Jan 31, 2019
Planet Coaster - pcrowther
Hayo Coaster Pals!



Last week we celebrated Frontier's 25th birthday! As part of the celebration we gave you a sneaky challenge, place 25,000km of coaster track as a community before the deadline and we would reward everyone with a brand new F25 coaster!

Well, we've been monitoring all your progress in filling your parks with coaster track and we're excited to reveal that you succeeded in placing 25,000km of coaster track! As a reward the F25 will now be made available to everyone on Planet Coaster! Congratulations everyone, you did it!

As well as the new coaster reward we also have a few fixes and improvements for Planet Coaster:

Update Notes

New Coaster
  • Celebrating 25 years of Frontier, the F25 coaster features a high speed wheel launch, a sleek car along with sportscar launching sound effects and the Argentum blueprint
  • Ride and Coaster Bug Fixes
  • Made the chair swinging on the Skies ride less erratic at high track speeds
  • Fixed an issue where the Wheel Lift track piece could not go faster than 9mph on the S.L.V
  • Fixed an issue where the changing track settings would reset the number of station passes
  • Fixed an issue suggested track pieces would not follow the roll of the previous track piece
  • Fixed an issue where the second station built in the Skies ride could not have its layout changed
  • Fixed an issue where the Grand Carousel and Elixir rides would not reach full capacity
  • Fixed an issue where paths could be placed through the station pieces of the Skies ride
  • Fixed an issue where the last tower on an incomplete Skies ride would rotate its sheaves
  • Fixed an issue where the number of trains would not update when adding shuttle launch sections to the S.L.V coaster
  • Fixed an issue where the harnesses would not open when guests boarded the Hyperjump and Ascension rides
  • Fixed an issue where terrain would collide with the bull wheel and drive wheel sections of the Skies ride
  • Fixed an issue where the magnetic brakes on the Vector coaster were on the wrong side of the track
  • Fixed an issue where the bull wheel and drive wheel would stop animating while guests were still on a closed Skies ride
  • Improved the textures at the end of chainlift sections on the Vector coaster
Scenery Bug Fixes
  • Improved upon an issue where video billboards would stutter during playback in complex parks
  • Improved the collision on the Power moves Backdrop - Display Panel so it fits better with the Power Moves ride
UI Bug Fixes
  • Due to valuable feedback, Position and Orientation of objects again uses the method used prior to 1.10. The newer mode can be selected in the game options under "Averaged Orientation in Advanced Move (Experimental)"
  • Fixed an issue where the red outline on obstructed objects would disappear when zooming
  • Fixed an issue where cancelling the Autocomplete on a tracked ride would cause the UI not to update
  • Stopped the music drop down closing when a transport ride entered its station
  • Fixed an issue where the order of track pieces on the Power Up coaster was inconsistent with other coasters

Audio Bug Fixes
  • Fixed an issue where the number of audio voices could become very high on the Skies ride
  • Fixed an issue where the bull wheel audio on the Skies ride would get louder at faster game speeds
  • Fixed an issue where the Aces Sky's chainlift could continue to make sounds when closed
  • Music tracks are now correctly translated for Korean and Traditional Chinese
  • Fixed an issue where smoothing height on the Skies ride could stop its audio from playing
  • Fixed an issue where the audio of the Skies ride would continue while guests were being let off
Planet Coaster - BrettC Frontier
Greetings Coaster Friends!

We are happy to confirm that the Thememaker's Toolkit Example Scenes are now available on our User Guide!

If you need some extra insight into how to make the most of your Thememaker's Toolkit ideas, these will come in very handy!

You can access the examples by going to: https://thememakers-toolkit.planetcoaster.com/user-guide/example-scenes

Thanks!
Planet Coaster - pcrowther
Hayo coaster friends!

Thank you so much for your kindness, understanding, and patience in regards to update 1.10. We're happy to announce that our Magnificent Rides Collection is now live! Grab your park entry tickets and feel the adrenaline flow through your veins as you watch the trailer below:

https://www.youtube.com/watch?v=yHOYzAvv4Aw
This pack includes nine new rides, with one variation, that will be sure to get your guests hearts racing and screaming in delight!

