GTFO - [10c] Community-Calle

In late August we shared our plan on how future Rundowns in GTFO will work – the previous ones are coming back and we will be keeping all new content as it is added. We are kicking it off where it all started, by granting access to ALT://Rundown 1.0 Deviation in a couple of weeks. All six maps in this first set of expeditions are returning, alongside old favorite weapons, but some things have changed…

ALT://Rundown 1.0 Deviation deepens the mystery of The Complex even further. Prepare to enter a new dimension of terror, where the past is reborn with sharper teeth and tougher challenges. You must remaster your skills and hone your teamwork if you are to survive this new, but familiar, nightmare.

For many prisoners, these expeditions are new horrors and we want to give you ample time to prepare for Rundown 8, which will now release after the previous ones are revisited.



With this second phase of our plan for GTFO we are committed to continuing to add on the available expeditions at any given time. While at the same time shining new light on the dark parts of The Complex, giving you even more extreme challenges.

GTFO will continue to grow from here.
GTFO - [10c] Community-Calle
Rundown 7.0 Rise brought you and your team of prisoners deeper into The Complex, to places never seen. Areas of green vegetation and humid air, even though the stench of rotten pumpkins could be a bit overwhelming in some rooms. This calls for a new type of apparel and with this new Commando Camouflage set you can blend even more Don’t trust it to make you less visible to the creatures of The Complex as they seem to be using other senses than their eyes to track you.



Clear any four expeditions to complete the set of a backpack, vest, and pants. A red palette is also available as the fourth reward if the green only makes your teammates startled and trigger happy.

If you need new friends to play with, GTFO is 25 % off during the whole loot event.
GTFO - [10c] Community-Calle
Rundown 7.0 Rise was released earlier this summer and it's time for its second patch that includes community requested fixes and and quality of life improvements. We've gotten really good feedback from the modding community and we are testing some of their suggestions, including the latency-induced desync of enemy positions. This is a partial fix but it mitigates some of the symptoms of the core problem. With that said, we would really appreciate your feedback on this. Checkpoint-related bugs are still on our highest priority.

PATCH NOTES
NEW FEATURES & CHANGES
  • Disabled password protection on an unintended terminal in C3
  • Added many Quality of Life improvements:
    • The invite friends list in the lobby is now sorted by currently playing GTFO, then alphabetically
    • The Taskbar now flashes when a group is found in Matchmaking
    • Lockers and Boxes now show as grayed out on the map when empty
    • Many Terminal improvements:
      • Using the “HOME” and “END” keys
      • Holding down a key to repeatedly input it
      • Holding “CTRL” to jump word by word
      • Using “CTRL + BACKSPACE” to delete the whole previous word
      • Using “CTRL + DELETE” to delete the whole next word
      • Added sound feedback when inputting invalid commands
      • Added cursor blinking when using “CTRL” navigation
      • Fixed bug where the cursor was invisible on whitespace
BUG FIXES
  • Fixed bug where clients wouldn’t drop carry items when being taken by the Snatcher
  • Fixed bug where players could exploit broken doors to prevent enemy pathfinding
  • Implemented partial fix for clients experiencing enemy position desync
GTFO - Fille


OUR BIGGEST SALE TO DATE

The GTFO Summer sale has officially started — with 35 % OFF on everything* in our merch store. Discounts will be shown at the checkout cart.

Stay hydrated and enjoy the sun while you can, prisoner.
The sale lasts until the 17th of July.

*Discount does not apply to Collectible items

:gtfoglow: SHOP NOW :gtfoglow:




GTFO - [10c] Community-Calle
Rundown 7.0 Rise has been out for almost three weeks and the response from the community has been fantastic. We've been enjoying countless videos with people encountering the new danger in C1 and even the veterans have struggled in E1. As they should.

We also have rundown exclusive equipment for you, the STORAX KIMBLE MARK I Helmet, that you unlock by completing all ten main layer missions which should provide a proper challenge.



Don't miss that GTFO is 25 % off during the Steam Summer Sale, which ends on the 7th of July.

