- French localization update by FvJ and Placebo. - Russian localization update by Hard. - Portuguese localization update by AlexShuma. - Italian localization update by BeeTLe BeTHLeHeM. - German localization update by Ruby.
Crew:
- It's now much more unlikely to get a second officer with a cook personal skill, if already having an officer that has it. - Crew no longer equips raincoats inside submarine pens, even when it's raining outside. - Fix: A sailor that died, could in some cases not disappear and was standing in a single spot inside the U-boat. This fix will repair this situation also in game states where this already occurred. - Fix: If something interrupted work of officer with a cook skill in the galley, he was becoming idle, but still acted like he would cooking and a notification was appearing about lack of cook. - Fix: On Type II it wasn't possible to assign officer with a cook skill to work in the galley, when there was a sailor working there and another sailor was taking a meal. - Fix: Sailors working at the depth steers on Type II weren't fully aligned with the seats.
AI:
- Fix: Aircraft no longer attack an U-boat, when it's inside a submarine pen.
Play as skipper mode:
- Fix: If game was paused, while manually using a device and then the station was left with pause toggled on, the camera was instantly switching from FPP to orders mode in section view, but there were various graphical issues with that view. - Fix: If a device was being used manually and then map was opened and then closed, the skipper was stopping to operate that device. - Fix: If a device was being used manually, then map was opened, then something made the skipper to stop using the device and go onto the deck and then map was closed, FPP view was opened, but there was a uniform black color all around the U-boat.
Ports:
- Fix: Disconnected terrain on Malta. - Fix: It wasn't possible to step out from the U-boat to port of Tunis in FPP. - Fix: Uniform textures were visible on the side of wharfs of Aruba, Freetown, Capetown, Dunkirk, Copenhagen, Key West, Port of Spain, Brunsbuttel, Oban, Edinburgh. - Fix: NPC U-boats were docking too high in Wilhelmshaven.
Torpedo fire systems:
- Fix: On Type VII, salvo setup knob had a duplicated setting for launching torpedoes from tubes I and III, while there was a lacking option for I and II. - Fix: Numerous issues with salvo setting knob on Type II. The knob didn't had any effect and the displayed settings weren't correct. - Fix: Bearing angle transmitter knob on torpedo fire control boxes on Type II was rotating a bit off when "Aus" option was selected. - Fix: Gyro angle receiver knob on Type II had two settings "None" and it wasn't possible to set it correctly.
Uboatopedia:
- Updated Uboatopedia in English, German and Polish.
Audio:
- Fix: Hull creaking sounds are now more intense at high depths and are also audible in the outside views. - Fix: Hull creaking sounds were much more quiet on Type II than on Type VII U-boats.
Voiceover:
- Fix: Fixed numerous issues with radioman's report about hearing propellers above the U-boat. The radioman was often repeating this too much and was also reporting it for units that didn't had working propellers.
Graphics:
- Fix: After changing U-boat to another type or loading a game state with a different type of U-boat, light probes were stopping to work in the interior and shadows were becoming too dark.
UI:
- Fix: Various issues were happening, if a shift was deleted, while it was also being renamed. - Fix: UI tools were snapped back to the default position from too far away, if UI scale was lower than 145%.
General:
- Fix: After installing or even viewing Tunis radar detector in the upgrade mode, there was a permanent +5% visibility modifier being applied that wasn't going away even after diving. This problem may be fixed in existing game states by changing U-boat to a different type (and then changing it back, if that's preferred). - Fix: After taking survivors on board and docking in a port without a recruitment officer, it wasn't possible to leave, because game was asking to release them in the port. Due to lack of mentioned officer it wasn't possible. - Fix: After changing U-boat to another type, the new U-boat could be not aligned properly with the port and it wasn't possible to move between the port and the U-boat. - Fix: After a game state was loaded with a Type VIIB U-boat, its conning tower was changing into Turm 0. This fix was designed to repair this issue in game states that were already affected by this problem. - Fix: Rudder rotation indicator and RPM indicator in the stern torpedo room on Type VII were pointing at opposite values.