These nine rides are:
  • Mind Melt
  • Grand Carousel
  • Tracker
  • Power Moves
  • S.L.V.
  • Hyperjump & Ascendance
  • Swift Eagles
  • Vector
  • Skies
Alongside the rides, in our 1.10 update we will be including the free hats and balloons that were unlocked during the 24hr livestream, as well as minor bug fixes and tweaks!

The Magnificent Rides Collection* will be available to purchase from Steam or the Frontier Store for £7.99 ($10.99, €10.99).
*Please note that you need to have the Planet Coaster game (sold separately) in order to download and play this extra content.


Update Notes


Magnificent Rides Collection now available
  • S.L.V coaster - Coaster enthusiasts have wanted to add this beautifully retro-designed coaster to Planet Coaster for a long time and it’s finally here! This superbly detailed classic features both a shuttle mode and a looping mode for maximum flexibility
  • Mind Melt coaster - Brutally unforgiving in the extremes, this inverted coaster will really test your guests’ endurance on this recognisable classic
  • Vector coaster - Planet Coaster’s most flexible coaster yet complete with a chain-lift and LSM for a multi-launch loop in one coaster, making for a smooth and advanced ride experience
  • Tracker - Enhance your guests’ dark ride experience with a 3D mover for up to 8 guests, which spins, pitches and banks to bring the ride’s story to life
  • Chair Lift - Why not treat your guests to fantastic views while transporting them around your park on the much-requested classic chairlift, with every detail lovingly crafted to create this mechanical marvel
  • Hyperjump - Shoot for the stratosphere! The Hyperjump has loads of operations that allow you to vertically fling your guests in so many ways from the classic stall, and drop to the unforgiving multi-bounce, which is surprisingly flexible
  • Ascendance - A very similar experience and flexibility as the Hyperjump but with a larger capacity and going to even larger extremes
  • Swift Eagles - A ride from the bygone era that has stood the test of time. Your guests will love sailing through the air, but watch out for the cheeky riders snapping the cars
  • Power Moves - A total powerhouse ride taking inspiration from travelling fairs, which comes with its own customisable background. There’s nothing more extreme than the Power Moves
  • Grand Carousel - Arguably one of the most beautiful and elegant fairground rides ever made and a true community favourite. It’s fun for all the family and will evoke fond memories for anyone
  • 2 new Carousel music pieces and 2 bespoke ride music tracks
  • Voiceover Triggered Sound Effects for the ‘Skies’ chairlift.

Staff, Guests and Facilities
  • Added Restaurant options to the Scenario Editor
  • Cleanliness for Restaurants and Hotels can now be disabled along with Toilets

UI
  • Added a favourites option to images and videos in the Video Billboards info panel
  • When starting to edit a building, the Building tab will no longer automatically open if the Scenery or Shops and Facilities tabs are already open
  • Holding Shift + Ctrl and click or Shift + Ctrl and drag, using the multiselect, now correctly inverts object selection when editing a building
  • Opening multiselect with the UI or keyboard shortcut now retains the current selection
  • Improved the way the centre of a blueprint is calculated when placing it
  • Moving a building now aligns the height to the lowest grid item. You can toggle to the old behaviour of the lowest scenery item with the '\' key, which can be reassigned
  • The rotation gizmo is now shown while rotating
    Added a button and keyboard shortcut to edit a single building while in multiselect
  • Added a button and keyboard shortcut to edit a single track while in multiselect
  • Buildings translation now aligns to their own grid

UI Bug Fixes
  • Added favourites options to images and videos
  • Improved the tags set on blueprints included in the Adventure Pack and Pirate, Sci-Fi and Festive themes
  • Fixed an issue where objects attached to a building could not be renamed
  • Fixed an issue where the Classic icon would animate indefinitely
  • Fixed an issue where the Restaurants tab in Park Management had a column for Luxury Rooms
  • Fixed an issue where a black line effect could appear when entering ride cameras
  • Fixed a performance issue relating to collision in very complex parks
  • General stability fixes and improvements

