- Spanish localization update by Miguel Haakon. - English localization update by Steve. - Japanese localization update by かねのもうじゃ. - Portuguese localization update by AlexShuma. - Russian localization update by Hard. - Italian localization update by BeeTLe BeTHLeHeM. - Chinese localization update by Alex Zheng, JM-LeiDao, 36 D, Xenon_Tennessee, 人生多忐忑, 肚子困脑袋饿, Parrot with Carrot. - French localization update by FvJ and Placebo. - Czech localization update by Spid3rCZ. - Ukrainian localization update by vovanvoks. - Korean localization update. - German localization update by Ruby.
UI:
- Added a possibility to hide contact tooltips on map by pressing ALT, to make it easier to use map tools. - Added a warning in the torpedo launchers UI, that the periscope was manually rotated along with a button to reset that rotation. This was a common reason of unusual salvos reported using F11 bug reporting tool. This warning appears only when salvo visualization is enabled in the settings. - Added a bearing display in a ship selection panel and reworked the overall layout of this panel. - Fix: After hovering a control that displays a number of working sailors and switching view mode using any keyboard shortcut, the tooltip from that control would remain on the screen and not disappear. - Fix: Values of various parameters displayed in the tooltips that were calculated from the modifier trees were sometimes incorrect. This problem was affecting only values displayed in the UI, while the actual values used in the simulation were unaffected. - Fix: UI was entering into an invalid state, when any HQ-related notification was clicked in an interaction view (for example in the radio menu). - Fix: It was possible to set "Any" as a sailor group schedule entry using a right mouse button, even though it wasn't intended and couldn't be set with a left mouse button.
Graphics:
- New & updated textures for Type VII interiors for a more efficient memory use. These updates should improve the apparent texture resolution within the same texture budget. - New textures for binoculars, buckets, footbridge and several other objects. - Fix: U-boats displayed in the U-boat selector were very blurry, if a low UI scale was set in the settings. - Fix: Fixed various texture issues in several scenes that appear during external interactions, for example during a meeting with another U-boat. - Fix: Resolved various issues with behaviour of lines between masts on Liberty ships after they took damage. - Fix: Rendering distance in FPP was sometimes too low during a foggy weather and was clipping objects at distances at which they were still clearly visible.
Ports:
- Fix: It was possible to spot merchant ships occluded by buildings in the southern part of the port of Wilhelmshaven, while departing on a default route. - Fix: Improved the default undock route in Marseille and La Spezia. - Fix: Large gap near Sydney. - Fix: NPC ships weren't correctly avoiding coasts near Cardiff, if the tide was low.
Uboatopedia:
- Updated Uboatopedia in English and German.
Crew:
- Fix: Cleaning sailor could sometimes clip with a torpedo in the stern torpedo room on Type VII U-boats. - Fix: Sailors could break limbs due to a heart attack. - Fix: Crewmen could sometimes perform certain actions indefinitely, like trying to carry a wounded sailor to safety, if something has interrupted the animation. - Fix: Extend periscope button wasn't having any effect for a long time after moving periscope manually. - Fix: Sailor rescued in the Enigma assignment was lacking a background story. - Fix: Fixed several mismatched voice clips in the German voice no. 4.
Missions:
- Fix (regression): In tutorial #4, the "Set destination" objective was duplicated and one of the copies was remaining active for the entire duration of the mission.
Technical:
- Reorganized and decreased dependencies between game's asset packs to decrease memory use, especially during long playthroughs.
General:
- Fix: After saving and reloading the game many times, it was possible for the wave splash effects on the bow and conning tower to move away from their correct locations. - Fix: During view mode transitions in the captain only mode, for a fraction of a second, water and an incorrect fog could be visible inside the U-boat. - Fix: After zooming out from the radio menu using a mouse wheel, the camera could sometimes switch to an unexpected mode for example FPP mode of another officer. - Fix: Officer assigned to AA gun on Type IIA and Type IID could accidentally hit sailors on the conning tower.
