Warhammer 40,000: Gladius - Relics of War - Death
Hello everyone,

today we are releasing a new update, here is the changelog.

Change History:

v1.10.01

New
• Simultaneous turns can now be enabled or disabled during a game.

General
• Introduction game is now played on high land mass.
• Options associated to non-installed DLC no longer appear.
• Unit DLC check boxes are now by default checked after the associated DLC is installed, even if previously games were started without the DLC.
• Researching locked technologies is no longer necessary to unlock the "An STC?!" achievement.
• Research costs no longer scale with the amount of technologies unlocked.
• Updated German translation.
• Updated French translation (thanks to Jey).

Balance
• Added additional Burst Cannon to Tiger Shark.
• Increased Tiger Shark movement from 4 to 5.
• Removed Jink from Tiger Shark.
• Added Assault Vehicle to Ghost Ark.
• Limited Ghost Ark's Repair Barge to only be able to target Necron units.
• Moved Ghost Ark research from tier 2 to 4.
• Increased Ghost Ark cost and upkeep by 33%.
• Increased Nose Drill damage from 0.75 to 6.
• Added Relentless to Skitarii Rangers.
• Reduced Skitarii Rangers morale from 10 to 6.
• Reduced Skitarii Rangers' Transuranic Arquebus damage from 2 to 1.5.
• Increased Skitarii Rangers cost and upkeep by 50%.
• Added Kraken Bolts upgrade to Sniper Rifle and Space Marine Shotgun.
• Added an additional Hornet Pulse Laser to Hornet.
• Increased Hornet cost and upkeep by 50%.
• Moved Hornet upgrade from tier 2 to 3.
• Moved Vaul's Wrath Support Battery upgrade from tier 3 to 2.
• Increased Vaul's Wrath Support Battery cost and upkeep by 50%.
• Removed Jink from Marauder Bomber.
• Reduced Marauder Bomber movement from 6 to 5.
• Reduced Marauder Bomber cost and upkeep by 33%.
• Removed Move Through Cover from Forgefiend.
• Increased Forgefiend cost and upkeep by 50%.
• Reduced Scouts morale from 10 to 8.
• Increased Scouts cost and upkeep by 33%.
• Changed Sniper armour penetration bonus from +6 to min 4.
• Removed Rapid Fire from Phosphor Serpenta.
• Added Precision Shots to Ironstrider Ballistarius.
• Halved Power Surge production bonus.
• Increased Hive Guards' Impaler Cannon armour penetration from 2 to 4.
• Reduced Khorne Berzerkers' cost and upkeep by 33%.
• Reduced Khorne Berzerkers' melee accuracy from 10 to 8.
• Increased Canoptek Wraiths' attacks from 2 to 3.
• Changed Mark of Tzeentch from invulnerable damage reduction to feel no pain damage reduction.
• Reduced Hive Guards morale from 8 to 4.
• Reduced Krootox Riders morale from 8 to 6.
• Reduced Serberys Sulphurhounds morale from 8 to 6.
• Increased Lictor cost and upkeep by 50%.

Bug Fixes• Fixed missing library libcrypt.so.1 on Linux.
• Fixed Warlock barks referencing Witchblade.
• Fixed Devil Dog not being a prerequisite for Dozer Blade.
• Fixed Ghost Ark not being a prerequisite for Quantum Shielding.
• Fixed Veterans of the Long War description.
• Fixed Runtherd Groundz description.
• Fixed a crash that could occur during gameplay.
• Fixed a rare crash with a Catachan Devil Lair not being able to spawn a Catachan Devil.
• Fixed Scattershield description.
• Fixed issues reordering mods.

Modding
• `LobbyHUD.xml` changed. If you modify it, please integrate the new changes to avoid bugs.
• Research cost scaling with amount of unlocked technologies (`costCompletionFactor * researchedTechnologies / researchableTechnologies`) can now be defined with `costCompletionFactor` in `UpgradeManager.xml`: a value of 1.0 doubles the research cost once all technologies are unlocked (this is the previous behavior).
Warhammer 40,000: Gladius - Relics of War - Alberto
Battlesector and Gladius are taking part in the Warhammer Skulls Festival, with quite a few announcements and releases, as well as a sale across the whole franchise.

