GTFO - Community-Calle
We are releasing a small patch today to correct a couple if things that the community reported after the release of ALT://Rundown 6.0. For some reason prisoners like it extra dark down in The Complex so we fixed some lights that over-exposed the horrors beneath. We also made sentries aim towards the body of headless chargers and items easier to pick up if they ended up in the wrong places.

And we may or may not have snuck something in there in preparation for Halloween.

Patch notes
  • Fixed bug where the lights in a couple zones were unintentionally changed
  • Fixed bug where Sentries were unable to aim at Chargers bodies
  • Fixed most scenarios where you couldn't pickup some carriable items if you dropped them in certain places on the ground
  • Updated silhouettes for players behind objects

If you need a refresher on what horrors ALT://Rundown 6.0 brings back we made this overview.

GTFO - Community-Calle
We are starting off this week with a patch for our latest addition to the available Rundowns in GTFO, the fan favourite ALT://Rundown 6.0 Destination. This patch fixes issues raised by the community and also makes some more weapon balancing changes. With all the previously Rundown specific weapons now in GTFO, the arsenal is packed with different options for a variety of play-styles and preferences.

Which ones are your go-to for your main and secondary weapon??

PATCH NOTES
WEAPON CHANGES
HEL Shotgun
  • Slightly increased shot delay
Burst Cannon
  • Slightly increased damage
Sawed-Off Shotgun
  • Slightly increased starting damage falloff
  • Slightly reduced reload time
HEL Auto Sentry
  • Slightly increased maximum ammo
  • Prioritizes targeting the body of enemies instead of their head
HEL Auto Pistol
  • Slightly increased starting and ending damage falloff
Machine Pistol
  • Slightly increased damage
  • Slightly reduced shot delay
  • Reduced ending damage falloff
BUG FIXES
  • Fixed bug where clients did not trigger voice lines.
  • Fixed bug in the Apparel Requisition window where it didn’t show the Expedition names correctly.
  • Fixed bug where R6AX, R6BX, and R6CX contained the label “://EXT”.
  • Fixed bug in R6AX where the terminal had an “Audio Buffer Size Exceeded” message incorrectly.
  • Fixed bug in R6B2 where two resource boxes could be inaccessible.
  • Fixed bug in R5D1 where an enemy can spawn underground and be inaccessible.
  • Fixed bug in R6CX where the description mentioned DX instead of CX.
  • Fixed bug in R6AX where an enemy can spawn in an inaccessible location.
  • Fixed bug in R6C3 where there could be an inaccessible locker.
  • Fixed bug in R6CX where you could get stuck on a railing.
  • Fixed bug in R6D1 where the boss music didn’t play.
  • Fixed bug where the Heavy SMG could reload an invisible magazine when empty.
GTFO - Community-Calle
Grab the Drekker INEX Drei Scattergun, an old community favorite, and gather your crew of prisoners - ALT://Rundown 6.0 Destination is here. This marks the end of the alternative rundown releases and brings the available expeditions to 71. More suffering than most teams will ever endure.



PATCH NOTES
NEW FEATURES & CHANGES
  • Added ALT://Rundown 6.0 Destination with 13 Expeditions
  • Removed the ://EXT label from the ALT R4-R6 Extension Expeditions
  • Changed names of BX, CX, & DX to AX, BX, & CX
  • Updated Player Ping System with new voice lines, icons, and ability to ping more items
  • Updated intro video
BUG FIXES
  • Potentially fixed bug where sometimes when restoring from a checkpoint you may have an item stuck in your hands that you cannot drop
  • Fixed Mother and Tank colliders to be more accurate
  • Fixed Shotgun to fire forward instead of muzzle direction
  • Fixed bug where the Spear would consume stamina outside of combat
  • Fixed bug where if you die crouching, you’d be crouching on next expedition drop
  • Fixed bug where voice lines could play on expedition success/fail screen
  • Fixed bug where there could be “ghost” enemies if they are killed while spawning
WEAPON CHANGES
Scattergun
  • Added Drekker INEX Drei Scattergun as returning weapon
  • Reduced hipfire radius
HEL Revolver
  • Slightly increased reload time
PDW
  • Slightly increased reload time
HEL Gun
  • Slightly increased chargeup Time
Bullpup Rifle
  • Removed “long reload” from description
  • Reduced reload time
  • Slightly increased damage
HEL Shotgun
  • Slightly increased shot delay
Precision Rifle
  • Increased clip size
  • Slightly increased damage
Heavy SMG
  • Increased clip size
  • Slightly increased damage
Rifle
  • Slightly reduced clip size
  • Reduced damage falloff range
Pistol
  • Slightly increased damage
  • Increased starting damage falloff range
SMG
  • Slightly increased damage
  • Increased clip size
High Caliber Pistol
  • Increased damage
  • Slightly reduced max ammo
HEL Auto Sentry (previously Auto Sentry)
  • Now is HEL and pierces one enemy
  • Significantly reduced max ammo
Spear
  • Players can now run while charging
  • Slightly increased light and charged precision multiplier
Bat
  • Slightly reduced Stagger Multiplier
  • Slightly increased charged stagger multiplier

GTFO - Community-Calle
In preparation for the upcoming release of ALT://Rundown 6.0 we are offering 33 % on GTFO so that you can ensure that your team is stacked and ready for the drop into The Complex. The release is this Thursday, the 14th of September at 13:00 CEST but the sale will be active until the 26th of September.