- Portuguese localization update by AlexShuma. - Italian localization update by BeeTLe BeTHLeHeM. - Russian localization update by Hard. - German localization update by Ruby.
UI:
- Added an option in the control settings to disable a confirmation popup that appears when attempting to swap between diesel and electric engines. - Added an explanation on a crew list why a sailor was hospitalized, in case that he was hospitalized long-term with an unknown duration (currently it's the case only with tuberculosis). - Fix: The cooldown for alarm and silent run in the TAB menu was counted only when the TAB menu was open. - Fix: Item names weren't translated, when they were appearing as a requirement to select one of the options during an external interaction. - Fix: Skill names that appear as a requirement to select one of the options during an external interaction, now have a suffix telling specifically that they are skills to avoid misunderstandings. - Fix: Headquarters task details window wasn't always reliably disappearing after a click on the background.
Crew:
- Fix (regression of Preview 22): The cook could stop to work in the game states saved in previous versions of the game. For game states already affected by this problem, please turn on/off the alarm or a silent run to make it work. - Fix: If a sailor assigned to radioman with a Medical Coordinator skill has treated a wounded crew member and he had wounds requiring hospitalization, there were several issues present afterwards - the exclamation above the sailor's head wasn't disappearing and he was moving away instead of sitting on the wounded crew member's bunk. - Fix: Lock marker was appearing in a wrong position, if a periscope view was zoomed in using a control key. - Fix: During a high time compression, wounded sailors could fall out of the boat's interior and drown.
Missions:
- Fix: After reaching a patrol target area and sinking at least a one ship, the GRT displayed among the objectives was having counted in all ships sunk before reaching the destination.
Type II:
- Fix: It wasn't possible to open/close the hatch between the control room and the conning tower from FPP, while being in the control room.
Achievements:
- Fix: Argentinian Escape achievement was impossible to obtain.
Uboatopedia:
- Added a possibility to open Uboatopedia from the main menu (currently it's only partial, full document will be added before the full release).
Ports:
- Fix: Citizens could still walk on water in Bergen.
Graphics:
- Fix: The view was stopping to be updated and there were render pipeline errors present in the log, when looking from a certain spot in the bow torpedo room on Type VII U-boat towards the stern of the boat. - Fix: Volumetric lighting emitted by flars could have some artifacts when observed in FPP or in a gun manual mode view.
General:
- Fix: It was possible to undock from a port, even when there were goods loaded onto the U-boat, after switching to electric engines on the surface. - Fix: On a first use under the water after starting a new campaign, the ventilation system wasn't refreshing the air. This issue may persist for one use in older game states. - Fix: After loading a saved game state, it was possible to start in a FPP mode of a different character than the one which was being controlled when the game state was saved. - Fix: If a periscope was fully extended at a periscope depth and then officer who was using it, was unassigned from it, the periscope visibility penalty was stopping to be updated and the periscope could be spotted even when the U-boat was deep under the water. - Fix: Enemy aircraft could indefinitely circle around the port after an air raid. There was a similar fix in Preview 14, but it was happening in different circumstances.
We are thrilled to announce that UBOAT will be leaving Early Access and launching its Full Release on August 2nd, 2024. This marks a significant milestone in our journey, and we couldn't be more excited to share the complete experience with you.
Since entering Early Access, UBOAT has evolved tremendously thanks to your invaluable feedback and support. We've refined gameplay mechanics, expanded features, and polished every aspect of the submarine warfare simulation you've come to enjoy.
We want to express our heartfelt gratitude to everyone who has been part of this voyage. Your passion and dedication have been the driving force behind UBOAT's development.
Mark your calendars for August 2nd, and get ready to command your fully-equipped U-boat during World War II.
Stay tuned for more details about the full release.
