Warhammer 40,000: Gladius - Relics of War - Edmon
We are pleased to announce that we will be taking part in the Warhammer Skulls festival.

The Warhammer Skulls festival is a yearly event dedicated to all games set in the Warhammer universe. You can expect discounts, new content, announcements, reveals, live streams and more for the whole range of Warhammer games.

We can't wait to show you what is coming: Warhammer Skulls will begin on Thursday June 3rd, and last for a whole week until Thursday June 10th.

Games Workshop is going to kickstart the festival with a show on their Twitch channel. It will be a live stream filled with surprises, so make sure to tune in on https://www.twitch.tv/warhammer at 6 pm BST on June 3rd.
Warhammer 40,000: Gladius - Relics of War - Edmon
Time for a new update for Gladius.

We're just about to release Update 1.7.6. Thanks to everyone who gave their feedback and helped us come up with the full list of changes, which you can find below.

In the meantime, Proxy keeps working on new content. Stay tuned for further news.

Changelog:
## General
* Unit descriptions now say if a unit can clear tiles.
* Added User Data option to the Extras menu for easy access to the game's configuration, logs and saved games.


## Balance
* Reduced Umbra attacks from 6 to 4.


## Bug Fixes
* Fixed shaken and broken traits not taking into account morale increase from levels for the thresholds.
* Fixed Hemlock Wraithfighter not consuming all movement when using Shrouding or Dominate.
* Fixed units being able to interfere with queued overwatch attacks.
* Fixed some typos in the French translation.
* Fixed Slitherine Launcher sometimes not starting.
* Fixed Flyboss trait not showing.
* Fixed Stun Grenade notification missing an icon.
* Fixed units not being able to do any actions in rare circumstances when their movement would drop below 0.
* Fixed world data checksum calculation being dependent on the selected language.
* Fixed unit selection hitpoints display sometimes rounding up too far.
* Fixed Spore Mines giving experience to the enemy when suiciding.
* Fixed a rare crash that could occur on quit.
* Fixed a crash that could occur after clicking on a unit icon after the unit died.
* Fixed camera continuing to scroll if a different screen is opened while holding down a scroll key.


## Modding
* Added texture support for Glossiness.
* Faction actions now play specified voiceSound.
* Fixed select faction list going out of the screen if there's too many factions.
Warhammer 40,000: Gladius - Relics of War - Edmon



“Would you like to know more?” is the most frequent comment we received on anything we posted in the last twelve months. Alongside “Desire to know more intensifies”, of course.

Here’s a way to satisfy your craving for hexes and turns and cunning plans. We’re going to give you a full day of insights, figures, announcements, gameplay sessions, and more. You asked for it; we’re giving it to you, and more.


Tune in on our Twitch channel next May 11th for a full day of presentations. Take a look at the future of Slitherine, its games and take a glance at what is coming next and after.

At Home of Wargamers 2021 Live+ we’ll be showing you all of our games scheduled for release in 2021, including the highly anticipated Warhammer 40.000 Battlesector, Starship Troopers: Terran Command, and Distant Worlds 2.


But, as you know, many other things are brewing for you. We have 15 unannounced games, and we’ll be unveiling 4 of them on May 11th. Make sure not to miss out!

If you want more details, check out yesterday’s Tea Time, where Marco shared the first information about this big event. Also, don’t forget to follow us on Twitter; where we’ll be revealing more of the program in the next few weeks.



#HowLivePlus
Warhammer 40,000: Gladius - Relics of War - Alberto
Time for a new update for Gladius.

We're just about to release Update 1.7.5. Thanks to everyone who gave their feedback and helped us come up with the full list of changes, which you can find below.

In the meantime, Proxy keeps working on new content. Stay tuned for further news.

Changelog:
## General
* Units now die at 0 hitpoints instead of when below 0.5.
* Unit hitpoints display is now always rounded up in the selection panel.
* Unit hitpoints and morale bars now always show one pixel if the unit has any hitpoints or morale left.
* Asuryani Arrivals and Remnants of the Fall only show on buildings that are affected by them.
* Improved Vulkan device detection on system with both an AMD and Nvidia graphics card by disabling AMD and Nvidia's buggy implicit layers (https://github.com/KhronosGroup/Vulkan-Loader/issues/552).
* Improved multiplayer connectivity.


