Bad news if, like me, your response to dry January was going to be supping pre-mixed Aldi pina coladas at your desk while your monitor beamed sun-kissed beaches into your daylight-starved eyeballs. Caribbean management’n’despotism sim Tropico 6 has just suffered its second delay, missing the January release date it was eyeing, after failing to appear in 2018. Expect it in March now.
The reason? It just didn’t make the grade in its current state, reckons the boss of publisher Kalypso – this particular getaway was looking a little more Ryanair than Virgin Atlantic. So he claims, “Tropico 6 is good, but not very good>, or outstanding. Yet.”
(The total bastard in me came very close to running “Tropico 6 is not very good, says its own publisher” as a headline).
Tropico 6, originally due out this month, has been pushed back to March, so you’ll need to put your plans for a new banana republic on the back-burner. After running a closed beta last year, Kalypso and Limbic decided to delay launch to give them more time to implement feedback and polish up the management sim.
“Over the holidays, I have played Tropico 6 for many hours and really liked what I saw,” Kalypso managing director Simon Hellwig wrote in a letter to the community. “But, in my humble opinion, it is not enough to like a game—I want to love it! And Tropico 6 is good, but not very good, or outstanding. Yet.
“Combining my own opinion and the response we had from thousands of dedicated beta players around the world, Kalypso has decided to postpone the release of the game for another couple of months to March 29, 2019.”
Features getting an extra layer of polish include pathfinding, multiplayer and the simulation of both Tropicans and the economy. The latter was one of the big things Kalypso and Limbic were touting when I previewed Tropico 6 for the magazine. The lives of your Tropicans will interfere more with your plans as they go about their routine and develop expectations or set themselves goals. It’s an expansion of a system that has, in previous Tropicos, been a lot more abstract.
Despite the enhanced simulation and new archipelagos, it’s still familiar.
“Ultimately, Tropico 6 doesn't feel like a revolutionary new direction for the series.” Phil said in our latest preview. “Instead, it's positioning itself as a definitive version—reintroducing elements removed from Tropico 5 such as election speeches and work modes, as well as tweaking and expanding key systems to offer more options and new ways to define how you want to play. But, while never groundbreaking, having a larger canvas to create on—and the infrastructural additions that archipelagos provide—does make a difference.”
Because of the delay, if you preordered Tropico 6, or do so by 8pm CET on January 10, via the official shop, Steam or other digital stores, you’ll receive the first DLC for free. The DLC due out later this year.
Dictator simulator Tropico 6 has been delayed again - this time, until 29th March.
The sundrenched sim was originally set to arrive on PC sometime in 2018, before a delay last summer pushed it back to this January.
Console versions are still expected to follow on at some point.
The problem with a series about building on an island is that, sooner or later, you're going to run out of island. Previous Tropico games could, at times, feel pretty limiting. Not only were you surrounded on all sides by clear blue ocean, but even within your verdant, tropical paradise, mountains and cliffs would often restrict your ability to expand.
Not so in Tropico 6. In many ways this sequel will be familiar to Tropico fans, despite it having a new developer—Might & Magic's Limbic Entertainment—at the helm. But for all that's the same, a few new features should help alleviate any claustrophobia. "We figured for El Presidente, one island wasn't enough," says lead level designer Mark Mussler, "so we wanted to provide him with a bigger playground to operate in." Each mission will now take place on an archipelago—with one main landmass surrounded by smaller satellite islands.
"It perfectly fit into the Tropico theme because it underlines this tropical Caribbean atmosphere," says Mussler. "But of course we also wanted to ensure we gave the player meaningful ways to engage with the archipelagos and new islands." This is primarily achieved through resource distribution. In one of the maps I'm shown, certain resources like iron and gold are limited to a satellite island, forcing players to create mines far away from their main settlement.
As in previous games, each Tropican is simulated, and so they won't just magically appear in the place you need them to be. That means you need to connect your islands together, either physically, through bridges, or by providing public transport. By building a landing dock and teamster port, citizens will be able to take boats between islands, and resources can easily be transported to your main dock.
In Tropico 6, however, the simulation is being pushed further than ever. In Tropico 5, workers had a permanent effect on the production output of their workplace, even if they were weren't physically in the building. Here, though, workers will clock in and out of their job, and the productivity of each building will reflect that. "Production buildings will only operate when workers are on site," says Mussler. "That's why it's so important, especially in Tropico 6 with the archipelagos, to ensure that travel times are as short and efficient as possible."
Efficiency has always been an element of the Tropico series to an extent. I've spent many hours in previous games waiting for construction crews to reach the site of my next development project. But, with satellite islands forcing Tropicans to travel longer distances, developing good infrastructure is more important than ever. Even if you connect all of your islands with bridges, only the richest Tropicans are able to run cars—unless you spend $1,000 per month on the Free Wheels edict. If you're not prepared to do that you can build bus stations instead, but it'll be on you to create routes that will get your workers where they need to go.
In a mission I played in the beta build, I found it more useful to grow small communities around key businesses on satellite islands. Away from the main city, a small logging settlement emerged, focused on felling trees and turning the logs into planks that could be exported. The businesses required workers, which meant building houses, and the residents required services and entertainment, which meant more businesses. It's not a major new direction for the series, but I enjoyed creating these specialised ad-hoc communities.