But let's take a look at it, shall we?

Warhammer 40,000: Gladius

Free-to-try week

Gladius is going to be free-to-try on Steam for the duration of the festival!

It is the perfect occasion to try Gladius if you haven't: it is the ultimate 4X strategy game set in the grimdark universe of Warhammer 40,000.

https://store.steampowered.com/app/489630/Warhammer_40000_Gladius__Relics_of_War/

And in case you want to keep the game afterwards, it is receiving its highest discount ever at 90% off!

https://store.steampowered.com/bundle/9211/Warhammer_40000_Gladius_Complete_Edition/

New Escalation pack DLC

We are releasing a new DLC for Gladius!

It is called the Escalation Pack and it adds one new unit per faction, plus one for neutrals.

This unit's pack includes fan favourites such as Megatrakk Scrapjets for Orks, Skitarii Rangers for the Adeptus Mechanicus, Hive Guards for Tyranids, and more.

https://store.steampowered.com/app/2006870/Warhammer_40000_Gladius__Escalation_Pack





Warhammer 40,000: Battlesector



New faction coming soon

First off, we're delighted to announce a brand new playable faction will soon be available as DLC.

The Adepta Sororitas will become playable as a full faction later during the year, with a complete roster of units and tailored gameplay mechanics.

We can't wait to show you more, and we will post more information about how they play and about their units.

You can wishlist Sisters of Battle now:
https://store.steampowered.com/app/2011980/Warhammer_40000_Battlesector__Sisters_of_Battle

We will update the store page with the release date, new screenshots and information as we draw closer to release.

New game mode & Daemon units announced

Alongside Sisters of Battle we will release a free update which adds a new game mode: Daemonic Incursion.

You will need to fend off endless hordes of Daemon units and survive as long as possible in what will be a veritable orgy of slaughter and carnage. It won't be for the faint of heart, that's for sure.

The new Daemon units will be also included for free as a neutral faction in Planetary Supremacy. Stay tuned to learn more about the Daemons and Daemonic Incursion.

And speaking of Planetary Supremacy...

New Planetary Supremacy additions

Today we're releasing a free update, which contains, among other things, the first round of improvements to Planetary Supremacy.

We are adding HQ Upgrades for all factions: each playable faction now has a full tech tree to unlock.



Furthermore, new options when starting new games have been added.

This was a highly requested feature, and it's part of our first round of improvements to to Planetary Supremacy.

And there is more...

New Penitent Engine unit

As a free goodie, we are releasing a new Penitent Engine.

It is available to the Sisters of Battle minor faction in Planetary Supremacy, and it will join the full ranks of the Sisters of Battle as they become a full faction later this year.



Steam Cards, Sale and more

We are of course discounting Battlesector and its DLCs across the duration of the Skulls Festival, so this would be the best time to complete your collection.

https://store.steampowered.com/app/1295500/Warhammer_40000_Battlesector/
https://store.steampowered.com/bundle/24556/Warhammer_40000_Battlesector_Deluxe_Edition/

And last but not least, Steam Cards will be released in the next few days

Warhammer Skulls



Warhammer Skulls is the celebration of all digital games about Warhammer.

There are loads of amazing discounts and new announcements from other studios, too. So we hope that you will check them out here: https://store.steampowered.com/sale/skulls

Warhammer 40,000: Gladius - Relics of War - Alberto
We're releasing a new update for Gladius, accompanying the release of the new Escalation Pack DLC.

As usual, let us know what you think please. You can find the full changelog down below.

