Beat Hazard - Starg
Beat Hazard 2 now shows you the mass of an incoming boss.

4,000 kilotons is sort of middle sized.

Beat Hazard - Starg
Beat Hazard 2 now warns you about the mass of an incoming boss.

4,000 kilotons is sort of middle sized!

Beat Hazard - Starg
Beat Hazard 2 now warns you about the mass of an incoming boss.

4,000 kilotons is sort of middle sized!

Beat Hazard - Starg
Using ACRCloud Music Recognition, Beat Hazard 2 can now detect the exact track you're playing in Open Mic mode.

This is sooo sweet!

Playing in Open Mic mode is now no different from playing local tracks.

Beat Hazard - Starg
Hi all,
Some of you guys asked to help with BH2 translations.
The details are here on discord:
https://discord.gg/te5UTjM

I'm using Google Docs so we can have multiple people help out on each language.
Oh yeah, I'll put you in the credits too.

Cheers,
Steve
Jul 27, 2018
Beat Hazard - Starg
Beat Hazard - Starg
Hi all,

Here's another BH2 Dev Blog. Check out some huge boss ships!

https://www.youtube.com/watch?v=f9XDtBwe8Z0



Oh yes, I now have a discord server if you feel like popping in for a chat: https://discord.gg/te5UTjM

Cheers,
Steve
Beat Hazard - Starg
Hi all,

Boss Ships! Here's a test for the 'unfolding' of the procedurally generated boss ships in Beat Hazard 2.

Looking pretty mean I think.

https://www.youtube.com/watch?v=dn59L3b3UKM

Beat Hazard - Starg
Procedural Bosses Test 2: Fixed symmetry problem.

Looking really sweet now. I'm impressed by the variety already.
I'm only using 5 base parts. Should look even better when I add more.

Will also add asymmetric bosses too.

Sorry for the spam, but I'm buzzing off getting this working! :v:

Beat Hazard - Starg
In BH2 bosses will be created by the music. I've just started work on this today. Here's my first test...

Procedural bosses: Test 1.

Not bad for a first go. I seem to have some symmetry issues. Once I've fixed that it should look pretty sweet.

...