Planet Coaster - contact@rockpapershotgun.com (Alice O'Connor)

The first licensed rides have arrived in theme park-builder Planet Coaster [official site], and they’re certainly not what I’d expected. The Munsters, Back to the Future, and Knight Rider have arrived with packs offering themed scenery pieces, special effects, and go-karts for 2 apiece. Heck yes I want people racing in , a hot rod Dracula built around a coffin.

New stuff has arrived for free too. Alongside the DLC launches last week, Frontier Developments whopped out a patch whacking in a new ride and coasters for everyone. (more…)

Jul 21, 2017
Planet Coaster - BrettC_Frontier


Hiya!

Just letting you know about two bug fixes we encountered after today's content update. These are now both fixed - if you are still having problems, please continue to send us your crash reports or post in the Bug Forums on our official forum here: https://forums.planetcoaster.com/forum.php

Thank you so much, and have a lovely weekend!

Ride/Coaster Bug Fixes
  • Fixed an issue where parks with the Connie Express in them would crash when loaded

Scenery Bug Fixes
  • Fixed a crash with using the snapping functionality on scenery pieces
Jul 21, 2017
Planet Coaster - BrettC Frontier


Hiya!

Just letting you know about two bug fixes we encountered after today's content update. These are now both fixed - if you are still having problems, please continue to send us your crash reports or post in the Bug Forums on our official forum here: https://forums.planetcoaster.com/forum.php

Thank you so much, and have a lovely weekend!

Ride/Coaster Bug Fixes
  • Fixed an issue where parks with the Connie Express in them would crash when loaded

Scenery Bug Fixes
  • Fixed a crash with using the snapping functionality on scenery pieces
Jul 21, 2017
Planet Coaster - BrettC_Frontier
Happy Friday coaster friends!

Along with our awesome announcement regarding brand new additional paid content, featuring Planet Coaster Construction Kits for Back To The Future™, Knight Rider™, and The Munsters®, comes Update 1.3.3!

There are multiple fixes for ride, scenery, and UI bugs that you have reported (thank you!), as well as a new ride and a new coaster for everyone to enjoy!




The Coriolis is an exciting ride with its classic styling and painted panels, it truly combines action with aesthetics. Four-seat cars are connected to a central hub and move independently while the entire ride spins and tilts for extra thrills.



The Manic Mouse coaster offers tight, unbanked bends that generate high lateral g-forces. Cars have a free spin feature which allows cars to twirl as they travel; use bunny hops for short bursts of airtime.

Have a look at the complete list of tweaks below:

New Rides
  • Coriolis - This exciting ride, usually found in travelling fairs, can be enjoyed by children, adults and teens. Boasting classic styling and elegantly painted panels, the Coriolis combines exhilarating action with beautiful aesthetics. The ride consists of several four-seat cars, connected by arms to a central hub, each of which can move independently. While the arms spin, the entire ride can tilt for extra thrills.

New Coasters
  • Manic Mouse - Coasters don't have to take up a lot of space to offer thrills. ‘Wild Mouse’ coasters delight passengers with tight, unbanked bends that, when taken at moderate speed, generate high lateral g-forces. Cars also have a 'free spin' feature, locked and unlocked at various points along the track, that allows cars to twirl as they travel. The coaster also features bunny hops for short bursts of airtime.

New Content
  • Added support for DLC scenery and rides
  • "Back to the Future™ Time Machine Construction Kit" now available
  • "Knight Rider™ KITT Construction Kit" now available
  • "Munsters® Munster Koach Construction Kit" pack now available

Coaster Blueprints
  • 'Hoax' - Power Up coaster blueprint
  • 'Woodfalls' - Gnarler coaster blueprint
  • 'Wrangler' - Viper One coaster blueprint
  • 'Mousey Antics' - Manic Mouse coaster blueprint

Scenery
  • Added 'Snap Point Placement' option when moving items, which will use snap points of the object if it has them
  • Added snap points to 'Basic Burger Bottom', 'Basic Burger Patty', 'Basic Burger Veg' and 'Basic Burger Top' scenery items
  • Added snap points to 'Ice Cream Cone', 'Ice Cream Scoop' and 'Ice Cream Sauce' scenery items

