Last week we celebrated Frontier's 25th birthday! As part of the celebration we gave you a sneaky challenge, place 25,000km of coaster track as a community before the deadline and we would reward everyone with a brand new F25 coaster!
Well, we've been monitoring all your progress in filling your parks with coaster track and we're excited to reveal that you succeeded in placing 25,000km of coaster track! As a reward the F25 will now be made available to everyone on Planet Coaster! Congratulations everyone, you did it!
As well as the new coaster reward we also have a few fixes and improvements for Planet Coaster:
Update Notes
New Coaster
Celebrating 25 years of Frontier, the F25 coaster features a high speed wheel launch, a sleek car along with sportscar launching sound effects and the Argentum blueprint
Ride and Coaster Bug Fixes
Made the chair swinging on the Skies ride less erratic at high track speeds
Fixed an issue where the Wheel Lift track piece could not go faster than 9mph on the S.L.V
Fixed an issue where the changing track settings would reset the number of station passes
Fixed an issue suggested track pieces would not follow the roll of the previous track piece
Fixed an issue where the second station built in the Skies ride could not have its layout changed
Fixed an issue where the Grand Carousel and Elixir rides would not reach full capacity
Fixed an issue where paths could be placed through the station pieces of the Skies ride
Fixed an issue where the last tower on an incomplete Skies ride would rotate its sheaves
Fixed an issue where the number of trains would not update when adding shuttle launch sections to the S.L.V coaster
Fixed an issue where the harnesses would not open when guests boarded the Hyperjump and Ascension rides
Fixed an issue where terrain would collide with the bull wheel and drive wheel sections of the Skies ride
Fixed an issue where the magnetic brakes on the Vector coaster were on the wrong side of the track
Fixed an issue where the bull wheel and drive wheel would stop animating while guests were still on a closed Skies ride
Improved the textures at the end of chainlift sections on the Vector coaster
Scenery Bug Fixes
Improved upon an issue where video billboards would stutter during playback in complex parks
Improved the collision on the Power moves Backdrop - Display Panel so it fits better with the Power Moves ride
UI Bug Fixes
Due to valuable feedback, Position and Orientation of objects again uses the method used prior to 1.10. The newer mode can be selected in the game options under "Averaged Orientation in Advanced Move (Experimental)"
Fixed an issue where the red outline on obstructed objects would disappear when zooming
Fixed an issue where cancelling the Autocomplete on a tracked ride would cause the UI not to update
Stopped the music drop down closing when a transport ride entered its station
Fixed an issue where the order of track pieces on the Power Up coaster was inconsistent with other coasters
Audio Bug Fixes
Fixed an issue where the number of audio voices could become very high on the Skies ride
Fixed an issue where the bull wheel audio on the Skies ride would get louder at faster game speeds
Fixed an issue where the Aces Sky's chainlift could continue to make sounds when closed
Music tracks are now correctly translated for Korean and Traditional Chinese
Fixed an issue where smoothing height on the Skies ride could stop its audio from playing
Fixed an issue where the audio of the Skies ride would continue while guests were being let off
Thank you so much for your kindness, understanding, and patience in regards to update 1.10. We're happy to announce that our Magnificent Rides Collection is now live! Grab your park entry tickets and feel the adrenaline flow through your veins as you watch the trailer below:
https://www.youtube.com/watch?v=yHOYzAvv4Aw This pack includes nine new rides, with one variation, that will be sure to get your guests hearts racing and screaming in delight!
These nine rides are:
Mind Melt
Grand Carousel
Tracker
Power Moves
S.L.V.
Hyperjump & Ascendance
Swift Eagles
Vector
Skies
Alongside the rides, in our 1.10 update we will be including the free hats and balloons that were unlocked during the 24hr livestream, as well as minor bug fixes and tweaks!
The Magnificent Rides Collection* will be available to purchase from Steam or the Frontier Store for £7.99 ($10.99, €10.99). *Please note that you need to have the Planet Coaster game (sold separately) in order to download and play this extra content.
