Card Quest - Grim
Hello all!

This is an important version. Besides some minor fixes and art improvements we have introduced a full new hero: The Hunter.

The class is complete with its 3 different schools, many weapons, lots of different quivers (which come with their own unique arrows), a couple of armors and lots trinkets and bag items.

The Hunter revolves around distance and ammo mechanics and has its own unique gameplay feel.
Hope you enjoy it!
Card Quest - Grim
Hello all!

This is an important version. Besides some minor fixes and art improvements we have introduced a full new hero: The Hunter.

The class is complete with its 3 different schools, many weapons, lots of different quivers (which come with their own unique arrows), a couple of armors and lots trinkets and bag items.

The Hunter revolves around distance and ammo mechanics and has its own unique gameplay feel.
Hope you enjoy it!
Mar 19, 2017
Card Quest - Grim
Hi everybody!

This new update includes an improved main menu, improved mechanics for the "Pass" button, other minor features and some Fighter balancing.

On top of that I'd like to tell you that the Hunter is almost ready! If all goes well we should have it for the next update! :)


General Changes:
- Restarting a room with the menu exploit no longer resets your deck.
- Improved the Main Menu: it looks much better now and gives extra information.
- Improved the Pass Button: pass all automatically stops if you're going to receive damage, and can also be manually stopped.
- Enemies destroyed to make room for new spawns no longer give xp nor souls.
- Archlich, Vampire Matriarch, Corpse Mountain, Cursed One and Spider Cocoons now only announce what they're summoning if there's room.
- Fixed bug that caused chests not to open when distant.
- Fixed bug that caused the paladin school and the Warhammer to start unlocked from the begining.
- Fixed a bug that caused the Corpse Mountain (and other bosses) to go off screen.
- High Pyromancer's attack now deals damage over time.


Wizard Changes:
- Increased the cost of the Arcane Disk when not on chain.


Fighter Changes:
- Moved Dwarven Shield to Spider Caves.
- Moved Battle Axe to Goblin Village.
- Moved Throwing Axes to Dwarven City.
- Moved Holy Water to Harpy Nests.
- Lowered the amount of health all armors give.
- Berserker's Enraged state now makes defensive cost +2 stamina instead of +1.
- The Soul Stab now only costs -2 stamina when on chain.
Mar 19, 2017
Card Quest - Grim
Hi everybody!

This new update includes an improved main menu, improved mechanics for the "Pass" button, other minor features and some Fighter balancing.

On top of that I'd like to tell you that the Hunter is almost ready! If all goes well we should have it for the next update! :)


General Changes:
- Restarting a room with the menu exploit no longer resets your deck.
- Improved the Main Menu: it looks much better now and gives extra information.
- Improved the Pass Button: pass all automatically stops if you're going to receive damage, and can also be manually stopped.
- Enemies destroyed to make room for new spawns no longer give xp nor souls.
- Archlich, Vampire Matriarch, Corpse Mountain, Cursed One and Spider Cocoons now only announce what they're summoning if there's room.
- Fixed bug that caused chests not to open when distant.
- Fixed bug that caused the paladin school and the Warhammer to start unlocked from the begining.
- Fixed a bug that caused the Corpse Mountain (and other bosses) to go off screen.
- High Pyromancer's attack now deals damage over time.


Wizard Changes:
- Increased the cost of the Arcane Disk when not on chain.


Fighter Changes:
- Moved Dwarven Shield to Spider Caves.
- Moved Battle Axe to Goblin Village.
- Moved Throwing Axes to Dwarven City.
- Moved Holy Water to Harpy Nests.
- Lowered the amount of health all armors give.
- Berserker's Enraged state now makes defensive cost +2 stamina instead of +1.
- The Soul Stab now only costs -2 stamina when on chain.
Mar 12, 2017
Card Quest - Grim
Hi all!

Our new version is up!
We have many new things this time!

Firstly we have introduced 1-use items. These are small items that appear in the "Inventory" we added last version and do things like healing 1 or 2 hps or damaging a target. They can be found in chests, by helping special characters or by beating some bosses.

