Planet Coaster - pcrowther
Hi all,

Thanks to your reports and feedback we have just released update 1.8.1 for Planet Coaster. Here are the update notes:

Scenery Bug Fixes
  • Fixed an issue where Restaurants did not generate a Steam Workshop tag
  • Fixed an issue where objects would not be easily rotatable when snapped to other objects

Ride Bug Fixes
  • The Polarity and blueprints made with it now appear in the World's Fair content pack filter

UI Bug Fixes
  • Fixed an issue where certain combinations of World's Fair assets in blueprints would not upload to Steam Workshop
  • Watchdog now starts running from the main menu and not during the initial game load
  • General stability fixes and improvements
Planet Coaster - pcrowther
Hi coaster friends!

Ready to add some international flair to your parks? Our brand new World's Fair Pack is now LIVE. Please have your passports and boarding passes at the ready before watching the trailer below:



As per our announcement post, the World's Fair Pack is taking you on a trip around the world to immerse yourself in new cultures and flavours: there's 10 new brands which include traditional building and scenery pieces, shops, signage, vending machines, and other props for you to have a play with.

There's also two new coasters, the Jixxer and Interceptor, which are dueling motorcycle coasters, as well as a new futuristic transport ride, the Polarity. Be sure to take your guests on a high speed journey with either of those options!

Part of update 1.8 is a whole host of free content, such as restaurants, new fireworks and scenery, flexi-colour operation staff, and loads more! Be sure to check out the 1.8 update notes below for a full list of what's been added to the game.

You can get the World's Fair Pack for £7.99 on the Steam or Frontier store now. Please keep in mind that it's completely optional for you to purchase; we're very grateful for your continued support.

World's Fair Pack now available
  • Jixxer coaster and Interceptor coaster - The Jixxer and Interceptor are a duelling duo of launched motorcycle coasters with a high-speed hydraulic launched track and riders leaning into the corners as they embark on a crazy motorcycle race!
  • Polarity tracked ride - The Polarity is an unmanned rapid transport system using magnetic forces to propel the train forward at great speed. It has a unique and flexible track system with a futuristic feel
  • 10 new brands - eating experiences from different cultures, with shops, vending machines, signage and more
  • 10 vending machines - providing automatic nibbles
  • 335 building items - including brand signs, 10 new wall sets and a massive 50 piece tiled roof set
  • 62 scenery items - including giant food props, swing signs for the new brands, plus props inspired by cultures from around the world
  • 38 blueprints - including the Race and Chase duelling motorbike coaster, shops, facilities and buildings
  • New audio - 25 new triggered sound effects, 15 new music tracks and 16 new ambiences
  • New Hats - including Valkyrie helmet, crown and candy skull in 4 colours, for avatars and can be sold in the Hat's Fantastic shop