Please note that the end date is just a placeholder and doesn't mark the end of Rundown 7.0 Rise. The reward will be unlockable during the entirety of the rundown.
GTFO - [10c] Community-Calle
Prisoners,

First of all, thanks for all the praise and feedback for Rundown 7.0 Rise and taking care of the massive increase of player numbers during the Free Weekend. Reading that GTFO has a very welcoming community warms our hearts.

These are the fixes and changes in today's patch, covering level fixes, localisation and more.

PATCH NOTES
NEW FEATURES & CHANGES
  • Added and localized additional texts
  • Improved localization in Asian languages by replacing some underline formatting with bold
  • Added more communication menu options (Yes, No, Thank You, etc)
  • When taken by a Snatcher, deployed sentries will stay deployed
  • Improved fog quality, most notably on lower spec computers
  • Added sounds for entering and exiting bioscans
  • Biotracker will tag multiple enemies when ADSing, again
  • Tweaked equip animation of Precision Rifles
  • Added functionality to our Game Settings system so when we change certain Video settings, we won’t need to always reset all Video settings
  • Added Analytic event when new players start
A1
  • Improved message instructing to bring the Neonate to the NCR
B1
  • Removed one scout
C3
  • Corrected shadow wave not spawning after checkpoint restore
D1
  • Corrected issue where you could cheese Overload completion
  • Removed fliers from the error alarm
  • Corrected issue where you could insert the Neonate in the wrong machine
D2
  • Removed a rogue Mother wave that caused extra Mothers to spawn
  • Corrected issue that unintentionally disabled waves from Zone 218
  • Corrected issue where a terminal sometimes didn’t spawn in Zone 211
  • Corrected issue so enemies no longer spawn on you during extraction
WEAPON CHANGES
Shotgun Sentry
  • Reduced fire delay
  • Increased scan speed
  • Reduced start delay
  • Detection range
  • Increased detection max angle
Sniper Sentry
  • Reduced fire delay
  • Increased scan speed
  • Reduced start delay
BUG FIXES
  • Fixed bug where 3rd person view holding Collection Case was incorrect
  • Fixed bug with Snatcher enemy having armor on one leg unintentionally
  • Fixed bug where Subtitles would be hidden when opening the Menu, Map, or Objectives screens
  • Fixed bug where Subtitles would overlap on interaction prompts
  • Fixed bug where the elevator did not accelerate correctly going back up
  • Fixed bug where a flyer debug message was showing for Hosts
  • Fixed bug where Shadow Striker tongues looked weird in fog
  • Fixed bug where you could cheese the D1 Terminal Objective by doing the Verify command multiple times without starting the Connection each time
  • Fixed bug where terminal logs did not line break properly in Asian languages
  • Fixed bug where using a checkpoint did not reset powered generators
  • Fixed bug where the Carbine doesn’t reload when you reload before a burst ends
  • Fixed bug with HF VAN NIEL T1 backpack having incorrect visuals in the lobby
  • Fixed various Level Design environment bugs
  • Fixed shy resource box in B1
  • Fixed various exceptions


GTFO - [10c] Community-Calle
We hope you and your fellow crew mates enjoyed the first-ever Free Weekend of GTFO, which succeded our expectations by far. And to celebrate this we will continue our sale for the entirety of the Steam Summer Sale.

You and your friends can get it for 25 % off until the 7th of July. Or why not buy for a friend that has GTFO on their wishlist, and make use of those rainy days.


GTFO - [10c] Community-Calle
Prisoners, the time has come to gear up and tackle a new set of expeditions, taking you and your crew to new areas in The Complex. Facing new dangers, with new additions to the arsenal, your teamwork will once again be tested to the extreme.



This Rundown comes a lot of new features and fixes in a lot of areas, improving bots, graphical elements and sound design. You will find the full patch notes at the bottom of this post but these are the highlights.

  • Tutorial mission for new players
  • 10 new expeditions, with A, B, C, D and E tiers
  • A new enemy (and a slightly new one)
  • New environment
  • Updated music system
  • Subtitles for narrative elements
  • Improved localization system
  • Improved gamepad support (including Steam Deck)
  • Updated bot behavior
  • Performance update with new graphical settings
  • New weapons (and the return of old friends)
  • Bug fixes

Don’t forget that the Free Weekend starts in a couple of hours – get your hesitant friends into GTFO!



