UBOAT - nihilcat
Dear skippers,

There is a new patch available for 2022.1. It fixes some of the most common issues reported so far. Changelog:

Localisation:
- German localisation update by Ruby.

User interface:
- Added a dedicated icon for the Naval Academy task in HQ.
- Improved background of the officer slots in HQ.
- Fix: Discipline penalty for overworking sailors displayed in the tooltip of a crew count control and in the tooltip on the discipline icon were different.
- Fix: The window with details of a task inspected in HQ could contain elements it shouldn't in the current context for the duration of 1 frame after opening it.
- Fix: Owned reputation points are no longer displayed in the summary of HQ task after it's completed.

Technical:
- Fixes and improvements to pathfinding on the map.

General:
- Removed potassium absorbers and scrap from the starting equipment of the u-boat.

Yours,
DWS
UBOAT - nihilcat
Dear skippers,

There is a new patch available for 2022.1. It fixes some of the most common issues reported so far. Changelog:

Localisation:
- Italian localisation update by BeeTLe BeTHLeHeM.
- German localisation update by Ruby.
- Polish localisation update.

Crew:
- Fix: Crew stops to speak any queued statements after a quick mission completion is used.
- Fix: It's no longer possible to store non-food items in the galley.
- Fix (regression of 2022.1 Patch 5): Decreased diving suit weight from 40kg to 20kg to make it possible to manually equip the suit from a cabinet.

Ports:
- Aesthetical improvements and fixes to Helgoland.
- Added docking spots for trade ships in Wilhelmshaven.

Modding:
- Fix: If "2022.1" was specified as the supported version of the game in the mod manifest, patch releases were considered incompatible with it by the launcher.

Interactions:
- Fix (regression of 2022.1 Patch 8): After shooting down a plane and approaching it, interactions with other units were stopping to work until the game was restarted.

Missions:
- Added a docked British merchant ship in the assignment about rescuing a Kriegsmarine official from Vigo. Enemy patrols on the way back are now less intense, if player remains undetected on the approach to the port.
- Fix: Objective about staying undetected in the assignment about rescuing a Kriegsmarine official from Vigo was always marked as completed in the mission summary after completion.

Technical:
- Fix: In rare cases, the port wasn't unloading correctly from the scene when its area was left by the player and instead was loading back again and wasn't going away afterwards.

Yours,
DWS
Oct 26, 2022
UBOAT - nihilcat
Dear skippers,

There is a new patch available for 2022.1. It fixes some of the most common issues reported so far. Changelog:

Localisation:
- French localisation update by FvJ and Placebo.
- Ukrainian localisation update by vovanvoks.
- Japanese localisation update by Surumeika1987, Largo, [JP]AWPsan, 泥遊戯, Mononok Kori.
- Portuguese localisation update by AlexShuma.
- German localisation update by Ruby.
- Polish localisation update.

Crew:
- Radiomans are now receiving incoming radio transmissions automatically, if they are in the radio room or have an assigned role with specified radio use and don't do anything else at the moment. The notification about a new incoming transmission doesn't appear, if there is a radioman that starts to receive it.
- "Supporter" skill now works only once per assignment rather than once per alarm. Since alarm can be now controlled manually by the player in 2022.1 this was allowing for an easy exploit.
- Crew members that leave for a vacation now have a "vacation" order displayed on their portraits and in other places in the UI. This helps to understand what they are currently doing.
- Fix: It was possible to receive multiple penalties for dirty interiors, if a saved game state was reloaded after obtaining the penalty. The duplicated penalties weren't going away even after cleaning. This fix also applies to existing game states that already contain multiple penalties.
- Fix: Sailors could still try to block leaks in evacuated compartments, if they haven't yet arrived at the destination when the evacuation was ordered.
- Fix: Survivors from sunk ships no longer speak in German about leaks.
- Fix: Officers were sometimes becoming tired, even though they were on an automated schedule, which should ensure that they would switch to rest before becoming tired.
- Fix: U-boat's interiors are automatically cleaned and all dirt modifiers to discipline are removed after using quick mission completion. U-boat's interiors also don't accumulate dirt during long stays at port.

