As we briefly mentioned in one of our development updates a few months ago, we have been gearing up for our first optional paid content launch. Now we’re excited to tell you what it’s all about!
As of today, we’ve added three new downloadable content packs for Planet Coaster, featuring the DeLorean Time Machine from Back to the Future, the K.I.T.T. and K.A.R.R. vehicles from Knight Rider, and the Munster Koach and DRAG-U-LA vehicles from The Munsters.
Each of these kits include special themed karts and components for your Go-Karts, as well as different scaled pieces for you to construct creatively (specific info below)! Each kit also contains the ready-made blueprint for the vehicle specific to that content pack.
Please note that each Construction Kit is completely optional for you to purchase! We’d love to see them appear in the game to see what you can do with them, and you will be supporting the Frontier team with the development of Planet Coaster.
The kits are available now and sold separately on both Steam and the Frontier store for £1.99 ($2.99, €2.99)* each.
See below for details on what each kit includes!
Back to the Future™:
Miniature DeLorean Time Machine kart for Go-Karts
1:1:2 scale scenery pieces
Original 1985 DeLorean Time Machine vehicle
2015 DeLorean Time Machine vehicle with Mr. Fusion and hover wheels
1955 DeLorean Time Machine vehicle with hood circuits and white tires
1885 DeLorean Time Machine vehicle with hood circuits and train wheels
1:1:8 scale construction set which is a ten-piece building set for the DeLorean Time Machine
Back to the Future™ backlit logo sign
‘88MPH’ flame trail FX piece
Flux Capacitor electrical effect
Knight Rider™:
Miniature K.I.T.T. kart for Go-Karts
1:1:2 scale scenery pieces
K.I.T.T. vehicle
Super Pursuit K.I.T.T. vehicle
K.A.R.R. vehicle
1:1:8 scale construction set which is a six-piece building set for the K.I.T.T., Super Pursuit K.I.T.T., and K.A.R.R. vehicles
Knight Rider™ backlit logo sign
Special explosion effect
2x bullet impact effect
The Munsters®:
Miniature Munster Koach kart for Go-Karts
1:1:2 scale scenery pieces
Munster Koach vehicle
DRAG-U-LA vehicle
1:1:8 scale construction set which is a 27-piece building set for the Munster Koach and DRAG-U-LA vehicles
The Munsters® backlit logo sign
Spooky green mist effect
Bat confetti effect
How will it work? If you do not want to purchase any additional content, that’s fine! You’ll be able to toggle them on or off by using the ‘lock button’ right next to the in-game search bar.
Any items on the Steam Workshop that feature paid content items will be marked with a special tag; if you own the same content items as the Workshop item, you’ll be able to place and interact with that blueprint as you would normally. If you do not own the same content items, you can still subscribe to that blueprint, but you will not be able to place it in your park – it will give an ‘obstructed’ notification as well as a warning that the item you’ve selected included DLC content.
The same happens with entire parks that contain additional content; upon opening the park, you will get an in-game notification that tells you this park contains DLC items. You can ignore the notification and fly through the park as you normally would, but any paid content will be locked for you and it won’t function within the park unless you have the correct kit purchased.
Should you have any more questions regarding these additional content items, we’ve prepared an FAQ for you!
Thank you for your ongoing support; we can’t wait to see how you will incorporate these pieces into the game!
*Requires Planet Coaster game (sold separately) and all game updates to play.
As we briefly mentioned in one of our development updates a few months ago, we have been gearing up for our first optional paid content launch. Now we’re excited to tell you what it’s all about!
As of today, we’ve added three new downloadable content packs for Planet Coaster, featuring the DeLorean Time Machine from Back to the Future, the K.I.T.T. and K.A.R.R. vehicles from Knight Rider, and the Munster Koach and DRAG-U-LA vehicles from The Munsters.
Each of these kits include special themed karts and components for your Go-Karts, as well as different scaled pieces for you to construct creatively (specific info below)! Each kit also contains the ready-made blueprint for the vehicle specific to that content pack.
Please note that each Construction Kit is completely optional for you to purchase! We’d love to see them appear in the game to see what you can do with them, and you will be supporting the Frontier team with the development of Planet Coaster.
The kits are available now and sold separately on both Steam and the Frontier store for £1.99 ($2.99, €2.99)* each.
See below for details on what each kit includes!
Back to the Future™:
Miniature DeLorean Time Machine kart for Go-Karts
1:1:2 scale scenery pieces
Original 1985 DeLorean Time Machine vehicle
2015 DeLorean Time Machine vehicle with Mr. Fusion and hover wheels
1955 DeLorean Time Machine vehicle with hood circuits and white tires
1885 DeLorean Time Machine vehicle with hood circuits and train wheels
1:1:8 scale construction set which is a ten-piece building set for the DeLorean Time Machine
Back to the Future™ backlit logo sign
‘88MPH’ flame trail FX piece
Flux Capacitor electrical effect
Knight Rider™:
Miniature K.I.T.T. kart for Go-Karts
1:1:2 scale scenery pieces
K.I.T.T. vehicle
Super Pursuit K.I.T.T. vehicle
K.A.R.R. vehicle
1:1:8 scale construction set which is a six-piece building set for the K.I.T.T., Super Pursuit K.I.T.T., and K.A.R.R. vehicles
Knight Rider™ backlit logo sign
Special explosion effect
2x bullet impact effect
The Munsters®:
Miniature Munster Koach kart for Go-Karts
1:1:2 scale scenery pieces
Munster Koach vehicle
DRAG-U-LA vehicle
1:1:8 scale construction set which is a 27-piece building set for the Munster Koach and DRAG-U-LA vehicles
The Munsters® backlit logo sign
Spooky green mist effect
Bat confetti effect
How will it work? If you do not want to purchase any additional content, that’s fine! You’ll be able to toggle them on or off by using the ‘lock button’ right next to the in-game search bar.
Any items on the Steam Workshop that feature paid content items will be marked with a special tag; if you own the same content items as the Workshop item, you’ll be able to place and interact with that blueprint as you would normally. If you do not own the same content items, you can still subscribe to that blueprint, but you will not be able to place it in your park – it will give an ‘obstructed’ notification as well as a warning that the item you’ve selected included DLC content.
