We know that you can't wait for the update 2022.1 to be finally released.
We have to inform you though that we have to move the release until mid October from the previous estimate of the late summer.
We will inform you about the exact release date by the end of September. We will also have many other big announcements (good ones) to share at the release day of the update.
To get a better impression and why this update is so long in coming, below is an overview of the features and content that will land in your hands soon. It's the largest update we've published for UBOAT thus far!
Please note that this overview is not a comprehensive list, since we want to leave you some nice surprises for the release day. There are some exciting things about this update that we haven't shared yet!
We will publish a complete list of changes made by the update 2022.1 at the day of its release.
Ports
The ports have undergone a total overhaul. The new ones are more detailed and historically correct. The ports reworked in 2022.1 include La Rochelle, La Spezia, Bergen and many more. There are also new ports added in.
We had to pass many technical challenges to ensure that these ports will work with an optimal performance and at the same time look well, since UBOAT is designed for playing on very vast areas represented in 1:1 scale. To put that into perspective, on average three ports collectively cover an area of 30 - 40 square kilometers that often equals to the entire world in many top RPG games.
The update 2022.1 will allow you to build submarine pens in ports that historically had them to protect the stationing u-boats.
The new ports feature functional locks that keep the water level inside the port at a stable level, independent from the tides on the sea.
Once you return to the port after a successful mission, you may be greeted by the welcoming committee.
Allies
Hedgehog launchers are now installed on Allied ships starting with late 1942. It is a new major threat that may lead your u-boat to a demise. The comforting part is that Hedgehog attacks look quite cool and you may find some enjoyment in the process.
Allies now sometimes start massive air raids at ports in which you are stationing. This is a new threat in this update, but along with it comes a way to permanently protect from it, namely the submarine pens mentioned previously. Once you build them, you can put your sunglasses on and relax in the pen.
Starting with 1944, CHANT tankers and by extension Empire F type coasters now appear in the coastal convoys. There will also be new destroyers added, but it's a top secret for now. Please burn the message once you read it.
Steam Deck compatibility
This release improves compatibility with Steam Deck in many ways. The issues with disappearing cursor in the launcher were fixed and various quality of life improvements were added to make the game easier to use on this console.
Environment
There are now seasons in 2022.1 with snow in the winter and plant life reddening at the autumn.
Climate zones are now also part of the simulation with plant life variation depending on the region.
Tides are now simulated within the game. Their intensity varies from region to region. Most of the mainland European ports don't experience strong tides. The highest among them are in La Rochelle with up to 5 meter variation of the sea level. On the other hand, British islands have some of the highest in the world with Cardiff seeing even a 10 meter variation, which is more than enough to impact gameplay in a subsim game.
Sun now appears at a correct position for the Northern and Southern hemispheres.
It's common in UBOAT to see mainly the sea and the sky for most of the time. For this reason, we put work into that second part, by implementing volumetric cloud simulation, which makes the clouds much more pleasant to look at.
Civilian fishing boats now populate the seas close to the shores.
Crew management
We've seen your feedback that it doesn't feel right that some officers had to remain in a bed during battle, because all stations were occupied. To improve that, officers can now command the ship and coordinate damage control from the control room just like in the movies about submarines. By doing so, they can support others and provide various ship-wide benefits that correlate with their skills.
Alarm can be now controlled manually. Toggled alarm provides various bonuses, although also has some small drawbacks that make it unsustainable for long periods of time. It will allow you to keep your officers at work as long as it's active, even when their energy drops to zero, but keeping them in such a state for a long time may be dangerous for their health.
Crew now uses toilets. It's a small addition that adds to the overall immersion.
User interface
We've put a lot of work to make the user interface more user friendly, practical and better looking.
Torpedo solutions are now visualized on the map to help you decide, if the moment is right for launching a salvo. The game is also estimating an impact angle at the target and warns you, if it's too high for the impact detonators.
Also, the identification book used with the manual mode of the periscope and UZO is now organized into categories. This is a tremendous improvement for practicality.
We've improved TAB menu usability. Orders are now more organized and sorted in a practical way. The screen has also received some structure that makes it more pleasant to work with it.
Map drawings are now stored in the saved game states and restored after loading them back. This was a commonly requested feature that we managed to include in this release.
Bug fixes
The largest chunk of work are definitely bug fixes and small incremental improvements. If you are a long term player, you will quickly notice that practically everything in the game has received some small touches and many bugs have disappeared from existence.
After finishing update B129 a year ago, we promised to ourselves to not make such a gigantic update again, but here we are, working on even larger update 2022.1!
The update still needs various fixes and performance improvements to make you fully satisfied, but in the meantime, we prepared a video that will introduce to you some of the top new features and keep you updated on the current progress. We hope that you will enjoy it.
Please note, that this video is not meant as a comprehensive list of changes. The full list of changes will be much longer and we will publish it along with the update.
Also, as always, we want to thank you for being with us, helping, sending suggestions and supporting!
We wanted to share with you the progress that we made for update 2022.1. We plan this update as a major milestone towards the full release later this year, therefore it's growing to be one of the largest updates to UBOAT that we made thus far.
Seasons
2022.1 will bring realistic seasons to the game, along with related effects like a dynamic snow cover and a vegetation changing colour.