New Features for all players
  • Restaurants - effective eateries for large parks
    • Restaurants are built like hotels, in that you expand capacity with additional expansions
    • Restaurants have perks and can only have one active at a time, with perks for different sizes of restaurant
    • Perks change the demographic of guests that will visit that restaurant, so you can tailor the restaurant to the types of guests that visit your park
    • Each restaurant has its own menu and you can select which items to sell from brands in the Main Game or from the World's Fair Pack
    • Menu items are licensed from brands and you pay a flat licensing fee for each brand
    • The star rating of the restaurant is affected by the number of brands you’re using, the size of the restaurant, the scenery rating and the different perks
    • Janitors are needed to maintain the cleanliness of the restaurant
  • Food Vending Machines - New options for hungry guests
    • Automated alternates for Chief Beef, Hotdog Squad, Monsieur Frites, Missy Good, Cosmic Cow, Tikichiki and Mexelente
  • New Tags and Searching - faster access to all scenery and building pieces
    • Added a slew of new tags to filter by in the scenery and building browsers, across all items in the game
    • Active filters are displayed along the top of the browser
    • Expanded the More Filters panel to accommodate more filter selections
    • The search bar now also searches items with tags that match your search, as well as the item name
    • Tags an item has are displayed in the Overview tab
  • Tag Items as Favourites - curate a selection of your most used items
    • Added a new Favourites category
    • Simply click the star on an item to add it to your favourites
    • Surely a certain tropical rock would make the cut?
  • Custom Tags - create your own tags
    • From the More Filters panel or Overview tab, add tags to any object or blueprint
    • These tags can be searched or filtered as with other tags
  • Lapping Coaster mode - perfect for shuttle coasters
    • Changed and consolidated the Operations panel for coasters to include up to 3 modes - standard, lapping and block section
    • Lapping mode fixes the track to one train with a number of cars. The number of laps defines how many times the train can go through the station forwards or reverse
    • Standard mode works as it always has for most coasters with adjustable numbers of cars and trains
    • Block Sectioned mode works as it used to with the number of trains available based on the stations and block sections on the track
    • There is no change to coasters that used to have laps like Viper One or coasters that were using Block Sections already
  • Audio options for Camera Effects - add filters and reverb to your camera effects
    • New audio effect and triggered sound options have been added to the
    • Camera Effects panel
    • Use the preset effects linked to the colour grading or mix and match
    • Like colour grading, these effects can be triggered in the Ride Cam Time Machine
  • Triggerable Pitch and Volume - change the pitch and volume of triggered sounds
    • Trigger pitch, volume or both, with instant or gradual change
    • Create musical sequences or disturbing effects
  • Operator Staff Custom Colours
    • Players can now customise the colours of staff standing at ticket booths as well as the operators of rides
  • Open and Close events for Coaster Doors
    • Coaster doors can now be triggered to open and close in addition to their original animations
    • Trigger the door to open, close, or open for a set amount of time using the trigger editors in Coasters, Flat Rides or the Display Sequencer

New Scenery for all players
  • Added 42 new fireworks, including numbers, letters and special shapes

Blueprints
  • Added 2 Restaurant blueprints

UI
  • Added Smooth Height and Smooth Turn options to the Coaster editor

  • Disabled the blue highlight when changing the colours of a selected item
    Added support for Watchdog. When a game hang of longer than a minute is detected the game will prompt to crash and send a report

Ride and Coaster Bug Fixes
  • Fixed an issue where the preview of tunnelling coaster sections would not update
  • Improved the cinematic camera on the Island Adventure
  • Fixed an issue where the geometry was missing from the Gold Fever track
  • Fixed an issue where the Equalizer car had an extra custom colour
  • Fixed an issue where block brakes would not appear on short sections of the Gold Fever
  • Improved the elevator doors on the Erie Elevation blueprint
  • Fixed an issue where the missing User Audio popup was appearing on the Princess Amelie's Castle Karts blueprint
  • Fixed some missing geometry on the Hellion Ring ride's base
  • Fixed an issue where the The Witch's Haunt and The Jailer's Den were not tagged correctly
  • Fixed an issue where the drive wheels on the Centrum did not spin
  • Fixed an issue where the Reverse Loop High sequence on the Centrum did not lift the ride
  • Hydraulic Launched coasters now wait for the catch car to return before launched another coaster

Scenery Bug Fixes
  • Fixed an issue where the name of small attractions would have very large numbers
  • Improved the snap points on the Biplane wing items
  • Fixed an issue where the custom colours on the Haunted House Roof Tower overlapped
  • Fixed clipping on the Adventure Temple Run blueprint
  • Improved the snapping points on the Shallow Steps Corner Outer scenery item
  • Fixed an issue where the Subway Entrance scenery item did not allow advertising
  • Fixed some missing scenery items in the Panic at the Parking Lot blueprint
  • Fixed an issue where Hotdog Squad Sign - Wall Sign 4 Lit was not, in fact, lit
  • Added an alternate Gulpee Soda Neon Sign that has a backplate
  • Fixed texture seams on the Modular Planter set
  • Fixed an issue where display cameras used world co-ordinates rather than offset from their display sequencer as a position
  • Fixed an issue where certain roof pieces would shift the building grid around
  • Fixed an issue where Spooky Candles had no base
  • Removed the Planet Coaster logo from Art Shapes items

