Planet Coaster - BrettC_Frontier
Greetings everyone,

Here's our spring update change log as seen from our forums here: https://forums.planetcoaster.com/showthread.php/23358


New Management Features
• Crime and Security management
• Two forms of crime introduced, theft from guest's pockets and vandalism
• Pickpockets - A specific guest type that disrupts the park and its guests by stealing their cash, leading to unhappy guests
• Vandals - Vandalism has a chance to be committed by any adult or teen if their happiness drops to a certain threshold, attacking and breaking a bin or a bench
• Broken bins and benches decrease the scenery rating around them and guests will not use them
• Janitors will not empty broken bins
• Mechanics will repair vandalised bins and benches at no additional cost as part of a new work task
• The length of time for each repair is based on their happiness/training
• Vandalised benches and bins can be replaced in the Park Management interface or via the broken item's Info panel
• Vandalised items can be replaced all at once or individually via the Security Management in the Park Management interface

• New 'Security Guards' staff type added
• Helps deter crime and littering
• Spots, chases, and ejects pickpockets from the park
• Retrieves and returns stolen cash from the pickpockets to their victims if caught before leaving the park
• Security Guard’s energy levels decreases when chasing a miscreant and replenishes when they are not
• Spots and ejects vandals from the park
• Can be told to eject guests the player may suspect are pickpockets or vandals
• Guests will not litter in view of security guards, holding on to the litter for another period of time

• New 'Security Guards' info panel added
• Staff statistics
• Staff happiness
• Happiness
• Energy level
• Task list
• Chase Pickpockets
• Eject Vandals
• Eject Guest Groups
• Work Roster

• New "Security Cameras" scenery objects added
• "Security camera" - pole mounted 360 camera
• "Wall Mounted security camera"
• Cameras reduce the chance of crime happening around them and increases the chances of identifying a criminal that committed a crime near the camera

• New “Security Cam Mode” added - Players can view through the lens of the security camera
• Up and down arrows in the security cam mode interface will cycle through all the security cameras placed in the park
• Pressing "g" on the key board will remove the security camera lens effects and time/date
• Key configurations for security cameras added to the Controls configure tab

• New "Security Management" tab added to Park Management - Includes three new tabs:
• Security Statistics - Park statistics for vandalism and theft
• Camera Statistics - Security Camera statistics and options to locate cameras in the park
• Crime Statistics - Statistics and options to locate and repair vandalised objects in the park

• Added guest thoughts for security and crime
• Added notifications for security and crime
• A new “Security” tab is available in the ‘The Notifications’ panel to isolate crime notifications
• A toggle to enable/ disable Security and Crime management is available in the game settings


Ride Prestige
• Ride Prestige is now a new tab within the ride info panel
• New 'Re-Brand' feature added
• Re-branding a ride with a new name will turn back time and return its age to 'Established'
• Rides will take longer to get to 'Classic' state if re-branded
• Re-branding a ride costs a certain proportion of the ride's cost
• New Ride reputation timeline added to visualise the rides reputation aging process and the effects to its prestige
• New - Normal Prestige values
• Established - Rides start to lose their initial prestige boost
• Aging - Gradual decrease in prestige until old
• Old - Old rides tend to become unpopular, hitting the lowest prestige
• Reviving - Rides gradually increase in prestige until it becomes a classic
• Classic - Classic rides receive a prestige boost which is maintained
• Tooltips added to the Reputation timeline to reveal time between each age state and the impact it has on the rides prestige
• Closed rides do not age


Go-Karts
• Go-Karts - a brand new addition to track rides
• Each car driver has its own personality - some are aggressive, some are careful
• Drivers can overtake and spin out if they corner too hard
• There are between 12 to 20 uniquely numbered cars
• Each race has a different result
• The track comes with wide and narrow sections, optional railings and a chicane section
• Race winners (and close rivals) will perform a parade lap once they pass the chequered signal lights


Blueprints
• Blueprints can now hold up to 4,000 scenery pieces!
• Flat rides (and their entrance/exit positions) can now be included in blueprints! Have a great ride skin? Now you can include the ride too
• Flat rides can now be part of a multi-selection, and moved around along with your scenery pieces/buildings
• Blueprints can now include up to 5 rides or coasters (a mix of any of the existing blueprint ride types, and the new flat rides too). Got a pirate themed log flume and a Victory? Bundle it all together!


Duelling Coasters
• Chain up to five coasters to launch in sync, facilitating the creation of 'duelling' and 'racing' coasters
• Chain coasters in the operations tab - coasters will launch when each and every coaster that is chained together are in a 'ready' state to launch, as in all of their 'Load Rules' have been satisfied
• Any coaster in 'test mode' will only sync with other chained coasters in 'test mode'
• Any coaster that is 'open' will only sync with other chained coasters that are 'open'
• Closed or broken down coasters will be ignored by other chained coasters


No Collision Toggle
• The function to disable collision for scenery, flat rides and coasters has been added to the gameplay settings. Previously obstructed blueprints can now be placed again
• Toggle options are located in the Game page of the Gameplay Settings:
• Disable scenery collision
• Disable coaster collision
• Disable ride collision


Controller based camera implemented
• Added controller support for the Free Look Camera and First Person Ride Camera - Xbox 360 / Xbox One pads can now be used to control this
• Controls can be customised from the Controls page of the Gameplay Settings.
• Default control camera settings:
• Camera Left - Xbox Pad Left Stick Left/Right
• Camera Right - Xbox Pad Left Stick Left/Right
• Camera Forwards - Xbox Pad Left Up/Down
• Camera Backwards - Xbox Pad Left Up/Down
• Raise Camera Up - Xbox Pad RT
• Lower Camera Up - Xbox Pad LT
• Rotate Left - Xbox Pad Right Stick Left/Right
• Rotate Right - Xbox Pad Right Stick Left/Right
• Look Up - Xbox Pad Right Stick Up/Down
• Look Down - Xbox Pad Right Stick Up/Down


Fanfare News Feed added to keep players up to date with all the latest news, features and events for Planet Coaster
• A toggle to turn the news feed off is provided in the interface options menu


