Ultimate General: Civil War - DARTIS
Hello Generals!

We are very glad to announce our next game content update. The new patch adds two new historical battles, the "Battle of Stones River" and "Battle of Chancellorsville" and expands the campaign up to May 1863. In total, we offer 10 new battles in the campaign. Furthermore, we improved the game regarding AI and fixed several issues that you reported. You can take a look of the changes in our blog: http://www.ultimategeneral.com/blog/patch-v074-offers-10-more-battles

or in the below list:

Version 0.74 rev17880

New features
  • New historical "Battle of Stones River".
  • New historical "Battle of Chancellorsville".
  • Campaign expanded up to "Battle of Chancellorsville" phase. The campaign expansion includes 10 different battles: 4 small engagements for each side and the special campaign versions of "Battle of Stones River" and "Battle of Chancellorsville".
  • New campaign difficulty "Legendary mode", suitable only for the players who strive for extreme challenge.

AI improvements
  • Fixed some bugs in AI decisions and now AI should more properly reinforce and attack areas, strongly and decisively when needed.
  • Improved AI artillery efficiency. AI cannons should support better and at closer distance the infantry.


Battle of Chancellorsville

Balances
  • Fixed very low damage in high cover places, such as dense forest areas. The previous low damage could make flanking maneuvers obsolete, confuse AI and prolong fire fights too much.
  • Fixed very low damage of 20Pdr Parrots.
  • 2nd Manassas Battle has more Confederate Veterans opponents in campaign version (battle should be more difficult for the Union).
  • Campaign AI opponent scaling is better balanced.
  • Battle of Fredericksburg "remastered". It includes one more phase making it more challenging for both sides.


Battle of Stones River

Bug fixes
  • Fixed bug that made reload rate to decrease and not to increase according to firepower rating. This affects damage and AI decisions positively.
  • Improved some retreat direction issues.
  • Fixed some bugs that could cause Freezes.

Other
  • Several text improvements/fixes based on your reports.

New difficulty mode only for the bravest!

We are always happy to read your feedback that helps us to understand your needs and improve the game more!

Official forum: Link
Steam forum: Link

Enjoy!

The Game-Labs Team

Ultimate General: Civil War - DARTIS
Hello Generals!

We are very glad to announce our next game content update. The new patch adds two new historical battles, the "Battle of Stones River" and "Battle of Chancellorsville" and expands the campaign up to May 1863. In total, we offer 10 new battles in the campaign. Furthermore, we improved the game regarding AI and fixed several issues that you reported. You can take a look of the changes in our blog: http://www.ultimategeneral.com/blog/patch-v074-offers-10-more-battles

or in the below list:

Version 0.74 rev17880

New features
  • New historical "Battle of Stones River".
  • New historical "Battle of Chancellorsville".
  • Campaign expanded up to "Battle of Chancellorsville" phase. The campaign expansion includes 10 different battles: 4 small engagements for each side and the special campaign versions of "Battle of Stones River" and "Battle of Chancellorsville".
  • New campaign difficulty "Legendary mode", suitable only for the players who strive for extreme challenge.

AI improvements
  • Fixed some bugs in AI decisions and now AI should more properly reinforce and attack areas, strongly and decisively when needed.
  • Improved AI artillery efficiency. AI cannons should support better and at closer distance the infantry.


Battle of Chancellorsville

Balances
  • Fixed very low damage in high cover places, such as dense forest areas. The previous low damage could make flanking maneuvers obsolete, confuse AI and prolong fire fights too much.
  • Fixed very low damage of 20Pdr Parrots.
  • 2nd Manassas Battle has more Confederate Veterans opponents in campaign version (battle should be more difficult for the Union).
  • Campaign AI opponent scaling is better balanced.
  • Battle of Fredericksburg "remastered". It includes one more phase making it more challenging for both sides.


Battle of Stones River

Bug fixes
  • Fixed bug that made reload rate to decrease and not to increase according to firepower rating. This affects damage and AI decisions positively.
  • Improved some retreat direction issues.
  • Fixed some bugs that could cause Freezes.

Other
  • Several text improvements/fixes based on your reports.

New difficulty mode only for the bravest!

We are always happy to read your feedback that helps us to understand your needs and improve the game more!