- Japanese localization update by かねのもうじゃ. - Spanish localization update by Miguel Haakon. - Italian localization update by BeeTLe BeTHLeHeM.
Missions:
- Fix: It wasn't possible to surrender nor scuttle the boat at the end of the war. The button wasn't reacting to a click. - Fix: It wasn't possible to destroy tanks at Haifa and complete the associated mission. - Fix: Huts on the Hopen Island were disappearing after reloading a game state with them already present in the scene. - Fix: Mission at Hopen Island wasn't translated and in some places, there were translation keywords visible.
Type II:
- Fix: Engineers were frequently stopping work on Type IIA and Type IID U-boats when there was damaged equipment on the deck and the U-boat was submerged. They were trying to repair it, but couldn't get there. - Fix: Some characters on deck weren't hiding into the U-boat during a dive. - Fix: On Type IIA and IID, there was a small nav-mesh hidden in the conning tower. Characters could sometimes get snapped to it and weren't able to get out. - Fix: Character repairing AA gun wasn't fully aligned with the deck. - Fix: It sometimes wasn't possible to open hatch between the control room and conning tower on Type IIA and Type IID. There was a warning about pressure being too high on the opening side, even when that wasn't the case. - Fix: One of the RPM dials in the conning tower wasn't working.
Torpedo calculator:
- When torpedo calculator locks itself due to unsolvable inputs, a warning now appears in the UI that explains what happened and how to recover from this situation. - Fix: Fixed several cases where calculator's inner simulation could break due to numerical errors. The calculator was behaving erratically when that happened. This fix should bring back TDC to normal also in game states that were affected by this problem. - Fix: When target speed set on the calculator was very low or zero and the spread slider was adjusted on the torpedo launchers UI, target length on TDC was set to a correct value, but with negative sign.
Uboatopedia:
- Updated Uboatopedia in English, German and Polish.
Ports:
- Fix: Some guns in Aruba were in the water. - Fix: Aesthetical fixes and improvements to Brunsbuttel. - Fix: Corrected gun positions in Tunis.
UI:
- Fix: Measurements in the periscope UI now enforce certain limits on values that are set. For example, it's no longer possible to input a distance below zero. Such values could break TDC in some cases. - Fix: Changed "Course" label to "AOB" in torpedo calculator UI that appears, when there is a locked target. - Fix: Measurements entered in the periscope UI were changing into different values, when the game was running with Nautical units.
Audio:
- Fix: Audio effect of working diesel engines was sometimes audible even when diesel engines were disabled, after loading a game state. - Fix: Audio effect of working diesel engines on Type IIA and Type IID U-boats wasn't played with varied speed, depending on the current RPM. It was only becoming quieter or louder, but the effect speed was remaining the same.
General:
- Fix: After loading another game state in-game, submarine's hull no longer could be crushed by the pressure. - Fix: After changing U-boat to another one, the new U-boat wasn't named as declared in an U-boat selector, but instead had the old name from the old U-boat. - Fix: Fixed several errors that could appear in a log, but most likely didn't had any impact on the game.
There is a new patch ready for 2024.1. It fixes some of the most commonly reports bugs and issues.
Localization:
- Spanish localization update by Miguel Haakon. - French localization update by FvJ and Placebo. - Russian localization update by Hard. - Italian localization update by BeeTLe BeTHLeHeM. - Ukrainian localization update by vovanvoks. - German localization update by Ruby. - Japanese localization update. - Korean localization update. - Polish localization update.
Graphics:
- Improved texture resolution on UZO, periscopes, antenna and several other elements. - Fix: Shadows were sometimes heavily flickering in FPP and free cam modes inside the U-boat when shadow quality was set to Simple or Good. - Fix: Fixed volumetric light issue around blue lamp on both TDCs. - Fix: KDB and GHG-balkon weren't attached to Type IIA and Type IID hulls and were floating in the air. This fix will work for the game states with this problem saved after changing the boat. - Fix: Wrong textures on handles of a few valves in the control room of Type VII U-boats. - Fix: Rendering could sometimes temporarily freeze, while playing in FPP and looking from the bow torpedo room towards the center of the boat on Type VII U-boats. - Fix: Gyrocompass repeaters on Type VII U-boats were smearing during rotation, if FSR, DLSS, TAA or motion blur were in use. - Fix: Effect of water flowing from a hull hole could be visible below water surface inside the compartment. - Fix: One of the sailors on a Flower-class corvette could clip with searchlight at one of his observation positions.