Changelog:

New Units (Escalation Pack DLC)

• Devil Dog (Astra Militarum) [Tier 4] - Fast tank unit with a deadly armour-melting cannon.
• Scouts (Space Marines) [Tier 1] - Infantry unit specializing in reconnaissance and infiltration.
• Ghost Ark (Necrons) [Tier 2] - Transport vehicle with healing abilities.
• Megatrakk Scrapjet (Orks) [Tier 2] - A metal tube covered in things that make enemies die.
• Hive Guards (Tyranids) [Tier 4] - Tough ranged infantry unit.
• Forgefiend (Chaos Space Marines) [Tier 6] - Fast walker unit with twin rotary guns.
• Tiger Shark (T'au) [Tier 10] - Flying super-heavy fighter-bomber unit equipped with maximum
firepower.
• Hornet (Craftworld Aeldari) [Tier 2] - Fast reconnaissance skimmer unit.
• Skitarii Rangers (Adeptus Mechanicus) [Tier 1] - Doctrina Imperatives infantry unit with a sniper
weapon and move through cover.

New
• Added more flavor and bark entries.

General
• Improved save file name handling.
• Updated translations.

Balance
• Tau overcharged weapons now use Blast Phasing upgrade instead of Mor'tonium Accelerators.
• Grot Gunners now increases the accuracy only of Big Shootas and Twin-Linked Big Shootas.

Bug Fixes
• Fixed world seed and game name not showing.
• Fixed quests in rare cases asking the player to visit a tile with an artefact.
• Fixed a potential issue in the Tyranid quest line asking the player to found a city on top of an ally's
city.
• Fixed crash when regional format is set to United States and decimal symbol is set to ",".
• Fixed crash when finishing Adeptus Mechanicus quest "Chapter 3: Testing—Uncertain Inputs" in
German ("Kapitel 3: Testphase – Unergiebige Informationsquellen").
• Fixed a crash that occured under certain circumstances when using the Weird Boy's teleport.
• Fixed potential crash.

Modding
• Added support for specifying multiple action interface sounds via `<action
interfaceSoundCount="">`.
Warhammer 40,000: Gladius - Relics of War - Death
We are about to publish a new update for Warhammer 40.000: Gladius, called the Community Update.

We're adding a few new traits to increase the uniqueness of some units along with a very large balance update. Game performance and GUI scaling have also been improved.

This update is bigger than usual, it contains considerable changes to the game balance. These changes have been made possibile thanks to the involvement of our community, and that's why this update is called Community Update.

You can find the full changes down below.
We want to thank our community for their feedbacks, ideas and suggestions that led to the realization of this update.

Last but not least, stay tuned: Gladius has been out for years, but it doesn't mean we're done with it yet. The team is hard at work on new content. We think you will like it...

## New
Added Malicious Volleys to Chaos Space Marines: If the unit remains stationary, they fire Rapid Fire weapons with increased attacks at all ranges. To a Heretic Astartes the boltgun is far more than a weapon, it is an instrument of his anger and the bringer of death to his foes.*
Added Bolter Discipline to Tactical Space Marines: If the unit remains stationary, they fire Rapid Fire weapons with increased attacks at all ranges. To a Space Marine, the boltgun is more than a weapon—it is an instrument of Mankind’s divinity, the bringer of death to his foes.*
Added Stronghold Shielding research option at tier 5 that grants Fortress of Redemption 50% invulnerable damage reduction. Fortresses of Redemption are an essential part of Space Marines' economy, but do not get any harder to destroy as the game progresses, unlike cities. This addition is aimed at rectifying that. Gladius Prime is already proving far more hostile than the Adeptus Administratum's worst forecasts. With the Fortress' physical defenses under almost constant assault, the Techmarines approve installation of a void shield. Once constructed, this shimmering dome of power is sufficient to warp away the firepower of entire battalions (or even a rogue Imperial Knight) before collapsing.*
* Astra Militarum city headquarters can now cycle from Krak Missile Launchers to Frag Missile Launchers.
* The GUI can now be scaled from 50% to 300%, in steps of 25%, or even custom values through the Gladius.xml configuration file or by modding SettingsHUD.xml.

## General
* Improved performance on Windows by up to 45%.
* Improved unicode support.
* Improved text box rendering.
* Name text input is now limited to 50 characters.
* Chat messages are now limited to 500 characters.
* Added option to choose graphics device under video settings.
* Increased Malanthrope visual size by 20%.
* Updated translations.

