Realms of Magic - ShayBuss

To Brave Warriors and Mighty Mages of The Old Kingdom!
Our tormented and dangerous lands seek for an immediate rescue. Are your ready to bring them help with new great Tools of Destruction? Come back to the old realms and prove your skills to unjust World!

The long-awaited Patch 0.6 arrived today. New features and improvements are mostly focused on gameplay experience and new opportunities of combat style preferences during your adventures. We truly believe that our work and ideas will meet your expectations and reward your patience.

Please find detailed list of changes below. Let’s get started!

[FEATURES]
Three New Magic Schools

Each Magic School has its own skill tree requiring about 40 talent points to max it out. Talent points can be spent on learning new spells and passive magic abilities. Nothing stands in your way to try a different builds and make mixes among them.
As always - play it your way!
Please find out all the details about New Magic Schools below:


Frost Magic School focuses on offensive gameplay style. Freeze your opponents with 5 new spells:
  • Ice Spike works like ice missile.


  • Cold Wave - cone shape freezing breath.


  • Ice Nova shoots ice spikes from the both sides of a caster which toss hit creatures in the air.


  • Ice Barrier blocks and reflects incoming damage.


  • Deep Freeze is a stacking debuff spell. Each next stack slows enemies actions.

In Nature Magic School you can learn 3 summon spells and 2 utility buffs:
  • Summon Rat - summons a rat companion.
  • Summon Wolf - summons a wolf companion which can additionally cause bleeding on enemies.
  • Summon Boar - summons a boar companion which can additionally slow enemies.


  • Regenerate - AOE buff which increases health regeneration for all allies.
  • Stone Skin - AOE buff which increases armor for all allies.

Necromancy is forbidden dark magic of death. Use 4 deadly spells to devastate your enemies.
  • Dread Bolt - deadly ghost missile that pierces enemies bodies. Causes damage to the opponents and makes them more vulnerable for incoming hits.


  • Summon Skeleton - raises undead who will fight for you. You can summon skeleton warriors and mages.


  • Summon Ghoul - summons fast and deadly Ghouls.


  • Grim Wind - AOE debuff which inflicts damage over time. It heals caster for percentage of caused damage.

[CHANGES]



We have completely remade humanoid animations. Changes include all movement elements and combat skills. Gameplay seems to be more natural, satisfying and responsive. We have also improved melee combat by implementing coloured weapon trails. Detailed list below:
  • New Animation for: walking, jogging, running, jumping, rolling, falling, punching, weapon drawing, shield holding, shield blocking, spell casting, eating and drinking.
  • Added weapon trails while attacking and preparing to attack. Combat skills does different colors which depends on used strength and attack speed.
  • Visual damage system has been improved. It is more responsive and satisfying when hitting an enemies. We have added blood on hit which made combat more attractive and juicy.
Active Bar
  • Added 4 slots Active Bar which can be used anytime during gameplay.
  • You can put in every potion, food, book and much more. Almost every “useable” item in game.
  • Action Bar slots are activated by pressing F1 - F4 on your keyboard.
Idle Animations
  • To make your world feel more natural and alive, we have implemented a total of 12 idle and actions animations. Each will be triggered depending on the situation and NPCs preferences. For example: enemies will show their happiness after your death :)
Level Up Effect
  • Upon Level Up your character will explode with powerful energy which will cause damage and knockback enemies. It will also fully restore your health, mana and stamina.

[BUG FIX]
  • We fixed many bugs and issues that were found mostly by our beta testers.
    Huge thanks for invaluable support! (click: http://discord.gg/QvwhMdk to join our closed beta)

[FULL CHANGELOG]
You can read the full list of changes here:

Features
  • Three new magic schools: Frost, Nature and Necromancy
  • Combat overhaul
  • New character animations
  • Idle NPC animations
  • Potion bar
Changes and bugfixes
  • Penalties for Light and Heavy armor were removed (right now heavy armor is simply the best, a new system will handle the matter in a future version)
  • Rain no longer falls through roofs
  • Hostile creatures no longer run away
  • NPCs now walk when running away
  • Level up effect (visual, full heal, knockback + damage)
  • You can now travel from greater distance from the edge of a location
  • Skills and Spells are now sorted
  • Creatures no longer turn around when attacking
  • Fixed pop-up dialogue spam
  • Fixed eyes of several NPCs
  • Fixed enemy name bars when healed
  • Fixed Dungeon Saw position
  • Fixed visuals of several armor sets
  • Fixed background fog color
  • Fixed trap damage bug
  • Fixed Katherine dialogue
  • Fixed Jute typo in guidebook
  • Fixed Misc color text in GUI
Next Patch will be focused on New Content and Randomly Generated Locations.
New content items, armors, weapons, enemies, crafting recipes and so on will be also implemented in Patch 0.7.

We can’t wait to hear your feedback! Please let us know your thoughts about new changes in Realms of Magic!

We are humbly thankful for your support and all the kind words. As always stay Awesome Guys!

Your Polished Games Team
Feb 12, 2019
Realms of Magic - Zakharn
Dear Citizens of the Old Kingdom!

It’s been over a year since Realms of Magic has arrived on Steam in Early Access. Our Team keeps working hard on improving the game and we can’t wait to share with you the details about what’s coming to the Realms in 2019.

We would greatly appreciate if you could read this post to the very end.

Game development is not a straightforward process. As you develop the game it evolves and changes and very often the final product is different than initial vision. We grew as developers over the years and thanks to your feedback and support we learned a lot about the game we want to deliver. That means the final shape of Realms of Magic will be slightly different than what was originally planned. But fear not! It will be even better, we know what we are doing, trust us ;)

But before we get to that, first we want to make a short summary of the most important features and changes implemented in Realms of Magic since Early Access began a year ago.


Summary of 2018


  • Map size increased over 4 times!
    • 31 new handmade locations
    • Over 40 new quests
  • Fire Magic
  • Husbandry profession
  • Trading profession
  • Racial abilities
  • Weather system
  • Holiday events
  • Witch - special vendor with many new tilesets
  • Obtainable mansions
  • New creatures
  • Farm system
  • Save system
  • Farming and Cooking overhaul
  • Improved character creation screen
  • Optimization
  • Dozens of quality of life improvements
    • Signposts
    • Sleeping
    • Bag sorting
    • Quick stack
    • Crafting interface improvements
    • Character statistics tab
    • Hide helmet option
    • and many more...
  • Hundreds of bug fixes
We are proud of what we've managed to achieve last year. The game is now much bigger and entertaining than it was when it initially launched. However, we are not done yet. Here is the plan on how we will make Realms of Magic fully complete.


New Roadmap

We are going to leave Early Access by the end of this year. Providing extensive, yet cohesive experience is our main goal. We believe that we will be able to do just that in a year.

We will release 3 big patches, each focused on different aspect of the game.


Patch v0.6 - Combat Update
  • New Magic Schools
    • Version 0.6 will feature not one, not two, but three new Magic Schools!
  • Combat Overhaul
    • We listened to your constructive feedback about combat feeling slow and clunky. We've addressed the issue and from now on it will be much more dynamic and satisfying.
  • New animations
    • Another heavily requested feature were new character animations. We remade most animations from scratch and now they look much more fluid and realistic.
  • Idle animations
    • Areas with NPCs will feel more alive and natural.
  • Potion Bar
    • You requested, we provide! You will now be able to quickly drink potions in a convenient way.
You can check out work in progress version of combat overhaul, new character animations, idle animations and potion bar on just released Beta version. You can learn how to participate on our Discord server: https://discord.gg/9nS3sMb




Patch v0.7 - Content Update [Beta]
  • Randomly generated caves
    • Exploring sandbox locations will be much more interesting, exciting and rewarding.
  • New unique loot
    • Caves will contain tons of new items only found there.
  • New ores and tiers
    • You will be able to find new materials like Mythril, Adamant and Cobalt and craft new tools, weapons and armor with them.
  • New enemies
    • More for you to slay.