UI
  • Improved notifications for ineffective rides and stalls

Ride/Coaster Bug Fixes
  • Stopped the Mechanic sliding about when inspecting a ride

Scenery Bug Fixes
  • Updated the Dragon Lamp thumbnail to better represent the scenery item
  • Custom biomes are no longer completely black on lower graphics settings
  • Fixed the terrain displaying as black when using Custom Biomes with low quality graphics presets
  • Fixed an issue where the link between Triggered Speakers and their parent would be lost
  • Flood Lights in blueprints no longer provide only white light

UI Bug Fixes
  • Fixed an issue where locked Display Sequencers would not allow you to view their Display Cameras
  • Improved the filters for terrain paint styles in the Custom Biome screen
Jul 21, 2017
Planet Coaster - BrettC Frontier
Happy Friday coaster friends!

Along with our awesome announcement regarding brand new additional paid content, featuring Planet Coaster Construction Kits for Back To The Future™, Knight Rider™, and The Munsters®, comes Update 1.3.3!

There are multiple fixes for ride, scenery, and UI bugs that you have reported (thank you!), as well as a new ride and a new coaster for everyone to enjoy!




The Coriolis is an exciting ride with its classic styling and painted panels, it truly combines action with aesthetics. Four-seat cars are connected to a central hub and move independently while the entire ride spins and tilts for extra thrills.



The Manic Mouse coaster offers tight, unbanked bends that generate high lateral g-forces. Cars have a free spin feature which allows cars to twirl as they travel; use bunny hops for short bursts of airtime.

Have a look at the complete list of tweaks below:

New Rides
  • Coriolis - This exciting ride, usually found in travelling fairs, can be enjoyed by children, adults and teens. Boasting classic styling and elegantly painted panels, the Coriolis combines exhilarating action with beautiful aesthetics. The ride consists of several four-seat cars, connected by arms to a central hub, each of which can move independently. While the arms spin, the entire ride can tilt for extra thrills.

New Coasters
  • Manic Mouse - Coasters don't have to take up a lot of space to offer thrills. ‘Wild Mouse’ coasters delight passengers with tight, unbanked bends that, when taken at moderate speed, generate high lateral g-forces. Cars also have a 'free spin' feature, locked and unlocked at various points along the track, that allows cars to twirl as they travel. The coaster also features bunny hops for short bursts of airtime.

New Content
  • Added support for DLC scenery and rides
  • "Back to the Future™ Time Machine Construction Kit" now available
  • "Knight Rider™ KITT Construction Kit" now available
  • "Munsters® Munster Koach Construction Kit" pack now available

Coaster Blueprints
  • 'Hoax' - Power Up coaster blueprint
  • 'Woodfalls' - Gnarler coaster blueprint
  • 'Wrangler' - Viper One coaster blueprint
  • 'Mousey Antics' - Manic Mouse coaster blueprint

Scenery
  • Added 'Snap Point Placement' option when moving items, which will use snap points of the object if it has them
  • Added snap points to 'Basic Burger Bottom', 'Basic Burger Patty', 'Basic Burger Veg' and 'Basic Burger Top' scenery items
  • Added snap points to 'Ice Cream Cone', 'Ice Cream Scoop' and 'Ice Cream Sauce' scenery items

UI
  • Improved notifications for ineffective rides and stalls

Ride/Coaster Bug Fixes
  • Stopped the Mechanic sliding about when inspecting a ride

Scenery Bug Fixes
  • Updated the Dragon Lamp thumbnail to better represent the scenery item
  • Custom biomes are no longer completely black on lower graphics settings
  • Fixed the terrain displaying as black when using Custom Biomes with low quality graphics presets
  • Fixed an issue where the link between Triggered Speakers and their parent would be lost
  • Flood Lights in blueprints no longer provide only white light

UI Bug Fixes
  • Fixed an issue where locked Display Sequencers would not allow you to view their Display Cameras
  • Improved the filters for terrain paint styles in the Custom Biome screen
Planet Coaster - BrettC_Frontier


Hi everyone,

As we briefly mentioned in one of our development updates a few months ago, we have been gearing up for our first optional paid content launch. Now we’re excited to tell you what it’s all about!

