Warhammer 40,000: Gladius - Relics of War - Alberto
The Adeptus Mechanicus are an empire within the Imperium, with their own fanatical purpose—in the name of the Omnissiah they seek to rediscover ancient and powerful technologies. Jealous guardians of the knowledge required to maintain and construct the Imperium's technology, they also possess their own elite armies of bionically-augmented soldiers and terrifying weapons of war. Xenos or man, stand in their way and they will annihilate you.
Now, they will be joining the battle for Gladius Prime on November 22nd as a fully realised and playable faction.
Featuring 17 units, Hive Cities, Monolithic buildings, Doctrina Imperatives, Power Surges and the “Canticles of the Omnissiah” and much more, the Adeptus Mechanicus is a powerful new force in the battle for Gladius’s secrets.
If you would like more information about the Adeptus Mechanicus and its new unique mechanics, you can find it on our store page.
Warhammer 40,000: Gladius - Relics of War - Hatcake
New update went out for Gladius mainly balance changes and some bug fixes, let us know what you think here or on the Discord server.
Version 1.8.4
Changelog: ## General * Dying units now pay back queued costs. * Units that need to be recovered in quests can no longer spawn in wire weed.
## Balance * Gargantuan Squiggoth is now Assault Vehicle. * Gargantuan Squiggoth's Supa Lobba now has Massive Blast. * Stormraven Gunship is now Assault Vehicle. * Stormtalon Gunship now has Strafing Run. * Lord Commissar now has Stubborn. * Bullgryn's Brute Shield now also increases damage by 10%. * Combi-Bolters are now Twin-Linked. * Venomcrawler now has Fleet. * Tesseract Vault's C'tan abilities now have 10 instead of 8 accuracy. * Kroot Hounds and Vespid Stingwings are now considered Tau units.
## Bug Fixes * Fixed crash in Hotseat mode if a player had a "<" in his name. * Fixed double-clicking on disband unit then OK crashes the game. * Fixed Deathshriek mentioning a max range of 1. * Fixed Venomthrope missing Override Instinctive Behaviour. * Fixed Gargantuan Squiggoth having 2 Suppa Lobbas instead of 1, compensated with giving Suppa Lobba 2 attacks instead of 1. * Fixed Cybork Implants not mentioning you can target monsters. * Fixed Tau Headquarters overcharged mode firing effect being incorrectly placed. * Fixed units that are in the process of dying from gaining or losing traits. This could result in ghost units. * Fixed turn timer forcing the turn to end while there are actions in progress. This could result in overwatch happening on the opponent's turn. * Fixed being able to give orders while the turn timer is at 0.
## Modding * Added ability to specify `faction` in unit type. See KrootHound.xml.
Warhammer 40,000: Gladius - Relics of War - Alberto
Slitherine (Warhammer 40,000: Gladius - Relics of War, Warhammer 40,000: Sanctus Reach and Warhammer 40,000: Armageddon) and Black Lab Games (Battlestar Galactica Deadlock and Starhammer) are proud to announce the release of the newest turn-based strategy game set in the world-renowned sci-fi setting imagined by Games Workshop: Warhammer 40,000: Battlesector. The game releases today on PC on the major online stores, the console version (Xbox One and PlayStation 4) will follow soon.
About the game:
Warhammer 40,000: Battlesector is a fast-paced turn-based strategy game set in the grimdark universe of the 41st Millenium. Pick your force, develop your army, field mighty heroes and fight for victory using superior strategy, awesome abilities, and devastating weaponry.
Age of Crimson Dawn Experience an epic twenty mission single-player campaign that explores the aftermath of the Devastation of Baal. Help Sergeant Carleon and his allies purge the Tyranid infestation on Baal Secundus, and preserve the honour of the noble Blood Angels.
Skirmish Mode Fight across the surface of Baal on maps of your choosing and select either the Blood Angels or the Tyranids in the Skirmish mode. Completely customize your army list by picking your units, heroes and their loadouts.