Voiceover:
- Fix: When a character was going to speak several statements in a sequence, some of them could be missing. This was especially apparent when passing measurements from the periscope to TDC and during certain dialogues between several characters. - Fix: Corrected orders spoken by the captain, when reverse movement is ordered. - Fix: Corrected how AOB is spoken when it's passed verbally from the periscope to TDC by the officer. - Fix: Added missing statements for Voice 01 in English voiceover. This fixes several issues, especially when passing measurements from the periscope to TDC operator. - Fix: Added a few missing statements for Voice 03 in German voiceover.
Uboatopedia:
- Updated Uboatopedia in German. - Fix: If Uboatopedia was opened in FPP view, cursor was disappearing and mouse movements were rotating the camera in the background. - Fix: It wasn't possible to interact with Uboatopedia for several seconds after it was opened.
Missions:
- The objective about sinking certain GRT in patrol assignments now appears after reaching the target area. This prevents exploit, that it was possible to ignore patrol area, travel in any direction and complete patrol without ever reaching the target. - All campaign objectives that ask for sinking a certain GRT now have a list of squares in their description, inside which sinkings count. This change may take some time to propagate into all languages. - Fix: After mission was completed manually by talking with the leading officer and then watching the entire assignment summary, the camera was going back to the position from the dialogue and wasn't reacting to inputs.
Play as skipper mode:
- It's now possible to enter into radioman's menu by clicking on a dedicated button near his portrait. - The skipper now doesn't have an assigned role by default and won't do anything on his own, unless the role is assigned to him manually. - Fix: It's no longer possible to initiate dialogues with port officers in the orders mode. It's necessary to do it in FPP.
Periscopes & torpedo fire systems:
- Fix: If there was no lock active on any target in the periscope and player switched from TDC to that periscope, bearing connection was lost between these two devices. - Fix: Schnellgang lamps on gyro angle receivers were sometimes toggled on when they shouldn't. - Fix: Decreased delay of torpedo launches after fully pressing the lever from 1.5s to almost instant once the lever is down. When torpedoes are launched with an order, the delay was decreased from 1.5s to 0.9s. - Fix: Restrictions for locking targets were further decreased. It was still possible for a ship to be clearly visible, but it wasn't possible to lock on it.
Ports:
- Fix: Fixed position of officers in Brest intro cutscene and positions of several other objects in this port. - Fix: Aesthetical fixes to Marseille.
UI:
- Added descriptions to tooltips of all ports that didn't had them. - AOB tool in the periscope was improved and now contains a smaller dial with 0 - 10 values at the bottom, just like its real counterpart in TDC. - Fix: Corrected description of Type IID on the U-boat selector screen. It had an incorrect mention about being able to carry additional torpedoes. This change may take some time to propagate into all languages. - Fix: Icon of gyro angle receiver was sometimes visible when hydrophone was used manually. - Fix: Icon of torpedo launch lever was sometimes visible when guns were used manually. - Fix: After the entire ammunition was used up by a manually used gun, there was still a sound of an additional shell reload been heard. In addition the "out of ammo" notification wasn't appearing until this mode was left and entered back. - Fix: Various aesthetical issues with free survivor button on the crew list in a few languages. - Fix: After pressing ALT on a Type VIIC or VIIC/41 U-boat, an icon called "Conning Tower" was appearing near the conning tower, even though it didn't serve any purpose and there was actually functional counterpart nearby called "Turm 0", "Turm I", "Turm II" or "Turm IV". - Fix: Changed "Course" label in the periscope UI to "AOB". The default tool for determining the course is now the AOB tool. - Fix: Instead of absolute course, ship tooltips now display AOB, to remain consistent with the rest of the UI. - Fix: Leaks inside the U-boat had their flow rate displayed with a reversed sign (usually negative). - Fix: Assignment selection panels could appear partially outside the screen.
