Warhammer 40,000: Gladius - Relics of War - Death
We are about to publish a new update for Warhammer 40.000: Gladius, called the Community Update.

We're adding a few new traits to increase the uniqueness of some units along with a very large balance update. Game performance and GUI scaling have also been improved.

This update is bigger than usual, it contains considerable changes to the game balance. These changes have been made possibile thanks to the involvement of our community, and that's why this update is called Community Update.

You can find the full changes down below.
We want to thank our community for their feedbacks, ideas and suggestions that led to the realization of this update.

Last but not least, stay tuned: Gladius has been out for years, but it doesn't mean we're done with it yet. The team is hard at work on new content. We think you will like it...

## New
Added Malicious Volleys to Chaos Space Marines: If the unit remains stationary, they fire Rapid Fire weapons with increased attacks at all ranges. To a Heretic Astartes the boltgun is far more than a weapon, it is an instrument of his anger and the bringer of death to his foes.*
Added Bolter Discipline to Tactical Space Marines: If the unit remains stationary, they fire Rapid Fire weapons with increased attacks at all ranges. To a Space Marine, the boltgun is more than a weapon—it is an instrument of Mankind’s divinity, the bringer of death to his foes.*
Added Stronghold Shielding research option at tier 5 that grants Fortress of Redemption 50% invulnerable damage reduction. Fortresses of Redemption are an essential part of Space Marines' economy, but do not get any harder to destroy as the game progresses, unlike cities. This addition is aimed at rectifying that. Gladius Prime is already proving far more hostile than the Adeptus Administratum's worst forecasts. With the Fortress' physical defenses under almost constant assault, the Techmarines approve installation of a void shield. Once constructed, this shimmering dome of power is sufficient to warp away the firepower of entire battalions (or even a rogue Imperial Knight) before collapsing.*
* Astra Militarum city headquarters can now cycle from Krak Missile Launchers to Frag Missile Launchers.
* The GUI can now be scaled from 50% to 300%, in steps of 25%, or even custom values through the Gladius.xml configuration file or by modding SettingsHUD.xml.

## General
* Improved performance on Windows by up to 45%.
* Improved unicode support.
* Improved text box rendering.
* Name text input is now limited to 50 characters.
* Chat messages are now limited to 500 characters.
* Added option to choose graphics device under video settings.
* Increased Malanthrope visual size by 20%.
* Updated translations.

## Balance (General)
* Clear tile abilities can now be used to remove enemy cluster mines. This is the first thing removed. Previously, it was impossible to remove enemy cluster mines except walking on them.
Tweaked Graviton trait so that damage buffs and debuffs uniformly scale the final damage independent of target armor. The formula is now: `damage 0.4 + targetArmor / 10`.
* Fortifications can no longer be constructed on enemy city tiles.
* Gargantuan units and Super-Heavy Walkers units can now overwatch again. This was taken from tabletop rules, but was confusing and not justified very well (why can other Super-Heavy Vehicles overwatch?).

## Balance (Adeptus Mechanicus)
* Reduced Cybernetica Datasmith cost by 33%. Adeptus Mechanicus expansion was a bit slow to be competitive.
* Cybernetica Datasmith Reprogram Kastelan Robot now costs 20 influence. It continues to be free for neutral Cybernetica Datasmiths.
* Archaeopter Transvector now has energy instead of ore upkeep.
* Moved Kataphron Destroyer research from tier 8 to 7.
* Moved Skorpius Disintegrator research from tier 7 to 8.
* Increased Onager Dunecrawler cost by 33%.
* Increased Scorpius Disintegrator cost by 50%.
* Reduced Tech-Priest Manipulus hitpoints from 9 to 6.
* Reduced Tech-Priest Manipulus Galvanic Field armour penetration from 2…6 to 1…3 and increased duration from 1 to 2 turns.
* Reduced Tech-Priest Dominus, Tech-Priest Manipulus and Cybernetica Datasmith armour from 10 to 8.
* Reduced Tech-Priest Dominus Volkite Blaster damage from 6 to 4.
* Monolithic Buildings now consider themselves as a building of the same type, thus gaining a +5% bonus. Previously, any building built on the initial tile incurred a -5% on both existing buildings, now both buildings get +0%.
* Reduced Power Surge cooldown from 10 to 6.
* Reduced Power Surge duration from 10 to 6.
* Reduced Power Surge cost from 40 to 20.
* Increased Power Surge resource effect from +10% to +25%.
* Thermo-Exchange Efficiency now increases Power Surge resource effect from +3.3% to +10%.
* Changed Terran Generalism from removing Monolithic Buildings malus to increasing the production output for each building in an adjacent tile.
* Added Move Through Cover to Pteraxii Sterylizors.

