Left 4 Dead
Left 4 Dead 2 - Chet
<center><img src="http://media.steampowered.com/steam/news/10682/gangsternick.jpg?t=1369344961"></center>
This week we updated both the L4D2 Beta and L4D2. As we get closer to the Linux release, we will continue to merge in some outstanding bug fixes and issues we have been working on.

Thanks to everyone playing the Beta and helping us test. The update today consists of changes that were tested in the Beta. <a href="http://store.steampowered.com/news/10657/">Check here</a> for the complete change list for the Beta and the patch notes for today’s L4D2 update are <a href="http://store.steampowered.com/news/10684/">available here.</a>

We have seen some discussions about some of the sample Mutations with shipped with the Beta. Some of these like Holdout are fully formed game modes. Others are tests or example code for other people to play around with.

A good example is with the L4D1 Mutation. It is a sample Mutation to show how easy it is to change the game. Don’t like some of the choices? Change them. The code below is the script file for that mode – 52 lines of script. You can see how simple, yet powerful the new scripting mode is. For more information visit the <a href="https://developer.valvesoftware.com/wiki/L4D2_EMS/Intro">L4D2 EMS Wiki.</a>

<pre style="font-family: Andale Mono, Lucida Console, Monaco, fixed, monospace; color: #000000; background-color: #eee;font-size: 12px;border: 1px dashed #999999;line-height: 14px;padding: 5px; overflow: auto; width: 100%"><code>Msg(&quot;Activating Mutation L4D1\n&quot;);
DirectorOptions &lt;-
{
ActiveChallenge = 1
SpitterLimit = 0
JockeyLimit = 0
ChargerLimit = 0
weaponsToConvert =
{
weapon_shotgun_spas = &quot;weapon_autoshotgun_spawn&quot;
weapon_defibrillator = &quot;weapon_first_aid_kit_spawn&quot;
weapon_ammo_pack = &quot;weapon_first_aid_kit_spawn&quot;
weapon_sniper_awp = &quot;weapon_hunting_rifle_spawn&quot;
weapon_sniper_military = &quot;weapon_hunting_rifle_spawn&quot;
weapon_sniper_scout = &quot;weapon_hunting_rifle_spawn&quot;
weapon_vomitjar = &quot;weapon_molotov_spawn&quot;
weapon_adrenaline = &quot;weapon_pain_pills_spawn&quot;
weapon_pistol_magnum = &quot;weapon_pistol_spawn&quot;
weapon_shotgun_chrome = &quot;weapon_pumpshotgun_spawn&quot;
weapon_rifle_ak47 = &quot;weapon_rifle_spawn&quot;
weapon_rifle_desert = &quot;weapon_rifle_spawn&quot;
weapon_rifle_m60 = &quot;weapon_rifle_spawn&quot;
weapon_rifle_sg552 = &quot;weapon_rifle_spawn&quot;
weapon_smg_mp5 = &quot;weapon_smg_spawn&quot;
weapon_smg_silenced = &quot;weapon_smg_spawn&quot;
}
function ConvertWeaponSpawn( classname )
{
if ( classname in weaponsToConvert )
{
return weaponsToConvert[classname];
}
return 0;
}
weaponsToRemove =
{
weapon_grenade_launcher = 0
weapon_chainsaw = 0
weapon_melee = 0
weapon_upgradepack_explosive = 0
weapon_upgradepack_incendiary = 0
upgrade_item = 0
}
function AllowWeaponSpawn( classname )
{
if ( classname in weaponsToRemove )
{
return false;
}
return true;
}
}

</code></pre>
Left 4 Dead 2 - Chet
<center></center>
This week we updated both the L4D2 Beta and L4D2. As we get closer to the Linux release, we will continue to merge in some outstanding bug fixes and issues we have been working on.

Thanks to everyone playing the Beta and helping us test. The update today consists of changes that were tested in the Beta. Check here for the complete change list for the Beta and the patch notes for today’s L4D2 update are available here.

We have seen some discussions about some of the sample Mutations with shipped with the Beta. Some of these like Holdout are fully formed game modes. Others are tests or example code for other people to play around with.

A good example is with the L4D1 Mutation. It is a sample Mutation to show how easy it is to change the game. Don’t like some of the choices? Change them. The code below is the script file for that mode – 52 lines of script. You can see how simple, yet powerful the new scripting mode is. For more information visit the L4D2 EMS Wiki.


