Prisoners, it’s time to return to Rundown 2.0, released back in March 2020 following the success of the Early Access release a couple of months before. And if you thought that ALT://Rundown 1.0 was a breeze you just need to read the name “Infection” to understand that this will be more of a challenge.
In ALT://Rundown 2.0 Infection, you are tasked with retrieving a neonate Hydro Stasis Unit (HSU) and bringing it through a mysterious process involving various machines. While doing so, you and your team will catch a glimpse of the state of the world outside the nightmarish undergrounds of GTFO. But are your memories true?
Make it through all the expeditions and there's a new helmet waiting for you on the other side. The HF Tardigrade C helmet will prove that you've been to hell and back. Wear it with pride.
Your arsenal has been ungraded with two primary weapons from Rundown 2.0. The Malatack CH 4 Burst Rifle and Raptus Treffen Machine Pistol are now back at your disposal.
With this second phase of our plan for GTFO we are committed to continuing to add on the available expeditions at any given time. While at the same time shining new light on the dark parts of The Complex, giving you even more extreme challenges.
Patch Notes
NEW FEATURES & CHANGES
Added ALT://Rundown 2.0 Infection with 10 Expeditions
Added localization for Steam Rich Presence
BUG FIXES
Fixed bug where there was a tiny Rundown below the Intel button, which could get stuck on screen
Fixed bug where extra sectors would incorrectly count as completed if you restored from checkpoint and didn’t recomplete those objectives
Fixed bug where mines do not destroy non-damaged doors
Fixed bug where weak doors can only break with a mine from the back side of it
Fixed bug where a player would be unable to start the Training Expedition after aborting matchmaking
Fixed bug where foamed doors did not always get destroyed by mines
Fixed exception caused by a Bot joining mid-game and trying to perform actions before it has finished spawning
In The Complex, the darkness can be both your enemy and ally. It lets you slip away unnoticed after a successful expedition, leaving any horrors encountered still sleeping. But also makes you stumble right into the unforgiving embrace of a towering monstrosity.
To celebrate this darkness we are releasing a limited dark palette that lets you melt into the surroundings. But beware, teammates with happy trigger fingers might not see you until it’s too late and they wasted precious ammunition on you.
Last time we were nominated for “Best Game You Suck At” for the Steam Awards at the Early Access release we were beaten by Apex Legends. We need to fix this. Not only is the game still brutally challenging in its full release, but everyone that has played GTFO knows that this is our category and here is why:
Rundown 7.0 - Rise statistics
Success rates of total expedition attempts
A1 - 38,65%
B1 - 19,63%
B2 - 21,84%
B3 - 18,47%
C1 - 9,48%
C2 - 16,81%
C3 - 8,56%
D1 - 9,44%
D2 - 10,85%
E1 - 5,72%
To prove our point even further, this is Professor Scaler, a prominent top-tier GTFO community member with 1500+ hours in the game. Still dying.
In this Phase 2 of GTFO, we are adding back all the old Rundowns so you can suck at more content than ever before. Nominate us now!
It's time for another update to GTFO, focusing on sound and expedition bugs that the community has been reporting. We apologize to everyone who will miss the extra shadow enemies in R7C2, someone forgot to block the cavity from which they emerge. It has now been dealt with.
PATCH NOTES
NEW FEATURES & CHANGES
The Next Vanity Unlock window now sorts by showing the next nearest reward
LEVEL DESIGN CHANGES
Reduced number of flying enemies to intended value on R7B1
Removed shadow enemies from R7C2
BUG FIXES
Fixed bug where bulkhead keys could have the same name
Fixed bug where security doors in R7E1 unlocked before they were intended
Fixed bug where the session seed did not change in specific scenarios
Fixed bug where the sound gets muffled if the player has the map open when the expedition ends
Fixed bug where the scout scream deafen effect persisted if the player fails the expedition while the effect is playing
Fixed bug where using the scroll bar on the apparel menu makes the model rotate instead
Fixed bug where the weak doors audio was not panning
We have reached the time of the year when parts of the outside world match The Complex's climate - dark, cold and damp. And for this, The Warden has granted additional apparel requisitions. Complete any expedition to claim the Kovac Red Ranger and prepare your prisoner for Halloween. This is only available until the 1st of November, 23:59 UTC.
Steam Scream Fest Point Shop Bundle
To celebrate Halloween even further we are participating in the Steam Scream Fest, with a special bundle containing an animated avatar based on the Kovac mask, an avatar frame, mini-profile background and a profile background. You'll find the limited bundle here.
ALT://Rundown 1.0 Deviation completion reward
Prisoners who are extra proficient and clear all of the six expeditions in ALT://Rundwon 1.0 Deviation can also secure an extra reward, the Omneco Pro-Tech Mark I. This is not a timed event so you can take your time. If you need it.
Following the release of ALT://Rundown 1.0 Deviation we have released quick patch to fix some issues, that withheld completion statistics at specific scenarios and an error that affected B2 in Rundown 7.0. Thanks for your patience with these issues, see the complete patch notes below.
