Planet Coaster - pcrowther
Hello ghosts and ghouls!

There’s something strange… have you noticed? There have been some unusual disturbances in our parks lately and we can’t quite figure out what’s going on. Maybe it’s time to call in some extra help?

https://www.youtube.com/watch?v=5okzcJagaPI

The Ghostbusters will soon be making their way into Planet Coaster to help with the spectral apparitions that have been causing a nuisance in our parks. This pack will bring an exclusive story-driven scenario, iconic Ghostbusters content inspired by the original 1984 film, and gameplay mechanics that will be introduced to Planet Coaster for the first time!

Planet Coaster: Ghostbusters also sees Dan Aykroyd voice his original role as the iconic Raymond Stantz, mentoring players throughout their campaign as they build their park and take care of the ghostly issues that besiege their rides. Joining him, William Atherton will also voice his role as Ghostbusters antagonist Walter Peck.

Planet Coaster: Ghostbusters will be arriving soon for £12.99 (€14.99, $14.99)! Alongside the paid content, we are releasing FREE update 1.12, containing bug fixes and other improvements, plus the Quick Draw: a ride which allows your guests to ride and shoot targets, aiming for a spot on the leaderboard!

We’ve got some exciting and ghostly reveals planned over the coming weeks, so keep your eyes peeled on our forums and social channels to join in on all the fun!
Planet Coaster - pcrowther
Hayo!

Thank you for sharing all your amazing feedback with us regarding Update 1.11 and the Classic Rides Collection. We have released 1.11.1 that contains these bug fixes:

Ride Bug Fixes
  • Fixed an issue where cars can move very slowly on powered track rides.
  • Fixed a crash when editing the scale of a coaster special piece.
Scenery Bug Fixes
  • Fixed a crash happening in some parks that use triggerable flexicolour.
UI Bug Fixes
  • Fixed a crash when navigating browser categories with filters selected.
  • General stability fixes & improvements.
Planet Coaster - pcrowther
Hayo everybody!

We're thrilled to bring you update 1.11 featuring Carowinds' Copperhead Strike, the first double launch coaster in the Carolinas, alongside the Classic Rides Collection! This collection is packed with staple theme park rides that will have guests swarming to your park in their masses and we've no doubt they will let your creative minds run wild! Their revered classic counterparts will allow you to build faithful recreations or your own beautiful, complex rides, watch the trailer below:

https://www.youtube.com/watch?v=Btr4SWBgA9Q

The nine rides, plus one with a variant, in the Classic Rides Collection are:
  • Sky Temple
  • Gondola
  • Infinite
  • Interdimensional
  • Armada
  • Rising Raptor and Golden Eagle
  • Macchina Classica
  • Free Flyer
  • Swift Drifters
The Classic Rides Collection* is available to purchase now from Steam or the Frontier Store for £7.99 ($10.99, €10.99).

*Please note that you need to have the Planet Coaster game (sold separately) in order to download and play this extra content.