Update Notes
Magnificent Rides Collection now available
S.L.V coaster - Coaster enthusiasts have wanted to add this beautifully retro-designed coaster to Planet Coaster for a long time and it’s finally here! This superbly detailed classic features both a shuttle mode and a looping mode for maximum flexibility
Mind Melt coaster - Brutally unforgiving in the extremes, this inverted coaster will really test your guests’ endurance on this recognisable classic
Vector coaster - Planet Coaster’s most flexible coaster yet complete with a chain-lift and LSM for a multi-launch loop in one coaster, making for a smooth and advanced ride experience
Tracker - Enhance your guests’ dark ride experience with a 3D mover for up to 8 guests, which spins, pitches and banks to bring the ride’s story to life
Chair Lift - Why not treat your guests to fantastic views while transporting them around your park on the much-requested classic chairlift, with every detail lovingly crafted to create this mechanical marvel
Hyperjump - Shoot for the stratosphere! The Hyperjump has loads of operations that allow you to vertically fling your guests in so many ways from the classic stall, and drop to the unforgiving multi-bounce, which is surprisingly flexible
Ascendance - A very similar experience and flexibility as the Hyperjump but with a larger capacity and going to even larger extremes
Swift Eagles - A ride from the bygone era that has stood the test of time. Your guests will love sailing through the air, but watch out for the cheeky riders snapping the cars
Power Moves - A total powerhouse ride taking inspiration from travelling fairs, which comes with its own customisable background. There’s nothing more extreme than the Power Moves
Grand Carousel - Arguably one of the most beautiful and elegant fairground rides ever made and a true community favourite. It’s fun for all the family and will evoke fond memories for anyone
2 new Carousel music pieces and 2 bespoke ride music tracks
Voiceover Triggered Sound Effects for the ‘Skies’ chairlift.
Staff, Guests and Facilities
Added Restaurant options to the Scenario Editor
Cleanliness for Restaurants and Hotels can now be disabled along with Toilets
UI
Added a favourites option to images and videos in the Video Billboards info panel
When starting to edit a building, the Building tab will no longer automatically open if the Scenery or Shops and Facilities tabs are already open
Holding Shift + Ctrl and click or Shift + Ctrl and drag, using the multiselect, now correctly inverts object selection when editing a building
Opening multiselect with the UI or keyboard shortcut now retains the current selection
Improved the way the centre of a blueprint is calculated when placing it
Moving a building now aligns the height to the lowest grid item. You can toggle to the old behaviour of the lowest scenery item with the '\' key, which can be reassigned
The rotation gizmo is now shown while rotating Added a button and keyboard shortcut to edit a single building while in multiselect
Added a button and keyboard shortcut to edit a single track while in multiselect
Buildings translation now aligns to their own grid
UI Bug Fixes
Added favourites options to images and videos
Improved the tags set on blueprints included in the Adventure Pack and Pirate, Sci-Fi and Festive themes
Fixed an issue where objects attached to a building could not be renamed
Fixed an issue where the Classic icon would animate indefinitely
Fixed an issue where the Restaurants tab in Park Management had a column for Luxury Rooms
Fixed an issue where a black line effect could appear when entering ride cameras
Fixed a performance issue relating to collision in very complex parks
General stability fixes and improvements
Ride and Coaster Bug Fixes
Improved the tooltips for Aces Sky halfpipe sections
Fixed an issue where drive tyres in stations did not push coasters beyond the first lap
Changing coaster friction now requires a the coaster to be tested again
Fixed an issue where the Blackout and Coriolis rides were listed as Gentle rides
Improved the axes calculation for ride stations
Scenery Bug Fixes
Improved the textures of the Helicopter animatronics in the Studios Pack
Fixed an issue where grid objects did not align to station grids properly
Fixed an issue where some fireworks Blueprints displayed a prompt for missing music
Improved advanced move local axes calculations
Staff, Guests and Facilities Bug Fixes
Guests now remove their hats when riding the Test Flight ride
Fixed an issue where guests did not purchase Priority Passes for use on transport rides
Fixed an issue where guests would 'bounce' off of Vista Points that are on curved paths
Audio Bug Fixes
Fixed an issue where the sound effects for placing a ride would stop when changing to place a different ride
Fixed an issue where the sound effects for chain lifts were missing on some coasters
As we come to the end of 2018, we thank you for another incredible year! We've seen some great new content including the Studios pack, Vintage pack, the World's Fair pack and the brand new Thememaker's Toolkit that lets your creative minds run free!