## Balance (General)
* Clear tile abilities can now be used to remove enemy cluster mines. This is the first thing removed. Previously, it was impossible to remove enemy cluster mines except walking on them.
Tweaked Graviton trait so that damage buffs and debuffs uniformly scale the final damage independent of target armor. The formula is now: `damage 0.4 + targetArmor / 10`.
* Fortifications can no longer be constructed on enemy city tiles.
* Gargantuan units and Super-Heavy Walkers units can now overwatch again. This was taken from tabletop rules, but was confusing and not justified very well (why can other Super-Heavy Vehicles overwatch?).

## Balance (Adeptus Mechanicus)
* Reduced Cybernetica Datasmith cost by 33%. Adeptus Mechanicus expansion was a bit slow to be competitive.
* Cybernetica Datasmith Reprogram Kastelan Robot now costs 20 influence. It continues to be free for neutral Cybernetica Datasmiths.
* Archaeopter Transvector now has energy instead of ore upkeep.
* Moved Kataphron Destroyer research from tier 8 to 7.
* Moved Skorpius Disintegrator research from tier 7 to 8.
* Increased Onager Dunecrawler cost by 33%.
* Increased Scorpius Disintegrator cost by 50%.
* Reduced Tech-Priest Manipulus hitpoints from 9 to 6.
* Reduced Tech-Priest Manipulus Galvanic Field armour penetration from 2…6 to 1…3 and increased duration from 1 to 2 turns.
* Reduced Tech-Priest Dominus, Tech-Priest Manipulus and Cybernetica Datasmith armour from 10 to 8.
* Reduced Tech-Priest Dominus Volkite Blaster damage from 6 to 4.
* Monolithic Buildings now consider themselves as a building of the same type, thus gaining a +5% bonus. Previously, any building built on the initial tile incurred a -5% on both existing buildings, now both buildings get +0%.
* Reduced Power Surge cooldown from 10 to 6.
* Reduced Power Surge duration from 10 to 6.
* Reduced Power Surge cost from 40 to 20.
* Increased Power Surge resource effect from +10% to +25%.
* Thermo-Exchange Efficiency now increases Power Surge resource effect from +3.3% to +10%.
* Changed Terran Generalism from removing Monolithic Buildings malus to increasing the production output for each building in an adjacent tile.
* Added Move Through Cover to Pteraxii Sterylizors.

## Balance (Astra Militarum)
* Reduced Tech-Priest Enginseer cost by 33%. Astra Militarum expansion was a bit slow to be competitive.
* Increased Tech-Priest Enginseer Power of the Machine Spirit cooldown from 1 to 2.
* Increased Tech-Priest Enginseer Construct Imperial Bastion cooldown from 5 to 10.
* Increased Tech-Priest Enginseer Construct Void Shield cooldown from 5 to 10.
* Reduced edict cost by 25%.
* Changed Labour Corps resources from +2 food to +2 research.
* Changed Imperial Barracks resources from +1 loyalty to +2 food.

# Balance (Chaos Space Marines)
* Reduced Dark Disciples Deferred Absolution invulnerable damage reduction from 33% to 17%. Dark Disciples made Noctilith Crowns irrelevant.
* Reduced Dark Disciples cost by 25% To compensate for the lower damage reduction.
* Changed Master of Possesion’s Possession from 1…9 Chaos Spawn level to 5…1 cooldown. The rush-ability was a little too high on this one.
* Reduced Bloated from 100% to 50% heal. This makes it less oppressive when rushing.
* Moved Daemon Prince research from tier 9 to 5.
* Reduced Helbrute’s Fire Frenzy speed reduction from 0 to 1.