UI Bug Fixes
  • Fixed an issue where video billboard options could not be changed if the billboard was contained within a building
  • Fixed an issue where Haunted House Windows in the Spooky pack were missing statistics
  • Added a centre camera button in the guest popup for when guests report that they are stuck
  • Fixed an issue where the staff info panel would flicker when resized
  • Fixed an issue where UI buttons would move if the window was resized in ride cam
  • Improved the status updates for mechanics fixing coasters
  • Improved the way coaster heatmaps are selected
  • Fixed an issue where clicking the right box of a custom colour would not add it to the recent colours list
  • Fixed an issue where the time format would change to 12:00 when using camera effects
  • Added an Advanced move option for rides
  • Fixed an issue where Hotel Rooms could not be single clicked in the multi-select tool
  • Fixed an issue where the recent colours list would not be updated if editing a piece within a building
  • Improved sorting of triggers in Trigger Editors when using Sort All
  • Fixed an issue where the filters in the Research tab of the Scenario Editor would not be editable
  • Fixed an issue where the UI would scroll to the top when adding multiple triggers to a Trigger Editor
  • Fixed an issue where scenarios could not be saved when no bronze objective was set
  • Fixed an issue where recent down time was not decremented on Vending Machines
  • Fixed an issue where browser tabs would not be available when there was nothing unlocked from research
  • Fixed an issue where building names would not support apostrophes
  • Improved the frequency that autosaves occur when switching between browser tabs
  • General stability fixes and improvements

Staff, Guests and Facilities Bug Fixes
  • Improved the rate at which guests use picnic benches
  • Improved the geometry of the Police hat for child guests
  • Guests now take their hats off when riding the Loop Da Loop ride
  • Guests now have guest thoughts about games with high win rates
  • Fixed an issue where guests would perpetually watch the fireworks in the Vintage Amusement Blueprint. It was just that interesting
  • Fixed an issue where guests would not watch a fireworks display when it was moved
  • Fixed an issue where guests would try to use transport rides to get to destinations that the ride was not connected to
  • Fixed an issue where vendors in shops that had yet to be placed counted towards objectives
  • Improved the resolution of the Planet Coaster logo on the Mechanic
  • Fixed an issue where a shop would always remain un-staffed in the Chief Beef's Raceway scenario

Audio Bug Fixes
  • Fixed an issue where the Pirate Band's audio would be occluded at certain angles
  • Fixed an issue where the Vintage Quartet Band's audio would be occluded at certain angles
  • Added a missing thud to the animation of the Ancient Rock door
  • Fixed an issue where high pitched sound would trigger on the Forge ride
  • Music speakers now default to No Music when placed
  • Fixed an issue where the audio for hotels and staff buildings did not sync with the game speed

Planet Coaster - pcrowther
World's Fair Pack coming soon!

Our world is full of beauty and culture, so what better way to celebrate that by taking a theme park trip around the world?! Pack your bags and join us on the PlanCo Plane for the flight of a lifetime:

The brand new World's Fair Pack is arriving soon!

Inspired by real-world theme parks and celebrating global cultures, the World's Fair Pack will introduce you to 10 fabulous new brands from around the world; each of these brands brings with it some giant and regular food signs, vending machines, and traditional wall-sets including shop panels, doors, and roof pieces from that part of the world. Each new brand comes with a dedicated new shop for your guests to grab food from. There's also a host of new cultural props, fences, path extras, and character hats.

As if that wasn't enough, the World's Fair Pack also features two new coasters and a ride! The Jixxer and Interceptor are a dueling duo of launched motorcycle coasters with a high-speed hydraulic launched track and riders leaning into the corners as they embark on a crazy motorcycle race! The Polarity is an unmanned rapid transport system using magnetic forces to propel the train forward at great speed. It has a unique and flexible track system with a futuristic feel.

The World's Fair Pack will launch alongside our recently announced free update 1.8 on October 16, 2018! It is completely optional for you to purchase - you can get it from Steam or the Frontier Store at £7.99 ($10.99, €10.99). Please note that you need to have the Planet Coaster base game in order to download and play this extra content.

Boarding now for the PlanCo world tour!

Planet Coaster - BrettC_Frontier
Hi coaster friends!

We hope you're having a wonderful time, wherever in the world you might be!

We're happy to announce that we're preparing another update for you, which as per usual is a free update combined with a new special Pack! We're going to hold on to the Pack info a bit longer, but would love to share all the free stuff that is coming in update 1.8 soon!

(Please note that the recently announced Thememaker's Toolkit is not included in the 1.8 update, but in a future one this year instead!)