With so many amazing things released for Planet Coaster this year we thought we'd add one last cherry on top for 2018! So without further ado, we are thrilled to reveal the Magnificent Rides Collection, coming to you on 18 December, 2018!
This pack will have nine new rides for you, one of which will have two variations! Over the next few days, you may be able to catch a glimpse of these rides... but you'll have to keep an eye out!
You will be able to purchase the Magnificent Rides Collection from Steam or the Frontier Store for £7.99 ($10.99, €10.99). Please note that you need to have the Planet Coaster base game in order to download and play this extra content.
On 12 December at 7PM UTC, you can join Community Manager Chanté and Lead Artist Sam Denney for a showcase of some of the new rides coming in this Collection.
Keep your eyes peeled on our official channels in December; we can't wait to show you more!
It's that time of the year again, where it's all about giving, sharing, and celebrating. And of course we wouldn't have it any other way then to celebrate this time with you...
Frontier's 24 Hour Charity Stream!
On 17 December, 2018 (midday UTC), Frontier will be starting our fourth annual Charity livestream to raise money for SpecialEffect, a wonderful charity which helps people with physical disabilities use technology and play videogames. It's a charity we are all incredibly passionate about, and last year we raised over £58,000 together with you all - we can't wait to reach more milestones this year and have 24 hours full of fun activities for you to enjoy. We will be hosting several activities in the weeks to come as well as during the 24 hour stream, which will end on 18 December, midday UTC.
Charity Auction
This year we've got another exciting Charity Auction lined up for you; this Auction features unique prizes that you can bid on, like two special Elite Dangerous paintjobs, signed props from our Jeff Goldblum interview earlier this year, or a unique Planet Coaster cushion set (and loads more, don't worry!). We will post separately about all the prizes you can bid on in the coming week. All of the money from the Charity Auction goes to our Just Giving page for SpecialEffect, and you will receive your amazing prize (if you are the highest bidder) after the Charity stream.
Charity Sweepstake
The Charity Sweepstake is the final hour of the livestream (so 11AM UTC on 18 December) and it's the hour during which we give out loads of amazing prizes to our wonderful community. For every £1 you donate to our Just Giving campaign between now and 18 December 11 AM UTC, you get 1 entry into the prize draw (so if you donate £10, you get 10 entries, and so forth). At the end of the stream we will pick winners together on screen, so make sure to donate and enter your email address (the optional field at donation, not as a comment) for a chance to win one of the following amazing prizes:
Noblechairs ICON in white
PlayStation 4 Pro
Xbox One X
Thrustmaster (for platform of your choice)
Elgato StreamDeck Mini
HyperX headsets
Corsair HS50, GLAIVE Mouse, MM800 pad
Frontier Goodiebag
Frontier Game Bundle on the platform of your choice x3 (contains Elite Dangerous + Horizons, Planet Coaster Deluxe, Jurassic World Evolution, and LostWinds 1 + 2)
Planet Coaster Vinyl
Frontier £25 Merch Design Voucher x3
... and much more!
Milestones!
You are changing lives by donating to SpecialEffect and for that we cannot thank you enough! During the 24 hour livestream, for every £1,000 we reach in donations, we have a milestone activation - this will unlock a special giveaway or some secret Frontier content for you! So do keep supporting the cause during the stream as much as you can, and help us reach our target goal of £30,000!
Streaming Schedule
We've also enlisted the help of some fabulous community content creators to help us raise as much money as possible. During the 24 hours, we have a separate streaming schedule where you can always find someone playing the game or doing charity challenges with their communities. We will post the full roster as soon as possible.
Thank you as always for the incredible and valuable support during the past year; from the launch of Jurassic World Evolution to the community meet-ups and the countless game updates, it means the world to us to have you by our side. We hope you're excited to join our cause and our celebration, and remember that it's all going towards SpecialEffect. Every little bit makes a huge difference in someone else's life.
Every full £1 (UK British pounds) donated to the Just Giving page is an entry into the prize draw.
If a donation is made in another currency, it will be converted to make sure you receive the correct number of entries into the prize draw.
