To Brave Warriors and Mighty Mages of The Old Kingdom!
Our tormented and dangerous lands seek for an immediate rescue. Are your ready to bring them help with new great Tools of Destruction? Come back to the old realms and prove your skills to unjust World!
The long-awaited Patch 0.6 arrived today. New features and improvements are mostly focused on gameplay experience and new opportunities of combat style preferences during your adventures. We truly believe that our work and ideas will meet your expectations and reward your patience.
Please find detailed list of changes below. Let’s get started!
[FEATURES]
Three New Magic Schools
Each Magic School has its own skill tree requiring about 40 talent points to max it out. Talent points can be spent on learning new spells and passive magic abilities. Nothing stands in your way to try a different builds and make mixes among them. As always - play it your way! Please find out all the details about New Magic Schools below:
Frost Magic School focuses on offensive gameplay style. Freeze your opponents with 5 new spells:
Ice Spike works like ice missile.
Cold Wave - cone shape freezing breath.
Ice Nova shoots ice spikes from the both sides of a caster which toss hit creatures in the air.
Ice Barrier blocks and reflects incoming damage.
Deep Freeze is a stacking debuff spell. Each next stack slows enemies actions.
In Nature Magic School you can learn 3 summon spells and 2 utility buffs:
Summon Rat - summons a rat companion.
Summon Wolf - summons a wolf companion which can additionally cause bleeding on enemies.
Summon Boar - summons a boar companion which can additionally slow enemies.
Regenerate - AOE buff which increases health regeneration for all allies.
Stone Skin - AOE buff which increases armor for all allies.
Necromancy is forbidden dark magic of death. Use 4 deadly spells to devastate your enemies.
Dread Bolt - deadly ghost missile that pierces enemies bodies. Causes damage to the opponents and makes them more vulnerable for incoming hits.
Summon Skeleton - raises undead who will fight for you. You can summon skeleton warriors and mages.
Summon Ghoul - summons fast and deadly Ghouls.
Grim Wind - AOE debuff which inflicts damage over time. It heals caster for percentage of caused damage.
[CHANGES]
We have completely remade humanoid animations. Changes include all movement elements and combat skills. Gameplay seems to be more natural, satisfying and responsive. We have also improved melee combat by implementing coloured weapon trails. Detailed list below:
Added weapon trails while attacking and preparing to attack. Combat skills does different colors which depends on used strength and attack speed.
Visual damage system has been improved. It is more responsive and satisfying when hitting an enemies. We have added blood on hit which made combat more attractive and juicy.
Active Bar
Added 4 slots Active Bar which can be used anytime during gameplay.
You can put in every potion, food, book and much more. Almost every “useable” item in game.
Action Bar slots are activated by pressing F1 - F4 on your keyboard.
Idle Animations
To make your world feel more natural and alive, we have implemented a total of 12 idle and actions animations. Each will be triggered depending on the situation and NPCs preferences. For example: enemies will show their happiness after your death :)
Level Up Effect
Upon Level Up your character will explode with powerful energy which will cause damage and knockback enemies. It will also fully restore your health, mana and stamina.
[BUG FIX]
We fixed many bugs and issues that were found mostly by our beta testers. Huge thanks for invaluable support! (click: http://discord.gg/QvwhMdk to join our closed beta)
[FULL CHANGELOG]
You can read the full list of changes here:
Features
Three new magic schools: Frost, Nature and Necromancy
Combat overhaul
New character animations
Idle NPC animations
Potion bar
Changes and bugfixes
Penalties for Light and Heavy armor were removed (right now heavy armor is simply the best, a new system will handle the matter in a future version)
Rain no longer falls through roofs
Hostile creatures no longer run away
NPCs now walk when running away
Level up effect (visual, full heal, knockback + damage)
You can now travel from greater distance from the edge of a location
Skills and Spells are now sorted
Creatures no longer turn around when attacking
Fixed pop-up dialogue spam
Fixed eyes of several NPCs
Fixed enemy name bars when healed
Fixed Dungeon Saw position
Fixed visuals of several armor sets
Fixed background fog color
Fixed trap damage bug
Fixed Katherine dialogue
Fixed Jute typo in guidebook
Fixed Misc color text in GUI
Next Patch will be focused on New Content and Randomly Generated Locations. New content items, armors, weapons, enemies, crafting recipes and so on will be also implemented in Patch 0.7.
