GTFO - [10c] Community-Calle
Prisoners,

First of all, thanks for all the praise and feedback for Rundown 7.0 Rise and taking care of the massive increase of player numbers during the Free Weekend. Reading that GTFO has a very welcoming community warms our hearts.

These are the fixes and changes in today's patch, covering level fixes, localisation and more.

PATCH NOTES
NEW FEATURES & CHANGES
  • Added and localized additional texts
  • Improved localization in Asian languages by replacing some underline formatting with bold
  • Added more communication menu options (Yes, No, Thank You, etc)
  • When taken by a Snatcher, deployed sentries will stay deployed
  • Improved fog quality, most notably on lower spec computers
  • Added sounds for entering and exiting bioscans
  • Biotracker will tag multiple enemies when ADSing, again
  • Tweaked equip animation of Precision Rifles
  • Added functionality to our Game Settings system so when we change certain Video settings, we won’t need to always reset all Video settings
  • Added Analytic event when new players start
A1
  • Improved message instructing to bring the Neonate to the NCR
B1
  • Removed one scout
C3
  • Corrected shadow wave not spawning after checkpoint restore
D1
  • Corrected issue where you could cheese Overload completion
  • Removed fliers from the error alarm
  • Corrected issue where you could insert the Neonate in the wrong machine
D2
  • Removed a rogue Mother wave that caused extra Mothers to spawn
  • Corrected issue that unintentionally disabled waves from Zone 218
  • Corrected issue where a terminal sometimes didn’t spawn in Zone 211
  • Corrected issue so enemies no longer spawn on you during extraction
WEAPON CHANGES
Shotgun Sentry
  • Reduced fire delay
  • Increased scan speed
  • Reduced start delay
  • Detection range
  • Increased detection max angle
Sniper Sentry
  • Reduced fire delay
  • Increased scan speed
  • Reduced start delay
BUG FIXES
  • Fixed bug where 3rd person view holding Collection Case was incorrect
  • Fixed bug with Snatcher enemy having armor on one leg unintentionally
  • Fixed bug where Subtitles would be hidden when opening the Menu, Map, or Objectives screens
  • Fixed bug where Subtitles would overlap on interaction prompts
  • Fixed bug where the elevator did not accelerate correctly going back up
  • Fixed bug where a flyer debug message was showing for Hosts
  • Fixed bug where Shadow Striker tongues looked weird in fog
  • Fixed bug where you could cheese the D1 Terminal Objective by doing the Verify command multiple times without starting the Connection each time
  • Fixed bug where terminal logs did not line break properly in Asian languages
  • Fixed bug where using a checkpoint did not reset powered generators
  • Fixed bug where the Carbine doesn’t reload when you reload before a burst ends
  • Fixed bug with HF VAN NIEL T1 backpack having incorrect visuals in the lobby
  • Fixed various Level Design environment bugs
  • Fixed shy resource box in B1
  • Fixed various exceptions


GTFO - [10c] Community-Calle
We hope you and your fellow crew mates enjoyed the first-ever Free Weekend of GTFO, which succeded our expectations by far. And to celebrate this we will continue our sale for the entirety of the Steam Summer Sale.

You and your friends can get it for 25 % off until the 7th of July. Or why not buy for a friend that has GTFO on their wishlist, and make use of those rainy days.


GTFO - [10c] Community-Calle
Prisoners, the time has come to gear up and tackle a new set of expeditions, taking you and your crew to new areas in The Complex. Facing new dangers, with new additions to the arsenal, your teamwork will once again be tested to the extreme.



This Rundown comes a lot of new features and fixes in a lot of areas, improving bots, graphical elements and sound design. You will find the full patch notes at the bottom of this post but these are the highlights.

  • Tutorial mission for new players
  • 10 new expeditions, with A, B, C, D and E tiers
  • A new enemy (and a slightly new one)
  • New environment
  • Updated music system
  • Subtitles for narrative elements
  • Improved localization system
  • Improved gamepad support (including Steam Deck)
  • Updated bot behavior
  • Performance update with new graphical settings
  • New weapons (and the return of old friends)
  • Bug fixes

Don’t forget that the Free Weekend starts in a couple of hours – get your hesitant friends into GTFO!