The same happens with entire parks that contain additional content; upon opening the park, you will get an in-game notification that tells you this park contains DLC items. You can ignore the notification and fly through the park as you normally would, but any paid content will be locked for you and it won’t function within the park unless you have the correct kit purchased.
Should you have any more questions regarding these additional content items, we’ve prepared an FAQ for you!
Thank you for your ongoing support; we can’t wait to see how you will incorporate these pieces into the game!
*Requires Planet Coaster game (sold separately) and all game updates to play.
We have Update 1.3.2 here for you - the team have been working hard as ever to take care of several bug fixes, kindly reported by you. Have a look at the update notes below! Please keep giving us your feedback on the forums as well as through bug reports, so we can continue to make the best game possible.
General Tweaks
Triggers can now be set to delay at 0.01 second increments
Scenery
Added 'Mountain Woods by Headcrash' video to the billboard options, the winning video of the Commercial Break competition
Improved the trajectory variance on fireworks
UI
Added a button for changing a saved park's biome to the My Parks screen
Improved The Cottage Lamp browser icon
Ride/Coaster Bug Fixes
Tracks no longer flicker when scaled, when attaching a mid or exit section to a standard track piece
Increased the maximum drop angle of the De-Gen coaster
Fixed an issue where there seat cameras were missing from the Iron Horse and Connie Express rides
Fixed an issue where triggers would occur only once the race was won on the Speed ride
Lowered the Gnarler seat camera
Fixed an issue where changing a ride sequence would not save immediately
Fixed an issue where raising a ride too high would cause its floor to disappear
Fixed an issue where rides could be raised through paths
Improved the breaking of the Viper One station, which should prevent trains going over the station on the final pass
The Sky Watcher is no longer classed as a thrill ride
Fixed some clipping for larger guests on the Power Up coaster
Added inversions to the Tiamat coaster
Scenery Bug Fixes
Video billboards now properly support the VP9 codec
Fixed an issue where multi-launch fireworks would only fire one firework when triggered by a Display Sequencer
The Paddle Steamer scenery item should retain its custom colour when being placed after other items
Updated the Cosmic Cow Ice Cream Wall Sign 2 Lit - since this item was a duplicate of the milkshakes variant, it now advertises ice cream
Fixed an issue where the flag would detach from the Large Customisable Standing Flag
Improved culling distances for fireworks blueprints
Reduced the minimum track length for the Trident coaster so it is consistent with the Bolt coaster
Fixed an issue where Display Sequencers would not trigger other sequencers at a high frequency
Increased the maximum train length to 12 cars for the Gnarler coaster
Removed extraneous custom colour slots for fireworks
Improved performance of video performance so that they scale relative to game performance
Improved the collision for the Wagon Stand Piano
Improved the position of guests on the Blackout ride
Fixed Natural Wood Plank Square Half Arch and Painted Wood Batten Square Half Arch to be correctly name in German
UI Bug Fixes
Rounding down no longer affects rollercoasters completing objectives
Improved persistence of filters between browser tabs
Fixed an issue where shops had to be renamed twice
Fixed an issue where the delay field for triggered objects could not be edited
Updated the icon used for stopping a music track on a Display Sequencer
Fixed an issue where view and unsubscribe buttons would not function for Steam Workshop blueprints added while the game was running
Fixed an issue with using apostrophes in the name of Display Sequencer groups
Added images for the Liberty and Uncle Sam hats in guest's inventories
Improved the representation of ride names and types in the coaster browser
Custom Biome park names now support ampersand characters
Tracked rides now have the correct icon on the Park Management Special Effects screen
Fixed previous run heatmaps on the Power Up coaster
Improved scaling of the Music Picker list for rides and music speakers
Fixed an issue with the Trigger editor text input selection
Guest Bug Fixes
Guests will no longer go through railings to leave a ride that has been closed
Guests will no longer wander into the distance when leaving a ride
Fixed an issue where guests would walk through railings on raised paths
Fixed an issue where guests would not use stairs correctly when exiting a ride
Audio Bug Fixes
Added audio cues to certain career award popups
Added audio effects for a number of tabs and subcategories in the browser
Fixed an issue with User music and Planet Coaster music filters not working correctly for speakers or display sequencers that are part of a building
We have Update 1.3.2 here for you - the team have been working hard as ever to take care of several bug fixes, kindly reported by you. Have a look at the update notes below! Please keep giving us your feedback on the forums as well as through bug reports, so we can continue to make the best game possible.
