We want to take the opportunity to thank everyone that has supported us during these four years of development. Be it if you have helped us with beta testing, or just gave us supporting shoutouts on social media. As a small independent developer, it means a lot! Finally, we can put GTFO in your hands and let you all join us on our journey towards Version 1.0. Find GTFO on Steam here!
We finally have an exact release date for GTFO! On December 9th, 12 PM PST (9 PM CET), we will release it as Early Access on Steam.
After a successful Early Access Beta test that was carried out from December 3rd, we have decided that GTFO is ready for Early Access. This will be an opportunity for all hardcore gamers to join us towards our journey to Version 1.0!
If you’re still looking for teammates to battle the Complex together with, don’t miss our very active official GTFO Discord server.
We hope to see you on board on December 9th! If you are interested in exclusive content from the development of GTFO, sign up as an Ambassador at http://gtfothegame.com/.
At 4 am PST, December 3rd, we will run a GTFO Early Access Beta test - and you can join! All you need to do is to http://www.gtfothegame.com and you will receive an email with instructions on how to access it.
While you wait for the beta test, why not watch our latest trailer, where we explain "The Rundown" concept which will be available when we release GTFO as Early Access?
When GTFO is released as Early Access hopefully later this year, it will be regularly updated with new levels that replace the previous ones. We call this concept “The Rundown”, and today we are releasing a video where Simon Viklund explains how it will work in more detail.
Upcoming Early Access beta test
Did you miss the Early Access alpha tests we did last month and earlier this month? Now there's one more chance. We will have a GTFO Early Access beta test phase before the Early Access release. To get an invitation to this beta test, make sure to sign up as an ambassador at http://www.gtfothegame.com.
GTFO Alpha Network Test will be live during the Halloween Weekend! From October 31st, 7 AM PDT to November 3rd, 11 PM PST.
You access the alpha by becoming an Ambassador over at http://www.gtfothegame.com/, you will then receive an email with further instructions (if it doesn't show up immediately, check your junk mail or wait for a while - it could be in queue on the mail server).
What to do until then? You could check out the new official GTFO Wiki, or why not the brand new gameplay video we released today! Four of the developers got together to play GTFO and recorded their game session, featuring a level you will not see in the alpha. Do you think the developers themselves survived the Complex? See below!
It’s been a busy autumn here in our small game studio in Sweden! Right after our well-needed summer vacation, we went right to it and began adding the finishing touches on the network alpha version of GTFO. This alpha will be focused on stress testing the network code, to ensure everything runs as smooth as possible when you get your hands on it.
While stress testing the network alpha, we teamed up with James Duggan at IGN for a session of hardcore co-op gaming. IGN recorded everything, and has just released 15 minutes of exclusive gameplay footage - the first shown since we attended Gamescom 2018. And a lot has happened!
View the video above, and please let us know what you think on Twitter and/or our official Discord.
Are you very eager to put yourself in the elevator and visit the Complex of GTFO and see if you and your friends can survive? Our Ambassadors will be invited to the GTFO network alpha test phase. We’re still accepting new Ambassadors to join, visit http://www.gtfothegame.com to sign up - but act fast! And tell your friends.
October 14th, IGN will premier new gameplay footage of GTFO - from a real session they played together with three of the developers. This will be the first gameplay shown since Gamescom 2018, and a lot has happened.
Stay tuned, and don’t move when their hearts beat…!
We just wanted to give you a quick update on the development of GTFO. In short, we’re making great progress, and have made it easier for our community to follow the progress - through the publicly available roadmap, Q&As with the developers on our official Discord and a more active Twitter feed. We hope you appreciate our initiatives to invite you into the development process! We try to be as transparent as we can to give our community an understanding of what we’re actually working on from week to week.
(Click the image for high-res)
Since we’re such a small development team, your feedback and help during this process is important and we’ve already started integrating some of your suggestions in the game: You requested reload animation, so we’ve added them. Some of you thought the HUD cluttered the screen, so we’ve made it sleeker - and as always, get in through via Discord, Steam Forum or Twitter and let us know what you think!
We’re getting closer to the alpha testing phase
It’s finally summer in Sweden and we get our (very limited) share of sunshine. The team has been working hard and now needs some well-deserved vacation time, to hang out with family and gather that extra energy needed to finally push GTFO into the alpha testing phase. Until then, we want to share some new screenshots showing some of the recent progress we made!