Ride and Coaster Bug Fixes
  • Improved the tooltips for Aces Sky halfpipe sections
  • Fixed an issue where drive tyres in stations did not push coasters beyond the first lap
  • Changing coaster friction now requires a the coaster to be tested again
  • Fixed an issue where the Blackout and Coriolis rides were listed as Gentle rides
  • Improved the axes calculation for ride stations

Scenery Bug Fixes
  • Improved the textures of the Helicopter animatronics in the Studios Pack
  • Fixed an issue where grid objects did not align to station grids properly
  • Fixed an issue where some fireworks Blueprints displayed a prompt for missing music
  • Improved advanced move local axes calculations

Staff, Guests and Facilities Bug Fixes
  • Guests now remove their hats when riding the Test Flight ride
  • Fixed an issue where guests did not purchase Priority Passes for use on transport rides
  • Fixed an issue where guests would 'bounce' off of Vista Points that are on curved paths

Audio Bug Fixes
  • Fixed an issue where the sound effects for placing a ride would stop when changing to place a different ride
  • Fixed an issue where the sound effects for chain lifts were missing on some coasters
Planet Coaster - pcrowther
Hey there, coaster friends!

As we come to the end of 2018, we thank you for another incredible year! We've seen some great new content including the Studios pack, Vintage pack, the World's Fair pack and the brand new Thememaker's Toolkit that lets your creative minds run free!

With so many amazing things released for Planet Coaster this year we thought we'd add one last cherry on top for 2018! So without further ado, we are thrilled to reveal the Magnificent Rides Collection, coming to you on 18 December, 2018!

https://www.youtube.com/watch?v=yyW6b2rrgX4

This pack will have nine new rides for you, one of which will have two variations! Over the next few days, you may be able to catch a glimpse of these rides... but you'll have to keep an eye out!

You will be able to purchase the Magnificent Rides Collection from Steam or the Frontier Store for £7.99 ($10.99, €10.99). Please note that you need to have the Planet Coaster base game in order to download and play this extra content.





On 12 December at 7PM UTC, you can join Community Manager Chanté and Lead Artist Sam Denney for a showcase of some of the new rides coming in this Collection.

Keep your eyes peeled on our official channels in December; we can't wait to show you more!
Planet Coaster - BrettC Frontier
Hello everyone,

It's that time of the year again, where it's all about giving, sharing, and celebrating. And of course we wouldn't have it any other way then to celebrate this time with you...

Frontier's 24 Hour Charity Stream!

On 17 December, 2018 (midday UTC), Frontier will be starting our fourth annual Charity livestream to raise money for SpecialEffect, a wonderful charity which helps people with physical disabilities use technology and play videogames. It's a charity we are all incredibly passionate about, and last year we raised over £58,000 together with you all - we can't wait to reach more milestones this year and have 24 hours full of fun activities for you to enjoy. We will be hosting several activities in the weeks to come as well as during the 24 hour stream, which will end on 18 December, midday UTC.


Charity Auction

This year we've got another exciting Charity Auction lined up for you; this Auction features unique prizes that you can bid on, like two special Elite Dangerous paintjobs, signed props from our Jeff Goldblum interview earlier this year, or a unique Planet Coaster cushion set (and loads more, don't worry!). We will post separately about all the prizes you can bid on in the coming week. All of the money from the Charity Auction goes to our Just Giving page for SpecialEffect, and you will receive your amazing prize (if you are the highest bidder) after the Charity stream.


Charity Sweepstake

The Charity Sweepstake is the final hour of the livestream (so 11AM UTC on 18 December) and it's the hour during which we give out loads of amazing prizes to our wonderful community. For every £1 you donate to our Just Giving campaign between now and 18 December 11 AM UTC, you get 1 entry into the prize draw (so if you donate £10, you get 10 entries, and so forth). At the end of the stream we will pick winners together on screen, so make sure to donate and enter your email address (the optional field at donation, not as a comment) for a chance to win one of the following amazing prizes:


  • Noblechairs ICON in white
  • PlayStation 4 Pro
  • Xbox One X
  • Thrustmaster (for platform of your choice)
  • Elgato StreamDeck Mini
  • HyperX headsets
  • Corsair HS50, GLAIVE Mouse, MM800 pad
  • Frontier Goodiebag
  • Frontier Game Bundle on the platform of your choice x3 (contains Elite Dangerous + Horizons, Planet Coaster Deluxe, Jurassic World Evolution, and LostWinds 1 + 2)
  • Planet Coaster Vinyl
  • Frontier £25 Merch Design Voucher x3
  • ... and much more!