Official forum: Link
Steam forum: Link

Enjoy!

The Game-Labs Team

Dec 23, 2016
Ultimate General: Civil War - DARTIS
Hello Generals and Merry Christmas!

We just deployed an important fix that addresses a potential game freeze during a battle that could make it impossible to continue and finish.

If this problem persists please report to us by pressing the F11 button.

Thank you for the help and understanding!

The Game-Labs Team

Note:
A temporary problem that you could not create a new Corps is resolved. Because Steam was down for several hours we were unable to upload sooner.
Please inform us if everything plays fine now.
Dec 23, 2016
Ultimate General: Civil War - DARTIS
Hello Generals and Merry Christmas!

We just deployed an important fix that addresses a potential game freeze during a battle that could make it impossible to continue and finish.

If this problem persists please report to us by pressing the F11 button.

Thank you for the help and understanding!

The Game-Labs Team

Note:
A temporary problem that you could not create a new Corps is resolved. Because Steam was down for several hours we were unable to upload sooner.
Please inform us if everything plays fine now.
Ultimate General: Civil War - DARTIS
This game update took longer than we estimated but we hope it was worth it. The main reason of the delay was the performance optimization which we had to offer to help low-end systems to play the upcoming bigger battles with no issues.

The new patch expands the campaign to the Battle of Fredericksburg and brings several new smaller battles for each side. You can now affect the size, training or weapons of AI armies by winning battles so your success or failures play bigger role in the campaign. Many other improvements include bug and problem fixes that you had reported. Take a look of the most important changes in our changelog.

You can read in our blog:
http://www.ultimategeneral.com/blog/patch-07-with-battle-of-fredericksburg

or below

Version 0.70 rev17616

New features
  • Dynamic connection between battles. Now the outcome of battles affects greatly your future engagements. By defeating the enemy soundly you can reduce his armies, morale, weapons quality and level of training. You can check your next battles in the right top corner of reward window. You will find an icon that informs of the needed requirements to trigger this special new reward.
  • New historical battle: "The Battle of Fredericksburg".
  • Campaign expanded beyond Antietam. 4 different battles added (Two for each side) and the special campaign version of Battle of Fredericksburg.
  • Speculative Battle of South Mountain is radically improved (Found in "Maryland campaign" for North). Map changed to match more the historical facts.
  • Added "Goal" tab in battle statistics window which shows the fulfilled objective conditions.
  • New Custom battle functionality that allows the battle to be played fast with pre-configured armies (randomized) or to create a custom army using an amount of resources. Custom battles list will be enriched in next updates.
  • Performance optimization that was necessary and delayed the patch is finished and should increase FPS in all systems and make big battles to play out smoother.
AI
  • AI improved to be more efficient and effective overall.
  • AI behaviour to flank and avoid flanking enhanced greatly.
  • Fixed some code bugs that could make AI to not calculate properly obstacles and not evaluate properly its goals.
Campaign balances
  • Hard and Normal levels re-balanced. Hard mode should be more challenging and Normal balanced better to offer more challenge without overpowered AI opponents. Together with the new feature of Dynamic connection between battles, the campaign should be now even more interesting.
  • Withdrawing from battle will result always to defeat, unless it is allowed in some special ambush battles.
  • Removed Reynolds, Meade from free rewards after battle of 2nd Manassas. These elite generals can be purchased from the Government.
  • Defeat in Antietam has less reputation impact, now that the campaign is expanded.
Bug fixes
  • Fixed issue that made Historical battles AI opponent to have lower strength and attributes from player.
  • Fixed friendly fire that was working wrongly for infantry making it very often to fire through other units and cause several targeting issues.
  • Fixed captured weapons that appeared to be rescued in statistics window.
  • Various bug fixes that could cause freeze during gameplay.
  • Fixed some graphical distortions related to buildings.
  • Fixed problem in Confederate "Ambush Convoy" battle that would not give victory even though all supply wagons were captured.
  • Fixed several map pathfinding problems.
  • Fixed bugs in retreat direction system. Retreat should be now much more efficient and not pass through enemies.
  • Fixed bug in melee that caused units to move rapidly back and forth.
  • Fixed problems that could make game to not launch in some systems. We added also a special bug report button, that you can use to send us your information about the technical issue you anticipate together with your contact email, so we can reach you if needed.
  • Fixed bug that allowed to drag and drop brigades/divisions to Corps that could not support them.
  • Fixed supply wagon health that was not replenishing in next battles.
Controls
  • Controls support for AZERTY keyboards.
  • Added support for zoom with +/- keys.
  • Added option to deactivate double left-click Charge.
  • Discarded previous buggy Ctrl+Right click logic.
  • Group movement takes into consideration non-passable areas correcting previous pathfinding problems.
Text
  • Fixed a few guide text errors.
  • Fixed some campaign map too long battle titles.
  • Fixed lowercase letters in Corps deployment zones.
  • Fixed wrong indication for 6pdr cannons.
  • Various text fixes based on your feedback.
Other
  • Added correct insignia for the Confederates.
  • Several maps got proper terrain modifiers for swampy/muddy terrain, such as in Shiloh, Gaines' Mill, Malvern Hill battles. Tactics will have to be re-examined because it will be extremely costly to pass with your army from these regions.
  • Sound improvements in camp interface and menu.
The new changes may have affected AI & Gameplay positively or negatively. Please let us know of any problem you may anticipate and we will try to solve it.