Forge Your Armies Command iconic units like the Sanguinary Priest, the Librarian Dreadnought, and the Hive Tyrant to annihilate your foes. Use over 60 abilities and 50 weapons to orchestrate your opponent’s bloody demise.
Build Momentum Each faction has a unique Momentum system that can result in a Surged unit. Units that Surge are able to string together superhuman chains of actions, or use the opportunity to further upgrade their abilities.
Call In Air Support Use Command Points to call in faction-specific air support abilities. The Blood Angels Stormraven can obliterate xenos with a missile barrage, or deep strike a unit of veteran Assault Marines behind enemy lines. Meanwhile, the Tyranid Harpy can devastate the enemy defenses with its Sonic Screech, or scatter the battlefield with its deadly Spore Mines.
Face Your Friends On The Battlefield With live and asynchronous multiplayer, and hotseat modes available, there’s no excuse not to take your friends to war. Asynchronous multiplayer will be only available on PC.
The release of Battlesector is just the beginning. Those of you who followed the game's development will know that we have plans to expand the game. Warhammer 40,000 is a vast universe, and right now, Battlesector is just scratching the surface. We’ve built a solid foundation and set of gameplay systems for really great battles, but there is a lot of room for expansion. We definitely have plans to extend the game in the coming years, and we hope you’ll join us for the ride.
In order to show you what our plans for the first year of development are, we've just published a roadmap image.
Warhammer 40,000: Gladius - Relics of War - Alberto
Hi everyone, we're about to release a minor update for Warhammer 40,000: Gladius.
It consists of two fixes. Please let us know if you encounter any technical issue.
Changelog: ## Bug Fixes * Fixed a map generator issue that could result in not all accessible land tiles being connected. * Fixed audio not playing in rare circumstances.
Warhammer 40,000: Gladius - Relics of War - Alberto
The Warhammer Skulls Festival has begun. Experience seven days of festival and plenty of new announcements and discounts for all Warhammer games.
Warhammer 40,000: Gladius takes part in the Warhammer Skulls Festival with the release of a new DLC: the Specialist Pack.
The Specialist Pack introduces new units, one for each faction, greatly expanding your strategic options. You can now field Ratlings, Dark Disciples, Warlocks, Canoptek Wraiths, Kill Burstas, Devastator Centurions, Krootox Riders and Venomthropes!
In addition, Gladius sees the introduction of a new hero item, the Dimensional Key, which allows heroes to teleport across the map.
Warhammer 40,000: Battlesector sees the arrival of the Adepta Sororitas on Baalfora. That's right, the Sisters of Battle will join the Blood Angels in their fight for Baal Secundus! You will be able to field new Sister of Battle units, including a brand new hero, Sister Verity, with her own unique perks tree.
Furthermore, you can take advantage of a number of discounts across our entire Warhammer franchise. The Warhammer Skulls Festival will last for 7 days, until June 10.
Don't forget to check the other amazing announcements and reveals from other publishers and developers. The Warhammer Skulls Festival is a feast to all things Warhammer and there are some great games there, so go check them out here: http://store.steampowered.com/sale/skulls/
Warhammer 40,000: Gladius - Relics of War - Alberto
We're releasing a new update, accompanying the new Specialist Pack DLC.
It introduces a new hero item: the Dimensional Key. It allows heroes ot teleport across the map.
On top of that, we're releasing the new units DLC. Ratlings, Devastator centurions, Kill Burstas... a new unit for each faction. This -does not- conclude our plans for Gladius. We have plans for more content, so stay tuned and game on.