We are excited to announce that the 2024.1 beta version of UBOAT has been updated with support for Steam Achievements. This new feature adds an extra layer of challenge and recognition for your accomplishments in the depths of the Atlantic.
Achievements in the beta version are not permanent and they will be reset once the full release of the game is shipped.
We are introducing them now to gather your feedback and ensure that they are all achievable in a correct manner.
Please note, that if you use console commands, no more achievements will be awarded during that campaign.
- Ukrainian localization update by vovanvoks. - Portuguese localization update by AlexShuma. - Japanese localization update by かねのもうじゃ. - Czech localization update by Spid3rCZ. - Russian localization update by Hard. - French localization update by FvJ and Placebo. - Korean localization update. - German localization update by Ruby. - Fix: Resolved various issues with fonts used for S. Chinese version of the game.
Achievements:
- Added achievements to the game. Their addition is intended as a beta test of achievements. All achievements gained during beta test will be reset at the time of a full release.
Crew:
- When crew members are drowning inside flooded compartments, they no longer speak that it's hard to breath, but make a more suitable drowning noises. - Cook now stops to work when a silent run is ordered. - Fix: Officers could still perform a panic animation in some cases despite a previous change to that in Preview 18. - Fix: Improvements to passing through obstacles by the crew inside the U-boat, for example when encountering a cleaning sailor on Type II near the radio room. - Fix: Echosounder reading order was not working when there was some water inside the compartment. - Fix: Various issues after changing the boat and promoting one of the officers to be a new skipper. - Fix: If a quick return to port was initiated, while having exhaused officers, the officers were speaking one after the other that they are rested and ready to work during the return cutscene. - Fix: Officers were sometimes speaking with a low-pitched voice, if they were sent on an external mission and a pause was enabled.
UI:
- Added information who sent the message in the new radio message reading view. - Added an option to delete crew task presets. - Lock icons in the periscope were reworked and now appear on the top bearing scale. - Fix: If a new message notification was clicked when a radioman was walking to his station, there was no reaction to the clicks. - Fix: Improved reliability of selecting units by clicks on the map. - Fix: If torpedo launchers UI was open, at least one launcher was flooded, but all launchers were un-ticked, there was information present that the gyro angle is being synchronized, while in fact it's not synchronized in such a case.
Torpedo fire systems:
- Fix: After moving a cursor above a salvo spread angle indicator, the displayed tooltip was displaying a value indicated by the inner pointer, while it makes more sense from the user's standpoint to display the value of the outer one. - Fix: Schnellgang lights on gyro angle receivers were sometimes pointing a wrong synchronization direction.
Modding:
- Fix: Compilation errors for mods using Cysharp.Text namespace in the code.
Uboatopedia:
- Added a possibility to open Uboatopedia from the in-game escape menu. - Updated Uboatopedia in English, German and Polish.
Audio:
- Changed a sound effect played when clicking on campaign objective photos on the map.
Ports:
- Added extra defence to Aruba. - Fix: It wasn't possible to change flotilla from Marseille and Brest. These ports were also not appearing as a destination for flotilla changes. This fix may require a new campaign to work. - Fix: If a quick return to port was requested when the U-boat was at a periscope depth, the boat was sometimes partially submerging during the return cutscene. In such cases, the skipper was also sometimes starting to run in the direction of a conning tower during the cutscene with an orchestra. - Fix: Issues with moving onto the U-boat from La Rochelle with a bunker in FPP.
Type II:
- The gauge at the stern of the boat between the officer bunks was changed to be a depth meter Papenberg gauge.
Missions:
- Fix: In the side-mission where command asks to locate a lost U-boat, if the target U-boat is sunk, the mission is now cancelled, since it's no longer possible to investigate the target boat. - Fix: In the weather station placement assignment, if the radio transmission was received, the crew sent on land was automatically returning back, even if the U-boat was submerged or out of range.