Simulation:
- Compressed air tanks are now filled automatically during long stays in a port.
- Fix: NPC ships could quickly submerge below water, if time compression was repeatedly switching between x140 and x48.

User interface:
- Expanded discipline tooltip with information that fatigue modifier may be removed by sending crew on a vacation.
- Owned reputation points are now displayed in the HQ in the task view for quick reference.
- Fix: Photographs of campaign objectives that ask the player to move to another flotilla (like Gibraltar Passage) could disappear from the map after completion.
- Fix: Keyboard shortcut settings screen was having duplicated entries, if it was opened and closed multiple times.
- Fix: There is now a different status on the selection panel for aircraft to indicate that they were shot down. They no longer use the same status as sinking ships, because the icon and tooltip weren't fitting.
- Fix: Notification about compressed air could for a short time display values above 100%.
- Fix: Subtitles could appear behind torpedo launchers UI.
- Fix: "Free camera enabled" label wasn't horizontally centred on the screen.
- Fix: Fuel cost now disappears after completely filling the fuel tanks.
- Fix: Engineer follower bars were sometimes having gear icons on them without reason.
- Fix: "Daredevil" skill wasn't visible in the skill tree of the skipper after completing The Happy Time (the skill was granted correctly though, just not visible).
- Fix (regression of 2022.1): It wasn't possible to load star shell ammunition into ammunition storages.

Ships:
- Fix: CHANT ships were very hard to sink.

World:
- Fix (regression of 2022.1): Scapa Flow was sometimes empty. The underlying issue could have similar effect on some other ports that should be more populated.

Ports:
- Aesthetical improvements to Wilhelmshaven, added more people along the undock route.
- Various fixes to La Spezia and La Rochelle.
- Fix: It wasn't possible to mark AA guns in some of the ports from certain positions.

HQ:
- Fix: It was possible to start any HQ task, while having only one reputation point, even if the cost was higher due to an early research penalty. The reputation was becoming negative after that.

Graphics:
- Vacations are now selected with a physical map in the background, without borders and historical events for a better feeling.
- Fix: Customisation screen was brighter than normal, if red lighting was enabled on the ship and the weather was dark.
- Fix: HQ camera now doesn't rotate as much upwards while zooming in, because it was causing issues on some graphic cards.
- Fix: When map skins were switched in the settings, some elements of the map weren't updated from the new skin until the game was restarted. In some cases it was also possible for the map grid to disappear in the process.
- Fix: Various issues with damage decals on NPC ships.
- Fix: Circular shadows could appear in the map view after zooming out the view at a certain distance near lands during a sunset or sunrise.
- Fix: After pressing a keyboard shortcut to adjust an user interface scale, while being on HQ map, map skin was reverting back to the default one.

Missions:
- Leading officer now offers different assignments after vacation ends rather than offering the same choices as before the vacation.
- Assignment about planting mines now requires to move away a bit further from the destination after completing the objective.
- Ships sunk outside of the patrol area now still count towards campaign objectives asking to sink a certain tonnage, if it's in a matching area for example anywhere in North Sea or Western Approaches in Tonnage War.
- Decreased a required number of merchant ship inspections to perform for the Southern Routes campaign objective.
- Fix: Mine planting assignment could become stuck at the "Leave area" objective.
- Fix: After completing all stages of a campaign objective asking to sink a specific tonnage of merchant ships, there were still new patrols appearing associated with it.
- Fix (regression of 2022.1): After obtaining Daredevil skill for the skipper, it was possible to receive an assignment about attacking La Rochelle, while being in La Rochelle.

Yours,
DWS
Oct 22, 2022
UBOAT - nihilcat
Dear skippers,

There is a new patch available for 2022.1. It fixes some of the most common issues reported so far. Changelog:

Graphics:
- Fix: Leading officer's hair was clipping through his cap.

UI:
- Added tooltips to light color change actions available in the scene and in TAB menu.
- Added a button to the TAB menu for toggling alarm on and off.
- Added description to the adjust ballast action on the valves.
- Fix: Item's parameters weren't disappearing along with its description after moving cursor away in the storage UI.
- Fix: Torpedo solution making progress is no longer displayed next to the target on the contacts list, if it's targeted by a gun, rather than periscope, UZO or hydrophone.