Official forum: Link
Steam forum: Link

Enjoy!

The Game-Labs Team

EDIT 21/12/2016 HOTFIX 1
HotFix rev17635 Uploaded
- Fixed missing South Corps in Fredericksburg
- Fixed Custom Battle lack of resources (This feature is yet unfinished, please note)
- Fixed some recommendations in text
- Fixed double Visibility Boost Points in Thoroughfare's Gap Battle
- Fixed expensive North Government Officers in Fredericksburg campaign phase
- Improved AI in its ability to flank

EDIT 22/12/2016 HOTFIX 2
HotFix rev17643 Uploaded
- Fixed freeze in Shiloh
- Fixed issue with zero size of units in Custom Battle

EDIT 22/12/2016 HOTFIX 3
HotFix rev17653 Uploaded
- Reduced AI army size penalty that was caused from victories because it could cause unbalanced and very easy battles
- Fixed a couple of wrong battle effects (for example morale should be reduced, not size of AI army)
- Increased AI aggressiveness and persistence to keep objectives. Previously the AI would evade and withdraw too frequently making battles too easy

Please note that if you save during a battle, some fixes regarding Corps deployment or dynamic battle effects may not be applied. Better you use a previous save taken in camp.

You have to restart Steam to receive the update fast.
Ultimate General: Civil War - DARTIS
This game update took longer than we estimated but we hope it was worth it. The main reason of the delay was the performance optimization which we had to offer to help low-end systems to play the upcoming bigger battles with no issues.

The new patch expands the campaign to the Battle of Fredericksburg and brings several new smaller battles for each side. You can now affect the size, training or weapons of AI armies by winning battles so your success or failures play bigger role in the campaign. Many other improvements include bug and problem fixes that you had reported. Take a look of the most important changes in our changelog.

You can read in our blog:
http://www.ultimategeneral.com/blog/patch-07-with-battle-of-fredericksburg

