GTFO - [10c] Community-Calle
It's time for another update to GTFO, focusing on sound and expedition bugs that the community has been reporting. We apologize to everyone who will miss the extra shadow enemies in R7C2, someone forgot to block the cavity from which they emerge. It has now been dealt with.

PATCH NOTES
NEW FEATURES & CHANGES
  • The Next Vanity Unlock window now sorts by showing the next nearest reward
LEVEL DESIGN CHANGES
  • Reduced number of flying enemies to intended value on R7B1
  • Removed shadow enemies from R7C2
BUG FIXES
  • Fixed bug where bulkhead keys could have the same name
  • Fixed bug where security doors in R7E1 unlocked before they were intended
  • Fixed bug where the session seed did not change in specific scenarios
  • Fixed bug where the sound gets muffled if the player has the map open when the expedition ends
  • Fixed bug where the scout scream deafen effect persisted if the player fails the expedition while the effect is playing
  • Fixed bug where using the scroll bar on the apparel menu makes the model rotate instead
  • Fixed bug where the weak doors audio was not panning
  • Fixed various exceptions

GTFO - [10c] Community-Calle

Prepare for Halloween
We have reached the time of the year when parts of the outside world match The Complex's climate - dark, cold and damp. And for this, The Warden has granted additional apparel requisitions. Complete any expedition to claim the Kovac Red Ranger and prepare your prisoner for Halloween. This is only available until the 1st of November, 23:59 UTC.



Steam Scream Fest Point Shop Bundle
To celebrate Halloween even further we are participating in the Steam Scream Fest, with a special bundle containing an animated avatar based on the Kovac mask, an avatar frame, mini-profile background and a profile background. You'll find the limited bundle here.

ALT://Rundown 1.0 Deviation completion reward
Prisoners who are extra proficient and clear all of the six expeditions in ALT://Rundwon 1.0 Deviation can also secure an extra reward, the Omneco Pro-Tech Mark I. This is not a timed event so you can take your time. If you need it.



GTFO - [10c] Community-Calle


Following the release of ALT://Rundown 1.0 Deviation we have released quick patch to fix some issues, that withheld completion statistics at specific scenarios and an error that affected B2 in Rundown 7.0. Thanks for your patience with these issues, see the complete patch notes below.

BUG FIXES
  • Fixed bug where Rundown R7B2 had a broken objective
  • Fixed bug where you would not get completion credit if you used “Select Rundown” button, but didn’t select the Rundown again before starting the Expedition
  • Fixed bug where subtitles could get stuck on screen
  • Fixed stuck spot in Rundown R7B1
GTFO - [10c] Community-Calle


Welcome back to The Complex, prisoners. With ALT://Rundown 1.0 Deviation we are going back to where it all began. However, your memories may fail you as this nightmare is not what it used to be. When you revisit the six expeditions you will realize that things have changed down there — and not for the better. You must work together or you will die together.

And die you will. With no checkpoints, these challenges come with no second (third, fourth or fifth) chances. Your ability to adapt and survive will be tested just as before, but with the added bonuses of boosters and bots if you need a helping hand to extract safely.

If you would happen to clear all expeditions in ALT://Rundown 1.0 you will be rewarded with the Omneco Pro-Tech Mark I mask.



In this second phase of GTFO we will not remove any expeditions and with every revisited Rundown the number of available experiences will only grow.