Secondly I've been working on the Rogue and Fighter, balancing and improving them. Mostly on the Fighter. All his armors have been improved as well as most of his weapons. His weapons should now all feel more unique, since most of them have new special mechanics that affect gameplay more than before. And we also have 2 new weapons for him! The warhammer and the flail.

Hope you like the changes!



General Changes:
- Added a damage and blocking prediction system.
- The map can now be seen when you start a new run in a Dungeon.
- Beating an area now replenishes a percentage of your max health instead of the old 5 hps.
- Added new rooms to Old Mines, Dwarven Tunnels, Dwarven City, Dwarven Fortress, Spider Caves and Garrisons.
- Added many 1-use items to the game (mushrooms, potions, bombs and more).
- Added new room and miniboss to Goblin Village.
- Necromancer and some other enemies now only spawn enemies if there's room.
- Improved Dark Knight boss.
- Some items are now marked as upgrades and remove the older versions once you upgrade them (old shield, rusty weapons, etc...)


Fighter Changes:
- The Rosary has been improved and can now be found in the sewers.
- The old Holy Relic has been removed from the game but you can now find minor 1-use Holy Relics inside some tombs.
- Added 2 new secret items for the Fighter that can be aquired by upgrading an existing one.
- New Flail Weapon can now be found in Rivertown.
- Bastard Sword has been removed.
- New Warhammer weapon can now be found in Old Mines.
- Battle Axe has been improved and can now be found in Spider Caves.
- Spider Liquor can now be found by rescueing a Dwarven Brewer in Spider Caves.
- Arming sword is now Long Sword and appears as an upgrade for the Rusty Sword.
- Black Sword now appears as an upgrade for the Long Sword and can be unlocked in the Castle.
- Heater Shield now appears as an upgrade for the Old Shield.
- Sword Hack and Cursed Hack are now cheaper but deal less dmg and no longer stun.
- Sword Stab and Soul Stab now draw cards without being on chain, gain armor piercing when chained and no longer stun.
- Axe Hack now costs less stamina, but has an increased cost on chain and draws without chain.
- Axe Strike now draws a card and stuns when on chain.
- Cursed Armor can now be unlocked in the Roofs Area.
- All armors have been improved, most of them no longer reduce stamina regeneration and have more active uses.

Rogue:
- Backjab, Backstab, Killer Strike and Vampire Stab now have armor piercing 2.
- Improved daggers' card descriptions.
- Poison darts now poison for 3 turns.
- Dull Stab, Stab, Backstab and Vampire Stab draw cards again when on chain, but are now chainbreakers.
- Short Sword now appears as an upgrade to the Rusty Short Sword.


Edit for 0.57a: As of monday 23:34 GMT we have uploaded a patch with a fix for a couple of bugs (one with the warhammer's inertia mechanic and the other with upgrades) and made a few minor balance changes.

Edit for 0.57b: Fixed a bug that caused hidden enemies not to spawn.
Mar 12, 2017
Card Quest - Grim
Hi all!

Our new version is up!
We have many new things this time!

Firstly we have introduced 1-use items. These are small items that appear in the "Inventory" we added last version and do things like healing 1 or 2 hps or damaging a target. They can be found in chests, by helping special characters or by beating some bosses.

Secondly I've been working on the Rogue and Fighter, balancing and improving them. Mostly on the Fighter. All his armors have been improved as well as most of his weapons. His weapons should now all feel more unique, since most of them have new special mechanics that affect gameplay more than before. And we also have 2 new weapons for him! The warhammer and the flail.

Hope you like the changes!



General Changes:
- Added a damage and blocking prediction system.
- The map can now be seen when you start a new run in a Dungeon.
- Beating an area now replenishes a percentage of your max health instead of the old 5 hps.
- Added new rooms to Old Mines, Dwarven Tunnels, Dwarven City, Dwarven Fortress, Spider Caves and Garrisons.
- Added many 1-use items to the game (mushrooms, potions, bombs and more).
- Added new room and miniboss to Goblin Village.
- Necromancer and some other enemies now only spawn enemies if there's room.
- Improved Dark Knight boss.
- Some items are now marked as upgrades and remove the older versions once you upgrade them (old shield, rusty weapons, etc...)