General Tweaks
Triggers can now be set to delay at 0.01 second increments
Scenery
Added 'Mountain Woods by Headcrash' video to the billboard options, the winning video of the Commercial Break competition
Improved the trajectory variance on fireworks
UI
Added a button for changing a saved park's biome to the My Parks screen
Improved The Cottage Lamp browser icon
Ride/Coaster Bug Fixes
Tracks no longer flicker when scaled, when attaching a mid or exit section to a standard track piece
Increased the maximum drop angle of the De-Gen coaster
Fixed an issue where there seat cameras were missing from the Iron Horse and Connie Express rides
Fixed an issue where triggers would occur only once the race was won on the Speed ride
Lowered the Gnarler seat camera
Fixed an issue where changing a ride sequence would not save immediately
Fixed an issue where raising a ride too high would cause its floor to disappear
Fixed an issue where rides could be raised through paths
Improved the breaking of the Viper One station, which should prevent trains going over the station on the final pass
The Sky Watcher is no longer classed as a thrill ride
Fixed some clipping for larger guests on the Power Up coaster
Added inversions to the Tiamat coaster
Scenery Bug Fixes
Video billboards now properly support the VP9 codec
Fixed an issue where multi-launch fireworks would only fire one firework when triggered by a Display Sequencer
The Paddle Steamer scenery item should retain its custom colour when being placed after other items
Updated the Cosmic Cow Ice Cream Wall Sign 2 Lit - since this item was a duplicate of the milkshakes variant, it now advertises ice cream
Fixed an issue where the flag would detach from the Large Customisable Standing Flag
Improved culling distances for fireworks blueprints
Reduced the minimum track length for the Trident coaster so it is consistent with the Bolt coaster
Fixed an issue where Display Sequencers would not trigger other sequencers at a high frequency
Increased the maximum train length to 12 cars for the Gnarler coaster
Removed extraneous custom colour slots for fireworks
Improved performance of video performance so that they scale relative to game performance
Improved the collision for the Wagon Stand Piano
Improved the position of guests on the Blackout ride
Fixed Natural Wood Plank Square Half Arch and Painted Wood Batten Square Half Arch to be correctly name in German
UI Bug Fixes
Rounding down no longer affects rollercoasters completing objectives
Improved persistence of filters between browser tabs
Fixed an issue where shops had to be renamed twice
Fixed an issue where the delay field for triggered objects could not be edited
Updated the icon used for stopping a music track on a Display Sequencer
Fixed an issue where view and unsubscribe buttons would not function for Steam Workshop blueprints added while the game was running
Fixed an issue with using apostrophes in the name of Display Sequencer groups
Added images for the Liberty and Uncle Sam hats in guest's inventories
Improved the representation of ride names and types in the coaster browser
Custom Biome park names now support ampersand characters
Tracked rides now have the correct icon on the Park Management Special Effects screen
Fixed previous run heatmaps on the Power Up coaster
Improved scaling of the Music Picker list for rides and music speakers
Fixed an issue with the Trigger editor text input selection
Guest Bug Fixes
Guests will no longer go through railings to leave a ride that has been closed
Guests will no longer wander into the distance when leaving a ride
Fixed an issue where guests would walk through railings on raised paths
Fixed an issue where guests would not use stairs correctly when exiting a ride
Audio Bug Fixes
Added audio cues to certain career award popups
Added audio effects for a number of tabs and subcategories in the browser
Fixed an issue with User music and Planet Coaster music filters not working correctly for speakers or display sequencers that are part of a building
Thanks so much for all your diligent bug reporting and helping us by sending your feedback after yesterday's Summer Update release! We really appreciate your dedication and effort [heart] Please have a look at the Update Notes below; should you have any more issues, please continue to report them to us with as much information as possible.
Thank you again for your support; we've been completely blown away by your fireworks displays and creative use of all the new features!
Update Notes 1.3.1
General Tweaks
Disabled the playback button on the Display Sequencer, if you cannot afford the entire display
Bug Fixes
Fixed an issue where the default colour for Fairytale Castle pieces, including windows, doors and roofing were coming through black
Display Speakers can now be renamed via the Display Sequencer UI
Fixed an issue where parks and blueprints could not be uploaded to the Steam Workshop
The Viper One no longer has an invisible loop section
Triggered Speakers now continue to play user content after their content is previewed
Video Billboards now play content the first time when selected while editing a building
The Confetti Cannon will now fire its effect correctly at 2x and 5x speeds
The status of Video Billboards is now update on Park Management screen
Guests now properly fill out rows on the Power Up coaster
Thanks so much for all your diligent bug reporting and helping us by sending your feedback after yesterday's Summer Update release! We really appreciate your dedication and effort [heart] Please have a look at the Update Notes below; should you have any more issues, please continue to report them to us with as much information as possible.
Thank you again for your support; we've been completely blown away by your fireworks displays and creative use of all the new features!
Update Notes 1.3.1
General Tweaks
Disabled the playback button on the Display Sequencer, if you cannot afford the entire display
Bug Fixes
Fixed an issue where the default colour for Fairytale Castle pieces, including windows, doors and roofing were coming through black
Display Speakers can now be renamed via the Display Sequencer UI
Fixed an issue where parks and blueprints could not be uploaded to the Steam Workshop
The Viper One no longer has an invisible loop section
Triggered Speakers now continue to play user content after their content is previewed
Video Billboards now play content the first time when selected while editing a building
The Confetti Cannon will now fire its effect correctly at 2x and 5x speeds
The status of Video Billboards is now update on Park Management screen
Guests now properly fill out rows on the Power Up coaster
Our wonderful Summer Update is now LIVE! After showing you the live build last week and teasing you with beautiful images of fireworks and billboards, the 1.3 update is now available for download – if you already own the game, it will automatically roll out to you via Steam.
Aside from fireworks and billboards, we have eight new coasters and rides, three new Scenarios, a new Stars and Stripes scenery set, the option to trigger rides, custom biomes, and more! We can’t wait to see what you come up with, from fireworks shows to relaxed summer scenes!
Keep your eyes peeled for more info on our upcoming fireworks competition, join us on YouTube (Wednesday 7PM BST), Twitch (Tuesday 1PM BST) and Facebook Live (Friday 2:30PM BST), and send us your creations at community@frontier.co.uk!
Please enjoy the full Update Notes below!
New Features
Display Sequencer - a powerful new tool for creating awesome experiences. The Display Sequencer allows you to trigger objects just like coasters and rides do
Find the Display Sequencer in its own area in the Scenery tab
Attach triggerable objects and add delays to fire them off at specific times
Use groups to organise your objects
Attach other sequencers to the sequencer to next and chain multiple displays
Use scheduling to mark key points in your park's opening hours, or important dates in the year
Set a music track on the sequencer to choreograph amazing displays
The UI improvements the display sequencer has transfers to coasters, track rides and rides too
Notification added when funds are not available to trigger fireworks
Fireworks - a new type of triggerable object!
Fireworks boost your guests' happiness
Fireworks cost money each time they are launched
Fireworks do not cost money until you place them. Previewing from the browser costs nothing
Fireworks that are locked in a scenario do not cost money to trigger
Fireworks are only triggerable
Fireworks have many colour options to get the perfect display
Video Billboards - a new type of triggerable object for custom content
Apply images and video to screens of many sizes
Screens support WebM video and JPG, PNG, TIFF and BMP images
Some image formats encounter brightness issues. JPG with an sRGB profile embedded display correctly and we currently recommend this format for your images
Video on billboards can be triggered from any source, like other effects
We are working on having audio coming from video billboards in the near future
Triggers for Rides - displays now work with rides
Each sequence in a ride now counts as a trigger
Use ride sequences to create displays centered around rides, with the same delay mechanism as display sequencers
Display Cameras - a new way to view displays
Display Sequencers have a special mode to create invisible Display Cameras
Use the Free Look camera to set up the best viewpoints
When it's showtime, use the camera option in the display sequencer to cycle throw and view the connected Display Cameras
Display Speakers - extend the range of your Display Sequencer's audio
Attach the new type of speaker to Display Sequencers
Music from sequencers will play back on these speakers
You can attach a speaker to multiple sources too, to keep the audio source consistent
Painted Wooden Coasters - White Woody's are now available!
