UBOAT - nihilcat
Dear captains,

Along with UBOAT's full release, we've also prepared a Supporter Pack addon. It's a cosmetic DLC with various unique customization options for your U-boat.



  • Wooden Decks: Enhance the look of your Type IID, VIIB, VIIC, and VIIC/41 U-boats with meticulously crafted wooden decks.
  • Type IIA Metal Deck: Stand out with a unique metal deck for your Type IIA U-boat.
  • Fearsome Shark Bow Paint: Strike terror into the hearts of your enemies with menacing shark designs on the bow of all U-boat types.
  • 4 Additional Camouflage Patterns: Blend into the vast oceans with new camouflage options for all U-boats.

  • Predatory Torpedo Skins: Outfit your torpedoes with sleek shark paint schemes.
  • Viking Ship Emblem: Display a special emblem on your conning tower inspired by a historical emblem of U-83.
  • Jolly Roger Emblem: Historical emblem of U-189.
  • Steering Wheel Emblem: Authentic emblem of U-200 and also the arms of the city of Erfurt.
  • Grinning Fox Emblem: Emblem of U-255.



By purchasing this DLC, you're not just enhancing your UBOAT experience – you're also supporting our team's ongoing efforts to expand and improve the game. Join our wolfpack and help shape the future of UBOAT!

Yours,
DWS
Aug 2, 2024
UBOAT - nihilcat
Dear captains,

We're thrilled to announce that UBOAT has officially left Early Access and the 2024.1 Full Release update is now available for download on Steam!

After an incredible journey of development and collaboration with our amazing community, we've reached this significant milestone. We want to extend our heartfelt thanks to all the players who have supported us throughout Early Access. Your feedback, suggestions, and patience have been invaluable in shaping UBOAT into the game it is today.



The 2024.1 update brings a host of improvements, new features, and polished content to enhance your submarine warfare experience. We encourage all players to download the update and dive into the full release version of UBOAT.

But this is just the beginning! We remain committed to expanding and refining UBOAT. More updates are already in the works, and we can't wait to share them with you in the coming months.

Once again, thank you for being part of this amazing voyage. Now, it's time to dive and enjoy the fruits of our collective efforts!

Yours,
DWS
Jul 31, 2024
UBOAT - nihilcat
Dear captains,

There is a new patch ready for 2024.1 beta.

Localization:
- English localization update by Steve.
- Ukrainian localization update by vovanvoks.
- Russian localization update by Hard.
- Japanese localization update by かねのもうじゃ.
- Korean localization update.
- Portuguese localization update by AlexShuma.
- German localization update by Ruby.

Missions:
- Fix: In tutorial #3, if player has assigned sailors to officers up to the limit, it wasn't later possible to assign sailors to the officer when tutorial asked for that, without freeing them first from the other officers.

UI:
- Fix: There was still one tooltip left, where torpedo gyro angle could be displayed outside of 0 to 360 degrees range.
- Fix: It wasn't possible to use Czech characters while naming a point on the map.
- Fix: It wasn't explained in the description of Turm I, II and IV HQ tasks, that those conning towers are meant for Type VII U-boats.
- Fix: "Course to view" button now also works correctly in the other camera modes than a periscope.

Graphics:
- DLSS updated to version 3.7.20 from version 2.2.
- Fix: With some graphic settings, snow was visible through walls.

Uboatopedia:
- Added a Japanese version of Uboatopedia.
- Updated English, German and Polish versions.

Ports:
- Fix: While departing from Kiel and plotting a route to a destination somewhere on the Baltic Sea or north of Denmark, the automatic route was going through the lock of Kiel canal without a reason.

Crew:
- Fix: One of the officers on U-47 didn't had an assigned role by default.

Modding:
- It's now possible to define crew customization options in Crew.xlsx / Customization. This allows for adding new clothes etc. with mods.

General:
- From now on, after changing U-boat to another type, all stored items are moved to the new unit.
- Increased the time it takes for the officers to consider torpedo a miss.

Yours,
DWS
Jul 28, 2024
UBOAT - nihilcat
Dear captains,

There is a new patch ready for 2024.1 beta.

Localization:
- Japanese localization update by かねのもうじゃ.
- French localization update by FvJ and Placebo.
- Ukrainian localization update by vovanvoks.
- Czech localization update by Spid3rCZ.
- Russian localization update by Hard.
- Italian localization update by BeeTLe BeTHLeHeM.
- German localization update by Ruby.
- Korean localization update.

