GTFO - bjrkl
PATCH NOTES

Rundown 004 / Contact

  • Big optimization pass.
  • Server migration should be more stable, not kicking back to lobby as much.
  • Fix so that you can't use a bulkhead key on a bulkhead dc that has no doors left to open.
  • Fix for not being able to ping large bulkhead door
  • Added navmarker with skulls to bulkhead doors that you have unlocked with a bulkhead door controller
  • Fix for navmarker not showing up on placed sentry-gun.
  • Fixed so that you can voice chat from the terminal again.
  • Moved voice chat push to talk to LeftAlt as default key.
  • Fix for being able to join a lobby that was matchmaking from the menu.
  • Fixed a bug where enemies attack through doors.
  • Fixed a bug where the clients didn't send their correct crouch state to enemies.
GTFO - bjrkl
PATCH NOTES

Rundown 004 / Contact

  • Fixed an issue where Warden objective items & keys were dropped on the ground instead of being given to the host when a client leaves the game.
  • Fixed an issue where a player would lose their consumable pickup after leaving & rejoining.
  • Fixed an issue that prohibited players from certain regions from playing without getting the "No network" error.
  • B2, Fixed Warden objective text.
  • C1 fix, bloody doors spawned to few enemies.
  • D1 fix, removed flying egg-sacks.
  • D2 fix, removed obsolete bulkhead keycard.
  • Fixed a number of behind the scene crashes.
GTFO - bjrkl
Our biggest update yet is now available, get ready for Contact!

Read more and see the trailer below. As usual, you can find the change list at the bottom!

What does the new Rundown 004 / Contact include?
  • We're adding MATCHMAKING (ALPHA)! This is something many have been asking for, so we're very excited to now add this feature. We're starting off with it in alpha, and will need our community's help to refine it as we go. Try it out, and let us know what you think!
  • A new layered difficulty system - this will give our seasoned players a hardcore challenge right from the first expedition, while at the same time make it a bit easer for new players to come on board! By choosing different routes throughout some of the levels, you will either have it "very hard", or "extremely hard". Hey, it's still GTFO!
  • A new environment: "Datacenter"
  • More story. Won't spoil anything of that, though. Hint: it has to do with the name of the Rundown, "Contact"...
  • And as usual, new weapons, tools, and more!

We hope you enjoy this new Rundown! Stay safe and wash your hands.



PATCH NOTES / CHANGE LIST

Rundown 004 / Contact

New Features:
  • Added Matchmaking Alpha
  • Added Host Migration (Peer To Peer)
  • Added In-Game Voice Chat
  • Added sectors with optional objectives in each expedition
  • Added sector-based score system for rundown progression
  • Added Data Center Environment
  • Added New Enemy/Variation
  • Updated Unity Engine to 2019 LTS
  • Updated the Expedition Success Screen
  • Updated the Rundown screen for Layered Difficulty

Bug Fixes:
  • Map now auto-centers on Player (you can disable this in settings)
  • Fixed ability to duplicate items (e.g. Power Cell)
  • Carry items (Power Cell, FRT, Cargo..) is removed from the terminal system once they are picked up
  • Fix for chat log not being reset between games
  • Fixed various spelling errors
  • Various fixes for safe spots & exploits in levels
  • Fix for friendly fire crosshair getting stuck
  • Added a delay to the REACTOR_VERIFY fail sequence
  • The REACTOR_STARTUP command will not restart the whole reactor sequence once it is started
  • Fix for Settings file resetting when updating
  • Added Friend ID code on Settings page (Press ESC when in level to see it)

Weapon Tweaks & Consumables:

Gear & Consumables:
Added new Consumable, you'll need to discover this yourself ;)

Added Rundown 4 Specific Weapons:
Auto Pistol
Heavy Assault Rifle
Choke Mod Shotgun
Machinegun
Auto Sentry

Removed Rundown 3 Specific Weapons:
Bullpup Rifle
Rifle
HEL Gun
HEL Rifle
Shotgun Sentry