The prize draw will be held on 18 December, 2018 at 11AM UTC as the final part of the livestream. Any donation made between the time this post goes live and 18 December, 2018 11AM UTC will count towards this prize draw.
For prize draw tickets to be valid, they must include suitable contact details. Please put your email address in the donation field (not as a publicly viewable comment).
Prizes in the Sweepstake may be substituted for one of equal value if, for any reason, they become unavailable, such as going out of stock.
Prizes are available worldwide.
Where a prize is not deliverable by a specific merchant, vouchers may be offered for a suitable retailer instead. Specifically for the Gaming PC, Xbox One X and PlayStation 4 Pro.
Prizes will be shipped in January 2019, after all the winners' addresses have been collected. Game codes will be sent as soon as possible after the stream concludes on 18 December.
The moment you have all been waiting for has arrived! The Thememaker's Toolkit is here to let you unleash your creative minds and enhance your parks with models and scenery of your own design! The Thememaker's Toolkit is completely free to use and will convert your 3D models into Planet Coaster files that can then be shared on the Steam Workshop and added to your park. To access the Thememaker's Toolkit click here:
To learn more about how to use the Toolkit check out our User Guide here or read our comprehensive FAQ here.
Update Notes
Thememaker's Toolkit now available
Create 3D models or animated models within popular packages like Maya, 3ds Max and Blender.
Upload your .fbx file to the Thememaker's Toolkit website to author your creation
These can be later downloaded and placed in your Planet Coaster theme parks, or used as building blocks to make even more amazing piece-by-piece creations.
Place your creation in your park and create blueprints with it
Share your creation via the Steam Workshop
Ride and Coaster Bug Fixes
Fixed an issue where the speed and EFN values on the Viper One coaster were being altered incorrectly by the lapping mode
Fixed an issue where custom colours were affecting the wrong areas on the Interceptor coaster car
Fixed the name of the Kraken's Lair in the Creature Awakens scenario
Scenery Bug Fixes
Improved the snapping points on the Qin Dynasty Wall 4m Shopfront
Fixed backface culling on the Victorian Curved Window's glass
Improved the icons for several scenery items in the World's Fair pack
Improved rotation of items while Position Snap is turned on
Improved the look of the Le Vingt Sept Neon sign during the day
Fixed an issue where the off state of screens was not remembered when saving
Signs in the Vintage Pack now allow for advertising destinations
Reduced the minimum re-trigger time on the Circles, Hearts and Stars Custom Shape Fireworks
UI Bug Fixes
Fixed an issue where the number of items active in a hotel menu did not update
Fixed an issue where the Diner Drive-Thru Restaurant Blueprint appeared in the Coasters browser
Fixed issue selecting text and scrolling in the description field when uploading a blueprint to Steam
Added tooltips to explain the "Percentage of normal guests with a single ride" and "Number of rides to achieve normal guest rate" fields in the scenario editor
Fixed an issue where fireworks objectives with a calender time limit did not appear in the objectives panel correctly
Fixed an issue where autosaves were not occuring as frequently as they should
Improved the selection window when applying a custom tag to an item
Video Billboards can now be sorted by running cost in the Park Management screen
Fixed an issue where marketing campaigns would not appear when playing a scenario made in the scenario editor
General stability fixes and improvements
Staff, Guests and Facilities Bug Fixes
Guests now go to the correct location of a vending machine after it is moved
Fixed an issue where vending machines were costing money when the park's funds were negative
Improved guest thought wording when no security is present in the park
Guests now purchase the Priority Pass for use with hotels
Guests now purchase the Priority Pass for the Polarity ride
Audio Bug Fixes
Fixed an issue where the Spooky Clock would chime every time it entered camera range
Fixed an issue where a sound effect was missing from the Props category in the Scenery browser
Fixed an issue where audio on Vending Machines would not fully play
Fixed an issue where Gelateria di Maria sound effects would not play fully
Fixed an issue where music on flat rides would glitch in the Artctic biome
Fixed an issue where the lapbars on the Coriolis would play its sound effect twice
We have some awesome news for you today! A short while ago we announced the launch of the Thememaker's Toolkit, a new pipeline system for turning your 3D creations into Planet Coaster files! We know you've been eagerly awaiting more information on this update and we are excited to reveal that the Thememaker's Toolkit will be launching on:
20 November 2018!
The Thememaker's Toolkit is a free update and will allow you to upload 3D files created in 3D modelling programs (we currently support Maya, Blender and 3D Studio) and convert them into small bespoke items that can be used as scenery pieces in Planet Coaster. These can be later downloaded and placed in your Planet Coaster theme parks, or used as building blocks to make even more amazing piece-by-piece creations. You'll also be able to share all of your bespoke creations with the community for everyone to enjoy via the Steam workshop.