(Click the image for high-res)
Have a nice summer, and see you down the Complex later this year!
We’ll soon be entering GTFO’s test stage. How long this stage will be depends on how quickly we can implement the features, squash the bugs and nail the balancing. We’re testing because the game genuinely needs it.
We’re going to be depending on you - our community - to help GTFO reach its full potential. In other words, this won’t be beta test that’s actually a game demo released close to the final game launch. We have a lot work left on GTFO before the game is completed, which allow this to be a proper test - one that benefits and influences the game’s development in a major way.
No Final Release This Spring
“But I thought the game was close to finished” you may say. And yes, we have said that GTFO would come out in the spring of 2019 - but, as is often the case in this beautiful mayhem that is game development; things have proven more difficult and time-consuming than we first anticipated.
GTFO is designed to be continuously expanded upon post release, meaning that almost no element in the game can be designed or coded as a one-off feature. Instead, everything must be part of flexible, scalable, overarching systems. These systems are tough to both develop and to test.
Even though our team has about a century worth of combined experience, none of us have made a game that looks quite like this on the inside. It’s a huge technical challenge to realize with such a small team - and we know that in order to avoid a world of problems later on, we must lay an incredibly solid foundation now.
We acknowledge and fully understand anyone who is disappointed in the fact that GTFO isn’t coming out as a finished, fully-fledged game this spring. We hate to let our community down like this but we can’t release the game when it’s simply not done. In the fall of 2018 we prematurely predicted when the game was going to be ready - and we apologize for that.
Despite the false step on our end, we hope you’re excited for the next stage in the development of GTFO; when the community is invited to test the game. There’s no better way to develop a game focused on cooperation than in cooperation with its community!
Proper Testing - What It Means
The fact that this is a genuine test stage means that the tests will not always be as enjoyable as you wish they would be: If we’re testing the network code, expect there to be network issues (if the code was verified to work 100%, we wouldn’t have to test it.)
We ask you to calibrate your expectations accordingly: During tests, you’re not going to be playing a fully polished and feature complete game. You must have patience and remember the purpose of the tests.
As we see it, you’re doing us a favor by helping us test the game - that’s something we are grateful for and also why we won’t use the tests as a marketing ploy or a pre-order bonus.
The Roadmap
As part of our effort to be more transparent, we will maintain a public roadmap that indicates what types of features will be worked on and tested during the test stage.
This roadmap does not contain any dates because we can’t be sure how much time it will take to test each and every element. We’re a small team and GTFO is a very ambitious project - planning is a real challenge. From now on, we won’t go public with dates until we know we can hit them.
The purpose of the roadmap is to make you aware of what you have to look forward to, but you have to keep in mind that things will change and the roadmap cannot be seen as a contract or a promise of any kind. The order of things will shift and features will be added or removed based on the data and feedback we collect throughout the tests phases.
The ultimate purpose of the test stage is to make GTFO enough feature complete and stable to go into Early Access. Through Early Access, GTFO’s development can continue to be community-driven while also allowing us to bring in some money and reduce the financial risk that this project entails. As you may or may not know, we have - up until this point - been developing GTFO without any external funding, in order to enjoy complete creative freedom.
We are well aware that Early Access as a concept has some negative connotations, with some games being stuck in what seems like perpetual Early Access and the developers seeing it as an excuse to never bring the game to a finalized, polished state.
We will commit to doing an Early Access stage the way it’s supposed to be done: With transparency, developer-community dialog and clear goals - goals that will bring GTFO out of Early Access as soon as they’re achieved. We hope the test stage that precedes the Early Access stage will prove that we’re serious about doing things the right way.
Thank you for your support, 10 Chambers Collective
"Indie developer 10 Chambers Collective revealed more details about its upcoming co-operative horror FPS “GTFO” in a new behind-the-scenes documentary on Tuesday.
“GTFO” is about four scavengers trapped in an underground complex by a mysterious entity called the Warden. Each day, they’re forced to explore their subterranean prison and retrieve items or complete objectives for their captor. The complex was abandoned years ago and is now filled with horrible, flesh-eating monsters, so the scavengers must work together to survive.
“GTFO” might be a FPS, but it’s also very much a survival horror game. Its pace is slower, more deliberate, and it places a bigger emphasis on stealth, exploration, and strategy than other co-op shooters."