Browser Improvements
• Added Blueprints tab to the Rides section of the browser
• Added Steam and user blueprints to all Blueprints tabs in the browser
• Added a security camera tab to the browser
• Added Ride skin blueprint browser tag to the browser
• Added automatic flat ride blueprint tags
• Added the Ride category to the My Blueprints browser
• General performance improvements to the browser - switching between tabs should be faster than ever despite adding all those new pieces!
• Fixed bugs in the text search


New Rides
• Big Wheel - A fairground classic, this ride has 20 gondolas and seats 120 guests that fits perfectly between the existing Ferris wheels in Planet Coaster
• Elixir Machine - This ride is one of the most nauseating and brutal flat rides in the game. Guest are spun and flipped at high speed in all directions on this modern marvel
• ZoZo - One of the oldest ride designs in Planet Coaster the Zozo is a small, lightweight, vintage ride which has a beautiful bygone era look and feel


New Coasters
• Bakasura - An inverted shuttle coaster built with 2 large towers that have custom heights from which the train is lifted and dropped from at each end of the track giving the guests a unique experience of riding the coaster forwards and backwards along the same track
• The Bakasura features: Two new special cobra rolls, Steep Cobra Roll Left and Steep Cobra Roll Right and an animated station
• Steel Hydra - A swinging, suspended, family coaster that has a unique flow and elegance as it travels round the track
• Trident - A classic shuttle coaster that has customisable 45 degree lift hill with a unique catch-car system that lifts the car backwards from the station. Once the train has completed the run a chain lift that repeats the action at the other end of the track and sends it backwards through the same track
• The Trident features: Two new cobra rolls, Cobra Roll Left and Cobra Roll Right


Ride/Coaster Bug Fixes
• Replaced missing alpha material on the Tiamat catwalks. Chain lift catwalks were previously becoming opaque at a short distance
• Fixed Tiamat cable lift texture being misaligned
• Fixed clipping issue with the mechanic on the Gears Of Fear ride. Mechanic now fixes ride from a different side of the booth
• Fixed the Basilisk ride cam seating order
• Fixed a graphical issue on the Basilisk where white squares appeared around the wheels in the first lod onwards
• Fixed Power 360 cinematic ride camera clipping into guest's heads
• New giga-box-supports added for the Anubis coaster. These new supports will appear on chain lifts and straight sections which are over 110m high
• Fixed safety bars on the Scizzer ride are always being down
• Fixed Pioneer lapbar animations, they will now open and close correctly
• Fixed Guests not filling all the seats on the Tri-Storm flatride
• Fixed Tri-Storm to play the right animation while guests are waiting for lapbar to come down
• Monster coaster car wheel assembly cover raised to stop clipping with track mesh
• Fixed drive tyres and block sections so they animate on all tracks. Some previously animated tyres are now updated to animate on some or all lods
• Removed the incorrect ability to curve and bank the Suspended coaster's chainlift
• Linear Synchronous Motor track pieces no longer auto deselect on downwards slopes


Music picker
• Music picker interface has been improved and now features 3 tabs
• Planet Coaster music tab
• User Music Tab
• Favourites Tab
• Players can tag and add their Favourite music to a UI short list
• New Scenarios


Add 3 new scenarios to the game under "Chief Beef's Meaty Challenge"
• Chief Beef’s Raceway - On the site of a former sea-front racetrack, Chief Beef's Raceway was constructed to take advantage of the site's heritage. However, during construction money complications arose and concessions had to be made, resulting in a track that has been criticised as not being fun to race on. Can you realise the full potential of the location?
• Oak Island - For over a century this antique park has provided thrills to many generations, but it's starting to be overshadowed by towering, twisting, modern thrill machines found in other parks, so the board have decided it's time to put the park back on the map and add some of its own, thrilling, modern rides, whilst preserving the heritage of the park. Are you up to the challenge?
• Downtown - Downtown Park was built in an attempt to bring happiness to this notorious crime hotspot, where security guards demand higher salaries due to higher risks, but the founder couldn't overcome the high levels of crime. Can you succeed where they succumbed and bring joy to the area?


Coaster and Track Ride Blueprints
• Added 9 new blueprints
• Crankstart - Luna Autos - Powered Track Ride
• Whitewater - Rolling River - River Rapids
• Flight of the Dragon - Dragon - Junior Coaster
• Afterburn - Cloud Runner - Wing - Launched Coaster
• Serpentine - Steel Hydra - Suspended Coaster
• Adversary - Rival - Inverted - 4 Seater Coaster
• Labrys - Bakasura - Giant Inverted Boomerang Coaster
• Cortez - Trident - Boomerang Coaster
• Ring Racers - Go Karts - Powered Track Ride


New Scenery
• Over 150 new scenery pieces including:
• Animatronics
• Shop signs
• Fencing
• Racing props
• Security Cameras
• Added 2 new path types with a wood effect - perfect for piers and decking!
• Added 2 new queue types with a wood effect - layers well with the new path types and scenery panels!


UI
• The staff pop-up in the 'duties' checkbox text has been altered to be left aligned to conform with the UI style
• On the home globe screen, the Steam Workshop button hover state has had more contrast added
• Notifications and notification pop-up have had a drop shadow treatment added
• Notifications that arrive in quick succession will now stack for easier review
• Fixed an issue in the browser when the angle snap slider (in the browser property panel) would sometimes get stuck to the mouse after toggling the checkbox next to it
• The structure of Min. and Max. Waiting Time. improved to take up less vertical space
• Fixed click detection in ride cam mode not working on lower half of buttons and the property panel
• Fixed a bug that was causing the mouse drag to have no effect in the top left corner of the screen, after exiting ride cam mode
• Fixed a softlock when returning to game window on a text box with vertical resize cursor
• Fixed incomplete highlighting of the Seat, Car and Train drop down on ride cam
• Fixed Staff Management text being truncated when the GUI is opened in a certain window size
• Updated scenery icons update to match in-game art
• Tooltips should no longer escape a little out of the edge of the screen. This fixes issues with some tooltips not being readable in Japanese
• Fixed issue with 0.7 scale for 4k resolution when starting game for first time
• Fixed sliders for speeds and accelerations getting stuck or reverting to their previous value
• Added consistency for all expandable/collapsible arrows
• Fixed difficulty when selecting exact speed settings, when set to km/h
• Fixed ride check list tickbox being cut off
• Changed rotation of 'closed' arrow to face downwards rather than right
• Added hints to the cheap and expensive marketing campaigns
• Fixed the Coaster Edit Mode not respecting the Pause keybind, if rebound to Spacebar
• Fixed coaster speed always being 14 kph, regardless of what you change it to in the station settings
• Fixed coasters not leaving the station if exit speed is set to 4kph/2mph
• Reduced load times when launching from Steam with a G15 keyboard