Climate zones
Another addition are going to be climate zones. That means that you will no longer find potato fields on Sahara. This feature will hopefully make your assignments more memorable and immersive.
New ports
Work on the new ports is progressing very well, but please keep in mind that most ports will be shipped in update 2022.2. Our goal for 2022.1 was to create a few very good ports to prepare a technical groundwork and figure out optimal workflows in the process.
These new ports will be nothing like the old ones, bringing in some flashy features as well as historic layouts. The port on the screenshot below is Helgoland early in the war, before building a Nordsee III submarine pen in it.
Greater challenge
We noticed that some veteran subsim players voiced that they need more challenge from the game. For this reason, we put work into ensuring just that, by improving combat AI as well as improving various simulation aspects.
We compensated many of these changes on the easier difficulty settings, so that mostly experienced players will be exposed to them.
Release
It's still too early to give you an estimate when this update is going to land, but we are getting there. While it's mostly feature complete now, the exact time it will take depends on how well the further testing will go.
Please note, that the features mentioned in this dev log are not a complete list. Actually, it's just a tip of the iceberg, so please stay tuned for more news!
Aircraft Carrier Survival
We would also like to use this opportunity to notify you about a release of Aircraft Carrier Survival. It's a game from another studio belonging just like us to PlayWay group.
The game has many parallels to UBOAT and you may potentially find it interesting. Please have a look.
Our friends are taking their aircraft carrier out on the big water today. For this occasion, we have a special offer for you! During the launch you can buy our game together with Aircaft Carrier Survival as a set for a special price.
We gladly inform that Uboat joins Simfest: Hobby Edition with 60% discount!
UBOAT is a simulator of a submarine from WWII era. It is a survival sandbox with crew management mechanics while its primary theme is life of German sailors. The boat is their home, but it can become their grave at any time.
We are back with a roadmap for the year 2022! Please have a look at it to get a general idea where UBOAT is heading and what to expect soon.
We plan to leave the Early Access this year after two more updates. Initially, we wanted to make a one large update, but this way you will have a possibility to enjoy fresh content without a long break along the way.
Starting with this year, we are also going to change the naming convention for the future updates. We will now categorize them by the year they were released in.
That means that the next updates will be named 2022.1 and 2022.2 instead of B132 and B133. We feel that this is going to be much more clear and easier to memorize as compared to a one long sequence.
The next update still needs some love, but we are working hard to complete is as soon as possible. We hope that you will enjoy it!
We are happy to announce that we have teamed up with the DeGenerals and their Tank Mechanic Simulator! With the release of their DLC - Tank Mechanic Simulator - First Supply, we are announcing that we have created a joint bundle! Grab the bundle and get those games with a -10% discount! What's more, if you get the bundle by 18.02, the discounts will add up and you'll grab the games at an even better price!
- UBOAT - Tank Mechanic Simulator - Tank Mechanic Simulator – First Supply DLC
UBOAT - UBOAT is a simulator of a submarine from WWII era. It is a survival sandbox with crew management mechanics while its primary theme is life of German sailors. The boat is their home, but it can become their grave at any time.
Tank Mechanic Simulator - Renovate & build II World War tanks. Experience highly detailed & realistic simulation game. Take tanks fully apart by using different tools. Transform them from rusty and ruined to fully working. Check them on the training ground, sell or put into your own museum.
Tank Mechanic Simulator – First Supply DLC – An expansion for Tank Mechanic Simulator which includes 5 new highly detailed vehicles together with 5 engines. Additionally each vehicle contains packs of new museum stands, posters, unique MGs, ammunition, and achievements.
We prepared the first hotfix for Christmas update B131. It fixes a few compatibility issues with old game states as well as brings some general improvements. There is also a bunch of localisation updates from the community members.
This update doesn't affect saved game states in any way.
Changelog
Localisation:
- German localisation update by Ruby. - Spanish localisation update by Tordo. - Korean localisation update by Zaswedx. - Japanese localisation update by Surumeika1987, Largo, [JP]AWPsan, 泥遊戯. - French localisation update by FvJ and Placebo. - Portuguese localisation update by AlexShuma. - Polish localisation update.
Graphics:
- Fix: Splash effect on the conning tower during a dive wasn't appearing after loading an old game state (pre B131). - Regression fix: Particle effects, like funnel smoke, were disappearing at closer than usual distance.
World simulation:
- Fix: More intense warship and aircraft patrols on English Channel weren't applied to old game states (pre B131).
Crew:
- Fix: If officer with Navigator skill increased navigation quality to 150% and left the station, the quality would instantly drop to 100%, making the extra gain not useful.
User interface:
- Fix: Recognition manual was displayed out of the screen bounds on combinations of certain UI scales and screen resolutions.
Modding:
- Defined spawners from mods are now loaded into ongoing playthroughs. A fresh start is no longer needed for that.
General:
- Added possibility to remove a Christmas tree. - Fix: CTD on Windows 8 when game attempted to play the campaign intro video. - Fix: Escort duty assignment wasn't working correctly, if started from an old game state (pre B131). - Fix: Christmas tree wasn't always automatically added to the control room after loading an old game state.
We hope that you are enjoying the current holiday time. Have a nice day ːsteamthumbsupː