Oct 27, 2016
Planet Coaster - BrettC_Frontier
Hi coaster friends,


Planet Coaster’s beta is just around the corner – until now the alpha builds you have been playing have focused mainly on creative park building, with Alpha 3’s Steam Workshop integration powering the sharing of community created assets.


The beta release is the biggest step forward the game has ever taken. A lot of the features and content you’ll be seeing for the first time have been worked on from very early in the project, as we close in on the release of what we believe is the best coaster park sim ever – sophisticated, challenging, engaging, and fun!



Simulation Evolved
As our Dev Diary #5 will explain, at the heart (or the head) of our ‘Simulation Evolved’ approach is the ‘guest brain’. This delivers the most sophisticated individual character simulations ever – each park guest has their own thoughts, feelings, desires, and most importantly their own money in their pocket.


Every change you make will affect your gameplay like never before, and in order to build your park empire you’ll need to create great rides, layouts, facilities, amenities, and parks to persuade your guests to part with their hard-earned cash.





Up for the Challenge
In the beta, coming November 9, we’ll be including two scenarios to test your park design and entrepreneurial skill. One easier and one more challenging, with the remainder of the scenarios being released at launch on November 17.


The beta will also bring in three different challenge mode difficulties to explore, along with in-game awards to make sure your triumphs are always rewarded.



Take it from the Top
Dev Diary #6 will explain the management tools available to you to meet every challenge in your own unique way.


There’s a new park management dashboard which brings a real-time overview of your parks’ performance, and a notification system to give you every detail you need.







You can run your business your way by manually opening and closing your park and selecting the park’s opening times. Set your park admission pricing including family tickets and balance this against the cost of your rides individually. Offer fast passes to your guests or use a combination of all of these methods – you have complete freedom over your park’s pricing structure.


Money makes the world go round and every park manager worth their salt has been in need of financial assistance before. The new loan system lets you inject more capital into your park but be careful, different loans will come with different interest rates so you’ll need to be shrewd!






You can research specific fields in which to gain and unlock new rides, shops and content for your park, and Planet Coaster’s flexible marketing campaigns let you use wide reaching campaigns to bring the visitors flocking in, or focus and attract the specific groups and ages that perfectly suit your specialist coaster park.


At the heart of every great park are great staff, and Planet Coaster’s staff are as highly ‘evolved’ as our guests. Their own sophisticated ‘staff brain’ simulation gives you great new ways to manage your staff work areas and responsibilities. We’ll share more details about those soon.


Make sure your employees are happy by reviewing their pay, managing their workload and investing in their future through training in order to run your park as effectively as possible. You can choose to send out mechanics to either maintain and repair your rides, or pre-emptively refurbish your older rides to give them a new lease on life.






Planet Coaster Live streams!
We've still got loads more to share with you over the coming weeks. Keep your eyes on our Facebook, Twitter, and Instagram pages for more news and information during the countdown to beta and of course, make sure you join us on October 31 and November 7 for our developer live streams where you’ll see our headline features and announcements for the first time.


Much of the all-important finer detail will need to be played to be appreciated. No matter what you’re doing within Planet Coaster, from the layout of your park, your amenities, the scenery you use, even down to your color selection of items - all have an impact on the simulation.


Every single aspect of Planet Coaster has been designed from the ground up to put simulation and gameplay at the core of the experience, and set a new benchmark for the genre.


We can’t wait for you to get your hands on it!
Oct 27, 2016
Planet Coaster - BrettC Frontier
Hi coaster friends,


Planet Coaster’s beta is just around the corner – until now the alpha builds you have been playing have focused mainly on creative park building, with Alpha 3’s Steam Workshop integration powering the sharing of community created assets.


The beta release is the biggest step forward the game has ever taken. A lot of the features and content you’ll be seeing for the first time have been worked on from very early in the project, as we close in on the release of what we believe is the best coaster park sim ever – sophisticated, challenging, engaging, and fun!



Simulation Evolved
As our Dev Diary #5 will explain, at the heart (or the head) of our ‘Simulation Evolved’ approach is the ‘guest brain’. This delivers the most sophisticated individual character simulations ever – each park guest has their own thoughts, feelings, desires, and most importantly their own money in their pocket.


Every change you make will affect your gameplay like never before, and in order to build your park empire you’ll need to create great rides, layouts, facilities, amenities, and parks to persuade your guests to part with their hard-earned cash.





Up for the Challenge
In the beta, coming November 9, we’ll be including two scenarios to test your park design and entrepreneurial skill. One easier and one more challenging, with the remainder of the scenarios being released at launch on November 17.


The beta will also bring in three different challenge mode difficulties to explore, along with in-game awards to make sure your triumphs are always rewarded.