or below

Version 0.70 rev17616

New features
  • Dynamic connection between battles. Now the outcome of battles affects greatly your future engagements. By defeating the enemy soundly you can reduce his armies, morale, weapons quality and level of training. You can check your next battles in the right top corner of reward window. You will find an icon that informs of the needed requirements to trigger this special new reward.
  • New historical battle: "The Battle of Fredericksburg".
  • Campaign expanded beyond Antietam. 4 different battles added (Two for each side) and the special campaign version of Battle of Fredericksburg.
  • Speculative Battle of South Mountain is radically improved (Found in "Maryland campaign" for North). Map changed to match more the historical facts.
  • Added "Goal" tab in battle statistics window which shows the fulfilled objective conditions.
  • New Custom battle functionality that allows the battle to be played fast with pre-configured armies (randomized) or to create a custom army using an amount of resources. Custom battles list will be enriched in next updates.
  • Performance optimization that was necessary and delayed the patch is finished and should increase FPS in all systems and make big battles to play out smoother.
AI
  • AI improved to be more efficient and effective overall.
  • AI behaviour to flank and avoid flanking enhanced greatly.
  • Fixed some code bugs that could make AI to not calculate properly obstacles and not evaluate properly its goals.
Campaign balances
  • Hard and Normal levels re-balanced. Hard mode should be more challenging and Normal balanced better to offer more challenge without overpowered AI opponents. Together with the new feature of Dynamic connection between battles, the campaign should be now even more interesting.
  • Withdrawing from battle will result always to defeat, unless it is allowed in some special ambush battles.
  • Removed Reynolds, Meade from free rewards after battle of 2nd Manassas. These elite generals can be purchased from the Government.
  • Defeat in Antietam has less reputation impact, now that the campaign is expanded.
Bug fixes
  • Fixed issue that made Historical battles AI opponent to have lower strength and attributes from player.
  • Fixed friendly fire that was working wrongly for infantry making it very often to fire through other units and cause several targeting issues.
  • Fixed captured weapons that appeared to be rescued in statistics window.
  • Various bug fixes that could cause freeze during gameplay.
  • Fixed some graphical distortions related to buildings.
  • Fixed problem in Confederate "Ambush Convoy" battle that would not give victory even though all supply wagons were captured.
  • Fixed several map pathfinding problems.
  • Fixed bugs in retreat direction system. Retreat should be now much more efficient and not pass through enemies.
  • Fixed bug in melee that caused units to move rapidly back and forth.
  • Fixed problems that could make game to not launch in some systems. We added also a special bug report button, that you can use to send us your information about the technical issue you anticipate together with your contact email, so we can reach you if needed.
  • Fixed bug that allowed to drag and drop brigades/divisions to Corps that could not support them.
  • Fixed supply wagon health that was not replenishing in next battles.
Controls
  • Controls support for AZERTY keyboards.
  • Added support for zoom with +/- keys.
  • Added option to deactivate double left-click Charge.
  • Discarded previous buggy Ctrl+Right click logic.
  • Group movement takes into consideration non-passable areas correcting previous pathfinding problems.
Text
  • Fixed a few guide text errors.
  • Fixed some campaign map too long battle titles.
  • Fixed lowercase letters in Corps deployment zones.
  • Fixed wrong indication for 6pdr cannons.
  • Various text fixes based on your feedback.
Other
  • Added correct insignia for the Confederates.
  • Several maps got proper terrain modifiers for swampy/muddy terrain, such as in Shiloh, Gaines' Mill, Malvern Hill battles. Tactics will have to be re-examined because it will be extremely costly to pass with your army from these regions.
  • Sound improvements in camp interface and menu.
The new changes may have affected AI & Gameplay positively or negatively. Please let us know of any problem you may anticipate and we will try to solve it.

Official forum: Link
Steam forum: Link

Enjoy!

The Game-Labs Team

EDIT 21/12/2016 HOTFIX 1
HotFix rev17635 Uploaded
- Fixed missing South Corps in Fredericksburg
- Fixed Custom Battle lack of resources (This feature is yet unfinished, please note)
- Fixed some recommendations in text
- Fixed double Visibility Boost Points in Thoroughfare's Gap Battle
- Fixed expensive North Government Officers in Fredericksburg campaign phase
- Improved AI in its ability to flank

EDIT 22/12/2016 HOTFIX 2
HotFix rev17643 Uploaded
- Fixed freeze in Shiloh
- Fixed issue with zero size of units in Custom Battle

EDIT 22/12/2016 HOTFIX 3
HotFix rev17653 Uploaded
- Reduced AI army size penalty that was caused from victories because it could cause unbalanced and very easy battles
- Fixed a couple of wrong battle effects (for example morale should be reduced, not size of AI army)
- Increased AI aggressiveness and persistence to keep objectives. Previously the AI would evade and withdraw too frequently making battles too easy

Please note that if you save during a battle, some fixes regarding Corps deployment or dynamic battle effects may not be applied. Better you use a previous save taken in camp.

You have to restart Steam to receive the update fast.
Ultimate General: Civil War - DARTIS
Hello Generals,

We are happy to announce our first big update of Ultimate General: Civil War. It includes a comprehensive in-game guide to help not only the beginners but also those who would like to know a few more details about the game and its basic mechanics.