Guests
• Child Female Large skinning on the neck loop has been standardised for all head and body pieces. This will prevent gaps from appearing where the neck meets the torso
• Fixed the skinning of the neck loops on the heads for Teen Females to stop gaps from showing where the body and neck connect
• Guests no longer continue to eat tacos after they have been eaten and become trash
• Fixed Guests not vacating a rollercoaster station after the ride is closed, while the group is in transition from platform to seats


Parks
• Adjusted the path near the entrance on Desert Sandbox and Challenge parks making it shorter and easier to edit


Scenery Bug Fixes
• Names for the Basic Energy Drink Sign - Wall Sign 1 and Basic Energy Drink Sign - wall sign neon have been switched so they match the correct objects
• The two smaller Tropical Rocks have regained their true identities and are again known as 'Tropical Rock 6 (Small)' and 'Tropical Rock 7 (Small)'
• Fixed three scenery items that have "SciFi Set" in the description, but when the filter is set to SciFi were not shown.
• Metal walkway - 2m square
• Metal walkway - 4m by 2m
• Metal walkway railing 4m


Audio
• Added more triggered sound effects and ambient speaker audio events, both for new Blueprints and from Forum requests
• Over 35 more triggered sound effects including 6 entirely new effects
• Over 15 new ambient sound effects
• Increased Voice limit on triggered SFX, improved pitch range and balancing of existing triggered SFX
• Pirate Band music, and other themed music now available as a Music selection on rides and speakers
• Expanded Ambient audio triggers in Arctic
• Coaster Audio tweaks including:
• Adjusted attenuations
• Brake mix tweaks, and block sections now have unique audio
• Bug fixes to make additional elements play on all coasters
• Coaster camera position mix updates
• Rework of coaster crash audio including new source and better voice limiting
• Distant guests on rides now balanced slightly louder
• Guest queue audio and close crowd balanced to play slightly quieter, but over an increased area
• Flatride attenuation fixes for start/breakdown audio, and an updated speaker effect on some flatride music
• Shop Music no longer plays while the game is paused
• GUI tweaks on game frontend to play globe movement, and update mascot audio
• Ride operator audio added
• Speakers for user music will now play a default music track. This is to allow users to locate speakers in blueprints, and add music as the blueprint author intended
• New Flatrides, new Coasters, and Go Karts, scenery and security guard/vandal audio added to match in game features
Planet Coaster - BrettC Frontier
Greetings everyone,

Here's our spring update change log as seen from our forums here: https://forums.planetcoaster.com/showthread.php/23358


New Management Features
• Crime and Security management
• Two forms of crime introduced, theft from guest's pockets and vandalism
• Pickpockets - A specific guest type that disrupts the park and its guests by stealing their cash, leading to unhappy guests
• Vandals - Vandalism has a chance to be committed by any adult or teen if their happiness drops to a certain threshold, attacking and breaking a bin or a bench
• Broken bins and benches decrease the scenery rating around them and guests will not use them
• Janitors will not empty broken bins
• Mechanics will repair vandalised bins and benches at no additional cost as part of a new work task
• The length of time for each repair is based on their happiness/training
• Vandalised benches and bins can be replaced in the Park Management interface or via the broken item's Info panel
• Vandalised items can be replaced all at once or individually via the Security Management in the Park Management interface

• New 'Security Guards' staff type added
• Helps deter crime and littering
• Spots, chases, and ejects pickpockets from the park
• Retrieves and returns stolen cash from the pickpockets to their victims if caught before leaving the park
• Security Guard’s energy levels decreases when chasing a miscreant and replenishes when they are not
• Spots and ejects vandals from the park
• Can be told to eject guests the player may suspect are pickpockets or vandals
• Guests will not litter in view of security guards, holding on to the litter for another period of time

• New 'Security Guards' info panel added
• Staff statistics
• Staff happiness
• Happiness
• Energy level
• Task list
• Chase Pickpockets
• Eject Vandals
• Eject Guest Groups
• Work Roster

• New "Security Cameras" scenery objects added
• "Security camera" - pole mounted 360 camera
• "Wall Mounted security camera"
• Cameras reduce the chance of crime happening around them and increases the chances of identifying a criminal that committed a crime near the camera

• New “Security Cam Mode” added - Players can view through the lens of the security camera
• Up and down arrows in the security cam mode interface will cycle through all the security cameras placed in the park
• Pressing "g" on the key board will remove the security camera lens effects and time/date
• Key configurations for security cameras added to the Controls configure tab

• New "Security Management" tab added to Park Management - Includes three new tabs:
• Security Statistics - Park statistics for vandalism and theft
• Camera Statistics - Security Camera statistics and options to locate cameras in the park
• Crime Statistics - Statistics and options to locate and repair vandalised objects in the park

• Added guest thoughts for security and crime
• Added notifications for security and crime
• A new “Security” tab is available in the ‘The Notifications’ panel to isolate crime notifications
• A toggle to enable/ disable Security and Crime management is available in the game settings


