You may have seen reports of a few new exploits which have surfaced in the past couple of days (notably a speed exploit, and being able to leave spawn within the countdown), fortunately we have already prepared for this eventuality. This patch will contain a number of countermeasures to prevent the methods these players were using, as well as improve anticheat.
We really want to thank the community for bringing the cheaters to our attention!
We are releasing a patch today with bug and exploit fixes, and optimizations. 5v5 is almost ready! However, we need to do a few more thorough tests with various PC setups, to make sure things run smoothly. We will be doing tests with members of the community in our discord next week so join it to get a chance to test! The next major patch, after 5v5, will be filled with new content and will have even more improvements. Thank you all for your patience!
Stay updated on Onward, converse with the community, test builds, and participate in organized competitive events by joining our Discord!
Best,
Dante
Featured Updates
Re-added Ballistic Shield to Marsoc Specialist loadout.
New gun models and textures for the M249 SAW and PKM
Balance
M1911 and TT cost reduced from 2 to 1
AUG cost increased from 2 to 3
General
Movement sound effects volume changed (nearby volume is the same, falloff for distance is more harsh resulting in lower volumes at further distances than before)
Smoke grenade particle optimizations
Toggleable front weapon attachments (flashlight and lasersight) can now be triggered on/off while offhand is gripping the weapon regardless of the position of the attachment
Modified scope parallax and vignette to be more forgiving
Added hand animation blending
Added end of round text indicating why the round ended
Reduced volume of movement sounds for all players
Reduced volume of gear equipping/unequipping sounds
Loadout Tent: larger and higher resolution spectate screen
Loadout Tent: player dots on map have radio indicators when players are talking Loadout Tent: player dots on map can be selected using the laser to change spectate view
Loadout Tent: team helmets reset position if moved too far away from table
Loadout Tent: previous selections are preserved when cycling through primary weapons (attachments and ammo)
Loadout Tent: updated maps to show more terrain
While downed, quit to lobby button is now available (Vive non-dominant hand Menu Button)
Overall optimization improvements
Fixes
Fixed speed exploit and improved anti-cheat
Fixed selecting the same loadout class causing players to spawn on top of each other and cause temporarily slowed movement at the start of a round (this would occasionally cause a black screen on spawn also)
All maps: players that were able to escape map geometry can no longer walk around under the map
Downfall: fixed reflective terrain near the downed helicopter
Downfall: added extra map boundaries to prevent players being able to fall off the map
Bazaar: added extra map boundaries to prevent players being able to get on upper floors of some buildings which should have been out of bounds
Subway: fixed falling through ground on spawn if headset isn't being tracked
Suburbia: wood window frames are now penetrable
Changed some trees and cacti on Downfall and Quarantine to now be penetrable
Loadout Tent: fixed voices of players in tent being audible to spawned players in a round
Loadout Tent: fixed an issue which could previously allow for teams to have more players than allowed
Loadout Tent: improved handling of updating loadout data when changes have been made to available options
Fixed being able to grab gun bolt with same hand that’s gripping a gun
Fixed being able to grab mags from vest with same hand that’s gripping a gun
Fixed holographic and red dot sights rendering behind smoke grenades
Fixed lasersight attachment stopping rendering through smoke
Changed smoke grenade to stop perpetual rolling after a throw
Fixed SA80 incorrectly having 200 rounds in a magazine (changed to 100)
You may have seen reports of a few new exploits which have surfaced in the past couple of days (notably a speed exploit, and being able to leave spawn within the countdown), fortunately we have already prepared for this eventuality. This patch will contain a number of countermeasures to prevent the methods these players were using, as well as improve anticheat.
We really want to thank the community for bringing the cheaters to our attention!
We are releasing a patch today with bug and exploit fixes, and optimizations. 5v5 is almost ready! However, we need to do a few more thorough tests with various PC setups, to make sure things run smoothly. We will be doing tests with members of the community in our discord next week so join it to get a chance to test! The next major patch, after 5v5, will be filled with new content and will have even more improvements. Thank you all for your patience!
Stay updated on Onward, converse with the community, test builds, and participate in organized competitive events by joining our Discord!
