Our biggest update yet is now available, get ready for Contact!
Read more and see the trailer below. As usual, you can find the change list at the bottom!
What does the new Rundown 004 / Contact include?
We're adding MATCHMAKING (ALPHA)! This is something many have been asking for, so we're very excited to now add this feature. We're starting off with it in alpha, and will need our community's help to refine it as we go. Try it out, and let us know what you think!
A new layered difficulty system - this will give our seasoned players a hardcore challenge right from the first expedition, while at the same time make it a bit easer for new players to come on board! By choosing different routes throughout some of the levels, you will either have it "very hard", or "extremely hard". Hey, it's still GTFO!
A new environment: "Datacenter"
More story. Won't spoil anything of that, though. Hint: it has to do with the name of the Rundown, "Contact"...
And as usual, new weapons, tools, and more!
We hope you enjoy this new Rundown! Stay safe and wash your hands.
PATCH NOTES / CHANGE LIST
Rundown 004 / Contact
New Features:
Added Matchmaking Alpha
Added Host Migration (Peer To Peer)
Added In-Game Voice Chat
Added sectors with optional objectives in each expedition
Added sector-based score system for rundown progression
Added Data Center Environment
Added New Enemy/Variation
Updated Unity Engine to 2019 LTS
Updated the Expedition Success Screen
Updated the Rundown screen for Layered Difficulty
Bug Fixes:
Map now auto-centers on Player (you can disable this in settings)
Fixed ability to duplicate items (e.g. Power Cell)
Carry items (Power Cell, FRT, Cargo..) is removed from the terminal system once they are picked up
Fix for chat log not being reset between games
Fixed various spelling errors
Various fixes for safe spots & exploits in levels
Fix for friendly fire crosshair getting stuck
Added a delay to the REACTOR_VERIFY fail sequence
The REACTOR_STARTUP command will not restart the whole reactor sequence once it is started
Fix for Settings file resetting when updating
Added Friend ID code on Settings page (Press ESC when in level to see it)
Weapon Tweaks & Consumables:
Gear & Consumables: Added new Consumable, you'll need to discover this yourself ;)
Added Rundown 4 Specific Weapons: Auto Pistol Heavy Assault Rifle Choke Mod Shotgun Machinegun Auto Sentry
Bug Fixes: Performed Network & Game Optimizations Added weapon switch animations, tweaked reloads & sounds Added status Watermark Updated bounce light rendering system Updated glass & c-foam shaders Updated interactions system which fixes many interaction related bugs "Press/Hold E to..." Fixed ready button when drop-in joining, to be able to choose your loadout Fixed striker weak spot that wasn't removed correctly when head was Fixed collision issue on mothers that made one of the weakspots difficult to hit Fixed game crash caused by HTML formatting. Note- This will prevent typing <, >, = in chat Fixed bug where the Drop Prod is missing after loading into expedition Fixed Host Revive bug where host reviving would not give 20% Fixed bug where player inventory above head was out of sync Fixed bug where scouts would not be alerted by mines And many more various bug fixes and enhancements.
Prisoners, get ready for a new challenge. And if you haven't finished Rundown 003 / The Vessel yet, now is the time. In seven days - October 22nd, 1 PM CET - we will release the next major GTFO update: Rundown 004 / Contact.
In this Rundown, we're introducing some big new core features. Features that we think will excite both seasoned, hardcore members of our community as well as new players wanting to get into GTFO.
Besides this, Prisoners will get:
A new environment, called Datacenter
A new, creepy enemy
New weapons and tools
More, we don't want to spoil too much for our Prisoners!
We think we can safely say: this will be the biggest GTFO update as of yet.
Prisoners, you got 7 days left to finish your current Rundown.
Get ready, Prisoners! Rundown 003 / The Vessel is NOW AVAILABLE!
As usual with GTFO Rundowns, it's adding a lot of new content: a new environment, called Lab, an all-new horrifying enemy (with the sounds coming out if it actually recorded by one of the developer's younger family members!), seven new expeditions, a bunch of new weapons, and more story. We know you've been wanting to discover the mysteries of the Complex underground, and you will now be able to find more clues to this.
To celebrate the update, GTFO is also 20% off on Steam - so if you have any friends that still haven't joined you down in the Complex, now is a great time!
Get ready for the next GTFO Rundown, namely The Vessel - that will introduce a new environment, called Lab, a bunch of new weapons, a terrifying all-new enemy, and more story! We know you've all have been wondering about what is really happening down in the Complex, and now you will be able to collect more clues and connect the dots.
As tradition has with GTFO, we don’t want to show too much and let you enjoy most of the stuff for the first time in the game. We can, however, tell you that one of the developer’s younger family members have been involved in recording the sounds coming out of the new horrifying thingy (!).
We're investing in GTFO!
We’ve been making investments to make sure GTFO is the high-quality hardcore experience you need, and help us in the journey towards Version 1.0.
For help with storytelling, we got – since earlier in the development – Adam Gascoine, who has been working on games such as DOOM, DOOM Eternal, and The Last of Us. We have also added strength in programming, and we have found someone very fitting for GTFO for support with art and design. We hope to be able to disclose who this is very soon!
Steam Trading Cards and addressing match-making
Other than all this glorious in-game content, we will also be adding Steam Trading Cards to GTFO when launching this Rundown. So you’ll be able to collect and trade GTFO themed cards! Nice.
Match-making. We know. Some of you Really – Want – It! And we’re working on it, for real, but it’s not yet ready for this Rundown. We’re doing it the right way, fitting for GTFO, and that takes time.
Until then, don’t forget our Discord that is booming right now. We’re over 185 000 members and one of the most active servers there is. If you haven’t, join us now!
Take care, stay safe, wash your hands, and thanks for your support!
Prisoners! Well done. For the last expeditions of Rundown 002 / Infection to be unlocked - D2 and E1 - The Warden had a specific target number of expedition survivals: over 1000 players had to survive D1.
That number is now reached and the game is updated with R2D2 and R2E1.