All wooden coasters now support painted tracks
Custom Biomes - create your dream landscape
A new option is available in the Sandbox and Challenge modes
Select the types of terrain, background ambience and distant terrain to create the perfect environment
Custom Biomes can also be retroactively applied to old parks when you load them - hold the left CTRL button when clicking Resume from the My Parks screen
Custom Biomes can only be retroactively applied to Sandbox Parks and Challenge Parks
Paint Mode for Terrain sculpting - 3 ways to paint while sculpting terrain
Auto-paint - paints the terrain you are sculpting based on its height. This is the original method for sculpting terrain
Use Selected - paints the terrain you are sculpting with the current selection in the Painting tab
Sampled - paints the terrain with the terrain texture under the mouse cursor
Multiple Pass Stations
The new Power Up and Viper One coasters have a new option in the Operations tab to set the number of station passes before braking
This new option allows players to create realistic coasters that pass through the station multiple times, in either direction!
User Sound Effects
Triggered Speakers now support user content. Add your own sound effects the same way you do with Music Speakers!
No Clip Camera toggle - allows your camera to move through terrain
There is now an option to turn off camera collision in the Camera tab of the Game Options menu
New Rides
Iron Claw - The Iron Claw is a classic pendulum ride that’s been very popular in many parks around the globe. This extreme thrill ride holds up to 32 guests at a time and swings them 65 feet in the air while the cabin continuously spins. The sensations experiences are zero to heavy downward g-forces as the guests are flung in all directions and almost completely upside down.
Sky Watcher - The Sky watcher is a large observation tower that elevates your guests to 138m into the air to give the most impressive vista of your parks and the rotating cabin offers amazing panoramic views. The movement is graceful and is suitable for all ages. The structure is and elegant and beautiful combination of glass and steel and enhanced with a beautiful lighting arrangement this will give your park an iconic landmark for your guests to wonder at. This ride seats up to 60 guests at a time making it the highest capacity of any ride currently in game.
Black Out - The Blackout is an extreme inverting swing-ship, and has been inspired by the classic Looping Starship. This ride harkens back to the golden age of when the space race was flourishing. With a capacity to hold up to 50 guests and standing at 22 meters it’s a great major ride for your parks.
New Coasters
Power Up - The Power-up is a compact coaster ideal for squeezing into those tight spaces in your park. The train design is very open to offer maximum thrills and exposure to the elements. A vertical lift that takes the train uphill at 90 degrees and then the car then turns another 90 degrees upside down and is released into a terrifying plummet through a heart line roll down into a vertical drop and back through the station, back up the chain-lift again where it the rolls backwards through the station again a couple of times until it’s caught and lowered backwards into the station. A short but brutal ride guaranteed to scare the wits out of your guests.
Viper One - The Viper One up is a multi launch, twisted impulse, LIM shuttle coaster that consists of two large towering supports that hold up a 66m inline-roll at each end. As the coaster passes through the station the train get hurled up further up the track with each run until it almost reaches the top of each tower and giving the sensation the the train is going to fly off the end of the track.
Gnarler - The Gnarler is a new wooden coaster car to help celebrate the addition of painted wooden supports. The train is adds a more modern wooden coaster train design tom the traditional wooden coasters family. The train chassis are incredibly detailed with stylish and beautifully crafted interior and unique lead car.
De-Gen and Bolt - Something often requested by the Planet Coaster community was to have the sit-down boomerang coaster car (Trident) to appear on the ‘looping coaster track’ (The American Arrow) and visa-versa. We not only did this by creating two new coasters but we also gave them an upgrade with a new lick of paint and some minor cosmetic tweaks and they look beautiful.
New Scenarios
Goldmine Tower - Some poor fella bought this mine from a prospector, and took out some big loans to pay for it. Turns out it was a scam. The varmint had salted the mine! Now he’s trying to turn it into a tourist attraction with fireworks and Old West-style streets, but it’s not doing as well as he hoped and he needs your help.
Miss Elly's Diner - Miss Elly's Diner has some great facilities, including a big wooden coaster for a spot of excitement! But its remote location means it doesn’t see many visitors, and its potential isn’t being realised. Can you build on this location and draw in the crowds?
Starship Hanger - They filmed some pretty famous movies out here in the desert. It kind of looks like Mars, don’t it. The place isn’t much in demand any more – it’s all CGI these days – but the company doesn’t want to let it go. They want you to turn it into a theme park instead!
Coaster and Tracked Ride Blueprints
'Steam' - Luna Autos Powered Tracked Ride blueprint
'Tornado' - The Monster Coaster blueprint
New Scenery
Over 60 new scenery pieces including:
Americana Celebration Scenery
Video Billboards
Fireworks Special Effects
Wild West band pieces
8 Fireworks display blueprints
12 building blueprints from the 'Downtown' scenario, for all your metropolitan needs
2 building blueprints from the 'Oak Island' scenario
18 building blueprints from the 'Chief Beef's Raceway' scenario, for your Rivera parks
User Interface
Career screen has been improved. Parks are now sorted by difficulty and highlighted if they are new
Added time controls to the blueprint thumbnail screen. Capture your creations in their best light!
Added text to the Coaster Utilities buttons, to make them easier to understand
Added a new sort type to the browser, allowing players to find recently added items
Guests
Added new guest and avatar parts
New face, hair, body and legs for Slim Teen Females
New face and hair for Slim Teen Males
2 new Uncle Sam and Liberty hats for avatars. Guests can purchase these new hats from Hats Fantastic shops too!