## Balance
* Increased Webway Travel influence cost from 10 to 20.
* Increased Found Webway Redoubt ore and influence cost from 60 to 80.
* Changed Bonesinger Chantry from +4 ore to +2 ore and +0.7 growth.
* Changed Shrine of Khaine from +1 loyalty to +2 research.
* Reduced Transcendent Bliss and Doom of the Aeldari loyalty bonus from +3 to +2.
* Reduced Bladestorm bonus damage from +25% to +17%.
* Reduced Command accuracy from +10%...+30% to +5%...+15%.
* Reduced Autarch's Assault damage from +10%...+30% to +5%...+15%.
* Reduced Doom damage taken from +33%...+100% to +25%...+75%.
* Changed Void Strike to 3 cooldown with +6...+12 attacks instead of charges.
* Photon Grenades now consume an action.


## Bug Fixes
* Fixed Seeker Missile not checking range 4 for attackable targets.
* Fixed Tyranids Hammer of Wrath requirements.
* Fixed Blacksun Filter requirements.
* Fixed Laurels of Command notification missing icon.
* Fixed issue when killing Lord Commissar with Iron Will with a Master of Possession with Possession.
* Fixed spectators that are in a team having to end the turn.
* Fixed drop lists sometimes not showing hints.
* Fixed canceling orders increasing resources accumulated.
* Fixed being able to level up an ability multiple times without spending points by clicking quickly in multiplayer.
* Fixed a crash when auto-focusing on a destroyed unit.
* Fixed an instance of the camera jumping around the edges of the map due to scroll acceleration.
* Fixed Twin-Linked Pulsar from Blast to Large Blast to be consistent with the tabletop.
* Removed Unwieldy from Wailing Doom to be consistent with the tabletop.
* Fixed Proselytize missing visual and sound effect.
* Fixed preferring the wrong graphics device when its graphics driver wrongly reported an insane amount of memory.
Warhammer 40,000: Gladius - Relics of War - Alberto
Slitherine (Warhammer 40,000: Gladius - Relics of War, Warhammer 40,000: Sanctus Reach and Warhammer 40,000: Armageddon) and Black Lab Games (Battlestar Galactica Deadlock and Starhammer) announce a new turn-based strategy game set in the world-renowned sci-fi setting imagined by Games Workshop.



Experience every bone-rattling explosion and soul-crushing charge in Warhammer 40,000: Battlesector, the definitive battle scale turn-based strategy game that takes you to the battlefields of the 41st Millenium.

Pick your force, develop your army, field mighty heroes and fight for victory using superior strategy, awesome abilities, and devastating weaponry, turn by turn on grid-based maps.

Warhammer 40,000: Battlesector will be released on PC in May 2021; a console version (Xbox One and PS4) will follow in the summer.

You can sign up for the beta here.

More information on the game on the game's store page below.

https://store.steampowered.com/app/1295500/Warhammer_40000_Battlesector



Warhammer 40,000: Gladius - Relics of War - Alberto
We're releasing a new update for Gladius. It's a fixes update, so let us know if you spot more issues which are in need of dev intervention.

Changelog:

## Balance
* Asyuran's Crucible now gives +1 loyalty instead of +2 food.

## Bug Fixes
* Added missing language string for "or" used by technology requirements.
* Fixed Destructor not damaging targets without line of sight to.
* Fixed being able to teleport into a city with Dimensional Corridor.
* Fixed Malanthrope being able to consume map boundary tiles.
* Fixed kills not counting for achievements for non-host players.
* Fixed resources not reflecting the change from a newly captured outpost right away.
* Fixed Fleshbane trait not showing.
* Fixed kills from returned or reflected damage resulting in incorrect morale and experience change.
* Fixed a Vulkan error reported by new validation layers.

## Modding
* Fixed Webway Travel not working on new modded factions.
* Extensions without the base file will now produce a warning instead of an error.
* Added the ability to specify the image to show when a resource is selected in the compendium and when an upgrade is researched with image="" in xml resources, similarly to icon="".
Warhammer 40,000: Gladius - Relics of War - Alberto
We're releasing a new update for Gladius. We hope you'll like it. You can find the full changelog down below. Let us know what you think and if you have suggestions please tell us.