We can’t wait to hear your feedback! Please let us know your thoughts about new changes in Realms of Magic!
We are humbly thankful for your support and all the kind words. As always stay Awesome Guys!
It’s been over a year since Realms of Magic has arrived on Steam in Early Access. Our Team keeps working hard on improving the game and we can’t wait to share with you the details about what’s coming to the Realms in 2019.
We would greatly appreciate if you could read this post to the very end.
Game development is not a straightforward process. As you develop the game it evolves and changes and very often the final product is different than initial vision. We grew as developers over the years and thanks to your feedback and support we learned a lot about the game we want to deliver. That means the final shape of Realms of Magic will be slightly different than what was originally planned. But fear not! It will be even better, we know what we are doing, trust us ;)
But before we get to that, first we want to make a short summary of the most important features and changes implemented in Realms of Magic since Early Access began a year ago.
Summary of 2018
Map size increased over 4 times!
31 new handmade locations
Over 40 new quests
Fire Magic
Husbandry profession
Trading profession
Racial abilities
Weather system
Holiday events
Witch - special vendor with many new tilesets
Obtainable mansions
New creatures
Farm system
Save system
Farming and Cooking overhaul
Improved character creation screen
Optimization
Dozens of quality of life improvements
Signposts
Sleeping
Bag sorting
Quick stack
Crafting interface improvements
Character statistics tab
Hide helmet option
and many more...
Hundreds of bug fixes
We are proud of what we've managed to achieve last year. The game is now much bigger and entertaining than it was when it initially launched. However, we are not done yet. Here is the plan on how we will make Realms of Magic fully complete.
New Roadmap
We are going to leave Early Access by the end of this year. Providing extensive, yet cohesive experience is our main goal. We believe that we will be able to do just that in a year.
We will release 3 big patches, each focused on different aspect of the game.
Patch v0.6 - Combat Update
New Magic Schools
Version 0.6 will feature not one, not two, but three new Magic Schools!
Combat Overhaul
We listened to your constructive feedback about combat feeling slow and clunky. We've addressed the issue and from now on it will be much more dynamic and satisfying.
New animations
Another heavily requested feature were new character animations. We remade most animations from scratch and now they look much more fluid and realistic.
Idle animations
Areas with NPCs will feel more alive and natural.
Potion Bar
You requested, we provide! You will now be able to quickly drink potions in a convenient way.
You can check out work in progress version of combat overhaul, new character animations, idle animations and potion bar on just released Beta version. You can learn how to participate on our Discord server: https://discord.gg/9nS3sMb
Patch v0.7 - Content Update [Beta]
Randomly generated caves
Exploring sandbox locations will be much more interesting, exciting and rewarding.
New unique loot
Caves will contain tons of new items only found there.
New ores and tiers
You will be able to find new materials like Mythril, Adamant and Cobalt and craft new tools, weapons and armor with them.
New enemies
More for you to slay.
Patch v1.0 - World Overhaul [Full Release]
We started work on World Overhaul over half a year ago. We are changing the map layout, rebuilding every village and dungeon and rewriting every quest. The world as you know it will be no more - it will be replaced with a much better version of it. Because of that version 1.0 will require starting a new character. (You will be able to continue adventure on your old characters on 0.7 version of the game.)
Remastered villages, dungeons and quests
We remade every location and quest. Locations are looking much better and are more interesting to explore. Quests provide you with more dialogue options and choices.
New dungeons and quests
More dungeons to crawl and many new quests to complete.
Stonebridge - Capital City of the Old Kingdom
Huge central city filled with over a hundred new NPCs for you to meet. It will also feature two new music tracks.
New Biomes
Two new biomes to discover and explore: Mountains and Plagued Lands.
Improved map and interface
New beautiful map with quality of life improvements.
Progressive Boss Fight
Each time you defeat him he becomes even stronger, always providing you with a challenge.
