Flipside Studio - Flipside XR


Update #12 is out and it's a biggie! This update includes:

  • Shared characters and sets
  • In-VR controls for the slideshow and teleprompter
  • Actor marks to help frame your shots and know where to stand
  • Several bug fixes

Update details here:

https://www.flipsidexr.com/blog/post/40/flipside-alpha-update-12

We're also announcing our first Flipside contest to go along with this update! We provide the script (a short monologue) and let's see what you can come up with!

Contest details here:

https://www.flipsidexr.com/contests
Flipside Studio - Flipside XR
Flipside update #11 is out and here are the highlights:

  • Three new characters! Meet our elephant, giraffe, and goblin warrior!
  • Twitch chat integration - see your Twitch chat stream and interact right inside Flipside
  • Facial expression mapping on custom characters is WAY easier
  • Various bug fixes

Read all about it on our blog:

https://www.flipsidexr.com/blog/post/34/flipside-alpha-update-11
Flipside Studio - Flipside XR
Flipside update #10 is out and it's big.

  • We added support for dynamic hair and cloth so characters come to life.
  • Custom set importing is now available in our Creator Tools!
  • Better support for Adobe Fuse characters including auto lip-syncing has been added too.
  • The teleporter is new and improved and camera shake properties have been added.
  • A ton of bug fixes and more.

Read all about it on our blog:

https://www.flipsidexr.com/blog/post/29/flipside-alpha-update-10
Flipside Studio - TheCampfireUnion
Continuing our focus on bug fixes from last week's update, we've made lots of little improvements again this week too. But we also have one new feature we're excited to share:

Sky's the limit

You can now upload your own 360 photos to change the skies in Flipside! Combined with our blank set, this means you can use any 360 photo as a custom environment for your shows.



Flipside supports both mono and stereoscopic 360 photos in either PNG or JPG format. Stereo photos must be in "over/under" mode (left eye on top, right eye on bottom).

This opens up a world of new show possibilities, and is step one on our way to completely custom set importing. We can't wait to see where you guys take Flipside next!

Bug fixes

Here's what we managed to improve for you guys since last week:

  • Improved keyboard controls for camera editing: Pressing 1, 2, 3 now respects the current latch setting (cut or move), but you can override the latch via C+1 or M+1 combos to specify a deliberate cut or move.
  • Imported props now support a much wider number of material settings, so your props should be looking better than ever.
  • We made more fixes to the slideshow, which now supports loads of video formats, as well as photos, YouTube links, Dropbox links, and live streams over RTSP and RTMP.
  • Lots of smaller behind-the-scenes fixes.



We're moving fast, and we have lots more coming up too that we can't wait to share with our amazing creator community. Make sure you share your creations on our Discord chat, our community forum, or using the hashtag #madeinflipside on Twitter.
Flipside Studio - Flipside XR
Continuing our focus on bug fixes from last week's update, we've made lots of little improvements again this week too. But we also have one new feature we're excited to share:

Sky's the limit

You can now upload your own 360 photos to change the skies in Flipside! Combined with our blank set, this means you can use any 360 photo as a custom environment for your shows.



Flipside supports both mono and stereoscopic 360 photos in either PNG or JPG format. Stereo photos must be in "over/under" mode (left eye on top, right eye on bottom).

This opens up a world of new show possibilities, and is step one on our way to completely custom set importing. We can't wait to see where you guys take Flipside next!

Bug fixes

Here's what we managed to improve for you guys since last week:

  • Improved keyboard controls for camera editing: Pressing 1, 2, 3 now respects the current latch setting (cut or move), but you can override the latch via C+1 or M+1 combos to specify a deliberate cut or move.
  • Imported props now support a much wider number of material settings, so your props should be looking better than ever.
  • We made more fixes to the slideshow, which now supports loads of video formats, as well as photos, YouTube links, Dropbox links, and live streams over RTSP and RTMP.
  • Lots of smaller behind-the-scenes fixes.



We're moving fast, and we have lots more coming up too that we can't wait to share with our amazing creator community. Make sure you share your creations on our Discord chat, our community forum, or using the hashtag #madeinflipside on Twitter.
Flipside Studio - TheCampfireUnion
This week's update is focused on bringing you bug fixes and quality of life improvements.

