Borderlands 2
TK Baha's Bloody Harvest


Borderlands 2's Game of the Year Edition only came out a few weeks ago, but Gearbox and 2K have already revealed another round of downloadable content. I'm beginning to suspect they may have a problem, but before we organise an intervention - I'll do the bunting - it would only be polite to hear them out. The Headhunter add-on series comprises a bunch of small new missions tasking you with taking down an area boss and claiming their head. The first, TK Baha's Bloody Harvest, is appropriately Halloweeny and lands next Tuesday.

Bloody Harvest reintroduces Borderlands 1's TK Baha, now a festering corpse (though still able to dish out and reward quests, impressively). He'll direct you to the Pumpkin Kingpin’s pumpkin patch, where you'll confront said Kingpin and hopefully leave with his delicious head. There's also a lot of "augmented candy" all over the place, which will provide temporary buffs to your character.



The other Headhunter packs haven't been revealed yet, but TK Baha's Bloody Harvest lands next Tuesday on Steam (for both PC and Mac), and will set you back only $2.99/£2.39.
Borderlands 2
Borderlands 2


Gearbox and 2K Games have announced a new community contest for Borderlands 2, and they’re giving away prizes and cash to gamers who jump back into Pandora and blow up its inhabitants. A total of $100,000 in prizes, including a $50,000 cash prize, will be awarded to Vault Hunters who log on and take down designated targets.



Prizes include headsets from Turtle Beach, an Nvidia Shield, graphics cards and sweet, sweet cash. The prizes will be assigned by raffle tickets, and players can enter up to four times a day by killing the four daily targets. In addition to earning an entry in the raffle, daily targets will drop super-powered loot 100% of the time. The daily targets will continue from October 11 to November 7. Note that the contest is for American players only.

If you haven’t played Borderlands 2 much since last fall, it’s time to dust off your Eridian-barreled machine gun full of acid bullets (that explodes when you reload it) and start killing things. If you’ve somehow missed Borderlands 2’s stellar series of DLC, the Borderlands 2 Game of the Year edition lands on October 8—the timing of which is entirely coincidental, I’m sure.
Borderlands 2 - Valve
The 2K Publisher Weekend continues today with more great deals on 2K titles!

Today's Daily Deal is Borderlands 2 at 66% off!

*All discounts end Monday, October 7th at 10AM Pacific Time.

Borderlands 2
borderlands2


If you follow the happenings of Pandora with any form of regularity, chances are you know Gearbox is pumping out Borderlands 2 DLC past what was originally promised (and paid for) in the original Season Pass.

In an interview with Digital Trends, Gearbox CEO, President, and Founder Randy Pitchford promised even more, yet-to-be announced DLC, but cautioned that this latest batch of DLC won’t be anywhere near the scale of first few add-ons.

“We’ve got more content to come, but if you get it in your mind that you’re expecting the same amount that was in the Season Pass, I’m afraid we’re going to disappoint you,” Pitchford said. “Because the content that’s to come is not of that same scale. It’s not going to be priced at the same scale, so the value will be great, but it’s not at that same scale.”

Considering all the previous packs were $10 for non-Season Pass holders (besides the $5 Ultimate Vault Hunter Upgrade Pack 2), my guess is we’ll see future packs being sold somewhere in the $5 range. I suppose it gives Pandora’s more dedicated pillagers something to chew on while Gearbox tinkers with that new game of theirs.
Borderlands 2 - Valve
1.6.0 Patch Notes