RESTAURANTS

The PlanCo chefs have been working hard to prepare the most mouth-watering menus for the brand new restaurants you can now place in your parks! Have your guests get together for a yummy daytime or evening meal to enjoy in one of the fine establishments you choose to build. Restaurants are built very similarly to hotels by creating a restaurant facility that guests enter, and increasing its capacity with additional expansions. You can of course dress it up to your liking or use one of the provided in-game blueprints. Once your guests have finished their meals, they will leave with a boost to their happiness, food, and drink rating - which will vary on what your restaurant offers and what your guests have bought. You can customise what your restaurants offer by choosing from the different in-game brands and creating a menu; the more items being served, the higher your running costs. You can increase the effectiveness of your restaurants by using perks to attract different guest demographics and increase their star rating.

You can also play around with restaurant capacity (very similar to how hotels work). Each box represents a group of 4 at a table, so if you place 20 boxes inside your restaurant, you have space for 80 guests to dine. Guests who have a meal at a restaurant will feel spoiled and luxurious, so do try them out for yourself!

NEW SCENERY

We're adding some extra vending machines, building on the ones that were released in previous update 1.7! You can now also expect to find Chief Beef, Hotdog Squad, Pizza Pen, Cosmic Cow ice cream, Mexcelente, Tiki Chiki, Monsieur Frites and Missy Good donuts. It's looking like a yummy update already...





OBJECT BROWSER IMPROVEMENTS

We've added more tags to better categorise and identify objects in the building menus for Planet Coaster. You can add your own tags to scenery and blueprints, or based on projects you're working on, so that you can more efficiently find your more commonly used pieces. We've also created a Favourites category, which is an easier way to find the items you use all the time! You can now use the search bar to search for these tags, which should hopefully help with the endless scrolling for that one wall piece or, my favourite, the Dragon Poo.

TRIGGER EVENTS FOR DOORS

All door animatronics have been changed in the game so that they have extra trigger options, and you can now open and close them as you please. This much-requested change allows you to perfectly time coaster doors with their coasters or tracked rides, right up until the last 100th of a second.

NEW FIREWORKS

A host of new firework shapes including letters and Planet Coaster iconography are ready to shoot into the skies, and will give your park that extra spark of excitement.

CUSTOMISE OPERATION STAFF

Another much-requested feature, you can now customise the staff colours of the ticket booth staff and the ride operators! Time to make those green and purple aliens!





COASTER IMPROVEMENTS

Lapping has been added to 38 coasters, which allows you to lap the train through the station multiple times! We've also improved the Operations Tab with a dropdown menu showing only the possible operations mode for a specific coaster: Standard, Lapping, and Block section.

EVEN MORE NEW ADDITIONS!

You thought that was it? Think again! We've also removed the blue glow around selected scenery items, making it easier to change their colours; we've added new audio effects to the camera effects introduced in update 1.7, and triggerable speakers now have the option to change their pitch by trigger, meaning you can bend or snap to that pitch by up to an octave.



We hope you're excited about this amazing free update, and we will be telling you even more about the additional Pack really soon. Please be sure to tune in TONIGHT at 7PM BST to watch Lead Artist Sam Denney and Gameplay Programmer Robert Chisholm talk about the 1.8 free update (and Sam's promised us to not drop any spoilers about the upcoming Pack...) over at http://www.youtube.com/planetcoaster/live

We hope to see you there!
Bo
Planet Coaster - BrettC_Frontier
Hello coaster friends,

One of our favourite parts of Planet Coaster is seeing all the amazing, funky, and creative blueprints our players display on the Steam Workshop. There's so much attention to detail, so much originality and creativity, and it blows us away every day to see what you've put together - whether that's a recreation of your favourite theme park, a super spooky haunted mansion, an elaborate Go-Karts track through the gears of a clock, or a scene straight out of a Hollywood action movie. There seems to be no limit to what you all build and create!

The team have been hard at work as we’re getting ready for another Planet Coaster update, but we've got a very special announcement for you today, which we hope enables and strengthens that creativity even further:

Thememaker's Toolkit



The Thememaker's Toolkit is a pipeline system for 3D models to be added as scenery items to your parks. It is a free feature we have been working on for a while now, and will truly challenge players who'd love to try their hand at creating all-new items for their parks! Skilled artists within the community will be able to create a host of items such as a sci-fi spaceship, or an amazingly crafted piece of foliage. The Thememaker's Toolkit will give you the ability to bring your 3D models to life and share them with everyone.

