Left 4 Dead

Last week, The Amber Alert network released a truly WTF, fearmongering gun porn PSA tagged, "You don't need a gun to protect your kids." (But it does help). Because it's four people with assault rifles, you know what's next.


YouTube user E3Vidz (for Eternal Entertainment Enterprises, not the expo) spotted the opening and ran with it, going all Lifetime Movie of the Week on Left 4 Dead. I'm not sure either video has much of a message but the second one makes a little more sense to me.


Left 4 Dead 3: Not Without My Daughter. Make it happen, Valve.


Left 4 Dead 3 Trailer [YouTube]


Left 4 Dead

BioShock, Zelda and Left 4 Dead Never Looked This Cuteshysuiko enjoys drawing little Chibi versions of video game characters in her spare time. The style normally isn't my favourite, but when it's applied to Andrew Ryan and a Hunter from Left 4 Dead, I can come around.


She's drawn series of characters from Left 4 Dead, BioShock, Zelda, Silent Hill, Odin Sphere and even Elebits. They're available as stickers from her online store, and while they may look a bit too "cute" for most of you, for others they'll be perfect. They stand around 3" tall, and are $1 for each character, so if you've got some spare space that's just calling out for a huggable version of Left 4 Dead's Francis, you know where to go.


[shysuiko, via Super Punch]


BioShock, Zelda and Left 4 Dead Never Looked This Cute
BioShock, Zelda and Left 4 Dead Never Looked This Cute
BioShock, Zelda and Left 4 Dead Never Looked This Cute
BioShock, Zelda and Left 4 Dead Never Looked This Cute


Left 4 Dead

Left 4 Dead Zombies, Now For Snuggle TimeIt never rains Valve merchandise, it pours. Hot on the heels of the news the company will be releasing statues and props based on its favourite franchises comes word a line of Left 4 Dead plushies are also on sale.


There'll be five in total, with the first available being everyone's favourite undead fatty, the Boomer. He'll cost $50, and in a nice touch, was designed not by some nameless company in China, but by Alexandria "beavotron" Neonakis, creator of the amazing Valve Christmas cards.


$50 sounds like a lot for a plush, but he's not just for cuddles, as when squeezed he'll emit one of ten pre-recorded sounds. Presumably eight of them are some kind of gurgling noise.


Some of the other plushies in the pipeline include the Witch and Tank.


L4D2 Boomer [Valve]


Half-Life 2

Valve Launches Collectible Line With TF2, Half-Life & Left 4 Dead StatuesWe've been complaining about the lack of Team Fortress 2 collectibles for months now. We even did it yesterday. That complaining stops today, however, with the reveal of a gorgeous statue based on the game's "Heavy".


It'll stand a whopping 12 inches tall, and come in both red and blue flavours (with exclusive variants with different facial expressions), so as not to have anyone feeling left out.


Best part? It's just the first in an entire line of them, so hopefully we'll see each and every member of the Team Fortress 2 team represented.


Actually, no. That's not the best part. The best part is that Gaming Heads, the studio responsible for the statues, is also releasing a line of statues based on Half-Life 2 and Left 4 Dead, as well as "life size props". The presence of a Portal logo on the company's website has us thinking "life size portal gun".


Life size props? Half-Life 2 statues?


Goodness me.


Pre-orders for the Heavy begin at 9am on May 3. Get in line.


Left 4 Dead

Left 4 Dead's world is a miserable one, no? Ruins, and darkness, and more ruins, and zombies. What the game needs is a break. A break in space.


Mapper Aigik has come up with Contact, a Left 4 Dead 2 map that puts both zombies and survivors in a sci-fi setting, with fancy lighting, holograms and planetary bases. Like Metroid Prime, then, only without a suit to save you from the rotting jaw of the living dead.


You can grab it here, but be warned: in terms of both performance and zombie AI, it's not quite perfect.


Contact: A gorgeous Left 4 Dead 2 Scavenge map set in space [PC Gamer]


Left 4 Dead

Left 4 Dead 2's "The Passing" will bring together the survivors from Left 4 Dead 1 with the survivors of the second game. Just because they're all surviving, though, doesn't mean they're going to get along.


The Passing will be out later today on both Xbox 360 and PC. It'll be 560MSP on Microsoft's console, while PC owners can enjoy it for $0.00.