Changelog:

Balance
• Reduced Pinned ranged accuracy reduction from -50% to -17%.
• Increased Montka damage bonus from +20%...+60% to +25%...+75%.
• Primaris Psyker's Life Leech now spreads gained hitpoints to all adjacent allied infantry units, giving more hitpoints to more wounded units.
• Reduced Dusk Blade life steal from 25% to 20%.
• Deploying Webway Redoubts now requires a newly added tier 3 technology.
• Reduced Wraithknight hitpoints from 72 to 56.
• Reduced drone hitpoints by 33%.
• Moved The Spiders' Parlour technology from tier 10 to 1.
• Moved Biogenesis Organelles technology from tier 9 to 10.
• Increased the headquarter weapons of Astra Militarum, Orks, Space Marines and Tyranids to be more in line with the other factions.
• Increased cost and upkeep of Shining Spears by 33%.
Bug Fixes
• Fixed Target Acquired trait not showing.
• Fixed a rare occurance of AI units moving in another player's turn.
• In case of multiple dedicated or integrated graphics cards with presentation queues, the game now chooses the one with the most video memory.
• Fixed some tips not showing action highlights for T'au and Craftworld Aeldari.
• Fixed a crash that could occur for non-host in multiplayer when certain tips are displayed.
• Fixed game not starting on Linux if libkeyutils.so.1: version `KEYUTILS_1.5' is not found.
• Fixed empty line in morale hint if a unit has no morale barks.
• Fixed "Haru, Is It Me You're Looking For?" not unlocking if artefacts are captured. Capturing units no longer counts towards Units Created or Units Lost statistics. This is not retroactive and requires a new game to work.
• AI players that have Craftworld Aeldari allies on their team will no longer attack neutral webway gates.
• Fixed allies not preventing artefacts from being captured.
• Fixed Strafing Run, Siege Crawler, Toxic Haemorrhage and Target Relayed traits not showing.
• Fixed Ripyka'Va applying without unlocking it.
• Fixed being able to get infinite movement with Endurance Implant.
• Fixed Rapid Fire not working above range 1.
• Fixed preview of Destroyer Missile on Stormsurge being incorrect after attacking with the main weapon without moving.
• Don't show "Hold ctrl for max damage." if right mouse is not being held.
• Fixed Destroyer Blades not mentioning they can only target infantry.
• Fixed hero levelable abilities not showing stats in the compendium.
• Fixed Target Acquired trait disappearing when the unit attacks.
• Non-host spectators can no longer pause or unpause the timer.
• Fixed supporting fire damage increase showing in attack estimate when the unit attacking is the only unit adjacent to the enemy.
• Fixed Twin-Linked Shuriken Catapult wrongly having the Rapid Fire trait.
• Fixed incorrect normals for the Spiritseer model.
Modding
• Added `lifeStealRadius` modifier effect.
• Added `startingCity` bool faction attribute to signal that the faction should start with a prebuilt city instead of the first unit (see Eldar.xml).
• Added `webwayGate` string faction attribute to signal which unit to have sight over and for the AI to avoid attacking (see Eldar.xml).
Warhammer 40,000: Gladius - Relics of War - Alberto
We've released a new update for the game, introducing new fixes and balance changes.

Do let us know what you think, please. Your feedback is important as ever.

Changelog:
Balance
• Scattershield now only blinds melee attackers.
• Increased War Walker Power Field invulnerable damage reduction from 17% to 33%.
• Reduced Craftworld Aeldari starting Guardians from 3 to 2.
• Reduced Howling Banshees squad size from 7 to 6.
• Reduced Howling Banshees War Shout from -3 to -2 morale.
• Reduced Man Catcher cooldown from 3 to 2.
• Moved Craftworld Aeldari Hammer of Wrath research from tier 5 to 6.
• Moved Wraithblades research from tier 6 to 7.
• Increased Vespid Stingwing cost by 50%.
• Increased Bonsingers Chantry ore from 2 to 4.
• Reduced Remnants of the Fall growth rate from -25% to -33%.
• Increased Asuryani Arrivals growth rate from +50% to +67%.
• Reduced Rangers squad size from 6 to 5.
• Changed Autarch's Command from +1...+3 to +10%...+30% accuracy.
• Command and Autarch's Assault now only work on Craftworld Aeldari units.
• Reduced Khaine Awakaned from +50% melee attacks and +10% melee damage to +17% melee attacks and +17% melee damage.
• Linked Fire now only affects the Prism Cannon.
Bug Fixes
• Morale loss reduction can now go to a maximum of 83%.
• Sniper trait now adds 6 armour penetration instead of min 6, so that weapon upgrades work.
• Fixed Fleshbane always adding damage instead of only against infantry.
• Fixed Holo-Fields research mentioning War Walker.
• Fixed a Craftworld Aeldari quest crash that could occur under certain circumstances.
• Fixed Webway Gates being able to capture and hold Artefacts.
• Fixed pressing on some unit dicovered entries not showing the right compendium entry.
• Fixed Slowed trait description.
• Fixed Icon of Despair trait not showing.
• Fixed being able to use Icon of Despair and Icon of Flame on units that already have it.
• Fixed being able to use Dimensional Corridor while in a city's cargo.
• Fixed Webway Constriction description.
• Fixed a rare multiplayer crash that could occur when a city is destroyed.
• Fixed debug panel's complete action temporarily leaving a city in an inconsistent state for non-host players in multiplayer.
• Fixed a Steam crash that could occur when connection to the master server is restored
• Fixed being able to found Craftworld Aeldari cities within a 4 tile radius of another city.
Warhammer 40,000: Gladius - Relics of War - Alberto