Changelog:
## New Units (Specialist Pack DLC) * Ratlings (Astra Militarum) [Tier 1] - Sniper infantry unit that can move after shooting. * Devastator Centurions (Space Marines) [Tier 9] - Very bulky infantry unit with massive armaments. * Canoptek Wraiths (Necrons) [Tier 5] - Extremely mobile infantry unit that passes through terrain and enemies with equal ease. * Kill Bursta (Orks) [Tier 9] - Super-heavy vehicle with a big kannon and transport assault capacity. * Venomthropes (Tyranids) [Tier 3] - Infantry unit with poisonous attacks and a protective spore cloud. * Dark Disciples (Chaos Space Marines) [Tier 2] - Infantry unit that increases the defenses of Chaos units. * Krootox Riders (T'au) [Tier 3] - Sneaky infantry unit with both ranged and close combat capabilities. * Warlocks (Craftworld Aeldari) [Tier 5] - Psyker infantry unit that can teleport around the battlefield and cleanse their foes.
## New Item * Dimensional Key (Artefact) - Item that allows the hero to teleport to an explored tile.
## General * Heavy Weapons Squad can now cycle from Krak Missile Launchers to Frag Missile Launchers. * Transcendent C'tan's Immune to Natural Law now allows him to move through enemy units. * Research screen now support 7 techs per tier on minimum resolution. * Updated translations.
## Balance * Increased Grot Gunner accuracy from +1 to +2. * Increased Swiftstrike from +17% to +33% attacks. * Reduced Runtherd Groundz cost. * Runtherd Groundz no longer provide influence.
## Bug Fixes * Fixed Master of Possession's Possession skill creating Chaos Spawn on water. * Fixed items not triggering enemy killed modifiers (fixes Master of Possession's Possession skill not creating Chaos Spawn when killing a unit with Jokaero Digital Weapon). * Fixed many potential threading data races. * Fixed undefined behavior when destroying temporary entities. * Fixed several memory leaks. * Fixed several memory use-after-free on quit. * Fixed Where There's A Web, There's A Way achievement not unlocking. * Fixed spectators end turn button being enabled. * Removed Dispersed Targetting from Doom Scythe's Death Ray weapon since it does nothing. * Fixed Farseer's Summons and Craftworlds' Pledge not showing in the hint of Asuryani Arrivals. * Fixed lots of typos.
## Modding * Added <opponentTile> encounter condition (see Possession.xml).
We are pleased to announce that we will be taking part in the Warhammer Skulls festival.
The Warhammer Skulls festival is a yearly event dedicated to all games set in the Warhammer universe. You can expect discounts, new content, announcements, reveals, live streams and more for the whole range of Warhammer games.
We can't wait to show you what is coming: Warhammer Skulls will begin on Thursday June 3rd, and last for a whole week until Thursday June 10th.
Games Workshop is going to kickstart the festival with a show on their Twitch channel. It will be a live stream filled with surprises, so make sure to tune in on https://www.twitch.tv/warhammer at 6 pm BST on June 3rd.
We're just about to release Update 1.7.6. Thanks to everyone who gave their feedback and helped us come up with the full list of changes, which you can find below.
In the meantime, Proxy keeps working on new content. Stay tuned for further news.
Changelog: ## General * Unit descriptions now say if a unit can clear tiles. * Added User Data option to the Extras menu for easy access to the game's configuration, logs and saved games.
## Balance * Reduced Umbra attacks from 6 to 4.
## Bug Fixes * Fixed shaken and broken traits not taking into account morale increase from levels for the thresholds. * Fixed Hemlock Wraithfighter not consuming all movement when using Shrouding or Dominate. * Fixed units being able to interfere with queued overwatch attacks. * Fixed some typos in the French translation. * Fixed Slitherine Launcher sometimes not starting. * Fixed Flyboss trait not showing. * Fixed Stun Grenade notification missing an icon. * Fixed units not being able to do any actions in rare circumstances when their movement would drop below 0. * Fixed world data checksum calculation being dependent on the selected language. * Fixed unit selection hitpoints display sometimes rounding up too far. * Fixed Spore Mines giving experience to the enemy when suiciding. * Fixed a rare crash that could occur on quit. * Fixed a crash that could occur after clicking on a unit icon after the unit died. * Fixed camera continuing to scroll if a different screen is opened while holding down a scroll key.