Type VII:
- Stern gyro angle receiver is now implemented for manual use on Type VII U-boats. Warning: There may be minor issues present with it in old game states until changing the boat at least once to a different type.

Graphics:
- Updates to Type VII textures.
- Fix: DLSS, FSR, TAA and motion blur effects weren't working correctly on the sky. This had various side effects, for example, it could blur the stars on the sky.
- Fix: Dido-class cruisers didn't had a correctly rendered ambient on them and looked somewhat off.
- Fix: Labels on the map could intensively flicker during cutscenes, if FSR or DLSS were used.
- Fix: Smoke could sometimes appear for a short time in the middle of the sea with no ships nearby.
- Fix (regression): Wrong texture was appearing on the table in battery room no. 2 after it was folded out.

UI:
- Fix: Targeting symbols on a contact list weren't disappearing outside scroll range.
- Fix: Gyro angle displayed in the tooltips on a gyro angle receiver, was sometimes outside of the range used on the physical dials (0 to 360 degrees).
- Fix: When there were any orders listed in the bottom left part of the screen, they were clipping with buttons used to switch the map modes.

Uboatopedia:
- Fix: When Uboatopedia was opened, there was a pause sound effect played in the background.

Ports:
- Fix: Some areas were a bit too shallow near Brest and it was hard to leave the port during a low tide.

Crew:
- Fix: Improved alignment of several crew animations related to torpedo loading in the stern torpedo room and animations used near engines on Type VIIs.

Technical:
- Optimizations to memory usage and overall performance.

General:
- Fix: U-boat was moving considerably slower than it should with its current speed, on the two highest time compression levels.
- Fix: Shot down aircraft floating on the sea could explode after being rammed by an U-boat.

Yours,
DWS
Jul 23, 2024
UBOAT - nihilcat
Dear captains,

There is a new patch ready for 2024.1 beta.

Localization:
- Russian localization update by Hard.
- French localization update by FvJ and Placebo.
- Italian localization update by BeeTLe BeTHLeHeM.
- German localization update by Ruby.
- Updated Korean font.

Graphics:
- Continuation of texture work for Type VII interiors. These new changes should improve performance on systems that experience lags due to a texture streaming feature.
- Fix: Various improvements to the bottom part of Type II engine room overall look and resolved various issues with volumetric fog that could appear there.
- Fix: Minor graphical issues with one of the cargo hold scenes on merchant ships.
- Fix (regression): Incorrect texture on an external hatch on Type VII U-boats. Also fixed an incorrect texture on antenna on preview models of several U-boats and incorrect texture on starboard wooden panels on Type VIIB conning tower.

UI:
- Added a hint to a manual mode of all devices that pressing ALT will show UI, while TAB will open the quick orders menu (it's the same hint that was used earlier exclusively in regular FPP). This hint may be disabled in the settings.
- Aesthetical improvements to Crew Specializations screen.
- Fix: Loading free items onto the ship is no longer mentioned in the budget log.
- Fix: Updated miniatures of U-764 and U-995 to have submarine pens in the background.
- Fix: In some cases, after clicking on a new message notification, while radioman was walking to his station, nothing was happening.
- Fix: Uboatopedia and Credits buttons in the main menu were remaining in the clicked state after use.

Audio:
- Fix: Radio music could sometimes desynchronize between individual speakers on the ship and have some echo.
- Fix: Radio music was remaining audible during map cutscenes, but it usually didn't fit there.

Ports:
- Fix: Terrain issue near Narvik.
- Fix: Some warehouses didn't had a visible roof from the inside.

Mission:
- Fix: Reworked initial objectives for the rendezvous with a Japanese submarine assignment. There were several issues with the previous objectives.

General:
- Using a mouse wheel to zoom out from a manual mode of a device now always switches the view to the section view of the U-boat (when playing with normal perspective selected in the settings). Previously, it was dependent on the previous views and sometimes confusing.
- Fix: Fixed several errors spotted in the logs sent with the use of the in-game bug reporting tool.
- Fix: It wasn't possible to completely disable periscope stabilization by editing game sheets.

Yours,
DWS
Jul 21, 2024
UBOAT - nihilcat
Dear captains,

There is a new patch ready for 2024.1 beta.

