Thanks everyone for the feedback on last weeks release of the enemy creator (now named the Character Creator) ːsteamhappyː . We've taken a lot of the suggestions on board, today's update brings you the following additions. Full update thread >here<
NPC's now in the Character Creator
NPC support! The Character Creator has now opened up to let you create friendly NPC's. Just select NPC as the behaviour type. When saved they will in the same editor tab as your enemies, ready to give you a quest or stroll around the town. Custom enemies can be selected as a kill objective for your quests now too!
Painting and editing previous creations
Paint now only effects the piece you are painting on and weapons can now be coloured. Bring on the shiny pink swords of doom! Like limbs, weapons can now be hidden.
One of the most requested additions is the ability to load and edit previously made characters. A new button on the left panel has been added to do just that, give 'load' a click to bring up a list of all your previously made characters.
Further additions are proper undo support (default Z).Walk and run animations now increase / decrease in speed when increasing the overall scale.
To help create more friendly looking NPCs, 20 new parts have been added to the library... Some not so friendly parts have also gone in, looking at you double headed ogre!
It's been really inspiring to see what characters you've been coming up. Below is a selection of our favourites, if you'd like to join in and share your creations, add a screenshot or two >>here<<
Thanks everyone for the feedback on last weeks release of the enemy creator (now named the Character Creator) ːsteamhappyː . We've taken a lot of the suggestions on board, today's update brings you the following additions. Full update thread >here<
NPC's now in the Character Creator
NPC support! The Character Creator has now opened up to let you create friendly NPC's. Just select NPC as the behaviour type. When saved they will in the same editor tab as your enemies, ready to give you a quest or stroll around the town. Custom enemies can be selected as a kill objective for your quests now too!
Painting and editing previous creations
Paint now only effects the piece you are painting on and weapons can now be coloured. Bring on the shiny pink swords of doom! Like limbs, weapons can now be hidden.
One of the most requested additions is the ability to load and edit previously made characters. A new button on the left panel has been added to do just that, give 'load' a click to bring up a list of all your previously made characters.
Further additions are proper undo support (default Z).Walk and run animations now increase / decrease in speed when increasing the overall scale.
To help create more friendly looking NPCs, 20 new parts have been added to the library... Some not so friendly parts have also gone in, looking at you double headed ogre!
It's been really inspiring to see what characters you've been coming up. Below is a selection of our favourites, if you'd like to join in and share your creations, add a screenshot or two >>here<<
Today's update brings you a feature we are super excited about, the enemy creator. Update discussion thread >>here<< This first iteration of the enemy creator boasts some exciting features giving you freedom to fill worlds with truly unique enemies. Craft your own enemies out of a wide selection of body parts, ranging from a pumpkin head to a giant eyeball body!
There's a wide library to choose from, like the editor it will be added to as we continue to update MyWorld. Mix and match left and right limbs. Get creative with the paint pallet, assign glows and metals, fill worlds with enemies straight from your imagination. Body parts can also be hidden to create spooky floating enemies. The enemy creator is accessed through the world editor, simply click the character creator in the top right to launch. After designing your enemy, assign it's behaviour, health, damage and more. Scale options give you the power to change the size of head and overall height. Give it a name and select your creation in the new 'character creator' editor tab.To watch a breakdown of how it works, checkout the video below. You can also view the enemy creator hotkeys >>here<< https://youtu.be/48B4EaBhs_Y
MyWorld is currently on sale!
This is a great time to checkout MyWorld as it's part of steams summer sale. Grab yourself a deal and join us on our journey to making MyWorld awesome!
Have a great weekend
We are looking forward to seeing what you all come up with in the editor, we'd love to see some screenshots on the community forum. See you all next week for another update, happy building! ːMushroomWarriorː
Today's update brings you a feature we are super excited about, the enemy creator. Update discussion thread >>here<< This first iteration of the enemy creator boasts some exciting features giving you freedom to fill worlds with truly unique enemies. Craft your own enemies out of a wide selection of body parts, ranging from a pumpkin head to a giant eyeball body!
There's a wide library to choose from, like the editor it will be added to as we continue to update MyWorld. Mix and match left and right limbs. Get creative with the paint pallet, assign glows and metals, fill worlds with enemies straight from your imagination. Body parts can also be hidden to create spooky floating enemies. The enemy creator is accessed through the world editor, simply click the character creator in the top right to launch. After designing your enemy, assign it's behaviour, health, damage and more. Scale options give you the power to change the size of head and overall height. Give it a name and select your creation in the new 'character creator' editor tab.To watch a breakdown of how it works, checkout the video below. You can also view the enemy creator hotkeys >>here<< https://youtu.be/48B4EaBhs_Y
MyWorld is currently on sale!