General
    •    Added new items to the Black Market
        o    One additional ammo upgrade for each ammo type, at 100 Eridium each.
        o    Two more backpack storage space upgrades, at 150 and 200 Eridium respectively.
        o    Two more bank storage space upgrades, at 150 and 200 Eridium respectively.
    •    Added zoom amount to weapon cards.
    •    Rarity of loot drop rates have been increased for enemies level 61 and above.
    •    Enemy health regen in Ultimate Vault Hunter Mode increased for enemies level 61 and above.
    •    Addressed an issue that could cause credits music to continue for some players when the credits were exited early.
    •    Set the "Surprise!" challenge to be visible for everyone instead of unlocking after completing another challenge.
    •    Addressed an issue that could cause loot dropped from Terramorphous to not be pick-up-able or visible to all players.
    •    Addressed an issue where the user could lose functionality of their weapon as a Psycho when activating Buzz Axe Rampage and Hellfire Halitosis simultaneously right before being killed.
    •    Addressed an issue that would sometimes grant players two sets of rewards for completing one mission.
    •    Addressed an exploit that allowed players to "win" a duel by killing themselves with environmental damage.
    •    Addressed an issue that could prevent the “Thresher Thrashed” achievement/trophy from being unlocked in a split-screen game.
    •    Addressed an issue that could cause players to be unable to complete the "Can You Hear Me Now" and "Big Guns" challenges.
    •    Addressed an issue causing the Death Mark symbol on the Sheriff of Lynchwood to appear in the wrong location.
    •    Addressed an exploit that could allow players to increase their skill points beyond intended amounts.
    •    Addressed an issue sometimes causing Flynt not drop any unique loot in True Vault Hunter Mode and Ultimate Vault Hunter Mode.
    •    Added safeguards to better protect players against hacked items and weapons -- invalid items will now be automatically removed from a player's inventory.
    •    Addressed an issue that stopped players from loading inside the Natural Selection Annex if they saved and quit there without completing a specific objective of the Wildlife Preservation mission.
    •    Disabled the daily lockout for raid bosses
    •    Shoved The Warrior off into the abyss after he dies so that players can always grab loot that he might otherwise have been sitting on.
    •    Addressed an issue that could cause players to lose control of their characters when using certain telescopes simultaneously in a multiplayer game.
    •    Addressed a few issues that could cause BNK-3R to get stuck or otherwise not complete his death animation properly.
    •    Addressed an issue causing E-Tech weapons given as mission rewards to show up as the wrong rarity.
    •    Increased Voracidous's shield to intended levels in Ultimate Vault Hunter Mode.
    •    Increased the Eridium required to enter Terramorphous's den.
    •    Addressed an issue causing Flynt to sometimes not jump down and engage the player.
    •    Saved the player's vehicle skin choice so that it doesn't have to be re-chosen in each new play session.
    •    Addressed an issue causing the earned/total customization count in a customization station to be incorrect.
    •    Addressed an issue that could sometimes cause items acquired via SHiFT to be capped incorrectly at level 50.
    •    Addressed an issue where Seraph and Torgue vending machines were unresponsive to mouse input.
    •    Addressed an exploit where clients could dupe items in a trade duel.
    •    Addressed a problem where the SHiFT account screen would sometimes not respond to input if players were using a gamepad but Steam was not in Big Picture mode.
    •    Addressed an issue causing the Home and End keys to not update the customization preview when using a customization station.
    •    Captain Scarlett and her Pirate’s Booty
        o    (Captain Scarlett DLC) Addressed an issue allowing the treasure room to be re-entered multiple times after defeating the Leviathan.
        o    (Captain Scarlett DLC) Addressed an issue that could cause players to be stuck under the world when traveling to a new zone while in the destroyed hovercraft in Captain Scarlett content.
    •    Sir Hammerlock’s Big Game Hunt
        o     (Sir Hammerlock DLC) Addressed an issue where players could get slowed for the duration of a game session if they left an area after being slowed by a witch doctor.
    •    Tiny Tina’s Assault on Dragon Keep
        o    (Tiny Tina DLC) Addressed an issue causing Zer0's critical hit indicator to not display on Mimics.
        o    (Tiny Tina DLC) Taught Necromancers how to cast their skeleton-summoning spell more reliably.
        o    (Tiny Tina DLC) Addressed an issue that could cause the “A Single Deadly Bite” challenge to not unlock.
        o    (Tiny Tina DLC) Addressed an issue of audio not playing from dwarves at the entry to the mines on the mission Dwarven Allies.
        o    (Tiny Tina DLC) Addressed the timing of some effects when transitioning from bright, sunny skies to dark and brooding ones and vice versa.
        o    (Tiny Tina DLC) Addressed an issue that could cause Roland to be holding a sword and a gun in the same hand.
        o    (Tiny Tina DLC) Addressed an issue that could cause the player to be unable to progress if taking an alternate route to Flamerock Refuge.
        o    (Tiny Tina DLC) Addressed an issue causing client players in a multiplayer game to not see magical effects when activating the "My Dead Brother" mission.
        o    (Tiny Tina DLC) Addressed an issue that could cause the "Keep Rollin' Rollin' Rollin'" achievement to not unlock when the player rolls a 20.
        o    (Tiny Tina DLC) Addressed an issue causing class mods with "Good" in their name to be detrimental to reloads.
        o    (Tiny Tina DLC) Added a third vault symbol to the Dwarven Mines for players to discover.