## Balance (Craftworld Aeldari)
* Reduced Webway Redoubt cost by 25%. Craftworld Aeldari expansion was a bit slow to be competitive.
* Reduced Webway Gate hitpoints from 32 to 16. The AI will now try to not take over gates it can’t defend. This should make countering webway teleportation easier.
* Increased Transcendent Bliss loyalty from 2 to 3.
* Increased Doom of the Aeldari loyalty from 2 to 3.
* Increased Rangers cost by 33%.
* Increased Howling Banshees War Shout morale from -2 to -3.
* Reduced Warlocks Cleansing Flame attacks from 7 to 5.
* Warlocks’ Gate of Infinity now costs 10 influence.
* Moved Craftworlds’ Pledge research from tier 9 to 8.
* Changed Shining Spears cost and upkeep to ore only.
* Changed Vaul’s Wrath Support Battery cost and upkeep to ore only.

# Balance (Necrons)
* Monolith’s Gauss Flux Arc now has rapid fire. This is an addition from 9th edition tabletop rules.
* Increased Obelisk Gravity Pulse radius from 1 to 3.
* Changed Quantum Shielding from +2 armour to 17% invulnerable damage reduction. To make the performance similar against low and high armour penetration weapons.
* Increased Cryptek Mindshackle Scarabs range from 2 to 3.
* Reduced Gauss Pylon Phase Shift Generator invulnerable damage reduction from 33% to 17%.
* Increased Efficient Reanimation Protocols hitpoints per turn from 0.67 to 2.
* Increased Immortal Forms hitpoints per turn from 0.67 to 2.
* Changed Lord’s Defensive Protocols from +2…+6 armour on Necron infantry to +2 armour, 1..3 radius on all Necron units.
* Moved Efficient Reanimation Protocols research from tier 3 to 6.
* Moved Immortal Forms research from tier 5 to 3.
* Moved Viridian Discharge research from tier 9 to 4. To make early Tesla units more viable.
* Moved Atomic Flayers research from tier 4 to 5.

# Balance (Orks)
* Reduced Mek cost by 25%. Orks expansion was a bit slow to be competitive.
* Changed Waaagh! from +3…+30% attacks to +2…+20% attacks and +2…+20% loyalty.
* Changed Animosity from -3…-30% attacks to -2…-20% attacks and -2…-20% loyalty.
* Changed Pile O’ Dakka resources from +4 influence to +1 food, +1 influence, +1 loyalty.
* Changed Kult ov Speed resources from +2 influence, +2 research to +1 ore, +1 influence, +1 loyalty.
* Moved Runtherd Groundz research from tier 10 to 9.
* Moved Big Shinies research from tier 9 to 10.
* Ere We Go! can now be used in transports.

## Balance (Space Marines)
* Space Marines can no longer deploy Fortresses of Redemption and Acquila Macro Cannons into enemy city tiles.
* Hammer of Wrath no longer affects Bomb weapons.
* Reduced Vindicator cost by 25%.
* Increased Hunter cost by 50%.
* Increased Hunter’s Savant Interlocution ranged accuracy from +2 to +4.
* Changed Signum to give Relentless (negates penalty for heavy weapons) instead of +2 accuracy.
* Added Devastator Centurion to the Devastator Doctrine requirements so it can be researched without Devastator Space Marines.
* Scout Bikers’ Cluster Mines ability no longer consumes movement.

# Balance (T’au)
* Markerlight no longer works on fortifications.
* Reduced Vespid Stingwings cost by 33%.
* Increased Convert Auxiliary cost by 50%. Converting Kroot Hounds was too cheap.
* Increased XV25 Stealth Battlesuits accuracy from 6 to 8.

# Balance (Tyranids)
* Reduced Venomthropes cost by 33%.
* Reduced Venomthropes’ Toxic Miasma cooldown from 5 to 2.
* Added Move Through Cover to Gargoyles, Venomthropes and Zoanthropes.
* Removed Spore Cloud and Fleet from Malanthrope.
* Increased Malanthrope hitpoints from 12 to 16.
* Increased unit upkeep reduction research from 10% to 17%.
* Added Strikedown to Haruspex. Trying to give them more of a role–a sturdy defender that slows enemies.
* Increased Thresher Scythe damage from 3 to 6. Increases Haruspex viability with limited balance downsides.
* Changed Brood Nest resources from +4 biomass to +2 biomass, +1 loyalty.

