Aug 23, 2017
Onward - DownpourDev
Hey guys,

We've released a hotfix with numerous fixes!

General
  • Tanker: added more ambient sounds
  • Tanker: addressed some geometry exploits
  • Weapons: firing selector now makes a different sound for automatic vs semi-automatic
  • Weapons: shotguns are now louder
  • Weapons: SV98 12x scope moved backwards for more comfortable aiming.
    Position is now similar to the L96's scope.
Balance
  • Flash Grenade timer reduced from 5 to 2 seconds.
    Timer now matches real-life counterpart as well as making flashes more difficult to dodge
  • Shotguns are easier to reload
    Previously there was a required delay after the latest shell was loaded before an additional shell could be loaded
  • Weapons: M39 EMR changed to semi-automatic only
Fixes
  • Input: Fixed small overlap with fire selector and mag release that previously made it possible to cause both with the same click.
  • Inventory: Fixed rare case of hand getting stuck in "broken finger" animation
  • Inventory: Fixed rare case of hand being able to grab weapon foregrip while weapon is holstered, resulting in offhand disappearing
  • Inventory: Fixed unused shotgun shells placed back in ammo pouch staying visible forever
  • Fixed Downfall1 and Downfall2 terrain holes and harsh lines
  • Fixed rare case of being unable to select a team when host leaves while you are selecting a team
  • Fixed tracers passing through some objects
  • Optimized object pool performance to improve lookup speed with large number of objects

Stay updated on Onward, converse with the community, test builds, and participate in organized competitive events by joining our Discord!

For additional information, visit our wiki.
Aug 23, 2017
Onward - DownpourDev
Hey guys,

We've released a hotfix with numerous fixes!

General
  • Tanker: added more ambient sounds
  • Tanker: addressed some geometry exploits
  • Weapons: firing selector now makes a different sound for automatic vs semi-automatic
  • Weapons: shotguns are now louder
  • Weapons: SV98 12x scope moved backwards for more comfortable aiming.
    Position is now similar to the L96's scope.
Balance
  • Flash Grenade timer reduced from 5 to 2 seconds.
    Timer now matches real-life counterpart as well as making flashes more difficult to dodge
  • Shotguns are easier to reload
    Previously there was a required delay after the latest shell was loaded before an additional shell could be loaded
  • Weapons: M39 EMR changed to semi-automatic only
Fixes
  • Input: Fixed small overlap with fire selector and mag release that previously made it possible to cause both with the same click.
  • Inventory: Fixed rare case of hand getting stuck in "broken finger" animation
  • Inventory: Fixed rare case of hand being able to grab weapon foregrip while weapon is holstered, resulting in offhand disappearing
  • Inventory: Fixed unused shotgun shells placed back in ammo pouch staying visible forever
  • Fixed Downfall1 and Downfall2 terrain holes and harsh lines
  • Fixed rare case of being unable to select a team when host leaves while you are selecting a team
  • Fixed tracers passing through some objects
  • Optimized object pool performance to improve lookup speed with large number of objects

Stay updated on Onward, converse with the community, test builds, and participate in organized competitive events by joining our Discord!

For additional information, visit our wiki.
Aug 11, 2017
Onward - DownpourDev
Hey guys,

Today we are releasing the new version of Tanker, as well as an Operations map addition, and more!

Featured Updates
  • Tanker: Re-made map. Full-length boat now playable. Storm the corridors underneath the deck or move through the dark maze of containers on the deck above.










General
  • Operations versus AI is now available on Bazaar
  • Join Match no longer has the possibility of placing you in Competitive Lobbies
  • Added a confirmation prompt when joining a competitive lobby
  • Introduced sound occlusion on new Tanker. This will also be applied to Subway in an upcoming patch.
  • Added an above/below indicator for the objective on maps that can have it on multiple levels (Subway, Tanker & Surburbia)
Balance
  • Shotgun point cost reduced from 3 to 2
  • AI: balanced AI communication range when spotting targets
  • AI: improved hearing nearby weapons firing (react differently for suppressed/not-suppressed weapons)
Fixes
  • Improved audio CPU performance, was specifically noticeable when firing LMGs
  • Fixed LMG bolt handle being difficult to grab
  • Fixed ballistic shield not appearing locally if player was using visible controllers instead of hands
  • Fixed SPAS12 buckshot sometimes hitting the end of its barrel
  • Fixed LMG belt rapid clicking sound if loading weapon with dominant hand
  • Fixed AI firing when weapon was through a wall
  • Fixed AI standing on dead player bodies and spinning rapidly
  • Fixed AI shooting through smokes. They can now only see through the start of a smoke grenade

Stay updated on Onward, converse with the community, test builds, and participate in organized competitive events by joining our Discord!

