Orwell: Ignorance Is Strength is being released, for some odd reason, in three chapters over the space of a month. The first is out now, and so I put on my best spying monocle to tell you wot I think.
Orwell was a game I thoroughly enjoyed despite its ludicrously silly conceit – a day one appointee at a secret government spying programme being given the reins to investigate a serious terrorist attack. So, with the arrival of its sequel, I hoped it was at least in a position to move on past this daft premise. But, no! Amazingly, you’re yet again someone who’s applying online to work for Orwell, and that same day you’re given access to techno-spying abilities that shouldn’t be in the hands of MI5’s highest ranking operatives.
When I reviewed the first game, I realised I was in the odd position of having this arm-long list of things that made the game seem fundamentally silly, but argued for how I’d enjoyed it so much despite that. In playing the sequel just over a year later, I’d really hoped to be saying how so much of these daft problems had been addressed, and that which made it such a good idea be pushed to the front. Unfortunately, not a single aspect of its conceit has changed.
Ignorance is strength, I’ve always said, though that never did get me out of doing my maths homework. Today it becomes our job to foster ignorance in Orwell: Ignorance In Strength, the follow-up to 2016’s Orwell: Keeping an Eye On You. Once again we play as an agent of an opressive government, spying on people through phones, computers, and social media then deciding what we want to record and present as the official record to influence how events unfold. Our John really quite liked the first game, so good, grand, let’s have more. The first episode launched today, and another two will follow fortnightly. (more…)
John enjoyed his time snooping around dystopian surveillance game Orwell, and if the bug I planted under his lapel can be believed, he’d be keen to play something else in a similar vein. Well he’s in luck. The second season of Orwell, subtitled Ignorance is Strength, is set to kick off soon. Putting you in the role of an officially sanctioned cyber-snooper acting for the greater good, Osmotic Studios’ episodic original could hardly be more timely. Season two will tackle “the rise of fake news, social media echo chambers, and the displacement of truth”, making it the first game in my knowledge to really grapple with our Trumpian age.
Orwell: Ignorance is Strength, the second season of the surveillance-themed adventure, is going to feel quite different to the original, if a new blog post from the developers is anything to go by. Season one (which was pretty good), contained five episodes—the new season will only have three, but they will be more "complex" and hand the player more control over the game's story.
The first series was about spying on activists and uncovering secrets. The second will have elements of that, but you'll spend most of your time manipulating the public and changing the way events are reported. Because of that, you have a very real influence over which way the story branches, leading to a broader narrative filled with more options, developer Osmotic Studios said.
A new 'time of day' mechanic means that other characters have routines and will advance the story independently of the player, which could be interesting. And the story will be more "personal" than the first because it will "focus on three individuals and the complicated relationships they have with each other", the developer said.
The team had hoped to have the new season out by the end of this year, but it's taking more time to make final adjustments, it said. "Because of all this extra content—the story, the ideas, the narrative branches, the new tools—and the way that episodic content comes together, we’ve focused on getting it all just the way we want it and delivering the very best game we can."
It also promised "big updates" next month: I'm betting we'll get a release date fairly soon. Like the first, Osmotic Studios will release weekly episodes when it's ready to go. How would you like to see it differ from the original?