Craftworld Aeldari, the latest DLC for Warhammer 40,000: Gladius, is now available on Steam.

With its release the roster of playable factions has been expanded: the Craftworld Aeldari enter the fray with 19 new units and unique gameplay mechanics.

Their selection of units is extremely versatile: Aeldari units are absolutely lethal from a distance, but you won't lack for deadly close combat options either.

Exploit the Webway Gates to achieve incredible mobility on the battlefield, but be wary, for Aeldari lives are rare and precious and any loss will be felt greatly.

https://store.steampowered.com/app/1425820/Warhammer_40000_Gladius__Craftworld_Aeldari/

We will be streaming the new DLC later today at 8 pm GMT on our Twitch channel.

Furthermore, we are discounting Warhammer 40,000: Gladius at 60% off for one week, and its DLCs are discounted up to 40% off.

https://store.steampowered.com/app/489630/Warhammer_40000_Gladius__Relics_of_War/
Warhammer 40,000: Gladius - Relics of War - Edmon
“Ask not the Aeldari a question, for they will give you three answers, all of which are true and terrifying to know.”
— Inquisitor Czevak


This update will add the Craftworld Aeldari to the world of Gladius Prime -- a new fully-featured faction with their very own unique playstyle and storyline once the DLC has launched at 5PM GMT. To bring the existing factions more in line with each other and improve gameplay, it also contains a wide array of balance changes as well as a new neutral unit, new items, new colors, UI improvements, improved post-game stats, bug fixes, new Steam achievements and optional Epic Games Account social integration.

New Faction (Craftworld Aeldari DLC)
* Children of Asuryan
* Initial Challenge: Medium
* Webway Gate: Exploit your knowledge of webway gates to activate them and move swiftly across the battlefield.
* Webway Redoubt: Found a city on top of an activated webway gate to fortify Craftworld Aeldari’s presence on Gladius.
* Remnants of the Fall: Reduced city growth rate. The last remnants of a people whose mere dreams once overturned worlds and quenched suns.
* Asuryani Arrivals: Call upon offworld Asuryani to join you and temporarily boost your growth rate.
* Transcendent Bliss: Focus the Aeldari’s spiritual consciousness to experience a period of increased loyalty towards your cause.
* Spirit Preservation: Gain energy for every fallen Aeldari unit.
* Battle Focus: Many Craftworld Aeldari units can move after using their actions.
* Ancient Doom: The Aeldari loathe and fear She Who Thirsts above all else, increasing their accuracy, but also the damage taken when fighting the forces of Chaos.

New
* Added a new neutral unit: Umbra (terrifying flying monstrous creature that is vulnerable to light).
* Added 3 new items: Entropic Locum [Common] (increases the armour penetration), Laurels of Command [Uncommon] (restores the morale of adjacent allied units), Faolchu's Wing [Artefact] (consumes action to increase movement).
* Added a new Ork research: Kraklin Gubbinz [Tier 8] (Increases the energy output of Ork cities).
* Added 32 new Steam achievements.
* Transports can now carry allied units.
* Units in transports can now be selected to inspect their status such as ability cooldowns. Disembarking is done by right-clicking on the destination tile.
* Added details tab to the stats panel, listing the resources accumulated, units created, units lost, units killed, damage dealt, damage taken and buildings constructed for each player.
* Improved stats economy graph to more accurately reflect total resource income.
* Added mark tile button to the world hud.
* Added stats button to the world hud on game over and for spectators.
* The selected unit's armour, hitpoints and morale hints now show additional details: the unit's damage reductions, exact hitpoints and morale decimal values, total group size, and healing and morale regeneration rates.
* A building's production hint now says how much production has been accumulated.
* Added 7 new colors.
* Added the ability to connect an Epic Games Account with Gladius to invite Epic Games friends to multiplayer games. Cross-play and cross-invite support with Steam and standalone versions is fully supported.