Slideshow supports YouTube videos

We've made a big upgrade to the slideshow video playback, and now you can link to YouTube videos, and a wider list of video formats are supported now too.


That's our Flipside Studio trailer, playing in Flipside via YouTube!

Hands, touching hands, reaching ooout...

In the last few releases, your real hands and your character's hands weren't completely aligned. This caused noticeable issues when interacting with props that feel like they're not quite in your hand. We're happy to say we've solved this by adding a little stretchiness to the arms, which works more closely to how our arm system worked in the past.



For characters with really long arms, we've also found that you can run your body calibration sitting down and without fully extending your arms. Then you can act that part while sitting, and your arms will stretch to feel more natural for your character. This is one of the techniques actors use when embodying puppets that don't match their own dimensions, and it's pretty fun too!

Holding props while recording starts

There was a bug that caused props that were being held at the start of a recording to be reset to their original positions on the set. That's been fixed, and now you can grab a prop and have it ready in hand when recording starts.

Twitter photo sharing

Photos weren't showing up in Twitter photo shares, but that's now been fixed. Share on, Wayne!



Misc fixes

  • We've added more error checking to prevent the disappearing menu bug.
  • We've fixed how characters scale, so now you can adjust their size in the Creator Tools and Flipside will apply the correct scale to your characters. Note: Make sure you update to version 0.8 of the Flipside Creator Tools.
  • Playback and physics are now paused when you open the Steam menu or Oculus Dash.
Flipside Studio - Flipside XR
This week's update is focused on bringing you bug fixes and quality of life improvements.

Slideshow supports YouTube videos

We've made a big upgrade to the slideshow video playback, and now you can link to YouTube videos, and a wider list of video formats are supported now too.


That's our Flipside Studio trailer, playing in Flipside via YouTube!

Hands, touching hands, reaching ooout...

In the last few releases, your real hands and your character's hands weren't completely aligned. This caused noticeable issues when interacting with props that feel like they're not quite in your hand. We're happy to say we've solved this by adding a little stretchiness to the arms, which works more closely to how our arm system worked in the past.



For characters with really long arms, we've also found that you can run your body calibration sitting down and without fully extending your arms. Then you can act that part while sitting, and your arms will stretch to feel more natural for your character. This is one of the techniques actors use when embodying puppets that don't match their own dimensions, and it's pretty fun too!

Holding props while recording starts

There was a bug that caused props that were being held at the start of a recording to be reset to their original positions on the set. That's been fixed, and now you can grab a prop and have it ready in hand when recording starts.

Twitter photo sharing

Photos weren't showing up in Twitter photo shares, but that's now been fixed. Share on, Wayne!



Misc fixes

  • We've added more error checking to prevent the disappearing menu bug.
  • We've fixed how characters scale, so now you can adjust their size in the Creator Tools and Flipside will apply the correct scale to your characters. Note: Make sure you update to version 0.8 of the Flipside Creator Tools.
  • Playback and physics are now paused when you open the Steam menu or Oculus Dash.
Flipside Studio - TheCampfireUnion
It's time for another Flipside Studio update!

Discord chat server

First, we've added a Discord chat server to our list of ways you can reach us for help, as well as meet other creators in the Flipside Creator Community. We're also active on our Steam Discussion page so feel free to reach out in whatever way work best for you!

Mixed Reality filming in Flipside (preview)

Flipside Studio now supports Mixed Reality filming via an HTC Vive Tracker attached to a real-world camera. The coolest part is that it also works with our existing Vive Tracker support for tracking your lower body! The second coolest part is that you can still switch back and forth between Mixed Reality and any other cameras you have on your set, without exiting Mixed Reality mode.



We're calling this a feature preview since it's a big change and may have introduced new bugs we didn't catch yet. And of course, you can find the complete info on using Flipside's new Mixed Reality mode in our documentation.

Special thanks to Raktor and LIV for their help in getting this feature built.

Viking props

Vikings are cool. Because vikings are so cool, we've started adding viking-related things into Flipside, starting with some new viking props. More viking-related things will follow.