Crew:
- Fix: Crew no longer makes noises, eats at the tables etc. when the U-boat remains at a dangerous depth, even without the alarm. Crew stops such activities also during a silent run. - Fix: Crew members could sometimes get permanently stuck on deck after saluting to orchestra and weren't reacting to orders.
Audio:
- Decreased volume of bells sound effect when changing course. - Added new sound effects for the U-boat's hull when it's exposed to high pressure. The sound effects are more frequent and appear at appropriate depth for each U-boat type. Previously, Type II hull was starting to creak at unreachable depths. - Added a sound effect for hull implosion.
Modding:
- UniTask library is now accessible to mods.
General:
- It's now possible to enter into radioman's menu by clicking on him in FPP, while playing as another officer, for example as the skipper in the play as skipper mode. - Anisotropic filtering of textures is now enabled by default when the game is launched for the first time. - Ship propellers now rotate with varied speeds, depending on a ship type. - Fix: Fixed a major technical problem in Type IIA that was causing several issues. Among others, it was disabling time compression right after it was enabled, when U-boat was submerged below the periscope depth and there were enemies nearby. This fix will work for saved game states only after switching the ship type. - Fix: Launched torpedoes could disappear after saving the game state and reloading it. - Fix: While moving on a ladder between the control room and the conning tower in FPP on Type VII U-boats, there was a part, where rendering was temporarily freezing and a water entry sound was sometimes playing. - Fix: Camera was appearing a bit too close in 3rd person after activating bed as skipper in FPP. - Fix: It wasn't possible to fire with guns after reloading them with new ammo, that was loaded by the crew from the main storage. For existing saved game states, it may be necessary to unload the ammo and load it back to make this fix work. - Fix: If FPP mode was used, game was left to the main menu and then a game state saved in FPP was loaded, it wasn't possible to move the camera with mouse movements and the cursor was permanently visible on the screen. - Fix: Fixed general problem with orders not being removed from the orders queue when they should be removed. Among other problems it was making it impossible to switch from the gyro angle receiver manual mode to the hydrophone manual mode using TAB menu. - Fix: Possibly fixed issue with "Days later" text staying permanently on the screen.
There is a new patch ready for the 2024.1 beta version.
Localization: - French localization update by FvJ and Placebo. - German localization update by Ruby.
Periscopes & TDC: - Fix: Once player enters into manual control mode of any periscope or UZO, the officer that controls it stops to rotate periscope afterwards and keeps it pointed at the same bearing. This behaviour is reset once he leaves the station. - Fix: It was often not possible to lock a clearly visible target. Please let us know, if this would be still happening in some weathers. - Fix: Gyro angle dial on C/37 torpedo calculator had numbers arranged counterclockwise / mirrored horizontally.
UI: - Fix: Since a few versions, there was missing realism setting during setting up a new campaign called "Mission types". This setting allows to select what kinds of missions will be offered by the command. - Fix: Character role dropdown on character screen wasn't working. - Fix: Positioning of telegraphs outside the screen is no longer possible. They also won't disappear after changing resolution to a lower one in any case. - Fix: Lock arrows for distant targets were sometimes appearing below the target rather than above it, while using observation periscope on Type VII.
Uboatopedia: - Added help links to several screens. - Updated Uboatopedia in German and Polish.
Missions: - Fix: It's now possible to use Type II gun to complete the mission at Hopen Island. - Fix: It wasn't possible to complete mission by talking with the leading officer.
Type II: - Increased fuel capacity of Type IID to give it historical range. - Fix: It wasn't possible to upgrade batteries on Type IIA and Type IID. This fix requires starting a new game or changing the boat back and forth with another type.