Patch v1.0 - World Overhaul [Full Release]

We started work on World Overhaul over half a year ago. We are changing the map layout, rebuilding every village and dungeon and rewriting every quest. The world as you know it will be no more - it will be replaced with a much better version of it. Because of that version 1.0 will require starting a new character. (You will be able to continue adventure on your old characters on 0.7 version of the game.)
  • Remastered villages, dungeons and quests
    • We remade every location and quest. Locations are looking much better and are more interesting to explore. Quests provide you with more dialogue options and choices.
  • New dungeons and quests
    • More dungeons to crawl and many new quests to complete.
  • Stonebridge - Capital City of the Old Kingdom
    • Huge central city filled with over a hundred new NPCs for you to meet. It will also feature two new music tracks.
  • New Biomes
    • Two new biomes to discover and explore: Mountains and Plagued Lands.
  • Improved map and interface
    • New beautiful map with quality of life improvements.
  • Progressive Boss Fight
    • Each time you defeat him he becomes even stronger, always providing you with a challenge.

What's after version 1.0?

We believe that after implementing all things listed above, Realms of Magic will feel like complete game. We will continue working on the game after leaving Early Access. However, scale of future development on Realms of Magic will depend on how successful the full release will be.

It is always sad and frustrating when you need to cut some features you really wanted to implement. Nevertheless, we want Realms of Magic to be the best game it could possibly be and more does not always mean better. We prefer to improve and polish what we know will work instead of tackling some of the huge features we are uncertain we could provide with quality standards we aim for.

If a feature you were looking forward to is not included on 1.0 roadmap it’s doesn’t necessarily mean that it won’t be implemented at some point in the future. It just means that it won’t be implemented in version 1.0.

That is all we would like to say to you today. We are getting back to work. Cross your fingers for the team and once again we kindly thank you for all of your support!

As always, stay Awesome!

Your Polished Games Team
Realms of Magic - ShayBuss

Winter has come! Enjoy Wonderful Christmas aura in our Realms!
For next two weeks Holiday Event will be active starting from now.
Visit snowy Woodbury and complete Quests for Oswald and Edbert to acquire special event items and Christmas tree.

Patch 0.5.1 is also improving automatic events system. System will automatically turn on Halloween and Christmas events in right dates. More will come soon.
We also have fixed few other things which are listed below:

CHANGELOG

Christmas Event is now live!
  • All NPCs in the game are wearing Winter Hats
  • You can turn in 5 Winter Hats to Egbert in Woodbury for one of three decorative items
  • You can complete simple quest for Oswald the Innkeeper and he will reward you with Festive Tree
Other changes
  • Christmas Event was added to Automatic Event System
  • Removed beds and respawn hint in tutorial
  • Items that you have resources for are displayed before other items in crafting window
  • Journal now opens on the last page
  • Ability cost in tooltips is now rounded to first number after comma
  • Tilled dirt now changes into grass instead of dirt
  • Animal Pens sounds are now affected by volume settings
  • Fixed skeletons colour - should not be red now
  • Fixed bug that caused heads in character creation window not to display properly
  • Fixed bug that caused colors to be too bright
  • Fixed bug that allowed player to sleep for too long after loading game
Our team is taking time off from work for next 2 weeks. Spending time together with our families will be the way to recharge ours batteries.

New year will bring big changes and great opportunities which we can’t wait to share with you guys. Stay with us and look out for news.
We wish all of you joyful Christmas and a Happy New Year!

Your Polished Games Team
Realms of Magic - Zakharn


Another part of shaping and polishing Realms of Magic has been closed today.
Even more freedom of agricultural gameplay is coming along with patch v0.5.
With Husbandry feature we can move Realms of Magic from pre-Alpha to Alpha Version.

Since Early Access launch we have expanded Realms of Magic content and mechanics significantly. Even more changes are ahead and we can’t wait to share our plans with you. Positive feedback and your active attitude makes us motivated and proud of our work! As partners of yours we would like to inform that December will be the last month to acquire Realms of Magic in an old, lower price. Base price of Realms of Magic will be increased after end of this year.