For additional information, visit our wiki.[/url
Aug 11, 2017
Onward - DownpourDev
Hey guys,

Today we are releasing the new version of Tanker, as well as an Operations map addition, and more!

Featured Updates
  • Tanker: Re-made map. Full-length boat now playable. Storm the corridors underneath the deck or move through the dark maze of containers on the deck above.










General
  • Operations versus AI is now available on Bazaar
  • Join Match no longer has the possibility of placing you in Competitive Lobbies
  • Added a confirmation prompt when joining a competitive lobby
  • Introduced sound occlusion on new Tanker. This will also be applied to Subway in an upcoming patch.
  • Added an above/below indicator for the objective on maps that can have it on multiple levels (Subway, Tanker & Surburbia)
Balance
  • Shotgun point cost reduced from 3 to 2
  • AI: balanced AI communication range when spotting targets
  • AI: improved hearing nearby weapons firing (react differently for suppressed/not-suppressed weapons)
Fixes
  • Improved audio CPU performance, was specifically noticeable when firing LMGs
  • Fixed LMG bolt handle being difficult to grab
  • Fixed ballistic shield not appearing locally if player was using visible controllers instead of hands
  • Fixed SPAS12 buckshot sometimes hitting the end of its barrel
  • Fixed LMG belt rapid clicking sound if loading weapon with dominant hand
  • Fixed AI firing when weapon was through a wall
  • Fixed AI standing on dead player bodies and spinning rapidly
  • Fixed AI shooting through smokes. They can now only see through the start of a smoke grenade

Stay updated on Onward, converse with the community, test builds, and participate in organized competitive events by joining our Discord!

For additional information, visit our wiki.[/url
Onward - DownpourDev
Hey guys,

The top secret map we've been working on is a new version of Tanker!
It will be released next week alongside an Operations update.
See you soon on the battlefield!

Best,

Dante










Stay updated on Onward, converse with the community, test builds, and participate in organized competitive events by joining our Discord!

For additional information, visit our wiki.
Onward - DownpourDev
Hey guys,

The top secret map we've been working on is a new version of Tanker!
It will be released next week alongside an Operations update.
See you soon on the battlefield!

Best,

Dante










Stay updated on Onward, converse with the community, test builds, and participate in organized competitive events by joining our Discord!

For additional information, visit our wiki.
Jul 18, 2017
Onward - DownpourDev
Hey guys,

We are releasing a hotfix to solve a few issues which were introduced in the recent July Update. In addition to this we've also made some small balancing changes to weapons and damage.

Best,

Dante

Hotfix #2
A second hotfix was released today (July 20). Changes have been listed on these patch notes as well.

General
  • Moved M39 EMR's foregrip to below the main grip
  • Moved the competitive lobbies near the end of the server list to dissuade newer players without knowledge of them from joining
Fixes
  • Fixed an issue where players were able to create lobbies with larger than intended player counts
    We haven't ruled out the possibility of larger player counts but currently it would introduce too many issues to be viable
  • AI: Fixed AI not reacting to alerts correctly (players being spotted, being shot at, etc.)
  • AI: Fixed AI firing weapons when weapon is inside geometry.
  • Shooting range: Removed invisible sandbag collider near volk spawn
  • Fixed player ragdolls sometimes becoming wacky-inflatable-flailing-wavy-arm-tube-people
Balance
  • Reduced M39 EMR, SKS and SVU damage from 14 to 13
    This was done to offset the new upper body damage zone. Lowering these weapons to 13 damage prevents them from killing in one shot to the upper body
  • Shotguns:
    • Increased slug ammo damage from 10 to 13
    • Increased individual buckshot pellet damage from 2 to 3
    • Changed buckshot's damage falloff (does same damage at a distance as before, but now deals fatal damage at close range)