Patch notes
New Features & changes
  • Added ALT://Rundown 1 Deviation with 6 Expeditions
  • Updated menu UI to support ALT://Rundowns
  • Renamed “Evaluation” expedition to “Training”, accessible from the Rundown selection
  • Added ability to rotate vanity items in apparel section
  • Added audio cue when a player receives resources
  • Updated icon for Unknown Vanity Item rewards
Bug Fixes
  • Fixed bug where bots would drop carriable items when climbing ladders
  • Fixed bug where the hacking tool, Map & Objectives showed incorrect key bindings
  • Fixed bug where the “Extended” text was hard to read on the Intel Popup
  • Fixed bug with the thermal sight where the fog used the screen coordinates instead of the projected “camera” coordinates
Weapon Changes
Added Combat Shotgun
  • Reduced cone size
  • Increased range
  • Increased max ammo
Added Machinegun (Low RPM)
  • Significantly increased max ammo
Carbine
  • Reduced hip fire spread
  • Slightly increased range
  • Increased body shot damage
  • Increased magazine size
Precision Rifle
  • Reduced magazine size
High Caliber Pistol
  • Reduced damage
  • Increased ammo capacity
  • Increased range
Sniper Sentry
  • Increased fire delay, including Biotrack Symbiosis
  • Increased start delay, including Biotrack Symbiosis

GTFO - [10c] Community-Calle

In late August we shared our plan on how future Rundowns in GTFO will work – the previous ones are coming back and we will be keeping all new content as it is added. We are kicking it off where it all started, by granting access to ALT://Rundown 1.0 Deviation in a couple of weeks. All six maps in this first set of expeditions are returning, alongside old favorite weapons, but some things have changed…

ALT://Rundown 1.0 Deviation deepens the mystery of The Complex even further. Prepare to enter a new dimension of terror, where the past is reborn with sharper teeth and tougher challenges. You must remaster your skills and hone your teamwork if you are to survive this new, but familiar, nightmare.

For many prisoners, these expeditions are new horrors and we want to give you ample time to prepare for Rundown 8, which will now release after the previous ones are revisited.



With this second phase of our plan for GTFO we are committed to continuing to add on the available expeditions at any given time. While at the same time shining new light on the dark parts of The Complex, giving you even more extreme challenges.

GTFO will continue to grow from here.
GTFO - [10c] Community-Calle
Rundown 7.0 Rise brought you and your team of prisoners deeper into The Complex, to places never seen. Areas of green vegetation and humid air, even though the stench of rotten pumpkins could be a bit overwhelming in some rooms. This calls for a new type of apparel and with this new Commando Camouflage set you can blend even more Don’t trust it to make you less visible to the creatures of The Complex as they seem to be using other senses than their eyes to track you.



Clear any four expeditions to complete the set of a backpack, vest, and pants. A red palette is also available as the fourth reward if the green only makes your teammates startled and trigger happy.

If you need new friends to play with, GTFO is 25 % off during the whole loot event.
GTFO - [10c] Community-Calle
Rundown 7.0 Rise was released earlier this summer and it's time for its second patch that includes community requested fixes and and quality of life improvements. We've gotten really good feedback from the modding community and we are testing some of their suggestions, including the latency-induced desync of enemy positions. This is a partial fix but it mitigates some of the symptoms of the core problem. With that said, we would really appreciate your feedback on this. Checkpoint-related bugs are still on our highest priority.

PATCH NOTES
NEW FEATURES & CHANGES
  • Disabled password protection on an unintended terminal in C3
  • Added many Quality of Life improvements:
    • The invite friends list in the lobby is now sorted by currently playing GTFO, then alphabetically
    • The Taskbar now flashes when a group is found in Matchmaking
    • Lockers and Boxes now show as grayed out on the map when empty
    • Many Terminal improvements:
      • Using the “HOME” and “END” keys
      • Holding down a key to repeatedly input it
      • Holding “CTRL” to jump word by word
      • Using “CTRL + BACKSPACE” to delete the whole previous word
      • Using “CTRL + DELETE” to delete the whole next word
      • Added sound feedback when inputting invalid commands
      • Added cursor blinking when using “CTRL” navigation
      • Fixed bug where the cursor was invisible on whitespace
BUG FIXES
  • Fixed bug where clients wouldn’t drop carry items when being taken by the Snatcher
  • Fixed bug where players could exploit broken doors to prevent enemy pathfinding
  • Implemented partial fix for clients experiencing enemy position desync
GTFO - Fille


OUR BIGGEST SALE TO DATE

The GTFO Summer sale has officially started — with 35 % OFF on everything* in our merch store. Discounts will be shown at the checkout cart.