## Modding * Added texture support for Glossiness. * Faction actions now play specified voiceSound. * Fixed select faction list going out of the screen if there's too many factions.
“Would you like to know more?” is the most frequent comment we received on anything we posted in the last twelve months. Alongside “Desire to know more intensifies”, of course.
Here’s a way to satisfy your craving for hexes and turns and cunning plans. We’re going to give you a full day of insights, figures, announcements, gameplay sessions, and more. You asked for it; we’re giving it to you, and more.
Tune in on our Twitch channel next May 11th for a full day of presentations. Take a look at the future of Slitherine, its games and take a glance at what is coming next and after.
At Home of Wargamers 2021 Live+ we’ll be showing you all of our games scheduled for release in 2021, including the highly anticipated Warhammer 40.000 Battlesector, Starship Troopers: Terran Command, and Distant Worlds 2.
But, as you know, many other things are brewing for you. We have 15 unannounced games, and we’ll be unveiling 4 of them on May 11th. Make sure not to miss out!
If you want more details, check out yesterday’s Tea Time, where Marco shared the first information about this big event. Also, don’t forget to follow us on Twitter; where we’ll be revealing more of the program in the next few weeks.
Warhammer 40,000: Gladius - Relics of War - Alberto
Time for a new update for Gladius.
We're just about to release Update 1.7.5. Thanks to everyone who gave their feedback and helped us come up with the full list of changes, which you can find below.
In the meantime, Proxy keeps working on new content. Stay tuned for further news.
Changelog: ## General * Units now die at 0 hitpoints instead of when below 0.5. * Unit hitpoints display is now always rounded up in the selection panel. * Unit hitpoints and morale bars now always show one pixel if the unit has any hitpoints or morale left. * Asuryani Arrivals and Remnants of the Fall only show on buildings that are affected by them. * Improved Vulkan device detection on system with both an AMD and Nvidia graphics card by disabling AMD and Nvidia's buggy implicit layers (https://github.com/KhronosGroup/Vulkan-Loader/issues/552). * Improved multiplayer connectivity.
## Balance * Increased Webway Travel influence cost from 10 to 20. * Increased Found Webway Redoubt ore and influence cost from 60 to 80. * Changed Bonesinger Chantry from +4 ore to +2 ore and +0.7 growth. * Changed Shrine of Khaine from +1 loyalty to +2 research. * Reduced Transcendent Bliss and Doom of the Aeldari loyalty bonus from +3 to +2. * Reduced Bladestorm bonus damage from +25% to +17%. * Reduced Command accuracy from +10%...+30% to +5%...+15%. * Reduced Autarch's Assault damage from +10%...+30% to +5%...+15%. * Reduced Doom damage taken from +33%...+100% to +25%...+75%. * Changed Void Strike to 3 cooldown with +6...+12 attacks instead of charges. * Photon Grenades now consume an action.
## Bug Fixes * Fixed Seeker Missile not checking range 4 for attackable targets. * Fixed Tyranids Hammer of Wrath requirements. * Fixed Blacksun Filter requirements. * Fixed Laurels of Command notification missing icon. * Fixed issue when killing Lord Commissar with Iron Will with a Master of Possession with Possession. * Fixed spectators that are in a team having to end the turn. * Fixed drop lists sometimes not showing hints. * Fixed canceling orders increasing resources accumulated. * Fixed being able to level up an ability multiple times without spending points by clicking quickly in multiplayer. * Fixed a crash when auto-focusing on a destroyed unit. * Fixed an instance of the camera jumping around the edges of the map due to scroll acceleration. * Fixed Twin-Linked Pulsar from Blast to Large Blast to be consistent with the tabletop. * Removed Unwieldy from Wailing Doom to be consistent with the tabletop. * Fixed Proselytize missing visual and sound effect. * Fixed preferring the wrong graphics device when its graphics driver wrongly reported an insane amount of memory.