## Bug Fixes
* Fixed game sometimes not starting on Windows when the user data folder or game folder included non-ANSI characters and did not have "Use Unicode UTF-8 for worldwide language support" turned on.
* Fixed crash when entering a non-ANSI character for the save name.
* Fixed Canoptek Wraiths having a power effect below them.
* Fixed Helbrute and Wraithblades having a glowing orb at their bases.
* Fixed Craftworld Aeldari music not playing while playing as Craftworld Aeldari unless the Assault Pack DLC is installed.
* Fixed being able to give found city orders on target tiles with stationary units.
* Fixed hero skills being leveled past the maximum under rare circumstances.
* Fixed crash when infiltrating camps or exploring depths in quests with a unit in a transport.
* Fixed Avatar of Khaine taking damage from Warp Smith's Mechatendrils.
* Fixed Tomb Blades being able to use Hammer of Wrath without an action left.
* Fixed text boxes not being cut off properly when fallback font glyphs are used.
* Fixed some words in the menu in the Russian language being cut off.
* Fixed many typos.
* Fixed sometimes not being able to cycle weapons.

## Modding
* Added ability to specify minimum distance between two cities via the foundCity action: `<foundCity minCityDistance="5">`.
* Found City description now dynamically fetches the min city distance and loyalty per city.
* Added ability to specify if an action can be used while embarked in a transport with `<genericUnitAbility usableInTransport="1">`. Not all actions are guaranteed to work properly.
* `<deployUnit>` actions that deploy units that have the HarvestResourceFeatures trait will now be deployed by the AI with the same logic as Fortresses of Redemption.
* Added `<addBuilding name=""/>` tile effect.
* Added `<buildingSlotsRemaining/>` tile condition.
Warhammer 40,000: Gladius - Relics of War - Alberto
Hello everyone, here it is the new patch for Gladius. Let us know what do you think about it. You can find the full changelog below.

Changelog:

## General
* Show more factions in faction quick-select.
* The Space Marine fortress in chapter 5 of the Adeptus Mechanicus questline is now invulnerable until infiltrated to prevent players from accidently destroying it.

## Bug Fixes
* Fixed avoid duplicate random factions working when unchecked.
* Fixed Control Edict applying to enemies and non-Adeptus Mechanicus factions.
* Fixed too many building slots showing when inspecting a different faction's city as Adeptus Mechanicus.
* Fixed Relentless description.
* Fixed Super-Heavy trait.
* Fixed Terran Generalism description.
* Fixed audio initialization crash that could occur under rare circumstances.
* Fixed memory not being released under some circumstances under Linux due to the default glibc malloc design.
* Fixed some typos.

## Modding
* .ext files of mods highest in the mods list will now have priority.
Warhammer 40,000: Gladius - Relics of War - Alberto
We released a new patch for Gladius. Following the release of Adeptus Mechanicus, it fixes some issues that were reported. You can find the full changelong below.

Changelog:

## General
* Transport experience value now includes its cargo.
* AI now considers the strength of units inside transports.
* Camera no longer scrolls to action if mouse buttons are pressed over the map or minimap, if currently scrolling, or if playing a spectator and have a unit or city selected.
* Selecting a unit or city as a spectator now gives you the vision of that player.
* Don't deselect unit when new turn starts if spectator.
* Chaplain now also uses new Terminator move sound.
* Big Mek now also uses new Meganob move sound.

## Balance
* Increased Skitarii Vanguard armor from 2 to 6.
* Added Stomp to Knight Crusader.
* Skorpius Dunerider is now an Assault Vehicle.
* Skorpius Dunerider and Disintegrator are now skimmers.
* Relentless now removes the move penalties of salvo weapons (affects Kataphron Destroyers).
* Gargantuan units and Super-Heavy Walker units can no longer overwatch.
* Increased Umbra damage taken from Flame and Melta from +50% to +100%.

