Ultimate General: Civil War - DARTIS
Dear Generals,

We are proud to announce that Ultimate General: Civil War is finally fully released! Due to your invaluable help during the Early Access phase, we believe we have significantly improved the game to a level that will please all strategy fans. At this important moment, let's describe briefly what Ultimate General: Civil War offers.



Full Campaign
Ultimate General: Civil War allows you to relive the American Civil War 1861-1865 as either a Union or Confederate General in a long and exciting campaign.

You will gradually progress through key battles of the American Civil War and expand your forces from a small division to a grand army of multiple Corps. Utilizing a wide range of choices, you may choose the best armament and officers for your units and organize your army into Corps, Divisions and Brigades with extreme detail.

Your army design pays-off in the battlefield where you command your units on beautiful, hand-drawn maps and test your tactical skills vs a clever AI opponent. The battles can become enormous and the armies huge, involving hundreds of thousands of soldiers! Your final goal is to capture Washington for the Confederates or Richmond for the Union.

Many Battles
The campaign mode is branched around 14 grand battles and 24 smaller battles for each side. All together they sum up to 76 different engagements for both Union and Confederate players making up a campaign that may last hundreds of hours, considering that the epic multi-day battles can endure several play hours.

Besides the campaign, you can fight the standalone historical battles which are the following:
  • 1st Battle of Bull Run
  • Battle of Shiloh
  • Battle of Gaines' Mill
  • Battle of Malvern Hill
  • 2nd Battle of Bull Run
  • Battle of Antietam
  • Battle of Fredericksburg
  • Battle of Stones River
  • Battle of Chancellorsville
  • Battle of Gettysburg
  • Battle of Chickamauga
  • Battle of Cold Harbor
The historical battles are accurately portraying the historical facts and can be a handy learning tool for everyone interested in the American Civil War. Finally, there are also several exciting Custom Battles and their number is going to be enriched in future patches.

Thank you!
We thank again everyone who has supported Ultimate General: Civil War and wish now that is completed, it is going to be one of the best war games you have ever played!

Enjoy!

The Game-Labs Team

PS.
There are no changes from v0.97, except a few minor text fixes and the removal of the "Report Bug" Button. You can still report issues, using the F11 Key.
Ultimate General: Civil War - DARTIS
Dear Generals,

We are proud to announce that Ultimate General: Civil War is finally fully released! Due to your invaluable help during the Early Access phase, we believe we have significantly improved the game to a level that will please all strategy fans. At this important moment, let's describe briefly what Ultimate General: Civil War offers.



Full Campaign
Ultimate General: Civil War allows you to relive the American Civil War 1861-1865 as either a Union or Confederate General in a long and exciting campaign.

You will gradually progress through key battles of the American Civil War and expand your forces from a small division to a grand army of multiple Corps. Utilizing a wide range of choices, you may choose the best armament and officers for your units and organize your army into Corps, Divisions and Brigades with extreme detail.

Your army design pays-off in the battlefield where you command your units on beautiful, hand-drawn maps and test your tactical skills vs a clever AI opponent. The battles can become enormous and the armies huge, involving hundreds of thousands of soldiers! Your final goal is to capture Washington for the Confederates or Richmond for the Union.

Many Battles
The campaign mode is branched around 14 grand battles and 24 smaller battles for each side. All together they sum up to 76 different engagements for both Union and Confederate players making up a campaign that may last hundreds of hours, considering that the epic multi-day battles can endure several play hours.

Besides the campaign, you can fight the standalone historical battles which are the following:
  • 1st Battle of Bull Run
  • Battle of Shiloh
  • Battle of Gaines' Mill
  • Battle of Malvern Hill
  • 2nd Battle of Bull Run
  • Battle of Antietam
  • Battle of Fredericksburg
  • Battle of Stones River
  • Battle of Chancellorsville
  • Battle of Gettysburg
  • Battle of Chickamauga
  • Battle of Cold Harbor
The historical battles are accurately portraying the historical facts and can be a handy learning tool for everyone interested in the American Civil War. Finally, there are also several exciting Custom Battles and their number is going to be enriched in future patches.

Thank you!
We thank again everyone who has supported Ultimate General: Civil War and wish now that is completed, it is going to be one of the best war games you have ever played!

Enjoy!