Update Notes

Classic Rides Collection now available
  • Sky Temple - A unique observation platform ride that’s beautifully themed in a traditional Qin Dynasty architecture. The ride can be set at 3 spectacular heights as it gracefully ascends and descends.
  • Rising Raptor - The Rising Raptor is one of the largest and most complex rides to appear in the game. This ride uses the all new customisable height system which allows players to tailor the ride between easy-going guests in search for impressive views or hardy thrill-seekers in need of a more intense ride experience. This ride can be built from 22 meters to an impressive 58 meters.
  • Golden Eagle - The sister of the Rising Raptor has the suspended swinging cars of its counterpart but also offers a more thrilling outward facing gondola arrangement. The ride also utilises the new customisable height system.
  • Free Flyer - A very popular and beautifully elegant, vintage attraction in many parks around the world. There are two operations modes offering varying intensities of ride experience from a gentle swing to an intense spin.
  • Swift Drifters - This ride has 16 free-wheeling cars that are pulled around an oval track by a large chain. The cars are flung outwards under the centripetal force as they reach the apex of each corner, weaving along the track under their momentum as they go. The force pins the guests to their seats and creates a thrilling experience.
  • Interdimensional - Your guests will have a unique experience on every ride of this spinning coaster. The track has a unique feature that allows you to lock and unlock the free rotation at any point and a track section that can spin the cars in the direction of your choosing.
  • Infinite - The overhanging car carries up to eight guests per car and two cars per train and has a wide variety of lift and launch options including a regular lift hill, a vertical chain lift tower, a block sectioned chain lift dive tower, and an LSM launch system.
  • Armada - A high capacity boat ride that has front facing seating and had been specifically designed for dark ride experiences. The Armada has a chain lift and drop sections to allow more flexibility and guest excitement and is perfect for recreating your favourite water based dark rides.
  • Macchina Classica - Take your guests for an unforgettable day out in a beautiful vintage roadster. This car ride seats four guests and has the highest top speed of any tracked ride in Planet Coaster.
  • Gondola - The Gondola is a new transport ride that can elevate your guests over your parks inside modern and sleek suspended cabins. Each cabin offers amazing views and carries up to 4 passengers per car.
New music
  • 2 ambient music tracks suited to the Sky Temple and Gondola rides
  • 2 music tracks for the Armada ride, with additional diegetic tracks and ambiences
  • 3 music tracks for the Swift Drifters, Rising Raptor and Macchina Classica rides
  • All included music and sound effects can be used on any ride in the game
New Free Ride
  • Copperhead Strike - We have partnered up with Carowinds in the Carolinas to bring you the Copperhead Strike. This 50mph twisting, looping coaster train is beautifully themed like the original American hot-rods. It packs a real punch with its double launching track layout with an inverted top hat, two 360 loops, a corkscrew and a unique jojo roll straight out the station. The track has been faithfully recreated from its real life counterpart’s technical specifications so it’s as close as you can get to riding on the real thing!
  • 2 signs Official Carowinds signs and a ride sign for the Copperhead Strike
  • 3 sound effects, 1 music track and 1 ambience for the Copperhead Strike blueprint
Performance Improvements
  • Improved loading times for Cobra screen and loading parks
  • Improved performance for parks with very long occupied queues
  • General stability fixes and improvements
Rides and Coasters

Added a Hold and Launch LSM utility section to the following coasters
  • Infinite
  • Copperhead Strike
  • Torque
  • Vector
  • Barghest
  • Cloud Runner
  • Power Up
Added lights to the following rides. The colour of these lights can be customised, or set to black to turn them off.
  • Cloud Runner
  • Iron Fury
  • Malice Unchained
  • Luna Autos
  • Magic Katz
  • Connie Express
  • Iron Horse
  • Light Line
  • Sleigh Ride
  • Gold Fever
  • Jixxer
  • Interceptor
  • Island Adventure
  • Land Ahoy
  • Big Screen Tour
  • Speed
UI
  • Added a Spinning Coaster browser category
  • Moved the Manic Mouse and Spiral into the Spinning Coaster category, from the Family Coaster category
  • Updated the list of Featured Creators on the main menu
UI Bug Fixes
  • Loading parks with Thememaker's Toolkit items in from the My Parks screen will now correctly ask the player if they want to subscribe to missing items
  • Fixed an issue where unsubscribing from a Thememaker's Toolkit item in the scenery tab would not remove it from the scenery tab
  • Speeds over 99 MPH are no longer truncated in the ride testing tab
  • Selecting a single object with multi-select will provide the same arrow directions as when using regular selection
  • Fixed an issue where Restaurant objectives from the Scenario Editor referred to Hotels
  • The Controls option for Select Multiple Pieces now correctly shows Shift + Left Click, which is the default
  • Fixed an issue where changing the sequencer notifications would also change security notifications
  • The Start Test button now appears correctly in all contexts of the ride testing tab
  • Fixed some UI flickering when changing Restaurant food prices
  • Added tooltips to the Restaurant Demographic Effect in the Scenario Editor
  • Opening the Thememaker's Toolkit browser tab no longer exits the editing of a building
  • Fixed an issue where rides could be forced below terrain using Advanced Move
  • Removed up arrow when trying to move items up and rotate them simultaneously
  • Fixed an issue where the camera could no longer zoom out when close to terrain
  • Items now remain selected for placement when using Duplicate or Advanced Move and Duplicate
Ride and Coaster Bug Fixes
  • Track ride cars will now check for cars in front of them and attempt to maintain their speed with the car in front, preventing shunting between cars
  • Fixed an issue where ride refurbishment would stop the ride immediately
  • Fixed an issue where closing a ride would sometimes leave guests stuck on it
  • Fixed an issue where the S.L.V coaster had a minimum train length of 1 car
  • Fixed an issue where building a Skies ride would automatically select the Bull Wheel Cap rather than the Drive Station Wheel
  • Drive wheels on the Skies ride now all rotate in the correct direction
  • Fixed an issue where track pieces after a Dual Turning Track on the Skies ride could not descend beyond 30 degrees
  • Wear and Tear on the Skies ride now correctly depletes
  • Lowered the minimum speed to 4 MPH on the S.L.V Wheel Lift section
  • The F25 coaster car can now be placed on the Barghest track with the Allow more interchangeable coaster cars option on
  • Fixed an issue where Skies chairlifts would not hang correctly and instead align to the track direction
  • Increased the radius of the auto-tunnelling on the Re-Motion ride
  • Fixed an issue where building backwards from a Skies' station would always angle the track preview downwards
  • Fixed an issue where geometry would clip through wheels on the Skies' station
  • Fixed an issue where the Skies' supports would momentarily change position when smoothing
  • Fixed an issue where the Power Up track had missing geometry in it at its ends
  • Fixed some missing geometry on the Skies Drive Station Wheel
  • Improved the collision around Skies station
  • Fixed an issue where test dummies would remain on the Skies ride after opening
  • Stopped guests constantly shaking on on low speed track rides
  • Fixed a rendering issue at the start of the chainlift section on some coasters
  • Guests no longer clip through the back of the Malice Unchained coaster's seats
  • Improved the LOD changes on concrete station supports
  • Fixed an issue where rides would intersect terrain with Flatten Terrain on
  • Adjusting the station settings of an S.L.V coaster with Shuttle Launch Boosters either side will no longer select all three pieces if editing Entry and Exit speeds of the station
  • Fixed an issue where the Power Moves ride blueprint would open mid-sequence
  • The wheels on the Magic Katz ride now correctly roll on the track
  • Invalid utility sections are no longer incorrectly available when using autocomplete
  • The Aces Sky coaster car now has text on both sides
  • Fixed an issue where the centre wheel on the Ghost Train ride would turn incorrectly
  • Chain lift elements on the Barghest now correctly switch to the default track piece when angled downwards
  • Balanced Excitement, Fear, Nausea and Prestige for Blackout, Coriolis, Monte Leone and Weisshorn rides