With one year anniversary of Realms of Magic in Early Access we are preparing few announcements. Be patient and stay tuned for our news soon.

Back to today's patch, please find list of all changes below.

Patch changelog:

[FEATURES]

New Profession: Husbandry
  • You can now craft Animal Pens at Workbench
  • You can now make animal feeds at Animal Feed Grinder
  • You can feed passive animals to make them follow you to the Animal Pens



  • In Animal Pens you can feed, shear and butcher animals. They will only breed if fed


  • Among other materials, animals produce fertilizer that can be used to craft a Fertile Soil block, which speeds up plant growth



  • You can no longer pick up rabbits and chickens
  • Animal loot and occurrence were rebalanced accordingly
  • To avoid exploits, passive animals no longer grant XP when killed
[CHANGES]

Removal of respawn mechanics:
  • We removed respawn system. As of this patch you must load a saved game after you die.
    (Why we did that? Because classic save system works better for the experience we aim for, and having two systems cause unnecessary confusion)
  • This means all the bugs with respawn system are no longer with us
Graphical Options:
  • We added quality settings, to help players on slower machines
  • By default these are set to High
Farming changes:
  • Fertile Dirt as new tile will speed up plant growing
  • Plant growing time rebalanced (due to Fertile Soil adding)
  • Plant appearing frequency rebalanced (rare plants and herbs can be found more often)
Dialogues and Quests:
  • The Dark Master quest is changed to fit with the changes
  • Fixing typos and small changes
[BUG FIX]
  • Additionally, we fixed a metric ton of bugs, and small gameplay issues
Huge THANKS to our testers on Closed Beta, and to our fantastic community on Discord server! ( http://discord.gg/QvwhMdk )

We hope that new features will fit your expectations. Enjoy Realms of Magic and don’t forget to share with us your thoughts and works.

Cheers!
Polished Games Team
Oct 29, 2018
Realms of Magic - Zakharn
Halloween has come to our Realms!



Participate in Halloween Event and find hidden sweets! Enjoy Trick-or-Treating ritual for a next week during this spooky time.
It’s a great opportunity to visit our familiar Witch once again. She might give you special items to decorate your house in exchange for a small favor.

Halloween Event is part of 0.4.3 update. We are also very happy to announce that patch 0.5 is very near! New update will be focused around new profession - Husbandry, which will allow you to take care and breed farm animals.



Version 0.5 will be released on Beta branch in just a couple of days. If you would like to help us test it, then please join our Beta Team on Discord.

Invite link: https://discord.gg/m3eDAqg

We wish you lots of fun during Halloween! Feel free to share with us screenshots from your adventures!

Your Polished Games Team

...Realms of Magic will be also 10% off during Halloween Sale! ;)
Sep 24, 2018
Realms of Magic - Zakharn
Hey!

We've just released new bugfix version. Here is the changelog:

[CHANGES]
  • All NPCs now drop heads
  • Bandits of every race can now be encountered
  • Location generator no longer requires OpenCL
  • Rebalanced weather conditions - Old Kingdom should be less rainy
  • Weather is now saved
[BUGFIXES]
  • Fixed bug that sometimes prevented players from setting number of Quicksaves and Autosaves higher than 1
  • Fixed bug that caused items wider than 1 block to have incorrect physics
  • Fixed bug that caused Hardwin to talk about Filt when he's still there
  • Fixed bug with zoom in resolutions higher than 1080p
  • Fixed bug that prevented players from getting several items from the Witch
  • Fixed bug that sometimes crashed the game when talking to Edbert
  • Displayed crafting time is now rounded down to two decimal places
  • Baine in Woodbury will now spawn for characters with older saves
  • Pine Crate now has platform physics
Polished Games Team
Sep 3, 2018
Realms of Magic - Zakharn
Hey!

We've just released minor bugfix update that fixed several crashes.