We also enabled many Steam Achievements. You can check how to unlock all the included achievements in this link.

The rest of the update offers several fixes and improvements based on your amazing and continuous feedback. Let's have a look at all the changes.

Visit our blog: http://www.ultimategeneral.com/blog/ugcw-patch-068

or read below

Patch 0.68 rev17170

New features
  • Enabled Steam Achievements for campaign and historical battles.
  • In-Game Guide added. The Ultimate General: Civil War manual covers all the basic aspects of gameplay and should help everyone to get started with the game.
  • Added message after the end of Battle of Antietam that the campaign shall continue when more battles are added. An auto-save is created to ensure you can continue later from this stage.

AI
  • AI will be able to make more solid lines and protect its flanks better.
  • AI will desire to flank more and keep safe distance when needed.
  • AI will not merge into very dense, inefficient formations as before.
  • AI will be able to defend much more resiliently.

General gameplay
  • Increased fall back duration and nullified speed penalty of wavering/retreat so units disengage more easily from each other. Previously they would melee for too long.

Campaign balances
  • When a brigade is created, the most experienced officer is auto-assigned from barracks.
  • Player receives 100% of weapons from captured units.
  • Confederates in Battle of Malvern Hill (North Campaign) will be not so well equipped as before.
  • The Union in Battle of Shiloh (South Campaign) may be less in numbers with more probability.
  • Fixed wrong date of "River Crossing" Battle.
  • In "River Crossing" battle the AI will have more brigades but smaller.
  • In battles of "Crossroads" and "Cross keys" the AI will have better distribution of forces, more units but smaller.
  • Reduced reputation cost of Government items about -25%.
  • Economy now not only reduces weapons prices but also reduces prices for Officers and increases sell prices.
  • 2nd phase of first campaign battles resets morale and ammo for player's army.

Bug Fixes
  • Fixed XXXX officer name.
  • Fixed wrong number of guns in battle recon bar.
  • Fixed issue that made possible to order items from Government with not enough reputation.
  • Fixed bug of deployed units that were placed outside of the battlefield.
  • Fixed multiple issues with battle restart.
  • Fixed multiple issues with advisor hints.
  • Fixed bugs that caused units to freeze at map corners.
  • Fixed pathfinding bugs for group movement.
  • Fixed bugs that happened when units collided with each other.
  • Fixed resolution issues that could make some systems unable to launch the game.
  • Various bug fixes that resulted in game freezing.

Visual
  • Improved cannon shot craters appearance.

Sound
  • Toned down some camp sounds that were too loud.

Other
  • Now it's possible to save in first campaign battles.
  • Added VSync option. This should fix the issue of very high fps in menu for some systems.
  • Added name sorting in officer list.
  • Saves are sorted into list.
  • A few text fixes. Among those text fixes is a wrong message about Cavalry reinforcements in Gaines' Mill which was misconceived by many players as missing reinforcements.
  • Battle will not end suddenly when an objective is contested due to timer. If you find this issue happening in any more battles, please report with F11.

Now we can advance to Fredericksburg and more new battles! As always, your feedback helps us to make the game better. Write to us in our forums:

Official forum: Link
Steam forum: Link

Enjoy!

The Game-Labs Team

EDIT:
- Hotfix uploaded fixing minor issues and an error that resulted to very big AI armies in some missions.
Ultimate General: Civil War - DARTIS
Hello Generals,

We are happy to announce our first big update of Ultimate General: Civil War. It includes a comprehensive in-game guide to help not only the beginners but also those who would like to know a few more details about the game and its basic mechanics.

We also enabled many Steam Achievements. You can check how to unlock all the included achievements in this link.

The rest of the update offers several fixes and improvements based on your amazing and continuous feedback. Let's have a look at all the changes.

Visit our blog: http://www.ultimategeneral.com/blog/ugcw-patch-068

or read below

Patch 0.68 rev17170

New features
  • Enabled Steam Achievements for campaign and historical battles.
  • In-Game Guide added. The Ultimate General: Civil War manual covers all the basic aspects of gameplay and should help everyone to get started with the game.
  • Added message after the end of Battle of Antietam that the campaign shall continue when more battles are added. An auto-save is created to ensure you can continue later from this stage.