Take it from the Top
Dev Diary #6 will explain the management tools available to you to meet every challenge in your own unique way.


There’s a new park management dashboard which brings a real-time overview of your parks’ performance, and a notification system to give you every detail you need.







You can run your business your way by manually opening and closing your park and selecting the park’s opening times. Set your park admission pricing including family tickets and balance this against the cost of your rides individually. Offer fast passes to your guests or use a combination of all of these methods – you have complete freedom over your park’s pricing structure.


Money makes the world go round and every park manager worth their salt has been in need of financial assistance before. The new loan system lets you inject more capital into your park but be careful, different loans will come with different interest rates so you’ll need to be shrewd!






You can research specific fields in which to gain and unlock new rides, shops and content for your park, and Planet Coaster’s flexible marketing campaigns let you use wide reaching campaigns to bring the visitors flocking in, or focus and attract the specific groups and ages that perfectly suit your specialist coaster park.


At the heart of every great park are great staff, and Planet Coaster’s staff are as highly ‘evolved’ as our guests. Their own sophisticated ‘staff brain’ simulation gives you great new ways to manage your staff work areas and responsibilities. We’ll share more details about those soon.


Make sure your employees are happy by reviewing their pay, managing their workload and investing in their future through training in order to run your park as effectively as possible. You can choose to send out mechanics to either maintain and repair your rides, or pre-emptively refurbish your older rides to give them a new lease on life.






Planet Coaster Live streams!
We've still got loads more to share with you over the coming weeks. Keep your eyes on our Facebook, Twitter, and Instagram pages for more news and information during the countdown to beta and of course, make sure you join us on October 31 and November 7 for our developer live streams where you’ll see our headline features and announcements for the first time.


Much of the all-important finer detail will need to be played to be appreciated. No matter what you’re doing within Planet Coaster, from the layout of your park, your amenities, the scenery you use, even down to your color selection of items - all have an impact on the simulation.


Every single aspect of Planet Coaster has been designed from the ground up to put simulation and gameplay at the core of the experience, and set a new benchmark for the genre.


We can’t wait for you to get your hands on it!
Planet Coaster - BrettC_Frontier


Hey everyone!

Get strapped in because the Planet Coaster beta is opening soon!

That’s right coaster park fans, we’re very excited to share some much-anticipated news with you about the Planet Coaster beta and how it will work.


Straight from the information booth
The beta will open its gates on Wednesday November 9 for everyone who owns the Early Bird Edition or Thrillseeker Pre-Order of Planet Coaster (and all new Thrillseeker customers joining the community on or after the 9th) and will run all the way through until Planet Coaster launches on November 17.

What’s more, you’ll be able to experience every new feature that’s coming to the final release as we bring you our most significant update ever, which puts simulation and management firmly at the centre of the game!

You’ll be able to put your managerial prowess to the test, build your money-making empire and surprise, delight and thrill your guests with a host of new features and content that brings everything together into the greatest coaster park game ever made.


Beta together
The beta will include all of the content and features that will be in Planet Coaster at launch, but not all the gameplay scenarios – we’re saving those!
On the 9 November there’ll be two scenarios to test in Career mode - one easier, one more challenging - and we’ll be looking to our fabulous beta community to give us as much feedback as possible.

During the Beta, our amazing dev team will be working hard monitoring what’s going on, taking feedback and using it to help finalise balancing, bug fixing and last minute improvements before the final release on November 17.


So, what’s new?
Glad you asked. In the two and a half weeks leading up to the beta release on November 9th, we’ll be keeping you informed and entertained on the massive changes coming to Planet Coaster with livestreams, news posts and sneak peeks.

Look out for our Management Matters article that will give you loads of delicious detail about the management features coming to the beta. We’ll have two developer livestreams, on October 31st and November 7th, where we’ll be taking a lingering look at some of the incredible big ticket additions to the game, including some great surprises. Keep your eyes on our Facebook and Twitter pages too for those sneak peeks of exciting new content and features coming in the Planet Coaster Beta.

So clear your schedule and make space in your diary as we show you everything – the team have been working on a lot of this stuff for a long time, and we’re sure you’ll think it was worth the wait!

If you would like to play the Planet Coaster beta before the November 17 release date and don’t already have either the Early Bird Edition or Thrillseeker pre-order, you can pick up the Thrillseeker Pre-Order now from Steam for just £29.99/ €37.99/$44.99 and gain access on November 9. The Thrillseeker Pre-Order comes packed with extra goodies too, including a downloadable sketch book, a download of the amazing soundtrack album ‘You, Me & Gravity’, an in-game golden King Coaster mascot and a gold hat for your in-game avatar to wear around your parks!

Thanks for joining us for the ride! From here on, please keep your hands inside the car at all times.
Planet Coaster - BrettC Frontier


Hey everyone!