Ports:
- Aesthetical improvements to Wilhelmshaven.
- Small fixes to Bergen.

Interactions:
- Fix: Interaction with a crashed aircraft now disappears after taking its entire crew on board.
- Fix: It's no longer possible to press buttons during a story sequence (for example merchant ship inspection), when a new scene is still being loaded in the background.

Crew:
- Red lighting no longer decreases crew noise. It was an accidental change in 2022.1.
- Fix: Emergency tanks blowing order was missing on the valves after ballast was adjusted at least once.

Simulation:
- Distant contacts now disappear instantly from the map without a timeout, when the device with which they were observed is no longer in use.

Technical:
- Fix: If player entered a port area and quickly left it just before the port has been loaded, the port would still load and would never disappear from the scene afterwards.
- Fix: Camera was shaking excessively when u-boat was being hit by small projectiles.

Yours,
DWS
Oct 21, 2022
UBOAT - nihilcat
Dear skippers,

There is a new patch available for 2022.1. It fixes some of the most common issues reported so far. Changelog:

UI:
- Fix (regression of 2022.1 Patch 6): Various issues with the confirmation popup for deleting save files.

Ports:
- Aesthetical fixes to Wilhelmshaven, La Rochelle and Bergen.
- Fix: Sailors couldn't find path back to the u-boat when returning from vacation in Bergen (without submarine pen).
- Fix: Missing recruitment officer in Bergen (without submarine pen).

Graphics:
- Fix: Pilot was sometimes missing on Bristol Beaufort.

World:
- Fix: U-boats departing from Wilhelmshaven were sometimes moving into Thames to perform a patrol.

Technical:
- Fix: Pathfinding wasn't working correctly after reloading a saved game state near the port until the area was left.

Yours,
DWS
Oct 20, 2022
UBOAT - nihilcat
Dear skippers,

There is a new patch available for 2022.1. It fixes some of the most common issues reported so far. Changelog:

Localisation:
- Portuguese localisation update by AlexShuma.
- Italian localisation update by BeeTLe BeTHLeHeM.
- Ukrainian localisation update by vovanvoks.
- Spanish localisation update by Tordo.
- Russian localistion update by Hard.
- Czech localisation update by Spid3rCZ.
- German localisation update by Ruby.
- Polish localisation update.

Simulation:
- It now matters how the u-boat is rotated in relation to the enemy sonar. U-boat is harder to detect when it faces the sonar with the front or back and easier to detect when rotated from the profile.

Missions:
- Patrol assignments now have an additional objective at the beginning that asks the player to first reach the target area. The objective about travelling a certain distance inside the patrol area now appears after this objective is completed.
- Fix: On rare occasion, it was possible that the aircraft in tutorial nr 4 has missed the player while dropping the depth charges and the tutorial wasn't progressing.
- Fix: Performance during tutorial missions could be slightly decreased due to intense writing to the log.
- Fix: Tutorial nr 2 now requires from the player to reach only 120 meters during a dive training, since in one of the possible training areas it was sometimes impossible to reach 150 meters.
- Fix: Mission selection screen could be sometimes empty with no missions available, if certain mods were in use that had small errors in one of the data sheets.
- Fix (regression of 2022.1): It's no longer necessary to wait some time after reaching the target area in tutorial nr 2 for the mission to continue.

Crew:
- "Connections" and "Specialist" skills are now never randomly assigned to the skipper, because he has no way to use them.
- It's no longer possible to select a new assignment, tutorial or ask for favors, when there is no skipper on the ship. It's now required to promote a new skipper first.