Milestones!

You are changing lives by donating to SpecialEffect and for that we cannot thank you enough! During the 24 hour livestream, for every £1,000 we reach in donations, we have a milestone activation - this will unlock a special giveaway or some secret Frontier content for you! So do keep supporting the cause during the stream as much as you can, and help us reach our target goal of £30,000!

Streaming Schedule

We've also enlisted the help of some fabulous community content creators to help us raise as much money as possible. During the 24 hours, we have a separate streaming schedule where you can always find someone playing the game or doing charity challenges with their communities. We will post the full roster as soon as possible.

Thank you as always for the incredible and valuable support during the past year; from the launch of Jurassic World Evolution to the community meet-ups and the countless game updates, it means the world to us to have you by our side. We hope you're excited to join our cause and our celebration, and remember that it's all going towards SpecialEffect. Every little bit makes a huge difference in someone else's life.

See you on 17 December, 12PM UTC!

https://twitch.tv/frontierdevelopments

https://www.justgiving.com/fundraising/Frontier-Developments%5b/url


Terms and Conditions

Charity Sweepstake

  • Every full £1 (UK British pounds) donated to the Just Giving page is an entry into the prize draw.
  • If a donation is made in another currency, it will be converted to make sure you receive the correct number of entries into the prize draw.
  • The prize draw will be held on 18 December, 2018 at 11AM UTC as the final part of the livestream. Any donation made between the time this post goes live and 18 December, 2018 11AM UTC will count towards this prize draw.
  • For prize draw tickets to be valid, they must include suitable contact details. Please put your email address in the donation field (not as a publicly viewable comment).
  • Prizes in the Sweepstake may be substituted for one of equal value if, for any reason, they become unavailable, such as going out of stock.
  • Prizes are available worldwide.
  • Where a prize is not deliverable by a specific merchant, vouchers may be offered for a suitable retailer instead. Specifically for the Gaming PC, Xbox One X and PlayStation 4 Pro.
  • Prizes will be shipped in January 2019, after all the winners' addresses have been collected. Game codes will be sent as soon as possible after the stream concludes on 18 December.
Planet Coaster - pcrowther


Greetings Coaster friends!


The moment you have all been waiting for has arrived! The Thememaker's Toolkit is here to let you unleash your creative minds and enhance your parks with models and scenery of your own design! The Thememaker's Toolkit is completely free to use and will convert your 3D models into Planet Coaster files that can then be shared on the Steam Workshop and added to your park. To access the Thememaker's Toolkit click here:


To learn more about how to use the Toolkit check out our User Guide here or read our comprehensive FAQ here.

Update Notes

Thememaker's Toolkit now available
  • Create 3D models or animated models within popular packages like Maya, 3ds Max and Blender.
  • Upload your .fbx file to the Thememaker's Toolkit website to author your creation
  • These can be later downloaded and placed in your Planet Coaster theme parks, or used as building blocks to make even more amazing piece-by-piece creations.
  • Place your creation in your park and create blueprints with it
  • Share your creation via the Steam Workshop

Ride and Coaster Bug Fixes
  • Fixed an issue where the speed and EFN values on the Viper One coaster were being altered incorrectly by the lapping mode
  • Fixed an issue where custom colours were affecting the wrong areas on the Interceptor coaster car
  • Fixed the name of the Kraken's Lair in the Creature Awakens scenario

