GTFO - bjrkl
Prisoners, get ready for a new challenge. And if you haven't finished Rundown 003 / The Vessel yet, now is the time. In seven days - October 22nd, 1 PM CET - we will release the next major GTFO update: Rundown 004 / Contact.



In this Rundown, we're introducing some big new core features. Features that we think will excite both seasoned, hardcore members of our community as well as new players wanting to get into GTFO.

Besides this, Prisoners will get:
  • A new environment, called Datacenter
  • A new, creepy enemy
  • New weapons and tools
  • More, we don't want to spoil too much for our Prisoners!

We think we can safely say: this will be the biggest GTFO update as of yet.

Prisoners, you got 7 days left to finish your current Rundown.
GTFO - bjrkl
PATCH NOTES - HOT FIX!

Rundown 003 / The Vessel

CHANGE LIST
  • Small fix for Warden data collection
GTFO - bjrkl
PATCH NOTES - HOT FIX!

Rundown 003 / The Vessel

CHANGE LIST
  • Fixed a bug where the Shotgun sentry got a damage multiplier boost equal to the number of players in the game.
GTFO - bjrkl
PATCH NOTES

Rundown 003 / The Vessel

We heard some Prisoner were afraid of needles. If you're one of them, this patch is your lucky patch.

CHANGE LIST
  • Fixed a bug where too many enemies would spawn on during a specific sequence on D1.
  • Fixed a number of behind the scene crashes.
  • Fixed so the Neonate machine sounds match the animations.
  • Fixed a spelling error "wan" to "want". 
  • Fixed to the Hacking tool doesn't clip through your hand.
  • Increased syringe model size by 20% when finding it in the world.
  • Added setting (in "gameplay") to hide the needles of the syringes.
  • Fix for enemies climbing through the floor in certain places. 
  • A slight tweak on A3 ending waves (was unintentionally a bit too hard)
  • Fixed a spot where players can get stuck in D1, zone 389.
  • Added reload sounds to HEL rifle.
  • Matched sound of putting in the magazine in the weapon during reloads to match when the ammo updates on the HUD, for all weapons.
GTFO - bjrkl
Get ready, Prisoners! Rundown 003 / The Vessel is NOW AVAILABLE!

As usual with GTFO Rundowns, it's adding a lot of new content: a new environment, called Lab, an all-new horrifying enemy (with the sounds coming out if it actually recorded by one of the developer's younger family members!), seven new expeditions, a bunch of new weapons, and more story. We know you've been wanting to discover the mysteries of the Complex underground, and you will now be able to find more clues to this.

To celebrate the update, GTFO is also 20% off on Steam - so if you have any friends that still haven't joined you down in the Complex, now is a great time!

If you want to get a tease of the new environment and the all-new enemy, don't miss the trailer below.

You can find the patch notes below.



We hope you enjoy the new Rundown. Continue to wash your hands, and stay safe!

PATCH NOTES / CHANGE LIST

Rundown 003 / The Vessel

New Features:
  • Added 7 new expeditions
  • New subcomplex: Lab
  • New enemy variations
  • New gear & consumables
  • New surprises in-game that will most likely kill you

Bug Fixes:
  • Map now auto-centers on Player (you can disable this in settings)
  • Fixed ability to duplicate items (e.g. Power Cell)
  • Carry items (Power Cell, FRT, Cargo..) is removed from the terminal system once they are picked up
  • Fix for chat log not being reset between games
  • Fixed various spelling errors
  • Various fixes for safe spots & exploits in levels
  • Fix for friendly fire crosshair getting stuck
  • Added a delay to the REACTOR_VERIFY fail sequence
  • The REACTOR_STARTUP command will not restart the whole reactor sequence once it is started
  • Fix for Settings file resetting when updating
  • Added Friend ID code on Settings page (Press ESC when in level to see it)

Weapon Tweaks & Consumables:

Removed "Rundown specific weapons" for Rundown 2:

Burst Rifle
Machine Pistol
Machine Gun

Added "Rundown specific weapons" for Rundown 3:

Carbine
Bullpup Rifle
Burst Cannon
HEL Gun
HEL Rifle

Pistol:

Increased damage
Reduced effective range (Damage is still buffed for combat ranges under 20 m)
Faster and more balanced recoil
Faster reload

Shotgun:

Reduced ammo capacity
Reduced magazine size

DMR:

Increased damage
Reduced fire rate
Increased ammo capacity
Increased magazine size

Combat Shotgun:

Increased damage
Increased magazine size

Assault Rifle:

Increased Ammo capacity

Revolver:

Increased ammo capacity

Sniper:

Greatly increased damage
Reduced ammo capacity
GTFO - bjrkl
Rundown 003 / The Vessel, June 11th, 1 PM CEST

Get ready for the next GTFO Rundown, namely The Vessel - that will introduce a new environment, called Lab, a bunch of new weapons, a terrifying all-new enemy, and more story! We know you've all have been wondering about what is really happening down in the Complex, and now you will be able to collect more clues and connect the dots.




As tradition has with GTFO, we don’t want to show too much and let you enjoy most of the stuff for the first time in the game. We can, however, tell you that one of the developer’s younger family members have been involved in recording the sounds coming out of the new horrifying thingy (!).



We're investing in GTFO!
We’ve been making investments to make sure GTFO is the high-quality hardcore experience you need, and help us in the journey towards Version 1.0.

For help with storytelling, we got – since earlier in the development – Adam Gascoine, who has been working on games such as DOOM, DOOM Eternal, and The Last of Us. We have also added strength in programming, and we have found someone very fitting for GTFO for support with art and design. We hope to be able to disclose who this is very soon!



Steam Trading Cards and addressing match-making
Other than all this glorious in-game content, we will also be adding Steam Trading Cards to GTFO when launching this Rundown. So you’ll be able to collect and trade GTFO themed cards! Nice.

Match-making. We know. Some of you Really – Want – It! And we’re working on it, for real, but it’s not yet ready for this Rundown. We’re doing it the right way, fitting for GTFO, and that takes time.

Until then, don’t forget our Discord that is booming right now. We’re over 185 000 members and one of the most active servers there is. If you haven’t, join us now!

Take care, stay safe, wash your hands, and thanks for your support!
GTFO - bjrkl
Prisoners! Well done. For the last expeditions of Rundown 002 / Infection to be unlocked - D2 and E1 - The Warden had a specific target number of expedition survivals: over 1000 players had to survive D1.

That number is now reached and the game is updated with R2D2 and R2E1.



Update the game and you will get access.

Good job, Prisoners.
GTFO - bjrkl
PATCH NOTES / BALANCE PATCH

Rundown 002 / Infection

Good day, Prisoners. Yesterday we pushed out a new update with some balancing, tweaks, and laid some groundwork for future, bigger updates. As always, find the change list below.

CHANGE LIST
  • On-screen liquid effect tweaked
  • Bounce light, post-processing & lighting calculation tweaks
  • Fixed a bug where certain lights didn't turn on correctly on level generation
  • Fixed a bug where ragdolls of enemies would occasionally flip out
  • Gave the Sniper one more mag in total ammo
  • Lowered the amount of damage the Sentry guns does from behind
  • Continues improvements on textures & models
  • A lot of "in the background" tweaks & groundwork for future updates
GTFO - bjrkl
PATCH NOTES / BALANCE PATCH
Rundown 002 / Infection

Prisoners! Yesterday (2020-04-09) we rolled out a new update of Rundown 002 / Infection, with some balance tweaks and bugfixes. See the change list below. Over and out.

CHANGE LIST
  • Updated steam lobby system to prevent Server -> Client desync, disconnects and not getting completions
  • Balance tweaks on B1, C1, C2 & D1
  • Updated and cleaned log files
  • Fix for win/lose sound cutting off when you return to lobby
  • Fix for impassable door on D1
  • Several bugfixes in regards to carry-items
GTFO - bjrkl
The Warden has a new objective for you.
The next Rundown, with a name hinting its theme, is FINALLY AVAILABLE. And don't miss the Midweek Madness Sale at Steam, where GTFO is 20% off until April 3rd!