## Bug Fixes
* Fixed a crash that could occur for the research upgrade tier objective.
* Fixed a crash that could occur when continuing play after losing in Adeptus Mechanicus quest 5.
* Fixed Adeptus Mechanicus not suffering a loyalty penalty for having multiple cities.
* Fixed sometimes not being able to cycle weapons.
* Fixed Sicarian Infiltrator's Voices in the Code affecting allied units.
* Fixed Sicarian Infiltrator's Voices in the Code being classified as a buff.
* Fixed Skitarii Marshal's Control Edict not working.
* Fixed Tech-Priest Dominus' Lord of the Machine Cult not working.
* Fixed Tidewall Shieldline showing on neutral units.
* Fixed weapons and traits hints sometimes drastically reducing the framerate.
* Fixed quest crash while playing in German.
* Fixed Command Uplink showing on enemy units.
* Fixed Kastelan Robots not getting weapon upgrades.
* Fixed Datasmith's Gamma Pistol not getting assault weapon upgrade.
* Fixed Space Marines' Frag Grenades and Krak Grenades upgrade descriptions.
* Fixed some typos.
Warhammer 40,000: Gladius - Relics of War - Edmon
Warhammer 40,000: Gladius – Adeptus Mechanicus DLC is now available

Adeptus Mechanicus, the latest DLC for Warhammer 40,000: Gladius, is now available on Steam. After the Tyranids, Chaos Space Marines, T’au and Craftworld Aeldari, it’s time to conquer the forsaken planet of Gladius Prime with the new Adeptus Mechanicus faction.



The Adeptus Mechanicus are an empire within the Imperium, with their own fanatical purpose—in the name of the Omnissiah they seek to rediscover ancient and powerful technologies. Jealous guardians of the knowledge required to maintain and construct the Imperium's technology, they also possess their own elite armies of bionically-augmented soldiers and terrifying weapons of war. Xenos or man, stand in their way and they will annihilate you.

The faction has a full new roster of units, including Sicarian Infiltrator, Skorpius Dunerider and Knight Crusader, and unique abilities as Canticles of the Omnissiah and Monolithic Buildings.

You can find more information on the product page below:

https://store.steampowered.com/app/1788210/Warhammer_40000_Gladius__Adeptus_Mechanicus/

Last but not least, you have until next week on November 29 to buy Adeptus Mechanicus at 10% off.

You can also take advantage of a sale on the whole Warhammer 40,000: Gladius franchise. Click on the embed below to view the details:

https://store.steampowered.com/bundle/9211/Warhammer_40000_Gladius_Complete_Edition/
Warhammer 40,000: Gladius - Relics of War - Alberto
We're releasing a new update for Gladius, bringing the game to 1.9.0. This update accompanies the release of the Adeptus Mechanicus. The DLC itself will be released later today, at 4 pm GMT.

Changelog:
## New Faction (Adeptus Mechanicus DLC)
*Disciples of the Machine God**
*Initial Challenge:** Hard
*Canticles of the Omnissiah:** Chant Mechanicus hymns to enhance units, increasing in power with every praying warrior.
*Doctrina Imperatives:** Override Skitarii subroutines to amplify some combat aspects while reducing others.
*Hive Cities:** Place more buildings per tile by utilizing Adeptus Mechanicus’ capability to create layered constructions of rockcrete and adamantium.
*Monolithic Buildings:** Increased output of buildings of the same type on a tile. Decreased output of buildings of differing types on a tile.
*Power Surge:** Increase the output of buildings on a tile through forceful intensity.
*Enslaved to the Past:** Increased research cost. The ability to truly innovate has long been lost, replaced with a reverence for the times when Humanity was the architect of its own destiny.
*Reprogram Kastelan Robot:** Capture enemy Kastelan Robots with Cybernetica Datasmiths’ programming rituals.
*Bionics:** Adeptus Mechanicus units have high damage resistances. Generally, artificial limbs are more durable than their biological counterparts.
*Adjacency Integration:** Adeptus Mechanicus upgrades increase building output with each adjacent building.

## New
* Kastelan Robots now spawn with Cybernetica Datasmiths from the new Adeptus Mechanicus roster instead of Tech-Priest Enginseers.
* New movement sounds for Meganobs, Obliterators and Terminators.
* Added advanced world creation setting to avoid duplicate random factions. When turned on, this setting will adjust random faction chances so that the each faction appears an equal amount of times in the game.
* Added 14 new Steam achievements.