AI
  • AI will be able to make more solid lines and protect its flanks better.
  • AI will desire to flank more and keep safe distance when needed.
  • AI will not merge into very dense, inefficient formations as before.
  • AI will be able to defend much more resiliently.

General gameplay
  • Increased fall back duration and nullified speed penalty of wavering/retreat so units disengage more easily from each other. Previously they would melee for too long.

Campaign balances
  • When a brigade is created, the most experienced officer is auto-assigned from barracks.
  • Player receives 100% of weapons from captured units.
  • Confederates in Battle of Malvern Hill (North Campaign) will be not so well equipped as before.
  • The Union in Battle of Shiloh (South Campaign) may be less in numbers with more probability.
  • Fixed wrong date of "River Crossing" Battle.
  • In "River Crossing" battle the AI will have more brigades but smaller.
  • In battles of "Crossroads" and "Cross keys" the AI will have better distribution of forces, more units but smaller.
  • Reduced reputation cost of Government items about -25%.
  • Economy now not only reduces weapons prices but also reduces prices for Officers and increases sell prices.
  • 2nd phase of first campaign battles resets morale and ammo for player's army.

Bug Fixes
  • Fixed XXXX officer name.
  • Fixed wrong number of guns in battle recon bar.
  • Fixed issue that made possible to order items from Government with not enough reputation.
  • Fixed bug of deployed units that were placed outside of the battlefield.
  • Fixed multiple issues with battle restart.
  • Fixed multiple issues with advisor hints.
  • Fixed bugs that caused units to freeze at map corners.
  • Fixed pathfinding bugs for group movement.
  • Fixed bugs that happened when units collided with each other.
  • Fixed resolution issues that could make some systems unable to launch the game.
  • Various bug fixes that resulted in game freezing.

Visual
  • Improved cannon shot craters appearance.

Sound
  • Toned down some camp sounds that were too loud.

Other
  • Now it's possible to save in first campaign battles.
  • Added VSync option. This should fix the issue of very high fps in menu for some systems.
  • Added name sorting in officer list.
  • Saves are sorted into list.
  • A few text fixes. Among those text fixes is a wrong message about Cavalry reinforcements in Gaines' Mill which was misconceived by many players as missing reinforcements.
  • Battle will not end suddenly when an objective is contested due to timer. If you find this issue happening in any more battles, please report with F11.

Now we can advance to Fredericksburg and more new battles! As always, your feedback helps us to make the game better. Write to us in our forums:

Official forum: Link
Steam forum: Link

Enjoy!

The Game-Labs Team

EDIT:
- Hotfix uploaded fixing minor issues and an error that resulted to very big AI armies in some missions.
Ultimate General: Civil War - DARTIS
Hello Generals,

We have just deployed a hotfix adding some needed improvements that could not wait till our next bigger update. We are busy making the next patch but we cannot ignore some latest reports that could be addressed sooner.

Campaign Balance
  • AI army will not be so strong in Shiloh battle (North Campaign).
  • AI army strength toned down in average for the whole campaign.
Other
  • In-game music is turned on again. If you are a YouTuber and received a copyright claim for some reason, because YouTube thought that you are using our in-game music without our permission, please contact us or just dispute the claim and it will be resolved within 48 hours.
  • Camera can zoom-in now slightly closer.
Please restart Steam to receive the update faster!

Carry on Generals!
The Game-Labs Team
Ultimate General: Civil War - DARTIS
Hello Generals,

We have just deployed a hotfix adding some needed improvements that could not wait till our next bigger update. We are busy making the next patch but we cannot ignore some latest reports that could be addressed sooner.

Campaign Balance
  • AI army will not be so strong in Shiloh battle (North Campaign).
  • AI army strength toned down in average for the whole campaign.
Other
  • In-game music is turned on again. If you are a YouTuber and received a copyright claim for some reason, because YouTube thought that you are using our in-game music without our permission, please contact us or just dispute the claim and it will be resolved within 48 hours.
  • Camera can zoom-in now slightly closer.
Please restart Steam to receive the update faster!

Carry on Generals!
The Game-Labs Team
...