PATCH NOTES
NEW FEATURES & CHANGES
  • Added 10 new Expeditions
  • Added Evaluation Expedition for new players
  • New Dangers detected in The Complex
  • Added new Environment
  • Updated Music System
  • Added subtitles for narrative elements
  • Improved Localization system
  • Performed optimizations
  • Updated Vanity Item drop system. Rewards are less repetitive and show available rewards.
  • Updated roaring sounds as waves of enemies spawn
  • Added new Thermal Scope
  • Improved Shooter projectiles
  • Improved Charger enemy visuals
  • Updated Player Heads, including eye movement and blinking
  • Updated Glue Tripmine VFX
  • Updated Bioscan visuals
  • Improved Steam Deck support
  • Improved Gamepad support
  • Updated sprint toggle behavior
  • Added camera shake for Tripmine explosions
  • When dropping an object, the player now switches to the last weapon they had before picking it up
  • Added 3rd person animation when interacting with the terminal
  • Added text on screen when a checkpoint is being reloaded
  • Player Limbs are now also impacted by friendly fire
  • Player Bots
    • Will move in faster and more decisively to melee when sneaking fails
    • Improved bots ability to evade projectiles
    • Improved melee to be more flexible and not get interrupted as easily
    • Bots will no longer sneak during enemy waves
    • Added a delay when using Biotracker
    • Added more chatter
  • Graphics
    • Improved performance by reducing the CPU Culling Workload setting
    • Added Advanced Graphic Setting “Shadow Updates Per Frame”
    • Added Graphic Setting “Shadow Quality”
    • Added Graphic Setting “Fog Quality”
    • Changed SSAO to Low/Medium/High
    • Updated the light in the elevator drop cage
    • Updated shell casings to more realistic sizes
WEAPON CHANGES
Removed:
  • Machine Pistol
  • Sawed-off Shotgun
  • Burst Rifle
  • Scattergun
  • HEL Gun
  • Auto Sentry
Added:
  • PDW
  • High Caliber Pistol
  • Precision Rifle
  • HEL Shotgun
  • Shotgun Sentry
Tweaked:
SMG
  • Slightly increased range
  • Slightly increased damage
Carbine
  • Slightly increased range
  • Slightly reduced recoil
  • Increased body shot damage
  • Reduced precision multiplier
Sniper
  • Significantly reduced ammo capacity
Heavy Assault Rifle
  • Significantly increased recoil
Choke Mod Shotgun
  • Slightly increased ammo capacity
Revolver
  • Increased damage
  • Reduced recoil
  • Slightly lowered range
Machinegun
  • Slightly increased damage
  • Increased magazine size
Shotgun Sentry
  • Significantly reduced fire delay
  • Increased scan speed
  • Added Biotracker Symbiosis - More ammo efficient and faster detection for biotracked targets
Sniper Sentry
  • Increased rotation speed
  • Added Biotracker Symbiosis