Ride Prestige
• Ride Prestige is now a new tab within the ride info panel
• New 'Re-Brand' feature added
• Re-branding a ride with a new name will turn back time and return its age to 'Established'
• Rides will take longer to get to 'Classic' state if re-branded
• Re-branding a ride costs a certain proportion of the ride's cost
• New Ride reputation timeline added to visualise the rides reputation aging process and the effects to its prestige
• New - Normal Prestige values
• Established - Rides start to lose their initial prestige boost
• Aging - Gradual decrease in prestige until old
• Old - Old rides tend to become unpopular, hitting the lowest prestige
• Reviving - Rides gradually increase in prestige until it becomes a classic
• Classic - Classic rides receive a prestige boost which is maintained
• Tooltips added to the Reputation timeline to reveal time between each age state and the impact it has on the rides prestige
• Closed rides do not age


Go-Karts
• Go-Karts - a brand new addition to track rides
• Each car driver has its own personality - some are aggressive, some are careful
• Drivers can overtake and spin out if they corner too hard
• There are between 12 to 20 uniquely numbered cars
• Each race has a different result
• The track comes with wide and narrow sections, optional railings and a chicane section
• Race winners (and close rivals) will perform a parade lap once they pass the chequered signal lights


Blueprints
• Blueprints can now hold up to 4,000 scenery pieces!
• Flat rides (and their entrance/exit positions) can now be included in blueprints! Have a great ride skin? Now you can include the ride too
• Flat rides can now be part of a multi-selection, and moved around along with your scenery pieces/buildings
• Blueprints can now include up to 5 rides or coasters (a mix of any of the existing blueprint ride types, and the new flat rides too). Got a pirate themed log flume and a Victory? Bundle it all together!


Duelling Coasters
• Chain up to five coasters to launch in sync, facilitating the creation of 'duelling' and 'racing' coasters
• Chain coasters in the operations tab - coasters will launch when each and every coaster that is chained together are in a 'ready' state to launch, as in all of their 'Load Rules' have been satisfied
• Any coaster in 'test mode' will only sync with other chained coasters in 'test mode'
• Any coaster that is 'open' will only sync with other chained coasters that are 'open'
• Closed or broken down coasters will be ignored by other chained coasters


No Collision Toggle
• The function to disable collision for scenery, flat rides and coasters has been added to the gameplay settings. Previously obstructed blueprints can now be placed again
• Toggle options are located in the Game page of the Gameplay Settings:
• Disable scenery collision
• Disable coaster collision
• Disable ride collision


Controller based camera implemented
• Added controller support for the Free Look Camera and First Person Ride Camera - Xbox 360 / Xbox One pads can now be used to control this
• Controls can be customised from the Controls page of the Gameplay Settings.
• Default control camera settings:
• Camera Left - Xbox Pad Left Stick Left/Right
• Camera Right - Xbox Pad Left Stick Left/Right
• Camera Forwards - Xbox Pad Left Up/Down
• Camera Backwards - Xbox Pad Left Up/Down
• Raise Camera Up - Xbox Pad RT
• Lower Camera Up - Xbox Pad LT
• Rotate Left - Xbox Pad Right Stick Left/Right
• Rotate Right - Xbox Pad Right Stick Left/Right
• Look Up - Xbox Pad Right Stick Up/Down
• Look Down - Xbox Pad Right Stick Up/Down


Fanfare News Feed added to keep players up to date with all the latest news, features and events for Planet Coaster
• A toggle to turn the news feed off is provided in the interface options menu


Browser Improvements
• Added Blueprints tab to the Rides section of the browser
• Added Steam and user blueprints to all Blueprints tabs in the browser
• Added a security camera tab to the browser
• Added Ride skin blueprint browser tag to the browser
• Added automatic flat ride blueprint tags
• Added the Ride category to the My Blueprints browser
• General performance improvements to the browser - switching between tabs should be faster than ever despite adding all those new pieces!
• Fixed bugs in the text search


New Rides
• Big Wheel - A fairground classic, this ride has 20 gondolas and seats 120 guests that fits perfectly between the existing Ferris wheels in Planet Coaster
• Elixir Machine - This ride is one of the most nauseating and brutal flat rides in the game. Guest are spun and flipped at high speed in all directions on this modern marvel
• ZoZo - One of the oldest ride designs in Planet Coaster the Zozo is a small, lightweight, vintage ride which has a beautiful bygone era look and feel


New Coasters
• Bakasura - An inverted shuttle coaster built with 2 large towers that have custom heights from which the train is lifted and dropped from at each end of the track giving the guests a unique experience of riding the coaster forwards and backwards along the same track
• The Bakasura features: Two new special cobra rolls, Steep Cobra Roll Left and Steep Cobra Roll Right and an animated station
• Steel Hydra - A swinging, suspended, family coaster that has a unique flow and elegance as it travels round the track
• Trident - A classic shuttle coaster that has customisable 45 degree lift hill with a unique catch-car system that lifts the car backwards from the station. Once the train has completed the run a chain lift that repeats the action at the other end of the track and sends it backwards through the same track
• The Trident features: Two new cobra rolls, Cobra Roll Left and Cobra Roll Right


Ride/Coaster Bug Fixes
• Replaced missing alpha material on the Tiamat catwalks. Chain lift catwalks were previously becoming opaque at a short distance
• Fixed Tiamat cable lift texture being misaligned
• Fixed clipping issue with the mechanic on the Gears Of Fear ride. Mechanic now fixes ride from a different side of the booth
• Fixed the Basilisk ride cam seating order
• Fixed a graphical issue on the Basilisk where white squares appeared around the wheels in the first lod onwards
• Fixed Power 360 cinematic ride camera clipping into guest's heads
• New giga-box-supports added for the Anubis coaster. These new supports will appear on chain lifts and straight sections which are over 110m high
• Fixed safety bars on the Scizzer ride are always being down
• Fixed Pioneer lapbar animations, they will now open and close correctly
• Fixed Guests not filling all the seats on the Tri-Storm flatride
• Fixed Tri-Storm to play the right animation while guests are waiting for lapbar to come down
• Monster coaster car wheel assembly cover raised to stop clipping with track mesh
• Fixed drive tyres and block sections so they animate on all tracks. Some previously animated tyres are now updated to animate on some or all lods
• Removed the incorrect ability to curve and bank the Suspended coaster's chainlift
• Linear Synchronous Motor track pieces no longer auto deselect on downwards slopes