[BUG FIXES]
  • Fixed bug that sometimes caused crashes when autosaving
  • Fixed bug that sometimes caused crashes while trading
  • Fixed bug that sometimes caused crashes when opening corpses
We want to thank everyone that sent us crash reports, thanks to you we were able to fix them.
Keep the reports coming! :)

Polished Games Team
Realms of Magic - ShayBuss

Realms of Magic has been updated!
Try new content, features and enjoy dynamic weather conditions.
In the changelog below please find details of what have been changed in current version.

To learn even more about the update read “Patch v0.4 Preview” which can be found in the link: Patch v0.4 Preview

Changelog:

[FEATURES]
  • Racial abilities
  • New character creation screen
  • New color palettes for characters (Still Work in Progress)
  • Character recustomization window
  • Save system
  • Weather system
  • New ambients
  • The Witch - special vendor with new tilesets
  • Obtainable mansions
  • Crash report system
[CHANGES]
  • Easter Event was disabled
  • Potions rebalance
  • Weapon damage rebalance
  • Melee stamina cost rebalance
  • Creatures stats rebalance
  • Improved starting location
  • Starting location now has a different icon
  • Improved background
  • Chickens now run away from wolfs
  • Improved blocked door behaviour
  • Tooltips for abilities in spellbook and actionbar
  • Buffs can be canceled by clicking RMB
  • Scarecrow recipe now uses a pumpkin
  • When entering a number of crafts, "Enter" will start the crafting process
  • Inactive Travel button now has a tooltip
  • You now can craft 2x Bone Char from one Bones item and 2x Brown Sugar from one Sugar Beet
  • Several other undocumented changes
[BUGFIXES]
  • Fixed "Wardobe" typo in multiple items
  • Fixed Blacksmithing experience gained for crafting Steel Anvil
  • Yet another approach to naked NPCs
  • Dead chickens no longer lay eggs
  • Fixed wolves reputation in Splinterville
  • Correct cursor when hovering over rabbits and chickens
  • Fixed crash when open container / corpse
  • Fixed crash in trading window
  • Gnome in Crossroads Inn now says Goodbye
  • Player can now finish quest for Obos
  • Interactive item usage when rotable item is selected
  • Fixed backpack sorting bug
  • Fixed cursor after leaving game
  • Stats in inventory are now displayed properly
  • Items that stack to 1 don't display number
  • Fixed "days" to "day" typo when sleeping
  • Title screen should now work correctly in lower resolutions
  • Text in crafting window should now display properly
  • Quest in Splinterville now takes wood from the player
  • Quest in Splinterville now takes food and water from player
  • Blacksmith in Splinterville now actually pays the player for the quest
  • Fixed journal entry for Oak Wood quest in Splinterville
  • Fixed Fritz name in journal entry
  • Questions for Callan's murder can now be asked only once
  • Fixed typo in merchants quest
  • Fixed typo in Nightden dialogue
  • Fixed typo in Splinterville - now 'schmuck' is spelled properly
  • Many other bugfixes that were not documented
  • As always, we introduced new bugs that will be fixed in upcoming updates ;)
We are very happy to say that our beta test server was a successful idea which have helped us with delivery of patch v0.4. Our active community is constantly growing on Discord Server.

If you haven't join it yet, please find invite link below:
Realms of Magic official Discord Invite Link

We also would like to invite you to become one of our beta testers. Find more info on RoM Official Discord.

For beta testers - Beta server updates frequency will remain the same after patch v0.4 release.

Please let us know what do you think about new Realms of Magic update. Remember that your feedback is really important for us. Even if we didn't answers for all questions and suggestions, it doesn't means that we didn't read and analyze your words. Be active and be a part of Realms of Magic.

Thank you for all your support and kind words!

Have fun and good luck in your adventures, fellows!

Polished Games Team

...btw Realms of Magic will be 10% off till 27th of August. Enjoy! 😉
Realms of Magic - ShayBuss
To speed up development process of Realms of Magic we have launched our Beta Server today. Unstable Versions is mostly dedicated for active community members who would like to support our team with testing and balancing of new, unpublished content and features.

If you are curious of what new will be implemented in the future in Realms of Magic, please join our Discord Server and become one of beta testers.