Scenery Bug Fixes
  • The King Coaster plush will no longer drop through the bottom of the Claw Crane Machine
  • Fixed an issue where the Power Moves Backdrop was missing supports
  • Fixed an issue where the viewing frustum on the Diner Sign 2 scenery item was incorrect
  • Vandals now vandalise the Spooky Park Bench in the correct location
  • Fixed an issue where the Spot Light 2 scenery item's light colour would not change
  • Improved the textures on the Helicopter Tail Rotor scenery item
  • Improved snapping points on the Commercial Awning Corner
  • Improved snapping points on the Shallow Stairs Corner Inner building item
  • Improved snapping points on the Shallow Stairs Cap building item
  • Stopped guests clipping through the Adventure Picnic Table

Staff, Guests and Facilities Bug Fixes
  • Disabling Guest Vomit in the Game options now correctly disables vomiting
  • Guests riding transport rides for fun are more likely to get off at a station, freeing up space for guests using the ride for transport
  • Fixed an issue where sunglasses would disappear in ride cameras

Audio Bug Fixes
  • Fixed an issue where the Quiet Street music track from the Vintage pack was missing
  • Fixed missing sound effects on smoothing the Skies ride
  • Improved the sound effects for Janitor idles
  • Improved coaster sounds in block sections at differing speeds
  • Fixed an issue where the Viper One coaster did not have the correct Magnetic brake sound effects
  • Fixed an issue where the Mechanic would play two voice lines at the same time
  • Fixed an issue where guests screaming on rides would pop
  • Fixed missing sound effects when moving rides with multi-select
  • Fixed an issue where rotation sound effects would be missing

Planet Coaster - BrettC Frontier
Hello all,

We are now excited to launch our new Issue Tracker! The Issue Tracker replaces our Bug Reporting forums and can be accessed here:

https://issues.frontierstore.net/

To report a bug, simply log in with your regular Frontier account and click 'Submit Report'. You'll then be given all the steps you need to let us know about any issues you have experienced.

On this site you can:
  • Submit issues
  • Follow the status of your reports
  • See which issues have been reported by others
  • Vote on which issues matter most to you
  • Search for specific reports
  • Help contribute towards existing issues

With the launch of our new Issue Tracker the Bug Reporting forums will now be archived and all reports will now use the Issue Tracker.

Thank you for all your support so far and for helping raise awareness of the issues that are affecting your gameplay!
Planet Coaster - pcrowther
Hello coaster friends!