This much-requested community feature will make its way into the game later this year. We wanted to let you know today as some Thememaker's Toolkit files will be visible in the game folders after our next update. We also hope this gives you plenty of time to prepare your gaming stations with the necessary tools, or start planning your next creations which will be infused with boundless variety once the feature launches.

We will have even more news for you soon regarding the next Planet Coaster update, but for now: thank you for your ongoing support!

P.S. We've also got a Support FAQ here for you if you have any more questions, but feel free to pop any below this forum post as well.
Planet Coaster - PaigeHarvey_FDEV
Hello coaster friends,

One of our favourite parts of Planet Coaster is seeing all the amazing, funky, and creative blueprints our players display on the Steam Workshop. There's so much attention to detail, so much originality and creativity, and it blows us away every day to see what you've put together - whether that's a recreation of your favourite theme park, a super spooky haunted mansion, an elaborate Go-Karts track through the gears of a clock, or a scene straight out of a Hollywood action movie. There seems to be no limit to what you all build and create!

The team have been hard at work as we’re getting ready for another Planet Coaster update, but we've got a very special announcement for you today, which we hope enables and strengthens that creativity even further:

Thememaker's Toolkit



The Thememaker's Toolkit is a pipeline system for 3D models to be added as scenery items to your parks. It is a free feature we have been working on for a while now, and will truly challenge players who'd love to try their hand at creating all-new items for their parks! Skilled artists within the community will be able to create a host of items such as a sci-fi spaceship, or an amazingly crafted piece of foliage. The Thememaker's Toolkit will give you the ability to bring your 3D models to life and share them with everyone.

This much-requested community feature will make its way into the game later this year. We wanted to let you know today as some Thememaker's Toolkit files will be visible in the game folders after our next update. We also hope this gives you plenty of time to prepare your gaming stations with the necessary tools, or start planning your next creations which will be infused with boundless variety once the feature launches.

We will have even more news for you soon regarding the next Planet Coaster update, but for now: thank you for your ongoing support!

P.S. We've also got a Support FAQ here for you if you have any more questions, but feel free to pop any below this forum post as well.
Planet Coaster - BrettC Frontier
Hi all,

We've updated Planet Coaster to update 1.7.3 on the 13th of August. Below are the changes for this update...

Staff, Guests and Facilities Bug Fixes
  • Vendors no longer get stuck when deleting a Staff Building they are in
  • Fixed an issue where Mechanics and Vendors would get stuck at the exits of rides
  • Fixed an issue where guests would not exit rides
  • Fixed an issue where Mechanics would get stuck inspecting Vending Machines
  • Fixed an issue where Janitors would occasionally get stuck emptying bins
  • Fixed an issue where staff would not visit Staff Buildings


Ride Bug Fixes
  • Fixed an issue where the wings on the Test Flight flat ride were not aligned properly
  • Improved the light sequences for the Centrum and Test Flight flat rides


Scenery Bug Fixes
  • Improved where guests sit on benches in the Vintage pack
  • The Lightbox Lettering A in the Vintage Pack now has a more shapely number of lights
  • The Vintage Ride Booth can now be selected with the multi-select tool
  • Fixed an issue where Video Billboards would not load their selected video
  • Improved the stability of the Advanced Move function


Audio Bug Fixes
  • Improved the performance of User Music on Park Speakers


UI Bug Fixes

  • Fixed an issue where a grid would sometimes appear around paths
  • General stability fixes and improvements

As always, if you come across a bug or issue with the game, please report it on our official forums here: https://forums.planetcoaster.com/forumdisplay.php/37-Bug-Reports
Jul 12, 2018
Planet Coaster - BrettC Frontier

Hi all,
We've updated Planet Coaster today to version 1.7.2 to address some of the issues you have raised. Check out the changes below!