Bug Fixes:
Performed Network & Game Optimizations
Added weapon switch animations, tweaked reloads & sounds
Added status Watermark
Updated bounce light rendering system
Updated glass & c-foam shaders
Updated interactions system which fixes many interaction related bugs "Press/Hold E to..."
Fixed ready button when drop-in joining, to be able to choose your loadout
Fixed striker weak spot that wasn't removed correctly when head was
Fixed collision issue on mothers that made one of the weakspots difficult to hit
Fixed game crash caused by HTML formatting. Note- This will prevent typing <, >, = in chat
Fixed bug where the Drop Prod is missing after loading into expedition
Fixed Host Revive bug where host reviving would not give 20%
Fixed bug where player inventory above head was out of sync
Fixed bug where scouts would not be alerted by mines
And many more various bug fixes and enhancements.

Weapon tweaks & balancing:
Added Weapon Multipliers "stagger" & "precision"

Pistol:
Increased damage

Assault Rifle (Malatack LX):
Increased ammo capacity
Increased damage on body shots

DMR:
Slightly increased ammo capacity
Slightly increased rate of fire

Shotgun (Semi Auto):
Slightly lowered effective range
Slightly reduced rate of fire

Combat Shotgun:
Slightly increased spread size
Slightly lowered effective range

Revolver:
Increased damage on body shots

Sniper:
Lowered damage on body shots

Burst Cannon:
Increased damage

Machinegun (Techman Veruta):
Lowered damage on precision shots
Slightly reduced ammo capacity

Burst Sentry:
Increased ammo capacity
GTFO - bjrkl
Prisoners, get ready for a new challenge. And if you haven't finished Rundown 003 / The Vessel yet, now is the time. In seven days - October 22nd, 1 PM CET - we will release the next major GTFO update: Rundown 004 / Contact.



In this Rundown, we're introducing some big new core features. Features that we think will excite both seasoned, hardcore members of our community as well as new players wanting to get into GTFO.

Besides this, Prisoners will get:
  • A new environment, called Datacenter
  • A new, creepy enemy
  • New weapons and tools
  • More, we don't want to spoil too much for our Prisoners!

We think we can safely say: this will be the biggest GTFO update as of yet.

Prisoners, you got 7 days left to finish your current Rundown.
GTFO - bjrkl
PATCH NOTES - HOT FIX!

Rundown 003 / The Vessel

CHANGE LIST
  • Small fix for Warden data collection
GTFO - bjrkl
PATCH NOTES - HOT FIX!

Rundown 003 / The Vessel

CHANGE LIST
  • Fixed a bug where the Shotgun sentry got a damage multiplier boost equal to the number of players in the game.
GTFO - bjrkl
PATCH NOTES

Rundown 003 / The Vessel

We heard some Prisoner were afraid of needles. If you're one of them, this patch is your lucky patch.

CHANGE LIST
  • Fixed a bug where too many enemies would spawn on during a specific sequence on D1.
  • Fixed a number of behind the scene crashes.
  • Fixed so the Neonate machine sounds match the animations.
  • Fixed a spelling error "wan" to "want". 
  • Fixed to the Hacking tool doesn't clip through your hand.
  • Increased syringe model size by 20% when finding it in the world.
  • Added setting (in "gameplay") to hide the needles of the syringes.
  • Fix for enemies climbing through the floor in certain places. 
  • A slight tweak on A3 ending waves (was unintentionally a bit too hard)
  • Fixed a spot where players can get stuck in D1, zone 389.
  • Added reload sounds to HEL rifle.
  • Matched sound of putting in the magazine in the weapon during reloads to match when the ammo updates on the HUD, for all weapons.
GTFO - bjrkl
Get ready, Prisoners! Rundown 003 / The Vessel is NOW AVAILABLE!

As usual with GTFO Rundowns, it's adding a lot of new content: a new environment, called Lab, an all-new horrifying enemy (with the sounds coming out if it actually recorded by one of the developer's younger family members!), seven new expeditions, a bunch of new weapons, and more story. We know you've been wanting to discover the mysteries of the Complex underground, and you will now be able to find more clues to this.