Music picker
• Music picker interface has been improved and now features 3 tabs
• Planet Coaster music tab
• User Music Tab
• Favourites Tab
• Players can tag and add their Favourite music to a UI short list
• New Scenarios


Add 3 new scenarios to the game under "Chief Beef's Meaty Challenge"
• Chief Beef’s Raceway - On the site of a former sea-front racetrack, Chief Beef's Raceway was constructed to take advantage of the site's heritage. However, during construction money complications arose and concessions had to be made, resulting in a track that has been criticised as not being fun to race on. Can you realise the full potential of the location?
• Oak Island - For over a century this antique park has provided thrills to many generations, but it's starting to be overshadowed by towering, twisting, modern thrill machines found in other parks, so the board have decided it's time to put the park back on the map and add some of its own, thrilling, modern rides, whilst preserving the heritage of the park. Are you up to the challenge?
• Downtown - Downtown Park was built in an attempt to bring happiness to this notorious crime hotspot, where security guards demand higher salaries due to higher risks, but the founder couldn't overcome the high levels of crime. Can you succeed where they succumbed and bring joy to the area?


Coaster and Track Ride Blueprints
• Added 9 new blueprints
• Crankstart - Luna Autos - Powered Track Ride
• Whitewater - Rolling River - River Rapids
• Flight of the Dragon - Dragon - Junior Coaster
• Afterburn - Cloud Runner - Wing - Launched Coaster
• Serpentine - Steel Hydra - Suspended Coaster
• Adversary - Rival - Inverted - 4 Seater Coaster
• Labrys - Bakasura - Giant Inverted Boomerang Coaster
• Cortez - Trident - Boomerang Coaster
• Ring Racers - Go Karts - Powered Track Ride


New Scenery
• Over 150 new scenery pieces including:
• Animatronics
• Shop signs
• Fencing
• Racing props
• Security Cameras
• Added 2 new path types with a wood effect - perfect for piers and decking!
• Added 2 new queue types with a wood effect - layers well with the new path types and scenery panels!


UI
• The staff pop-up in the 'duties' checkbox text has been altered to be left aligned to conform with the UI style
• On the home globe screen, the Steam Workshop button hover state has had more contrast added
• Notifications and notification pop-up have had a drop shadow treatment added
• Notifications that arrive in quick succession will now stack for easier review
• Fixed an issue in the browser when the angle snap slider (in the browser property panel) would sometimes get stuck to the mouse after toggling the checkbox next to it
• The structure of Min. and Max. Waiting Time. improved to take up less vertical space
• Fixed click detection in ride cam mode not working on lower half of buttons and the property panel
• Fixed a bug that was causing the mouse drag to have no effect in the top left corner of the screen, after exiting ride cam mode
• Fixed a softlock when returning to game window on a text box with vertical resize cursor
• Fixed incomplete highlighting of the Seat, Car and Train drop down on ride cam
• Fixed Staff Management text being truncated when the GUI is opened in a certain window size
• Updated scenery icons update to match in-game art
• Tooltips should no longer escape a little out of the edge of the screen. This fixes issues with some tooltips not being readable in Japanese
• Fixed issue with 0.7 scale for 4k resolution when starting game for first time
• Fixed sliders for speeds and accelerations getting stuck or reverting to their previous value
• Added consistency for all expandable/collapsible arrows
• Fixed difficulty when selecting exact speed settings, when set to km/h
• Fixed ride check list tickbox being cut off
• Changed rotation of 'closed' arrow to face downwards rather than right
• Added hints to the cheap and expensive marketing campaigns
• Fixed the Coaster Edit Mode not respecting the Pause keybind, if rebound to Spacebar
• Fixed coaster speed always being 14 kph, regardless of what you change it to in the station settings
• Fixed coasters not leaving the station if exit speed is set to 4kph/2mph
• Reduced load times when launching from Steam with a G15 keyboard


Guests
• Child Female Large skinning on the neck loop has been standardised for all head and body pieces. This will prevent gaps from appearing where the neck meets the torso
• Fixed the skinning of the neck loops on the heads for Teen Females to stop gaps from showing where the body and neck connect
• Guests no longer continue to eat tacos after they have been eaten and become trash
• Fixed Guests not vacating a rollercoaster station after the ride is closed, while the group is in transition from platform to seats


Parks
• Adjusted the path near the entrance on Desert Sandbox and Challenge parks making it shorter and easier to edit


Scenery Bug Fixes
• Names for the Basic Energy Drink Sign - Wall Sign 1 and Basic Energy Drink Sign - wall sign neon have been switched so they match the correct objects
• The two smaller Tropical Rocks have regained their true identities and are again known as 'Tropical Rock 6 (Small)' and 'Tropical Rock 7 (Small)'
• Fixed three scenery items that have "SciFi Set" in the description, but when the filter is set to SciFi were not shown.
• Metal walkway - 2m square
• Metal walkway - 4m by 2m
• Metal walkway railing 4m


Audio
• Added more triggered sound effects and ambient speaker audio events, both for new Blueprints and from Forum requests
• Over 35 more triggered sound effects including 6 entirely new effects
• Over 15 new ambient sound effects
• Increased Voice limit on triggered SFX, improved pitch range and balancing of existing triggered SFX
• Pirate Band music, and other themed music now available as a Music selection on rides and speakers
• Expanded Ambient audio triggers in Arctic
• Coaster Audio tweaks including:
• Adjusted attenuations
• Brake mix tweaks, and block sections now have unique audio
• Bug fixes to make additional elements play on all coasters
• Coaster camera position mix updates
• Rework of coaster crash audio including new source and better voice limiting
• Distant guests on rides now balanced slightly louder
• Guest queue audio and close crowd balanced to play slightly quieter, but over an increased area
• Flatride attenuation fixes for start/breakdown audio, and an updated speaker effect on some flatride music
• Shop Music no longer plays while the game is paused
• GUI tweaks on game frontend to play globe movement, and update mascot audio
• Ride operator audio added
• Speakers for user music will now play a default music track. This is to allow users to locate speakers in blueprints, and add music as the blueprint author intended
• New Flatrides, new Coasters, and Go Karts, scenery and security guard/vandal audio added to match in game features
Planet Coaster - BrettC_Frontier
It’s here coaster friends! We’ve been showing you little bits and pieces since earlier in March, but now our free Planet Coaster Spring Update is officially live. As with the Winter Update, 1.2 should automatically roll out to you via Steam if you own Planet Coaster. We’ve seen a lot of cool things in last week’s livestream with Sam Denney and Andrew Chappell, so here are some highlights of what you can find in your game as of now:

CREATE
With an array of new scenery and blueprints to choose from, you can get even more creative than before – customise your Missy Good donut shops with custom signs, or make your Go-Karts track extra epic by decorating with flags and road symbols. There are over 150 new pieces including animatronics, fencing, and security cameras! What’s more, the function to disable collision for scenery, flat rides, and coasters has been added to your settings; you can disable each of these separately in your menu!

We’re also introducing three new flat rides to the family: the Zozo, Elixir Machine, and Big Wheel. Theme them with the new scenery pieces and show us some of those amazing ride skins you create!

As for tracked rides, get ready to race with the all-new Go-Karts! Create your own custom tracks from scratch, theme them as you please, and have your guests burn rubber as they speed across the roads! There are between 12 and 20 uniquely numbered cars and each race will have a different result.

If you’re more of a coaster fiend, you’re in luck too! As shown in last week’s livestream, THREE new coasters are ready to be built by you! The Steel Hydra, a swinging, suspended family coaster that has a unique elegance as it travels around its track; the Bakasura, an inverted shuttle coaster which gives guests an awesome experience of riding the coaster backwards and forwards along the same track; and the Trident, a classic shuttle coaster with a unique catch-car system that lifts the car backwards from the station and releases from up high.
We’re introducing duelling coasters: you can link up to five coasters together and have them duel it out on the tracks!

MANAGE
Security! Pickpockets and vandals can now roam your park and bother your guests, so it’s up to you to keep everyone happy and safe. And don’t worry: we’re giving you the tools to do just that!

If your parks are overcrowded and without any security measures, pickpockets will pay you a visit. They sneak up on guests and take their belongings, causing a drop in guest happiness and park ratings. To counteract this, hire our newest staff member, the Security Guard, to patrol your paths and catch those pesky pickpockets before they leave the park – because if they do, they will call upon their immoral friends and soon your park will be infested with crime. Aside from security guards and patrol zones, you can install security cameras to discourage people from committing crimes.

Unfortunately for you, it doesn’t stop there... if you fail to keep your guests happy, fed, or well rested, they might turn into vandals themselves. If your guests’ needs drop below a certain threshold, their cries for attention are no longer peaceful; they will demolish your park until you address their issues, or of course until a security guard tells them off. Failing to tend to your guests will result in dropping ratings, and a certainly costly fine to repair the damage they’ve done...

Ride prestige has been completely revamped and has its own tab within the ride info panel. You now have the option to re-brand a ride with a new name, which will return its age to Established – this will increase the time it takes for a ride to become a Classic, so choose and time wisely! We’ve also added a beautiful Ride Reputation timeline which visualises the aging process and effects to its prestige.

Test all these new additions to the game’s management in three completely new, funky Scenarios: Chief Beef’s Raceway, Oak Island, and Downtown. Do also check out the many improvements regarding bug fixes, browser and search options, and UI (for more details see Update notes here).

SHARE
Uploading your blueprints to the Steam Workshop has become even greater: the maximum size is going up from 2,000 to 4,000 pieces per blueprint! You can now include flat rides AND their entrance/exit stations as well, and up to five rides per blueprint can be included. All of these together can now be multi-selected and moved around along with your scenery pieces and buildings, making it ultra-easy to drag and place themed areas or rotate them around.

Also, in case you not yet own the game but would like to start playing, Planet Coaster is 25% off in both the Steam store as of 6PM BST today! This Easter sale runs from April 11 until April 17, so get your hands on a copy of the game right away. Alternatively, you can keep watching our Wednesday livestreams or Friday Facebook Live sessions for a chance to win Planet Coaster during the weekly giveaways.

That’s it from us today, we all hope you’ll enjoy this fabulous update; we’ll be back again tomorrow at 7PM BST on our official YouTube channel, in which we’ll play some of the new Spring Update with Go-Karts superstar and Programmer Bradley Pollard.

As always, the full Update notes can be found here (lots of cool stuff in there!!).
Planet Coaster - BrettC Frontier
It’s here coaster friends! We’ve been showing you little bits and pieces since earlier in March, but now our free Planet Coaster Spring Update is officially live. As with the Winter Update, 1.2 should automatically roll out to you via Steam if you own Planet Coaster. We’ve seen a lot of cool things in last week’s livestream with Sam Denney and Andrew Chappell, so here are some highlights of what you can find in your game as of now:

CREATE
With an array of new scenery and blueprints to choose from, you can get even more creative than before – customise your Missy Good donut shops with custom signs, or make your Go-Karts track extra epic by decorating with flags and road symbols. There are over 150 new pieces including animatronics, fencing, and security cameras! What’s more, the function to disable collision for scenery, flat rides, and coasters has been added to your settings; you can disable each of these separately in your menu!

We’re also introducing three new flat rides to the family: the Zozo, Elixir Machine, and Big Wheel. Theme them with the new scenery pieces and show us some of those amazing ride skins you create!

As for tracked rides, get ready to race with the all-new Go-Karts! Create your own custom tracks from scratch, theme them as you please, and have your guests burn rubber as they speed across the roads! There are between 12 and 20 uniquely numbered cars and each race will have a different result.

If you’re more of a coaster fiend, you’re in luck too! As shown in last week’s livestream, THREE new coasters are ready to be built by you! The Steel Hydra, a swinging, suspended family coaster that has a unique elegance as it travels around its track; the Bakasura, an inverted shuttle coaster which gives guests an awesome experience of riding the coaster backwards and forwards along the same track; and the Trident, a classic shuttle coaster with a unique catch-car system that lifts the car backwards from the station and releases from up high.
We’re introducing duelling coasters: you can link up to five coasters together and have them duel it out on the tracks!