Graphics:
- Fix: The view could freeze in certain cases when zooming map without an enabled upscaling during a snowy weather. - Fix: Due to an error, in some cases, waves could be rendered at their full intensity in enclosed areas like submarine pens.
General:
- Added voiceover to the commands on the gyrocompass tool. - Fix: Gyrocompass commands weren't working correctly, when they were used after plotting a route on a map. - Fix: Messages with personal news sent from the flotilla and a message from the command that the enemy is aware of the mission performed by the U-boat, were having player's ship specified as the sender in the journal. - Fix: After positioning the orbiting camera exactly at the bow of a moving U-boat and then opening and closing the map, the camera was passing right through the interior of the U-boat and some graphical issues were occurring during this process. - Fix: After quitting to the main menu from an existing game and starting a new playthrough, blueprint points from the previous playthrough were carried over to the new one. - Fix: Probable fix for two U-boats displayed on each other in a new U-boat selector screen. We will appreciate confirmation from the community, if this issue is resolved. - Fix: Issues with air toxicity in Type II conning tower. - Fix: Fixes to several errors spotted in the logs sent to us using the in-game bug reporting tool.
- Korean localization update. - Russian localization update by Hard. - Italian localization update by BeeTLe BeTHLeHeM. - Ukrainian localization update by vovanvoks. - Japanese localization update by かねのもうじゃ. - Czech localization update by Spid3rCZ. - German localization update by Ruby.
Missions:
- Fix: If an U-boat was changed to a different type during a mission, some things could work incorrectly for its duration. Especially, if it was a flotilla change assignment, it wasn't possible to complete the assignment by talking with the officer at the target port. - Fix: From now on, tutorial no. 7 appears for selection only when it's possible to perform HQ tasks (always in Default HQ mode, after increasing HQ influences in Mixed mode or never, while playing with Automatic HQ). - Fix: After completing tutorial no. 7 and still having other unfinished tutorials, a popup asking to start the next tutorial mission was appearing too fast, before leaving HQ screen.
Technical:
- Fix: Major optimizations to CPU usage by background threads aimed at decreasing temperatures on CPU cores. - Fix: A relatively rare, but major problem in a save system, that could silently break data in a loaded game state in a specific way. It could have various symptoms, one of the reported and confirmed ones, was that after entering Kiel, Brunsbuttel was loaded in its place.
UI:
- Fix: AOB displayed in the tooltip of AOB dial could be beyond -180 do 180 degrees range, while the pointer was dragged with a mouse. - Fix: After releasing all survivors in a port, a wrong label would appear at the center of the list, saying that there are no officers delegated to HQ. - Fix: Resolved various issues with Cyrillic characters in assignment selection screen. - Fix: A sea depth was displayed after hovering a cursor above some land areas on the map. - Fix: It's no longer possible to switch tabs in the storage UI with a right mouse button. It could also cause some issues, while dragging items.
Launcher:
- Updated news feed to download data from a new hosting.
Ports:
- Fix: The U-boat was slightly clipping with a wharf after docking in Dunkirk. - Fix: Misplaced gun in Halifax. - Fix: Missing colliders at some port wharfs in Helgoland.
Audio:
- Fix: Improved the looping of a sound effect emitted by the bow of an U-boat, when its moving forward.
Graphics:
- Fix: Steam powered torpedoes were continuing to leave a trail on the surface, even if they were a dud and started to sink with a disabled propeller. - Fix: Additional lighting that is used during dialogues with port officers could remain enabled after a dialogue, for example if a new assignment was selected.
Crew:
- Fix: Crew members could receive injuries requiring hospitalization on land in not fitting situations, for example after chocking due to a lack of air or overworking.