PATCH NOTES
NEW FEATURES & CHANGES
  • Added 10 new Expeditions
  • Added Evaluation Expedition for new players
  • New Dangers detected in The Complex
  • Added new Environment
  • Updated Music System
  • Added subtitles for narrative elements
  • Improved Localization system
  • Performed optimizations
  • Updated Vanity Item drop system. Rewards are less repetitive and show available rewards.
  • Updated roaring sounds as waves of enemies spawn
  • Added new Thermal Scope
  • Improved Shooter projectiles
  • Improved Charger enemy visuals
  • Updated Player Heads, including eye movement and blinking
  • Updated Glue Tripmine VFX
  • Updated Bioscan visuals
  • Improved Steam Deck support
  • Improved Gamepad support
  • Updated sprint toggle behavior
  • Added camera shake for Tripmine explosions
  • When dropping an object, the player now switches to the last weapon they had before picking it up
  • Added 3rd person animation when interacting with the terminal
  • Added text on screen when a checkpoint is being reloaded
  • Player Limbs are now also impacted by friendly fire
  • Player Bots
    • Will move in faster and more decisively to melee when sneaking fails
    • Improved bots ability to evade projectiles
    • Improved melee to be more flexible and not get interrupted as easily
    • Bots will no longer sneak during enemy waves
    • Added a delay when using Biotracker
    • Added more chatter
  • Graphics
    • Improved performance by reducing the CPU Culling Workload setting
    • Added Advanced Graphic Setting “Shadow Updates Per Frame”
    • Added Graphic Setting “Shadow Quality”
    • Added Graphic Setting “Fog Quality”
    • Changed SSAO to Low/Medium/High
    • Updated the light in the elevator drop cage
    • Updated shell casings to more realistic sizes
WEAPON CHANGES
Removed:
  • Machine Pistol
  • Sawed-off Shotgun
  • Burst Rifle
  • Scattergun
  • HEL Gun
  • Auto Sentry
Added:
  • PDW
  • High Caliber Pistol
  • Precision Rifle
  • HEL Shotgun
  • Shotgun Sentry
Tweaked:
SMG
  • Slightly increased range
  • Slightly increased damage
Carbine
  • Slightly increased range
  • Slightly reduced recoil
  • Increased body shot damage
  • Reduced precision multiplier
Sniper
  • Significantly reduced ammo capacity
Heavy Assault Rifle
  • Significantly increased recoil
Choke Mod Shotgun
  • Slightly increased ammo capacity
Revolver
  • Increased damage
  • Reduced recoil
  • Slightly lowered range
Machinegun
  • Slightly increased damage
  • Increased magazine size
Shotgun Sentry
  • Significantly reduced fire delay
  • Increased scan speed
  • Added Biotracker Symbiosis - More ammo efficient and faster detection for biotracked targets
Sniper Sentry
  • Increased rotation speed
  • Added Biotracker Symbiosis

BUG FIXES
  • Fixed bug where CFoam usage is inconsistent between host and client
  • Fixed bug where booster effect was not being applied if you placed a sentry then picked it back up again
  • Fixed bug where mines won’t damage a client unless the client is crouching or jumping
  • Fixed bug where overhead Player Info would show ammo info for equipment that has infinite ammo
  • Fixed bug where if you damaged a door yourself, an incorrect voiceline would play
  • Fixed bug where an invalidate SNet Replicator Key would cause unintended effects
  • Fixed bug where standing close behind a sentry leads to shot trajectory distortion
  • Fixed bug where an exploding mine at an already destroyed door would play the breaking animation again
  • Fixed bug where downed players would get revived when teleported between dimensions
  • Fixed bug where the door flaps on the large security doors would go to a closed state when the door is opened
  • Fixed bug where the status on the Security Doors didn’t update
  • Fixed bug where the Mine Deployer could blink while still attached to the clients’ backpack
  • Fixed bug where the Health Bar could show as yellow and not reset correctly when starting a new expedition
  • Fixed bug where you could interrupt burst firing weapons
  • Fixed bug where consumables sometimes could not be picked up after swapping them
  • Fixed bug where the animation for inserting the Matter Wave Projector didn’t always show
  • Fixed bug where Player Bots were unable to revive players if they went down on top of some objects
  • Fixed bug where an Objective item could become inaccessible if the player that was holding it left the game before a checkpoint was used. Now the Objective item will relocate to the hosts feet.
  • Fixed bug where players would stop hearing all audio sounds
  • Fixed bug where doors can be invisible after restoring from Checkpoint
  • Fixed bug where Host will see a friendly fire marker when a Bot shoots a client
  • Fixed bug where closing doors between host and enemy disables combat state
  • Fixed bug where Player bots are unable to pickup items another bot swapped into the boxes/lockers
  • Fixed bug where Objective items could be dropped at non-traversable locations
  • Fixed bug where Player Bots would move between multiple scans before finishing the one in-progress
  • Fixed bug where the incorrect Objective shadow would show in the Cargo Drop Cage
  • Fixed bug where Terminal passwords would not be reseeded after checkpoint
  • Fixed bug where running and triggering a scout then standing still sometimes didn’t immediately trigger the tendrils
  • Fixed bug where the Spitters could stop working for clients after Checkpoint
  • Fixed bug where Player Bots would thank themselves for giving themselves resources. Thank you.
  • Fixed bug where 3rd person animation for picking up Heavy Objects was incorrect
  • Fixed bug where lock melters would not be removed from the Player Bot backpack after it runs out of uses.
  • Fixed bug where Player Bots would get stuck trying to give itself ammo for inventory item it does not have
  • Fixed bug where the In-Expedition subtitles disappeared after a language change
  • Fixed bug where expedition items could be invisible for drop-in clients before being picked up
  • Fixed bug where Player Bots sometimes wouldn’t have a Melee weapon in their backpack
  • Fixed bug where Player Bots would oscillate in narrow spaces, like bioscans
  • Fixed bug where initial player ammo could be negative
  • Fixed bug where the map would not reset after checkpoint reload
  • Fixed bug where enemies could push other enemies around
  • Fixed bug where single use mines did not show the placement indicator
  • Fixed bug where a Disinfection Pack could still be used at 0%
  • Fixed bug where Door texts were not showing on the map
  • Fixed bug where Broken Doors were not indicating on the map
  • Fixed bug where Level Geomorphs would not rotate during Level Generation
  • Fixed bug where Clouds would be shaky when moving the camera
  • Fixed bug where the intro menu cognitive scan effect was not playing
  • Fixed bug where enemies would only decompose if you are looking at them
  • Fixed bug where the liquid screen effect wasn’t rendering
  • Fixed bug where Enemy Population heat didn’t reset between expeditions
  • Fixed bug where Expedition Popup didn’t have consistent positioning
  • Fixed bug where the text on the Hacking Tool was incorrectly located
  • Fixed bug where fog was not synced for players joining in progress
  • Fixed bug where expedition clock was incorrect for players joining in progress
  • Fixed various Level Design related bugs
  • Fixed various Checkpoint related bugs
  • Fixed various Exceptions
GTFO - [10c] Community-Calle
Prisoners, you only have two weeks left to clear The Warden’s objectives in Rundown 6.5 Destination://EXTENDED. On the 16 of June, a new set of expeditions unlocks for you and your crew, bringing more challenges that will test your collaboration in new ways.