As of today, we’ve added three new downloadable content packs for Planet Coaster, featuring the DeLorean Time Machine from Back to the Future, the K.I.T.T. and K.A.R.R. vehicles from Knight Rider, and the Munster Koach and DRAG-U-LA vehicles from The Munsters.

Each of these kits include special themed karts and components for your Go-Karts, as well as different scaled pieces for you to construct creatively (specific info below)! Each kit also contains the ready-made blueprint for the vehicle specific to that content pack.

Please note that each Construction Kit is completely optional for you to purchase! We’d love to see them appear in the game to see what you can do with them, and you will be supporting the Frontier team with the development of Planet Coaster.

The kits are available now and sold separately on both Steam and the Frontier store for £1.99 ($2.99, €2.99)* each.

See below for details on what each kit includes!


Back to the Future™:
  • Miniature DeLorean Time Machine kart for Go-Karts
  • 1:1:2 scale scenery pieces
    • Original 1985 DeLorean Time Machine vehicle
    • 2015 DeLorean Time Machine vehicle with Mr. Fusion and hover wheels
    • 1955 DeLorean Time Machine vehicle with hood circuits and white tires
    • 1885 DeLorean Time Machine vehicle with hood circuits and train wheels
  • 1:1:8 scale construction set which is a ten-piece building set for the DeLorean Time Machine
  • Back to the Future™ backlit logo sign
  • ‘88MPH’ flame trail FX piece
  • Flux Capacitor electrical effect


Knight Rider™:
  • Miniature K.I.T.T. kart for Go-Karts
  • 1:1:2 scale scenery pieces
    • K.I.T.T. vehicle
    • Super Pursuit K.I.T.T. vehicle
    • K.A.R.R. vehicle
  • 1:1:8 scale construction set which is a six-piece building set for the K.I.T.T., Super Pursuit K.I.T.T., and K.A.R.R. vehicles
  • Knight Rider™ backlit logo sign
  • Special explosion effect
  • 2x bullet impact effect


The Munsters®:
  • Miniature Munster Koach kart for Go-Karts
  • 1:1:2 scale scenery pieces
    • Munster Koach vehicle
    • DRAG-U-LA vehicle
  • 1:1:8 scale construction set which is a 27-piece building set for the Munster Koach and DRAG-U-LA vehicles
  • The Munsters® backlit logo sign
  • Spooky green mist effect
  • Bat confetti effect


How will it work?
If you do not want to purchase any additional content, that’s fine! You’ll be able to toggle them on or off by using the ‘lock button’ right next to the in-game search bar.

Any items on the Steam Workshop that feature paid content items will be marked with a special tag; if you own the same content items as the Workshop item, you’ll be able to place and interact with that blueprint as you would normally. If you do not own the same content items, you can still subscribe to that blueprint, but you will not be able to place it in your park – it will give an ‘obstructed’ notification as well as a warning that the item you’ve selected included DLC content.

The same happens with entire parks that contain additional content; upon opening the park, you will get an in-game notification that tells you this park contains DLC items. You can ignore the notification and fly through the park as you normally would, but any paid content will be locked for you and it won’t function within the park unless you have the correct kit purchased.


Should you have any more questions regarding these additional content items, we’ve prepared an FAQ for you!

Thank you for your ongoing support; we can’t wait to see how you will incorporate these pieces into the game!

*Requires Planet Coaster game (sold separately) and all game updates to play.
Planet Coaster - BrettC Frontier


Hi everyone,

As we briefly mentioned in one of our development updates a few months ago, we have been gearing up for our first optional paid content launch. Now we’re excited to tell you what it’s all about!

As of today, we’ve added three new downloadable content packs for Planet Coaster, featuring the DeLorean Time Machine from Back to the Future, the K.I.T.T. and K.A.R.R. vehicles from Knight Rider, and the Munster Koach and DRAG-U-LA vehicles from The Munsters.

Each of these kits include special themed karts and components for your Go-Karts, as well as different scaled pieces for you to construct creatively (specific info below)! Each kit also contains the ready-made blueprint for the vehicle specific to that content pack.