## Balance (Astra Militarum)
* Reduced Tech-Priest Enginseer cost by 33%. Astra Militarum expansion was a bit slow to be competitive.
* Increased Tech-Priest Enginseer Power of the Machine Spirit cooldown from 1 to 2.
* Increased Tech-Priest Enginseer Construct Imperial Bastion cooldown from 5 to 10.
* Increased Tech-Priest Enginseer Construct Void Shield cooldown from 5 to 10.
* Reduced edict cost by 25%.
* Changed Labour Corps resources from +2 food to +2 research.
* Changed Imperial Barracks resources from +1 loyalty to +2 food.

# Balance (Chaos Space Marines)
* Reduced Dark Disciples Deferred Absolution invulnerable damage reduction from 33% to 17%. Dark Disciples made Noctilith Crowns irrelevant.
* Reduced Dark Disciples cost by 25% To compensate for the lower damage reduction.
* Changed Master of Possesion’s Possession from 1…9 Chaos Spawn level to 5…1 cooldown. The rush-ability was a little too high on this one.
* Reduced Bloated from 100% to 50% heal. This makes it less oppressive when rushing.
* Moved Daemon Prince research from tier 9 to 5.
* Reduced Helbrute’s Fire Frenzy speed reduction from 0 to 1.

## Balance (Craftworld Aeldari)
* Reduced Webway Redoubt cost by 25%. Craftworld Aeldari expansion was a bit slow to be competitive.
* Reduced Webway Gate hitpoints from 32 to 16. The AI will now try to not take over gates it can’t defend. This should make countering webway teleportation easier.
* Increased Transcendent Bliss loyalty from 2 to 3.
* Increased Doom of the Aeldari loyalty from 2 to 3.
* Increased Rangers cost by 33%.
* Increased Howling Banshees War Shout morale from -2 to -3.
* Reduced Warlocks Cleansing Flame attacks from 7 to 5.
* Warlocks’ Gate of Infinity now costs 10 influence.
* Moved Craftworlds’ Pledge research from tier 9 to 8.
* Changed Shining Spears cost and upkeep to ore only.
* Changed Vaul’s Wrath Support Battery cost and upkeep to ore only.

# Balance (Necrons)
* Monolith’s Gauss Flux Arc now has rapid fire. This is an addition from 9th edition tabletop rules.
* Increased Obelisk Gravity Pulse radius from 1 to 3.
* Changed Quantum Shielding from +2 armour to 17% invulnerable damage reduction. To make the performance similar against low and high armour penetration weapons.
* Increased Cryptek Mindshackle Scarabs range from 2 to 3.
* Reduced Gauss Pylon Phase Shift Generator invulnerable damage reduction from 33% to 17%.
* Increased Efficient Reanimation Protocols hitpoints per turn from 0.67 to 2.
* Increased Immortal Forms hitpoints per turn from 0.67 to 2.
* Changed Lord’s Defensive Protocols from +2…+6 armour on Necron infantry to +2 armour, 1..3 radius on all Necron units.
* Moved Efficient Reanimation Protocols research from tier 3 to 6.
* Moved Immortal Forms research from tier 5 to 3.
* Moved Viridian Discharge research from tier 9 to 4. To make early Tesla units more viable.
* Moved Atomic Flayers research from tier 4 to 5.

