GTFO - Community-Calle


The Complex can be punishing even for the most scarred veterans so to help new prisoners get into GTFO we have compiled a survival guide. And remember, even though there are bots available, your survivability increases drastically if you play with friends. Find new ones on our Discord server. And if you like it, GTFO is also 40 % — our biggest sale yet!

GTFO - Community-Calle
Are your friends still skeptical if they would enjoy the suffering of the complex? Their time is now. Starting on December 7th, we are initialising a Free Weekend here on Steam, making all seven currently active Rundowns available for all to try out. The Free Weekend unlocks at 10:00 AM (PT) Thursday, December 7th and ends 01:00 PM (PT) Sunday, December 10th. Set a reminder now!

Played before? Recruit new prisoners to your team. GTFO has bots but it's always better with people you trust. If your friends are not up to the task you can easily find more on our official Discord server.



Celebrate The Game Awards with us

10 Chambers consists of game enthusiasts and what better way to end this incredible year of gaming than with the The Game Awards? We are hosting a watch party on our Twitch Channel, celebrating the nominees for the awards but also experiencing the big reveals together.

Go to our Twitch channel on December 7th 4:30 PM (PT) / December 8th 01:30 (CET).




GTFO - Community-Calle
For some, the spooky season comes once a year during Halloween but veterans of GTFO know that the fog is always thick down in the Complex. And the creatures always bite if you disturb them. But to celebrate this creepy holiday a bit extra we are offering 35 % off on GTFO so that you can get more friends into this hardcore co-op experience.



During the Holiday (up until the 2nd of November) you are also extra rewarded for completing expeditions - beat any challenge and get the Santonian Skinwalker helmet added to your cosmetic arsenal.















GTFO - Community-Calle
We are releasing a small patch today to correct a couple if things that the community reported after the release of ALT://Rundown 6.0. For some reason prisoners like it extra dark down in The Complex so we fixed some lights that over-exposed the horrors beneath. We also made sentries aim towards the body of headless chargers and items easier to pick up if they ended up in the wrong places.

And we may or may not have snuck something in there in preparation for Halloween.

Patch notes
  • Fixed bug where the lights in a couple zones were unintentionally changed
  • Fixed bug where Sentries were unable to aim at Chargers bodies
  • Fixed most scenarios where you couldn't pickup some carriable items if you dropped them in certain places on the ground
  • Updated silhouettes for players behind objects

If you need a refresher on what horrors ALT://Rundown 6.0 brings back we made this overview.

GTFO - Community-Calle
We are starting off this week with a patch for our latest addition to the available Rundowns in GTFO, the fan favourite ALT://Rundown 6.0 Destination. This patch fixes issues raised by the community and also makes some more weapon balancing changes. With all the previously Rundown specific weapons now in GTFO, the arsenal is packed with different options for a variety of play-styles and preferences.

Which ones are your go-to for your main and secondary weapon??

PATCH NOTES
WEAPON CHANGES
HEL Shotgun
  • Slightly increased shot delay
Burst Cannon
  • Slightly increased damage
Sawed-Off Shotgun
  • Slightly increased starting damage falloff
  • Slightly reduced reload time
HEL Auto Sentry
  • Slightly increased maximum ammo
  • Prioritizes targeting the body of enemies instead of their head
HEL Auto Pistol
  • Slightly increased starting and ending damage falloff
Machine Pistol
  • Slightly increased damage
  • Slightly reduced shot delay
  • Reduced ending damage falloff
BUG FIXES
  • Fixed bug where clients did not trigger voice lines.
  • Fixed bug in the Apparel Requisition window where it didn’t show the Expedition names correctly.
  • Fixed bug where R6AX, R6BX, and R6CX contained the label “://EXT”.
  • Fixed bug in R6AX where the terminal had an “Audio Buffer Size Exceeded” message incorrectly.
  • Fixed bug in R6B2 where two resource boxes could be inaccessible.
  • Fixed bug in R5D1 where an enemy can spawn underground and be inaccessible.
  • Fixed bug in R6CX where the description mentioned DX instead of CX.
  • Fixed bug in R6AX where an enemy can spawn in an inaccessible location.
  • Fixed bug in R6C3 where there could be an inaccessible locker.
  • Fixed bug in R6CX where you could get stuck on a railing.
  • Fixed bug in R6D1 where the boss music didn’t play.
  • Fixed bug where the Heavy SMG could reload an invisible magazine when empty.
GTFO - Community-Calle
Grab the Drekker INEX Drei Scattergun, an old community favorite, and gather your crew of prisoners - ALT://Rundown 6.0 Destination is here. This marks the end of the alternative rundown releases and brings the available expeditions to 71. More suffering than most teams will ever endure.