What's after version 1.0?
We believe that after implementing all things listed above, Realms of Magic will feel like complete game. We will continue working on the game after leaving Early Access. However, scale of future development on Realms of Magic will depend on how successful the full release will be.
It is always sad and frustrating when you need to cut some features you really wanted to implement. Nevertheless, we want Realms of Magic to be the best game it could possibly be and more does not always mean better. We prefer to improve and polish what we know will work instead of tackling some of the huge features we are uncertain we could provide with quality standards we aim for.
If a feature you were looking forward to is not included on 1.0 roadmap it’s doesn’t necessarily mean that it won’t be implemented at some point in the future. It just means that it won’t be implemented in version 1.0.
That is all we would like to say to you today. We are getting back to work. Cross your fingers for the team and once again we kindly thank you for all of your support!
Winter has come! Enjoy Wonderful Christmas aura in our Realms! For next two weeks Holiday Event will be active starting from now. Visit snowy Woodbury and complete Quests for Oswald and Edbert to acquire special event items and Christmas tree.
Patch 0.5.1 is also improving automatic events system. System will automatically turn on Halloween and Christmas events in right dates. More will come soon. We also have fixed few other things which are listed below:
CHANGELOG
Christmas Event is now live!
All NPCs in the game are wearing Winter Hats
You can turn in 5 Winter Hats to Egbert in Woodbury for one of three decorative items
You can complete simple quest for Oswald the Innkeeper and he will reward you with Festive Tree
Other changes
Christmas Event was added to Automatic Event System
Removed beds and respawn hint in tutorial
Items that you have resources for are displayed before other items in crafting window
Journal now opens on the last page
Ability cost in tooltips is now rounded to first number after comma
Tilled dirt now changes into grass instead of dirt
Animal Pens sounds are now affected by volume settings
Fixed skeletons colour - should not be red now
Fixed bug that caused heads in character creation window not to display properly
Fixed bug that caused colors to be too bright
Fixed bug that allowed player to sleep for too long after loading game
Our team is taking time off from work for next 2 weeks. Spending time together with our families will be the way to recharge ours batteries.
New year will bring big changes and great opportunities which we can’t wait to share with you guys. Stay with us and look out for news. We wish all of you joyful Christmas and a Happy New Year!
Another part of shaping and polishing Realms of Magic has been closed today. Even more freedom of agricultural gameplay is coming along with patch v0.5. With Husbandry feature we can move Realms of Magic from pre-Alpha to Alpha Version.
Since Early Access launch we have expanded Realms of Magic content and mechanics significantly. Even more changes are ahead and we can’t wait to share our plans with you. Positive feedback and your active attitude makes us motivated and proud of our work! As partners of yours we would like to inform that December will be the last month to acquire Realms of Magic in an old, lower price. Base price of Realms of Magic will be increased after end of this year.
With one year anniversary of Realms of Magic in Early Access we are preparing few announcements. Be patient and stay tuned for our news soon.
Back to today's patch, please find list of all changes below.
Patch changelog:
[FEATURES]
New Profession: Husbandry
You can now craft Animal Pens at Workbench
You can now make animal feeds at Animal Feed Grinder
You can feed passive animals to make them follow you to the Animal Pens
In Animal Pens you can feed, shear and butcher animals. They will only breed if fed
Among other materials, animals produce fertilizer that can be used to craft a Fertile Soil block, which speeds up plant growth
You can no longer pick up rabbits and chickens
Animal loot and occurrence were rebalanced accordingly
To avoid exploits, passive animals no longer grant XP when killed
[CHANGES]
Removal of respawn mechanics:
We removed respawn system. As of this patch you must load a saved game after you die. (Why we did that? Because classic save system works better for the experience we aim for, and having two systems cause unnecessary confusion)
This means all the bugs with respawn system are no longer with us
Graphical Options:
We added quality settings, to help players on slower machines
By default these are set to High
Farming changes:
Fertile Dirt as new tile will speed up plant growing
Plant growing time rebalanced (due to Fertile Soil adding)
Plant appearing frequency rebalanced (rare plants and herbs can be found more often)
Dialogues and Quests:
The Dark Master quest is changed to fit with the changes
Fixing typos and small changes
[BUG FIX]
Additionally, we fixed a metric ton of bugs, and small gameplay issues
Huge THANKS to our testers on Closed Beta, and to our fantastic community on Discord server! ( http://discord.gg/QvwhMdk )
We hope that new features will fit your expectations. Enjoy Realms of Magic and don’t forget to share with us your thoughts and works.