Ride/Coaster Bug Fixes
Fixed an issue where the chain lift could overlap the track on the Black Falcon coaster
Fixed an issue where the wheels were clipping on the Monster coaster
Fixed an issue where guests would clip through the Pioneer seats
Fixed an issue where guests were clipping through their seats on the Kick-Flip
The speed of the Monster coaster's chainlift is now correctly represented in the UI
Highlighting now changes when on coaster pieces with no money
Track supports can now be disabled for the Chopper's Creek
Fixed an issue where there was no catwalk available for pieces on the Launched Torque coaster
Adjusted the teacups door which clipped through guests
Fixed an issue where the Sprint 500 coaster was not using the correct block sections
Custom colours should no longer reset on the Chopper's Creek and Speed rides
Station supports now properly appear in the blueprint preview image
Fixed an issue where selecting a track piece produced no sound
Adjusted the camera so players cannot push the camera too far out of the playable area
Fixed an issue where the Flying Stingray coaster clipped through the station
Fixed an issue where the cabin positions of the ZoZo ride would reverse
Fixed an issue where incomplete and block section rides would not continue testing after loading
Fixed an issue where the cinematic camera would go through the roof of the Bumpin Derby ride
Updated the Choppers Creek ride to have supports at all heights
Steel Hydra tires now rotate correctly
Fixed an issue where the Steel Hydra chain lift had an incorrect ladder
Fixed an issue where the Sprint 500 wheels were floating
A ride's floor will no longer disappear if the ride is raised with a building piece selected
Boomerang coasters can now correctly have their supports disabled
Supports for Boomerang coasters would not appear in the blueprint preview screen
Go Karts can be properly researched for parks made prior to update 1.2.1
Go Kart chicanes will now correctly highlight
Go Kart track pieces can now correctly have their supports disabled
Fixed an issue where autocomplete would be enabled for certain parts of the Go Kart track
Already placed Go Kart track pieces can now be banked
Fixed an issue where the cinematic camera on the Go Karts went through the floor
Added custom colours for the Malice Unchained coaster car
Removed unintended custom colours from the Iron Fury Hybrid coaster car
Fixed an issue where the Sprint 500 block sections were floating
Go Kart chicanes can now properly have their supports disabled
Fixed an issue with Go Kart chicanes losing their highlighting
Updated the lap bars on the Hyperspin to be animated
Fixed an issue where changing load rules would stop a ride from functioning correctly
Fixed some sequences on the Pathos III ride which would cause music to restart
Scenery Bug Fixes
Moved female guests so they do not float when sitting on benches
Updated the back of ride signs so they do not have flipped textures
Music on a speakers can now be changed if part of a building
Fixed an issue where the collision on the Sci-fi Tower Defense base was incorrect
Previously placed scenery is now affected by the 'Disable Scenery Collision' option if it is on
Using a controller is no longer super responsive while in security and ride cameras
The Clockwork Tower scenery item is no longer free to use
Fixed textures on the some Castle Minaret items
Added custom colour options to the Wall Mounted Security Camera
Fixed an issue where the Square Lamp had dark patches on its sides
Added some cost to the Chicane Right Road Sign
Fixed an issue where the Park Bench 2 and Park Bin 2 did not support custom colours
Added new versions of the Iron Wheel and Iron Wheel Small that now support animation
UI Bug Fixes
Moving scenery will no longer automatically open the Buildings tab of the browser
Added more detail to the labels on Challenge parks, when selecting a park to load
Fixed an issue where the testing heatmap would reset on the Bakasura coaster
Updated the tooltips and cost of some shop blueprints to be accurate to their cost
Work rosters can now be created for objects that are locked
Open and close buttons now properly work on Transport Rides
The Duplicate and Advanced move function now has a keybind
Fixed an issue where the Duplicate and Advanced move function was not aligning new pieces from the browser
Rotation now works on Half Loop Down track pieces, where placed after a Half Loop Up track piece
Triggered Speakers now properly save their pitch values in their info panel
Recent building items now include objects added to buildings
Priority Pass price information is now correctly reflected in the Park Management screen
The camera mode will now remain the same when centering on the victim of a crime
The coasters search field now also accepted the coaster type
Guest Bug Fixes
Fixed an issue where guests would wander between the park entrance and a ride repeatedly
Fixed an issue where guests would clip through park and ride entrances
Updated vendors teeth to stop them clipping through their faces
Fixed an issue where guests would leap to the ground, when on crowded stairs
Park capacity settings are now properly saved
Changing load rules while guests are boarding will no longer cause them to teleport across the park
Audio
Added a new music track - 'The Wonderful Planet of Coaster - Fireworks Mix'
Added placeable ambience for Western level
Coaster tweaks: matched brake attenuations to other coaster elements, reduced distance of Steel coasters, fixed missing start and stop sounds
Crowd updates: re-balanced mascots, indoor crowd, improved conversations and emotes to be more audible, how crowd audio plays over distance
Scenery updates - early reflections updated to give better indoor environment mix
Audio Bugs
Fixed an issue where shop music would continue playing while the game was paused
Fixed Go Kart music to stop it always playing at low intensity
Tweaked crowds which were too loud next to nearly empty paths
Gave the mechanic a pep talk so he does not sigh so often
Fixed an issue where particle effects would cut off
Stopped the Witch Flying item playing its audio once the animation finished
Fixed an issue where guests would repetitively scream on rides
Our wonderful Summer Update is now LIVE! After showing you the live build last week and teasing you with beautiful images of fireworks and billboards, the 1.3 update is now available for download – if you already own the game, it will automatically roll out to you via Steam.
Aside from fireworks and billboards, we have eight new coasters and rides, three new Scenarios, a new Stars and Stripes scenery set, the option to trigger rides, custom biomes, and more! We can’t wait to see what you come up with, from fireworks shows to relaxed summer scenes!
Keep your eyes peeled for more info on our upcoming fireworks competition, join us on YouTube (Wednesday 7PM BST), Twitch (Tuesday 1PM BST) and Facebook Live (Friday 2:30PM BST), and send us your creations at community@frontier.co.uk!