Staff, Guests and Facilities Bug Fixes
  • Fixed an issue where staff members would get stuck at Park Spawn Points if path was deleted beneath them
  • Fixed an issue where mechanics would not interact with rides to inspect or fix them
  • Fixed an issue where guests would not hold drinks correctly when collected from a vending machine
  • Adjusted the way shops connect to paths based on player feedback
    - The original design was that shops should always be connected to paths
    - This was not fully functional and was fixed in 1.7.0
    - Based on player feedback, we have allowed guests to use shops that are very close to a path even if they are not directly connected

Scenery Bug Fixes
  • Improved the icons for the Carnival Decorative Trims in the Vintage Pack
  • Fixed an issue where the Steam Engine Generator would produce steam when it wasn't animating
  • Improved the collision on the Bandstand in the Vintage Pack
  • Fixed an issue where parts of the Pavement 4m No Kerb item from the Studios Pack would disappear at range


We'll be continuing to review feedback and address issues so please continue to let us know if you come across any in the bug report section!
Jul 11, 2018
Planet Coaster - BrettC Frontier
Hi everyone,

We've updated Planet Coaster this morning to version 1.7.1!

This update features a few fixes for newly-reported issues with park staff and facilities. The full details can be found below:

UI Bug Fixes

  • Fixed an issue where the text for Camera Effects was incorrect in US English
Staff, Guests and Facilities Bug Fixes

  • Improved the way win probability affects the happiness guests gain from crane machines and Zoltan
  • Fixed an issue where staff would get lost if the path was edited while those staff were in buildings
    - Symptoms of this included staff floating and staff not attending to their job.
  • General stability fixes.
Planet Coaster - PaigeHarvey_FDEV
Hi coaster friends!

Ready for a retro ride? Our new Planet Coaster Vintage Pack is now LIVE. Take a look at our classically wonderful trailer below:

https://www.youtube.com/watch?v=eA0oNAPs0H8



As per our announcement post, our new Pack is deliciously full of things for you to (re)discover: we've got two new wooden coasters, five new rides, loads of new scenery items and building pieces, popcorn and gumball machines, a Crane and Zoltan machine, animatronics, lightbox lettering, and more! For full details on what the Vintage Pack contains, please see the update notes below.

Part of update 1.7 is another free update as well, featuring the new Mouse Hunt coaster, a full planter set, vending machines, recolourable staff members, filters, and more!

You can get the Vintage Pack for £7.99 on the Steam or Frontier store now. Please keep in mind that it's completely optional for you to purchase; we're very grateful for all your continued support.