Best,
Dante
Featured Updates
Re-added Ballistic Shield to Marsoc Specialist loadout.
New gun models and textures for the M249 SAW and PKM
Balance
M1911 and TT cost reduced from 2 to 1
AUG cost increased from 2 to 3
General
Movement sound effects volume changed (nearby volume is the same, falloff for distance is more harsh resulting in lower volumes at further distances than before)
Smoke grenade particle optimizations
Toggleable front weapon attachments (flashlight and lasersight) can now be triggered on/off while offhand is gripping the weapon regardless of the position of the attachment
Modified scope parallax and vignette to be more forgiving
Added hand animation blending
Added end of round text indicating why the round ended
Reduced volume of movement sounds for all players
Reduced volume of gear equipping/unequipping sounds
Loadout Tent: larger and higher resolution spectate screen
Loadout Tent: player dots on map have radio indicators when players are talking Loadout Tent: player dots on map can be selected using the laser to change spectate view
Loadout Tent: team helmets reset position if moved too far away from table
Loadout Tent: previous selections are preserved when cycling through primary weapons (attachments and ammo)
Loadout Tent: updated maps to show more terrain
While downed, quit to lobby button is now available (Vive non-dominant hand Menu Button)
Overall optimization improvements
Fixes
Fixed speed exploit and improved anti-cheat
Fixed selecting the same loadout class causing players to spawn on top of each other and cause temporarily slowed movement at the start of a round (this would occasionally cause a black screen on spawn also)
All maps: players that were able to escape map geometry can no longer walk around under the map
Downfall: fixed reflective terrain near the downed helicopter
Downfall: added extra map boundaries to prevent players being able to fall off the map
Bazaar: added extra map boundaries to prevent players being able to get on upper floors of some buildings which should have been out of bounds
Subway: fixed falling through ground on spawn if headset isn't being tracked
Suburbia: wood window frames are now penetrable
Changed some trees and cacti on Downfall and Quarantine to now be penetrable
Loadout Tent: fixed voices of players in tent being audible to spawned players in a round
Loadout Tent: fixed an issue which could previously allow for teams to have more players than allowed
Loadout Tent: improved handling of updating loadout data when changes have been made to available options
Fixed being able to grab gun bolt with same hand that’s gripping a gun
Fixed being able to grab mags from vest with same hand that’s gripping a gun
Fixed holographic and red dot sights rendering behind smoke grenades
Fixed lasersight attachment stopping rendering through smoke
Changed smoke grenade to stop perpetual rolling after a throw
Fixed SA80 incorrectly having 200 rounds in a magazine (changed to 100)
Patch today to fix and balance some things from the March Update. Get ready for 5v5 in the next update.
Known Issues:
Sometimes can spawn in with black screen if using night vision, but returning to tent lobby will appear fine. Fix: When returning to tent lobby, back out to team selection, and put a helmet back on.
Stay updated on Onward, converse with the community, and participate in organized competitive events by joining our Discord!
Best,
Dante
Balance: Reduced cost of Night Vision to 2 points (from 3)
Fixed Exit button in tent not correctly disconnecting, causing player to be stuck in tent
Fixed player models sometimes being invisible when respawning
Fixed player models visually animating oddly when respawning at start of round
Fixed round ending prematurely by incorrectly counting how many players were down if host exited to lobby after spawning
Fixed some weapons incorrectly having foregrip attachment option, causing player to not be able to grip the weapon
Fixed spawning with a shotgun sometimes causing player to have no hands
Fixed night vision getting stuck in fading black screen
Fixed being unable to shoot AUG when lasersight was equipped
Tanker: fixed objective not visible on tablet
Subway: fixed tablet map showing grey areas underground
Main Menu: connection status now shows connection to the Servers and to Steam. If either is not connected, Multiplayer and Coop Shooting Range are unavailable
Main Menu: fixed some lobbies not being shown in server browser
Loadout Tent: fixed map not showing correct Uplink objective position
Loadout Tent: fixed left handed players being unable to vote on next map
Loadout Tent: fixed being unable to select a team with the helmets (caused by being not connected to Steam)
Loadout Tent: removed AP ammo from some Automatic Rifleman weapons
Shooting Range: fixed solo shooting range occasionally being unavailable when offline
Escort Game Mode: removed shifting VIP to another player if the VIP left the game at start of round (was causing further bugs and issues for players)
Grenades: optimized smoke grenade particles
Grenades: fixed frag grenades not dealing correct damage if target had body armor
Patch today to fix and balance some things from the March Update. Get ready for 5v5 in the next update.