General:
- If a Type IIA U-boat is still used after 10th of June 1940, the command now orders the player to upgrade it to a Type IID or later, since all Allied shipping routes are beyond its range at this point and it's not possible to send it on any patrol assignment. - Fix: After entering into FPP mode of an officer that was doing a long lasting work, for example was looking for targets on the conning tower, and then FPP mode was left, for example by opening map, the officer would resume his previous work immediately without any timout, even if he had no assigned role. - Fix: If more than one torpedo was ordered at the warehouse directly to the launchers on the boat, some of these torpedoes would be displayed as not loaded in the torpedo launchers tooltip and if a tutorial #3 was started while having such torpedoes, the tutorial wouldn't progress past the point where it asks for flooding the tubes. - Fix: Aircraft crew could fall out of the aircraft cabin when it was taking damage. - Fix: Fixes to several errors spotted in the logs sent to us using the in-game bug reporting tool.
- Fix: Parallel course button on a gyrocompass tool is now being disabled, when there is no target. - Fix: Rudder amidships button on a gyrocompass tool wasn't resetting an existing route. - Fix: After selecting a hydrophone operator, the contacts list in the upper-left corner of the screen was containing radio contacts in addition to hydrophone contacts. - Fix: Selecting radio operator, now displays a contact list with radio contacts. - Fix: After switching to another tab on the Crew list screen and switching back to the crew list, hospitalized characters were no longer marked with red color and they were clickable. - Fix: It wasn't possible to use some options in dropdowns displayed at the top of the screen in periscope manual mode, when notifications were on the screen. The options were appearing under those notifications. - Fix: It's now possible to switch to observation periscope using the toolbar visible near the left edge of the screen on all stations related to torpedo attacks, if the attack periscope is unmanned. - Fix: If a rename operation was started on a shift in the tasks UI and then a tab was changed to officer tasks, it was no longer possible to rename anything afterwards or create a new shift until the game was restarted or escaped to menu.
Ports:
- Fix: It wasn't possible to leave boat and enter the port in FPP in Dunkirk during a low or high tide. - Fix: Aesthetical fixes to Edinburgh.
Crew:
- Fix: If a sailor was assigned by a name to one of the squads and then he was removed from the boat, that squad was stopping to work correctly, until his assignment to the team was manually removed. - Fix: If an officer was wearing a combat helmet and was wounded, he could end up in an incorrect state, where he was wounded, but he was standing upright and it wasn't possible to help him.
Audio:
- Fix: After switching to a hydrophone manual mode, all external sounds were louder than they should be for about a second. - Fix: Fixes to environmental sounds heard in the hydrophone, some of them were played incorrectly.
General:
- Fix: If a rebreather was equipped by officer and then put back into the cabinet, its durability was decreasing as if it was being used. - Fix: Rebreathers could have a negative durability. - Fix: Several fixes to errors that could make it impossible to select items for officers departing on an external mission or could make storages work incorrectly. - Fix: Fixes to several errors spotted in the logs sent to us using the in-game bug reporting tool.
- Ukrainian localization update by vovanvoks. - Japanese localization update by かねのもうじゃ. - Portuguese localization update by AlexShuma. - French localization update by FvJ and Placebo. - Spanish localization update by Miguel Haakon. - Russian localization update by Hard. - Czech localization update by Spid3rCZ.
Torpedo fire systems:
- Torpedoes now apply more damage upwards. This change increases effectiveness of magnetic detonators. - Fix: Tube I on Type VIIs was having an internal rotation of 1 degree to the left. Torpedoes launched from this tube were also rotated by 1 degree to the left.
Missions:
- Patrol assignments for Type IIA and Type IID U-boats now require to travel a shorter distance to complete the assignment, considering their shorter range and lower speed. - Fix: In agent landing assignments that were targeting Iceland, patrols near the coast were of wrong nationality.
Graphics:
- Fix: If a game state was loaded, which was saved with a disabled FSR and DLSS, these effects weren't working even though they were enabled in the settings.