Vintage Pack now available!
  • Zephyrus coaster - this classic wooden roller coaster with four benches per car allows for eight riders per car
  • Aces Sky coaster - a wooden bobsled coaster with trackless wooden half pipes
  • Round The World ride - get rocking and rolling on the most intense Ferris Wheel ride of all time
  • Loop Da Loop ride - buckle up and prepare to loop head over heels in this twin cabin inverting swinger
  • Test Flight ride - take off and practice your flying skills in this spinning, inverting plane ride
  • Hurricane ride - twisting action that’s so fast you’ll not know what is up or down!
  • Centrum ride - feel the excitement of spinning at high speed at a thrilling 50 degrees in this classic centrifuge ride
  • 4 vending machines - including popcorn and gumball machines, crane machine and Zoltan fortune machine
  • 103 building items - including tin panel walls and roofs, painted banners, baroque pillars and carnival trims
  • 18 animated scenery items - including trapeze artist displays, pipe organ, hot air balloon and barbershop quartet
  • 98 static scenery items - including lightbox lettering, decorative shapes, vintage path extras and a classic automobile
  • 15 special effects - including bees, butterflies, blossom and blowing leaves
  • 19 scenery blueprints - including baroque buildings, flowerbeds, a balloon landing and a trapeze performance
  • New audio - 17 new triggered sound effects, 9 new music tracks and 10 new ambiences
  • Propeller Hat and Boater Hat - for avatars and can be sold in the Hat's Fantastic shop
FREE for all players
  • Vending Machines - cost effective alternatives to shops and fun small attractions for your guests
    - 4 of these are from Planet Coaster’s popular drinks brands – Gulpee, Pipshot, Street Fox Coffee and Cosmic Cow
    - Drinks from Vending Machines are smaller and the machines themselves cost less; effective when you don’t want guests to have the more rewarding experience of being served by a vendor at a shop
    - The Crane Game allows guests to win King Coaster plushies
    - Changing the chance of winning which will also impact how inviting the machine is to guests; make it fun and rewarding or rake in the cash
    - Vending Machines break down based on usage
  • Camera Effects - added over 30 camera effects to the game that allow you to change the colour grading of the scene
    - Access them next to the speed controls in the lower right
    - Choose a preset and its intensity, as well as how much vignette and film grain you desire
    - Press CTRL-G to hide the GUI for the perfect screenshot
    - All of these effects can be left on per park
    - Trigger these effects using the Ride Cam Time Machine introduced in 1.6; perfect for dark rides and out-of-this-world experiences
  • Staff Flexicolour - customise the uniforms of your staff members
    - Choose the colours of your Janitors, Mechanics, Security Guards and Vendors
  • Grouping Scenery - group scenery pieces together
    - Multi-select some scenery to group it together and move/rotate it as one group
    - If there is a build piece in the selection, this will become as a building as normal
New Ride for all players
  • Mouse Hunt coaster - a historic wooden roller coaster, this coaster utilizes sharp corners and has little banking as well as a track piece that allows it to be aligned to the grid
New Scenery for all players
  • Added 4 drinks Vending Machines to the game for Planet Coaster's popular brands; Pipshot, Street Fox Cofee, Cosmic Cow and Gulpee
  • Added a Planet Coaster Crane Game as a side attraction
  • Added 16 flowers and plants to the game, along with 30 planter items and 4 sprinkler effects
  • Added over 50 coaster support pieces to augment your rides
Blueprints
  • 'Mouse Maze' - Mouse Hunt coaster blueprint
  • Added a raised flowerbed blueprint
UI
  • Fixed some issues with heatmaps not appearing until the coaster had completed its first run
  • Improved the localisation of videos in the video billboard list
  • Added a keyboard shortcut for multi-select; the default is I
  • Added a keyboard shortcut for selecting the building when a facility is selected, the default is R
  • Added a notification when placing a blueprint or opening a park that contains music you do not have in your UserMusic folder
Scenario Editor
  • Improved the description of the Hotel Popularity options in the scenario editor
  • Added options to the scenario editor to change how much of a deterrent security cameras are
  • Added a security camera deterrence value to the scenario editor
  • Added options to the scenario editor to change how many rides are required to increase the guest rate
Ride/Coaster Bug Fixes
  • The Re-Motion ride now re-orientates itself to the side of the station that guests will get on and get off
  • Added a warning for when a coaster has a moment of mortal g-force
  • Fixed an issue where the EFN of rides on their first run would not match their description
  • Fixed an issue where rides would show 4 colours lots even though they only had 2 or 3
  • Improved the way supports are generated for the Hop The Gaps
  • Fixed an issue where supports under stations were not removed when track was placed underneath them
  • Improved the way supports are generated when using autocomplete on tracked rides
Scenery Bug Fixes
  • Fixed an issue where some items in the Fairytale theme had become white. This affects the following items:
    - Market Barrow Empty, Market Barrow Flowers, Market Barrow Barrel, Market Barrow Cheese
    - Farmer's Cart, Strawcart ,Windmill Sails