Stay hydrated and enjoy the sun while you can, prisoner.
The sale lasts until the 17th of July.

*Discount does not apply to Collectible items

:gtfoglow: SHOP NOW :gtfoglow:




GTFO - [10c] Community-Calle
Rundown 7.0 Rise has been out for almost three weeks and the response from the community has been fantastic. We've been enjoying countless videos with people encountering the new danger in C1 and even the veterans have struggled in E1. As they should.

We also have rundown exclusive equipment for you, the STORAX KIMBLE MARK I Helmet, that you unlock by completing all ten main layer missions which should provide a proper challenge.



Don't miss that GTFO is 25 % off during the Steam Summer Sale, which ends on the 7th of July.

Please note that the end date is just a placeholder and doesn't mark the end of Rundown 7.0 Rise. The reward will be unlockable during the entirety of the rundown.
GTFO - [10c] Community-Calle
Prisoners,

First of all, thanks for all the praise and feedback for Rundown 7.0 Rise and taking care of the massive increase of player numbers during the Free Weekend. Reading that GTFO has a very welcoming community warms our hearts.

These are the fixes and changes in today's patch, covering level fixes, localisation and more.

PATCH NOTES
NEW FEATURES & CHANGES
  • Added and localized additional texts
  • Improved localization in Asian languages by replacing some underline formatting with bold
  • Added more communication menu options (Yes, No, Thank You, etc)
  • When taken by a Snatcher, deployed sentries will stay deployed
  • Improved fog quality, most notably on lower spec computers
  • Added sounds for entering and exiting bioscans
  • Biotracker will tag multiple enemies when ADSing, again
  • Tweaked equip animation of Precision Rifles
  • Added functionality to our Game Settings system so when we change certain Video settings, we won’t need to always reset all Video settings
  • Added Analytic event when new players start
A1
  • Improved message instructing to bring the Neonate to the NCR
B1
  • Removed one scout
C3
  • Corrected shadow wave not spawning after checkpoint restore
D1
  • Corrected issue where you could cheese Overload completion
  • Removed fliers from the error alarm
  • Corrected issue where you could insert the Neonate in the wrong machine
D2
  • Removed a rogue Mother wave that caused extra Mothers to spawn
  • Corrected issue that unintentionally disabled waves from Zone 218
  • Corrected issue where a terminal sometimes didn’t spawn in Zone 211
  • Corrected issue so enemies no longer spawn on you during extraction
WEAPON CHANGES
Shotgun Sentry
  • Reduced fire delay
  • Increased scan speed
  • Reduced start delay
  • Detection range
  • Increased detection max angle
Sniper Sentry
  • Reduced fire delay
  • Increased scan speed
  • Reduced start delay
BUG FIXES
  • Fixed bug where 3rd person view holding Collection Case was incorrect
  • Fixed bug with Snatcher enemy having armor on one leg unintentionally
  • Fixed bug where Subtitles would be hidden when opening the Menu, Map, or Objectives screens
  • Fixed bug where Subtitles would overlap on interaction prompts
  • Fixed bug where the elevator did not accelerate correctly going back up
  • Fixed bug where a flyer debug message was showing for Hosts
  • Fixed bug where Shadow Striker tongues looked weird in fog
  • Fixed bug where you could cheese the D1 Terminal Objective by doing the Verify command multiple times without starting the Connection each time
  • Fixed bug where terminal logs did not line break properly in Asian languages
  • Fixed bug where using a checkpoint did not reset powered generators
  • Fixed bug where the Carbine doesn’t reload when you reload before a burst ends
  • Fixed bug with HF VAN NIEL T1 backpack having incorrect visuals in the lobby
  • Fixed various Level Design environment bugs
  • Fixed shy resource box in B1
  • Fixed various exceptions


...