Fighter Changes:
- The Rosary has been improved and can now be found in the sewers.
- The old Holy Relic has been removed from the game but you can now find minor 1-use Holy Relics inside some tombs.
- Added 2 new secret items for the Fighter that can be aquired by upgrading an existing one.
- New Flail Weapon can now be found in Rivertown.
- Bastard Sword has been removed.
- New Warhammer weapon can now be found in Old Mines.
- Battle Axe has been improved and can now be found in Spider Caves.
- Spider Liquor can now be found by rescueing a Dwarven Brewer in Spider Caves.
- Arming sword is now Long Sword and appears as an upgrade for the Rusty Sword.
- Black Sword now appears as an upgrade for the Long Sword and can be unlocked in the Castle.
- Heater Shield now appears as an upgrade for the Old Shield.
- Sword Hack and Cursed Hack are now cheaper but deal less dmg and no longer stun.
- Sword Stab and Soul Stab now draw cards without being on chain, gain armor piercing when chained and no longer stun.
- Axe Hack now costs less stamina, but has an increased cost on chain and draws without chain.
- Axe Strike now draws a card and stuns when on chain.
- Cursed Armor can now be unlocked in the Roofs Area.
- All armors have been improved, most of them no longer reduce stamina regeneration and have more active uses.

Rogue:
- Backjab, Backstab, Killer Strike and Vampire Stab now have armor piercing 2.
- Improved daggers' card descriptions.
- Poison darts now poison for 3 turns.
- Dull Stab, Stab, Backstab and Vampire Stab draw cards again when on chain, but are now chainbreakers.
- Short Sword now appears as an upgrade to the Rusty Short Sword.


Edit for 0.57a: As of monday 23:34 GMT we have uploaded a patch with a fix for a couple of bugs (one with the warhammer's inertia mechanic and the other with upgrades) and made a few minor balance changes.

Edit for 0.57b: Fixed a bug that caused hidden enemies not to spawn.
Mar 5, 2017
Card Quest - Grim
Hi all!

The new weekly version is up.
We've added the remaining training adventure (the rogue one) and made some minor UI adjustment in preparation for some things we'll be adding in the future. I've also been working on the Fighter: the Heater Shield now has a different card to differentiate it more from the Kite Shield and there's a new weapon, the Battle Axe.
The Hunter is also progressing nicely. All his equipment and 70% of his cards have their proper art ready. :)


General Changes:
- Added a scroll bar to the equipment screen.
- Inventory Bag button. (it does nothing at the moment)
- Passive effects from blessings and curses can now be seen by clicking on the xp bar (we'll soon be removing them from the status area).
- Added Rogue's training.
- Increased Cadet damage.
- Fixed some typos.
- Fixed bug with the Arcane Robe giving too much arcane charges.
- Added a new room in Alley Town.


Fighter:
- Spiked Block no longer costs less stamina on chain and blocks 1 less.
- The Heater Shield now has a new card (Shield Parry) replacing the old Shield Block.
- Improved art for the Throwing Axes.
- New weapon: Battle Axe. Can be found in the Old Mines.
- Arming Sword can now be found in Alley Town.
- Wine Skin can now be found by rescueing a Drunken Guy in Alley Town.
- Holy Relic can be found in tombs in the Catacombs or the Cemetery.


Wizard:
- Dragon familiar now also gives arcane charges at the start of every battle.


Rogue:
- New Trinket: Garrotte, can be unlocked by completing his training.
Mar 5, 2017
Card Quest - Grim
Hi all!

The new weekly version is up.
We've added the remaining training adventure (the rogue one) and made some minor UI adjustment in preparation for some things we'll be adding in the future. I've also been working on the Fighter: the Heater Shield now has a different card to differentiate it more from the Kite Shield and there's a new weapon, the Battle Axe.
The Hunter is also progressing nicely. All his equipment and 70% of his cards have their proper art ready. :)


General Changes:
- Added a scroll bar to the equipment screen.
- Inventory Bag button. (it does nothing at the moment)
- Passive effects from blessings and curses can now be seen by clicking on the xp bar (we'll soon be removing them from the status area).
- Added Rogue's training.
- Increased Cadet damage.
- Fixed some typos.
- Fixed bug with the Arcane Robe giving too much arcane charges.
- Added a new room in Alley Town.