Known Issues:
Sometimes can spawn in with black screen if using night vision, but returning to tent lobby will appear fine. Fix: When returning to tent lobby, back out to team selection, and put a helmet back on.
Stay updated on Onward, converse with the community, and participate in organized competitive events by joining our Discord!
Best,
Dante
Balance: Reduced cost of Night Vision to 2 points (from 3)
Fixed Exit button in tent not correctly disconnecting, causing player to be stuck in tent
Fixed player models sometimes being invisible when respawning
Fixed player models visually animating oddly when respawning at start of round
Fixed round ending prematurely by incorrectly counting how many players were down if host exited to lobby after spawning
Fixed some weapons incorrectly having foregrip attachment option, causing player to not be able to grip the weapon
Fixed spawning with a shotgun sometimes causing player to have no hands
Fixed night vision getting stuck in fading black screen
Fixed being unable to shoot AUG when lasersight was equipped
Tanker: fixed objective not visible on tablet
Subway: fixed tablet map showing grey areas underground
Main Menu: connection status now shows connection to the Servers and to Steam. If either is not connected, Multiplayer and Coop Shooting Range are unavailable
Main Menu: fixed some lobbies not being shown in server browser
Loadout Tent: fixed map not showing correct Uplink objective position
Loadout Tent: fixed left handed players being unable to vote on next map
Loadout Tent: fixed being unable to select a team with the helmets (caused by being not connected to Steam)
Loadout Tent: removed AP ammo from some Automatic Rifleman weapons
Shooting Range: fixed solo shooting range occasionally being unavailable when offline
Escort Game Mode: removed shifting VIP to another player if the VIP left the game at start of round (was causing further bugs and issues for players)
Grenades: optimized smoke grenade particles
Grenades: fixed frag grenades not dealing correct damage if target had body armor
The team and I have been hard at work to bring you this March update. This update contains a new map, new game mode, and a bunch of gameplay updates and fixes. We are still finalizing increasing the player count to 5v5, so expect that in a soon to follow patch.
I would like to thank the community for your patience on this update, you all are awesome. We think it was worth the wait and hope you do too.
Known Issues: Occasionally the Exit button in the tent will not successfully return to the main menu and will require restart. Ballistic shield temporarily removed for fixing.
Stay updated on Onward, converse with the community, and participate in organized competitive events by joining our Discord!
Best,
Dante
Featured Updates
New Map: Bazaar
A Middle Eastern market space
Chance of a sandstorm to hit during gameplay
New Game Mode: Escort
One Marsoc player is randomly selected to be the VIP
Escort the VIP to one of the evac points
Available on Maps: Bazaar, Downfall1, Downfall2, Quarantine1, Quarantine2
Loadout System
Each part of your Loadout has a point cost associated with it, so you’ll have to prioritize what you bring to the fight
Added bullet penetration, and reworked body armor, weapon damage, and grenade damage (more info in "General" below)
General
Slightly reworked movement system to be more intuitive (for both experienced and new players)
Previous: - Raising your gun to aim down sights slowed your movement by a flat rate - An exploit allowed you to move at full speed while aiming if your offhand was rotated a specific way
Now: - Raising your gun slows your speed based on how much it is raised - Aiming with pistols doesn’t reduce speed as much as aiming with Primary weapon
Added Bullet Penetration
Bullets lose some of their damage when passing through objects they penetrate
If a bullet loses too much damage, it gets impacted in the object it was trying to penetrate
Penetration has been added to wood materials. Fences in Suburbia, fences in Downfall, and market clutter in Bazaar
Changed the way Body Armor functions
Previous: - All damage dealt to torso area by FMJ bullets was blocked
Now: - Body armor has separate health from the player that degrades with damage - Damage from AP bullets goes through this health and only applies damage to player health - Damage from FMJ bullets will deal all its damage to body armor health. If the armor is reduced to no health, any excess and future damage is applied to player health and the armor is no longer useful
Changed the way Grenade damage functions
Previous: - Grenades dealt full damage to players in grenade blast radius
Now: - A player in the blast radius of a grenade receives part of the damage applied directly to player health and part of the damage applied to their chest (which will deal damage the same way FMJ damage does to the chest) - Grenade damage is reduced by penetrating materials - Grenade damage can be reduced by other players blocking line of sight to the grenade blast. Fall on a grenade to protect your team!