UI:
- Added several new commands to a gyrocompass tool in UI. - Fix: Mission selections number option was missing from the in-game gameplay settings. - Fix: If periscope was used manually and a mouse was clicked on a gyrocompass tool in UI, mouse movements were starting to move the camera in the background until next click somewhere outside that tool. - Fix: Gyrocompass tool in UI could be dragged by clicking on functional parts on the inside. - Fix: Assignment selection UI and recruitment UI were having cut off text in several languages. - Fix: Contact list was sometimes displaying entries with only one letter.
Uboatopedia:
- Updated uboatopedia in English, German and Polish.
Ports:
- Fix: One of the guns in Lyness naval base was misplaced.
Tutorials:
- Fix: Tutorial #3 could break when the mission was asking to send an officer to an attack periscope.
Crew:
- Fix: Following issue was fixed only for some cases in Preview 18, but not all: Various issues with crew schedules could happen, if there was an officer with ammunition reloading task on the ship and the ship was changed to a different type at the warehouse.
General:
- Fix: Aircraft starting from an aircraft carrier could instanly fall into the water, if high time compression was in use. - Fix: Gyrocompass repeater dials on the U-boat could stop to work after loading a saved game state from the main menu. - Fix: If the game was running with realistic bilges option and the U-boat was moving in reverse, the water seepage through shafts was working also in reverse, removing water from the boat rather than adding it. - Fix: Built submarine pens could permanently disappear in certain cases. - Fix: Camera could sometimes get stuck above submarine pen's roof in external view mode. - Fix: Fixes to several common errors spotted in logs sent with bug reporting tool.
- Czech localization update by Spid3rCZ. - Japanese localization update by かねのもうじゃ. - Italian localization update by BeeTLe BeTHLeHeM. - Russian localization update by Hard.
Graphics:
- Fix: If a game state was loaded in-game that had the same type of U-boat, but with a different selected color of lighting, the lighting in the loaded game state wasn't looking correctly. It was a mix of both colors.
Torpedo fire systems:
- Fix: Crew reports about torpedo run weren't present when torpedo was fired without using a torpedo calculator. - Fix (regression since Preview 16): Sometimes it wasn't possible to select a torpedo speed for a salvo which consisted of only G7a torpedoes and should have such option.
Crew:
- Fix: Skipper and officers now never perform a panic animation during battles. - Fix: Various issues with crew schedules could happen, if there was an officer with ammunition reloading task on an U-boat and then the U-boat was changed to a different type at the warehouse.
Audio:
- Added setting to the audio settings that allows to disable the bell sound effect when course is changed. - Added a voice report from the crew about reaching the destination. - Fix: Bells sound effect played after changing the course was sometimes becoming unintentionally loud during long campaigns.
Missions:
- Fix: Once a demolition team completed its mission on land, it wasn't possible to receive them back, if there were other interactions available near the coast.
Technical:
- Optimization to torpedo calculator inner workings on a high time compression. It could noticeably degrade performance in some cases.
UI:
- Fix: After clicking on Type VIIC U-boat button in an U-boat selector UI, the pattern in the background of that button was changing to a different one.
Tutorials:
- Fix: In tutorial #3, if the first torpedo salvo was a miss or all torpedoes were dud, the tutorial was asking to fire the next salvo even when the gyro angle wasn't synchronized which usually meant that they would miss. - Fix: In tutorial #3, there was usually an unnecessarily long wait time after hitting the first merchant ship with torpedoes before the tutorial progressed forward.
General:
- Fix: Added a warning that explains the situation, if maintenance of a hovered torpedo is not possible due to presence of a wounded sailor on one of the bunks in front of the tube. Previously there was simply no action displayed and it wasn't clear why. - Fix: While playing on a mixed HQ mode, the tasks chosen automatically by HQ could sometimes be already completed by the player's officers or be in progress.
- Total noise displayed in the detection tooltip now contains decimal value to make most modifiers visible despite rounding. - Fix: After changing the boat to another type at the warehouse, all modifiers related to crew emitted noise were stopping to work, including from Silent Running specialization of sailors, from blue lighting on the boat and from Iron Fist skill.