Participate in Halloween Event and find hidden sweets! Enjoy Trick-or-Treating ritual for a next week during this spooky time. It’s a great opportunity to visit our familiar Witch once again. She might give you special items to decorate your house in exchange for a small favor.
Halloween Event is part of 0.4.3 update. We are also very happy to announce that patch 0.5 is very near! New update will be focused around new profession - Husbandry, which will allow you to take care and breed farm animals.
Version 0.5 will be released on Beta branch in just a couple of days. If you would like to help us test it, then please join our Beta Team on Discord.
Try new content, features and enjoy dynamic weather conditions. In the changelog below please find details of what have been changed in current version.
To learn even more about the update read “Patch v0.4 Preview” which can be found in the link: Patch v0.4 Preview
Changelog:
[FEATURES]
Racial abilities
New character creation screen
New color palettes for characters (Still Work in Progress)
Character recustomization window
Save system
Weather system
New ambients
The Witch - special vendor with new tilesets
Obtainable mansions
Crash report system
[CHANGES]
Easter Event was disabled
Potions rebalance
Weapon damage rebalance
Melee stamina cost rebalance
Creatures stats rebalance
Improved starting location
Starting location now has a different icon
Improved background
Chickens now run away from wolfs
Improved blocked door behaviour
Tooltips for abilities in spellbook and actionbar
Buffs can be canceled by clicking RMB
Scarecrow recipe now uses a pumpkin
When entering a number of crafts, "Enter" will start the crafting process
Inactive Travel button now has a tooltip
You now can craft 2x Bone Char from one Bones item and 2x Brown Sugar from one Sugar Beet
Several other undocumented changes
[BUGFIXES]
Fixed "Wardobe" typo in multiple items
Fixed Blacksmithing experience gained for crafting Steel Anvil
Yet another approach to naked NPCs
Dead chickens no longer lay eggs
Fixed wolves reputation in Splinterville
Correct cursor when hovering over rabbits and chickens
Fixed crash when open container / corpse
Fixed crash in trading window
Gnome in Crossroads Inn now says Goodbye
Player can now finish quest for Obos
Interactive item usage when rotable item is selected
Fixed backpack sorting bug
Fixed cursor after leaving game
Stats in inventory are now displayed properly
Items that stack to 1 don't display number
Fixed "days" to "day" typo when sleeping
Title screen should now work correctly in lower resolutions
Text in crafting window should now display properly
Quest in Splinterville now takes wood from the player
Quest in Splinterville now takes food and water from player
Blacksmith in Splinterville now actually pays the player for the quest
Fixed journal entry for Oak Wood quest in Splinterville
Fixed Fritz name in journal entry
Questions for Callan's murder can now be asked only once
Fixed typo in merchants quest
Fixed typo in Nightden dialogue
Fixed typo in Splinterville - now 'schmuck' is spelled properly
Many other bugfixes that were not documented
As always, we introduced new bugs that will be fixed in upcoming updates ;)
We are very happy to say that our beta test server was a successful idea which have helped us with delivery of patch v0.4. Our active community is constantly growing on Discord Server.
We also would like to invite you to become one of our beta testers. Find more info on RoM Official Discord.
For beta testers - Beta server updates frequency will remain the same after patch v0.4 release.
Please let us know what do you think about new Realms of Magic update. Remember that your feedback is really important for us. Even if we didn't answers for all questions and suggestions, it doesn't means that we didn't read and analyze your words. Be active and be a part of Realms of Magic.
Thank you for all your support and kind words!
Have fun and good luck in your adventures, fellows!