Hotfix #1
General
  • UI: Moved Shooting Range lobbies to be after Operations ones and before private ones in the server browser
  • AI: Added option for players creating Operations lobbies to choose between a 2 or 4 player count
  • AI: Added option to fight vs 16 AI (now 6,8,12,16)
  • AI: Improved navigation to assist indoor navigation and more-aggressive cover finding
  • Shooting Range: Reduced Shooting Range player count to 5
  • Tutorial: Changed following tooltips to be locked to player's head height
Fixes
  • UI: Fixed a display issue with the 'Join Match' list showing decimal places in percentages
  • AI: Fixed AI sticking their guns through walls when unable to enter a building
  • AI: Fixed a bug that allowed players to create an Operations lobby with a 10 player count (larger playercounts are not ruled out for future updates)
  • AI: Fixed AI sometimes shooting friendlies if between target and shooter
  • AI: Raised player spawns up to prevent getting stuck in the ground on spawn
  • Tutorial: Fixed an issue that could result in the player not being able to enter the Uplink code
  • Fixed tracers sometimes travelling through objects
Balance
  • Upper body damage multiplier changed
    • Previous:
      - Entire upper body was x2 damage
    • Now:
      - Upper chest has a x2.3 damage multiplier
      - Lower chest and pelvis has the original x2 damage multiplier
  • Changed some weapon damage numbers
    • M39 EMR damage increased from 12 to 14
    • SKS damage increased from 12 to 14
    • SVU damage increased from 12 to 14
    • PKM damage increased from 11 to 12
    • M16A4 damage reduced from 11 to 10
    • AK5C damage reduced from 11 to 10
    • AKM damage reduced from 12 to 11
    • AK12 damage reduced from 11 to 10
    • Famas damage reduced from 11 to 10
    • MK18 damage reduced from 10 to 9
    • 552 Commando damage reduced from 10 to 9
    • G36c damage reduced from 10 to 9
    • AK-74u damage reduced from 10 to 9

Stay updated on Onward, converse with the community, test builds, and participate in organized competitive events by joining our Discord!

For additional information, visit our wiki.
Jul 18, 2017
Onward - DownpourDev
Hey guys,

We are releasing a hotfix to solve a few issues which were introduced in the recent July Update. In addition to this we've also made some small balancing changes to weapons and damage.

Best,

Dante

Hotfix #2
A second hotfix was released today (July 20). Changes have been listed on these patch notes as well.

General
  • Moved M39 EMR's foregrip to below the main grip
  • Moved the competitive lobbies near the end of the server list to dissuade newer players without knowledge of them from joining
Fixes
  • Fixed an issue where players were able to create lobbies with larger than intended player counts
    We haven't ruled out the possibility of larger player counts but currently it would introduce too many issues to be viable
  • AI: Fixed AI not reacting to alerts correctly (players being spotted, being shot at, etc.)
  • AI: Fixed AI firing weapons when weapon is inside geometry.
  • Shooting range: Removed invisible sandbag collider near volk spawn
  • Fixed player ragdolls sometimes becoming wacky-inflatable-flailing-wavy-arm-tube-people
Balance
  • Reduced M39 EMR, SKS and SVU damage from 14 to 13
    This was done to offset the new upper body damage zone. Lowering these weapons to 13 damage prevents them from killing in one shot to the upper body
  • Shotguns:
    • Increased slug ammo damage from 10 to 13
    • Increased individual buckshot pellet damage from 2 to 3
    • Changed buckshot's damage falloff (does same damage at a distance as before, but now deals fatal damage at close range)

