Typing with Jester - kC
This week a new logo was made - because well - we have a new name right now.
Other than that i worked on the shaders - the current presets are now selectable through the options menu. The current themes are : Greenscale, Greyscale, Redscale, CGA... alot of nostalgic color palettes right? On the next public version there will be 14 color presets and the option to create your own custom palette. The first two boss monsters were prepared but won't be accessible until the shader overhaul is finished.

original post: http://steamcommunity.com/sharedfiles/filedetails/updates/672742008/1462831200
Typing with Jester - kC
Well - the most important - and most obvious thing that happened this week was that the game's name had to be changed due to legal reasons. Until we find a better name the game will be simply called "Typing with Jester". So the original Gameboy Classic had these four green colors because of its green screen. Until now i emulated this look, you can still do it if you want to, but now you are able to set your own color palette, with some presets to chose from or by creating one for yourself. This was a rather huge step, but it was totally worth it because the game is much more customizable now and people can enjoy it the way they want to. First the whole game was changed to greyscale instead of greenscale. And then i could start replacing the shade of grey with different colors. After i made a pretty simple color selector i added some preset values (e.g the pre-color gameboy greenscale). But you can also create your own custom palette, and later you will be even able to share these on the Workshop. Other than that - which was a huge part of this week, there were only minor bugfixes and improvements. But nothing really worth mentioning.

With regards and until next week.

original post: http://steamcommunity.com/sharedfiles/filedetails/updates/672742008/1462221009
Typing with Jester - kC
Back in 2014 i was making an Action-Adventure similar to Zelda. The main hero was Jester and alot... alot of assets have been made, at some point i wanted to include a minigame, which actually evolved into a full size typing game. Back than i used oxygine, which is a pretty good engine, but lacked any ui or editor elements. Luckily it uses c++ and the transition to Gamemaker was pretty easy since the YYC uses a c compiler.Somewhere around December i began mainly working on the typing game, and now its still far from complete, but the most important things were made, and now it will expand rather quickly into a full sized game. That's why i started this Dev-Blog's and also launched the greenlight campaign. Keep in mind the game won't be for sale until its way more finished, but i want to see if people actually demand such a game and i want to include SteamAPI as good as possible, and that's why i want to include it during the early alpha stages.

Feel free to try the game on the steam workshop, gamejolt, or IndieDB and feel free to give any feedback you want.

With regards and until next week.

original post: http://steamcommunity.com/sharedfiles/filedetails/updates/672742008/1461593601
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