UI:
- If an attempt is made to delete a save file, there is now a confirmation popup that asks the player to confirm the intention.
- Added a new notification type about sailors falling off board.
- The game is now asking player for confirmation, if he tries to leave the port on a new mission, while being low on fuel.
- Added tooltips to the sailor personality icons on the crew list.
- Improved readability of the countdowns appearing on the officer portraits when they are wounded.
- Added two new hints on the loading screen.
- Added an explanation to the tooltip of notification about a required inspection, that the command station is available only when there is an active alarm on the ship along with an explanation how to toggle the alarm.
- Fix: Missing information about item loading time and other issues in the storage UI, if the game was launched in Portuguese.
- Fix: Green dots that point mission targets no longer appear in the periscope, UZO and deck gun sight views.
- Fix: When player had a route plotted for the U-boat and then pressed a mouse button to plot a new path, all segments from the previous path were disappearing aside from the first one.
- Fix: Issues with Cyrillic fonts on a new campaign setup screen.
- Fix: The photograph of the associated campaign objective was disappearing when player has selected a minelying assignment.
- Fix: Changed description of La Rochelle and Rotterdam in their respective tooltips to make it more universal for the entire duration of war.
- Fix: Small aesthetical improvement to the follower bars near the portraits. Their highlighted states were slightly inconsistent.
- Fix: Follower bars in the TAB menu were less responsive than those on the portraits appearing at the bottom of the screen and were sometimes visible in an incorrect state.

Graphics:
- Fix: Improved positioning of officers in the intro cutscene in all ports to avoid issues with them having feet slightly inside the ground.
- Fix: Footbridge connecting the U-boat and the port was slightly clipping with the port geometry in Wilhelmshaven.

Physics:
- Fix (regression of 2022.1): U-boat was making instant, jittery movements when there was an engineer assigned to the diving steers station and the ship has dived to the periscope depth. The camera was also slightly bobbing along with the ship in regular time intervals.

Ports:
- Changed automatic undock route in Wilhelmshaven to a path that is more comfortable to use, allowing to get faster onto the open sea without interruptions.
- Aesthetical fixes to La Rochelle, Bergen and Helgoland.
- Fix: In Bergen, after building a submarine pen, NPC u-boats could try to dock at the same spot, in which player has already docked.
- Fix: After undocking from Helgoland, an incorrect undock route was being automatically plotted.
- Fix: After reloading a game state in Helgoland, the dialogue with a warehouse worker was stopping to work correctly. Also, if there were ongoing cargo loading tasks, it wasn't possible to skip them.

Technical:
- Errors appearing in the log, after clicking on the follower bars, if the sailor limit was reached.
- Fixes to various errors spotted in the log files shared with us.
- Fix: Triangular land segments could appear in the middle of the North Sea.
- Fix: Time compression may be now temporarily locked out, if player is approaching a friendly u-boat that is a target of the current mission and is still being loaded (to avoid collision and other issues).
- Fix (regression of 2022.1 Patch 5): Travel system was being changed to Realistic in existing game states with Dynamic travel system after visiting gameplay settings screen. It wasn't intended.

General:
- Fix: After sending officers on an external interaction (for example, a merchant ship inspection) and then performing certain steps that involved saving and reloading multiple times, the performance of the game was degrading and the sent officers could be seen levitating in the sky.
- Fix: It was possible for the torpedo loading noise modifiers to stay permenently in a game state. If your game was affected by this problem, these modifiers should be gone after loading the save file on this version.
- Fix (regression of 2022.1): It wasn't possible to manually move water from the character's bucket to the bilges.

Yours,
DWS
Oct 17, 2022
UBOAT - nihilcat
Dear skippers,

There is a new patch available for 2022.1. It fixes some of the most common issues reported so far. Changelog:

Localisation:
- Italian localisation update by BeeTLe BeTHLeHeM.
- Ukrainian localisation update by vovanvoks.
- Spanish localisation update by Tordo.
- Russian localistion update by Hard.
- Czech localisation update by Spid3rCZ.

Technical:
- Fix: Errors in the log and decreased performance, if the game was launched with "Level of Detail" graphic setting set to "Low" or "High".

Crew:
- Fix: Automatically toggled alarm sometimes wasn't disabling itself.
- Fix: Stress accumulated during an alarm was sometimes not decaying afterwards.

Graphics:
- Fix: Aviator glasses were clipping with a few face types.
- Fix: Certain rarely used types of explosion effects were having a pink shader.

UI:
- One new loading screen.
- Fix (regression): "Berlin" was appearing as the message sender in the journal for messages sent by BdU / FdU.
- Fix: Some skill icons were slightly shifted to the side.
- Fix: After clicking on the notification about new messages, the journal was opened with messages sorted in an inverted order.

