Warhammer 40,000: Gladius - Relics of War - giuliac1994
From March 30th till April 1st we will be showcasing some of our most popular titles at WASD exhibition in London. Attendees will have the chance to play some of our greatest games, including Warhammer 40,000: Battlesector, ICBM, Starship Troopers: Terran Command, and Panzer Corps 2.
If you don't own these games yet, they will be joining WASD Sale on Steam.
Whether you're a fan of turn-based strategy, sci-fi warfare, or historical battles, our lineup has something for you. We're excited to give gamers a chance to experience our games and get a taste of what makes Slitherine titles so unique and engaging.
Our colleagues Giulia, Sara, Paolo and Edmond, will be there in person to provide guidance and answer any questions you may have. So don't miss this opportunity to join us at WASD: We can't wait to see you there!
We are glad to announce that two new DLCs are available from today for both Warhammer 40,000: Battlesector and Warhammer 40,000: Gladius, each introducing a new playable faction: the Adepta Sororitas, also known as the Sisters of Battle.
Warhammer 40,000: Battlesector - Sisters of Battle
A long-standing order with a rich history, the Adepta Sororitas have always lived in service of the Emperor. Their unrelenting faith and rigorous training provides them with a mental fortitude rare among those that serve the Imperium. This divine protection, perhaps from the very spirit of the Emperor himself, makes every sister an incorruptible fortress that turns aside the profane, the blasphemous, the heretic. 15 units of the Order stand ready to turn back the unworthy on Baal.
The release of the Sisters of Battle DLC will also include a new single-player mode: Daemonic Incursion.
Daemonic Incursion Daemonic Incursion is an entirely new single-player mode that will be available to all Battlesector players as part of a free update that we’ll be launching alongside the Sisters of Battle Faction Pack. In Daemonic Incursion, waves of Khornate daemons enter realspace to spill blood, collect skulls and overrun your forces. This is a last-stand mode, in which your objective is simple: Survive!
Warhammer 40,000: Battlesector - Sisters of Battle Tournament
We are really excited to announce our first competitive tournament of Warhammer 40,000: Battlesector. The sign-ups for the tournament opens today, so do not miss the chance to sign-up and join the fun.
Players will be able to take part in it and get the chance to win some amazing physical goodies with a Sisters of Battle theme. Stay tuned for the official reveal of the amazing prizes you can win.
The Sisters of Battle tournament will begin in February 2023, but you can sign-up now.
Warhammer 40,000: Gladius - Adepta Sororitas DLC
Just like Battlesector, Warhammer 40,000: Gladius expands with the Sisters of Battle as a new playable faction.
A new faction joins the war for Gladius Prime: the Adepta Sororitas, with eighteen new units, new heroes, unique gameplay mechanics, city buildings, a new questline and a new tech tree.
The Adepta Sororitas, also known as the Sisters of Battle, are the militant arm of the Adeptus Ministorum. Pure of heart and fanatical of devotion, they place the worship of the Emperor above all other concerns. They maintain holy places anywhere where His subjects might be served, tending to the needs of the poor and the sick as well as spreading the word of His glory to all that might listen. But not all are worthy, and for those that aren’t - only merciful death can be granted.
Warhammer 40,000: Gladius - Relics of War - giuliac1994
The new Sisters of Battle DLCs for both Warhammer 40,000 Gladius and Warhammer 40,000 Battlesector will be released on December 13th, the same day of Slitherine Live show, Slitherine Next.
As part of our Slitherine Next event, we are going to release a new DLC for Warhammer 40,000: Battlesector and one for Warhammer 40,000: Gladius. Both are going to add in a new playable faction: the Sisters of Battle, the first women-only faction in Warhammer 40,000, will join the game with fifteen new units and special gameplay mechanics.
Warhammer 40,000: Battlesector - Sisters of Battle DLC A long-standing order with a rich history, the Adepta Sororitas have always lived in service of the Emperor. Their unrelenting faith and rigorous training provides them with a mental fortitude rare among those that serve the Imperium. This divine protection, perhaps from the very spirit of the Emperor himself, makes every sister an incorruptible fortress that turns aside the profane, the blasphemous, the heretic. 15 units of the Order stand ready to turn back the unworthy on Baal.