Hotfix #1
General
  • UI: Moved Shooting Range lobbies to be after Operations ones and before private ones in the server browser
  • AI: Added option for players creating Operations lobbies to choose between a 2 or 4 player count
  • AI: Added option to fight vs 16 AI (now 6,8,12,16)
  • AI: Improved navigation to assist indoor navigation and more-aggressive cover finding
  • Shooting Range: Reduced Shooting Range player count to 5
  • Tutorial: Changed following tooltips to be locked to player's head height
Fixes
  • UI: Fixed a display issue with the 'Join Match' list showing decimal places in percentages
  • AI: Fixed AI sticking their guns through walls when unable to enter a building
  • AI: Fixed a bug that allowed players to create an Operations lobby with a 10 player count (larger playercounts are not ruled out for future updates)
  • AI: Fixed AI sometimes shooting friendlies if between target and shooter
  • AI: Raised player spawns up to prevent getting stuck in the ground on spawn
  • Tutorial: Fixed an issue that could result in the player not being able to enter the Uplink code
  • Fixed tracers sometimes travelling through objects
Balance
  • Upper body damage multiplier changed
    • Previous:
      - Entire upper body was x2 damage
    • Now:
      - Upper chest has a x2.3 damage multiplier
      - Lower chest and pelvis has the original x2 damage multiplier
  • Changed some weapon damage numbers
    • M39 EMR damage increased from 12 to 14
    • SKS damage increased from 12 to 14
    • SVU damage increased from 12 to 14
    • PKM damage increased from 11 to 12
    • M16A4 damage reduced from 11 to 10
    • AK5C damage reduced from 11 to 10
    • AKM damage reduced from 12 to 11
    • AK12 damage reduced from 11 to 10
    • Famas damage reduced from 11 to 10
    • MK18 damage reduced from 10 to 9
    • 552 Commando damage reduced from 10 to 9
    • G36c damage reduced from 10 to 9
    • AK-74u damage reduced from 10 to 9

Stay updated on Onward, converse with the community, test builds, and participate in organized competitive events by joining our Discord!

For additional information, visit our wiki.
Onward - DownpourDev
Hey guys,

We are currently waiting for Steam servers to push out this new build, so the update should be out at any moment!

While you're waiting to download the new patch, here is an overview of the changes and new features that have been added! -

A fully interactive user tutorial has been added. This will demonstrate the game's core mechanics to first time users or anyone who needs a refresher. We recommend trying it!

Operations is a new solo and Co-op mode VS AI which pits players against opponents of customizable difficulty and numbers. There will currently be two scenarios to choose from; Hunt and Defend. This is just the first iteration and we have some exciting plans for the future of Operations!

The Shooting Range has also been given a little love. It now comes with the ability for players to now simultaneously change their loadouts without the need for any rounds to end.

Private lobbies have been introduced, with 4 digit password protection. These can be set up during creation of a game from the multiplayer menu, and the password removed at any point in the tent. Private lobbies will by default show at the end of the server browser.

The Competitive lobby setting is a new option that has been added for creation of a new lobby. Only Uplink and Escort lobbies can be made competitive at this time. This is designed to allow players to differentiate their lobby from the rest of the server list, and is recommended for attracting well versed players of high skill. If you see the competitive icon on a server, expect a fight.

The 'Top Secret' revamped map has been delayed till end of July so that our artists can finalize and polish the map! More news about the map will be given throughout the next 2 weeks!

Best,

Dante


Community Events

We want to give a shout out for the community ran ProTubeVR Championship 2017 featuring some of the best teams from the Onward League and Wildcard Tournament. The championship kicks off tomorrow (Saturday) @ 1600UTC.

There will be casted live streams of the matches and we'll be watching alongside our community! If you want to see Onward played competitively by experienced and well practised teams, this will be the best place to watch!



Patch Notes

Featured
  • Operations versus AI
    • New Operations gamemode with two pickable scenarios.
    • Available in Single Player and Co-op Online
    • Settings for difficulty and number of AI
    • Currently available on Downfall1, Downfall2
    • Syringe count increased (depending on difficulty)
    • AI reacts accordingly to time of day, sandstorms and smoke and flash grenades
  • Tutorial
    • Fully interactive tutorial teaching players the core mechanics of the game.
  • Shooting Range: Drop-in Drop-out
    • Players can now return to the tent and respawn at any time. No longer need to wait for the round to end.
  • Lobby Options and Server Browser
    • Can now password-protect lobbies (the lobby can also be opened to public by the host while in lobby)
    • Can now flag lobbies as competitive (icon appears in server browser)
    • Added filters to server browser
    • Added ability to set the player count to 8 or 10 when creating a lobby
    • Free-roam game mode added for solo players. Learn the maps while being invincible.
  • Weapon Remodels
    • Famas and M39 EMR (previously named the M14)