MANAGE
Security! Pickpockets and vandals can now roam your park and bother your guests, so it’s up to you to keep everyone happy and safe. And don’t worry: we’re giving you the tools to do just that!

If your parks are overcrowded and without any security measures, pickpockets will pay you a visit. They sneak up on guests and take their belongings, causing a drop in guest happiness and park ratings. To counteract this, hire our newest staff member, the Security Guard, to patrol your paths and catch those pesky pickpockets before they leave the park – because if they do, they will call upon their immoral friends and soon your park will be infested with crime. Aside from security guards and patrol zones, you can install security cameras to discourage people from committing crimes.

Unfortunately for you, it doesn’t stop there... if you fail to keep your guests happy, fed, or well rested, they might turn into vandals themselves. If your guests’ needs drop below a certain threshold, their cries for attention are no longer peaceful; they will demolish your park until you address their issues, or of course until a security guard tells them off. Failing to tend to your guests will result in dropping ratings, and a certainly costly fine to repair the damage they’ve done...

Ride prestige has been completely revamped and has its own tab within the ride info panel. You now have the option to re-brand a ride with a new name, which will return its age to Established – this will increase the time it takes for a ride to become a Classic, so choose and time wisely! We’ve also added a beautiful Ride Reputation timeline which visualises the aging process and effects to its prestige.

Test all these new additions to the game’s management in three completely new, funky Scenarios: Chief Beef’s Raceway, Oak Island, and Downtown. Do also check out the many improvements regarding bug fixes, browser and search options, and UI (for more details see Update notes here).

SHARE
Uploading your blueprints to the Steam Workshop has become even greater: the maximum size is going up from 2,000 to 4,000 pieces per blueprint! You can now include flat rides AND their entrance/exit stations as well, and up to five rides per blueprint can be included. All of these together can now be multi-selected and moved around along with your scenery pieces and buildings, making it ultra-easy to drag and place themed areas or rotate them around.

Also, in case you not yet own the game but would like to start playing, Planet Coaster is 25% off in both the Steam store as of 6PM BST today! This Easter sale runs from April 11 until April 17, so get your hands on a copy of the game right away. Alternatively, you can keep watching our Wednesday livestreams or Friday Facebook Live sessions for a chance to win Planet Coaster during the weekly giveaways.

That’s it from us today, we all hope you’ll enjoy this fabulous update; we’ll be back again tomorrow at 7PM BST on our official YouTube channel, in which we’ll play some of the new Spring Update with Go-Karts superstar and Programmer Bradley Pollard.

As always, the full Update notes can be found here (lots of cool stuff in there!!).
Planet Coaster - contact@rockpapershotgun.com (Alice O'Connor)

When I played Theme Park with my brother, he’d ask me to hire dozens of mascots so he could watch thugs roll in to beat up the pogoing teddy bears. It’s the small things in life, y’know. Planet Coaster [official site] today celebrates the joys of crimes with the addition of pickpockets and vandals, and security guards to thwart them. Also arriving in today’s Spring Update are Go-Karts and other new rides and coasters, along with exciting options for ‘Duelling’ coasters which launch in sync. Here, have a peek in this trailer marking the update’s launch: … [visit site to read more]

Planet Coaster - BrettC_Frontier
Hi coaster friends!

On tonight's livestream Bo joins up with Lead Artist Sam Denney and Lead Programmer Andrew Chappell, who will show us the Spring Update 1.2 in its entirety! How exciting is that?!

We'll do a short recap of what we've already shown you so far plus a bunch of new things, and we'll be playing a live build showing it all to you in-game.
https://www.youtube.com/c/planetcoaster/live

Be sure to join us at 7PM BST on our official YouTube channel - enjoy the ride, and we'll try to answer any questions you might have.

See you there!
Planet Coaster - BrettC Frontier
Hi coaster friends!

On tonight's livestream Bo joins up with Lead Artist Sam Denney and Lead Programmer Andrew Chappell, who will show us the Spring Update 1.2 in its entirety! How exciting is that?!

We'll do a short recap of what we've already shown you so far plus a bunch of new things, and we'll be playing a live build showing it all to you in-game.
https://www.youtube.com/c/planetcoaster/live

Be sure to join us at 7PM BST on our official YouTube channel - enjoy the ride, and we'll try to answer any questions you might have.

See you there!
Planet Coaster - BrettC_Frontier


From our official forums...

Just one week ago we posted about our community event, the Planet Coaster Blueprint Bonanza: our joint effort to push our Workshop numbers into triple digits. We’re so proud to say that we did it! We’ve now officially passed 100,000 items in the Steam Workshop, an incredible number which shows your amazing creativity and passion for the game. Thank you so much for working together and helping us reach this great milestone!

Remember: every entry uploaded between March 22 (3PM GMT) and March 30 (2AM BST, the moment we actually hit 100k) counted as one entry into the Blueprint Bonanza prize draw. You all had a chance to win Planet Coaster goodie bags, signed posters, the official soundtrack on vinyl, a Hyper X headset and gaming keyboard, and the grand prize which is an annual pass to the theme park of your choice!



Our winners were randomly selected and all followed the original rules of the event. Without further ado, a huge congratulations to:

Mediterranean Shops 1 by Peachy Fennec – Planet Coaster goodie bag and signed poster
Praca de Alimentacao Pirata by Rayska – Planet Coaster goodie bag and signed poster
Jolly Rogers Dinner Show by rlcushman46 – Planet Coaster goodie bag and signed poster


Miss Prudy’s Boutique by timothywright11 – VIP Pass
Kirmes Schwarzwaldhutte mit detaillierter Bar by Michel – VIP Pass
Clothing Rack by jamesviago – VIP Pass


Art Deco Neon Building 07 by Aritario – Planet Coaster Vinyl
Planet Aeronauts Ride Skin by squirrelmonkey93 – HyperX headset and gaming keyboard


And the GRAND PRIZE:
Chambre Chateau by Droopy! You have won an annual pass to the theme park of your choice!