Fighter:
- Spiked Block no longer costs less stamina on chain and blocks 1 less.
- The Heater Shield now has a new card (Shield Parry) replacing the old Shield Block.
- Improved art for the Throwing Axes.
- New weapon: Battle Axe. Can be found in the Old Mines.
- Arming Sword can now be found in Alley Town.
- Wine Skin can now be found by rescueing a Drunken Guy in Alley Town.
- Holy Relic can be found in tombs in the Catacombs or the Cemetery.


Wizard:
- Dragon familiar now also gives arcane charges at the start of every battle.


Rogue:
- New Trinket: Garrotte, can be unlocked by completing his training.
Feb 26, 2017
Card Quest - Grim
Hi all!

Here comes a new version!
Our most important addition this time is the new training adventures.
At the moment, only the Wizard and Fighter ones are available. But we'll have the Rogue one for next week.
These adventures consist of 7 rooms (like a normal area) and are designed to teach some of the basic strategies in Card Quest. They also include new enemies, texts and even a new item at the end of each adventure. This is an experiment, and also a first official iteration. So you can expect these training adventures to improve with time.

Besides that I've also added new rooms to the mountains, some of which contain new characters that can grant blessings when rescued.

Finally, I've also been working on the rogue a lot and nerfing his daggers and swords. The assasination school in particular still needs more balancing but I'll be working on it this week.


General Changes:

- Added new Training Mode.
- Made Mushroom Heart Boss easier (it now has less dmg on contact).
- Added new rooms to the Mountain Pass, Goblin Village, Dwarven City and Spider Caves.
- Added 4 Rune Dwarves that grant special blessings when helped.
- Added 2 new minor items, unlocked by beating the training adventures.


Rogue:

- Decreased dmg for the Vampire Stab.
- Decreased the dmg of the serrated jab.
- Jabs no longer cost less on chain.
- Backstabs no longer draw cards.
- Vampire Stab now only draws 1 card normally, but draws an extra 1 on kill.
- Killer Strike no longer draws a card.
- Decreased the cost of Flurry of Attacks and it now draws 2 extra cards.
- Shadow Cloak no longer decreases Stamina.
- Killing Blow is now a CHAINBREAKER.
Feb 26, 2017
Card Quest - Grim
Hi all!

Here comes a new version!
Our most important addition this time is the new training adventures.
At the moment, only the Wizard and Fighter ones are available. But we'll have the Rogue one for next week.
These adventures consist of 7 rooms (like a normal area) and are designed to teach some of the basic strategies in Card Quest. They also include new enemies, texts and even a new item at the end of each adventure. This is an experiment, and also a first official iteration. So you can expect these training adventures to improve with time.

Besides that I've also added new rooms to the mountains, some of which contain new characters that can grant blessings when rescued.

Finally, I've also been working on the rogue a lot and nerfing his daggers and swords. The assasination school in particular still needs more balancing but I'll be working on it this week.


General Changes:

- Added new Training Mode.
- Made Mushroom Heart Boss easier (it now has less dmg on contact).
- Added new rooms to the Mountain Pass, Goblin Village, Dwarven City and Spider Caves.
- Added 4 Rune Dwarves that grant special blessings when helped.
- Added 2 new minor items, unlocked by beating the training adventures.


Rogue:

- Decreased dmg for the Vampire Stab.
- Decreased the dmg of the serrated jab.
- Jabs no longer cost less on chain.
- Backstabs no longer draw cards.
- Vampire Stab now only draws 1 card normally, but draws an extra 1 on kill.
- Killer Strike no longer draws a card.
- Decreased the cost of Flurry of Attacks and it now draws 2 extra cards.
- Shadow Cloak no longer decreases Stamina.
- Killing Blow is now a CHAINBREAKER.
...