Missions
    •    Addressed issues with the following missions that could cause players to get stuck or not be able to complete them:
        o    My First Gun
        o    Clan War: Wakey Wakey
        o    No Vacancy
        o    Shielded Favors
        o    Breaking the Bank
        o    Toil and Trouble
        o    A Train To Catch
        o    (Tiny Tina DLC) A Role-Playing Game
        o    (Tiny Tina DLC) The Magic of Childhood
        o    (Tiny Tina DLC) Denial, Anger, Initiative
        o    (Tiny Tina DLC) Dwarven Allies
        o    (Tiny Tina DLC) Winter is a Bloody Business
    •    Addressed an issue that could cause errant mission indicators to appear above rabid skags when players had not yet accepted any Animal Rescue missions in True Vault Hunter Mode.
    •    Addressed an issue that could result in players being stuck at the beginning of the game in True Vault Hunter Mode and unable to complete any missions.
    •    Addressed an issue that could cause an incorrect waypoint to be displayed for the mission "Hidden Journals".

Equipment
    •    Addressed the Pot'O'Gold shield to drop items correctly when the player is damaged while wearing it.
    •    Addressed audio from Booster and Adaptive shields not playing during co-op games.
    •    Addressed certain projectiles (such as rockets fired from a Tunguska) sometimes passing through objects instead of detonating on them.
    •    Addressed an issue causing some assault rifle barrels to give lower damage bonuses than intended.
    •    Addressed the Blood of Terramorphous and Blood of the Seraphs relics to no longer be capped at level 50.
    •    Addressed an issue causing item cards to sometimes show incorrect critical hit modifiers for weapons.
    •    Addressed an issue causing alignment of sights on certain pistols to be incorrect when zoomed in.
    •    Addressed the "Breath of the Seraphs" relic to scale above level 50.

Characters
    •    Addressed an issue where the Psycho could get stuck and not animate when killed in a certain way.
    •    Addressed an issue where client Psycho players would sometimes not play the fire breathing animation when activating Hellfire Halitosis and Buzz Axe Rampage at the same time.
    •    Addressed an issue that could cause clients playing as Psychos to retain the buzzaxe in their hands if the action skill ended while they were on a ladder.
    •    Addressed an exploit causing Mechromancer's Discord skill to stay active after respeccing.
    •    Addressed Zer0's Kunai skill stacking to higher damage amounts that intended under certain conditions.
    •    Addressed an issue that could cause the Gunzerker to have two weapons attached to his right hand when his action skill was deactivated in a certain way.
    •    Addressed an issue causing Psychos using the Raving Retribution skill to be chattier than intended.
    •    Addressed an issue where the Psycho would sometimes not be put into the down state when applying the "Redeem the Soul" skill.
    •    Removed some challenges Psycho players are unable to complete due to Krieg's heft.
    •    Addressed players using alternate control schemes being unable to perform certain actions such as the Psycho's dynamite toss or the Assassin's action skill melee.
    •    Addressed an issue causing the Psycho's Buzz Axe Bombardier skill to block stacks of Taste of Blood from accruing.
    •    Addressed an issue that could cause the Psycho's Hellfire Halitosis visual effects to persist indefinitely.
    •    Addressed the Reset Skill Tree prompt in customization stations showing incorrect totals for the Psycho.

Borderlands 2
borderlands2assaultondragonskeep


Gearbox has released a short film called "+5 to Punching: A Bunkers & Badasses Prologue," which acts as a prologue of sorts for Tiny Tina’s Assault on Dragon’s Keep DLC you might remember falling into your digital lap last June.

Apparently, everything began with Brick and Tiny Tina being captured and interrogated in a Hyperion stronghold, with Tina using her deranged imagination to give Brick the inspiration needed to break free of his chains and incapacitate the "sorcerer" holding them captive. It just goes to show how powerful a colorful imagination can be, though I suppose having biceps larger than your skull helps too.