Please note that each Construction Kit is completely optional for you to purchase! We’d love to see them appear in the game to see what you can do with them, and you will be supporting the Frontier team with the development of Planet Coaster.

The kits are available now and sold separately on both Steam and the Frontier store for £1.99 ($2.99, €2.99)* each.

See below for details on what each kit includes!


Back to the Future™:
  • Miniature DeLorean Time Machine kart for Go-Karts
  • 1:1:2 scale scenery pieces
    • Original 1985 DeLorean Time Machine vehicle
    • 2015 DeLorean Time Machine vehicle with Mr. Fusion and hover wheels
    • 1955 DeLorean Time Machine vehicle with hood circuits and white tires
    • 1885 DeLorean Time Machine vehicle with hood circuits and train wheels
  • 1:1:8 scale construction set which is a ten-piece building set for the DeLorean Time Machine
  • Back to the Future™ backlit logo sign
  • ‘88MPH’ flame trail FX piece
  • Flux Capacitor electrical effect


Knight Rider™:
  • Miniature K.I.T.T. kart for Go-Karts
  • 1:1:2 scale scenery pieces
    • K.I.T.T. vehicle
    • Super Pursuit K.I.T.T. vehicle
    • K.A.R.R. vehicle
  • 1:1:8 scale construction set which is a six-piece building set for the K.I.T.T., Super Pursuit K.I.T.T., and K.A.R.R. vehicles
  • Knight Rider™ backlit logo sign
  • Special explosion effect
  • 2x bullet impact effect


The Munsters®:
  • Miniature Munster Koach kart for Go-Karts
  • 1:1:2 scale scenery pieces
    • Munster Koach vehicle
    • DRAG-U-LA vehicle
  • 1:1:8 scale construction set which is a 27-piece building set for the Munster Koach and DRAG-U-LA vehicles
  • The Munsters® backlit logo sign
  • Spooky green mist effect
  • Bat confetti effect


How will it work?
If you do not want to purchase any additional content, that’s fine! You’ll be able to toggle them on or off by using the ‘lock button’ right next to the in-game search bar.

Any items on the Steam Workshop that feature paid content items will be marked with a special tag; if you own the same content items as the Workshop item, you’ll be able to place and interact with that blueprint as you would normally. If you do not own the same content items, you can still subscribe to that blueprint, but you will not be able to place it in your park – it will give an ‘obstructed’ notification as well as a warning that the item you’ve selected included DLC content.

The same happens with entire parks that contain additional content; upon opening the park, you will get an in-game notification that tells you this park contains DLC items. You can ignore the notification and fly through the park as you normally would, but any paid content will be locked for you and it won’t function within the park unless you have the correct kit purchased.


Should you have any more questions regarding these additional content items, we’ve prepared an FAQ for you!

Thank you for your ongoing support; we can’t wait to see how you will incorporate these pieces into the game!

*Requires Planet Coaster game (sold separately) and all game updates to play.
Jul 13, 2017
Planet Coaster - BrettC_Frontier


Hi coaster friends,

We have Update 1.3.2 here for you - the team have been working hard as ever to take care of several bug fixes, kindly reported by you. Have a look at the update notes below! Please keep giving us your feedback on the forums as well as through bug reports, so we can continue to make the best game possible.


General Tweaks
  • Triggers can now be set to delay at 0.01 second increments

Scenery
  • Added 'Mountain Woods by Headcrash' video to the billboard options, the winning video of the Commercial Break competition
  • Improved the trajectory variance on fireworks

UI
  • Added a button for changing a saved park's biome to the My Parks screen
  • Improved The Cottage Lamp browser icon

Ride/Coaster Bug Fixes
  • Tracks no longer flicker when scaled, when attaching a mid or exit section to a standard track piece
  • Increased the maximum drop angle of the De-Gen coaster
  • Fixed an issue where there seat cameras were missing from the Iron Horse and Connie Express rides
  • Fixed an issue where triggers would occur only once the race was won on the Speed ride
  • Lowered the Gnarler seat camera
  • Fixed an issue where changing a ride sequence would not save immediately
  • Fixed an issue where raising a ride too high would cause its floor to disappear
  • Fixed an issue where rides could be raised through paths
  • Improved the breaking of the Viper One station, which should prevent trains going over the station on the final pass
  • The Sky Watcher is no longer classed as a thrill ride
  • Fixed some clipping for larger guests on the Power Up coaster
  • Added inversions to the Tiamat coaster

