Machine gun and sniper improvements Smoke grenades New controls Minimap Further improvements on the Strategic View Grenade mechanics improvements New game modes (e.g. respawn game mode)
Community
Tournament organization system Individual leaderboard (Commando 1v1) Detailed player and regiments stats pages Modding tools
Content
Tutorial for new players More maps More nations (British, Russians, Partisans, etc...) More theaters of war (eastern front, North Africa, Pacific, etc...)
Future customizability
Soldiers look will be customizable: uniforms, accessories, physical apearance, and more importantly: hats! Regiement private servers where some rules will be tweakable
Divided We Fall is a project that is carried by the two owners of KAVA Game Studio: Florian Käding and Antoine Meurillon. Many contributors, freelancers, interns and volunteers gave their time and brainpower to get the game where it is now, and some of them still give a hand from time to time.
FLORIAN KÄDING made the original Call of Combat game while he was gloriously crushing his opponents in numerous historical war games. He carried the development for over 10 years when he decided it was time to rebuild the game from a maintainable modern foundation. He is now building the technical architecture of the game and he is making sure the game stays true to its roots.
ANTOINE MEURILLON (yours truly): I used to be an engineer and a scientist, designing medical scanners. After making games on Unity for fun, I joined KAVA where I have been focusing on game design, UI implementation and playing around with particle effects.
IAN "DUKEEEN" HITCHCOX is a long term fan of Call of Combat and a programmer that gets things done, he created most of the special online features: regiment pages, leaderboards, player's statistics... He is also very very active everywhere in the community, keep an eye out for his callsign.
STEPHANIE & BRAM VAN LITH are both working for Game Drive, a game marketing that they founded together. They have worked on several wargames such as the successful WW1 indie game Verdun. They are here to help spread the word and to recruit soldiers for Divided We Fall...
Recurring collaborators
MARCEL DU LONG, art director, is a battle worn veteran of the game industry. He co-founded Vanguard Games, a game studio with hits as the EA-published Gatling Gears, Greed Corp, and Halo: Spartan Assault.Although making the game look pretty is already a gargantuan task, he also contributes to game design through his great experience playing numerous war games. DAVID BELLI has a passion for animation, he created all the soldier's movements in the game. He is currently working on integrating new mocap animations. JONATHAN DOORENBOSCH is a Maya junky, he created a lot of 3D art for the game, and a lot of 2D illustration for promotion purposes. JULIA VAN DEN BERG is a student 2D artist with a knack for colors, she made the final banner, and character concept art. RICK VISSER is a student but virtuoso programmer, within 6 months of his internship he created a mysterious tool or the community to mod the game, more information about this coming soon DJODSSA ESCARIESES is a communication student and she has been helping us a lot with marketing, communication, and community management.
Past collaborators
Art GORDON SPENCER DE HASETH FRANS BAUD VLADISLAV KARAGODIN MARCO SCHOENMAKER VITOR HUGO HANS KRILL Programming WESSEL VAN DER ES BRETT LILLEY TIJMEN BROMMET Game design MARTIN DE HAAN Marketing communication community management ERIK VADER LUCAS LODI Sound design MARCEL HERKELMAN ZINO VAN HAMERSVELD CHRISTIAN WIRTZ
Community members
A lot of players in the community have helped the game tremendously both on the new version and the old one since 2002. They deserve another post of their own.