Borderlands 2's next piece of DLC, the Ultimate Vault Hunter Upgrade Pack 2: Digistruct Peak Challenge, comes out September 3 and raises the level cap from 61 to 72. The more story-focused DLC T.K. Baha's Bloody Harvest, comes out sometime this Fall, though we're guessing it'll be around Halloween considering the main boss is named Jaques O'Lantern. Pumpkins tend to be a little more frightening in October, when they haven't transitioned to their delicious pie form.
Borderlands 2
Borderlands 2 goty edition contains zero goats


In a dance as old as time itself (or at least, as old as the mid-2000s), Gearbox have announced the inevitable Game of the Year super-bundle for Borderlands 2. As is tradition, the package will shepherd all the current DLC bits alongside the main game into a single release. In Borderlands 2's case, that means an absolutely absurd number of things to shoot with increasingly bizarre weapons.

Hey, guys! What's in Borderlands 2's Goaty edition?


Borderlands 2 Main Game
Captain Scarlett and her Pirate’s Booty
Mr. Torgue’s Campaign of Carnage
Sir Hammerlock’s Big Game Hunt
Tiny Tina’s Assault on Dragon Keep
Creature Slaughter Dome
Gaige, the Mechromancer Character Class
Gearbox Gun Pack
Golden Key
Vault Hunter's Relic
Krieg, the Psycho Character Class
Collector’s Edition Heads and Skins
Ultimate Vault Hunter Upgrade Pack 1


A lot of stuff. Interestingly, not all of the stuff, though. Gearbox have further plans for new content, including a second Vault Hunter Upgrade pack, increasing the level-cap 72, and the further adventures of T.K. Baha. Does this mean there'll be another bundle years down the line? Borderlands 2: Game of the Decade edition may be pushing the self-congratulatory naming scheme a tad too far.

It's still a quality package, filled with some excellent DLC bits that cheerfully warp the main campaign. Borderlands 2: Game of the Year edition is due out October 11, for some as-yet unannounced amount of moneys.
Borderlands 2 - Valve
- Added PhysX effects to Tiny Tina's Assault on Dragon Keep content.
Borderlands 2
borderlands 2 TK Baha


Gearbox continue to add to Borderlands 2's bulging bag of DLC with two more bits of content, which will expand the colourful co-op shooter sometime this Autumn. If you're scraping the level cap, you'll be pleased to hear that it will soon be raised to 72 (well, if you buy the DLC), while T.K. Baha (an NPC from the first game) will return a bit later down the road. Probably at Halloween, because of that whole 'he's a zombie now' thing. Read on for more details.

As announced at PAX Australia this weekend, Ultimate Vault Hunter Upgrade Pack 2: Digistruct Peak will raise the level cap by 11 to 72, adding a new map/mode that will let you fight overpowered bad guys “for new loot and the ability to 'over level' your game for extra challenges”. Headhunter Pack: T.K. Baha's Bloody Harvest, meanwhile, features a new bunch of missions and a boss fight against the aptly named Jacques O'Lantern. I guess if you're surname is 'O'Lantern', you really don't have much a choice.

The first pack will set you back $5, though there's no price given for the second yet. Season Pass owners will have to fork out too, I'm afraid, as that particular season appears to be over.

Thanks, Kotaku.
Borderlands Game of the Year
Borderlands 2


Gearbox, the developer behind the Borderlands series, has been putting out great behind-the-scenes content via its Inside the Box blog. The blog’s newest post dives deep into field of view, and what it means for players prone to motion sickness or players using extra widescreen settings.

User Interface programmer Kyle Pittman is apparently the guy to thank for Borderlands 2’s adjustable FOV slider, as he championed the change after Borderlands 1’s 70 degree field of view was a big complaint from gamers.

“An FOV that feels appropriate when sitting several feet away from a TV probably isn’t going to feel right when seated directly in front of a monitor,” Pittman writes. “This discrepancy is what can cause motion sickness or a feeling of tunnel vision.”

This also explains why sometimes the most vomit-inducing thing in gaming is to stand over someone’s shoulder watching them play a first-person game. The field of view is meant for them, not for you, and the difference in the angles is like being stuck in the vomit comet without a seatbelt.

Pittman also discusses the various bugs introduced to the game when the FOV slider was first implemented, then has some fun with the math involved—though I barely understood a word of it.

If you’ve ever wondered about the ideal FOV for gaming or how difficult varying FOV is to implement in games with cut-rate PC ports, check out the full post at Inside the Box.
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