Localization:
- Spanish localization update by Miguel Haakon.
- English localization update by Steve.
- Japanese localization update by かねのもうじゃ.
- Portuguese localization update by AlexShuma.
- Russian localization update by Hard.
- Italian localization update by BeeTLe BeTHLeHeM.
- Chinese localization update by Alex Zheng, JM-LeiDao, 36 D, Xenon_Tennessee, 人生多忐忑, 肚子困脑袋饿, Parrot with Carrot.
- French localization update by FvJ and Placebo.
- Czech localization update by Spid3rCZ.
- Ukrainian localization update by vovanvoks.
- Korean localization update.
- German localization update by Ruby.

UI:
- Added a possibility to hide contact tooltips on map by pressing ALT, to make it easier to use map tools.
- Added a warning in the torpedo launchers UI, that the periscope was manually rotated along with a button to reset that rotation. This was a common reason of unusual salvos reported using F11 bug reporting tool. This warning appears only when salvo visualization is enabled in the settings.
- Added a bearing display in a ship selection panel and reworked the overall layout of this panel.
- Fix: After hovering a control that displays a number of working sailors and switching view mode using any keyboard shortcut, the tooltip from that control would remain on the screen and not disappear.
- Fix: Values of various parameters displayed in the tooltips that were calculated from the modifier trees were sometimes incorrect. This problem was affecting only values displayed in the UI, while the actual values used in the simulation were unaffected.
- Fix: UI was entering into an invalid state, when any HQ-related notification was clicked in an interaction view (for example in the radio menu).
- Fix: It was possible to set "Any" as a sailor group schedule entry using a right mouse button, even though it wasn't intended and couldn't be set with a left mouse button.

Graphics:
- New & updated textures for Type VII interiors for a more efficient memory use. These updates should improve the apparent texture resolution within the same texture budget.
- New textures for binoculars, buckets, footbridge and several other objects.
- Fix: U-boats displayed in the U-boat selector were very blurry, if a low UI scale was set in the settings.
- Fix: Fixed various texture issues in several scenes that appear during external interactions, for example during a meeting with another U-boat.
- Fix: Resolved various issues with behaviour of lines between masts on Liberty ships after they took damage.
- Fix: Rendering distance in FPP was sometimes too low during a foggy weather and was clipping objects at distances at which they were still clearly visible.

Ports:
- Fix: It was possible to spot merchant ships occluded by buildings in the southern part of the port of Wilhelmshaven, while departing on a default route.
- Fix: Improved the default undock route in Marseille and La Spezia.
- Fix: Large gap near Sydney.
- Fix: NPC ships weren't correctly avoiding coasts near Cardiff, if the tide was low.

Uboatopedia:
- Updated Uboatopedia in English and German.

Crew:
- Fix: Cleaning sailor could sometimes clip with a torpedo in the stern torpedo room on Type VII U-boats.
- Fix: Sailors could break limbs due to a heart attack.
- Fix: Crewmen could sometimes perform certain actions indefinitely, like trying to carry a wounded sailor to safety, if something has interrupted the animation.
- Fix: Extend periscope button wasn't having any effect for a long time after moving periscope manually.
- Fix: Sailor rescued in the Enigma assignment was lacking a background story.
- Fix: Fixed several mismatched voice clips in the German voice no. 4.

Missions:
- Fix (regression): In tutorial #4, the "Set destination" objective was duplicated and one of the copies was remaining active for the entire duration of the mission.

Technical:
- Reorganized and decreased dependencies between game's asset packs to decrease memory use, especially during long playthroughs.

General:
- Fix: After saving and reloading the game many times, it was possible for the wave splash effects on the bow and conning tower to move away from their correct locations.
- Fix: During view mode transitions in the captain only mode, for a fraction of a second, water and an incorrect fog could be visible inside the U-boat.
- Fix: After zooming out from the radio menu using a mouse wheel, the camera could sometimes switch to an unexpected mode for example FPP mode of another officer.
- Fix: Officer assigned to AA gun on Type IIA and Type IID could accidentally hit sailors on the conning tower.

Yours,
DWS
Jul 15, 2024
UBOAT - nihilcat
Dear captains,

There is a new patch ready for 2024.1 beta.

Localization:
- Portuguese localization update by AlexShuma.
- Italian localization update by BeeTLe BeTHLeHeM.
- Russian localization update by Hard.
- German localization update by Ruby.