During the live streaming at Slitherine Next, we will show for the very first time 3 videos, about the new Sisters of Battle units and their unique mechanics as well as gameplay footage of the new Daemonic Incursion mode.
Daemonic Incursion
Daemonic Incursion is an entirely new single-player mode that will be available to all Battlesector players as part of a free update that we’ll be launching alongside the Sisters of Battle Faction Pack.
In Daemonic Incursion, waves of Khornate daemons enter realspace to spill blood, collect skulls and overrun your forces. This is a last-stand mode, in which your objective is simple:
Just like Battlesector, Warhammer 40,000: Gladius expands with the Sisters of Battle as a new playable faction.
A new faction joins the war for Gladius Prime: the Adepta Sororitas, with eighteen new units, new heroes, unique gameplay mechanics, city buildings, a new questline and a new tech tree.
The Adepta Sororitas, also known as the Sisters of Battle, are the militant arm of the Adeptus Ministorum. Pure of heart and fanatical of devotion, they place the worship of the Emperor above all other concerns.
Don’t miss the opportunity to see the Sisters of Battle in action during Slitherine Next, on December 13th.
Slitherine Next, the spiritual successor of our Home of Wargamers events, is coming soon. Save the date: December 13th at 4 pm GMT on Twitch
It'll be the perfect occasion to learn more about upcoming games and get an insight directly from the developers.
It will be 100% live: there will be no pre-recorded segments and we'll have a level of interaction with the players like never before. You'll be able to ask us anything and be answered directly by the developers.
today we are releasing a new update, here is the changelog.
Change History:
v1.10.01
New • Simultaneous turns can now be enabled or disabled during a game.
General • Introduction game is now played on high land mass. • Options associated to non-installed DLC no longer appear. • Unit DLC check boxes are now by default checked after the associated DLC is installed, even if previously games were started without the DLC. • Researching locked technologies is no longer necessary to unlock the "An STC?!" achievement. • Research costs no longer scale with the amount of technologies unlocked. • Updated German translation. • Updated French translation (thanks to Jey).
Balance • Added additional Burst Cannon to Tiger Shark. • Increased Tiger Shark movement from 4 to 5. • Removed Jink from Tiger Shark. • Added Assault Vehicle to Ghost Ark. • Limited Ghost Ark's Repair Barge to only be able to target Necron units. • Moved Ghost Ark research from tier 2 to 4. • Increased Ghost Ark cost and upkeep by 33%. • Increased Nose Drill damage from 0.75 to 6. • Added Relentless to Skitarii Rangers. • Reduced Skitarii Rangers morale from 10 to 6. • Reduced Skitarii Rangers' Transuranic Arquebus damage from 2 to 1.5. • Increased Skitarii Rangers cost and upkeep by 50%. • Added Kraken Bolts upgrade to Sniper Rifle and Space Marine Shotgun. • Added an additional Hornet Pulse Laser to Hornet. • Increased Hornet cost and upkeep by 50%. • Moved Hornet upgrade from tier 2 to 3. • Moved Vaul's Wrath Support Battery upgrade from tier 3 to 2. • Increased Vaul's Wrath Support Battery cost and upkeep by 50%. • Removed Jink from Marauder Bomber. • Reduced Marauder Bomber movement from 6 to 5. • Reduced Marauder Bomber cost and upkeep by 33%. • Removed Move Through Cover from Forgefiend. • Increased Forgefiend cost and upkeep by 50%. • Reduced Scouts morale from 10 to 8. • Increased Scouts cost and upkeep by 33%. • Changed Sniper armour penetration bonus from +6 to min 4. • Removed Rapid Fire from Phosphor Serpenta. • Added Precision Shots to Ironstrider Ballistarius. • Halved Power Surge production bonus. • Increased Hive Guards' Impaler Cannon armour penetration from 2 to 4. • Reduced Khorne Berzerkers' cost and upkeep by 33%. • Reduced Khorne Berzerkers' melee accuracy from 10 to 8. • Increased Canoptek Wraiths' attacks from 2 to 3. • Changed Mark of Tzeentch from invulnerable damage reduction to feel no pain damage reduction. • Reduced Hive Guards morale from 8 to 4. • Reduced Krootox Riders morale from 8 to 6. • Reduced Serberys Sulphurhounds morale from 8 to 6. • Increased Lictor cost and upkeep by 50%.