Spring is in the air and that means that around the world, theme parks are re-opening for the year ahead. We can't wait to get back to our favourites and we know many of you can't either.

We are delighted to announce we have partnered up with Carowinds in North Carolina to bring you the Copperhead Strike! This 50mph twisting and looping coaster train is beautifully themed like the original American hot-rods. It packs a real punch with its double launching track layout, which boasts an inverted top hat, two 360 loops, a corkscrew, and a unique jojo roll straight out the station. The track has been faithfully recreated from its real-life counterpart’s technical specifications, so it’s as close as you can get to riding the real thing!

You can soon experience it in Planet Coaster, but if you cannot wait, then watch the amazing new trailer here:

https://www.youtube.com/watch?v=hxCLDJPvUXg

The Copperhead Strike coaster will be available to all of our friends for FREE and to celebrate, Community Managers Chanté and Bo will host a livestream with Carowinds Rep Lisa Stryker on 10 April 2019, at 7PM UTC on the Planet Coaster YouTube channel. Also keep an eye on our social channels this week for some exciting giveaways such as Carowinds Park Tickets!



We are also overjoyed to announce the Classic Rides Collection, which will be arriving alongside the free 1.11 Copperhead Strike update on 16 April, 2019! Similar to our last content collection, this one will have nine new rides for you, one of which with two variations. Make sure you keep an eye on our social channels over the next few days, as we have exciting ride reveals that we cannot wait to share with you all!

Planet Coaster - pcrowther
Hayo coaster friends!

We're excited to announce that update 1.10.2 is now live! This update focuses on some QoL issues that we've been reviewing based on your feedback and reports over the past couple of months. We've run tests and are seeing an average 3.5x faster game loading and 2x faster game shut down, depending on the setup - players with high spec PCs should see even greater improvements. This update should also address the Toolkit problems and performance issues you've been flagging with us.

We appreciate your patience in letting us delve deep into these reports as well as your help in getting us images and hardware information that have been vital to solving them! As always, if you encounter any issues with the game, please let us know in the Bug Reports.

Thank you so much for your continued support.

Update Notes

Thememaker's Toolkit Improvements and Bug Fixes
  • Improvements to Thememaker's Toolkit usability and performance
  • Toolkit browser is now significantly more responsive
  • Fix for being subscribed or having more than 60+ Toolkit items
  • Crash fix when selecting a Toolkit item
Loading and Shutdown Improvements and Bug Fixes
  • Improvements to game loading time, especially when subscribed to a large number of Toolkit items
  • Improvements to reduce shutdown time
  • Improved load time when loading into a park.
  • Fix for shutdown crash
Guest performance Improvements
  • Crowd system memory and performance optimisation
Ride Performance Improvements
  • Ride and Tracked Ride optimisation to help improve frame rate on large parks
Planet Coaster - BrettC Frontier
Greetings everyone!

It's been a while since we last got together at PAX and we've been itching for another opportunity to hang out together! Well good news! We're back for another amazing Frontier Meet up at PAX East! This is a great chance to come enjoy some food, drinks and have a little fun with the Frontier community! It's going to be a fantastic event and we can't wait to see you there!

Here's everything you need to know about the meet up:

Date: 28 March 2019

Where: Hard Rock Cafe - Faneuil Hall (Boston USA)

When: 20:00 - 00:00 (EST)

To join in the fun all you have to do is sign up and request your tickets via our Google Form here.

  • When you've done that you just need to sit tight and wait for the community team to respond and confirm your reserved tickets, please note tickets are on a first come, first served basis.
  • The confirmed tickets will come in the form of an Eventbrite invitation and you will need to confirm the Eventbrite invitation in order to attend the event.
  • The tickets will give you all the details of the event.
  • All tickets are free but please be aware that you will need to be over 21 to be allowed into the venue.
  • You can reserve up to two tickets per person.
  • The tickets are for the Frontier Community even only, tickets are not associated with entry to PAX East.

We'll email you as soon as we can once you have filled in the form. If you need more tickets or have any questions please contact us at [email]community@frontier.co.uk[/email] with the subject line 'Frontier Community Meet PAX East 2019'. You're also welcome to post any questions you might have in the thread below.

We look forward to seeing many of you there!
Jan 31, 2019
Planet Coaster - pcrowther
Hayo Coaster Pals!



Last week we celebrated Frontier's 25th birthday! As part of the celebration we gave you a sneaky challenge, place 25,000km of coaster track as a community before the deadline and we would reward everyone with a brand new F25 coaster!