Crew: - Fix: Officers were often blocking, when they encountered a sailor on their path that was doing something, for example cleaning, sitting on a bunk etc. - Fix: If U-boat was returning with wounded sailors from a mission and was welcomed by the orchestra, wounded sailors could appear among the crew that saluted to it. Once the cutscene ended, there were various issues with them. - Fix: Crew members sometimes weren't going to rest on a bed, even when they were supposed to, for example when given an order.
General: - When a silent run is ordered, ventilation is now automatically turned off by the crew. If it's enabled later on manually, it's not turned off again. - Fix: It wasn't possible to enter into U-boat upgrade mode at the warehouse, if gameplay perspective setting was set to "FPP Only". - Fix: In some cases, after loading a saved game state, saved in FPP, it wasn't possible to rotate the camera with mouse movements and there were some other issues too. - Fix: It wasn't possible to start electric engines, if fuel tanks were empty. - Fix: After changing U-boat to another type, the new U-boat's detection wasn't affected by weather factors. - Fix: Fixes to a few errors spotted in the logs sent by the in-game bug reporting tool.
Localization: - German localization update by Ruby.
Technical: - Fix: After a saved game state was loaded from the main menu, and later U-boat was changed to another type, there were many issues present, such as not working section view and various storage issues.
Missions: - Side-mission where enemy becomes aware of player's mission and starts a chase was rewritten from the ground up. From now on, enemies rely only on deduction and don't have any special knowledge. The longer player goes undetected, the larger area they search. Number of enemy ships and aircraft searching for the player is now also lower.
Detection: - Fix: Certain types of contacts were reported as visual contacts, even when that wasn't the case, for example when U-boat was deep under the water and had no means of visual detection.
Ports: - Fix: It was possible to ask command for relocation to ports that were belonging to enemy for example to La Rochelle in 1939.
Torpedoes & torpedo solutions: - Fix: T5 torpedoes were no longer homing on their targets. - Fix: If player fired at a target without using TDC, it was sometimes possible for infinity to appear in the computations. When that happened, all further torpedo solutions without TDC were incorrect and were always aimed directly at the target. - Fix: If gyro angle receiver was manually set to "none" after flooding a tube, and later the default torpedo launchers UI was used to fire, the changed setting wasn't automatically fixed. - Fix: Torpedo salvo preview visible on the map now displays the actual path that torpedoes would take after launch, considering their currently set gyro angle. - Fix: Small fixes to computations performed by TDC to fix certain discontinuities in edge cases. - Fix: Torpedo solutions are now also correct, when firing at targets that aren't targeted by any officer. In such case, bearing is set on TDC directly, without setting any bearing transmitter.
Graphics: - Fix: Decreased volumetric lights intensity from port lamps. - Fix: Guests waiting to be welcomed on the ship were becoming invisible, once they reached their destination on the deck, where they waited for the captain.
UI: - Added description for each U-boat on the U-boat selector screen. This text better explains differences between each following type. - Added tooltip for silent run button to explain all its effects. - Fix: Compass at the top of the screen was sometimes displaying extra green dots pointing mission objectives, that shouldn't be there.
General: - Fix: Game was freezing after a sailor was disbanded. - Fix: After batteries were upgraded, they were no longer charging to 100%. - Fix: It wasn't possible to rotate knobs on devices when the game was paused.
We hope that this patch will resolve all issues with faulty torpedo solutions (details below). Starting from now on, the game no longer minimizes in Fullscreen Borderless mode when loosing focus. There were also some tweaks to voiceover and once again a bunch of fixes to tutorial missions.
Localization: - English localization update by Steve. - Russian localization update by Hard. - Portuguese localization update by AlexShuma. - Turkish localization update by Narberal Gamma. - French localization update by FvJ and Placebo. - German localization update by Ruby. - Spanish localization update by Miguel Haakon.
Firing solutions: - When an automatic torpedo solution is ordered, the crew now uses AOB and bearing motors on the TDC. This slightly increases their accuracy. - Fix: AOB was computed in a wrong way when any of the two periscopes of Type IIs or an observation periscope on Type VIIs were used for the attack. - Fix: Officers working on an automatic firing solution were sometimes pointing the periscope a bit to the side, instead of the center of a target. - Fix: A few other fixes that should make the automatic torpedo solutions more accurate.