BUG FIXES
  • Fixed bug where CFoam usage is inconsistent between host and client
  • Fixed bug where booster effect was not being applied if you placed a sentry then picked it back up again
  • Fixed bug where mines won’t damage a client unless the client is crouching or jumping
  • Fixed bug where overhead Player Info would show ammo info for equipment that has infinite ammo
  • Fixed bug where if you damaged a door yourself, an incorrect voiceline would play
  • Fixed bug where an invalidate SNet Replicator Key would cause unintended effects
  • Fixed bug where standing close behind a sentry leads to shot trajectory distortion
  • Fixed bug where an exploding mine at an already destroyed door would play the breaking animation again
  • Fixed bug where downed players would get revived when teleported between dimensions
  • Fixed bug where the door flaps on the large security doors would go to a closed state when the door is opened
  • Fixed bug where the status on the Security Doors didn’t update
  • Fixed bug where the Mine Deployer could blink while still attached to the clients’ backpack
  • Fixed bug where the Health Bar could show as yellow and not reset correctly when starting a new expedition
  • Fixed bug where you could interrupt burst firing weapons
  • Fixed bug where consumables sometimes could not be picked up after swapping them
  • Fixed bug where the animation for inserting the Matter Wave Projector didn’t always show
  • Fixed bug where Player Bots were unable to revive players if they went down on top of some objects
  • Fixed bug where an Objective item could become inaccessible if the player that was holding it left the game before a checkpoint was used. Now the Objective item will relocate to the hosts feet.
  • Fixed bug where players would stop hearing all audio sounds
  • Fixed bug where doors can be invisible after restoring from Checkpoint
  • Fixed bug where Host will see a friendly fire marker when a Bot shoots a client
  • Fixed bug where closing doors between host and enemy disables combat state
  • Fixed bug where Player bots are unable to pickup items another bot swapped into the boxes/lockers
  • Fixed bug where Objective items could be dropped at non-traversable locations
  • Fixed bug where Player Bots would move between multiple scans before finishing the one in-progress
  • Fixed bug where the incorrect Objective shadow would show in the Cargo Drop Cage
  • Fixed bug where Terminal passwords would not be reseeded after checkpoint
  • Fixed bug where running and triggering a scout then standing still sometimes didn’t immediately trigger the tendrils
  • Fixed bug where the Spitters could stop working for clients after Checkpoint
  • Fixed bug where Player Bots would thank themselves for giving themselves resources. Thank you.
  • Fixed bug where 3rd person animation for picking up Heavy Objects was incorrect
  • Fixed bug where lock melters would not be removed from the Player Bot backpack after it runs out of uses.
  • Fixed bug where Player Bots would get stuck trying to give itself ammo for inventory item it does not have
  • Fixed bug where the In-Expedition subtitles disappeared after a language change
  • Fixed bug where expedition items could be invisible for drop-in clients before being picked up
  • Fixed bug where Player Bots sometimes wouldn’t have a Melee weapon in their backpack
  • Fixed bug where Player Bots would oscillate in narrow spaces, like bioscans
  • Fixed bug where initial player ammo could be negative
  • Fixed bug where the map would not reset after checkpoint reload
  • Fixed bug where enemies could push other enemies around
  • Fixed bug where single use mines did not show the placement indicator
  • Fixed bug where a Disinfection Pack could still be used at 0%
  • Fixed bug where Door texts were not showing on the map
  • Fixed bug where Broken Doors were not indicating on the map
  • Fixed bug where Level Geomorphs would not rotate during Level Generation
  • Fixed bug where Clouds would be shaky when moving the camera
  • Fixed bug where the intro menu cognitive scan effect was not playing
  • Fixed bug where enemies would only decompose if you are looking at them
  • Fixed bug where the liquid screen effect wasn’t rendering
  • Fixed bug where Enemy Population heat didn’t reset between expeditions
  • Fixed bug where Expedition Popup didn’t have consistent positioning
  • Fixed bug where the text on the Hacking Tool was incorrectly located
  • Fixed bug where fog was not synced for players joining in progress
  • Fixed bug where expedition clock was incorrect for players joining in progress
  • Fixed various Level Design related bugs
  • Fixed various Checkpoint related bugs
  • Fixed various Exceptions
GTFO - [10c] Community-Calle
Prisoners, you only have two weeks left to clear The Warden’s objectives in Rundown 6.5 Destination://EXTENDED. On the 16 of June, a new set of expeditions unlocks for you and your crew, bringing more challenges that will test your collaboration in new ways.

Launching with an E-tier expedition, it should give even the most seasoned veterans a proper challenge. Not even mentioning the new dangers that await down in The Complex. Something is lurking in the shadows…

Gather your fellow prisoners and prepare!

GTFO - [10c] Community-Calle
Getting the right gear and clothing is essential and to get you ready for summer we are offering 20 % on all items in our merch store. Use code STEAM20 to activate the promotion on clothing, accessories and collectibles.

To take things even further you can also get 20 % the game, but it's a quick one that ends on the 18th of May at 7pm CEST / 01:00pm ET so get your friends in The Complex before it runs out. The merch sale stays open for one day extra.

TL;DR Grab both the game and merch for 20 % off during 48 hours.

Buy clothing >>



Buy accessories >>



Buy collectibles >>



Buy posters & stuff >>

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