We will contact all the winners via Steam and/or email. After we've been in touch, all winners have 7 days to respond and claim their prize, as well as the right to decline their prize. In that case we will re-draw another random winner and go from there.

If you happen to see your Steam name on here, you may also contact us at community@frontier.co.uk

Thanks again for all your dedication and the 100,000 masterful creations you’ve uploaded to our Workshop!

On to the next 100k!

(All names were taken directly from Steam; no personal information has been listed that isn't otherwise publicly available on Steam.)
Planet Coaster - BrettC Frontier


From our official forums...

Just one week ago we posted about our community event, the Planet Coaster Blueprint Bonanza: our joint effort to push our Workshop numbers into triple digits. We’re so proud to say that we did it! We’ve now officially passed 100,000 items in the Steam Workshop, an incredible number which shows your amazing creativity and passion for the game. Thank you so much for working together and helping us reach this great milestone!

Remember: every entry uploaded between March 22 (3PM GMT) and March 30 (2AM BST, the moment we actually hit 100k) counted as one entry into the Blueprint Bonanza prize draw. You all had a chance to win Planet Coaster goodie bags, signed posters, the official soundtrack on vinyl, a Hyper X headset and gaming keyboard, and the grand prize which is an annual pass to the theme park of your choice!



Our winners were randomly selected and all followed the original rules of the event. Without further ado, a huge congratulations to:

Mediterranean Shops 1 by Peachy Fennec – Planet Coaster goodie bag and signed poster
Praca de Alimentacao Pirata by Rayska – Planet Coaster goodie bag and signed poster
Jolly Rogers Dinner Show by rlcushman46 – Planet Coaster goodie bag and signed poster


Miss Prudy’s Boutique by timothywright11 – VIP Pass
Kirmes Schwarzwaldhutte mit detaillierter Bar by Michel – VIP Pass
Clothing Rack by jamesviago – VIP Pass


Art Deco Neon Building 07 by Aritario – Planet Coaster Vinyl
Planet Aeronauts Ride Skin by squirrelmonkey93 – HyperX headset and gaming keyboard


And the GRAND PRIZE:
Chambre Chateau by Droopy! You have won an annual pass to the theme park of your choice!


We will contact all the winners via Steam and/or email. After we've been in touch, all winners have 7 days to respond and claim their prize, as well as the right to decline their prize. In that case we will re-draw another random winner and go from there.

If you happen to see your Steam name on here, you may also contact us at community@frontier.co.uk

Thanks again for all your dedication and the 100,000 masterful creations you’ve uploaded to our Workshop!

On to the next 100k!

(All names were taken directly from Steam; no personal information has been listed that isn't otherwise publicly available on Steam.)
Planet Coaster - BrettC_Frontier

Hi coaster friends!

Our Steam Workshop has been growing steadily since Planet Coaster’s launch in November. We are currently up to 97k incredible community creations from you all – thank you for that!

To celebrate, we thought we’d hold a community event to push our Workshop into triple digits: the Blueprint Bonanza! Let’s get together as a community and shower the Workshop with epic, original, and funky creations, reaching the massive milestone of 100,000 items; not only is this loads of fun, but anyone who joins in will have the chance of winning an annual pass to the theme park of their choice (see T&Cs below)!

We’ll kick off this event during tonight’s weekly livestream, where we will reiterate the following (as well as an exclusive teaser about the Spring Update):


Planet Coaster Blueprint Bonanza
Our celebration of in-game community content!

Starts: Wednesday March 22, 2017 at 3PM GMT with an extra announcement during the official livestream at 7PM GMT!
Ends: Wednesday March 29, 2017 at 3PM GMT; even if we hit 100k blueprints sooner, the entries up until this time will be entered into the prize draw.

Rules:
  • Items cannot be under 50 pieces.
  • You cannot upload duplicate blueprints
  • Every blueprint you upload after Wednesday March 22, 7PM GMT will count as one entry into the final prize draw, until the end of the event.
  • Winners will be contacted directly by the Community Team at Frontier.
  • Frontier employees are excluded from participating in this event.
(More T&Cs below!)


Prizes!

During the 100k celebratory livestream on March 29, we will announce the winners of the following prizes that were chosen at random:
  • Three random winners will win a Planet Coaster goodie bag and signed poster.
  • Three random winners will receive a Planet Coaster VIP pass for their characters (your avatar will have the ability to appear in everyone’s parks).
  • A Planet Coaster vinyl, as well as a Hyper X headset and keyboard.
  • GRAND PRIZE: ONE lucky winner will receive an annual pass for the theme park of their choice!


If you can’t be in the livestream to hear whether or not you’ve won, we’ll directly contact the winners anyway and have a celebratory post with the winners on the forum.

So lots of goodness to be won by simply uploading some items to the Workshop! We hope to reach this amazing milestone really soon, so we can celebrate this awesome community together!

Terms and Conditions:

  • You enter the event when you upload any blueprint to the Planet Coaster Workshop between the beginning and the end of the event.
  • You may upload as many blueprints as you can, but they may not be duplicates or contain fewer than 50 pieces.
  • Frontier have the right to remove any entry at their sole discretion.
  • The competition begins on March 22, 2017 at 3PM GMT and ends on March 29 at 3PM GMT.
  • Winners will be chosen at random from the blueprints that were uploaded between the beginning and end of the event.
  • Winners will be contacted by the official Frontier Community Team via Steam and/or email.
  • Winners will have 7 days to respond and claim their prize; if no response has been received after 7 days, Frontier will pick a new winner at random.
  • Frontier employees are excluded from participating in the event.
  • Frontier reserve the right to exchange any prize for a prize of similar value.
  • Regarding the annual pass, it must be available for purchase at the theme park of the winner’s choice. If it’s not available, Frontier reserves the right to either help with an alternative or exchange the prize for one of similar value.
  • Frontier have the final say on the winners and prizes of the event.

Source: https://forums.planetcoaster.com/showthread.php/22944-Planet-Coaster-Blueprint-Bonanza
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