<code>Msg(&quot;Activating Mutation L4D1\n&quot;);
DirectorOptions &lt;-
{
ActiveChallenge = 1
SpitterLimit = 0
JockeyLimit = 0
ChargerLimit = 0
weaponsToConvert =
{
weapon_shotgun_spas = &quot;weapon_autoshotgun_spawn&quot;
weapon_defibrillator = &quot;weapon_first_aid_kit_spawn&quot;
weapon_ammo_pack = &quot;weapon_first_aid_kit_spawn&quot;
weapon_sniper_awp = &quot;weapon_hunting_rifle_spawn&quot;
weapon_sniper_military = &quot;weapon_hunting_rifle_spawn&quot;
weapon_sniper_scout = &quot;weapon_hunting_rifle_spawn&quot;
weapon_vomitjar = &quot;weapon_molotov_spawn&quot;
weapon_adrenaline = &quot;weapon_pain_pills_spawn&quot;
weapon_pistol_magnum = &quot;weapon_pistol_spawn&quot;
weapon_shotgun_chrome = &quot;weapon_pumpshotgun_spawn&quot;
weapon_rifle_ak47 = &quot;weapon_rifle_spawn&quot;
weapon_rifle_desert = &quot;weapon_rifle_spawn&quot;
weapon_rifle_m60 = &quot;weapon_rifle_spawn&quot;
weapon_rifle_sg552 = &quot;weapon_rifle_spawn&quot;
weapon_smg_mp5 = &quot;weapon_smg_spawn&quot;
weapon_smg_silenced = &quot;weapon_smg_spawn&quot;
}
function ConvertWeaponSpawn( classname )
{
if ( classname in weaponsToConvert )
{
return weaponsToConvert[classname];
}
return 0;
}
weaponsToRemove =
{
weapon_grenade_launcher = 0
weapon_chainsaw = 0
weapon_melee = 0
weapon_upgradepack_explosive = 0
weapon_upgradepack_incendiary = 0
upgrade_item = 0
}
function AllowWeaponSpawn( classname )
{
if ( classname in weaponsToRemove )
{
return false;
}
return true;
}
}

</code>
Left 4 Dead
This week we updated both the L4D2 Beta and L4D2. As we get closer to the Linux release, we will continue to merge in some outstanding bug fixes and issues we have been working on.

Thanks to everyone playing the Beta and helping us test. The update today consists of changes that were tested in the Beta. Check here for the complete change list for the Beta and the patch notes for today s L4D2 update are available here.

We have seen some discussions about some of the sample Mutations with shipped with the Beta. Some of these like Holdout are fully formed game modes. Others are tests or example code for other people to play around with.

A good example is with the L4D1 Mutation. It is a sample Mutation to show how easy it is to change the game. Don t like some of the choices? Change them. The code below is the script file for that mode 52 lines of script. You can see how simple, yet powerful the new scripting mode is. For more information visit the L4D2 EMS Wiki.
Left 4 Dead
l4d2 raptor p90


Good community content continues to flow from Left 4 Dead 2, a game we can't seem to stop championing for its healthy modding scene. Our latest praise is aimed at GoldenEye 4 Dead, an adaptation of the 1995 James Bond film and Nintendo 64 game that isn't afraid to bring original ideas to a setting most gamers are deeply familiar with.

Watch my playthrough with Tyler above.

Download links to featured mods
 
Download GoldenEye 4 Dead campaign
Download S&W Model 29 revolver weapon mod
Download Stevens Model 620 shotgun weapon mod
Download Lightsaber weapon mod
Download Desert Recon FN P90 weapon mod
Download Mountain Dew pills
Download Captain Price character mod
Download Hitler Hunter character mod
Download Glowing One Spitter character mod
Download Raptor Ellis character mod
Left 4 Dead
DNIEPR Left 4 Dead Campaign

After three years of labor, French development team Elseware Experience is finally ready to release DNIEPR, a custom Left 4 Dead campaign placed in the bleak Soviet-era ghost town of the Chernobyl Exclusion Zone.
I can't believe I didn't realize before now how perfect the abandoned Ukrainian city of Pripyat (also the subject of STALKER: Call of Pripyat) would be for zombie hordes and rampaging Tanks. Now that I’ve seen it in action, it’s chilling how much photos of Pripyat already look like set dressing for The Walking Dead.