# Balance (Orks)
* Reduced Mek cost by 25%. Orks expansion was a bit slow to be competitive.
* Changed Waaagh! from +3…+30% attacks to +2…+20% attacks and +2…+20% loyalty.
* Changed Animosity from -3…-30% attacks to -2…-20% attacks and -2…-20% loyalty.
* Changed Pile O’ Dakka resources from +4 influence to +1 food, +1 influence, +1 loyalty.
* Changed Kult ov Speed resources from +2 influence, +2 research to +1 ore, +1 influence, +1 loyalty.
* Moved Runtherd Groundz research from tier 10 to 9.
* Moved Big Shinies research from tier 9 to 10.
* Ere We Go! can now be used in transports.

## Balance (Space Marines)
* Space Marines can no longer deploy Fortresses of Redemption and Acquila Macro Cannons into enemy city tiles.
* Hammer of Wrath no longer affects Bomb weapons.
* Reduced Vindicator cost by 25%.
* Increased Hunter cost by 50%.
* Increased Hunter’s Savant Interlocution ranged accuracy from +2 to +4.
* Changed Signum to give Relentless (negates penalty for heavy weapons) instead of +2 accuracy.
* Added Devastator Centurion to the Devastator Doctrine requirements so it can be researched without Devastator Space Marines.
* Scout Bikers’ Cluster Mines ability no longer consumes movement.

# Balance (T’au)
* Markerlight no longer works on fortifications.
* Reduced Vespid Stingwings cost by 33%.
* Increased Convert Auxiliary cost by 50%. Converting Kroot Hounds was too cheap.
* Increased XV25 Stealth Battlesuits accuracy from 6 to 8.

# Balance (Tyranids)
* Reduced Venomthropes cost by 33%.
* Reduced Venomthropes’ Toxic Miasma cooldown from 5 to 2.
* Added Move Through Cover to Gargoyles, Venomthropes and Zoanthropes.
* Removed Spore Cloud and Fleet from Malanthrope.
* Increased Malanthrope hitpoints from 12 to 16.
* Increased unit upkeep reduction research from 10% to 17%.
* Added Strikedown to Haruspex. Trying to give them more of a role–a sturdy defender that slows enemies.
* Increased Thresher Scythe damage from 3 to 6. Increases Haruspex viability with limited balance downsides.
* Changed Brood Nest resources from +4 biomass to +2 biomass, +1 loyalty.

## Bug Fixes
* Fixed game sometimes not starting on Windows when the user data folder or game folder included non-ANSI characters and did not have "Use Unicode UTF-8 for worldwide language support" turned on.
* Fixed crash when entering a non-ANSI character for the save name.
* Fixed Canoptek Wraiths having a power effect below them.
* Fixed Helbrute and Wraithblades having a glowing orb at their bases.
* Fixed Craftworld Aeldari music not playing while playing as Craftworld Aeldari unless the Assault Pack DLC is installed.
* Fixed being able to give found city orders on target tiles with stationary units.
* Fixed hero skills being leveled past the maximum under rare circumstances.
* Fixed crash when infiltrating camps or exploring depths in quests with a unit in a transport.
* Fixed Avatar of Khaine taking damage from Warp Smith's Mechatendrils.
* Fixed Tomb Blades being able to use Hammer of Wrath without an action left.
* Fixed text boxes not being cut off properly when fallback font glyphs are used.
* Fixed some words in the menu in the Russian language being cut off.
* Fixed many typos.
* Fixed sometimes not being able to cycle weapons.

## Modding
* Added ability to specify minimum distance between two cities via the foundCity action: `<foundCity minCityDistance="5">`.
* Found City description now dynamically fetches the min city distance and loyalty per city.
* Added ability to specify if an action can be used while embarked in a transport with `<genericUnitAbility usableInTransport="1">`. Not all actions are guaranteed to work properly.
* `<deployUnit>` actions that deploy units that have the HarvestResourceFeatures trait will now be deployed by the AI with the same logic as Fortresses of Redemption.
* Added `<addBuilding name=""/>` tile effect.
* Added `<buildingSlotsRemaining/>` tile condition.
Warhammer 40,000: Gladius - Relics of War - Alberto
Hello everyone, here it is the new patch for Gladius. Let us know what do you think about it. You can find the full changelog below.