Launching with an E-tier expedition, it should give even the most seasoned veterans a proper challenge. Not even mentioning the new dangers that await down in The Complex. Something is lurking in the shadows…

Gather your fellow prisoners and prepare!

GTFO - [10c] Community-Calle
Getting the right gear and clothing is essential and to get you ready for summer we are offering 20 % on all items in our merch store. Use code STEAM20 to activate the promotion on clothing, accessories and collectibles.

To take things even further you can also get 20 % the game, but it's a quick one that ends on the 18th of May at 7pm CEST / 01:00pm ET so get your friends in The Complex before it runs out. The merch sale stays open for one day extra.

TL;DR Grab both the game and merch for 20 % off during 48 hours.

Buy clothing >>



Buy accessories >>



Buy collectibles >>



Buy posters & stuff >>

GTFO - [10c] D0cR3d
New Features & Changes
  • Updated Intro and Rundown screen text to reference Rundown 6.5 Extension

Bug Fixes
  • Fixed bug where D2 Secondary uplink did not have the correct enemies spawning
GTFO - [10c] Community-Calle
Four days ago we released Rundowns 6.5 Destination://EXTENDED with three new expeditions and if you complete all three of them you are rewarded with the limited edition of the Twin Blades Mask. Only available in these colors during this Rundown that ends this summer, so buckle up and gather your crew. With expeditions in B, C and D tiers it should provide a challenge for both veterans and new players.



If you are a new prisoner in GTFO this video will explain how our Rundown system works and give you some must needed insights from The Complex.



PS. Don’t miss that we offer 20 % for a limited time. The promotion runs through all of Steam Easter Sale.


GTFO - [10c] Community-Calle
We just extended Rundowns 6.5 Destination with new challenges and threaths and for a limited time, we are offering 20 % off on GTFO. With three new expeditions, where we go even deeper in the lore of The Complex, this is an excellent time to become a prisoner or to get your friends to join you in one of the most extreme coop shooters.

You truly work together or die together in GTFO.

GTFO - [10c] Community-Calle
Three new expeditions are now available in The Complex – BX, CX, and DX – and as you may have understood by now this extended rundown is a bit special. Instead of going deeper in each tier, these new challenges are located on the side of the already available expeditions. You need to find out for yourself why we choose this path but veterans of GTFO will probably realize what’s going on in The Complex by completing the expeditions.



This brings the total expeditions in this rundown to 13, which makes it one of the most packed rundowns to date. So get your squad together and tackle the new challenges.

NEW FEATURES & CHANGES
  • New Danger detected in The Complex
  • Added three new Extended Expeditions: BX, CX, & DX
  • Added Vanity Reward for completing all three new Extended Expeditions
  • Added startup page consenting to the EULA and Privacy Policy
  • Added partial Steam Deck support
BUG FIXES
  • Minor performance improvement in the Dimensions
  • Fixed bug where enemies would rubber band up and down ladders
To read more about how we tackle patching and development, click here.

GTFO - [10c] Community-Calle
Your effectiveness in The Complex has made it possible to grant access to the extended Rundown one day earlier than planned - Rundown 6.5 Destination://EXTENDED now launches on the 12th of April 04:00 PDT / 13:00 CEST (was 13th of April). The three new expeditions will take you to new places and let you meet new dangers, maybe you can catch a glimpse of it in this teaser.

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