Firstly - click in the invitation link below and join our server.
Secondly - find all the information you need in “#Beta-testing” channel on Discord.

Discord channels are also the easiest way to contact developer team with important and urgent issues.

New Beta Versions expanded of new content will be arriving every friday afternoon. Changelogs of Beta Version will be announced only on Discord dedicated channel. (Except of the first one below)

Here is the first changelog of new content that is already implemented on Unstable Version:
  • New character creation screen
  • New color palettes for character creation
  • Racial abilities
  • The Witch
  • New Tilesets form Realms of Magic races
  • New locations with several new quests and obtainable mansions
  • New quest in Woodbury
  • Save system
  • Lots of bug fixes
Future changes will contains:
  • Weather system
  • New Random Encounters
  • Crash report system
  • Finalization of character creation screen and color palettes
What will happen with my old save files?

Saves for Beta Version are located in different folder, you can copy your current character to the beta branch, but do not copy it back to the Stable Version, beta characters may not be compatible with Stable release of v0.4

We really appreciate all your help and we hope that you will have a nice time testing new content and features!

Polished Games Team
Jul 5, 2018
Realms of Magic - Zakharn


Irreversible changes are coming to our Realms... No more peaceful and quiet sunny days for all the time! Prepare a warm and waterproof coat cause you'll probably get wet!

“Weather conditions”

Firstly, with Patch v0.4 comes Weather System. Diversity of weather conditions will breathe more life into the Old Kingdom, making it feel more alive and immersive. We also improved looks of grass, leaves and other details. More “living” elements of the world will come within next months.
Here are some examples of weather conditions that will be added to the game in this patch.

Fog



Cloudy Day



Rain



“Racial Abilities”

Our missing RPG element that you asked for and we promised to implement. All character races in Realms of Magic will acquire their own unique set of bonuses and abilities. You can learn more about it during new game creation process. Unfortunately the “size” of dwarves will stay the same.. for now. Existing characters will gain the bonuses automatically after patch release.



“New character creation screen”

We have cleaned up character creation screen to make it more ergonomic and pleasant in use. Completely new colour palette will also make your characters look and feel better.



No more ugly, splotchy faces! ;)



“Character recustomization system”

Ingame option that will allow you to recreate the look of already created characters. You will be able to change face and skin appearance. Your initially chosen character race, will be unchangeable during later gameplay.

“The Witch”

New special NPC appears in Realms of Magic. Find magical hut of The Witch and help her with a very special task… She will offer you unique furniture and items that can’t be acquired anywhere else.



“Tons of new items”

Huge amount of new blocks, furniture and decoration items of races living in Realms of Magic. To make it a fact - content items are always something that you can expect in main version updates for now and the future.




“Mansions not for sale”

New quests and tasks. Some of quests will reward you in a very special way. Be helpful and don’t lose your chance to get rich and recognized by the Old Kingdom society.





“Crash report system”

You’ll be able to send trouble reports directly to our team after unexpected game crash.

“Save System”

You asked - we delivered. New Save System will let you save your game manually on different save slots. Every slot is connected to each character so there will be no mess if you are playing on few characters at once. Try your ideas without consequences! Quick save (F5) and quick load (F9) will also be available to use.



“Official Discord Server”

Official Realms of Magic Discord server have launched. It’s a cool place to talk and share your opinions for all active members of our community.

Feel free to join by clicking invite link: https://discord.gg/m3eDAqg

...we have also updated our website a while ago. Check it out if you haven't before: http://realmsofmagic.net/

“Beta Test Server”

To make the game development process run faster and smoother we are opening Open Beta Test Server. All players who would like to help with testing new, unpublished content will now have this opportunity. Please find out more information on dedicated channel on RoM Discord.

“Patch Release Dates”

We are aiming at the last week of July. Features in 0.4 still need some polishing, and we hope Open Beta will help us do just that.

“Hotfix 0.3.3”

We have just released very minor hotfix version 0.3.3 which fixed very critical bug:
[BUG] Fixed bug which could delete items from backpack when sorting inventory

Nave a nice day!
Polished Games Team

...