Divided We Fall: Play For Free - MyPrecious
The day is finally here... Divided We fall just released in Early Access!

https://www.youtube.com/watch?v=Qx7B1NMsA44

To celebrate this great news we made sure to give away a few keys via Twitter and Facebook. Make sure to have a look.

More about the team and game can be read in our http://steamcommunity.com/app/495580/discussions/
Divided We Fall: Play For Free - KAVA Game Studio
Mark the date, 7th of September is the day Divided We Fall is coming on Steam Early Access.

This will be a historical day for KAVA. It is the turning point that we all need for Divided We Fall. It will be an enormous influx of reinforcements, and regiment wars will rage again.



We expect all of you to be there on that day, and you will not have any excuse because there will be a free version in order to honor Call of Combat, it will be available on the same day, and you will be able to play with everyone else in it.

See you on the battlefield, soldier!
Divided We Fall: Play For Free - KAVA Game Studio
Mark the date, 7th of September is the day Divided We Fall is coming on Steam Early Access.

This will be a historical day for KAVA. It is the turning point that we all need for Divided We Fall. It will be an enormous influx of reinforcements, and regiment wars will rage again.



We expect all of you to be there on that day, and you will not have any excuse because there will be a free version in order to honor Call of Combat, it will be available on the same day, and you will be able to play with everyone else in it.

See you on the battlefield, soldier!
Divided We Fall: Play For Free - MyPrecious
We are proud to announce that Divided We Fall will enter Early Access in just a matter of weeks!!!

Divided we fall is a strategic close-combat multiplayer that emphasizes the importance of building a coherent troop and forming well thought-out plans. And no that’s not all…. We will keep teasing you these upcoming weeks with more information.

Interested? Make sure to add it to your wishlist!

Meet the team and make sure to follow us on Twitter (@Kava_GameStudio) and Facebook .



Divided We Fall: Play For Free - MyPrecious
We are proud to announce that Divided We Fall will enter Early Access in just a matter of weeks!!!

Divided we fall is a strategic close-combat multiplayer that emphasizes the importance of building a coherent troop and forming well thought-out plans. And no that’s not all…. We will keep teasing you these upcoming weeks with more information.

Interested? Make sure to add it to your wishlist!

Meet the team and make sure to follow us on Twitter (@Kava_GameStudio) and Facebook .



Aug 3, 2016
Divided We Fall: Play For Free - KAVA Game Studio
- What does this game play like?
Divided We Fall is pretty much a game like no other. Its roots extend to the mid-90's, and the core gameplay could be described as a mix between X-com (for the tactical part and the controls), and Counter-Strike (for the real-time intense action, team-based multiplayer and short rounds). Yes that is an unusual mix, but it reflects well what we (the developers) really like to play.

- Apart from the gameplay, what other unique features do you have?
The highest ranking player of each team has access to an interface where he gives order to the other players in the team, pretty much like in an RTS, except that the units are real players. You start as a recruit, and rank up as your tactical skills improve until you reach the moment where you have enough experience to lay down the strategic battle plan for the rest of your teammates.

- Anything else?
We have built elements that reinforce the online competitive teamplay aspect, such as integrated clan system with monthly competition tournament systems, leaderboards, an extensive lobby for you the players to hang out, regroup and discuss tactics.

- Why no vehicles?
The gameplay focuses on infantry, squad tactics and close quarter combat. Therefore there are no vehicles at the moment, and there won't be in the foreseeable future. However, once the game is released, we might reconsider and start experimenting what would happen if we add tanks, jeeps, motorbikes, snow sleds and grappling hooks.

- Why no single player?
In the same way, we are focusing all our resources on the multiplayer at the moment. Building a single player campaign is something that might come in the future, we have actually thought of it and spent a bit of spare time writing down a concept document.

- How many players can be in one game?
At this stage, we have no hard limitation because we would like to know how many players can the game technically accommodate, but with the current maps, the game is best played in 2vs2 (for the smaller maps), up to 7vs7 on the larger ones. That said we think it would be awesome to have 16vs16 battles or more in the future!