Scenery Bug Fixes
  • Improved the snapping points on the Qin Dynasty Wall 4m Shopfront
  • Fixed backface culling on the Victorian Curved Window's glass
  • Improved the icons for several scenery items in the World's Fair pack
  • Improved rotation of items while Position Snap is turned on
  • Improved the look of the Le Vingt Sept Neon sign during the day
  • Fixed an issue where the off state of screens was not remembered when saving
  • Signs in the Vintage Pack now allow for advertising destinations
  • Reduced the minimum re-trigger time on the Circles, Hearts and Stars Custom Shape Fireworks

UI Bug Fixes
  • Fixed an issue where the number of items active in a hotel menu did not update
  • Fixed an issue where the Diner Drive-Thru Restaurant Blueprint appeared in the Coasters browser
  • Fixed issue selecting text and scrolling in the description field when uploading a blueprint to Steam
  • Added tooltips to explain the "Percentage of normal guests with a single ride" and "Number of rides to achieve normal guest rate" fields in the scenario editor
  • Fixed an issue where fireworks objectives with a calender time limit did not appear in the objectives panel correctly
  • Fixed an issue where autosaves were not occuring as frequently as they should
  • Improved the selection window when applying a custom tag to an item
  • Video Billboards can now be sorted by running cost in the Park Management screen
  • Fixed an issue where marketing campaigns would not appear when playing a scenario made in the scenario editor
  • General stability fixes and improvements

Staff, Guests and Facilities Bug Fixes
  • Guests now go to the correct location of a vending machine after it is moved
  • Fixed an issue where vending machines were costing money when the park's funds were negative
  • Improved guest thought wording when no security is present in the park
  • Guests now purchase the Priority Pass for use with hotels
  • Guests now purchase the Priority Pass for the Polarity ride

Audio Bug Fixes
  • Fixed an issue where the Spooky Clock would chime every time it entered camera range
  • Fixed an issue where a sound effect was missing from the Props category in the Scenery browser
  • Fixed an issue where audio on Vending Machines would not fully play
  • Fixed an issue where Gelateria di Maria sound effects would not play fully
  • Fixed an issue where music on flat rides would glitch in the Artctic biome
  • Fixed an issue where the lapbars on the Coriolis would play its sound effect twice
Planet Coaster - pcrowther


Hello coaster friends!

We have some awesome news for you today! A short while ago we announced the launch of the Thememaker's Toolkit, a new pipeline system for turning your 3D creations into Planet Coaster files! We know you've been eagerly awaiting more information on this update and we are excited to reveal that the Thememaker's Toolkit will be launching on:

20 November 2018!

The Thememaker's Toolkit is a free update and will allow you to upload 3D files created in 3D modelling programs (we currently support Maya, Blender and 3D Studio) and convert them into small bespoke items that can be used as scenery pieces in Planet Coaster. These can be later downloaded and placed in your Planet Coaster theme parks, or used as building blocks to make even more amazing piece-by-piece creations. You'll also be able to share all of your bespoke creations with the community for everyone to enjoy via the Steam workshop.

You can learn more about the Toolkit here with our Developer Guide: - this guide will be continuously updated with improvements and information about the Toolkit. We've also updated the FAQ here, so please have a read there and if you have any more questions, let us know in the comments below.

As you may have already guessed based on the November streaming schedule, we will be doing a Thememaker's Toolkit deep dive livestream on 21 November at 7PM UTC on www.youtube.com/planetcoaster/live. Community Manager Chanté will talk to developers Joe Maddex and Sam Denney who will be walking you through the workings of the Toolkit and answer as many questions as they can.

Hope to see you there!
Planet Coaster - BrettC Frontier
Hello everyone,

Thank you all for sending us your feedback and reports. Just to let you know, we have released update 1.8.2 which contains multiple big fixes.