The Game-Labs Team

PS.
There are no changes from v0.97, except a few minor text fixes and the removal of the "Report Bug" Button. You can still report issues, using the F11 Key.
Jul 13, 2017
Ultimate General: Civil War - DARTIS
Hello Generals,

We just deployed a patch that fixes a few more reported issues:

Patch v0.97 rev20101

Fixes
  • Fix of a targeting bug that could make units to stick to old targets, even when they exited the fire arc.
  • Fix of Hold Mode that sometimes could make units to not fire when enemies were too close.
  • Fixed inconsistency that did not add Horse Cost to existing Cavalry units.
  • Fixed a sound that could be heard double in camp.

The latest changes although minor, they should improve the game further. If you notice a new bug needing an urgent fix, please report in our forums:

Official forum: Link
Steam forum: Link

Enjoy!

The Game-Labs Team

Jul 13, 2017
Ultimate General: Civil War - DARTIS
Hello Generals,

We just deployed a patch that fixes a few more reported issues:

Patch v0.97 rev20101

Fixes
  • Fix of a targeting bug that could make units to stick to old targets, even when they exited the fire arc.
  • Fix of Hold Mode that sometimes could make units to not fire when enemies were too close.
  • Fixed inconsistency that did not add Horse Cost to existing Cavalry units.
  • Fixed a sound that could be heard double in camp.

The latest changes although minor, they should improve the game further. If you notice a new bug needing an urgent fix, please report in our forums:

Official forum: Link
Steam forum: Link

Enjoy!

The Game-Labs Team

Ultimate General: Civil War - DARTIS
Dear Generals,

Thanks to your great help, we have already offered various small patches that improved and fixed several aspects of the game. The new update provides a few more improvements and prepares the ground for the end of Early Access and the final full release of Ultimate General: Civil War.

Ultimate General: Civil War v0.96 rev20045

AI
  • Fixed bugs that caused AI blobbing or delaying too much to separate its units. These fixes should increase AI efficiency significantly.
  • Improved AI artillery management. AI should deploy artillery to better firing distances and target player units with more efficiency.


Due to important bug fixes, the AI is expected to create clearer firing lines and flank more often.

Fixes
  • Fixed bugs with auto-separation of units which could be unstable when fast forwarding the game.
  • Fixed Combined Division not recording kills.
  • Fixed bug that made Army Details on Deployment Map to not scroll.
  • Fixed bug that did not allow some medals to be awarded.
  • Fixed bug of duplicate awarded medal.
  • Fixed bug of unit name not changing when switching officers. This happened for reward units and the fix will be eligible on new campaigns.
  • Fixed Custom Battles' bug that caused AI opponent armies to have much smaller size than intended.
  • Fixed a few text issues.

Other
  • Updated Guide to include info for "Intelligence Service" (See: Chapter "Army Management").
  • Added the Game Credits.

We are always very happy to read your thoughts about our game which you can share at the below links:

Official forum: Link
Steam forum: Link

Enjoy!

The Game-Labs Team
Ultimate General: Civil War - DARTIS
Dear Generals,

Thanks to your great help, we have already offered various small patches that improved and fixed several aspects of the game. The new update provides a few more improvements and prepares the ground for the end of Early Access and the final full release of Ultimate General: Civil War.

Ultimate General: Civil War v0.96 rev20045

AI
  • Fixed bugs that caused AI blobbing or delaying too much to separate its units. These fixes should increase AI efficiency significantly.
  • Improved AI artillery management. AI should deploy artillery to better firing distances and target player units with more efficiency.


Due to important bug fixes, the AI is expected to create clearer firing lines and flank more often.

Fixes
  • Fixed bugs with auto-separation of units which could be unstable when fast forwarding the game.
  • Fixed Combined Division not recording kills.
  • Fixed bug that made Army Details on Deployment Map to not scroll.
  • Fixed bug that did not allow some medals to be awarded.
  • Fixed bug of duplicate awarded medal.
  • Fixed bug of unit name not changing when switching officers. This happened for reward units and the fix will be eligible on new campaigns.
  • Fixed Custom Battles' bug that caused AI opponent armies to have much smaller size than intended.
  • Fixed a few text issues.

Other
  • Updated Guide to include info for "Intelligence Service" (See: Chapter "Army Management").
  • Added the Game Credits.

We are always very happy to read your thoughts about our game which you can share at the below links:

Official forum: Link
Steam forum: Link

Enjoy!

The Game-Labs Team
Jun 20, 2017
Ultimate General: Civil War - DARTIS
Hello Generals,

We continue to improve the game prior to its full release and have just deployed a small but very important update. You can read below what it includes:

ULTIMATE GENERAL: CIVIL WAR v0.94 rev.19879

AI
  • Improvement in AI charging decision logic and its overall perception of territory.
  • Fix of AI units not becoming unmerged after a charge or chase action, which could cause inefficient blob formations.