- What's coming up
We have a roadmap section that summarize our coming plan, in short we want to improve everything from the core gameplay (better controls, more weapons, more tactical options) to the community features (more clan features, better and more detailed stats and leaderboards) and build extensions on them (more nations, world conflict locations, etc...)

- Who is behind the game
We also have a news section about the team. In short, we're two main developers, Florian and Antoine (me), and we have a lot of amazing collaborators, freelancers, interns and volunteers who came and gave us a big help at some moment or another.

- Where do I give feedback (gameplay, bugs..)
We have a Forum section where you can report bugs (which we will use as our main bug tracker system), and discuss all sorts of suggestions which might end up in the game if they are feasible and beneficial to the experience.
Aug 3, 2016
Divided We Fall: Play For Free - RaoulLeLapin
Gameplay
Machine gun and sniper improvements
Smoke grenades
New controls
Minimap
Further improvements on the Strategic View
Grenade mechanics improvements
New game modes (e.g. respawn game mode)

Community
Tournament organization system
Individual leaderboard (Commando 1v1)
Detailed player and regiments stats pages
Modding tools

Content
Tutorial for new players
More maps
More nations (British, Russians, Partisans, etc...)
More theaters of war (eastern front, North Africa, Pacific, etc...)

Future customizability
Soldiers look will be customizable: uniforms, accessories, physical apearance, and more importantly: hats!
Regiement private servers where some rules will be tweakable
Aug 3, 2016
Divided We Fall: Play For Free - RaoulLeLapin
Divided We Fall is a project that is carried by the two owners of KAVA Game Studio: Florian Käding and Antoine Meurillon. Many contributors, freelancers, interns and volunteers gave their time and brainpower to get the game where it is now, and some of them still give a hand from time to time.

FLORIAN KÄDING made the original Call of Combat game while he was gloriously crushing his opponents in numerous historical war games. He carried the development for over 10 years when he decided it was time to rebuild the game from a maintainable modern foundation. He is now building the technical architecture of the game and he is making sure the game stays true to its roots.

ANTOINE MEURILLON (yours truly): I used to be an engineer and a scientist, designing medical scanners. After making games on Unity for fun, I joined KAVA where I have been focusing on game design, UI implementation and playing around with particle effects.

IAN "DUKEEEN" HITCHCOX is a long term fan of Call of Combat and a programmer that gets things done, he created most of the special online features: regiment pages, leaderboards, player's statistics... He is also very very active everywhere in the community, keep an eye out for his callsign.

STEPHANIE & BRAM VAN LITH are both working for Game Drive, a game marketing that they founded together. They have worked on several wargames such as the successful WW1 indie game Verdun. They are here to help spread the word and to recruit soldiers for Divided We Fall...

Recurring collaborators
MARCEL DU LONG, art director, is a battle worn veteran of the game industry. He co-founded Vanguard Games, a game studio with hits as the EA-published Gatling Gears, Greed Corp, and Halo: Spartan Assault.Although making the game look pretty is already a gargantuan task, he also contributes to game design through his great experience playing numerous war games.
DAVID BELLI has a passion for animation, he created all the soldier's movements in the game. He is currently working on integrating new mocap animations.
JONATHAN DOORENBOSCH is a Maya junky, he created a lot of 3D art for the game, and a lot of 2D illustration for promotion purposes.
JULIA VAN DEN BERG is a student 2D artist with a knack for colors, she made the final banner, and character concept art.
RICK VISSER is a student but virtuoso programmer, within 6 months of his internship he created a mysterious tool or the community to mod the game, more information about this coming soon
DJODSSA ESCARIESES is a communication student and she has been helping us a lot with marketing, communication, and community management.

Past collaborators
Art
GORDON SPENCER DE HASETH
FRANS BAUD
VLADISLAV KARAGODIN
MARCO SCHOENMAKER
VITOR HUGO
HANS KRILL

Programming
WESSEL VAN DER ES
BRETT LILLEY
TIJMEN BROMMET

Game design
MARTIN DE HAAN
Marketing communication community management
ERIK VADER
LUCAS LODI

Sound design
MARCEL HERKELMAN
ZINO VAN HAMERSVELD
CHRISTIAN WIRTZ


Community members
A lot of players in the community have helped the game tremendously both on the new version and the old one since 2002. They deserve another post of their own.
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