Each weapon has variable damage. In general, higher costing weapons deal slightly more damage
Pistol damage has been reduced by 50% (still gets multiplied by locational damage)
Added Equipment 2 slot that allows for Body Armor and Night Vision to be equipped at the same time
Changed crouch height to be relative to player’s set height rather than using a set crouch height (this should help with some smaller players being stuck constantly crouching)
Increased syringe “holster” collider size to make it easier to put away after equipping
Changed War Objective range for interaction from box to cylinder
Changed smoke grenade effects to be more dense when inside the grenade than before
Single player shooting range now works offline
Upgraded to Unity 5.5
Lobby/UX
Added a map to the spectate view during rounds
Vote Kick now prevents player from rejoining that lobby for an hour
Added “killed by” text to tent after death
Added Game Mode to server browser entries
Changed tent model
Renamed previous “War” Game Mode to “Uplink”
Increased resolution of most UI text
Optimization
Reduced memory usage
Added “Lowest” Quality setting
Weapon and Loadout systems refactor
Optimized frag and smoke grenade particles
Downfall1 & 2: Removed excess props outside of map bounds
Fixes
Addressed some exploits
Fixed scope clipping when held close to camera
Fixed mouse cursor being locked to game window on start
Fixed sometimes getting too many players on the same team
Fixed ability to walk on barbed wire fences
Fixed ability to hold mag between rounds to retain ammo
Fixed vest colliding with geometry and getting stuck
The team and I have been hard at work to bring you this March update. This update contains a new map, new game mode, and a bunch of gameplay updates and fixes. We are still finalizing increasing the player count to 5v5, so expect that in a soon to follow patch.
I would like to thank the community for your patience on this update, you all are awesome. We think it was worth the wait and hope you do too.
Known Issues: Occasionally the Exit button in the tent will not successfully return to the main menu and will require restart. Ballistic shield temporarily removed for fixing.
Stay updated on Onward, converse with the community, and participate in organized competitive events by joining our Discord!
Best,
Dante
Featured Updates
New Map: Bazaar
A Middle Eastern market space
Chance of a sandstorm to hit during gameplay
New Game Mode: Escort
One Marsoc player is randomly selected to be the VIP
Escort the VIP to one of the evac points
Available on Maps: Bazaar, Downfall1, Downfall2, Quarantine1, Quarantine2
Loadout System
Each part of your Loadout has a point cost associated with it, so you’ll have to prioritize what you bring to the fight
Added bullet penetration, and reworked body armor, weapon damage, and grenade damage (more info in "General" below)
General
Slightly reworked movement system to be more intuitive (for both experienced and new players)
Previous: - Raising your gun to aim down sights slowed your movement by a flat rate - An exploit allowed you to move at full speed while aiming if your offhand was rotated a specific way
Now: - Raising your gun slows your speed based on how much it is raised - Aiming with pistols doesn’t reduce speed as much as aiming with Primary weapon
Added Bullet Penetration
Bullets lose some of their damage when passing through objects they penetrate
If a bullet loses too much damage, it gets impacted in the object it was trying to penetrate
Penetration has been added to wood materials. Fences in Suburbia, fences in Downfall, and market clutter in Bazaar
Changed the way Body Armor functions
Previous: - All damage dealt to torso area by FMJ bullets was blocked
Now: - Body armor has separate health from the player that degrades with damage - Damage from AP bullets goes through this health and only applies damage to player health - Damage from FMJ bullets will deal all its damage to body armor health. If the armor is reduced to no health, any excess and future damage is applied to player health and the armor is no longer useful
Changed the way Grenade damage functions
Previous: - Grenades dealt full damage to players in grenade blast radius
Now: - A player in the blast radius of a grenade receives part of the damage applied directly to player health and part of the damage applied to their chest (which will deal damage the same way FMJ damage does to the chest) - Grenade damage is reduced by penetrating materials - Grenade damage can be reduced by other players blocking line of sight to the grenade blast. Fall on a grenade to protect your team!