Staff, Guests and Facilities Bug Fixes
  • Fixed an issue where placing priority pass queues in parks where terrain editing was disabled, including the Cavernous Coasters scenario, would prevent further placement
  • The Cosmic Cow Vending Machine now vends the correct items
  • Fixed an issue where vending machines were ignored by Mechanics in custom scenarios
  • Fixed an issue where restaurant expansions could not be selected after cancelling selecting
  • Janitors no longer wait for a hotel, restaurant or toilet to become dirty before they clean it

Scenery Bug Fixes
  • Fixed a mesh seam in the Victorian Wall 4m Shopfront
  • Improved the icons for the Qin Dynasty Decorative Roof items
  • Fixed an issue where the Classical Archway Large and Classical Archway Small had text on only one side
  • Added missing Inner Corner 2m, 4m Ridge and 1.5m Gable to the Qin Dynasty roof set
  • Fixed gaps between the 1m Gable and Ridge and the 3m Gable and Ridge on the Qin Dynasty roof set

Ride Bug Fixes
  • Fixed clipping geometry on the pulley of the Jixxer and Interceptor tracks
  • Fixed an issue where the ride operator booth would clip with canopy pillars on the Polarity ride

UI Bug Fixes
  • The colour options for flat rides now have labels
  • Fixed an issue where undoing colour changes to ticket attendants would not update in the UI
  • Rides no longer highlight when attempting to add rooms to Hotels or Restaurants
  • Fixed an issue in the UI where rides would assume the tags of the last selected scenery or building piece
  • Fixed an issue where the Recent browser category did not list any recently used items
  • General stability fixes and improvements

Audio Bug Fixes
  • Fixed a missing audio effect when duplicating the Haya Sushi Swing Sign
  • Did some detective work to find and return missing audio triggers on the Firework Shape - Letter P and Firework Shape - Letter I
  • Fixed an audio stutter when attempting to advance move one of the Motorcycle coasters in the Race and Chase blueprint
Planet Coaster - pcrowther
Hi all,

Thanks to your reports and feedback we have just released update 1.8.1 for Planet Coaster. Here are the update notes:

Scenery Bug Fixes
  • Fixed an issue where Restaurants did not generate a Steam Workshop tag
  • Fixed an issue where objects would not be easily rotatable when snapped to other objects

Ride Bug Fixes
  • The Polarity and blueprints made with it now appear in the World's Fair content pack filter

UI Bug Fixes
  • Fixed an issue where certain combinations of World's Fair assets in blueprints would not upload to Steam Workshop
  • Watchdog now starts running from the main menu and not during the initial game load
  • General stability fixes and improvements
Planet Coaster - pcrowther
Hi coaster friends!

Ready to add some international flair to your parks? Our brand new World's Fair Pack is now LIVE. Please have your passports and boarding passes at the ready before watching the trailer below:



As per our announcement post, the World's Fair Pack is taking you on a trip around the world to immerse yourself in new cultures and flavours: there's 10 new brands which include traditional building and scenery pieces, shops, signage, vending machines, and other props for you to have a play with.

There's also two new coasters, the Jixxer and Interceptor, which are dueling motorcycle coasters, as well as a new futuristic transport ride, the Polarity. Be sure to take your guests on a high speed journey with either of those options!

Part of update 1.8 is a whole host of free content, such as restaurants, new fireworks and scenery, flexi-colour operation staff, and loads more! Be sure to check out the 1.8 update notes below for a full list of what's been added to the game.

You can get the World's Fair Pack for £7.99 on the Steam or Frontier store now. Please keep in mind that it's completely optional for you to purchase; we're very grateful for your continued support.

World's Fair Pack now available
  • Jixxer coaster and Interceptor coaster - The Jixxer and Interceptor are a duelling duo of launched motorcycle coasters with a high-speed hydraulic launched track and riders leaning into the corners as they embark on a crazy motorcycle race!
  • Polarity tracked ride - The Polarity is an unmanned rapid transport system using magnetic forces to propel the train forward at great speed. It has a unique and flexible track system with a futuristic feel
  • 10 new brands - eating experiences from different cultures, with shops, vending machines, signage and more
  • 10 vending machines - providing automatic nibbles
  • 335 building items - including brand signs, 10 new wall sets and a massive 50 piece tiled roof set
  • 62 scenery items - including giant food props, swing signs for the new brands, plus props inspired by cultures from around the world
  • 38 blueprints - including the Race and Chase duelling motorbike coaster, shops, facilities and buildings
  • New audio - 25 new triggered sound effects, 15 new music tracks and 16 new ambiences
  • New Hats - including Valkyrie helmet, crown and candy skull in 4 colours, for avatars and can be sold in the Hat's Fantastic shop