General
  • Weapons: Shotguns reworked. Ammo options changed to Buckshot and Slug. Shotgun bullets now lose damage over distance.
    • Buckshot is high spread, low damage per projectile
    • Slug is a single slug round, treated as Armor Piercing
  • Weapons: If a grenade blows up in your hand you now take full damage (previously, damage could be blocked by objects between you and the grenade)
  • Weapons: Made the magazine easier to grab on bolt action rifles
  • Particles: New bullet impacts
  • Particles: Added blood impacts
  • Audio: New grunt and death sounds. Each Faction/Class combination has its own set of audio clips
  • Audio: Increased volume of player voices (tent and radio voices)
  • Loadout Tent: Added ability to edit and save loadout for the next round while you are in tent waiting for the round to finish
  • Loadout Tent: Voting to kick a player will now indicate that the vote has been sent, and now prompts the rest of your team to choose to also vote (or ignore)
  • UI: Added subtle haptic feedback to hovering over menu buttons
  • UI: Additional Options in Main Menu
    • Radio Position: Swaps right/left shoulder for radio and knife access (default left)
    • Gun Stock: This option should make efforts to stop the player from moving backwards whilst aiming above them and using a controller gun stock that angles the controllers perpendicular to the stock.
  • Renamed some weapons
    • M14 changed to M39 EMR
    • VAL changed to AS VAL
    • G36 changed to G36c
    • SCAR changed to MK16
    • Commando 552 changed to 552 Commando
Balance
  • Body Armor health lowered from 36 to 26.
  • Body Armor collision changed. Now only protects upper chest and back (previously covered more of the belly and body side areas)
  • Body Armor collision now gets disabled when lost all health (player torso collision sits underneath the Body Armor, so now when Body Armor is destroyed the player's torso collision is slightly smaller)
  • Suburbia: added some barricades to prevent a small line of sight from one side of map to the other
  • Tanker & Suburbia: added barrier at the start of the rounds to prevent throwing grenades from one spawn to another
Optimizations
  • Suburbia: optimized large meshes and cutout shaders
  • Addressed several performance spikes that occurred while spawning
  • Improved weapon heat wave particle performance
Fixes
  • Fixed a rare bug causing players to spawn in with a black screen
  • Improved Downfall rock and rock wall hitboxes
  • Improved palm tree colliders
  • Improved player ragdolls visually
  • Fixed player dots on tablet map being incorrectly layered below Uplink objective
  • Fixed "Send Uplink" tablet menu being available from any location if originally pressed within distance of objective and then moved away.
  • Realigned AK-74u and MP5 sights
  • Realigned all weapon laser sights
  • Fixed bullet tracers not aligned correctly with bullet trajectory

Stay updated on Onward, converse with the community, test builds, and participate in organized competitive events by joining our Discord!

For additional information, visit our wiki.
Onward - DownpourDev
Hey guys,

We are currently waiting for Steam servers to push out this new build, so the update should be out at any moment!

While you're waiting to download the new patch, here is an overview of the changes and new features that have been added! -

A fully interactive user tutorial has been added. This will demonstrate the game's core mechanics to first time users or anyone who needs a refresher. We recommend trying it!

Operations is a new solo and Co-op mode VS AI which pits players against opponents of customizable difficulty and numbers. There will currently be two scenarios to choose from; Hunt and Defend. This is just the first iteration and we have some exciting plans for the future of Operations!

The Shooting Range has also been given a little love. It now comes with the ability for players to now simultaneously change their loadouts without the need for any rounds to end.

Private lobbies have been introduced, with 4 digit password protection. These can be set up during creation of a game from the multiplayer menu, and the password removed at any point in the tent. Private lobbies will by default show at the end of the server browser.

The Competitive lobby setting is a new option that has been added for creation of a new lobby. Only Uplink and Escort lobbies can be made competitive at this time. This is designed to allow players to differentiate their lobby from the rest of the server list, and is recommended for attracting well versed players of high skill. If you see the competitive icon on a server, expect a fight.

The 'Top Secret' revamped map has been delayed till end of July so that our artists can finalize and polish the map! More news about the map will be given throughout the next 2 weeks!