With the release of ALT://Rundown 6.0 there will be 71 expeditions for your team to suffer in, spanning from the beginner-friendly A tiers to the gut-clenching nightmares of the E tier. How far down the dark tunnels has your team gone?

GTFO - Community-Calle
Prisoners, we have a date for our next release – ALT://Rundown 6.0 Destination will come out next Thursday, the 14th of September 13:00 CEST. This marks the end of the ALT Rundowns and will let players journey back into the horrors that were released when GTFO exited Early Access almost two years ago.



GTFO - [10C] Garcia
PATCH NOTES

BUG FIXES
  • Fixed bug where “Items required for scan” text stays red even when the item is in the scan (now for real).
  • Fixed bug where big pickup allocation wasn’t where wanted in R5A3
  • Removed unwanted spawners on exit room in R5A3
  • Reseeded a zone from Overload in R5A3
  • Removed duplicated log from R5D1
  • Removed locked terminal on R5C3
  • Adjusted HSU spawn probabilities in R5B1 Main layer
  • Adjusted artifact amount in R5B1 Secondary layer
GTFO - Calle
We are kicking off the summer with our biggest sale yet, get 33 % GTFO for a limited time. Descend for the first time or get your friends hooked on this extreme co-op experience, now offering six rundowns of content for you to suffer in.



We have also a limited drop on our merch store, the Baby Striker.

Bursting from the insides of a hideous creature, the baby strikers spread a new type of fear in the Complex. Outnumbering your team with a seemingly endless supply of foul crawlers, relentlessly nibbling at your flesh until you put them to sleep.

This one is considerably less dangerous, even huggable — though we don’t take any responsibility for the damage it may render on other stuffed collectibles nearby.




And if you happen to grab something else from the merch store, use the code LETTHEMSHOP25 for 25 % off on those items (excluding the Baby Striker).

Visit the GTFO MERCH SHOP >>
GTFO - Calle
You thought summer was going to be a breeze? No, it’s time to go down into the Complex again and obey The Wardens bidding. ALT://Rundown 5.0 Rebirth is out now with 13 additional expeditions for you and your team to suffer in. For many veterans, Rebirth was the Rundown that really tested their skill and teamwork.



And if your team is still struggling with R4E1 you can take a break for now. Rundowns aren’t deactivated anymore when new ones open, bringing the total available expeditions to 58. Unfinished challenges will still be there when you are ready for them. But there is also an E1 in ALT://Rundown 5.0 so gather your friends and brace for descension.



PATCH NOTES
NEW FEATURES & CHANGES
  • Added ALT://Rundown 5.0 Rebirth with 13 Expeditions
WEAPON CHANGES
Added
  • Hanaway PSB Double Tap Rifle
  • Accrat ND6 Heavy SMG
  • Buckland SBS III Sawed-off Shotgun
Changed
Sawed-Off Shotgun
  • Increased damage
  • Reduced ammo
  • Slightly reduced shot delay
Heavy SMG
  • Slightly increased damage
  • Slightly increased range
Double Tab Rifle
  • Slightly increased ammo
BUG FIXES
  • Fixed bug where “Items required for scan” text stays red even when the item is in the scan.
If you consider buying GTFO, it would be wise to wait for our sale that starts Monday the 19th, 19:00 CEST.
GTFO - [10c] Community-Calle
Prisoners, we have a new patch for you, fixing bugs with ALT://Rundown 4.0 Contact, released on the 27th of April.

BUG FIXES
  • Fixed bug where High Caliber Pistol did not fully reload
  • Fixed bug where R4A1 incorrectly indicated there was an audio log
  • Fixed bug where the Tutorial expedition didn’t use the Burst Sentry
  • Fixed bug where a Cell could spawn in the wall
  • Fixed some incorrectly formatted logs
  • Fixed a missing wall in the Data Center
  • Adjusted R4E1 Secondary Scan location
  • Fixed bug where ‘SMC Cut model I’, ‘STRP Pack Mule’, and ‘D-Tek Compact WM were not displaying correctly
We are also adding the KOVAC PRAESIDIO variant backpack as an extra drop for everyone, as thanks for your patience with the cosmetic problems we had at release. Available now and until 30th May 23:59 UTC. Clear any expedition to grab it.



GTFO is still 30 % off until the 11th of May so grab your friends who were still hesitant when rundowns were rotated out with every new release. GTFO will only grow from here.

GTFO - [10c] Community-Calle
After yesterday's release, we noticed that players that had played every expedition and additional layers since Rundown 6.0 DESTINATION, through ALT://Rundown 1-3 weren't getting cosmetic rewards for their new clears. This has now been fixed.

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