Changelog:

## General
* Show more factions in faction quick-select.
* The Space Marine fortress in chapter 5 of the Adeptus Mechanicus questline is now invulnerable until infiltrated to prevent players from accidently destroying it.

## Bug Fixes
* Fixed avoid duplicate random factions working when unchecked.
* Fixed Control Edict applying to enemies and non-Adeptus Mechanicus factions.
* Fixed too many building slots showing when inspecting a different faction's city as Adeptus Mechanicus.
* Fixed Relentless description.
* Fixed Super-Heavy trait.
* Fixed Terran Generalism description.
* Fixed audio initialization crash that could occur under rare circumstances.
* Fixed memory not being released under some circumstances under Linux due to the default glibc malloc design.
* Fixed some typos.

## Modding
* .ext files of mods highest in the mods list will now have priority.
Warhammer 40,000: Gladius - Relics of War - Alberto
We released a new patch for Gladius. Following the release of Adeptus Mechanicus, it fixes some issues that were reported. You can find the full changelong below.

Changelog:

## General
* Transport experience value now includes its cargo.
* AI now considers the strength of units inside transports.
* Camera no longer scrolls to action if mouse buttons are pressed over the map or minimap, if currently scrolling, or if playing a spectator and have a unit or city selected.
* Selecting a unit or city as a spectator now gives you the vision of that player.
* Don't deselect unit when new turn starts if spectator.
* Chaplain now also uses new Terminator move sound.
* Big Mek now also uses new Meganob move sound.

## Balance
* Increased Skitarii Vanguard armor from 2 to 6.
* Added Stomp to Knight Crusader.
* Skorpius Dunerider is now an Assault Vehicle.
* Skorpius Dunerider and Disintegrator are now skimmers.
* Relentless now removes the move penalties of salvo weapons (affects Kataphron Destroyers).
* Gargantuan units and Super-Heavy Walker units can no longer overwatch.
* Increased Umbra damage taken from Flame and Melta from +50% to +100%.

## Bug Fixes
* Fixed a crash that could occur for the research upgrade tier objective.
* Fixed a crash that could occur when continuing play after losing in Adeptus Mechanicus quest 5.
* Fixed Adeptus Mechanicus not suffering a loyalty penalty for having multiple cities.
* Fixed sometimes not being able to cycle weapons.
* Fixed Sicarian Infiltrator's Voices in the Code affecting allied units.
* Fixed Sicarian Infiltrator's Voices in the Code being classified as a buff.
* Fixed Skitarii Marshal's Control Edict not working.
* Fixed Tech-Priest Dominus' Lord of the Machine Cult not working.
* Fixed Tidewall Shieldline showing on neutral units.
* Fixed weapons and traits hints sometimes drastically reducing the framerate.
* Fixed quest crash while playing in German.
* Fixed Command Uplink showing on enemy units.
* Fixed Kastelan Robots not getting weapon upgrades.
* Fixed Datasmith's Gamma Pistol not getting assault weapon upgrade.
* Fixed Space Marines' Frag Grenades and Krak Grenades upgrade descriptions.
* Fixed some typos.
Warhammer 40,000: Gladius - Relics of War - Edmon
Warhammer 40,000: Gladius – Adeptus Mechanicus DLC is now available

Adeptus Mechanicus, the latest DLC for Warhammer 40,000: Gladius, is now available on Steam. After the Tyranids, Chaos Space Marines, T’au and Craftworld Aeldari, it’s time to conquer the forsaken planet of Gladius Prime with the new Adeptus Mechanicus faction.



