There are so many elements of this story which elicit slow, confused blinking from me, but honestly, the revelation that an Elder Scrolls V: Skyrim mod has been pulling in $25,000 per month from Patreon was the one which really twisted my melon.
Unfortunately, the rainbow which leads to online multiplayer mod Skyrim Together‘s pot of gold has lost a little of its lustre this week, following an acknowledgement that its developers had pilfered code from another mod.
The Skyrim Together mod is currently embroiled in a controversy that has seen its developers accused of stealing code. Meanwhile, there's increased scrutiny on the modding team's Patreon, which currently pulls in over $25,000-a-month.
Skyrim Together is an ambitious and high-profile mod for Bethesda's hugely-popular fantasy role-playing game that lets players play together. It recently held a beta open to those who backed the Patreon.
The recent controversy revolves around an accusation the Skyrim Together mod "steals" code from Skyrim Script Extender (SKSE).
I've crossed a desert, forded a river, fought blue lizards and green spiders, and finally made it to Elsweyr. I'm greeted by a muscular tiger, prowling around on all fours, who introduces himself with polite gravel and welcomes me to the home of the Khajiit. This is Moonpath to Elsweyr, one of the first quest mods ever made for Skyrim.
Back in 2012 when Bethesda's Creation Kit was released, the mod scene exploded. It's cute to look back on how we reported it at the time: "Not enough goats? Download the goat summoning mod. More dog eyebrows? Mod some in. Giants not big enough? Download the bigger giants mod. Skyrim is going nuts. In a very good way."
Of course people made mods even without the Creation Kit, but it brought ambitious, sweeping changes within reach of anyone willing to dig through its wiki. It was a particular boon to quest mods like Moonpath to Elsweyr, which appeared so suddenly people were convinced it had been in the works before the Creation Kit was released. But no, modder Tomas Sala, who released Moonpath under the name "muppetpuppet", was able to quickly make multiple new locations, creatures, and fully voiced questlines solely using the Creation Kit. He did have one advantage, though—over 10 years of experience as a 3D artist and developer.
"It was sort of an escape from the work-for-hire game jobs I was involved in at the time," he says, "a creative release. I actually found out that quite a few notable modders were industry veterans as well."
...none of it was planned, and it was all uploaded piecemeal as soon as it was playable.
Tomas Sala
Still, it was his first mod and although it would be eclipsed by later ones with pro-level writing like Enderal and The Forgotten City, it's still fun to go back to. It's been updated for Skyrim Special Edition too, which is nice. I like being able to play it in a version of Skyrim that doesn't freak out when I alt-tab away from it.
Moonpath begins with a caravan trip from Falkreath, following the hidden byways of the Khajiit. The central location is a player home in the waterways of a jungle canyon, but later on you get access to a skyship captained by a Khajiit pirate complete with terrible accent who ferries you to a tropical island ruin.
Sala is very aware his mod has flaws, because he made it up as he went along. "I started off with a player home as a test, and that become a hub for a string of exotic adventures. But none of it was planned, and it was all uploaded piecemeal as soon as it was playable. Which gives the entire mod a very haphazard and linear feel."
It became popular fast, which was good and bad. As he explains, "there was so much feedback and commenting, which can be intoxicating as well, just the general high of being in communication with your users. But it also led to me forgetting what I had done a lot, 'hmmm where did I put that overpowered katana I used for testing? Oh well, nobody will probably find it', which caused quite a few raised eyebrows amongst players."
Sala stepped away from modding during the paid mods controversy. Now he focuses on his own games, with an indie project called The Falconeer in the works. "There where people creating popular mods in their spare time whose lives would have been altered for the better if they could make this their profession," he says, "literally lift them from a struggling menial job situation. And they were being harassed, with some even claiming mods where the property of the community not their creators."
Mooonpath has an important place in the history of Skyrim's mods. Its monsters, trees, even the airship have all been reused in other mods. It's even been incorporated into Legacy of the the Dragonborn, a mod that adds a museum dedicated to the player's victories which you slowly fill with Skyrim's unique quest items. There are entire rooms dedicated to daedric artifacts and books, and a display that unlocks when you finish Moonpath—a little shrine that makes it feel as significant as any of the game's official questlines.
Sala's modest about his achievement. "I had the most fun with the environments," he says. "I think the best description for the Moonpath is 'a holiday away from icy Skyrim'. It's more of a tour of cool locations than anything else."
Moonpath to Elsweyr is available for both the original Skyrim and Skyrim Special Edition.
An impressive Skyrim multiplayer mod enters closed beta soon, with an open beta to follow.
The eye-catching Skyrim Together mod is more than someone's pipedream - it's a functional mod that currently lets up to eight players play together in Bethesda's hugely popular fantasy game.