You can learn more about the Toolkit here with our Developer Guide: - this guide will be continuously updated with improvements and information about the Toolkit. We've also updated the FAQ here, so please have a read there and if you have any more questions, let us know in the comments below.
As you may have already guessed based on the November streaming schedule, we will be doing a Thememaker's Toolkit deep dive livestream on 21 November at 7PM UTC on www.youtube.com/planetcoaster/live. Community Manager Chanté will talk to developers Joe Maddex and Sam Denney who will be walking you through the workings of the Toolkit and answer as many questions as they can.
Thank you all for sending us your feedback and reports. Just to let you know, we have released update 1.8.2 which contains multiple big fixes.
Staff, Guests and Facilities Bug Fixes
Fixed an issue where placing priority pass queues in parks where terrain editing was disabled, including the Cavernous Coasters scenario, would prevent further placement
The Cosmic Cow Vending Machine now vends the correct items
Fixed an issue where vending machines were ignored by Mechanics in custom scenarios
Fixed an issue where restaurant expansions could not be selected after cancelling selecting
Janitors no longer wait for a hotel, restaurant or toilet to become dirty before they clean it
Scenery Bug Fixes
Fixed a mesh seam in the Victorian Wall 4m Shopfront
Improved the icons for the Qin Dynasty Decorative Roof items
Fixed an issue where the Classical Archway Large and Classical Archway Small had text on only one side
Added missing Inner Corner 2m, 4m Ridge and 1.5m Gable to the Qin Dynasty roof set
Fixed gaps between the 1m Gable and Ridge and the 3m Gable and Ridge on the Qin Dynasty roof set
Ride Bug Fixes
Fixed clipping geometry on the pulley of the Jixxer and Interceptor tracks
Fixed an issue where the ride operator booth would clip with canopy pillars on the Polarity ride
UI Bug Fixes
The colour options for flat rides now have labels
Fixed an issue where undoing colour changes to ticket attendants would not update in the UI
Rides no longer highlight when attempting to add rooms to Hotels or Restaurants
Fixed an issue in the UI where rides would assume the tags of the last selected scenery or building piece
Fixed an issue where the Recent browser category did not list any recently used items
General stability fixes and improvements
Audio Bug Fixes
Fixed a missing audio effect when duplicating the Haya Sushi Swing Sign
Did some detective work to find and return missing audio triggers on the Firework Shape - Letter P and Firework Shape - Letter I
Fixed an audio stutter when attempting to advance move one of the Motorcycle coasters in the Race and Chase blueprint
Ready to add some international flair to your parks? Our brand new World's Fair Pack is now LIVE. Please have your passports and boarding passes at the ready before watching the trailer below:
As per our announcement post, the World's Fair Pack is taking you on a trip around the world to immerse yourself in new cultures and flavours: there's 10 new brands which include traditional building and scenery pieces, shops, signage, vending machines, and other props for you to have a play with.
There's also two new coasters, the Jixxer and Interceptor, which are dueling motorcycle coasters, as well as a new futuristic transport ride, the Polarity. Be sure to take your guests on a high speed journey with either of those options!
Part of update 1.8 is a whole host of free content, such as restaurants, new fireworks and scenery, flexi-colour operation staff, and loads more! Be sure to check out the 1.8 update notes below for a full list of what's been added to the game.
You can get the World's Fair Pack for £7.99 on the Steam or Frontier store now. Please keep in mind that it's completely optional for you to purchase; we're very grateful for your continued support.
World's Fair Pack now available
Jixxer coaster and Interceptor coaster - The Jixxer and Interceptor are a duelling duo of launched motorcycle coasters with a high-speed hydraulic launched track and riders leaning into the corners as they embark on a crazy motorcycle race!