The Adeptus Mechanicus are an empire within the Imperium, with their own fanatical purpose—in the name of the Omnissiah they seek to rediscover ancient and powerful technologies. Jealous guardians of the knowledge required to maintain and construct the Imperium's technology, they also possess their own elite armies of bionically-augmented soldiers and terrifying weapons of war. Xenos or man, stand in their way and they will annihilate you.

The faction has a full new roster of units, including Sicarian Infiltrator, Skorpius Dunerider and Knight Crusader, and unique abilities as Canticles of the Omnissiah and Monolithic Buildings.

You can find more information on the product page below:

https://store.steampowered.com/app/1788210/Warhammer_40000_Gladius__Adeptus_Mechanicus/

Last but not least, you have until next week on November 29 to buy Adeptus Mechanicus at 10% off.

You can also take advantage of a sale on the whole Warhammer 40,000: Gladius franchise. Click on the embed below to view the details:

https://store.steampowered.com/bundle/9211/Warhammer_40000_Gladius_Complete_Edition/
Warhammer 40,000: Gladius - Relics of War - Alberto
We're releasing a new update for Gladius, bringing the game to 1.9.0. This update accompanies the release of the Adeptus Mechanicus. The DLC itself will be released later today, at 4 pm GMT.

Changelog:
## New Faction (Adeptus Mechanicus DLC)
*Disciples of the Machine God**
*Initial Challenge:** Hard
*Canticles of the Omnissiah:** Chant Mechanicus hymns to enhance units, increasing in power with every praying warrior.
*Doctrina Imperatives:** Override Skitarii subroutines to amplify some combat aspects while reducing others.
*Hive Cities:** Place more buildings per tile by utilizing Adeptus Mechanicus’ capability to create layered constructions of rockcrete and adamantium.
*Monolithic Buildings:** Increased output of buildings of the same type on a tile. Decreased output of buildings of differing types on a tile.
*Power Surge:** Increase the output of buildings on a tile through forceful intensity.
*Enslaved to the Past:** Increased research cost. The ability to truly innovate has long been lost, replaced with a reverence for the times when Humanity was the architect of its own destiny.
*Reprogram Kastelan Robot:** Capture enemy Kastelan Robots with Cybernetica Datasmiths’ programming rituals.
*Bionics:** Adeptus Mechanicus units have high damage resistances. Generally, artificial limbs are more durable than their biological counterparts.
*Adjacency Integration:** Adeptus Mechanicus upgrades increase building output with each adjacent building.

## New
* Kastelan Robots now spawn with Cybernetica Datasmiths from the new Adeptus Mechanicus roster instead of Tech-Priest Enginseers.
* New movement sounds for Meganobs, Obliterators and Terminators.
* Added advanced world creation setting to avoid duplicate random factions. When turned on, this setting will adjust random faction chances so that the each faction appears an equal amount of times in the game.
* Added 14 new Steam achievements.

## General
* Added "and/or monstrous creature" to actions and traits that affect monstrous creature units in addition to infantry.
* Added missing Hammer of Wrath to War Walkers.
* Only server mods that are not currently active on the local system are now colored yellow.
* Compendium entry of Kastelan Robot now appears under Adeptus Mechanicus and Kroot Hound under T'au.
* Updated localizations.

## Bug Fixes
* Fixed being able to use invalid file names for save games.
* Fixed being able to Webway Travel while in a transport, crashing the game.
* Fixed Astra Militarums grenade upgrade descriptions to mention which units receive the grenades.
* Fixed Tidewall Shieldline trait sometimes not showing.
* Fixed marker color not getting updated properly when multiple players mark and unmark the same tile.
* Increased read buffer size limit for relay server from 10 MB to 40 MB since some valid network messages have been getting rejected. This may fix some connection issues.
* Removed multiple successive spaces in text.
* Fixed wrong double quotation marks in text.