TDC: - Fix: Gyro angle pointer was rotated by 90 degrees to the left on C/37 TDC present on Type IIs and Type VIIB.
UI: - Fix: Torpedo pictures weren't centred inside the torpedo tubes in the UI. - Fix: When supplies were handed to shipwrecked sailors, text on the screen was claiming that 2x more reputation progress would be received than was later actually received. - Fix: It's no longer possible to add whitespace at the beginning or at the end of a character's name. It was causing minor issues in the UI. It's also no longer possible to use only whitespaces as the name.
Tutorial missions: - Fix: In tutorial mission #4, the first two popups were appearing twice in a row. - Fix: Added red arrow to point "Continue" button in tutorial #3, when crew is about to be sent onto the second merchant ship. - Fix: It was possible to press "Continue" button in tutorial #3, before the tutorial asked for this and break the mission script. - Fix: In tutorial #4, it was possible for the officer using flak gun to have serious wounds requiring hospitalization. - Fix: In some cases during tutorial #2, #3 or #4, officers could be in a loop, where they started to work on a station, stopped and started to work on it again. This was sometimes causing issues. - Fix: When a tutorial mission is completed and the tutorial starts to explain how to start another one, play as skipper mode is deactivated for that time being. - Fix: It wasn't possible to activate ladders and hatches in FPP, when tutorial asked to interact with something specific.
Events: - Increased frequency of the event with smoke coming out of the engines. Note: It should be still relatively rare.
Voiceover: - Fix: Officers were sometimes incorrectly commenting sinking of ships, like they would be sunk with a torpedo, even though they were sunk by different means. - Fix: Officers were sometimes repeating many times, when a shallow area was entered. - Fix: Engineer no longer reports a completion of torpedo maintenance when a time compression higher than 100 is used.
Starting scenarios: - Changed start date and an emblem for U-616.
Technical: - If fullscreen windowed (borderless) mode is active, game no longer minimizes after loosing focus. - Fix: Minor issues and errors in the log, when crew was returning to a Type II U-boat from a vacation.
Graphics: - Fix: Issues with the graphics on HDR displays. - Fix: Water and rain were sometimes visible between the conning tower and the control room in a section view of Type IID U-boats.
General: - Fix: Many dials and clocks on the ship were stopping to update after loading a game state from the main menu.
There is a new patch ready for the beta version of the game.
Localization: - French localization update by FvJ and Placebo. - Czech localization update by Spid3rCZ. - Portuguese localization update by AlexShuma. - Italian localization update by BeeTLe BeTHLeHeM.
Ports: - Fix: All ports had too few defence guns in 1939. - Fix: Norwegian, Canadian, USSR, Netherlands, Irish, Portuguese and Spanish ports didn't had any defence guns.
Missions: - Fix: Side-mission about counting defence guns in a port now asks to find a lower number of AA guns.
Tutorial missions: - Fix: It was possible to send crew onto the second merchant ship in tutorial #3 before the tutorial has asked for this and break the mission script. - Fix: If a tutorial with a custom weather state was completed, and then another such tutorial was started right away, the custom weather from the next tutorial wasn't applied and there was no restrictions about the weather for its duration. - Fix: Tutorial missions #2 and #3 weren't working when started from Marseille.
UI: - Toolbar for switching between combat stations is no longer displayed for binoculars. - A confirmation popup now appears, when player attempts to launch a salvo, before the gyro angle is set on the torpedoes. - Fix: After clicking on a help button in the echosounder view, a wrong page of the manual was opened. - Fix: It was possible to break the intro cutscene by pressing the keyboard shortcut for toggling a free cam mode. - Fix: HQ task requirements were missing in the UI. - Fix: Play as skipper mode is now correctly marked as experimental. Previously this suffix wasn't visible. - Fix: Missing translation for the action displayed on the screen when looking at the torpedo launch lever from FPP.
Quality of life: - Game is now paused when manual is opened.