UI:
- Added an option in the control settings to disable a confirmation popup that appears when attempting to swap between diesel and electric engines.
- Added an explanation on a crew list why a sailor was hospitalized, in case that he was hospitalized long-term with an unknown duration (currently it's the case only with tuberculosis).
- Fix: The cooldown for alarm and silent run in the TAB menu was counted only when the TAB menu was open.
- Fix: Item names weren't translated, when they were appearing as a requirement to select one of the options during an external interaction.
- Fix: Skill names that appear as a requirement to select one of the options during an external interaction, now have a suffix telling specifically that they are skills to avoid misunderstandings.
- Fix: Headquarters task details window wasn't always reliably disappearing after a click on the background.

Crew:
- Fix (regression of Preview 22): The cook could stop to work in the game states saved in previous versions of the game. For game states already affected by this problem, please turn on/off the alarm or a silent run to make it work.
- Fix: If a sailor assigned to radioman with a Medical Coordinator skill has treated a wounded crew member and he had wounds requiring hospitalization, there were several issues present afterwards - the exclamation above the sailor's head wasn't disappearing and he was moving away instead of sitting on the wounded crew member's bunk.
- Fix: Lock marker was appearing in a wrong position, if a periscope view was zoomed in using a control key.
- Fix: During a high time compression, wounded sailors could fall out of the boat's interior and drown.

Missions:
- Fix: After reaching a patrol target area and sinking at least a one ship, the GRT displayed among the objectives was having counted in all ships sunk before reaching the destination.

Type II:
- Fix: It wasn't possible to open/close the hatch between the control room and the conning tower from FPP, while being in the control room.

Achievements:
- Fix: Argentinian Escape achievement was impossible to obtain.

Uboatopedia:
- Added a possibility to open Uboatopedia from the main menu (currently it's only partial, full document will be added before the full release).

Ports:
- Fix: Citizens could still walk on water in Bergen.

Graphics:
- Fix: The view was stopping to be updated and there were render pipeline errors present in the log, when looking from a certain spot in the bow torpedo room on Type VII U-boat towards the stern of the boat.
- Fix: Volumetric lighting emitted by flars could have some artifacts when observed in FPP or in a gun manual mode view.

General:
- Fix: It was possible to undock from a port, even when there were goods loaded onto the U-boat, after switching to electric engines on the surface.
- Fix: On a first use under the water after starting a new campaign, the ventilation system wasn't refreshing the air. This issue may persist for one use in older game states.
- Fix: After loading a saved game state, it was possible to start in a FPP mode of a different character than the one which was being controlled when the game state was saved.
- Fix: If a periscope was fully extended at a periscope depth and then officer who was using it, was unassigned from it, the periscope visibility penalty was stopping to be updated and the periscope could be spotted even when the U-boat was deep under the water.
- Fix: Enemy aircraft could indefinitely circle around the port after an air raid. There was a similar fix in Preview 14, but it was happening in different circumstances.

Yours,
DWS
Jul 15, 2024
UBOAT - nihilcat
Dear captains,

We are thrilled to announce that UBOAT will be leaving Early Access and launching its Full Release on August 2nd, 2024. This marks a significant milestone in our journey, and we couldn't be more excited to share the complete experience with you.


Since entering Early Access, UBOAT has evolved tremendously thanks to your invaluable feedback and support. We've refined gameplay mechanics, expanded features, and polished every aspect of the submarine warfare simulation you've come to enjoy.

We want to express our heartfelt gratitude to everyone who has been part of this voyage. Your passion and dedication have been the driving force behind UBOAT's development.



Mark your calendars for August 2nd, and get ready to command your fully-equipped U-boat during World War II.

Stay tuned for more details about the full release.

Yours,
DWS
UBOAT - nihilcat
Dear captains,

We are excited to announce that the 2024.1 beta version of UBOAT has been updated with support for Steam Achievements. This new feature adds an extra layer of challenge and recognition for your accomplishments in the depths of the Atlantic.

Achievements in the beta version are not permanent and they will be reset once the full release of the game is shipped.


We are introducing them now to gather your feedback and ensure that they are all achievable in a correct manner.

Please note, that if you use console commands, no more achievements will be awarded during that campaign.

We look forward to your feedback on this feature!

Yours,
DWS
Jul 10, 2024
UBOAT - nihilcat
Dear captains,

There is a new patch ready for 2024.1 beta.

Localization:
- Ukrainian localization update by vovanvoks.
- Portuguese localization update by AlexShuma.
- Japanese localization update by かねのもうじゃ.
- Czech localization update by Spid3rCZ.
- Russian localization update by Hard.
- French localization update by FvJ and Placebo.
- Korean localization update.
- German localization update by Ruby.
- Fix: Resolved various issues with fonts used for S. Chinese version of the game.