Bug Fixes• Fixed missing library libcrypt.so.1 on Linux. • Fixed Warlock barks referencing Witchblade. • Fixed Devil Dog not being a prerequisite for Dozer Blade. • Fixed Ghost Ark not being a prerequisite for Quantum Shielding. • Fixed Veterans of the Long War description. • Fixed Runtherd Groundz description. • Fixed a crash that could occur during gameplay. • Fixed a rare crash with a Catachan Devil Lair not being able to spawn a Catachan Devil. • Fixed Scattershield description. • Fixed issues reordering mods.
Modding • `LobbyHUD.xml` changed. If you modify it, please integrate the new changes to avoid bugs. • Research cost scaling with amount of unlocked technologies (`costCompletionFactor * researchedTechnologies / researchableTechnologies`) can now be defined with `costCompletionFactor` in `UpgradeManager.xml`: a value of 1.0 doubles the research cost once all technologies are unlocked (this is the previous behavior).
Warhammer 40,000: Gladius - Relics of War - Alberto
Battlesector and Gladius are taking part in the Warhammer Skulls Festival, with quite a few announcements and releases, as well as a sale across the whole franchise.
But let's take a look at it, shall we?
Warhammer 40,000: Gladius
Free-to-try week
Gladius is going to be free-to-try on Steam for the duration of the festival!
It is the perfect occasion to try Gladius if you haven't: it is the ultimate 4X strategy game set in the grimdark universe of Warhammer 40,000.
It is called the Escalation Pack and it adds one new unit per faction, plus one for neutrals.
This unit's pack includes fan favourites such as Megatrakk Scrapjets for Orks, Skitarii Rangers for the Adeptus Mechanicus, Hive Guards for Tyranids, and more.
We will update the store page with the release date, new screenshots and information as we draw closer to release.
New game mode & Daemon units announced
Alongside Sisters of Battle we will release a free update which adds a new game mode: Daemonic Incursion.
You will need to fend off endless hordes of Daemon units and survive as long as possible in what will be a veritable orgy of slaughter and carnage. It won't be for the faint of heart, that's for sure.
The new Daemon units will be also included for free as a neutral faction in Planetary Supremacy. Stay tuned to learn more about the Daemons and Daemonic Incursion.
And speaking of Planetary Supremacy...
New Planetary Supremacy additions
Today we're releasing a free update, which contains, among other things, the first round of improvements to Planetary Supremacy.
We are adding HQ Upgrades for all factions: each playable faction now has a full tech tree to unlock.
Furthermore, new options when starting new games have been added.
This was a highly requested feature, and it's part of our first round of improvements to to Planetary Supremacy.
And there is more...
New Penitent Engine unit
As a free goodie, we are releasing a new Penitent Engine.
It is available to the Sisters of Battle minor faction in Planetary Supremacy, and it will join the full ranks of the Sisters of Battle as they become a full faction later this year.
Steam Cards, Sale and more
We are of course discounting Battlesector and its DLCs across the duration of the Skulls Festival, so this would be the best time to complete your collection.
And last but not least, Steam Cards will be released in the next few days
Warhammer Skulls
Warhammer Skulls is the celebration of all digital games about Warhammer.
There are loads of amazing discounts and new announcements from other studios, too. So we hope that you will check them out here: https://store.steampowered.com/sale/skulls
Warhammer 40,000: Gladius - Relics of War - Alberto
We're releasing a new update for Gladius, accompanying the release of the new Escalation Pack DLC.
As usual, let us know what you think please. You can find the full changelog down below.