Please enjoy the full Update Notes below!
New Features
Display Sequencer - a powerful new tool for creating awesome experiences. The Display Sequencer allows you to trigger objects just like coasters and rides do
Find the Display Sequencer in its own area in the Scenery tab
Attach triggerable objects and add delays to fire them off at specific times
Use groups to organise your objects
Attach other sequencers to the sequencer to next and chain multiple displays
Use scheduling to mark key points in your park's opening hours, or important dates in the year
Set a music track on the sequencer to choreograph amazing displays
The UI improvements the display sequencer has transfers to coasters, track rides and rides too
Notification added when funds are not available to trigger fireworks
Fireworks - a new type of triggerable object!
Fireworks boost your guests' happiness
Fireworks cost money each time they are launched
Fireworks do not cost money until you place them. Previewing from the browser costs nothing
Fireworks that are locked in a scenario do not cost money to trigger
Fireworks are only triggerable
Fireworks have many colour options to get the perfect display
Video Billboards - a new type of triggerable object for custom content
Apply images and video to screens of many sizes
Screens support WebM video and JPG, PNG, TIFF and BMP images
Some image formats encounter brightness issues. JPG with an sRGB profile embedded display correctly and we currently recommend this format for your images
Video on billboards can be triggered from any source, like other effects
We are working on having audio coming from video billboards in the near future
Triggers for Rides - displays now work with rides
Each sequence in a ride now counts as a trigger
Use ride sequences to create displays centered around rides, with the same delay mechanism as display sequencers
Display Cameras - a new way to view displays
Display Sequencers have a special mode to create invisible Display Cameras
Use the Free Look camera to set up the best viewpoints
When it's showtime, use the camera option in the display sequencer to cycle throw and view the connected Display Cameras
Display Speakers - extend the range of your Display Sequencer's audio
Attach the new type of speaker to Display Sequencers
Music from sequencers will play back on these speakers
You can attach a speaker to multiple sources too, to keep the audio source consistent
Painted Wooden Coasters - White Woody's are now available!
All wooden coasters now support painted tracks
Custom Biomes - create your dream landscape
A new option is available in the Sandbox and Challenge modes
Select the types of terrain, background ambience and distant terrain to create the perfect environment
Custom Biomes can also be retroactively applied to old parks when you load them - hold the left CTRL button when clicking Resume from the My Parks screen
Custom Biomes can only be retroactively applied to Sandbox Parks and Challenge Parks
Paint Mode for Terrain sculpting - 3 ways to paint while sculpting terrain
Auto-paint - paints the terrain you are sculpting based on its height. This is the original method for sculpting terrain
Use Selected - paints the terrain you are sculpting with the current selection in the Painting tab
Sampled - paints the terrain with the terrain texture under the mouse cursor
Multiple Pass Stations
The new Power Up and Viper One coasters have a new option in the Operations tab to set the number of station passes before braking
This new option allows players to create realistic coasters that pass through the station multiple times, in either direction!
User Sound Effects
Triggered Speakers now support user content. Add your own sound effects the same way you do with Music Speakers!
No Clip Camera toggle - allows your camera to move through terrain
There is now an option to turn off camera collision in the Camera tab of the Game Options menu
New Rides
Iron Claw - The Iron Claw is a classic pendulum ride that’s been very popular in many parks around the globe. This extreme thrill ride holds up to 32 guests at a time and swings them 65 feet in the air while the cabin continuously spins. The sensations experiences are zero to heavy downward g-forces as the guests are flung in all directions and almost completely upside down.
Sky Watcher - The Sky watcher is a large observation tower that elevates your guests to 138m into the air to give the most impressive vista of your parks and the rotating cabin offers amazing panoramic views. The movement is graceful and is suitable for all ages. The structure is and elegant and beautiful combination of glass and steel and enhanced with a beautiful lighting arrangement this will give your park an iconic landmark for your guests to wonder at. This ride seats up to 60 guests at a time making it the highest capacity of any ride currently in game.
Black Out - The Blackout is an extreme inverting swing-ship, and has been inspired by the classic Looping Starship. This ride harkens back to the golden age of when the space race was flourishing. With a capacity to hold up to 50 guests and standing at 22 meters it’s a great major ride for your parks.
New Coasters
Power Up - The Power-up is a compact coaster ideal for squeezing into those tight spaces in your park. The train design is very open to offer maximum thrills and exposure to the elements. A vertical lift that takes the train uphill at 90 degrees and then the car then turns another 90 degrees upside down and is released into a terrifying plummet through a heart line roll down into a vertical drop and back through the station, back up the chain-lift again where it the rolls backwards through the station again a couple of times until it’s caught and lowered backwards into the station. A short but brutal ride guaranteed to scare the wits out of your guests.
Viper One - The Viper One up is a multi launch, twisted impulse, LIM shuttle coaster that consists of two large towering supports that hold up a 66m inline-roll at each end. As the coaster passes through the station the train get hurled up further up the track with each run until it almost reaches the top of each tower and giving the sensation the the train is going to fly off the end of the track.
Gnarler - The Gnarler is a new wooden coaster car to help celebrate the addition of painted wooden supports. The train is adds a more modern wooden coaster train design tom the traditional wooden coasters family. The train chassis are incredibly detailed with stylish and beautifully crafted interior and unique lead car.
De-Gen and Bolt - Something often requested by the Planet Coaster community was to have the sit-down boomerang coaster car (Trident) to appear on the ‘looping coaster track’ (The American Arrow) and visa-versa. We not only did this by creating two new coasters but we also gave them an upgrade with a new lick of paint and some minor cosmetic tweaks and they look beautiful.
New Scenarios
Goldmine Tower - Some poor fella bought this mine from a prospector, and took out some big loans to pay for it. Turns out it was a scam. The varmint had salted the mine! Now he’s trying to turn it into a tourist attraction with fireworks and Old West-style streets, but it’s not doing as well as he hoped and he needs your help.
Miss Elly's Diner - Miss Elly's Diner has some great facilities, including a big wooden coaster for a spot of excitement! But its remote location means it doesn’t see many visitors, and its potential isn’t being realised. Can you build on this location and draw in the crowds?