The mod is the work of a group of talented software engineers who have spent some time tinkering with Skyrim in order to get multiplayer working. The closed beta is for those who back the project on Patreon. The open beta launches immediately after the closed beta, which the modders said wouldn't last long in an announcement post on the Skyrim Together subreddit.
Here’s one to put on your Fus Ra-Dar. A Skyrim multiplayer mod is about to enter closed beta, and will soon offer you and up to seven friends the chance to explore the snowy bit of Tamriel together. The devs say the closed beta won’t last long, and an open one will be hot on its heels.
It is worth bearing in mind that they said the mod was almost ready back in 2017. You’d be forgiven for thinking it would (Duh) Neh Viir come out, but if you Lis Slen Nuz your doubts should be set to rest.
The Elder Scrolls Online is both an attempt to further the Elder Scrolls formula into something more dynamic and living, and a game that often seems dependent on nostalgia for its continued existence. 2017’s Morrowind expansion took us back to Elder Scrolls’ finest hour, last year’s Summerset was our first return to a land not seen since Arena, the original Scrolls game, and next, here be dragons. Again. And also many, many cat-people.
Pictured above is a photo of my cat wearing a promotional Skyrim hat in 2012. On brand, yeah?
It feels like an age since the last Elder Scrolls game was released (seven years, to be precise), and it's probably going to be several years more before we see the next one. It's an agonising wait, and for some older fans, it really is a race against time. But thanks to an online campaign, fans are hoping at least one Skyrim-playing grandma will be involved in the next game. In at least some sense of the word.
As possibly the coolest grandma on the internet, you may well have already heard of Shirley Curry. She's an 82-year-old YouTuber who primarily records herself playing Skyrim, and has pretty much won the hearts of everyone in the Elder Scrolls community. Referring to her subscribers as "grandkids", she goes out of her way to reply to every comment on her videos, and her let's plays are basically the most wholesome thing you can find on the internet. And, if you still doubted her credentials, last year she even made it into the Guinness World Record book as the oldest video game YouTuber. Here's her latest Skyrim video, should you want a look:
Her place at the centre of an internet campaign, however, began after a Reddit user spotted her comment on a YouTube video analysing the comments Pete Hines made to Eurogamer about TES6's release window. "I guess that puts the nail in my coffin," Curry wrote. "When Skyrim 6 comes out I'll be 88! So I probably won't get to play it."
Skyblivion is a massive project that intends to port Oblivion into Skyrim's advanced engine. The modders are planning to port all environments and quests over, though in its final form you'll be able to pick and choose the parts you want.
"This includes all enhancements developed by the team such as our Landscaping Overhaul, Interior Overhaul, City Overhaul, Weapon/Armor Overhaul and much more," reads a post on the Skyblivion site.
The project has been in development for years. Back in February we got a look at the Imperial City at the heart of Oblivion's map. For an earlier work-in-progress view, check out one of Skyblivion's teasers from back in 2016.
The final mod will be free, and is designed to be compatible with the Skyrim Special Edition. You'll need to own Skyrim, Oblivion and their DLC packs to install the final mod. There's no release window at the moment. It's a volunteer-driven project, so progress can be irregular, but it's come a long way since Skyblivion started way back in in 2012.
The Elder Scrolls V: Skyrim is as much a platform for mods as it is an open-world RPG about dumb dragons and dumber Vikings. Over the last seven years, an inconceivable number of them have been crafted, and while plenty have fallen by the wayside, others have become essential mainstays in anyone s mod library.
With Skyrim Special Edition, things got a bit more complicated. Some old mods worked, some exploded, some sort of worked and then exploded – they were unpredictable. Now, though, things have calmed down. Most of the big mods have been ported over, and there are alternatives in those cases where they haven t been. Regardless of which version you have, your biggest obstacle will be setting aside the time required to sift through them all. That s where this list comes in.
For me, the best Skyrim mods transform the realm's aesthetics. Be that by way of weather overhauls, lighting ENBs, or, my newest favourite, BuzzDee84 and PhenomFazMFQ's Ultimate HD Fire Effects SSE.
I've a particular fondness of the dark arts in high-fantasy RPGs, and the College of Winterhold is always my first stop during new playthroughs of Skyrim. As always, the best way to show off mods of this calibre is with pictures.
Courtesy of the project's Nexus Mod page, here's a collection of before and after shots, magic spells in motion, and conjured Atronachs for your pleasure:
Ultimate HD Fire Effects SSE is more than an update of its Oldrim counterpart, with a host of nips and tucks—including improved smoke patterns, over 20 new textures, several meshes and 4K-8K resolution support.
Fancy that? More information on Ultimate HD Fire Effects SSE, including installation instructions, lives on its Nexus Mods page.