Why yes, you may see my battle axe. Would you care for another flagon of ale?

Bug fixes

1. We fixed an issue that caused Flipside Studio to fail to load in some cases. Apologies to everyone that was affected by this bug!

2. Oculus Touch controllers now work the same through SteamVR as they do through Oculus Home, including the ability to control the slideshow and teleprompter in VR (HTC Vive users will be able to do this soon too, we promise!).

3. Camera previews in the Set Builder now show a 1:1 preview of the real camera output, so now you have an accurate reference when setting up your cameras.



4. We've made a big improvement to the feel and accuracy of throwing props away in the Set Builder. For reference, you can delete objects by throwing them over your shoulder or with the Delete button in the Prop Settings panel.

5. We've added a scale reference and automatic fixes for scale when your imported character is way too small or too large. Click here to go download the latest version of the Flipside Creator Tools. A big thanks to Bruno Pato for working through these issues with us!



That's it for this week. Stay tuned, we've got tons more exciting things to share in the coming weeks!
Flipside Studio - Flipside XR
It's time for another Flipside Studio update!

Discord chat server

First, we've added a Discord chat server to our list of ways you can reach us for help, as well as meet other creators in the Flipside Creator Community. We're also active on our Steam Discussion page so feel free to reach out in whatever way work best for you!

Mixed Reality filming in Flipside (preview)

Flipside Studio now supports Mixed Reality filming via an HTC Vive Tracker attached to a real-world camera. The coolest part is that it also works with our existing Vive Tracker support for tracking your lower body! The second coolest part is that you can still switch back and forth between Mixed Reality and any other cameras you have on your set, without exiting Mixed Reality mode.



We're calling this a feature preview since it's a big change and may have introduced new bugs we didn't catch yet. And of course, you can find the complete info on using Flipside's new Mixed Reality mode in our documentation.

Special thanks to Raktor and LIV for their help in getting this feature built.

Viking props

Vikings are cool. Because vikings are so cool, we've started adding viking-related things into Flipside, starting with some new viking props. More viking-related things will follow.


Why yes, you may see my battle axe. Would you care for another flagon of ale?

Bug fixes

1. We fixed an issue that caused Flipside Studio to fail to load in some cases. Apologies to everyone that was affected by this bug!

2. Oculus Touch controllers now work the same through SteamVR as they do through Oculus Home, including the ability to control the slideshow and teleprompter in VR (HTC Vive users will be able to do this soon too, we promise!).

3. Camera previews in the Set Builder now show a 1:1 preview of the real camera output, so now you have an accurate reference when setting up your cameras.



4. We've made a big improvement to the feel and accuracy of throwing props away in the Set Builder. For reference, you can delete objects by throwing them over your shoulder or with the Delete button in the Prop Settings panel.

5. We've added a scale reference and automatic fixes for scale when your imported character is way too small or too large. Click here to go download the latest version of the Flipside Creator Tools. A big thanks to Bruno Pato for working through these issues with us!



That's it for this week. Stay tuned, we've got tons more exciting things to share in the coming weeks!
Flipside Studio - TheCampfireUnion
Flipside update time! This week we have a small update with some really cool things for you.

Stickman characters

We've added two stickman-style characters for you to play with. Making your own stickman shows in Flipside is ridiculous fun!



Character importer movement previews

Last week we showed you that you could press Play in the Unity editor to preview your characters in VR before importing them into Flipside. Now when you press A/X on Oculus Touch, the Application Menu buttons on HTC Vive, or hit the space bar on your keyboard, your character will do a little dance for you that shows you how your character moves from all angles, helping identify issues in your model's rigging, weighting, textures, etc.

For a video of a character dancing in the Creator Tools, see the original blog post here.

Character importer texture fixes

We've also improved our texture handling, particularly for Adobe Fuse & Mixamo character importing. This should make everyone's lives a little easier importing custom characters. No extra steps, just make sure you're on the latest version of the Flipside Creator Tools.

Visit the Creator Tools page to download the latest update (v0.6).

That's it for this week. Stay tuned, we've got tons more exciting things to share in the coming weeks!
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