Changelog:
New Units (Escalation Pack DLC)
• Devil Dog (Astra Militarum) [Tier 4] - Fast tank unit with a deadly armour-melting cannon. • Scouts (Space Marines) [Tier 1] - Infantry unit specializing in reconnaissance and infiltration. • Ghost Ark (Necrons) [Tier 2] - Transport vehicle with healing abilities. • Megatrakk Scrapjet (Orks) [Tier 2] - A metal tube covered in things that make enemies die. • Hive Guards (Tyranids) [Tier 4] - Tough ranged infantry unit. • Forgefiend (Chaos Space Marines) [Tier 6] - Fast walker unit with twin rotary guns. • Tiger Shark (T'au) [Tier 10] - Flying super-heavy fighter-bomber unit equipped with maximum firepower. • Hornet (Craftworld Aeldari) [Tier 2] - Fast reconnaissance skimmer unit. • Skitarii Rangers (Adeptus Mechanicus) [Tier 1] - Doctrina Imperatives infantry unit with a sniper weapon and move through cover.
New • Added more flavor and bark entries.
General • Improved save file name handling. • Updated translations.
Balance • Tau overcharged weapons now use Blast Phasing upgrade instead of Mor'tonium Accelerators. • Grot Gunners now increases the accuracy only of Big Shootas and Twin-Linked Big Shootas.
Bug Fixes • Fixed world seed and game name not showing. • Fixed quests in rare cases asking the player to visit a tile with an artefact. • Fixed a potential issue in the Tyranid quest line asking the player to found a city on top of an ally's city. • Fixed crash when regional format is set to United States and decimal symbol is set to ",". • Fixed crash when finishing Adeptus Mechanicus quest "Chapter 3: Testing—Uncertain Inputs" in German ("Kapitel 3: Testphase – Unergiebige Informationsquellen"). • Fixed a crash that occured under certain circumstances when using the Weird Boy's teleport. • Fixed potential crash.
Modding • Added support for specifying multiple action interface sounds via `<action interfaceSoundCount="">`.
We are about to publish a new update for Warhammer 40.000: Gladius, called the Community Update.
We're adding a few new traits to increase the uniqueness of some units along with a very large balance update. Game performance and GUI scaling have also been improved.
This update is bigger than usual, it contains considerable changes to the game balance. These changes have been made possibile thanks to the involvement of our community, and that's why this update is called Community Update.
You can find the full changes down below. We want to thank our community for their feedbacks, ideas and suggestions that led to the realization of this update.
Last but not least, stay tuned: Gladius has been out for years, but it doesn't mean we're done with it yet. The team is hard at work on new content. We think you will like it...
## New Added Malicious Volleys to Chaos Space Marines: If the unit remains stationary, they fire Rapid Fire weapons with increased attacks at all ranges. To a Heretic Astartes the boltgun is far more than a weapon, it is an instrument of his anger and the bringer of death to his foes.* Added Bolter Discipline to Tactical Space Marines: If the unit remains stationary, they fire Rapid Fire weapons with increased attacks at all ranges. To a Space Marine, the boltgun is more than a weapon—it is an instrument of Mankind’s divinity, the bringer of death to his foes.* Added Stronghold Shielding research option at tier 5 that grants Fortress of Redemption 50% invulnerable damage reduction. Fortresses of Redemption are an essential part of Space Marines' economy, but do not get any harder to destroy as the game progresses, unlike cities. This addition is aimed at rectifying that. Gladius Prime is already proving far more hostile than the Adeptus Administratum's worst forecasts. With the Fortress' physical defenses under almost constant assault, the Techmarines approve installation of a void shield. Once constructed, this shimmering dome of power is sufficient to warp away the firepower of entire battalions (or even a rogue Imperial Knight) before collapsing.* * Astra Militarum city headquarters can now cycle from Krak Missile Launchers to Frag Missile Launchers. * The GUI can now be scaled from 50% to 300%, in steps of 25%, or even custom values through the Gladius.xml configuration file or by modding SettingsHUD.xml.
## General * Improved performance on Windows by up to 45%. * Improved unicode support. * Improved text box rendering. * Name text input is now limited to 50 characters. * Chat messages are now limited to 500 characters. * Added option to choose graphics device under video settings. * Increased Malanthrope visual size by 20%. * Updated translations.