Map: - Fix: Circles drawn with a compass tool weren't visible, if motion blur was disabled and either FSR or DLSS were enabled in the graphics settings.
Graphics: - Fix: Portraits could render completely white at night near ports.
Hydrophone: - Fix: Keyboard shortcuts for increasing and decreasing volume were having reverse effect. It was possible to set the volume below 0% or above 100% with them. They were also too slow.
Type II: - Fix: Compressor wasn't being automatically disabled by the crew after filling the compressed air tanks.
There is a new version up. It fixes the most apparent issues that we've noticed after publishing the initial release. Changelog:
Localization: - Italian localization update by BeeTLe BeTHLeHeM.
General: - Fix: Parts of UI could disappear after opening radio view from map, going back to map and then switching to the view orbiting around the U-boat. - Fix: It was possible to switch to UZO view on IIA, even though it didn't had UZO. There were many problems present after doing it. - Fix: Hours hand on clocks wasn't moving. - Fix: The Happy Time cutscene was adjusted for English version of voiceover.
Tutorial: - Fix: Random events, such as tuberculosis, could happen during tutorial.
AI: - Fix (regression): Aircraft no longer attack during storms.
Graphics: - Update to Type II interiors. - Fix: Corrected antenna position on Type IID and fixed texture on its container. - Fix: Wrong texture on ventilation in Type II engine room.
Simulation: - Rudder indicator in Type II conning towers wasn't working.
Launcher: - Fix: Added text wrapping to version name label.
The day has arrived! We announce the start of beta testing of the UBOAT game. This is the result of many months of hard work and the contributions of many people who have helped us. Many of the elements included in this update are based on player feedback, reflecting their vision of how the game should look and what can enhance the gaming experience.
All UBOAT owners are welcome to participate in the testing. We hope we have met your expectations.
Please remember that the release of a beta version is primarily a preparation for the full release. We want to know your opinion on the changes. There will still be bugs, things to fix and add. When you find something troubling, report it to us and we will fix it.
You can install the beta version by right-clicking on UBOAT in the game list. In the opened window of properties, in the "Betas - Beta Participation" you must select "unstable" and download beta version of UBOAT... and have fun!
Below is an quick list of new features; more details will be available in the changelog that we will publish in a few days.
New playable U-Boats: Type IIA, IID, VIIB, and VIIC41
We're thrilled to announce that the Full Release update is now ready for beta testing, starting on May 27th, 2024!
All players owning UBOAT are invited to participate. We will post an announcement at the mentioned date once the update is ready to download.
We can't wait for you to experience all the new features and refinements we've been working on. This is a major milestone for us, and we're incredibly excited to invite you, the UBOAT community, to join us on this final leg of the journey. Your feedback and insights during this beta phase will be invaluable and together, we can make this the best U-boat experience yet!
Using this opportunity, we will also delve into some final changes... welcome to our dev log #8! ⚓
Camouflages & emblems
The Full Release introduces camouflages, which you can swap in any port's upgrade mode. Additionally, conning tower emblems are now possible to obtain in various ways during the game. Joining flotilla will unlock its associated emblem, and you may even encounter painters offering unique designs for a fee.
Crew experience
This version will introduce a simple skill system for the regular sailors. Each sailor will be able to gain specialization that contributes to better overall stats of the boat like faster diving.
Play as the skipper
We are also introducing a new way to play the game, where you play in first-person perspective as the skipper. While playing in this mode, once you pause the game, the camera transitions into the section view to give a quick overview of the situation and let you pass orders to your officers.
We plan to keep this mode marked as experimental for several months, independently of the full release. We want to gain feedback from FPP players and polish it over time.
Polishing touches
We've also implemented numerous smaller enhancements, including:
Smooth transitions between all views.
Audible buzzers when telegraph values change.
Reworked Type VII engines with historically accurate models.
Historical Kriegsmarine clocks.
Net cutters on the bow of certain U-boat types.
If you play with map mode without revealed circle of sight (fully paper map), you will hear sounds around you, like you would be still in the boat.