To celebrate the update, GTFO is also 20% off on Steam - so if you have any friends that still haven't joined you down in the Complex, now is a great time!

If you want to get a tease of the new environment and the all-new enemy, don't miss the trailer below.

You can find the patch notes below.



We hope you enjoy the new Rundown. Continue to wash your hands, and stay safe!

PATCH NOTES / CHANGE LIST

Rundown 003 / The Vessel

New Features:
  • Added 7 new expeditions
  • New subcomplex: Lab
  • New enemy variations
  • New gear & consumables
  • New surprises in-game that will most likely kill you

Bug Fixes:
  • Map now auto-centers on Player (you can disable this in settings)
  • Fixed ability to duplicate items (e.g. Power Cell)
  • Carry items (Power Cell, FRT, Cargo..) is removed from the terminal system once they are picked up
  • Fix for chat log not being reset between games
  • Fixed various spelling errors
  • Various fixes for safe spots & exploits in levels
  • Fix for friendly fire crosshair getting stuck
  • Added a delay to the REACTOR_VERIFY fail sequence
  • The REACTOR_STARTUP command will not restart the whole reactor sequence once it is started
  • Fix for Settings file resetting when updating
  • Added Friend ID code on Settings page (Press ESC when in level to see it)

Weapon Tweaks & Consumables:

Removed "Rundown specific weapons" for Rundown 2:

Burst Rifle
Machine Pistol
Machine Gun

Added "Rundown specific weapons" for Rundown 3:

Carbine
Bullpup Rifle
Burst Cannon
HEL Gun
HEL Rifle

Pistol:

Increased damage
Reduced effective range (Damage is still buffed for combat ranges under 20 m)
Faster and more balanced recoil
Faster reload

Shotgun:

Reduced ammo capacity
Reduced magazine size

DMR:

Increased damage
Reduced fire rate
Increased ammo capacity
Increased magazine size

Combat Shotgun:

Increased damage
Increased magazine size

Assault Rifle:

Increased Ammo capacity

Revolver:

Increased ammo capacity

Sniper:

Greatly increased damage
Reduced ammo capacity
GTFO - bjrkl
Rundown 003 / The Vessel, June 11th, 1 PM CEST

Get ready for the next GTFO Rundown, namely The Vessel - that will introduce a new environment, called Lab, a bunch of new weapons, a terrifying all-new enemy, and more story! We know you've all have been wondering about what is really happening down in the Complex, and now you will be able to collect more clues and connect the dots.




As tradition has with GTFO, we don’t want to show too much and let you enjoy most of the stuff for the first time in the game. We can, however, tell you that one of the developer’s younger family members have been involved in recording the sounds coming out of the new horrifying thingy (!).



We're investing in GTFO!
We’ve been making investments to make sure GTFO is the high-quality hardcore experience you need, and help us in the journey towards Version 1.0.

For help with storytelling, we got – since earlier in the development – Adam Gascoine, who has been working on games such as DOOM, DOOM Eternal, and The Last of Us. We have also added strength in programming, and we have found someone very fitting for GTFO for support with art and design. We hope to be able to disclose who this is very soon!



Steam Trading Cards and addressing match-making
Other than all this glorious in-game content, we will also be adding Steam Trading Cards to GTFO when launching this Rundown. So you’ll be able to collect and trade GTFO themed cards! Nice.

Match-making. We know. Some of you Really – Want – It! And we’re working on it, for real, but it’s not yet ready for this Rundown. We’re doing it the right way, fitting for GTFO, and that takes time.

Until then, don’t forget our Discord that is booming right now. We’re over 185 000 members and one of the most active servers there is. If you haven’t, join us now!

Take care, stay safe, wash your hands, and thanks for your support!
GTFO - bjrkl
Prisoners! Well done. For the last expeditions of Rundown 002 / Infection to be unlocked - D2 and E1 - The Warden had a specific target number of expedition survivals: over 1000 players had to survive D1.

That number is now reached and the game is updated with R2D2 and R2E1.



Update the game and you will get access.

Good job, Prisoners.
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