This is a great time to checkout MyWorld as it's part of steams summer sale. Grab yourself a deal and join us on our journey to making MyWorld awesome!
Have a great weekend
We are looking forward to seeing what you all come up with in the editor, we'd love to see some screenshots on the community forum. See you all next week for another update, happy building! :MushroomWarrior:
Today's update brings you some new editor content to fill your worlds with. Wooden spiked walls, pillars and huts now means the orcs have somewhere to call home. Update thread >>Here<<
Even orcs need to eat sometimes. Cook up some eye ball stew in the cook pot. The collectable tab has gained an eyeball too!
Fortify walls with some nasty spikes. Add pillars and tusks to the fort walls for extra detail.
Enemy Creator
Ravey and I are excited to bring you the next big feature since the loot update, the enemy creator.Next week you'll be able to get your hands on the first iteration. Full details coming next week.
Today's update brings you some new editor content to fill your worlds with. Wooden spiked walls, pillars and huts now means the orcs have somewhere to call home. Update thread >>Here<<
Even orcs need to eat sometimes. Cook up some eye ball stew in the cook pot. The collectable tab has gained an eyeball too!
Fortify walls with some nasty spikes. Add pillars and tusks to the fort walls for extra detail.
Enemy Creator
Ravey and I are excited to bring you the next big feature since the loot update, the enemy creator.Next week you'll be able to get your hands on the first iteration. Full details coming next week.
Today we bring you a rather rockin' update! You now have control of which music or ambient tracks are played in your worlds. We hope this new feature will really help set the mood in your adventures. Update thread >>HERE<<
5 tracks can be added into a world, plus a separate slot for boss encounters. There are 30 tracks to choose from, ranging from fast tempo action tracks to eerie graveyard tunes. Existing themes have their music chosen by default.
Simply click the slot to preview and select a track. Worlds will cycle through the list in order. The track 'silence' can be used for music breaks.
Click the music chooser button (top right, bottom button in edit mode) to access this new feature.
Today we bring you a rather rockin' update! You now have control of which music or ambient tracks are played in your worlds. We hope this new feature will really help set the mood in your adventures. Update thread >>HERE<<
5 tracks can be added into a world, plus a separate slot for boss encounters. There are 30 tracks to choose from, ranging from fast tempo action tracks to eerie graveyard tunes. Existing themes have their music chosen by default.
Simply click the slot to preview and select a track. Worlds will cycle through the list in order. The track 'silence' can be used for music breaks.
Click the music chooser button (top right, bottom button in edit mode) to access this new feature.
Update thread >>HERE<< This weeks update is a little different, bringing you achievements and trading cards. Cards can be collected by playing MyWorld. They can be traded, crafted into badges and steam chat emoticons. MyWorld steam profile backgrounds can also be unlocked!
Achievements
We've added 31 achievements ranging from building your first world to killing 1000 enemies! Unfortunately for the users who've been playing since our early access launch, the kills / achievement progress etc wont be counted towards the achievements. Sorry about that!
Dev Update
This build also has a fix for the lock-on issues some users have been having whilst close to enemies. Work continues on the enemy creator and is going well. Next week, after quite a few requests we'll also be revisiting music in MyWorld. Have a great weekend everyone.
P.s There's a new theme too! 'Purple sunset'. Now added into the theme list.
Update thread >>HERE<< This weeks update is a little different, bringing you achievements and trading cards. Cards can be collected by playing MyWorld. They can be traded, crafted into badges and steam chat emoticons. MyWorld steam profile backgrounds can also be unlocked!
Achievements
We've added 31 achievements ranging from building your first world to killing 1000 enemies! Unfortunately for the users who've been playing since our early access launch, the kills / achievement progress etc wont be counted towards the achievements. Sorry about that!
Dev Update
This build also has a fix for the lock-on issues some users have been having whilst close to enemies. Work continues on the enemy creator and is going well. Next week, after quite a few requests we'll also be revisiting music in MyWorld. Have a great weekend everyone.
P.s There's a new theme too! 'Purple sunset'. Now added into the theme list.