## Modding
* New XML tags for modding; see Adeptus Mechanicus XMLs.
Warhammer 40,000: Gladius - Relics of War - Alberto
The Adeptus Mechanicus are an empire within the Imperium, with their own fanatical purpose—in the name of the Omnissiah they seek to rediscover ancient and powerful technologies. Jealous guardians of the knowledge required to maintain and construct the Imperium's technology, they also possess their own elite armies of bionically-augmented soldiers and terrifying weapons of war. Xenos or man, stand in their way and they will annihilate you.

Now, they will be joining the battle for Gladius Prime on November 22nd as a fully realised and playable faction.

Featuring 17 units, Hive Cities, Monolithic buildings, Doctrina Imperatives, Power Surges and the “Canticles of the Omnissiah” and much more, the Adeptus Mechanicus is a powerful new force in the battle for Gladius’s secrets.



If you would like more information about the Adeptus Mechanicus and its new unique mechanics, you can find it on our store page.

https://store.steampowered.com/app/1788210/Warhammer_40000_Gladius__Adeptus_Mechanicus/
Warhammer 40,000: Gladius - Relics of War - Hatcake
New update went out for Gladius mainly balance changes and some bug fixes, let us know what you think here or on the Discord server.

Version 1.8.4

Changelog:
## General
* Dying units now pay back queued costs.
* Units that need to be recovered in quests can no longer spawn in wire weed.


## Balance
* Gargantuan Squiggoth is now Assault Vehicle.
* Gargantuan Squiggoth's Supa Lobba now has Massive Blast.
* Stormraven Gunship is now Assault Vehicle.
* Stormtalon Gunship now has Strafing Run.
* Lord Commissar now has Stubborn.
* Bullgryn's Brute Shield now also increases damage by 10%.
* Combi-Bolters are now Twin-Linked.
* Venomcrawler now has Fleet.
* Tesseract Vault's C'tan abilities now have 10 instead of 8 accuracy.
* Kroot Hounds and Vespid Stingwings are now considered Tau units.


## Bug Fixes
* Fixed crash in Hotseat mode if a player had a "<" in his name.
* Fixed double-clicking on disband unit then OK crashes the game.
* Fixed Deathshriek mentioning a max range of 1.
* Fixed Venomthrope missing Override Instinctive Behaviour.
* Fixed Gargantuan Squiggoth having 2 Suppa Lobbas instead of 1, compensated with giving Suppa Lobba 2 attacks instead of 1.
* Fixed Cybork Implants not mentioning you can target monsters.
* Fixed Tau Headquarters overcharged mode firing effect being incorrectly placed.
* Fixed units that are in the process of dying from gaining or losing traits. This could result in ghost units.
* Fixed turn timer forcing the turn to end while there are actions in progress. This could result in overwatch happening on the opponent's turn.
* Fixed being able to give orders while the turn timer is at 0.


## Modding
* Added ability to specify `faction` in unit type. See KrootHound.xml.
Warhammer 40,000: Gladius - Relics of War - Alberto
Slitherine (Warhammer 40,000: Gladius - Relics of War, Warhammer 40,000: Sanctus Reach and Warhammer 40,000: Armageddon) and Black Lab Games (Battlestar Galactica Deadlock and Starhammer) are proud to announce the release of the newest turn-based strategy game set in the world-renowned sci-fi setting imagined by Games Workshop: Warhammer 40,000: Battlesector.
The game releases today on PC on the major online stores, the console version (Xbox One and PlayStation 4) will follow soon.



About the game:

Warhammer 40,000: Battlesector is a fast-paced turn-based strategy game set in the grimdark universe of the 41st Millenium. Pick your force, develop your army, field mighty heroes and fight for victory using superior strategy, awesome abilities, and devastating weaponry.

Age of Crimson Dawn
Experience an epic twenty mission single-player campaign that explores the aftermath of the Devastation of Baal. Help Sergeant Carleon and his allies purge the Tyranid infestation on Baal Secundus, and preserve the honour of the noble Blood Angels.

Skirmish Mode
Fight across the surface of Baal on maps of your choosing and select either the Blood Angels or the Tyranids in the Skirmish mode. Completely customize your army list by picking your units, heroes and their loadouts.