Ports:
- Various aesthetical fixes to Wilhelmshaven and Bergen.
- Fix: Recruits running around in Bergen's submarine pen were often moving in front of the camera during a dialogue with the warehouse worker, which was somewhat unpleasant.
- Fix: Added fence in Bergen around the walkable area.
- Fix: When starting the game in Kiel, player's u-boat now appears in the most accessible dock spot.
- Fix: Improved intro cutscenes at the start of the campaign in Bergen, La Spezia, La Rochelle and Helgoland.

General:
- Dynamic travel system is now removed from the game. It may come back with a rework in one of the future updates, if that will be requested.
- Radio messages from NPC u-boats are faster to receive.
- Adjustment to the weight of various items.
- Fix: It was possible that a side-mission about sinking a ship would appear with Lend Lease back story before 1941.

Yours,
DWS
Oct 15, 2022
UBOAT - nihilcat
Dear skippers,

There is a new patch available for 2022.1. It fixes some of the most common issues reported so far. Changelog:

Graphics:
- Fix: Citizens walking on the streets in port were missing in Wilhelmshaven and Vigo.
- Fix: After moving the camera close to a destroyer in one of Wilhelmshaven's dry docks an underwater effect was appearing on the camera.
- Fix: German trucks were driving on the streets of Vigo.

Technical:
- Fix: Crash to desktop after assigning to officers more sailors than it was possible to assign at once on the squads screen.
- Fix: If a quick save was created on an incompatible version of the game, then after pressing "Quick load" keyboard shortcut the game is no longer trying to load it, because it would cause a crash to desktop.
- Fix: Bergen game states should be now smaller after saving and load faster, there was some unnecessary data saved in.

Crew:
- Fix: Officers could sometimes spawn on one of the lamps in Wilhelmshaven and weren't responsive.

UI:
- Fix: Numerical keyboard shortcuts weren't displayed correctly on the keyboard settings screen.

Localisation:
- Turkish localisation update by Narberal Gamma.

Yours,
DWS
UBOAT - nihilcat
Dear skippers,

We are happy to inform you that the update 2022.1 is now available for download.


Some of the top features introduced by this update include:

- Full 1939 - 1945 campaign
- Ukrainian localisation (created by vovanvoks)
- Historical ports
- Minelaying
- Climate zones and seasons
- New destroyers
- Hedgehog launchers
- Deck gun's optics
- Many new convoys
- Tides
- Submarine pens
- Fishing boats
- CHANT coasters
- Manual control over alarm
- Crew now uses toilets
- Commanding activities for the officers
- Steam Deck compatibility
- Reward overhaul for the campaign missions
- New campaign objectives
- New types of missions
- ...and much more!

To read a full changelog, please head over here:
Full changelog

We sincerely hope that with this update, UBOAT will bring you some nice time in those turbulent times. Take care!

Yours,
DWS
UBOAT - nihilcat
Dear skippers,

We are back with another news about update 2022.1.

This time, we wanted to tell you about upcoming changes to the rewards granted for completing the campaign objectives. Previously, it was mostly budget, reputation and milk cow submarines. We always felt that this wasn't motivating enough to complete them and reworked that aspect completely for this release. Most campaign objectives now grant completely unique rewards that aren't possible to receive otherwise.



Some of these rewards are special perks for your crew that simulate the unique experience granted by completing the mission. Imagine being on a German u-boat sneaking under the sea at Gibraltar Strait, hearing propellers of enemy destroyers above your head. This is a life-changing experience and we wanted to give it such meaning for your crew in the game too.

Other missions will unlock new tasks on the HQ map or grant unique fame to your u-boat. We won't spoil anything here, to let you discover all of that for yourself soon!



We've also created brand new icons for all skills in the game. The new icons are much prettier and make the skills much more satisfying to unlock.



We also wanted to give you a friendly reminder that tomorrow (12th October) around 16:00 CET streamers will receive an access to update 2022.1.

If you are interested, please take a look tomorrow for Twitch streams using the link below:

https://www.twitch.tv/directory/game/UBOAT

Yours,
DWS
...