In late August we shared our plan on how future Rundowns in GTFO will work – the previous ones are coming back and we will be keeping all new content as it is added. We are kicking it off where it all started, by granting access to ALT://Rundown 1.0 Deviation in a couple of weeks. All six maps in this first set of expeditions are returning, alongside old favorite weapons, but some things have changed…
ALT://Rundown 1.0 Deviation deepens the mystery of The Complex even further. Prepare to enter a new dimension of terror, where the past is reborn with sharper teeth and tougher challenges. You must remaster your skills and hone your teamwork if you are to survive this new, but familiar, nightmare.
For many prisoners, these expeditions are new horrors and we want to give you ample time to prepare for Rundown 8, which will now release after the previous ones are revisited.
With this second phase of our plan for GTFO we are committed to continuing to add on the available expeditions at any given time. While at the same time shining new light on the dark parts of The Complex, giving you even more extreme challenges.
Rundown 7.0 Rise brought you and your team of prisoners deeper into The Complex, to places never seen. Areas of green vegetation and humid air, even though the stench of rotten pumpkins could be a bit overwhelming in some rooms. This calls for a new type of apparel and with this new Commando Camouflage set you can blend even more Don’t trust it to make you less visible to the creatures of The Complex as they seem to be using other senses than their eyes to track you.
Clear any four expeditions to complete the set of a backpack, vest, and pants. A red palette is also available as the fourth reward if the green only makes your teammates startled and trigger happy.
If you need new friends to play with, GTFO is 25 % off during the whole loot event.
Rundown 7.0 Rise was released earlier this summer and it's time for its second patch that includes community requested fixes and and quality of life improvements. We've gotten really good feedback from the modding community and we are testing some of their suggestions, including the latency-induced desync of enemy positions. This is a partial fix but it mitigates some of the symptoms of the core problem. With that said, we would really appreciate your feedback on this. Checkpoint-related bugs are still on our highest priority.
PATCH NOTES
NEW FEATURES & CHANGES
Disabled password protection on an unintended terminal in C3
Added many Quality of Life improvements:
The invite friends list in the lobby is now sorted by currently playing GTFO, then alphabetically
The Taskbar now flashes when a group is found in Matchmaking
Lockers and Boxes now show as grayed out on the map when empty
Many Terminal improvements:
Using the “HOME” and “END” keys
Holding down a key to repeatedly input it
Holding “CTRL” to jump word by word
Using “CTRL + BACKSPACE” to delete the whole previous word
Using “CTRL + DELETE” to delete the whole next word
Added sound feedback when inputting invalid commands
Added cursor blinking when using “CTRL” navigation
Fixed bug where the cursor was invisible on whitespace
BUG FIXES
Fixed bug where clients wouldn’t drop carry items when being taken by the Snatcher
Fixed bug where players could exploit broken doors to prevent enemy pathfinding
Implemented partial fix for clients experiencing enemy position desync
Rundown 7.0 Rise has been out for almost three weeks and the response from the community has been fantastic. We've been enjoying countless videos with people encountering the new danger in C1 and even the veterans have struggled in E1. As they should.
We also have rundown exclusive equipment for you, the STORAX KIMBLE MARK I Helmet, that you unlock by completing all ten main layer missions which should provide a proper challenge.
Don't miss that GTFO is 25 % off during the Steam Summer Sale, which ends on the 7th of July.
Please note that the end date is just a placeholder and doesn't mark the end of Rundown 7.0 Rise. The reward will be unlockable during the entirety of the rundown.
First of all, thanks for all the praise and feedback for Rundown 7.0 Rise and taking care of the massive increase of player numbers during the Free Weekend. Reading that GTFO has a very welcoming community warms our hearts.
These are the fixes and changes in today's patch, covering level fixes, localisation and more.