Forge Your Armies
Command iconic units like the Sanguinary Priest, the Librarian Dreadnought, and the Hive Tyrant to annihilate your foes. Use over 60 abilities and 50 weapons to orchestrate your opponent’s bloody demise.

Build Momentum
Each faction has a unique Momentum system that can result in a Surged unit. Units that Surge are able to string together superhuman chains of actions, or use the opportunity to further upgrade their abilities.

Call In Air Support
Use Command Points to call in faction-specific air support abilities. The Blood Angels Stormraven can obliterate xenos with a missile barrage, or deep strike a unit of veteran Assault Marines behind enemy lines. Meanwhile, the Tyranid Harpy can devastate the enemy defenses with its Sonic Screech, or scatter the battlefield with its deadly Spore Mines.

Face Your Friends On The Battlefield
With live and asynchronous multiplayer, and hotseat modes available, there’s no excuse not to take your friends to war. Asynchronous multiplayer will be only available on PC.



The release of Battlesector is just the beginning. Those of you who followed the game's development will know that we have plans to expand the game. Warhammer 40,000 is a vast universe, and right now, Battlesector is just scratching the surface. We’ve built a solid foundation and set of gameplay systems for really great battles, but there is a lot of room for expansion. We definitely have plans to extend the game in the coming years, and we hope you’ll join us for the ride.

In order to show you what our plans for the first year of development are, we've just published a roadmap image.



https://store.steampowered.com/app/1295500/Warhammer_40000_Battlesector/
Warhammer 40,000: Gladius - Relics of War - Alberto
Hi everyone, we're about to release a minor update for Warhammer 40,000: Gladius.

It consists of two fixes. Please let us know if you encounter any technical issue.

Changelog:
## Bug Fixes
* Fixed a map generator issue that could result in not all accessible land tiles being connected.
* Fixed audio not playing in rare circumstances.
Warhammer 40,000: Gladius - Relics of War - Alberto
The Warhammer Skulls Festival has begun. Experience seven days of festival and plenty of new announcements and discounts for all Warhammer games.

Warhammer 40,000: Gladius takes part in the Warhammer Skulls Festival with the release of a new DLC: the Specialist Pack.

The Specialist Pack introduces new units, one for each faction, greatly expanding your strategic options. You can now field Ratlings, Dark Disciples, Warlocks, Canoptek Wraiths, Kill Burstas, Devastator Centurions, Krootox Riders and Venomthropes!

In addition, Gladius sees the introduction of a new hero item, the Dimensional Key, which allows heroes to teleport across the map.




https://store.steampowered.com/app/1640850/Warhammer_40000_Gladius__Specialist_Pack

Warhammer 40,000: Battlesector sees the arrival of the Adepta Sororitas on Baalfora. That's right, the Sisters of Battle will join the Blood Angels in their fight for Baal Secundus!
You will be able to field new Sister of Battle units, including a brand new hero, Sister Verity, with her own unique perks tree.



Warhammer 40,000: Battlesector is now available on pre-order and will be released on July 15. Stay tuned for more reveals in the coming weeks.

https://store.steampowered.com/app/1295500/Warhammer_40000_Battlesector/


Furthermore, you can take advantage of a number of discounts across our entire Warhammer franchise. The Warhammer Skulls Festival will last for 7 days, until June 10.

https://store.steampowered.com/app/489630/Warhammer_40000_Gladius__Relics_of_War/
https://store.steampowered.com/app/502370/Warhammer_40000_Sanctus_Reach/
https://store.steampowered.com/app/312370/Warhammer_40000_Armageddon/
https://store.steampowered.com/app/455340/Warhammer_40000_Armageddon__Da_Orks/

Don't forget to check the other amazing announcements and reveals from other publishers and developers. The Warhammer Skulls Festival is a feast to all things Warhammer and there are some great games there, so go check them out here: http://store.steampowered.com/sale/skulls/
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