Starship Hanger - They filmed some pretty famous movies out here in the desert. It kind of looks like Mars, don’t it. The place isn’t much in demand any more – it’s all CGI these days – but the company doesn’t want to let it go. They want you to turn it into a theme park instead!
Coaster and Tracked Ride Blueprints
'Steam' - Luna Autos Powered Tracked Ride blueprint
'Tornado' - The Monster Coaster blueprint
New Scenery
Over 60 new scenery pieces including:
Americana Celebration Scenery
Video Billboards
Fireworks Special Effects
Wild West band pieces
8 Fireworks display blueprints
12 building blueprints from the 'Downtown' scenario, for all your metropolitan needs
2 building blueprints from the 'Oak Island' scenario
18 building blueprints from the 'Chief Beef's Raceway' scenario, for your Rivera parks
User Interface
Career screen has been improved. Parks are now sorted by difficulty and highlighted if they are new
Added time controls to the blueprint thumbnail screen. Capture your creations in their best light!
Added text to the Coaster Utilities buttons, to make them easier to understand
Added a new sort type to the browser, allowing players to find recently added items
Guests
Added new guest and avatar parts
New face, hair, body and legs for Slim Teen Females
New face and hair for Slim Teen Males
2 new Uncle Sam and Liberty hats for avatars. Guests can purchase these new hats from Hats Fantastic shops too!
Ride/Coaster Bug Fixes
Fixed an issue where the chain lift could overlap the track on the Black Falcon coaster
Fixed an issue where the wheels were clipping on the Monster coaster
Fixed an issue where guests would clip through the Pioneer seats
Fixed an issue where guests were clipping through their seats on the Kick-Flip
The speed of the Monster coaster's chainlift is now correctly represented in the UI
Highlighting now changes when on coaster pieces with no money
Track supports can now be disabled for the Chopper's Creek
Fixed an issue where there was no catwalk available for pieces on the Launched Torque coaster
Adjusted the teacups door which clipped through guests
Fixed an issue where the Sprint 500 coaster was not using the correct block sections
Custom colours should no longer reset on the Chopper's Creek and Speed rides
Station supports now properly appear in the blueprint preview image
Fixed an issue where selecting a track piece produced no sound
Adjusted the camera so players cannot push the camera too far out of the playable area
Fixed an issue where the Flying Stingray coaster clipped through the station
Fixed an issue where the cabin positions of the ZoZo ride would reverse
Fixed an issue where incomplete and block section rides would not continue testing after loading
Fixed an issue where the cinematic camera would go through the roof of the Bumpin Derby ride
Updated the Choppers Creek ride to have supports at all heights
Steel Hydra tires now rotate correctly
Fixed an issue where the Steel Hydra chain lift had an incorrect ladder
Fixed an issue where the Sprint 500 wheels were floating
A ride's floor will no longer disappear if the ride is raised with a building piece selected
Boomerang coasters can now correctly have their supports disabled
Supports for Boomerang coasters would not appear in the blueprint preview screen
Go Karts can be properly researched for parks made prior to update 1.2.1
Go Kart chicanes will now correctly highlight
Go Kart track pieces can now correctly have their supports disabled
Fixed an issue where autocomplete would be enabled for certain parts of the Go Kart track
Already placed Go Kart track pieces can now be banked
Fixed an issue where the cinematic camera on the Go Karts went through the floor
Added custom colours for the Malice Unchained coaster car
Removed unintended custom colours from the Iron Fury Hybrid coaster car
Fixed an issue where the Sprint 500 block sections were floating
Go Kart chicanes can now properly have their supports disabled
Fixed an issue with Go Kart chicanes losing their highlighting
Updated the lap bars on the Hyperspin to be animated
Fixed an issue where changing load rules would stop a ride from functioning correctly
Fixed some sequences on the Pathos III ride which would cause music to restart
Scenery Bug Fixes
Moved female guests so they do not float when sitting on benches
Updated the back of ride signs so they do not have flipped textures
Music on a speakers can now be changed if part of a building
Fixed an issue where the collision on the Sci-fi Tower Defense base was incorrect
Previously placed scenery is now affected by the 'Disable Scenery Collision' option if it is on
Using a controller is no longer super responsive while in security and ride cameras
The Clockwork Tower scenery item is no longer free to use
Fixed textures on the some Castle Minaret items
Added custom colour options to the Wall Mounted Security Camera
Fixed an issue where the Square Lamp had dark patches on its sides
Added some cost to the Chicane Right Road Sign
Fixed an issue where the Park Bench 2 and Park Bin 2 did not support custom colours
Added new versions of the Iron Wheel and Iron Wheel Small that now support animation
UI Bug Fixes
Moving scenery will no longer automatically open the Buildings tab of the browser
Added more detail to the labels on Challenge parks, when selecting a park to load
Fixed an issue where the testing heatmap would reset on the Bakasura coaster
Updated the tooltips and cost of some shop blueprints to be accurate to their cost
Work rosters can now be created for objects that are locked
Open and close buttons now properly work on Transport Rides
The Duplicate and Advanced move function now has a keybind
Fixed an issue where the Duplicate and Advanced move function was not aligning new pieces from the browser
Rotation now works on Half Loop Down track pieces, where placed after a Half Loop Up track piece
Triggered Speakers now properly save their pitch values in their info panel
Recent building items now include objects added to buildings
Priority Pass price information is now correctly reflected in the Park Management screen
The camera mode will now remain the same when centering on the victim of a crime
The coasters search field now also accepted the coaster type
Guest Bug Fixes
Fixed an issue where guests would wander between the park entrance and a ride repeatedly
Fixed an issue where guests would clip through park and ride entrances
Updated vendors teeth to stop them clipping through their faces
Fixed an issue where guests would leap to the ground, when on crowded stairs
Park capacity settings are now properly saved
Changing load rules while guests are boarding will no longer cause them to teleport across the park
Audio
Added a new music track - 'The Wonderful Planet of Coaster - Fireworks Mix'
Added placeable ambience for Western level
Coaster tweaks: matched brake attenuations to other coaster elements, reduced distance of Steel coasters, fixed missing start and stop sounds
Crowd updates: re-balanced mascots, indoor crowd, improved conversations and emotes to be more audible, how crowd audio plays over distance
Scenery updates - early reflections updated to give better indoor environment mix
Audio Bugs
Fixed an issue where shop music would continue playing while the game was paused
Fixed Go Kart music to stop it always playing at low intensity
Tweaked crowds which were too loud next to nearly empty paths
Gave the mechanic a pep talk so he does not sigh so often
Fixed an issue where particle effects would cut off
Stopped the Witch Flying item playing its audio once the animation finished
Fixed an issue where guests would repetitively scream on rides
The sun is shining, the leaves are green, and our entertainers have all packed their appropriate beach outfits. Chief Beef is getting ready for an epic barbecue party, Cosmic Cow has never sold this many ice creams before, and Miss Elly... is totally fine because she’s used to the desert heat!