PATCH NOTES
NEW FEATURES & CHANGES
Added and localized additional texts
Improved localization in Asian languages by replacing some underline formatting with bold
Added more communication menu options (Yes, No, Thank You, etc)
When taken by a Snatcher, deployed sentries will stay deployed
Improved fog quality, most notably on lower spec computers
Added sounds for entering and exiting bioscans
Biotracker will tag multiple enemies when ADSing, again
Tweaked equip animation of Precision Rifles
Added functionality to our Game Settings system so when we change certain Video settings, we won’t need to always reset all Video settings
Added Analytic event when new players start
A1
Improved message instructing to bring the Neonate to the NCR
B1
Removed one scout
C3
Corrected shadow wave not spawning after checkpoint restore
D1
Corrected issue where you could cheese Overload completion
Removed fliers from the error alarm
Corrected issue where you could insert the Neonate in the wrong machine
D2
Removed a rogue Mother wave that caused extra Mothers to spawn
Corrected issue that unintentionally disabled waves from Zone 218
Corrected issue where a terminal sometimes didn’t spawn in Zone 211
Corrected issue so enemies no longer spawn on you during extraction
WEAPON CHANGES
Shotgun Sentry
Reduced fire delay
Increased scan speed
Reduced start delay
Detection range
Increased detection max angle
Sniper Sentry
Reduced fire delay
Increased scan speed
Reduced start delay
BUG FIXES
Fixed bug where 3rd person view holding Collection Case was incorrect
Fixed bug with Snatcher enemy having armor on one leg unintentionally
Fixed bug where Subtitles would be hidden when opening the Menu, Map, or Objectives screens
Fixed bug where Subtitles would overlap on interaction prompts
Fixed bug where the elevator did not accelerate correctly going back up
Fixed bug where a flyer debug message was showing for Hosts
Fixed bug where Shadow Striker tongues looked weird in fog
Fixed bug where you could cheese the D1 Terminal Objective by doing the Verify command multiple times without starting the Connection each time
Fixed bug where terminal logs did not line break properly in Asian languages
Fixed bug where using a checkpoint did not reset powered generators
Fixed bug where the Carbine doesn’t reload when you reload before a burst ends
Fixed bug with HF VAN NIEL T1 backpack having incorrect visuals in the lobby
We hope you and your fellow crew mates enjoyed the first-ever Free Weekend of GTFO, which succeded our expectations by far. And to celebrate this we will continue our sale for the entirety of the Steam Summer Sale.
You and your friends can get it for 25 % off until the 7th of July. Or why not buy for a friend that has GTFO on their wishlist, and make use of those rainy days.
Prisoners, the time has come to gear up and tackle a new set of expeditions, taking you and your crew to new areas in The Complex. Facing new dangers, with new additions to the arsenal, your teamwork will once again be tested to the extreme.
This Rundown comes a lot of new features and fixes in a lot of areas, improving bots, graphical elements and sound design. You will find the full patch notes at the bottom of this post but these are the highlights.
Updated Vanity Item drop system. Rewards are less repetitive and show available rewards.
Updated roaring sounds as waves of enemies spawn
Added new Thermal Scope
Improved Shooter projectiles
Improved Charger enemy visuals
Updated Player Heads, including eye movement and blinking
Updated Glue Tripmine VFX
Updated Bioscan visuals
Improved Steam Deck support
Improved Gamepad support
Updated sprint toggle behavior
Added camera shake for Tripmine explosions
When dropping an object, the player now switches to the last weapon they had before picking it up
Added 3rd person animation when interacting with the terminal
Added text on screen when a checkpoint is being reloaded
Player Limbs are now also impacted by friendly fire
Player Bots
Will move in faster and more decisively to melee when sneaking fails
Improved bots ability to evade projectiles
Improved melee to be more flexible and not get interrupted as easily
Bots will no longer sneak during enemy waves
Added a delay when using Biotracker
Added more chatter
Graphics
Improved performance by reducing the CPU Culling Workload setting
Added Advanced Graphic Setting “Shadow Updates Per Frame”
Added Graphic Setting “Shadow Quality”
Added Graphic Setting “Fog Quality”
Changed SSAO to Low/Medium/High
Updated the light in the elevator drop cage
Updated shell casings to more realistic sizes
WEAPON CHANGES
Removed:
Machine Pistol
Sawed-off Shotgun
Burst Rifle
Scattergun
HEL Gun
Auto Sentry
Added:
PDW
High Caliber Pistol
Precision Rifle
HEL Shotgun
Shotgun Sentry
Tweaked: SMG
Slightly increased range
Slightly increased damage
Carbine
Slightly increased range
Slightly reduced recoil
Increased body shot damage
Reduced precision multiplier
Sniper
Significantly reduced ammo capacity
Heavy Assault Rifle
Significantly increased recoil
Choke Mod Shotgun
Slightly increased ammo capacity
Revolver
Increased damage
Reduced recoil
Slightly lowered range
Machinegun
Slightly increased damage
Increased magazine size
Shotgun Sentry
Significantly reduced fire delay
Increased scan speed
Added Biotracker Symbiosis - More ammo efficient and faster detection for biotracked targets
Sniper Sentry
Increased rotation speed
Added Biotracker Symbiosis
BUG FIXES
Fixed bug where CFoam usage is inconsistent between host and client
Fixed bug where booster effect was not being applied if you placed a sentry then picked it back up again
Fixed bug where mines won’t damage a client unless the client is crouching or jumping
Fixed bug where overhead Player Info would show ammo info for equipment that has infinite ammo
Fixed bug where if you damaged a door yourself, an incorrect voiceline would play
Fixed bug where an invalidate SNet Replicator Key would cause unintended effects
Fixed bug where standing close behind a sentry leads to shot trajectory distortion
Fixed bug where an exploding mine at an already destroyed door would play the breaking animation again
Fixed bug where downed players would get revived when teleported between dimensions
Fixed bug where the door flaps on the large security doors would go to a closed state when the door is opened
Fixed bug where the status on the Security Doors didn’t update
Fixed bug where the Mine Deployer could blink while still attached to the clients’ backpack
Fixed bug where the Health Bar could show as yellow and not reset correctly when starting a new expedition
Fixed bug where you could interrupt burst firing weapons
Fixed bug where consumables sometimes could not be picked up after swapping them
Fixed bug where the animation for inserting the Matter Wave Projector didn’t always show
Fixed bug where Player Bots were unable to revive players if they went down on top of some objects
Fixed bug where an Objective item could become inaccessible if the player that was holding it left the game before a checkpoint was used. Now the Objective item will relocate to the hosts feet.