Scenery Bug Fixes
  • Video billboards now properly support the VP9 codec
  • Fixed an issue where multi-launch fireworks would only fire one firework when triggered by a Display Sequencer
  • The Paddle Steamer scenery item should retain its custom colour when being placed after other items
  • Updated the Cosmic Cow Ice Cream Wall Sign 2 Lit - since this item was a duplicate of the milkshakes variant, it now advertises ice cream
  • Fixed an issue where the flag would detach from the Large Customisable Standing Flag
  • Improved culling distances for fireworks blueprints
  • Reduced the minimum track length for the Trident coaster so it is consistent with the Bolt coaster
  • Fixed an issue where Display Sequencers would not trigger other sequencers at a high frequency
  • Increased the maximum train length to 12 cars for the Gnarler coaster
  • Removed extraneous custom colour slots for fireworks
  • Improved performance of video performance so that they scale relative to game performance
  • Improved the collision for the Wagon Stand Piano
  • Improved the position of guests on the Blackout ride
  • Fixed Natural Wood Plank Square Half Arch and Painted Wood Batten Square Half Arch to be correctly name in German

UI Bug Fixes
  • Rounding down no longer affects rollercoasters completing objectives
  • Improved persistence of filters between browser tabs
  • Fixed an issue where shops had to be renamed twice
  • Fixed an issue where the delay field for triggered objects could not be edited
  • Updated the icon used for stopping a music track on a Display Sequencer
  • Fixed an issue where view and unsubscribe buttons would not function for Steam Workshop blueprints added while the game was running
  • Fixed an issue with using apostrophes in the name of Display Sequencer groups
  • Added images for the Liberty and Uncle Sam hats in guest's inventories
  • Improved the representation of ride names and types in the coaster browser
  • Custom Biome park names now support ampersand characters
  • Tracked rides now have the correct icon on the Park Management Special Effects screen
  • Fixed previous run heatmaps on the Power Up coaster
  • Improved scaling of the Music Picker list for rides and music speakers
  • Fixed an issue with the Trigger editor text input selection

Guest Bug Fixes
  • Guests will no longer go through railings to leave a ride that has been closed
  • Guests will no longer wander into the distance when leaving a ride
  • Fixed an issue where guests would walk through railings on raised paths
  • Fixed an issue where guests would not use stairs correctly when exiting a ride

Audio Bug Fixes
  • Added audio cues to certain career award popups
  • Added audio effects for a number of tabs and subcategories in the browser
  • Fixed an issue with User music and Planet Coaster music filters not working correctly for speakers or display sequencers that are part of a building
Jul 13, 2017
Planet Coaster - BrettC Frontier


Hi coaster friends,

We have Update 1.3.2 here for you - the team have been working hard as ever to take care of several bug fixes, kindly reported by you. Have a look at the update notes below! Please keep giving us your feedback on the forums as well as through bug reports, so we can continue to make the best game possible.


General Tweaks
  • Triggers can now be set to delay at 0.01 second increments

Scenery
  • Added 'Mountain Woods by Headcrash' video to the billboard options, the winning video of the Commercial Break competition
  • Improved the trajectory variance on fireworks

UI
  • Added a button for changing a saved park's biome to the My Parks screen
  • Improved The Cottage Lamp browser icon

Ride/Coaster Bug Fixes
  • Tracks no longer flicker when scaled, when attaching a mid or exit section to a standard track piece
  • Increased the maximum drop angle of the De-Gen coaster
  • Fixed an issue where there seat cameras were missing from the Iron Horse and Connie Express rides
  • Fixed an issue where triggers would occur only once the race was won on the Speed ride
  • Lowered the Gnarler seat camera
  • Fixed an issue where changing a ride sequence would not save immediately
  • Fixed an issue where raising a ride too high would cause its floor to disappear
  • Fixed an issue where rides could be raised through paths
  • Improved the breaking of the Viper One station, which should prevent trains going over the station on the final pass
  • The Sky Watcher is no longer classed as a thrill ride
  • Fixed some clipping for larger guests on the Power Up coaster
  • Added inversions to the Tiamat coaster