Well, we've been monitoring all your progress in filling your parks with coaster track and we're excited to reveal that you succeeded in placing 25,000km of coaster track! As a reward the F25 will now be made available to everyone on Planet Coaster! Congratulations everyone, you did it!

As well as the new coaster reward we also have a few fixes and improvements for Planet Coaster:

Update Notes

New Coaster
  • Celebrating 25 years of Frontier, the F25 coaster features a high speed wheel launch, a sleek car along with sportscar launching sound effects and the Argentum blueprint
  • Ride and Coaster Bug Fixes
  • Made the chair swinging on the Skies ride less erratic at high track speeds
  • Fixed an issue where the Wheel Lift track piece could not go faster than 9mph on the S.L.V
  • Fixed an issue where the changing track settings would reset the number of station passes
  • Fixed an issue suggested track pieces would not follow the roll of the previous track piece
  • Fixed an issue where the second station built in the Skies ride could not have its layout changed
  • Fixed an issue where the Grand Carousel and Elixir rides would not reach full capacity
  • Fixed an issue where paths could be placed through the station pieces of the Skies ride
  • Fixed an issue where the last tower on an incomplete Skies ride would rotate its sheaves
  • Fixed an issue where the number of trains would not update when adding shuttle launch sections to the S.L.V coaster
  • Fixed an issue where the harnesses would not open when guests boarded the Hyperjump and Ascension rides
  • Fixed an issue where terrain would collide with the bull wheel and drive wheel sections of the Skies ride
  • Fixed an issue where the magnetic brakes on the Vector coaster were on the wrong side of the track
  • Fixed an issue where the bull wheel and drive wheel would stop animating while guests were still on a closed Skies ride
  • Improved the textures at the end of chainlift sections on the Vector coaster
Scenery Bug Fixes
  • Improved upon an issue where video billboards would stutter during playback in complex parks
  • Improved the collision on the Power moves Backdrop - Display Panel so it fits better with the Power Moves ride
UI Bug Fixes
  • Due to valuable feedback, Position and Orientation of objects again uses the method used prior to 1.10. The newer mode can be selected in the game options under "Averaged Orientation in Advanced Move (Experimental)"
  • Fixed an issue where the red outline on obstructed objects would disappear when zooming
  • Fixed an issue where cancelling the Autocomplete on a tracked ride would cause the UI not to update
  • Stopped the music drop down closing when a transport ride entered its station
  • Fixed an issue where the order of track pieces on the Power Up coaster was inconsistent with other coasters

Audio Bug Fixes
  • Fixed an issue where the number of audio voices could become very high on the Skies ride
  • Fixed an issue where the bull wheel audio on the Skies ride would get louder at faster game speeds
  • Fixed an issue where the Aces Sky's chainlift could continue to make sounds when closed
  • Music tracks are now correctly translated for Korean and Traditional Chinese
  • Fixed an issue where smoothing height on the Skies ride could stop its audio from playing
  • Fixed an issue where the audio of the Skies ride would continue while guests were being let off
Planet Coaster - BrettC Frontier
Greetings Coaster Friends!

We are happy to confirm that the Thememaker's Toolkit Example Scenes are now available on our User Guide!

If you need some extra insight into how to make the most of your Thememaker's Toolkit ideas, these will come in very handy!

You can access the examples by going to: https://thememakers-toolkit.planetcoaster.com/user-guide/example-scenes

Thanks!
Planet Coaster - pcrowther
Hayo coaster friends!

Thank you so much for your kindness, understanding, and patience in regards to update 1.10. We're happy to announce that our Magnificent Rides Collection is now live! Grab your park entry tickets and feel the adrenaline flow through your veins as you watch the trailer below:

https://www.youtube.com/watch?v=yHOYzAvv4Aw
This pack includes nine new rides, with one variation, that will be sure to get your guests hearts racing and screaming in delight!

These nine rides are:
  • Mind Melt
  • Grand Carousel
  • Tracker
  • Power Moves
  • S.L.V.
  • Hyperjump & Ascendance
  • Swift Eagles
  • Vector
  • Skies
Alongside the rides, in our 1.10 update we will be including the free hats and balloons that were unlocked during the 24hr livestream, as well as minor bug fixes and tweaks!

The Magnificent Rides Collection* will be available to purchase from Steam or the Frontier Store for £7.99 ($10.99, €10.99).
*Please note that you need to have the Planet Coaster game (sold separately) in order to download and play this extra content.