Best,

Dante


Community Events

We want to give a shout out for the community ran ProTubeVR Championship 2017 featuring some of the best teams from the Onward League and Wildcard Tournament. The championship kicks off tomorrow (Saturday) @ 1600UTC.

There will be casted live streams of the matches and we'll be watching alongside our community! If you want to see Onward played competitively by experienced and well practised teams, this will be the best place to watch!



Patch Notes

Featured
  • Operations versus AI
    • New Operations gamemode with two pickable scenarios.
    • Available in Single Player and Co-op Online
    • Settings for difficulty and number of AI
    • Currently available on Downfall1, Downfall2
    • Syringe count increased (depending on difficulty)
    • AI reacts accordingly to time of day, sandstorms and smoke and flash grenades
  • Tutorial
    • Fully interactive tutorial teaching players the core mechanics of the game.
  • Shooting Range: Drop-in Drop-out
    • Players can now return to the tent and respawn at any time. No longer need to wait for the round to end.
  • Lobby Options and Server Browser
    • Can now password-protect lobbies (the lobby can also be opened to public by the host while in lobby)
    • Can now flag lobbies as competitive (icon appears in server browser)
    • Added filters to server browser
    • Added ability to set the player count to 8 or 10 when creating a lobby
    • Free-roam game mode added for solo players. Learn the maps while being invincible.
  • Weapon Remodels
    • Famas and M39 EMR (previously named the M14)




General
  • Weapons: Shotguns reworked. Ammo options changed to Buckshot and Slug. Shotgun bullets now lose damage over distance.
    • Buckshot is high spread, low damage per projectile
    • Slug is a single slug round, treated as Armor Piercing
  • Weapons: If a grenade blows up in your hand you now take full damage (previously, damage could be blocked by objects between you and the grenade)
  • Weapons: Made the magazine easier to grab on bolt action rifles
  • Particles: New bullet impacts
  • Particles: Added blood impacts
  • Audio: New grunt and death sounds. Each Faction/Class combination has its own set of audio clips
  • Audio: Increased volume of player voices (tent and radio voices)
  • Loadout Tent: Added ability to edit and save loadout for the next round while you are in tent waiting for the round to finish
  • Loadout Tent: Voting to kick a player will now indicate that the vote has been sent, and now prompts the rest of your team to choose to also vote (or ignore)
  • UI: Added subtle haptic feedback to hovering over menu buttons
  • UI: Additional Options in Main Menu
    • Radio Position: Swaps right/left shoulder for radio and knife access (default left)
    • Gun Stock: This option should make efforts to stop the player from moving backwards whilst aiming above them and using a controller gun stock that angles the controllers perpendicular to the stock.
  • Renamed some weapons
    • M14 changed to M39 EMR
    • VAL changed to AS VAL
    • G36 changed to G36c
    • SCAR changed to MK16
    • Commando 552 changed to 552 Commando
Balance
  • Body Armor health lowered from 36 to 26.
  • Body Armor collision changed. Now only protects upper chest and back (previously covered more of the belly and body side areas)
  • Body Armor collision now gets disabled when lost all health (player torso collision sits underneath the Body Armor, so now when Body Armor is destroyed the player's torso collision is slightly smaller)
  • Suburbia: added some barricades to prevent a small line of sight from one side of map to the other
  • Tanker & Suburbia: added barrier at the start of the rounds to prevent throwing grenades from one spawn to another
Optimizations
  • Suburbia: optimized large meshes and cutout shaders
  • Addressed several performance spikes that occurred while spawning
  • Improved weapon heat wave particle performance
Fixes
  • Fixed a rare bug causing players to spawn in with a black screen
  • Improved Downfall rock and rock wall hitboxes
  • Improved palm tree colliders
  • Improved player ragdolls visually
  • Fixed player dots on tablet map being incorrectly layered below Uplink objective
  • Fixed "Send Uplink" tablet menu being available from any location if originally pressed within distance of objective and then moved away.
  • Realigned AK-74u and MP5 sights
  • Realigned all weapon laser sights
  • Fixed bullet tracers not aligned correctly with bullet trajectory

Stay updated on Onward, converse with the community, test builds, and participate in organized competitive events by joining our Discord!

For additional information, visit our wiki.
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