General
* Victorious players now get the map revealed.
* Once all non-AI players have been defeated, only the host has to end the turn.
* Improved building hints to say "total" and "limit" instead of "per turn" for loyalty and population limit.
* Improved performance.
* Improved Dakkagun, Reaper Autocannon and Vespid Stingwings jump pack sounds.
* Lowered the volume of some excessively loud sound effects.
* Malanthropes can now consume tiles that have an Artefact.
* Changing the overall difficulty setting now changes non-AI player difficulties to medium to reduce the confusion about achievements that are tied to difficulties.
* Updated some icons to be more distinguishable.
* Updated localizations.

Balance
* Moved Apothecaries research from tier 6 to 5.
* Moved Thunderfire Cannon research from tier 5 to 6.
* Moved Bolster Defences research from tier 6 to 8.
* Moved Space Marines Multi-Melta weapon research from tier 8 to 7.
* Moved Space Marines Dozer Blade research from tier 7 to 6.
* Added Assault Vehicle trait to Battlewagon and Tidewall Gunrig (all open-topped transports are assault vehicles).
* Increased Tidewall Gunrig cost by 33%.
* Moved Tidewall Gunrig research from tier 4 to 5.
* Icon of Despair now works against units with And They Shall Know No Fear.
* Increased Tomb Blades cost by 33%.
* Increased morale regeneration rate from 10% to 20%.
* It is no longer possible to use Stomp on fortifications.
* Changed Rapid Fire from adding +1 attacks to doubling the attacks. This primarily fixes Chimera's Lasgun Arrays, but also affects attack buffs on Rapid Fire weapons, such as Skull Altar's Blood Blessing.
* The first use of Deploy Fortress of Redemption is now free.
* Markerlight now requires line of sight.
* Jink is no longer usable if the unit has attacked this turn, even if it attacked with free action weapons.
* Skyfire no longer has reduced accuracy against jetbike and jet pack units.
* Moved Sky Ray Gunship research from tier 5 to 6.
* Moved Hammerhead Gunship research from tier 6 to 5.
* Master of Possession can no longer heal himself.
* Builder Drones can now heal themselves.
* Painboy can now use his abilities on himself.
* Reduced Tervigon's Catalyst range from 2 to 1.
* Tervigon's Catalyst now only works on Tyranids units.
* Space Marines Orbital Deployment can now only be done from Space Marines cities.
* Tyranids outposts now grant Instinctive Behaviour Override.
* Reduced Birthing Canals influence upkeep reduction from -50% to -25%.
* Reduced Spore Mines group size from 6 to 5.
* Increased Spore Mines cooldown from 3 to 5.
* Reclaim Unit's production returned now increases by 2.5% with each unit level.
* Deffkoptas now have ore upkeep.
* Land Speeders now have requisitions upkeep.
* Mek Gunz no longer cost energy and now have ore upkeep.
* Apothecaries now have requisitions upkeep.
* Thunderfire Cannon now has requisitions upkeep.
* Venomcrawler now has ore upkeep.
* Warpsmith now has ore upkeep.
* Chaos Spawns now have food upkeep.
* Techpriest Enginseers how have ore upkeep.
* Meks now cost food and ore and have ore upkeep.
* Builder Drones now have ore upkeep.
* Increased Daemon Prince hitpoints from 16 to 20.
* Reduced Grey Matter Dispersion from +2 to +1 loyalty from amount of cities.
* Possession now has a cooldown of 3, Chaos Spawn level scales from level 1 to 7.
* Proselytise cost now scales with game pace.
* Increased Adaptive Biology feel no pain damage reduction from +20%...+60% to +25%...+75%.
* Chaos Space Marines heroes can no longer transform.
* Reduced Daemon Prince influence cost and upkeep by 25%.
* Increased Chaos Rising city found cost reduction from -33% to -50%.
* Changed Stabilising Anchors to work if the unit has not moved instead of having movement remaining. Using melee weapons such as Stomp counts as having moved.
* Increased Destroyer Lord Jet Charge invulnerable damage reduction from +10%...+30% to +15%...+45%.
* Changed Heavy, Salvo and High Power weapons to reduce accuracy if the unit has actually moved this turn rather than having 0 movement.
* Increased all Chaos Rite bonuses from +25% to +33%.
* Increased all Ork and Necron economic upgrade bonuses from +10% to +17%.
* Reduced Necron population limit upgrade from +2 to +1 per housing building.
* Changed Objuration Mechanicum damage from 8...16 to 6...18.
* Changed Veterans of the Long War from +2 morale to -33% morale loss.
* Mark, Icon and Install Support System influence cost now scales with unit strength (death experience value * 3).
* Changed Targeting Relay to cause a debuff on attack that increases the ranged accuracy of Necron units against the target unit by 2 for 1 turn.
* Markerlight Target Acquired now increase the accuracy against the unit marked by 1 instead of increasing damage taken by 10%.
* Markerlight Target Acquired now only works for Tau.
* Networked Markerlight now increases the accuracy against the target unit by 1 instead of increasing damage taken by 10%.
* Increased Vaul Sentry movement from 1 to 2.
* Reduced Stomp damage by 3.