Scenery Bug Fixes
  • Video billboards now properly support the VP9 codec
  • Fixed an issue where multi-launch fireworks would only fire one firework when triggered by a Display Sequencer
  • The Paddle Steamer scenery item should retain its custom colour when being placed after other items
  • Updated the Cosmic Cow Ice Cream Wall Sign 2 Lit - since this item was a duplicate of the milkshakes variant, it now advertises ice cream
  • Fixed an issue where the flag would detach from the Large Customisable Standing Flag
  • Improved culling distances for fireworks blueprints
  • Reduced the minimum track length for the Trident coaster so it is consistent with the Bolt coaster
  • Fixed an issue where Display Sequencers would not trigger other sequencers at a high frequency
  • Increased the maximum train length to 12 cars for the Gnarler coaster
  • Removed extraneous custom colour slots for fireworks
  • Improved performance of video performance so that they scale relative to game performance
  • Improved the collision for the Wagon Stand Piano
  • Improved the position of guests on the Blackout ride
  • Fixed Natural Wood Plank Square Half Arch and Painted Wood Batten Square Half Arch to be correctly name in German

UI Bug Fixes
  • Rounding down no longer affects rollercoasters completing objectives
  • Improved persistence of filters between browser tabs
  • Fixed an issue where shops had to be renamed twice
  • Fixed an issue where the delay field for triggered objects could not be edited
  • Updated the icon used for stopping a music track on a Display Sequencer
  • Fixed an issue where view and unsubscribe buttons would not function for Steam Workshop blueprints added while the game was running
  • Fixed an issue with using apostrophes in the name of Display Sequencer groups
  • Added images for the Liberty and Uncle Sam hats in guest's inventories
  • Improved the representation of ride names and types in the coaster browser
  • Custom Biome park names now support ampersand characters
  • Tracked rides now have the correct icon on the Park Management Special Effects screen
  • Fixed previous run heatmaps on the Power Up coaster
  • Improved scaling of the Music Picker list for rides and music speakers
  • Fixed an issue with the Trigger editor text input selection

Guest Bug Fixes
  • Guests will no longer go through railings to leave a ride that has been closed
  • Guests will no longer wander into the distance when leaving a ride
  • Fixed an issue where guests would walk through railings on raised paths
  • Fixed an issue where guests would not use stairs correctly when exiting a ride

Audio Bug Fixes
  • Added audio cues to certain career award popups
  • Added audio effects for a number of tabs and subcategories in the browser
  • Fixed an issue with User music and Planet Coaster music filters not working correctly for speakers or display sequencers that are part of a building
Jun 28, 2017
Planet Coaster - BrettC_Frontier

Hi coaster friends,

Thanks so much for all your diligent bug reporting and helping us by sending your feedback after yesterday's Summer Update release! We really appreciate your dedication and effort [heart] Please have a look at the Update Notes below; should you have any more issues, please continue to report them to us with as much information as possible.

Thank you again for your support; we've been completely blown away by your fireworks displays and creative use of all the new features!

Update Notes 1.3.1

General Tweaks
  • Disabled the playback button on the Display Sequencer, if you cannot afford the entire display
Bug Fixes
  • Fixed an issue where the default colour for Fairytale Castle pieces, including windows, doors and roofing were coming through black
  • Display Speakers can now be renamed via the Display Sequencer UI
  • Fixed an issue where parks and blueprints could not be uploaded to the Steam Workshop
  • The Viper One no longer has an invisible loop section
  • Triggered Speakers now continue to play user content after their content is previewed
  • Video Billboards now play content the first time when selected while editing a building
  • The Confetti Cannon will now fire its effect correctly at 2x and 5x speeds
  • The status of Video Billboards is now update on Park Management screen
  • Guests now properly fill out rows on the Power Up coaster
  • The customisable flags now have proper names
  • General stability fixes and improvements
...