New Features for all players
  • Restaurants - effective eateries for large parks
    • Restaurants are built like hotels, in that you expand capacity with additional expansions
    • Restaurants have perks and can only have one active at a time, with perks for different sizes of restaurant
    • Perks change the demographic of guests that will visit that restaurant, so you can tailor the restaurant to the types of guests that visit your park
    • Each restaurant has its own menu and you can select which items to sell from brands in the Main Game or from the World's Fair Pack
    • Menu items are licensed from brands and you pay a flat licensing fee for each brand
    • The star rating of the restaurant is affected by the number of brands you’re using, the size of the restaurant, the scenery rating and the different perks
    • Janitors are needed to maintain the cleanliness of the restaurant
  • Food Vending Machines - New options for hungry guests
    • Automated alternates for Chief Beef, Hotdog Squad, Monsieur Frites, Missy Good, Cosmic Cow, Tikichiki and Mexelente
  • New Tags and Searching - faster access to all scenery and building pieces
    • Added a slew of new tags to filter by in the scenery and building browsers, across all items in the game
    • Active filters are displayed along the top of the browser
    • Expanded the More Filters panel to accommodate more filter selections
    • The search bar now also searches items with tags that match your search, as well as the item name
    • Tags an item has are displayed in the Overview tab
  • Tag Items as Favourites - curate a selection of your most used items
    • Added a new Favourites category
    • Simply click the star on an item to add it to your favourites
    • Surely a certain tropical rock would make the cut?
  • Custom Tags - create your own tags
    • From the More Filters panel or Overview tab, add tags to any object or blueprint
    • These tags can be searched or filtered as with other tags
  • Lapping Coaster mode - perfect for shuttle coasters
    • Changed and consolidated the Operations panel for coasters to include up to 3 modes - standard, lapping and block section
    • Lapping mode fixes the track to one train with a number of cars. The number of laps defines how many times the train can go through the station forwards or reverse
    • Standard mode works as it always has for most coasters with adjustable numbers of cars and trains
    • Block Sectioned mode works as it used to with the number of trains available based on the stations and block sections on the track
    • There is no change to coasters that used to have laps like Viper One or coasters that were using Block Sections already
  • Audio options for Camera Effects - add filters and reverb to your camera effects
    • New audio effect and triggered sound options have been added to the
    • Camera Effects panel
    • Use the preset effects linked to the colour grading or mix and match
    • Like colour grading, these effects can be triggered in the Ride Cam Time Machine
  • Triggerable Pitch and Volume - change the pitch and volume of triggered sounds
    • Trigger pitch, volume or both, with instant or gradual change
    • Create musical sequences or disturbing effects
  • Operator Staff Custom Colours
    • Players can now customise the colours of staff standing at ticket booths as well as the operators of rides
  • Open and Close events for Coaster Doors
    • Coaster doors can now be triggered to open and close in addition to their original animations
    • Trigger the door to open, close, or open for a set amount of time using the trigger editors in Coasters, Flat Rides or the Display Sequencer

New Scenery for all players
  • Added 42 new fireworks, including numbers, letters and special shapes

Blueprints
  • Added 2 Restaurant blueprints

UI
  • Added Smooth Height and Smooth Turn options to the Coaster editor

  • Disabled the blue highlight when changing the colours of a selected item
    Added support for Watchdog. When a game hang of longer than a minute is detected the game will prompt to crash and send a report

Ride and Coaster Bug Fixes
  • Fixed an issue where the preview of tunnelling coaster sections would not update
  • Improved the cinematic camera on the Island Adventure
  • Fixed an issue where the geometry was missing from the Gold Fever track
  • Fixed an issue where the Equalizer car had an extra custom colour
  • Fixed an issue where block brakes would not appear on short sections of the Gold Fever
  • Improved the elevator doors on the Erie Elevation blueprint
  • Fixed an issue where the missing User Audio popup was appearing on the Princess Amelie's Castle Karts blueprint
  • Fixed some missing geometry on the Hellion Ring ride's base
  • Fixed an issue where the The Witch's Haunt and The Jailer's Den were not tagged correctly
  • Fixed an issue where the drive wheels on the Centrum did not spin
  • Fixed an issue where the Reverse Loop High sequence on the Centrum did not lift the ride
  • Hydraulic Launched coasters now wait for the catch car to return before launched another coaster