Polarity tracked ride - The Polarity is an unmanned rapid transport system using magnetic forces to propel the train forward at great speed. It has a unique and flexible track system with a futuristic feel
10 new brands - eating experiences from different cultures, with shops, vending machines, signage and more
10 vending machines - providing automatic nibbles
335 building items - including brand signs, 10 new wall sets and a massive 50 piece tiled roof set
62 scenery items - including giant food props, swing signs for the new brands, plus props inspired by cultures from around the world
38 blueprints - including the Race and Chase duelling motorbike coaster, shops, facilities and buildings
New audio - 25 new triggered sound effects, 15 new music tracks and 16 new ambiences
New Hats - including Valkyrie helmet, crown and candy skull in 4 colours, for avatars and can be sold in the Hat's Fantastic shop
New Features for all players
Restaurants - effective eateries for large parks
Restaurants are built like hotels, in that you expand capacity with additional expansions
Restaurants have perks and can only have one active at a time, with perks for different sizes of restaurant
Perks change the demographic of guests that will visit that restaurant, so you can tailor the restaurant to the types of guests that visit your park
Each restaurant has its own menu and you can select which items to sell from brands in the Main Game or from the World's Fair Pack
Menu items are licensed from brands and you pay a flat licensing fee for each brand
The star rating of the restaurant is affected by the number of brands you’re using, the size of the restaurant, the scenery rating and the different perks
Janitors are needed to maintain the cleanliness of the restaurant
Food Vending Machines - New options for hungry guests
Automated alternates for Chief Beef, Hotdog Squad, Monsieur Frites, Missy Good, Cosmic Cow, Tikichiki and Mexelente
New Tags and Searching - faster access to all scenery and building pieces
Added a slew of new tags to filter by in the scenery and building browsers, across all items in the game
Active filters are displayed along the top of the browser
Expanded the More Filters panel to accommodate more filter selections
The search bar now also searches items with tags that match your search, as well as the item name
Tags an item has are displayed in the Overview tab
Tag Items as Favourites - curate a selection of your most used items
Added a new Favourites category
Simply click the star on an item to add it to your favourites
Surely a certain tropical rock would make the cut?
Custom Tags - create your own tags
From the More Filters panel or Overview tab, add tags to any object or blueprint
These tags can be searched or filtered as with other tags
Lapping Coaster mode - perfect for shuttle coasters
Changed and consolidated the Operations panel for coasters to include up to 3 modes - standard, lapping and block section
Lapping mode fixes the track to one train with a number of cars. The number of laps defines how many times the train can go through the station forwards or reverse
Standard mode works as it always has for most coasters with adjustable numbers of cars and trains
Block Sectioned mode works as it used to with the number of trains available based on the stations and block sections on the track
There is no change to coasters that used to have laps like Viper One or coasters that were using Block Sections already
Audio options for Camera Effects - add filters and reverb to your camera effects
New audio effect and triggered sound options have been added to the
Camera Effects panel
Use the preset effects linked to the colour grading or mix and match
Like colour grading, these effects can be triggered in the Ride Cam Time Machine
Triggerable Pitch and Volume - change the pitch and volume of triggered sounds
Trigger pitch, volume or both, with instant or gradual change
Create musical sequences or disturbing effects
Operator Staff Custom Colours
Players can now customise the colours of staff standing at ticket booths as well as the operators of rides
Open and Close events for Coaster Doors
Coaster doors can now be triggered to open and close in addition to their original animations
Trigger the door to open, close, or open for a set amount of time using the trigger editors in Coasters, Flat Rides or the Display Sequencer
New Scenery for all players
Added 42 new fireworks, including numbers, letters and special shapes
Blueprints
Added 2 Restaurant blueprints
UI
Added Smooth Height and Smooth Turn options to the Coaster editor
Disabled the blue highlight when changing the colours of a selected item Added support for Watchdog. When a game hang of longer than a minute is detected the game will prompt to crash and send a report
Ride and Coaster Bug Fixes
Fixed an issue where the preview of tunnelling coaster sections would not update