Left 4 Dead

Left 4 Dead 2's "The Passing" will bring together the survivors from Left 4 Dead 1 with the survivors of the second game. Just because they're all surviving, though, doesn't mean they're going to get along.


The Passing will be out later today on both Xbox 360 and PC. It'll be 560MSP on Microsoft's console, while PC owners can enjoy it for $0.00.



Left 4 Dead

The Yellow Brick Road Will Be Paved With Zombie BloodLeft 4 Dead meets the Wizard of Oz, as seen at the "Character of the Week" contest at the ConceptArt.org forums via Super Punch.


Left 4 Dead

Infection Vs. Resurrection: The New Science of the Zombie Where once they shuffled, now they run. Initially born of forbidden voodoo rituals or the sign of a religious apocalypse, for the past decade zombies have slowly metamorphosed into the by-products of something else entirely.


Science now, not the supernatural, is most often to blame when loved-ones become something less than human and begin to prey on the survivors.


While earlier works of fiction have played with the notion of what a zombie is and how it comes to be, it is pop culture's modern influence on an ancient fear that has had the greatest impact on the undead's evolution.


But why?


God is Dead, But Science is Undead

"In so many ways, our supernatural gods have been replaced by technological wonders — so of course our monsters can't be far behind," Dr. Carolyn Kaufman, who has a doctorate in clinical psychology, tells Kotaku. "The god/monster duality reflects what happens when something we trust religiously turns on us.  The pleasant propaganda (the so-called "good intentions") is shucked away in place of something hungry and mindlessly evil (the money-grubbing executives, for example).


"These days most people are not afraid that god is going to strike them down, they're more afraid that something in the medical world or pharmaceutical world is going to backfire."


And at the same time, Kaufman points out, science has helped to decrease peoples' fear of the supernatural.


"Science has demystified so much of that," she says. "But there is still is so much mystery behind what big corporations are doing. They have so much power and so much power in our lives."


And with this shift in perspective, this realigning of what is dreadful and frightening to the masses, comes a shift in how those fears are played upon in pop culture.


Books and movies had 28 Days Later, House of the Dead and The Crazies. Video games have Resident Evil, Dead Rising, The Secret World and, perhaps, even Left 4 Dead.


Fear of the Unknown

It turns out that Left 4 Dead, Valve's popular zombie apocalypse first-person shooter, hasn't quite yet spilled the beans about what caused their outbreak of the undead.


Valve's Chet Faliszek was surprisingly coy when we asked him exactly what gave birth to his games' zombies.


"While I appreciate your attempt to fish an answer out of me on how the Infection in Left 4 Dead started, we aren't giving that away yet," Faliszek said. "But in the (upcoming episode of Left 4 Dead 2) "The Passing" and the comic book coming out following its release, we will learn more on how the L4D Infection works and the implications of that behavior."


This ambiguity of the zombies' origins is deliberate, Faliszek says.


While the developer knows that people want "tidy" explanations for horrific events, Valve decided to avoid that. Instead Left 4 Dead tells its story through messages scrawled on walls and snippets of conversation, never really revealing what it is that we should fear.


What we can tell so far gives little indication of what caused the outbreak, but it does show that despite facing a ending world the survivors, at least initially, have little interest in discussing religion.


Faliszek points out that's because so far, in both the first and second games, the survivors don't have the time to sit down and chat really.


"They are all still rooted in practical survival," he said. "With the Infection sweeping the land quickly and our meeting the eight Left 4 Dead one and two survivors early in the Zombie Apocalypse, they haven't had a chance yet to think about anything but their survival or in the case of Coach; cheese burgers."


He adds that despite not knowing what it is that gave birth to the undead, the creatures still tap into deeper fears.


"They are more than just enemy soldiers, but a force on the world that is overwhelming," he said. "It is everything that can overwhelm you in life coming at you as one single clear enemy.  Once the zombie apocalypse starts, you know the world is never going to go back to the way it was.  You can't be a conscientious objector to the war on zombies, they are a force you have to fight or they will destroy you.
 
"There is also this feeling, while it is an overwhelming force working against you – if you play your cards just right, do everything perfectly, you can survive.  It is up to you.  It represents your daily life itself but in a clear and simple package."
 
World War II shooter Call of Duty: World at War, which features a surprise appearance of zombies in its multiplayer modes, also decided to be ambiguous about their zombies' origins.