PATCH NOTES
NEW FEATURES & CHANGES
  • Added ALT://Rundown 6.0 Destination with 13 Expeditions
  • Removed the ://EXT label from the ALT R4-R6 Extension Expeditions
  • Changed names of BX, CX, & DX to AX, BX, & CX
  • Updated Player Ping System with new voice lines, icons, and ability to ping more items
  • Updated intro video
BUG FIXES
  • Potentially fixed bug where sometimes when restoring from a checkpoint you may have an item stuck in your hands that you cannot drop
  • Fixed Mother and Tank colliders to be more accurate
  • Fixed Shotgun to fire forward instead of muzzle direction
  • Fixed bug where the Spear would consume stamina outside of combat
  • Fixed bug where if you die crouching, you’d be crouching on next expedition drop
  • Fixed bug where voice lines could play on expedition success/fail screen
  • Fixed bug where there could be “ghost” enemies if they are killed while spawning
WEAPON CHANGES
Scattergun
  • Added Drekker INEX Drei Scattergun as returning weapon
  • Reduced hipfire radius
HEL Revolver
  • Slightly increased reload time
PDW
  • Slightly increased reload time
HEL Gun
  • Slightly increased chargeup Time
Bullpup Rifle
  • Removed “long reload” from description
  • Reduced reload time
  • Slightly increased damage
HEL Shotgun
  • Slightly increased shot delay
Precision Rifle
  • Increased clip size
  • Slightly increased damage
Heavy SMG
  • Increased clip size
  • Slightly increased damage
Rifle
  • Slightly reduced clip size
  • Reduced damage falloff range
Pistol
  • Slightly increased damage
  • Increased starting damage falloff range
SMG
  • Slightly increased damage
  • Increased clip size
High Caliber Pistol
  • Increased damage
  • Slightly reduced max ammo
HEL Auto Sentry (previously Auto Sentry)
  • Now is HEL and pierces one enemy
  • Significantly reduced max ammo
Spear
  • Players can now run while charging
  • Slightly increased light and charged precision multiplier
Bat
  • Slightly reduced Stagger Multiplier
  • Slightly increased charged stagger multiplier

GTFO - Community-Calle
In preparation for the upcoming release of ALT://Rundown 6.0 we are offering 33 % on GTFO so that you can ensure that your team is stacked and ready for the drop into The Complex. The release is this Thursday, the 14th of September at 13:00 CEST but the sale will be active until the 26th of September.



With the release of ALT://Rundown 6.0 there will be 71 expeditions for your team to suffer in, spanning from the beginner-friendly A tiers to the gut-clenching nightmares of the E tier. How far down the dark tunnels has your team gone?

GTFO - Community-Calle
Prisoners, we have a date for our next release – ALT://Rundown 6.0 Destination will come out next Thursday, the 14th of September 13:00 CEST. This marks the end of the ALT Rundowns and will let players journey back into the horrors that were released when GTFO exited Early Access almost two years ago.



GTFO - [10C] Garcia
PATCH NOTES

BUG FIXES
  • Fixed bug where “Items required for scan” text stays red even when the item is in the scan (now for real).
  • Fixed bug where big pickup allocation wasn’t where wanted in R5A3
  • Removed unwanted spawners on exit room in R5A3
  • Reseeded a zone from Overload in R5A3
  • Removed duplicated log from R5D1
  • Removed locked terminal on R5C3
  • Adjusted HSU spawn probabilities in R5B1 Main layer
  • Adjusted artifact amount in R5B1 Secondary layer
GTFO - Calle
We are kicking off the summer with our biggest sale yet, get 33 % GTFO for a limited time. Descend for the first time or get your friends hooked on this extreme co-op experience, now offering six rundowns of content for you to suffer in.



We have also a limited drop on our merch store, the Baby Striker.

Bursting from the insides of a hideous creature, the baby strikers spread a new type of fear in the Complex. Outnumbering your team with a seemingly endless supply of foul crawlers, relentlessly nibbling at your flesh until you put them to sleep.

This one is considerably less dangerous, even huggable — though we don’t take any responsibility for the damage it may render on other stuffed collectibles nearby.




And if you happen to grab something else from the merch store, use the code LETTHEMSHOP25 for 25 % off on those items (excluding the Baby Striker).

Visit the GTFO MERCH SHOP >>
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