Bug Fixes
* Fixed a pathing issue for units not moving around artefacts in explored but unsighted tiles.
* Fixed a crash that could occur after playing with a mod that increases the amount of difficulty options.
* Fixed a crash that could occur while dragging a unit in cargo.
* Fixed spectators having to end the first turn.
* Fixed resource hints having a blank line for total if the total is 0.
* Fixed an issue that could cause the camera to permanently continue to scroll in a direction if the camera was being scrolled with the keyboard when mouse scrolling began.
* Fixed an issue that could cause the camera to permanently continue to scroll in a direction if the display mode was changed while scrolling.
* Fixed Lord Commissar's Summary Execution affecting enemy units.
* Fixed an issue with units being incorrectly positioned when coming out of transports.
* Fixed The Sound of Unsilence achievement not working correctly.
* Fixed Cluster Mines not preventing movement on outposts.
* Fixed a threading crash that could in a variety of circumstances.
* Fixed item hints not showing the effects of the unit's modifiers.
* Fixed Super-Brolly 2000 getting unlocked when other players use the Big Mek's shield.
* Fixed city trait description saying movement cost is reduced only for allied units instead of all units.
* Fixed rapid rise cost scaling twice with game pace.
* Fixed actions that require line of sight not working correctly.
* Fixed unit hitpoints being clamped too soon, resulting in very rare order-dependence when an individual action had multiple effects or weapons that both increased hitpoints past max hitpoints and also decreased hitpoints at the same time.
* Fixed explosion sound not playing when Kastelan Robot dies.
* Fixed items hints not showing "On cooldown.".
* Fixed Override Instinctive Behaviour cost scaling with unit level.
* Fixed some font glyphs rendering as boxes.
* Fixed an battle estimate error that could occur for weapon actions after the unit has moved.
* Fixed Pulse Driver Cannon and Twin-Linked Pulse Carbine using Brachyuran Assemblies instead of Mor'tonium Accelerators.
* Fixed language mods having to include English language files.
* Fixed faction DLC units not spawning as neutrals when specified in Wildlife.xml.
* Fixed units losing movement in special circumstances when a new turn starts, e.g. Pinned + 'Ere We Go.
* Fixed tile hint with Orkoid Fungus showing incorrect food % when Mushling Bloom has not been researched.
* Fixed being able to have units selected that are on unsighted tiles.
* Fixed if you click found city and click a valid unexplored tile, the settler will settle right where he is currently at immediately.
* Fixed being able to use found city to check where units are under the fog of war.
* Fixed chat button in the lobby sometimes being incorrectly laid out.
* Fixed debug panel position when visibility is toggled.
* Fixed VK_ERROR_DEVICE_LOST due to erroneous TwitchNativeOverlay64.dll by force-disabling Twitch Studio's Vulkan layer (DISABLE_TWITCH_VULKAN_OVERLAY=1).

Modding
* Added `<groupSize>` unit effect to change current group member count.
* `<summaryExecution>` action is no longer hardcoded and as such no longer supports moraleMin and moraleMax attributes. It's now implemented with generic conditions and effects.
* `<deployFortress>` action now supports `unit` attribute.
* Added `<aiControlled>` and `<notAIControlled>` player conditions.
* Costs and upkeeps can now be modified by traits and upgrade.
* Fixed opponent attacking condition not working.
...