Update Notes


Magnificent Rides Collection now available
  • S.L.V coaster - Coaster enthusiasts have wanted to add this beautifully retro-designed coaster to Planet Coaster for a long time and it’s finally here! This superbly detailed classic features both a shuttle mode and a looping mode for maximum flexibility
  • Mind Melt coaster - Brutally unforgiving in the extremes, this inverted coaster will really test your guests’ endurance on this recognisable classic
  • Vector coaster - Planet Coaster’s most flexible coaster yet complete with a chain-lift and LSM for a multi-launch loop in one coaster, making for a smooth and advanced ride experience
  • Tracker - Enhance your guests’ dark ride experience with a 3D mover for up to 8 guests, which spins, pitches and banks to bring the ride’s story to life
  • Chair Lift - Why not treat your guests to fantastic views while transporting them around your park on the much-requested classic chairlift, with every detail lovingly crafted to create this mechanical marvel
  • Hyperjump - Shoot for the stratosphere! The Hyperjump has loads of operations that allow you to vertically fling your guests in so many ways from the classic stall, and drop to the unforgiving multi-bounce, which is surprisingly flexible
  • Ascendance - A very similar experience and flexibility as the Hyperjump but with a larger capacity and going to even larger extremes
  • Swift Eagles - A ride from the bygone era that has stood the test of time. Your guests will love sailing through the air, but watch out for the cheeky riders snapping the cars
  • Power Moves - A total powerhouse ride taking inspiration from travelling fairs, which comes with its own customisable background. There’s nothing more extreme than the Power Moves
  • Grand Carousel - Arguably one of the most beautiful and elegant fairground rides ever made and a true community favourite. It’s fun for all the family and will evoke fond memories for anyone
  • 2 new Carousel music pieces and 2 bespoke ride music tracks
  • Voiceover Triggered Sound Effects for the ‘Skies’ chairlift.

Staff, Guests and Facilities
  • Added Restaurant options to the Scenario Editor
  • Cleanliness for Restaurants and Hotels can now be disabled along with Toilets

UI
  • Added a favourites option to images and videos in the Video Billboards info panel
  • When starting to edit a building, the Building tab will no longer automatically open if the Scenery or Shops and Facilities tabs are already open
  • Holding Shift + Ctrl and click or Shift + Ctrl and drag, using the multiselect, now correctly inverts object selection when editing a building
  • Opening multiselect with the UI or keyboard shortcut now retains the current selection
  • Improved the way the centre of a blueprint is calculated when placing it
  • Moving a building now aligns the height to the lowest grid item. You can toggle to the old behaviour of the lowest scenery item with the '\' key, which can be reassigned
  • The rotation gizmo is now shown while rotating
    Added a button and keyboard shortcut to edit a single building while in multiselect
  • Added a button and keyboard shortcut to edit a single track while in multiselect
  • Buildings translation now aligns to their own grid

UI Bug Fixes
  • Added favourites options to images and videos
  • Improved the tags set on blueprints included in the Adventure Pack and Pirate, Sci-Fi and Festive themes
  • Fixed an issue where objects attached to a building could not be renamed
  • Fixed an issue where the Classic icon would animate indefinitely
  • Fixed an issue where the Restaurants tab in Park Management had a column for Luxury Rooms
  • Fixed an issue where a black line effect could appear when entering ride cameras
  • Fixed a performance issue relating to collision in very complex parks
  • General stability fixes and improvements

Ride and Coaster Bug Fixes
  • Improved the tooltips for Aces Sky halfpipe sections
  • Fixed an issue where drive tyres in stations did not push coasters beyond the first lap
  • Changing coaster friction now requires a the coaster to be tested again
  • Fixed an issue where the Blackout and Coriolis rides were listed as Gentle rides
  • Improved the axes calculation for ride stations

Scenery Bug Fixes
  • Improved the textures of the Helicopter animatronics in the Studios Pack
  • Fixed an issue where grid objects did not align to station grids properly
  • Fixed an issue where some fireworks Blueprints displayed a prompt for missing music
  • Improved advanced move local axes calculations

Staff, Guests and Facilities Bug Fixes
  • Guests now remove their hats when riding the Test Flight ride
  • Fixed an issue where guests did not purchase Priority Passes for use on transport rides
  • Fixed an issue where guests would 'bounce' off of Vista Points that are on curved paths

Audio Bug Fixes
  • Fixed an issue where the sound effects for placing a ride would stop when changing to place a different ride
  • Fixed an issue where the sound effects for chain lifts were missing on some coasters
...