We can only be rambling about one thing: our FREE Summer Update is coming! Announced today at E3, this all new seasonal fiesta is making its way to you on June 27, 2017. This update is our third major free update to Planet Coaster alongside December’s Winter Update and April’s Spring Update as well as numerous additional smaller updates bringing new languages, rides, collision toggles and much more.
Start this sunny season with a sizzling fireworks extravaganza! Celebrate your park’s milestones or dazzle your guests with explosive shows; the new Display Sequencer lets you customise and trigger up to 100 pieces (including animatronics and FX), so you can play around with a wide variety of fireworks that can even be choreographed to custom music! Endless fantastic spectacles are possible, but you can check out the fireworks trailer below for some initial inspiration:
Hype up your guests even more with Video Billboards! These new panels let you place your own textures and videos into your parks; we will explain more about how the billboards work when the update goes live on June 27, and those of you who don’t want to upload anything can choose from a selection of pre-recorded videos and stills that will be available in-game. Just imagine: you can play your own Commercial Break entry on repeat!
The new Ride Sequencer gives you all the control over your favourite rides, and you can personalise your wooden coasters even further with painted wooden supports! For that ultimate summer flair, we’re also releasing a host of celebratory scenery pieces, such as inflatables, flags, and bunting that can be customised to perfection.
We’re adding three new Scenarios to the Career mode: visit Miss Elly’s Diner, test your firework skills in the Goldmine Tower, or fly through the galaxy in Starship Hangar. And of course, we couldn’t go without expanding the coaster and ride family with eight new members! Say hello to five new coasters: the Gnarler (modern train on wooden supports), Viper One (multi-launch coaster), Power Up (compact coaster), De-Gen (21st century train on traditional looping track), and Bolt (modern boomerang coaster). The Viper One and Power Up have a very special new feature as well: dual-direction launch stations! Send your guests flying forwards and backwards with this amazing new option!
As for the rides, we’ve got the Iron Claw (classic pendulum ride), Blackout (swinging ship on an inverted loop), and Sky Watcher (observation platform with rotating cabin). We can’t wait to see how you’ll incorporate these across your parks!
We will of course be implementing general improvements and bug fixes as well; you’ll be able to get all the information from the Update notes on June 27. We hope you’re as excited as we are for all this new content. Tune in to our Wednesday livestream on June 14 at 7PM BST with Ed and Bo to recap these announcements and play PlanEd Boster, and on June 21 with Bo and Sam Denney for a pre-update live build stream! Hope to see you all there!
The sun is shining, the leaves are green, and our entertainers have all packed their appropriate beach outfits. Chief Beef is getting ready for an epic barbecue party, Cosmic Cow has never sold this many ice creams before, and Miss Elly... is totally fine because she’s used to the desert heat!
We can only be rambling about one thing: our FREE Summer Update is coming! Announced today at E3, this all new seasonal fiesta is making its way to you on June 27, 2017. This update is our third major free update to Planet Coaster alongside December’s Winter Update and April’s Spring Update as well as numerous additional smaller updates bringing new languages, rides, collision toggles and much more.
Start this sunny season with a sizzling fireworks extravaganza! Celebrate your park’s milestones or dazzle your guests with explosive shows; the new Display Sequencer lets you customise and trigger up to 100 pieces (including animatronics and FX), so you can play around with a wide variety of fireworks that can even be choreographed to custom music! Endless fantastic spectacles are possible, but you can check out the fireworks trailer below for some initial inspiration:
Hype up your guests even more with Video Billboards! These new panels let you place your own textures and videos into your parks; we will explain more about how the billboards work when the update goes live on June 27, and those of you who don’t want to upload anything can choose from a selection of pre-recorded videos and stills that will be available in-game. Just imagine: you can play your own Commercial Break entry on repeat!
The new Ride Sequencer gives you all the control over your favourite rides, and you can personalise your wooden coasters even further with painted wooden supports! For that ultimate summer flair, we’re also releasing a host of celebratory scenery pieces, such as inflatables, flags, and bunting that can be customised to perfection.
We’re adding three new Scenarios to the Career mode: visit Miss Elly’s Diner, test your firework skills in the Goldmine Tower, or fly through the galaxy in Starship Hangar. And of course, we couldn’t go without expanding the coaster and ride family with eight new members! Say hello to five new coasters: the Gnarler (modern train on wooden supports), Viper One (multi-launch coaster), Power Up (compact coaster), De-Gen (21st century train on traditional looping track), and Bolt (modern boomerang coaster). The Viper One and Power Up have a very special new feature as well: dual-direction launch stations! Send your guests flying forwards and backwards with this amazing new option!
As for the rides, we’ve got the Iron Claw (classic pendulum ride), Blackout (swinging ship on an inverted loop), and Sky Watcher (observation platform with rotating cabin). We can’t wait to see how you’ll incorporate these across your parks!
We will of course be implementing general improvements and bug fixes as well; you’ll be able to get all the information from the Update notes on June 27. We hope you’re as excited as we are for all this new content. Tune in to our Wednesday livestream on June 14 at 7PM BST with Ed and Bo to recap these announcements and play PlanEd Boster, and on June 21 with Bo and Sam Denney for a pre-update live build stream! Hope to see you all there!