Achievements:
- Added achievements to the game. Their addition is intended as a beta test of achievements. All achievements gained during beta test will be reset at the time of a full release.

Crew:
- When crew members are drowning inside flooded compartments, they no longer speak that it's hard to breath, but make a more suitable drowning noises.
- Cook now stops to work when a silent run is ordered.
- Fix: Officers could still perform a panic animation in some cases despite a previous change to that in Preview 18.
- Fix: Improvements to passing through obstacles by the crew inside the U-boat, for example when encountering a cleaning sailor on Type II near the radio room.
- Fix: Echosounder reading order was not working when there was some water inside the compartment.
- Fix: Various issues after changing the boat and promoting one of the officers to be a new skipper.
- Fix: If a quick return to port was initiated, while having exhaused officers, the officers were speaking one after the other that they are rested and ready to work during the return cutscene.
- Fix: Officers were sometimes speaking with a low-pitched voice, if they were sent on an external mission and a pause was enabled.

UI:
- Added information who sent the message in the new radio message reading view.
- Added an option to delete crew task presets.
- Lock icons in the periscope were reworked and now appear on the top bearing scale.
- Fix: If a new message notification was clicked when a radioman was walking to his station, there was no reaction to the clicks.
- Fix: Improved reliability of selecting units by clicks on the map.
- Fix: If torpedo launchers UI was open, at least one launcher was flooded, but all launchers were un-ticked, there was information present that the gyro angle is being synchronized, while in fact it's not synchronized in such a case.

Torpedo fire systems:
- Fix: After moving a cursor above a salvo spread angle indicator, the displayed tooltip was displaying a value indicated by the inner pointer, while it makes more sense from the user's standpoint to display the value of the outer one.
- Fix: Schnellgang lights on gyro angle receivers were sometimes pointing a wrong synchronization direction.

Modding:
- Fix: Compilation errors for mods using Cysharp.Text namespace in the code.

Uboatopedia:
- Added a possibility to open Uboatopedia from the in-game escape menu.
- Updated Uboatopedia in English, German and Polish.

Audio:
- Changed a sound effect played when clicking on campaign objective photos on the map.

Ports:
- Added extra defence to Aruba.
- Fix: It wasn't possible to change flotilla from Marseille and Brest. These ports were also not appearing as a destination for flotilla changes. This fix may require a new campaign to work.
- Fix: If a quick return to port was requested when the U-boat was at a periscope depth, the boat was sometimes partially submerging during the return cutscene. In such cases, the skipper was also sometimes starting to run in the direction of a conning tower during the cutscene with an orchestra.
- Fix: Issues with moving onto the U-boat from La Rochelle with a bunker in FPP.

Type II:
- The gauge at the stern of the boat between the officer bunks was changed to be a depth meter Papenberg gauge.

Missions:
- Fix: In the side-mission where command asks to locate a lost U-boat, if the target U-boat is sunk, the mission is now cancelled, since it's no longer possible to investigate the target boat.
- Fix: In the weather station placement assignment, if the radio transmission was received, the crew sent on land was automatically returning back, even if the U-boat was submerged or out of range.

Graphics:
- Fix: The view could freeze in certain cases when zooming map without an enabled upscaling during a snowy weather.
- Fix: Due to an error, in some cases, waves could be rendered at their full intensity in enclosed areas like submarine pens.

General:
- Added voiceover to the commands on the gyrocompass tool.
- Fix: Gyrocompass commands weren't working correctly, when they were used after plotting a route on a map.
- Fix: Messages with personal news sent from the flotilla and a message from the command that the enemy is aware of the mission performed by the U-boat, were having player's ship specified as the sender in the journal.
- Fix: After positioning the orbiting camera exactly at the bow of a moving U-boat and then opening and closing the map, the camera was passing right through the interior of the U-boat and some graphical issues were occurring during this process.
- Fix: After quitting to the main menu from an existing game and starting a new playthrough, blueprint points from the previous playthrough were carried over to the new one.
- Fix: Probable fix for two U-boats displayed on each other in a new U-boat selector screen. We will appreciate confirmation from the community, if this issue is resolved.
- Fix: Issues with air toxicity in Type II conning tower.
- Fix: Fixes to several errors spotted in the logs sent to us using the in-game bug reporting tool.

Yours,
DWS
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