## Balance (General) * Clear tile abilities can now be used to remove enemy cluster mines. This is the first thing removed. Previously, it was impossible to remove enemy cluster mines except walking on them. Tweaked Graviton trait so that damage buffs and debuffs uniformly scale the final damage independent of target armor. The formula is now: `damage 0.4 + targetArmor / 10`. * Fortifications can no longer be constructed on enemy city tiles. * Gargantuan units and Super-Heavy Walkers units can now overwatch again. This was taken from tabletop rules, but was confusing and not justified very well (why can other Super-Heavy Vehicles overwatch?).
## Balance (Adeptus Mechanicus) * Reduced Cybernetica Datasmith cost by 33%. Adeptus Mechanicus expansion was a bit slow to be competitive. * Cybernetica Datasmith Reprogram Kastelan Robot now costs 20 influence. It continues to be free for neutral Cybernetica Datasmiths. * Archaeopter Transvector now has energy instead of ore upkeep. * Moved Kataphron Destroyer research from tier 8 to 7. * Moved Skorpius Disintegrator research from tier 7 to 8. * Increased Onager Dunecrawler cost by 33%. * Increased Scorpius Disintegrator cost by 50%. * Reduced Tech-Priest Manipulus hitpoints from 9 to 6. * Reduced Tech-Priest Manipulus Galvanic Field armour penetration from 2…6 to 1…3 and increased duration from 1 to 2 turns. * Reduced Tech-Priest Dominus, Tech-Priest Manipulus and Cybernetica Datasmith armour from 10 to 8. * Reduced Tech-Priest Dominus Volkite Blaster damage from 6 to 4. * Monolithic Buildings now consider themselves as a building of the same type, thus gaining a +5% bonus. Previously, any building built on the initial tile incurred a -5% on both existing buildings, now both buildings get +0%. * Reduced Power Surge cooldown from 10 to 6. * Reduced Power Surge duration from 10 to 6. * Reduced Power Surge cost from 40 to 20. * Increased Power Surge resource effect from +10% to +25%. * Thermo-Exchange Efficiency now increases Power Surge resource effect from +3.3% to +10%. * Changed Terran Generalism from removing Monolithic Buildings malus to increasing the production output for each building in an adjacent tile. * Added Move Through Cover to Pteraxii Sterylizors.
## Balance (Astra Militarum) * Reduced Tech-Priest Enginseer cost by 33%. Astra Militarum expansion was a bit slow to be competitive. * Increased Tech-Priest Enginseer Power of the Machine Spirit cooldown from 1 to 2. * Increased Tech-Priest Enginseer Construct Imperial Bastion cooldown from 5 to 10. * Increased Tech-Priest Enginseer Construct Void Shield cooldown from 5 to 10. * Reduced edict cost by 25%. * Changed Labour Corps resources from +2 food to +2 research. * Changed Imperial Barracks resources from +1 loyalty to +2 food.
# Balance (Chaos Space Marines) * Reduced Dark Disciples Deferred Absolution invulnerable damage reduction from 33% to 17%. Dark Disciples made Noctilith Crowns irrelevant. * Reduced Dark Disciples cost by 25% To compensate for the lower damage reduction. * Changed Master of Possesion’s Possession from 1…9 Chaos Spawn level to 5…1 cooldown. The rush-ability was a little too high on this one. * Reduced Bloated from 100% to 50% heal. This makes it less oppressive when rushing. * Moved Daemon Prince research from tier 9 to 5. * Reduced Helbrute’s Fire Frenzy speed reduction from 0 to 1.
## Balance (Craftworld Aeldari) * Reduced Webway Redoubt cost by 25%. Craftworld Aeldari expansion was a bit slow to be competitive. * Reduced Webway Gate hitpoints from 32 to 16. The AI will now try to not take over gates it can’t defend. This should make countering webway teleportation easier. * Increased Transcendent Bliss loyalty from 2 to 3. * Increased Doom of the Aeldari loyalty from 2 to 3. * Increased Rangers cost by 33%. * Increased Howling Banshees War Shout morale from -2 to -3. * Reduced Warlocks Cleansing Flame attacks from 7 to 5. * Warlocks’ Gate of Infinity now costs 10 influence. * Moved Craftworlds’ Pledge research from tier 9 to 8. * Changed Shining Spears cost and upkeep to ore only. * Changed Vaul’s Wrath Support Battery cost and upkeep to ore only.