BUG FIXES
Fixed bug where Rundown R7B2 had a broken objective
Fixed bug where you would not get completion credit if you used “Select Rundown” button, but didn’t select the Rundown again before starting the Expedition
Fixed bug where subtitles could get stuck on screen
Welcome back to The Complex, prisoners. With ALT://Rundown 1.0 Deviation we are going back to where it all began. However, your memories may fail you as this nightmare is not what it used to be. When you revisit the six expeditions you will realize that things have changed down there — and not for the better. You must work together or you will die together.
And die you will. With no checkpoints, these challenges come with no second (third, fourth or fifth) chances. Your ability to adapt and survive will be tested just as before, but with the added bonuses of boosters and bots if you need a helping hand to extract safely.
If you would happen to clear all expeditions in ALT://Rundown 1.0 you will be rewarded with the Omneco Pro-Tech Mark I mask.
In this second phase of GTFO we will not remove any expeditions and with every revisited Rundown the number of available experiences will only grow.
Patch notes
New Features & changes
Added ALT://Rundown 1 Deviation with 6 Expeditions
Updated menu UI to support ALT://Rundowns
Renamed “Evaluation” expedition to “Training”, accessible from the Rundown selection
Added ability to rotate vanity items in apparel section
Added audio cue when a player receives resources
Updated icon for Unknown Vanity Item rewards
Bug Fixes
Fixed bug where bots would drop carriable items when climbing ladders
Fixed bug where the hacking tool, Map & Objectives showed incorrect key bindings
Fixed bug where the “Extended” text was hard to read on the Intel Popup
Fixed bug with the thermal sight where the fog used the screen coordinates instead of the projected “camera” coordinates
Weapon Changes
Added Combat Shotgun
Reduced cone size
Increased range
Increased max ammo
Added Machinegun (Low RPM)
Significantly increased max ammo
Carbine
Reduced hip fire spread
Slightly increased range
Increased body shot damage
Increased magazine size
Precision Rifle
Reduced magazine size
High Caliber Pistol
Reduced damage
Increased ammo capacity
Increased range
Sniper Sentry
Increased fire delay, including Biotrack Symbiosis
Increased start delay, including Biotrack Symbiosis
In late August we shared our plan on how future Rundowns in GTFO will work – the previous ones are coming back and we will be keeping all new content as it is added. We are kicking it off where it all started, by granting access to ALT://Rundown 1.0 Deviation in a couple of weeks. All six maps in this first set of expeditions are returning, alongside old favorite weapons, but some things have changed…
ALT://Rundown 1.0 Deviation deepens the mystery of The Complex even further. Prepare to enter a new dimension of terror, where the past is reborn with sharper teeth and tougher challenges. You must remaster your skills and hone your teamwork if you are to survive this new, but familiar, nightmare.
For many prisoners, these expeditions are new horrors and we want to give you ample time to prepare for Rundown 8, which will now release after the previous ones are revisited.
With this second phase of our plan for GTFO we are committed to continuing to add on the available expeditions at any given time. While at the same time shining new light on the dark parts of The Complex, giving you even more extreme challenges.
Rundown 7.0 Rise brought you and your team of prisoners deeper into The Complex, to places never seen. Areas of green vegetation and humid air, even though the stench of rotten pumpkins could be a bit overwhelming in some rooms. This calls for a new type of apparel and with this new Commando Camouflage set you can blend even more Don’t trust it to make you less visible to the creatures of The Complex as they seem to be using other senses than their eyes to track you.
Clear any four expeditions to complete the set of a backpack, vest, and pants. A red palette is also available as the fourth reward if the green only makes your teammates startled and trigger happy.
If you need new friends to play with, GTFO is 25 % off during the whole loot event.
Rundown 7.0 Rise was released earlier this summer and it's time for its second patch that includes community requested fixes and and quality of life improvements. We've gotten really good feedback from the modding community and we are testing some of their suggestions, including the latency-induced desync of enemy positions. This is a partial fix but it mitigates some of the symptoms of the core problem. With that said, we would really appreciate your feedback on this. Checkpoint-related bugs are still on our highest priority.
PATCH NOTES
NEW FEATURES & CHANGES
Disabled password protection on an unintended terminal in C3
Added many Quality of Life improvements:
The invite friends list in the lobby is now sorted by currently playing GTFO, then alphabetically
The Taskbar now flashes when a group is found in Matchmaking
Lockers and Boxes now show as grayed out on the map when empty
Many Terminal improvements:
Using the “HOME” and “END” keys
Holding down a key to repeatedly input it
Holding “CTRL” to jump word by word
Using “CTRL + BACKSPACE” to delete the whole previous word
Using “CTRL + DELETE” to delete the whole next word
Added sound feedback when inputting invalid commands
Added cursor blinking when using “CTRL” navigation
Fixed bug where the cursor was invisible on whitespace
BUG FIXES
Fixed bug where clients wouldn’t drop carry items when being taken by the Snatcher
Fixed bug where players could exploit broken doors to prevent enemy pathfinding
Implemented partial fix for clients experiencing enemy position desync