## General
* Added "and/or monstrous creature" to actions and traits that affect monstrous creature units in addition to infantry.
* Added missing Hammer of Wrath to War Walkers.
* Only server mods that are not currently active on the local system are now colored yellow.
* Compendium entry of Kastelan Robot now appears under Adeptus Mechanicus and Kroot Hound under T'au.
* Updated localizations.

## Bug Fixes
* Fixed being able to use invalid file names for save games.
* Fixed being able to Webway Travel while in a transport, crashing the game.
* Fixed Astra Militarums grenade upgrade descriptions to mention which units receive the grenades.
* Fixed Tidewall Shieldline trait sometimes not showing.
* Fixed marker color not getting updated properly when multiple players mark and unmark the same tile.
* Increased read buffer size limit for relay server from 10 MB to 40 MB since some valid network messages have been getting rejected. This may fix some connection issues.
* Removed multiple successive spaces in text.
* Fixed wrong double quotation marks in text.

## Modding
* New XML tags for modding; see Adeptus Mechanicus XMLs.
Warhammer 40,000: Gladius - Relics of War - Alberto
The Adeptus Mechanicus are an empire within the Imperium, with their own fanatical purpose—in the name of the Omnissiah they seek to rediscover ancient and powerful technologies. Jealous guardians of the knowledge required to maintain and construct the Imperium's technology, they also possess their own elite armies of bionically-augmented soldiers and terrifying weapons of war. Xenos or man, stand in their way and they will annihilate you.

Now, they will be joining the battle for Gladius Prime on November 22nd as a fully realised and playable faction.

Featuring 17 units, Hive Cities, Monolithic buildings, Doctrina Imperatives, Power Surges and the “Canticles of the Omnissiah” and much more, the Adeptus Mechanicus is a powerful new force in the battle for Gladius’s secrets.



If you would like more information about the Adeptus Mechanicus and its new unique mechanics, you can find it on our store page.

https://store.steampowered.com/app/1788210/Warhammer_40000_Gladius__Adeptus_Mechanicus/
Warhammer 40,000: Gladius - Relics of War - Hatcake
New update went out for Gladius mainly balance changes and some bug fixes, let us know what you think here or on the Discord server.

Version 1.8.4

Changelog:
## General
* Dying units now pay back queued costs.
* Units that need to be recovered in quests can no longer spawn in wire weed.


## Balance
* Gargantuan Squiggoth is now Assault Vehicle.
* Gargantuan Squiggoth's Supa Lobba now has Massive Blast.
* Stormraven Gunship is now Assault Vehicle.
* Stormtalon Gunship now has Strafing Run.
* Lord Commissar now has Stubborn.
* Bullgryn's Brute Shield now also increases damage by 10%.
* Combi-Bolters are now Twin-Linked.
* Venomcrawler now has Fleet.
* Tesseract Vault's C'tan abilities now have 10 instead of 8 accuracy.
* Kroot Hounds and Vespid Stingwings are now considered Tau units.


## Bug Fixes
* Fixed crash in Hotseat mode if a player had a "<" in his name.
* Fixed double-clicking on disband unit then OK crashes the game.
* Fixed Deathshriek mentioning a max range of 1.
* Fixed Venomthrope missing Override Instinctive Behaviour.
* Fixed Gargantuan Squiggoth having 2 Suppa Lobbas instead of 1, compensated with giving Suppa Lobba 2 attacks instead of 1.
* Fixed Cybork Implants not mentioning you can target monsters.
* Fixed Tau Headquarters overcharged mode firing effect being incorrectly placed.
* Fixed units that are in the process of dying from gaining or losing traits. This could result in ghost units.
* Fixed turn timer forcing the turn to end while there are actions in progress. This could result in overwatch happening on the opponent's turn.
* Fixed being able to give orders while the turn timer is at 0.


## Modding
* Added ability to specify `faction` in unit type. See KrootHound.xml.
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