# Balance (Necrons) * Monolith’s Gauss Flux Arc now has rapid fire. This is an addition from 9th edition tabletop rules. * Increased Obelisk Gravity Pulse radius from 1 to 3. * Changed Quantum Shielding from +2 armour to 17% invulnerable damage reduction. To make the performance similar against low and high armour penetration weapons. * Increased Cryptek Mindshackle Scarabs range from 2 to 3. * Reduced Gauss Pylon Phase Shift Generator invulnerable damage reduction from 33% to 17%. * Increased Efficient Reanimation Protocols hitpoints per turn from 0.67 to 2. * Increased Immortal Forms hitpoints per turn from 0.67 to 2. * Changed Lord’s Defensive Protocols from +2…+6 armour on Necron infantry to +2 armour, 1..3 radius on all Necron units. * Moved Efficient Reanimation Protocols research from tier 3 to 6. * Moved Immortal Forms research from tier 5 to 3. * Moved Viridian Discharge research from tier 9 to 4. To make early Tesla units more viable. * Moved Atomic Flayers research from tier 4 to 5.
# Balance (Orks) * Reduced Mek cost by 25%. Orks expansion was a bit slow to be competitive. * Changed Waaagh! from +3…+30% attacks to +2…+20% attacks and +2…+20% loyalty. * Changed Animosity from -3…-30% attacks to -2…-20% attacks and -2…-20% loyalty. * Changed Pile O’ Dakka resources from +4 influence to +1 food, +1 influence, +1 loyalty. * Changed Kult ov Speed resources from +2 influence, +2 research to +1 ore, +1 influence, +1 loyalty. * Moved Runtherd Groundz research from tier 10 to 9. * Moved Big Shinies research from tier 9 to 10. * Ere We Go! can now be used in transports.
## Balance (Space Marines) * Space Marines can no longer deploy Fortresses of Redemption and Acquila Macro Cannons into enemy city tiles. * Hammer of Wrath no longer affects Bomb weapons. * Reduced Vindicator cost by 25%. * Increased Hunter cost by 50%. * Increased Hunter’s Savant Interlocution ranged accuracy from +2 to +4. * Changed Signum to give Relentless (negates penalty for heavy weapons) instead of +2 accuracy. * Added Devastator Centurion to the Devastator Doctrine requirements so it can be researched without Devastator Space Marines. * Scout Bikers’ Cluster Mines ability no longer consumes movement.
# Balance (T’au) * Markerlight no longer works on fortifications. * Reduced Vespid Stingwings cost by 33%. * Increased Convert Auxiliary cost by 50%. Converting Kroot Hounds was too cheap. * Increased XV25 Stealth Battlesuits accuracy from 6 to 8.
# Balance (Tyranids) * Reduced Venomthropes cost by 33%. * Reduced Venomthropes’ Toxic Miasma cooldown from 5 to 2. * Added Move Through Cover to Gargoyles, Venomthropes and Zoanthropes. * Removed Spore Cloud and Fleet from Malanthrope. * Increased Malanthrope hitpoints from 12 to 16. * Increased unit upkeep reduction research from 10% to 17%. * Added Strikedown to Haruspex. Trying to give them more of a role–a sturdy defender that slows enemies. * Increased Thresher Scythe damage from 3 to 6. Increases Haruspex viability with limited balance downsides. * Changed Brood Nest resources from +4 biomass to +2 biomass, +1 loyalty.
## Bug Fixes * Fixed game sometimes not starting on Windows when the user data folder or game folder included non-ANSI characters and did not have "Use Unicode UTF-8 for worldwide language support" turned on. * Fixed crash when entering a non-ANSI character for the save name. * Fixed Canoptek Wraiths having a power effect below them. * Fixed Helbrute and Wraithblades having a glowing orb at their bases. * Fixed Craftworld Aeldari music not playing while playing as Craftworld Aeldari unless the Assault Pack DLC is installed. * Fixed being able to give found city orders on target tiles with stationary units. * Fixed hero skills being leveled past the maximum under rare circumstances. * Fixed crash when infiltrating camps or exploring depths in quests with a unit in a transport. * Fixed Avatar of Khaine taking damage from Warp Smith's Mechatendrils. * Fixed Tomb Blades being able to use Hammer of Wrath without an action left. * Fixed text boxes not being cut off properly when fallback font glyphs are used. * Fixed some words in the menu in the Russian language being cut off. * Fixed many typos. * Fixed sometimes not being able to cycle weapons.