Fixed bug where players would stop hearing all audio sounds
Fixed bug where doors can be invisible after restoring from Checkpoint
Fixed bug where Host will see a friendly fire marker when a Bot shoots a client
Fixed bug where closing doors between host and enemy disables combat state
Fixed bug where Player bots are unable to pickup items another bot swapped into the boxes/lockers
Fixed bug where Objective items could be dropped at non-traversable locations
Fixed bug where Player Bots would move between multiple scans before finishing the one in-progress
Fixed bug where the incorrect Objective shadow would show in the Cargo Drop Cage
Fixed bug where Terminal passwords would not be reseeded after checkpoint
Fixed bug where running and triggering a scout then standing still sometimes didn’t immediately trigger the tendrils
Fixed bug where the Spitters could stop working for clients after Checkpoint
Fixed bug where Player Bots would thank themselves for giving themselves resources. Thank you.
Fixed bug where 3rd person animation for picking up Heavy Objects was incorrect
Fixed bug where lock melters would not be removed from the Player Bot backpack after it runs out of uses.
Fixed bug where Player Bots would get stuck trying to give itself ammo for inventory item it does not have
Fixed bug where the In-Expedition subtitles disappeared after a language change
Fixed bug where expedition items could be invisible for drop-in clients before being picked up
Fixed bug where Player Bots sometimes wouldn’t have a Melee weapon in their backpack
Fixed bug where Player Bots would oscillate in narrow spaces, like bioscans
Fixed bug where initial player ammo could be negative
Fixed bug where the map would not reset after checkpoint reload
Fixed bug where enemies could push other enemies around
Fixed bug where single use mines did not show the placement indicator
Fixed bug where a Disinfection Pack could still be used at 0%
Fixed bug where Door texts were not showing on the map
Fixed bug where Broken Doors were not indicating on the map
Fixed bug where Level Geomorphs would not rotate during Level Generation
Fixed bug where Clouds would be shaky when moving the camera
Fixed bug where the intro menu cognitive scan effect was not playing
Fixed bug where enemies would only decompose if you are looking at them
Fixed bug where the liquid screen effect wasn’t rendering
Fixed bug where Enemy Population heat didn’t reset between expeditions
Fixed bug where Expedition Popup didn’t have consistent positioning
Fixed bug where the text on the Hacking Tool was incorrectly located
Fixed bug where fog was not synced for players joining in progress
Fixed bug where expedition clock was incorrect for players joining in progress
Prisoners, you only have two weeks left to clear The Warden’s objectives in Rundown 6.5 Destination://EXTENDED. On the 16 of June, a new set of expeditions unlocks for you and your crew, bringing more challenges that will test your collaboration in new ways.
Launching with an E-tier expedition, it should give even the most seasoned veterans a proper challenge. Not even mentioning the new dangers that await down in The Complex. Something is lurking in the shadows…
Getting the right gear and clothing is essential and to get you ready for summer we are offering 20 % on all items in our merch store. Use code STEAM20 to activate the promotion on clothing, accessories and collectibles.
To take things even further you can also get 20 % the game, but it's a quick one that ends on the 18th of May at 7pm CEST / 01:00pm ET so get your friends in The Complex before it runs out. The merch sale stays open for one day extra.
TL;DR Grab both the game and merch for 20 % off during 48 hours.