Balances
  • Hard and Legendary Difficulty mode have more chances to provide larger AI army opponents in battles (previously the AI could become too weak due to battle cross effects and AI manpower drain).

Fixes
  • Fixed various bugs that could cause game crash.
  • Fixed bug that made AI to have very weak stats and low quality weapons in custom battles.
  • Fixed Hold Position mode which could create targeting issues for AI.
  • Fixed Custom Battle of Philippi where several Units were not available for AI CSA in Colonel and BG level of difficulty.

Your feedback is very much appreciated and you can share it in our forums:
Official forum: Link
Steam forum: Link

0.95 version is released
The version adds localization for dynamic campaign.

Enjoy!

The Game-Labs Team
Jun 20, 2017
Ultimate General: Civil War - DARTIS
Hello Generals,

We continue to improve the game prior to its full release and have just deployed a small but very important update. You can read below what it includes:

ULTIMATE GENERAL: CIVIL WAR v0.94 rev.19879

AI
  • Improvement in AI charging decision logic and its overall perception of territory.
  • Fix of AI units not becoming unmerged after a charge or chase action, which could cause inefficient blob formations.

Balances
  • Hard and Legendary Difficulty mode have more chances to provide larger AI army opponents in battles (previously the AI could become too weak due to battle cross effects and AI manpower drain).

Fixes
  • Fixed various bugs that could cause game crash.
  • Fixed bug that made AI to have very weak stats and low quality weapons in custom battles.
  • Fixed Hold Position mode which could create targeting issues for AI.
  • Fixed Custom Battle of Philippi where several Units were not available for AI CSA in Colonel and BG level of difficulty.

Your feedback is very much appreciated and you can share it in our forums:
Official forum: Link
Steam forum: Link

0.95 version is released
The version adds localization for dynamic campaign.

Enjoy!

The Game-Labs Team
Ultimate General: Civil War - DARTIS
Hello Generals,

We utilized your latest feedback to improve/fix a few more things and did not hesitate to make them available for you! Here they are below:

Ultimate General: Civil War v0.92 rev.19822

Balances
  • Slight rebalance of Easy Setting (Colonel Difficulty Mode).

Fixes
  • Fixed Unit Selection with Ctrl-Key.
  • Fixed problem that made AI Army Size Pool to be reduced too much after a battle. Previously all soldiers of destroyed brigade were removed. Now only the killed will be removed and the surviving will be re-added to the pool.
  • Fixed issue of AI Army Size Pool that could be reduced very much (near to zero) causing balance problems in next battles.
  • Fixed issue with weapons and training not fully connected with the new "Intelligence Service" mechanics. Now you will notice AI to have training and weapons variety much more accurately based on the Intelligence Service "Training" and "Armory" info.
  • Fixed Corps indication in Battle of Everettsville that showed 2 less units than those actually given to player.
  • Fixed a few unit text problems that were reported.

The Full Release is approaching! Thank you for your continuous help and we hope you really enjoy the game! Let us know what else can we improve in our forums:

Official forum: Link
Steam forum: Link

Enjoy!

The Game-Labs Team

EDIT:
Hotfix v0.93 rev.19832 Uploaded
- Fixed buggy Legendary mode which gave too large units to AI opponent.
Ultimate General: Civil War - DARTIS
Hello Generals,

We utilized your latest feedback to improve/fix a few more things and did not hesitate to make them available for you! Here they are below:

Ultimate General: Civil War v0.92 rev.19822

Balances
  • Slight rebalance of Easy Setting (Colonel Difficulty Mode).

Fixes
  • Fixed Unit Selection with Ctrl-Key.
  • Fixed problem that made AI Army Size Pool to be reduced too much after a battle. Previously all soldiers of destroyed brigade were removed. Now only the killed will be removed and the surviving will be re-added to the pool.
  • Fixed issue of AI Army Size Pool that could be reduced very much (near to zero) causing balance problems in next battles.
  • Fixed issue with weapons and training not fully connected with the new "Intelligence Service" mechanics. Now you will notice AI to have training and weapons variety much more accurately based on the Intelligence Service "Training" and "Armory" info.
  • Fixed Corps indication in Battle of Everettsville that showed 2 less units than those actually given to player.
  • Fixed a few unit text problems that were reported.

The Full Release is approaching! Thank you for your continuous help and we hope you really enjoy the game! Let us know what else can we improve in our forums:

Official forum: Link
Steam forum: Link

Enjoy!

The Game-Labs Team

EDIT:
Hotfix v0.93 rev.19832 Uploaded
- Fixed buggy Legendary mode which gave too large units to AI opponent.
...