"In Call of Duty: World at War, Nazi Zombies represent a fear of the unknown" said Josh Olin, Community Manager at Treyarch. "Their origin and biology is deliberately vague, a riddle to be solved by those who are interested.


Fear of the Supernatural

Of the video games out or coming out that feature zombies, only one seems to seriously look at the concept of these creatures being the by-product of the supernatural.


The yet-to-be released computer game The Secret World is a massively multiplayer online game set in a world deeply influenced by religion, said the game's creative director Ragnar Tørnquist.


"Religion plays a huge role in history and mythology, in modern conspiracies, urban legends and pop culture – it's something that affects all of us; politically, spiritually – positively and negatively," Tørnquist said. "It's an important part of the real world, and it's an important part of the secret world. Of course, our setting isn't based on a specific religion or set of beliefs – or religion in general – but it's a world where demons and vampires are real, where powerful secret organisations have ruled over mankind for millennia, where magic is everywhere and where the lines between the natural and the supernatural are thin. The spiritual – whether it's religion, the occult, or simply the fear of things that go bump in the night – fits right into that."


While publishers Funcom have been tight-lipped about how expansive the game will be, they have said that it will include modern day settings in New England, Egypt, New York, Seoul and London. All of which were researched to allow the game to tap into the local cultures' beliefs and traditions.


Among the supernatural creatures players will stumble across and fight will be hordes of the undead. Zombies that can be, Tørnquist says, categorized as supernatural. They are not born of a virus or bio-hazardous material, but rather mystical means, he says.


But despite that, Tørnquist and his team still aren't tapping into a fear or religion or religious consequences in their use of these creatures, but rather the ominous threat of a greater power in control of the undead.


"Our zombies play on people's fear of – and hope in – something bigger than ourselves, something ancient and mystical and spiritual that cannot be explained by science or technology," he said. "It's the idea of a world – a universe – of secrets, only a few of which we have deciphered. And there really is something terrifying and dreadful about seeing the dead being brought back to life by those who wish to destroy mankind – it's a slap in our collective faces and a great incentive for joining the war on darkness."


Fear of the Known

Like Dr. Kaufman, Tørnquist sees the move away from supernatural zombies as a response to a shift in public sentiment and fears.


"I guess it's the zeitgeist – the spirit of the times – to fear disease, pollution, technology gone haywire," Tørnquist said. "Zombies were traditionally supernatural; corpses reanimated through witchcraft and voodoo rather than victims of the superflu, but I think that most of us – at least in Europe and North America – fear a pandemic, global warming or a natural catastrophe more than we do dark sorcery."


This fear of science could always give way to a resurgence in religion and fears driven by the supernatural, mythological and religious. After all, Kaufman points out, a similar shift has happened before.


"Even centuries ago, technology seized the human imagination as a way to (accidentally) create monsters," she points out. "Take Frankenstein, for example, or Dr. Jekyll and Mr. Hyde.  These authors argued that technology was giving humans the tools of the gods, and that humans were too flawed to handle it.


"These days I think people worry less about humans having the power of gods than about letting someone else have the power of gods. Absolute power isn't frightening unless it belongs to someone else. In the modern world, though, lots of entities have overwhelming power over our daily lives — the drug companies, the Apples and Microsofts, and so on."


[Pic]


Left 4 Dead

Xbox Live Gets Double Impact, Half Price Deals In AprilMicrosoft has laid out a good portion of the Xbox Live Marketplace release schedule for April, ensuring that no one will buy a copy of The Maw or Borderlands: The Zombie Island of Dr. Ned this week.


That's because both of those downloadable goodies will drop to half price later this month, priced at just 400 Microsoft Points for a limited time. The Maw for Xbox Live Arcade goes on sale April 12 with the Borderlands add-on The Zombie Island of Dr. Ned getting the half-off treatment one week later on April 19.


Left 4 Dead expansion pack Crash Course, which adds one mini-mission and a handful of new achievements to Valve's zombie apocalypse shooter, also drops to 320 Microsoft Points on April 12.


If you'd like to pay full price for something in April, consider Final Fight: Double Impact. The Xbox Live Arcade release, which features the classic side-scrolling beat 'em up Final Fight and the slightly less classic side-scrolling slash 'em up Magic Sword, hits the week of April 14 for 800 Microsoft Points.


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