  • Fixed an issue where parts of the Castle Roof set in the Fairytale theme had become white. To resolve this, we have added another custom colour that defaults to the same colour as the roof itself. This affects the following items:
    - Castle Window Extension
    - Castle Spire Roof Slope, Castle Spire Tall Roof Slope
    - Castle Spire Roof Corner, Castle Spire Roof Eave Corner, Castle Spire Tall Roof Corner
    - Castle Spire Roof Octagonal, Castle Spire Roof Eave Octagonal, Castle Spire Tall Roof Octagonal
    - Castle Spire Tower - Square, Castle Spire Tower - Octagonal, Castle Spire Tower - Round, Castle Spire Tower - Round Small, Castle Spire Tower - Round Slim
  • Fixed an issue where the Balustrade set in the Fairytale theme had become black. This affects the following items:
    - Castle Window Extension
    - Roof Finial, Roof Balustrade Octagonal, Roof Balustrade Curved, Roof Balustrade Ridge
  • Fixed an issue where the Street Light Lamp in the Studios Pack could not be triggered
  • Fixed an issue where the lights on the Commercial Shop Sign 1 did not illuminate
  • Improved the selection of wheels from the Studios Pack
  • Improved the snapping points on the Train Track items in the Studios Pack
  • Improved the LODs on the Shark items in the Studios Pack
  • Improved the textures on the Water Storage Tank in the Studios Pack
  • Fixed an issue where some items in the Western Theme had become white. This affected the following items:
    - Warehouse Pulley 1, Warehouse Pulley 2, Warehouse Pulley 3
    - Western Sign - Projecting Sign 1, Western Sign - Projecting Sign 3
    - Corrugated Iron Awning, Canvas Awning, Striped Vinyl Awning, Striped Ribbed Awning
    - Iron Chimney - Straight, Iron Chimney - Bend
    - Iron Column 6m
    - Wooden Door - Narrow, , Wooden Door - Wide, Wooden Door - Glass Panel, Wooden Door - Window, Wooden Door - Plain
    - Wooden Double Door - Large 1, Wooden Double Door - Entrance 1, Wooden Double Door - Entrance 2
    - Wooden Window - Open Shutters, Wooden Window - Barred
  • Fixed some issues where Stuntmen and Stuntwomen animatronics were missing geometry
  • Improved the textures on the Helicopters in the Studios Pack
  • Improved the naming conventions on some Studio scenery items
  • Improved the LODs on the Screen Doors in the Studios Pack
  • Fixed an issue where videos were playing while the game was paused
  • Improved the snapping points on the Shallow Stairs in the Studios Pack
  • Improved the custom colour options on the Elevator Door item in the Studios Pack
  • Improved the textures on tyre items in the Studios Pack
  • Fixed an issue where Ancient Statue head did not have correct default colours
  • Fixed an issue where ATM, Toilet and First Aid signs could not act as advertising
  • Improved the textures on the Wooden Scaffolding in the Adventure Pack
  • Improved the textures on the Castle Rubble Pile in the Spooky Pack
  • Improved the texture alignment on the Temple Rounded Arch and Temple Station Surround 1
  • Improved the LODs on the Poison Dart Block in the Adventure Pack
  • Improved the way lava effects in the Adventure Pack move
  • Improved distant textures on the Creosote Bush 3 and Creosote Bush 4
  • Fixed an issue where the custom colour on Stucco window items was shared incorrectly
  • Fixed an issue where the metal decorations of the Castle Window Extension were linked to the roof
  • Improved the snapping points on the Fire Truck in the Studios Pack
UI Bug Fixes
  • Fixed an issue where the icons would flicker for car rotation in the track options panel
  • Fixed an issue where the timeline in the Display Sequencer would reset after stopping it
  • Fixed an issue where hotel rooms would remain highlighted permanently
  • Fixed an issue where hotel perk costs were inconsistent across tabs
  • Fixed an issue where editing triggers in the display sequencer would move unexpectedly
  • Fixed an issue where the camera would not centre on triggered items in buildings
  • Fixed an issue where the Spire of Shock blueprint was under the Spooky filter
  • Vista Points now appear in the Attractions & Shops tab of the Park Management screen
  • Improved the functionality of sliders in the track options panel
  • Fixed an issue where scenario descriptions for custom scenarios were limited to 200 characters
  • Display sequencers now increment their name when duplicated
  • Fixed an issue where the Land Ahoy ride was in the incorrect category
  • Fixed an issue where the colour of a scenery item would not reset if you changed its colour in the overview tab
  • Staff Management Buildings now increment their name when being placed or duplicated
Staff, Guests and Facilities Bug Fixes
  • Hotels are now prioritised over Park Entrances when spawning guests
  • Guests no longer get stuck when leaving benches and picnic tables that are surrounded by barriers
  • The status in the info panel is now accurate when Janitors are heading to hotels
  • Improved the way that guests enter hotels
  • Fixed an issue where guests would not think highly enough of prestigious hotels
  • Guests will now take the cost of transport rides into account when using them to get to destinations they could also get to by paths
  • Fixed an issue where guests would move temporarily out of phase with our reality and float between two overlapping paths
  • Fixed an issue where guests would leave the path to reach benches on other paths
  • Fixed an issue where staff would get stuck if paths were deleted from work roster points
  • Fixed an issue where guests would not hold litter properly when walking
    Improved the way that guests evaluate and enjoy transport rides when riding them for fun

Edited: Now with more video ~Brett.
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