Many of Tropico 6's new features are simple in nature, but let you make the most of the space available on each map. Tunnels, for instance, let you extend roads through mountains—reaching otherwise inaccessible parts of the map. And teleferics can transport Tropicans up to hills and plateaus, letting you build at different elevations. Not all options will be available at the start of each mission, though. As in Tropico 5, you'll need to progress through different eras—from the colonial era to modern day—with new building options, edicts and research unlocking as you progress. And even when you've hit the relevant time period, you'll need to spend money to unlock blueprints for more advanced buildings.
Tropico 6 will launch with 15 story missions, and each mission map can also be played in sandbox mode (on top of a further 15 maps exclusively designed for sandbox play). Based on what I've seen, each seems to have some interesting wrinkle designed to make you engage with various systems. In one mission I'm shown, titled Bureaucracy, various edicts are randomly activated by the AI. This forces players to react to the consequences of political decisions made outside of your control—be it loss of faction standing, additional expense, or, to pick a specific example, the loss of productivity that results from enforced siestas.
Another mission sees El Presidente attempt a grand experiment to create a city free of houses—forcing citizens to live in tents and shacks. There's no great story to the campaign—it's an anthology of absurd scenarios, filtered through the series' typical broad, politically charged humour, but the best seem designed specifically to subvert the city-building genre in fun ways.
Even in sandbox modes, the design of the archipelagos will force players to get creative at times. Many will be missing vital resources, requiring you to source them from elsewhere. This can be done in a number of ways, either through trading, or via the new raid system. Create a raid building—such as a pirate cove—and you'll be able to spend raid points to send a crew out on missions to steal the things you need. You can loot a variety of raw materials, or even send out a rescue party to gather new citizens.
Raid buildings also let you trigger a heist—an ongoing mission to steal world wonders from other nations. "When you activate a heist it basically unlocks a quest that the player needs to fulfil in order to ensure that the people you send out to steal the buildings can actually achieve it," explains Mussler. "It does take a while to accomplish that, but the thing with world wonders is they're not just a gimmicky thing that look cool."
Ultimately, Tropico 6 doesn't feel like a revolutionary new direction for the series. Instead, it's positioning itself as a definitive version
Mussler's island, for instance, is the new home of Saint Basil's Cathedral, which used to live in Moscow. Its bonus means that whenever a citizen gains or loses faith happiness, their other happiness aspects are all affected by the same amount. In practice, it means, as long as Saint Basil owners focus on giving Tropicans access to churches and cathedrals, and fulfil requests made by the religious faction leader, they can mitigate the happiness penalties that occur for poor food quality, high crime or insufficient healthcare.
Each wonder offers a different bonus. The Statue of Liberty, for example, ensures that all tourists arrive with 100% happiness and in full support of El Presidente—a boon that I'm not sure is shared with its real life counterpart. The Great Pyramid of Giza, meanwhile, increases the construction rate of each worker. Presumably the countries that used to own these wonders will have something to say about their removal, but that's all part of the fun of Tropico's geopolitical tensions.
In addition to having to placate various political faction leaders and superpowers, as well as your own citizens, El Presidente can, once again, go into business for himself—siphoning off money and diverting it into his Swiss bank account. This is something I've always wanted to see expanded in a Tropico game—the series is great at offering ways to abuse your power, but hasn't always provided a good reason to do so. In Tropico 6, though, your Swiss money can be given to a broker in exchange for a variety of favours.
If you're about to lose an election, for example, you can pay your broker to launch an image campaign. "When elections come up, and if you identify you're not doing well, this is a short term thing," says Mussler. "It won't help you in the long run but at least it can get you past an election." The broker can also be used to effectively cancel a political faction request without suffering a reputation penalty. Beyond these specifics, though, you can also exchange Swiss money for resources—either research, cash, raid points or new immigrants.
Ultimately, Tropico 6 doesn't feel like a revolutionary new direction for the series. Instead, it's positioning itself as a definitive version—reintroducing elements removed from Tropico 5 such as election speeches and work modes, as well as tweaking and expanding key systems to offer more options and new ways to define how you want to play. But, while never groundbreaking, having a larger canvas to create on—and the infrastructural additions that archipelagoes provide—does make a difference. Will it be enough to make Tropico 6 a must play? Limbic is hoping you'll vote yes.
Kalypso has let loose the beta of Tropico 6, but only for those who pre-order the game through its shop. A Steam beta was announced in August, but that doesn't have a date yet.
Due out in January 2019, Tropico 6 is the latest entry in the series, but has a different developer than the last three games, with German developers Limbic Entertainment taking over instead of Bulgaria’s Haemimont Games. The newest entry in the series highlights a few key features, such as the major series shakeup of multi-island archipelagos that emphasize transit networks including bridges, tunnels, and public transit.
Tropico 6 returns to a greater focus on the player’s character—the dictator El Presidente—with customizable outfits, palaces, election speeches, and the like. These features, of course, return alongside classic city-builder series gameplay like managing imports, building housing, and having dissenters shot in the street.
Also, there’s this entirely absurd live action trailer about it:
Tropico 6 is due to release January 29th, 2019. It’s in the Kalypso store here and on Steam if you'd rather wait for the beta.