Scenery Bug Fixes
  • Fixed an issue where the name of small attractions would have very large numbers
  • Improved the snap points on the Biplane wing items
  • Fixed an issue where the custom colours on the Haunted House Roof Tower overlapped
  • Fixed clipping on the Adventure Temple Run blueprint
  • Improved the snapping points on the Shallow Steps Corner Outer scenery item
  • Fixed an issue where the Subway Entrance scenery item did not allow advertising
  • Fixed some missing scenery items in the Panic at the Parking Lot blueprint
  • Fixed an issue where Hotdog Squad Sign - Wall Sign 4 Lit was not, in fact, lit
  • Added an alternate Gulpee Soda Neon Sign that has a backplate
  • Fixed texture seams on the Modular Planter set
  • Fixed an issue where display cameras used world co-ordinates rather than offset from their display sequencer as a position
  • Fixed an issue where certain roof pieces would shift the building grid around
  • Fixed an issue where Spooky Candles had no base
  • Removed the Planet Coaster logo from Art Shapes items

UI Bug Fixes
  • Fixed an issue where video billboard options could not be changed if the billboard was contained within a building
  • Fixed an issue where Haunted House Windows in the Spooky pack were missing statistics
  • Added a centre camera button in the guest popup for when guests report that they are stuck
  • Fixed an issue where the staff info panel would flicker when resized
  • Fixed an issue where UI buttons would move if the window was resized in ride cam
  • Improved the status updates for mechanics fixing coasters
  • Improved the way coaster heatmaps are selected
  • Fixed an issue where clicking the right box of a custom colour would not add it to the recent colours list
  • Fixed an issue where the time format would change to 12:00 when using camera effects
  • Added an Advanced move option for rides
  • Fixed an issue where Hotel Rooms could not be single clicked in the multi-select tool
  • Fixed an issue where the recent colours list would not be updated if editing a piece within a building
  • Improved sorting of triggers in Trigger Editors when using Sort All
  • Fixed an issue where the filters in the Research tab of the Scenario Editor would not be editable
  • Fixed an issue where the UI would scroll to the top when adding multiple triggers to a Trigger Editor
  • Fixed an issue where scenarios could not be saved when no bronze objective was set
  • Fixed an issue where recent down time was not decremented on Vending Machines
  • Fixed an issue where browser tabs would not be available when there was nothing unlocked from research
  • Fixed an issue where building names would not support apostrophes
  • Improved the frequency that autosaves occur when switching between browser tabs
  • General stability fixes and improvements

Staff, Guests and Facilities Bug Fixes
  • Improved the rate at which guests use picnic benches
  • Improved the geometry of the Police hat for child guests
  • Guests now take their hats off when riding the Loop Da Loop ride
  • Guests now have guest thoughts about games with high win rates
  • Fixed an issue where guests would perpetually watch the fireworks in the Vintage Amusement Blueprint. It was just that interesting
  • Fixed an issue where guests would not watch a fireworks display when it was moved
  • Fixed an issue where guests would try to use transport rides to get to destinations that the ride was not connected to
  • Fixed an issue where vendors in shops that had yet to be placed counted towards objectives
  • Improved the resolution of the Planet Coaster logo on the Mechanic
  • Fixed an issue where a shop would always remain un-staffed in the Chief Beef's Raceway scenario

Audio Bug Fixes
  • Fixed an issue where the Pirate Band's audio would be occluded at certain angles
  • Fixed an issue where the Vintage Quartet Band's audio would be occluded at certain angles
  • Added a missing thud to the animation of the Ancient Rock door
  • Fixed an issue where high pitched sound would trigger on the Forge ride
  • Music speakers now default to No Music when placed
  • Fixed an issue where the audio for hotels and staff buildings did not sync with the game speed

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