Improved the cinematic camera on the Island Adventure
Fixed an issue where the geometry was missing from the Gold Fever track
Fixed an issue where the Equalizer car had an extra custom colour
Fixed an issue where block brakes would not appear on short sections of the Gold Fever
Improved the elevator doors on the Erie Elevation blueprint
Fixed an issue where the missing User Audio popup was appearing on the Princess Amelie's Castle Karts blueprint
Fixed some missing geometry on the Hellion Ring ride's base
Fixed an issue where the The Witch's Haunt and The Jailer's Den were not tagged correctly
Fixed an issue where the drive wheels on the Centrum did not spin
Fixed an issue where the Reverse Loop High sequence on the Centrum did not lift the ride
Hydraulic Launched coasters now wait for the catch car to return before launched another coaster
Scenery Bug Fixes
Fixed an issue where the name of small attractions would have very large numbers
Improved the snap points on the Biplane wing items
Fixed an issue where the custom colours on the Haunted House Roof Tower overlapped
Fixed clipping on the Adventure Temple Run blueprint
Improved the snapping points on the Shallow Steps Corner Outer scenery item
Fixed an issue where the Subway Entrance scenery item did not allow advertising
Fixed some missing scenery items in the Panic at the Parking Lot blueprint
Fixed an issue where Hotdog Squad Sign - Wall Sign 4 Lit was not, in fact, lit
Added an alternate Gulpee Soda Neon Sign that has a backplate
Fixed texture seams on the Modular Planter set
Fixed an issue where display cameras used world co-ordinates rather than offset from their display sequencer as a position
Fixed an issue where certain roof pieces would shift the building grid around
Fixed an issue where Spooky Candles had no base
Removed the Planet Coaster logo from Art Shapes items
UI Bug Fixes
Fixed an issue where video billboard options could not be changed if the billboard was contained within a building
Fixed an issue where Haunted House Windows in the Spooky pack were missing statistics
Added a centre camera button in the guest popup for when guests report that they are stuck
Fixed an issue where the staff info panel would flicker when resized
Fixed an issue where UI buttons would move if the window was resized in ride cam
Improved the status updates for mechanics fixing coasters
Improved the way coaster heatmaps are selected
Fixed an issue where clicking the right box of a custom colour would not add it to the recent colours list
Fixed an issue where the time format would change to 12:00 when using camera effects
Added an Advanced move option for rides
Fixed an issue where Hotel Rooms could not be single clicked in the multi-select tool
Fixed an issue where the recent colours list would not be updated if editing a piece within a building
Improved sorting of triggers in Trigger Editors when using Sort All
Fixed an issue where the filters in the Research tab of the Scenario Editor would not be editable
Fixed an issue where the UI would scroll to the top when adding multiple triggers to a Trigger Editor
Fixed an issue where scenarios could not be saved when no bronze objective was set
Fixed an issue where recent down time was not decremented on Vending Machines
Fixed an issue where browser tabs would not be available when there was nothing unlocked from research
Fixed an issue where building names would not support apostrophes
Improved the frequency that autosaves occur when switching between browser tabs
General stability fixes and improvements
Staff, Guests and Facilities Bug Fixes
Improved the rate at which guests use picnic benches
Improved the geometry of the Police hat for child guests
Guests now take their hats off when riding the Loop Da Loop ride
Guests now have guest thoughts about games with high win rates
Fixed an issue where guests would perpetually watch the fireworks in the Vintage Amusement Blueprint. It was just that interesting
Fixed an issue where guests would not watch a fireworks display when it was moved
Fixed an issue where guests would try to use transport rides to get to destinations that the ride was not connected to
Fixed an issue where vendors in shops that had yet to be placed counted towards objectives
Improved the resolution of the Planet Coaster logo on the Mechanic
Fixed an issue where a shop would always remain un-staffed in the Chief Beef's Raceway scenario
Audio Bug Fixes
Fixed an issue where the Pirate Band's audio would be occluded at certain angles
Fixed an issue where the Vintage Quartet Band's audio would be occluded at certain angles
Added a missing thud to the animation of the Ancient Rock door
Fixed an issue where high pitched sound would trigger on the Forge ride
Music speakers now default to No Music when placed
Fixed an issue where the audio for hotels and staff buildings did not sync with the game speed