This project is the kind of thing that makes you love gaming on PC. Three and a half years after Left 4 Dead 2 released, here we are with another completely new campaign with four new maps, an original story, an original soundtrack and custom models. If you'd like to show your support for the "hundreds and hundreds" of hours Elseware took to create DNIEPR, you can send them a donation at the bottom of this page.


DNIEPR will be available for download on May 20. If you haven’t played L4D2 in a while, this is a perfect excuse to reinstall and jump back in. If you need even more reasons, we've covered a plenty of great content mods for Left 4 Dead before.
Left 4 Dead 2 - Chet
<center><img src="http://media.steampowered.com/steam/news/10611/beta_awakening.jpg?t=1368569139"></center>
We have had plenty of people asking about the L4D2 Beta showing up in their steam catalog. So in case you missed it or were confused, here is some more info.

Currently, changes to L4D2 will first appear in the Beta before they appear in the main game. The Beta will change often. This mean this build is very active so you might want to avoid it if you have bandwidth caps. Today we released another update for it. You can read the <a href="http://store.steampowered.com/news/10607/">release notes</a> for the update here.

Right now the Beta is the only place you can play L4D2 on Linux natively. If you run Linux, load it up and give it a try. If you have problems, let us know. You can <a href="http://steamcommunity.com/app/223530/discussions/">post here</a> and share your experience.

While the biggest changes are for Linux, those changes actually have the possibility to impact Mac and Windows players as well, which is why it is helpful for even non-linux players to test the Beta.

The Beta also contains an update to the Authoring Tools to allow you to work in the new <a href="http://www.l4d.com/blog/post.php?id=9915">EMS</a>. These tools are only available for Windows users and only currently available in the Beta. You can check the <a href="https://developer.valvesoftware.com/wiki/L4D2_EMS">developer wiki here</a> for more information.

While the tools are only available on Windows, everyone in the Beta can play the new EMS content.

We do not have servers running for the Beta yet as we concentrate on client issues and fixes but the server code has been released and is working - so let us know if you have any issues with Windows or Linux servers. We will be rolling out our own dedicated servers in the near future.
Left 4 Dead 2 - Chet
<center></center>
We have had plenty of people asking about the L4D2 Beta showing up in their steam catalog. So in case you missed it or were confused, here is some more info.

Currently, changes to L4D2 will first appear in the Beta before they appear in the main game. The Beta will change often. This mean this build is very active so you might want to avoid it if you have bandwidth caps. Today we released another update for it. You can read the release notes for the update here.

Right now the Beta is the only place you can play L4D2 on Linux natively. If you run Linux, load it up and give it a try. If you have problems, let us know. You can post here and share your experience.

While the biggest changes are for Linux, those changes actually have the possibility to impact Mac and Windows players as well, which is why it is helpful for even non-linux players to test the Beta.

The Beta also contains an update to the Authoring Tools to allow you to work in the new EMS. These tools are only available for Windows users and only currently available in the Beta. You can check the developer wiki here for more information.

While the tools are only available on Windows, everyone in the Beta can play the new EMS content.

We do not have servers running for the Beta yet as we concentrate on client issues and fixes but the server code has been released and is working - so let us know if you have any issues with Windows or Linux servers. We will be rolling out our own dedicated servers in the near future.
Left 4 Dead
We have had plenty of people asking about the L4D2 Beta showing up in their steam catalog. So in case you missed it or were confused, here is some more info.

Currently, changes to L4D2 will first appear in the Beta before they appear in the main game. The Beta will change often. This mean this build is very active so you might want to avoid it if you have bandwidth caps. Today we released another update for it. You can read the release notes for the update here.
Left 4 Dead - contact@rockpapershotgun.com (Craig Pearson)

Making Left 4 Dead campaigns is an interesting challenge. You’re building levels for a game that decides when and where to attack the player, and you have almost no control over those moments. It means your focus is in creating the world and in making it an interesting space for the players to exist in. You can’t guarantee that the cleverly designed chokepoint you made will ever be used as one, but you can make it the prettiest damn corridor the player will ever see. The setting is one of the biggest considerations you have, and then you have to have the talent to pull it off. It’s why I think most L4D campaigns take such a long time coming. Dniepr’s a Left 4 Dead (1 and 2) campaign that’s set in the Ukraine, including Pripyat, and has been three years in development. There’s a quite startling pair of trailers below. (more…)

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