Get strapped in because the Planet Coaster beta is opening soon!

That’s right coaster park fans, we’re very excited to share some much-anticipated news with you about the Planet Coaster beta and how it will work.


Straight from the information booth
The beta will open its gates on Wednesday November 9 for everyone who owns the Early Bird Edition or Thrillseeker Pre-Order of Planet Coaster (and all new Thrillseeker customers joining the community on or after the 9th) and will run all the way through until Planet Coaster launches on November 17.

What’s more, you’ll be able to experience every new feature that’s coming to the final release as we bring you our most significant update ever, which puts simulation and management firmly at the centre of the game!

You’ll be able to put your managerial prowess to the test, build your money-making empire and surprise, delight and thrill your guests with a host of new features and content that brings everything together into the greatest coaster park game ever made.


Beta together
The beta will include all of the content and features that will be in Planet Coaster at launch, but not all the gameplay scenarios – we’re saving those!
On the 9 November there’ll be two scenarios to test in Career mode - one easier, one more challenging - and we’ll be looking to our fabulous beta community to give us as much feedback as possible.

During the Beta, our amazing dev team will be working hard monitoring what’s going on, taking feedback and using it to help finalise balancing, bug fixing and last minute improvements before the final release on November 17.


So, what’s new?
Glad you asked. In the two and a half weeks leading up to the beta release on November 9th, we’ll be keeping you informed and entertained on the massive changes coming to Planet Coaster with livestreams, news posts and sneak peeks.

Look out for our Management Matters article that will give you loads of delicious detail about the management features coming to the beta. We’ll have two developer livestreams, on October 31st and November 7th, where we’ll be taking a lingering look at some of the incredible big ticket additions to the game, including some great surprises. Keep your eyes on our Facebook and Twitter pages too for those sneak peeks of exciting new content and features coming in the Planet Coaster Beta.

So clear your schedule and make space in your diary as we show you everything – the team have been working on a lot of this stuff for a long time, and we’re sure you’ll think it was worth the wait!

If you would like to play the Planet Coaster beta before the November 17 release date and don’t already have either the Early Bird Edition or Thrillseeker pre-order, you can pick up the Thrillseeker Pre-Order now from Steam for just £29.99/ €37.99/$44.99 and gain access on November 9. The Thrillseeker Pre-Order comes packed with extra goodies too, including a downloadable sketch book, a download of the amazing soundtrack album ‘You, Me & Gravity’, an in-game golden King Coaster mascot and a gold hat for your in-game avatar to wear around your parks!

Thanks for joining us for the ride! From here on, please keep your hands inside the car at all times.
Planet Coaster - BrettC_Frontier
Hi all, as seen from our official forums, an update to the Steam Workshop. Please see the news quote below. :)

We’re getting close to Planet Coaster’s launch on November 17, 2016 and we’re really excited to see everyone playing and contributing to the Steam workshop and here on our forums! With our Beta fast approaching as well, we have a small but important update in regards to the Steam Workshop as we move toward these upcoming milestones.

Items posted to the Workshop in the Alpha version of Planet Coaster will NOT be available in the full release of the game, but there is a super easy way to save your Workshop items locally and transfer them with you into Beta.

If you have already saved your blueprint locally, you can skip this! If you don’t, here’s how you can do it:
  1. Go to your Steam Library, find Planet Coaster Alpha and click on “Browse The Workshop” button
  2. Click on Your Files > Files You’ve Posted
  3. Subscribe to the items you haven’t got local blueprints of and wait for Steam to download them
  4. Load up a new, empty park on any available level


Now you’re ready to start saving these items locally; once your game has loaded, continue with the following steps to preserve your amazing creations for the Beta:
  1. Place the workshop item in your park
  2. Using the multi-select tool, select the workshop item you’ve just placed
  3. On the top-right, click on the “Save Item As Blueprint” button
  4. Give your blueprint a title and description


That’s it! You’ve saved your blueprint locally and are ready to go. When the Beta/full release of Planet Coaster is released, you’ll be able to access the locally saved blueprint from the “My Blueprints” tab in Sandbox Mode – which you’ll be able to upload at your convenience to the Beta/full release Workshop. Also bear in mind that the current Alpha will be available to play a little after the Beta has gone live, so you don't have to rush to save your Workshop items.

Have a nice evening,
Bo
Planet Coaster - BrettC Frontier
Hi all, as seen from our official forums, an update to the Steam Workshop. Please see the news quote below. :)

We’re getting close to Planet Coaster’s launch on November 17, 2016 and we’re really excited to see everyone playing and contributing to the Steam workshop and here on our forums! With our Beta fast approaching as well, we have a small but important update in regards to the Steam Workshop as we move toward these upcoming milestones.