The big update, Rundown 002 / Infection, is now available to everyone that owns GTFO. It will be downloaded when you update the game, and the previous Rundown will wipe.

What does the new Rundown 002 / Infection include?
Among tweaks, such as improved weapon sounds and a new on-screen liquid system, this new Rundown will give you:
  • A new environment called Dig Site
  • 10 new expeditions (with a new system called Warden Restriction, where the community help each other to unlock the last expeditions)
  • New weapons (a machine pistol and a burst rifle, as well as an updated machinegun)
  • New enemy, or enemies? (this, you will have to find out by yourself)
  • New objectives
  • And more!

To find a more detailed overlook of the updates, see patch notes below.



Watch us play one of the new expeditions of Rundown 002 / Infection!
Wonder how the new environment looks? Watch us play one of the new expeditions, where we try to carry some heavy power cells to different generators down in The Complex. Of course, things get out of hand! Here you can find the 10-minute developer playthrough (or watch it above!).



Enjoy the new Rundown, stay safe and wash your hands!

PATCH NOTES / CHANGE LIST

Rundown 002 / Infection

New Features:
  • 10 new expeditions
  • New warden objectives
  • New subcomplex: Dig site
  • Updated all weapon sounds
  • New reload animations
  • New on-screen liquid-system
  • Warden Community Challenge
  • New enemy variations
  • New surprises in-game that will most likely kill you
New Gear & Consumables:
  • Burst Rifle
  • Machine Pistol
  • Updated Machine Gun
  • New resource pack - Disinfection Pack
  • New consumable - Lock Melter
  • Updated model on all resource packs
Bug Fixes:
  • Fix for Sentry Gun being able to be placed in a door.
  • Fix for players being able to enter a ladder through a thin wall.
  • Added a check so that you cannot stand up when crouching under something.
  • Enemies will no longer just walk after their head explodes.
  • Fix for melee weapons being able to hit things behind the camera.
  • Fix for not getting expedition completions correctly.
  • Fix for Noise-system. Mines & Sentry Gun amongst other things now generate noise.
  • Fix for music queues at end screens not playing as they should.
  • Fix for HUD-elements getting stuck on screen when restarting.
  • Fixed a bug where enemies would wake up instantly after opening a door and shining your flashlight.
  • Fixed a bug where you could have a resource pack left on you with 0% left in it.
  • Fixed a bug where you couldn't see any lights in the elevator going down.
  • Fixed a bug where the shotguns didn't have any tracers in multiplayer.
  • Added separate settings for scaling mouse speed when aiming.
  • Clamped mouse and gamepad look speeds to never go below 10%.
  • Fix for dialog system not working if you play more than one time without restarting the game.
  • Enemy pathfinding optimization.
  • Fix for recoil related issues.
  • Performance tweaks & optimization.
  • And many more...

Weapon tweaks & balancing:

Pistol:
Slightly decreased range

SMG:
Tweaked recoil behavior and visuals

Assault Rifle:
Slightly tweaked recoil behavior and visuals

DMR:
Slightly increased ammo capacity
Increased fire rate
Shorter recoil
Shorter time to aim

Burst Rifle:
New weapon!
Mid-range rifle with a three-round burst

Machine Pistol:
New weapon!
Close range, fully automatic spray n’ pray type of weapon

Shotgun:
Increased ammo capacity
Increased fire rate
Shorter recoil

Revolver:
Slightly increased ammo capacity
Slightly increased damage
Updated recoil visuals

Machine Gun:
Redesigned weapon: Now with a high fire rate and large magazine size

Sniper Rifle:
increased ammo capacity
Greatly increased damage
Shorter recoil

Combat Shotgun:
No changes

C-Foam Launcher:
Increased efficiency

Mine Deployer:
Increased trip mine base amount

Bio Tracker:

Increased tagging capacity
...