Polished Games Team
...btw Realms of Magic will be 10% off till 27th of August. Enjoy! 😉
To speed up development process of Realms of Magic we have launched our Beta Server today. Unstable Versions is mostly dedicated for active community members who would like to support our team with testing and balancing of new, unpublished content and features.
If you are curious of what new will be implemented in the future in Realms of Magic, please join our Discord Server and become one of beta testers.
Firstly - click in the invitation link below and join our server.
Secondly - find all the information you need in “#Beta-testing” channel on Discord.
Discord channels are also the easiest way to contact developer team with important and urgent issues.
New Beta Versions expanded of new content will be arriving every friday afternoon. Changelogs of Beta Version will be announced only on Discord dedicated channel. (Except of the first one below)
Here is the first changelog of new content that is already implemented on Unstable Version:
New character creation screen
New color palettes for character creation
Racial abilities
The Witch
New Tilesets form Realms of Magic races
New locations with several new quests and obtainable mansions
New quest in Woodbury
Save system
Lots of bug fixes
Future changes will contains:
Weather system
New Random Encounters
Crash report system
Finalization of character creation screen and color palettes
What will happen with my old save files?
Saves for Beta Version are located in different folder, you can copy your current character to the beta branch, but do not copy it back to the Stable Version, beta characters may not be compatible with Stable release of v0.4
We really appreciate all your help and we hope that you will have a nice time testing new content and features!
Irreversible changes are coming to our Realms... No more peaceful and quiet sunny days for all the time! Prepare a warm and waterproof coat cause you'll probably get wet!
“Weather conditions”
Firstly, with Patch v0.4 comes Weather System. Diversity of weather conditions will breathe more life into the Old Kingdom, making it feel more alive and immersive. We also improved looks of grass, leaves and other details. More “living” elements of the world will come within next months. Here are some examples of weather conditions that will be added to the game in this patch.
Fog
Cloudy Day
Rain
“Racial Abilities”
Our missing RPG element that you asked for and we promised to implement. All character races in Realms of Magic will acquire their own unique set of bonuses and abilities. You can learn more about it during new game creation process. Unfortunately the “size” of dwarves will stay the same.. for now. Existing characters will gain the bonuses automatically after patch release.
“New character creation screen”
We have cleaned up character creation screen to make it more ergonomic and pleasant in use. Completely new colour palette will also make your characters look and feel better.
No more ugly, splotchy faces! ;)
“Character recustomization system”
Ingame option that will allow you to recreate the look of already created characters. You will be able to change face and skin appearance. Your initially chosen character race, will be unchangeable during later gameplay.
“The Witch”
New special NPC appears in Realms of Magic. Find magical hut of The Witch and help her with a very special task… She will offer you unique furniture and items that can’t be acquired anywhere else.
“Tons of new items”
Huge amount of new blocks, furniture and decoration items of races living in Realms of Magic. To make it a fact - content items are always something that you can expect in main version updates for now and the future.
“Mansions not for sale”
New quests and tasks. Some of quests will reward you in a very special way. Be helpful and don’t lose your chance to get rich and recognized by the Old Kingdom society.
“Crash report system”
You’ll be able to send trouble reports directly to our team after unexpected game crash.
“Save System”
You asked - we delivered. New Save System will let you save your game manually on different save slots. Every slot is connected to each character so there will be no mess if you are playing on few characters at once. Try your ideas without consequences! Quick save (F5) and quick load (F9) will also be available to use.
“Official Discord Server”
Official Realms of Magic Discord server have launched. It’s a cool place to talk and share your opinions for all active members of our community.
...we have also updated our website a while ago. Check it out if you haven't before: http://realmsofmagic.net/
“Beta Test Server”
To make the game development process run faster and smoother we are opening Open Beta Test Server. All players who would like to help with testing new, unpublished content will now have this opportunity. Please find out more information on dedicated channel on RoM Discord.
“Patch Release Dates”
We are aiming at the last week of July. Features in 0.4 still need some polishing, and we hope Open Beta will help us do just that.
“Hotfix 0.3.3”
We have just released very minor hotfix version 0.3.3 which fixed very critical bug: [BUG] Fixed bug which could delete items from backpack when sorting inventory