Items posted to the Workshop in the Alpha version of Planet Coaster will NOT be available in the full release of the game, but there is a super easy way to save your Workshop items locally and transfer them with you into Beta.

If you have already saved your blueprint locally, you can skip this! If you don’t, here’s how you can do it:
  1. Go to your Steam Library, find Planet Coaster Alpha and click on “Browse The Workshop” button
  2. Click on Your Files > Files You’ve Posted
  3. Subscribe to the items you haven’t got local blueprints of and wait for Steam to download them
  4. Load up a new, empty park on any available level


Now you’re ready to start saving these items locally; once your game has loaded, continue with the following steps to preserve your amazing creations for the Beta:
  1. Place the workshop item in your park
  2. Using the multi-select tool, select the workshop item you’ve just placed
  3. On the top-right, click on the “Save Item As Blueprint” button
  4. Give your blueprint a title and description


That’s it! You’ve saved your blueprint locally and are ready to go. When the Beta/full release of Planet Coaster is released, you’ll be able to access the locally saved blueprint from the “My Blueprints” tab in Sandbox Mode – which you’ll be able to upload at your convenience to the Beta/full release Workshop. Also bear in mind that the current Alpha will be available to play a little after the Beta has gone live, so you don't have to rush to save your Workshop items.

Have a nice evening,
Bo
Planet Coaster - BrettC_Frontier
Tune in today at 19:00 BST (11:00 AM PDT / 14:00 EDT) for Workshop Wonderland! Bo will take a look at some of our favourite submissions on the Steam Workshop! Joining Bo for tonight’s episode is none other than Head of Animation, Nick Rodgers, who will be sharing with us some of his favourite Workshop items!

Catch the stream on our official YouTube channel: https://youtube.com/c/PlanetCoaster/live
Planet Coaster - BrettC Frontier
Tune in today at 19:00 BST (11:00 AM PDT / 14:00 EDT) for Workshop Wonderland! Bo will take a look at some of our favourite submissions on the Steam Workshop! Joining Bo for tonight’s episode is none other than Head of Animation, Nick Rodgers, who will be sharing with us some of his favourite Workshop items!

Catch the stream on our official YouTube channel: https://youtube.com/c/PlanetCoaster/live
Planet Coaster - BrettC_Frontier

Great news,

Party in the Park is here!

This means that from today October 6, 2016 until October 10, 2016 you will be able to join the Early Bird community and get access to the currently released Alpha 3 build for the whole weekend! Enjoy the amazing modular building and powerful terrain editor as well as sharing your creations on the workshop.

During this weekend we will be livestreaming Saturday and Sunday from 18:00 - 21:00 BST with Community Managers Bo De Vries and Edward Lewis. This stream will be about working with the community to build a collaborative park using Steam Workshop blueprints submitted before and during the broadcast.

You can tune into this stream Saturday and Sunday, 18:00 – 21:00 BST on our official YouTube channel: https://www.youtube.com/c/planetcoaster/live

Planet Coaster’s official release will be on November 17, 2016 with Thrillseeker Edition pre-order owners also getting access to the Beta that will begin in early November where they will be greeted by a host of new content, including the deep simulation and management!

As always, if you require any assistance with Planet Coaster or redeeming store keys please do not hesitate to contact our Support team via a ticket on our support site: https://support.frontier.co.uk/kb/

Hope you enjoy the ride in Planet Coaster this weekend, and hope to see you on the Party in the Park weekend livestream!

-- The Planet Coaster Community Team
Planet Coaster - BrettC Frontier

Great news,

Party in the Park is here!

This means that from today October 6, 2016 until October 10, 2016 you will be able to join the Early Bird community and get access to the currently released Alpha 3 build for the whole weekend! Enjoy the amazing modular building and powerful terrain editor as well as sharing your creations on the workshop.

During this weekend we will be livestreaming Saturday and Sunday from 18:00 - 21:00 BST with Community Managers Bo De Vries and Edward Lewis. This stream will be about working with the community to build a collaborative park using Steam Workshop blueprints submitted before and during the broadcast.

You can tune into this stream Saturday and Sunday, 18:00 – 21:00 BST on our official YouTube channel: https://www.youtube.com/c/planetcoaster/live

Planet Coaster’s official release will be on November 17, 2016 with Thrillseeker Edition pre-order owners also getting access to the Beta that will begin in early November where they will be greeted by a host of new content, including the deep simulation and management!

As always, if you require any assistance with Planet Coaster or redeeming store keys please do not hesitate to contact our Support team via a ticket on our support site: https://support.frontier.co.uk/kb/

Hope you enjoy the ride in Planet Coaster this weekend, and hope to see you on the Party in the Park weekend livestream!

-- The Planet Coaster Community Team
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