## Modding * Added ability to specify minimum distance between two cities via the foundCity action: `<foundCity minCityDistance="5">`. * Found City description now dynamically fetches the min city distance and loyalty per city. * Added ability to specify if an action can be used while embarked in a transport with `<genericUnitAbility usableInTransport="1">`. Not all actions are guaranteed to work properly. * `<deployUnit>` actions that deploy units that have the HarvestResourceFeatures trait will now be deployed by the AI with the same logic as Fortresses of Redemption. * Added `<addBuilding name=""/>` tile effect. * Added `<buildingSlotsRemaining/>` tile condition.
Warhammer 40,000: Gladius - Relics of War - Alberto
Hello everyone, here it is the new patch for Gladius. Let us know what do you think about it. You can find the full changelog below.
Changelog:
## General * Show more factions in faction quick-select. * The Space Marine fortress in chapter 5 of the Adeptus Mechanicus questline is now invulnerable until infiltrated to prevent players from accidently destroying it.
## Bug Fixes * Fixed avoid duplicate random factions working when unchecked. * Fixed Control Edict applying to enemies and non-Adeptus Mechanicus factions. * Fixed too many building slots showing when inspecting a different faction's city as Adeptus Mechanicus. * Fixed Relentless description. * Fixed Super-Heavy trait. * Fixed Terran Generalism description. * Fixed audio initialization crash that could occur under rare circumstances. * Fixed memory not being released under some circumstances under Linux due to the default glibc malloc design. * Fixed some typos.
## Modding * .ext files of mods highest in the mods list will now have priority.
Warhammer 40,000: Gladius - Relics of War - Alberto
We released a new patch for Gladius. Following the release of Adeptus Mechanicus, it fixes some issues that were reported. You can find the full changelong below.
Changelog:
## General * Transport experience value now includes its cargo. * AI now considers the strength of units inside transports. * Camera no longer scrolls to action if mouse buttons are pressed over the map or minimap, if currently scrolling, or if playing a spectator and have a unit or city selected. * Selecting a unit or city as a spectator now gives you the vision of that player. * Don't deselect unit when new turn starts if spectator. * Chaplain now also uses new Terminator move sound. * Big Mek now also uses new Meganob move sound.
## Balance * Increased Skitarii Vanguard armor from 2 to 6. * Added Stomp to Knight Crusader. * Skorpius Dunerider is now an Assault Vehicle. * Skorpius Dunerider and Disintegrator are now skimmers. * Relentless now removes the move penalties of salvo weapons (affects Kataphron Destroyers). * Gargantuan units and Super-Heavy Walker units can no longer overwatch. * Increased Umbra damage taken from Flame and Melta from +50% to +100%.
## Bug Fixes * Fixed a crash that could occur for the research upgrade tier objective. * Fixed a crash that could occur when continuing play after losing in Adeptus Mechanicus quest 5. * Fixed Adeptus Mechanicus not suffering a loyalty penalty for having multiple cities. * Fixed sometimes not being able to cycle weapons. * Fixed Sicarian Infiltrator's Voices in the Code affecting allied units. * Fixed Sicarian Infiltrator's Voices in the Code being classified as a buff. * Fixed Skitarii Marshal's Control Edict not working. * Fixed Tech-Priest Dominus' Lord of the Machine Cult not working. * Fixed Tidewall Shieldline showing on neutral units. * Fixed weapons and traits hints sometimes drastically reducing the framerate. * Fixed quest crash while playing in German. * Fixed Command Uplink showing on enemy units. * Fixed Kastelan Robots not getting weapon upgrades. * Fixed Datasmith's Gamma Pistol not getting assault weapon upgrade. * Fixed Space Marines' Frag Grenades and Krak Grenades upgrade descriptions. * Fixed some typos.