Each weapon has variable damage. In general, higher costing weapons deal slightly more damage
Pistol damage has been reduced by 50% (still gets multiplied by locational damage)
Added Equipment 2 slot that allows for Body Armor and Night Vision to be equipped at the same time
Changed crouch height to be relative to player’s set height rather than using a set crouch height (this should help with some smaller players being stuck constantly crouching)
Increased syringe “holster” collider size to make it easier to put away after equipping
Changed War Objective range for interaction from box to cylinder
Changed smoke grenade effects to be more dense when inside the grenade than before
Single player shooting range now works offline
Upgraded to Unity 5.5
Lobby/UX
Added a map to the spectate view during rounds
Vote Kick now prevents player from rejoining that lobby for an hour
Added “killed by” text to tent after death
Added Game Mode to server browser entries
Changed tent model
Renamed previous “War” Game Mode to “Uplink”
Increased resolution of most UI text
Optimization
Reduced memory usage
Added “Lowest” Quality setting
Weapon and Loadout systems refactor
Optimized frag and smoke grenade particles
Downfall1 & 2: Removed excess props outside of map bounds
Fixes
Addressed some exploits
Fixed scope clipping when held close to camera
Fixed mouse cursor being locked to game window on start
Fixed sometimes getting too many players on the same team
Fixed ability to walk on barbed wire fences
Fixed ability to hold mag between rounds to retain ammo
Fixed vest colliding with geometry and getting stuck
I wanted to inform you on the status of the next update as well as for the future developments of Onward. I've recently hired a few programmers and artists to assist me in working on the game, so larger and faster updates will be coming in the future.The next update, will include a new map, an improved loadout system, more stability/bug fixes, and some very big content additions that will be revealed on release. I've had a great time at Valve, and will be coming home soon. The update will be released in mid to late March. Thank you guys for your patience and support!
I wanted to inform you on the status of the next update as well as for the future developments of Onward. I've recently hired a few programmers and artists to assist me in working on the game, so larger and faster updates will be coming in the future.The next update, will include a new map, an improved loadout system, more stability/bug fixes, and some very big content additions that will be revealed on release. I've had a great time at Valve, and will be coming home soon. The update will be released in mid to late March. Thank you guys for your patience and support!
Sorry for the delay for this patch, I've been busy here at valve, and it took a bit of time to get situated. Here is whats in today's update.
Fixes/Changes:
Major 3D spatial audio update
Performance improvements
Fixed triple map load
Fixed tablet button collision issue
Bolt action rifles now give double damage
Flashbangs have a larger flash radius
Adjustments to a few objective positions
Grenades no longer play collision sounds while in hand
P90 and mp5 sight/aim realigned
Radio cannot be used while in tent
New sound effects, and skyboxes for maps
Note: I removed blood effects, due to a few issues, but they will be added back soon.
A lot more content and improvements are on the way! I am still updating my internal roadmap, and once a solid course of action is outlined, I will post it for everyone. Thanks again for your support!
Sorry for the delay for this patch, I've been busy here at valve, and it took a bit of time to get situated. Here is whats in today's update.
Fixes/Changes:
Major 3D spatial audio update
Performance improvements
Fixed triple map load
Fixed tablet button collision issue
Bolt action rifles now give double damage
Flashbangs have a larger flash radius
Adjustments to a few objective positions
Grenades no longer play collision sounds while in hand
P90 and mp5 sight/aim realigned
Radio cannot be used while in tent
New sound effects, and skyboxes for maps
Note: I removed blood effects, due to a few issues, but they will be added back soon.
A lot more content and improvements are on the way! I am still updating my internal roadmap, and once a solid course of action is outlined, I will post it for everyone. Thanks again for your support!