Warhammer 40,000: Gladius - Relics of War - Alberto
Slitherine (Warhammer 40,000: Gladius - Relics of War, Warhammer 40,000: Sanctus Reach and Warhammer 40,000: Armageddon) and Black Lab Games (Battlestar Galactica Deadlock and Starhammer) announce a new turn-based strategy game set in the world-renowned sci-fi setting imagined by Games Workshop.



Experience every bone-rattling explosion and soul-crushing charge in Warhammer 40,000: Battlesector, the definitive battle scale turn-based strategy game that takes you to the battlefields of the 41st Millenium.

Pick your force, develop your army, field mighty heroes and fight for victory using superior strategy, awesome abilities, and devastating weaponry, turn by turn on grid-based maps.

Warhammer 40,000: Battlesector will be released on PC in May 2021; a console version (Xbox One and PS4) will follow in the summer.

You can sign up for the beta here.

More information on the game on the game's store page below.

https://store.steampowered.com/app/1295500/Warhammer_40000_Battlesector



Warhammer 40,000: Gladius - Relics of War - Alberto
We're releasing a new update for Gladius. It's a fixes update, so let us know if you spot more issues which are in need of dev intervention.

Changelog:

## Balance
* Asyuran's Crucible now gives +1 loyalty instead of +2 food.

## Bug Fixes
* Added missing language string for "or" used by technology requirements.
* Fixed Destructor not damaging targets without line of sight to.
* Fixed being able to teleport into a city with Dimensional Corridor.
* Fixed Malanthrope being able to consume map boundary tiles.
* Fixed kills not counting for achievements for non-host players.
* Fixed resources not reflecting the change from a newly captured outpost right away.
* Fixed Fleshbane trait not showing.
* Fixed kills from returned or reflected damage resulting in incorrect morale and experience change.
* Fixed a Vulkan error reported by new validation layers.

## Modding
* Fixed Webway Travel not working on new modded factions.
* Extensions without the base file will now produce a warning instead of an error.
* Added the ability to specify the image to show when a resource is selected in the compendium and when an upgrade is researched with image="" in xml resources, similarly to icon="".
Warhammer 40,000: Gladius - Relics of War - Alberto
We're releasing a new update for Gladius. We hope you'll like it. You can find the full changelog down below. Let us know what you think and if you have suggestions please tell us.

Changelog:

Balance
• Reduced Pinned ranged accuracy reduction from -50% to -17%.
• Increased Montka damage bonus from +20%...+60% to +25%...+75%.
• Primaris Psyker's Life Leech now spreads gained hitpoints to all adjacent allied infantry units, giving more hitpoints to more wounded units.
• Reduced Dusk Blade life steal from 25% to 20%.
• Deploying Webway Redoubts now requires a newly added tier 3 technology.
• Reduced Wraithknight hitpoints from 72 to 56.
• Reduced drone hitpoints by 33%.
• Moved The Spiders' Parlour technology from tier 10 to 1.
• Moved Biogenesis Organelles technology from tier 9 to 10.
• Increased the headquarter weapons of Astra Militarum, Orks, Space Marines and Tyranids to be more in line with the other factions.
• Increased cost and upkeep of Shining Spears by 33%.
Bug Fixes
• Fixed Target Acquired trait not showing.
• Fixed a rare occurance of AI units moving in another player's turn.
• In case of multiple dedicated or integrated graphics cards with presentation queues, the game now chooses the one with the most video memory.
• Fixed some tips not showing action highlights for T'au and Craftworld Aeldari.
• Fixed a crash that could occur for non-host in multiplayer when certain tips are displayed.
• Fixed game not starting on Linux if libkeyutils.so.1: version `KEYUTILS_1.5' is not found.
• Fixed empty line in morale hint if a unit has no morale barks.
• Fixed "Haru, Is It Me You're Looking For?" not unlocking if artefacts are captured. Capturing units no longer counts towards Units Created or Units Lost statistics. This is not retroactive and requires a new game to work.
• AI players that have Craftworld Aeldari allies on their team will no longer attack neutral webway gates.
• Fixed allies not preventing artefacts from being captured.
• Fixed Strafing Run, Siege Crawler, Toxic Haemorrhage and Target Relayed traits not showing.
• Fixed Ripyka'Va applying without unlocking it.
• Fixed being able to get infinite movement with Endurance Implant.
• Fixed Rapid Fire not working above range 1.
• Fixed preview of Destroyer Missile on Stormsurge being incorrect after attacking with the main weapon without moving.
• Don't show "Hold ctrl for max damage." if right mouse is not being held.
• Fixed Destroyer Blades not mentioning they can only target infantry.
• Fixed hero levelable abilities not showing stats in the compendium.
• Fixed Target Acquired trait disappearing when the unit attacks.
• Non-host spectators can no longer pause or unpause the timer.
• Fixed supporting fire damage increase showing in attack estimate when the unit attacking is the only unit adjacent to the enemy.
• Fixed Twin-Linked Shuriken Catapult wrongly having the Rapid Fire trait.
• Fixed incorrect normals for the Spiritseer model.
Modding
• Added `lifeStealRadius` modifier effect.
• Added `startingCity` bool faction attribute to signal that the faction should start with a prebuilt city instead of the first unit (see Eldar.xml).
• Added `webwayGate` string faction attribute to signal which unit to have sight over and for the AI to avoid attacking (see Eldar.xml).
Warhammer 40,000: Gladius - Relics of War - Alberto
We've released a new update for the game, introducing new fixes and balance changes.

Do let us know what you think, please. Your feedback is important as ever.

Changelog:
Balance
• Scattershield now only blinds melee attackers.
• Increased War Walker Power Field invulnerable damage reduction from 17% to 33%.
• Reduced Craftworld Aeldari starting Guardians from 3 to 2.
• Reduced Howling Banshees squad size from 7 to 6.
• Reduced Howling Banshees War Shout from -3 to -2 morale.
• Reduced Man Catcher cooldown from 3 to 2.
• Moved Craftworld Aeldari Hammer of Wrath research from tier 5 to 6.
• Moved Wraithblades research from tier 6 to 7.
• Increased Vespid Stingwing cost by 50%.
• Increased Bonsingers Chantry ore from 2 to 4.
• Reduced Remnants of the Fall growth rate from -25% to -33%.
• Increased Asuryani Arrivals growth rate from +50% to +67%.
• Reduced Rangers squad size from 6 to 5.
• Changed Autarch's Command from +1...+3 to +10%...+30% accuracy.
• Command and Autarch's Assault now only work on Craftworld Aeldari units.
• Reduced Khaine Awakaned from +50% melee attacks and +10% melee damage to +17% melee attacks and +17% melee damage.
• Linked Fire now only affects the Prism Cannon.
Bug Fixes
• Morale loss reduction can now go to a maximum of 83%.
• Sniper trait now adds 6 armour penetration instead of min 6, so that weapon upgrades work.
• Fixed Fleshbane always adding damage instead of only against infantry.
• Fixed Holo-Fields research mentioning War Walker.
• Fixed a Craftworld Aeldari quest crash that could occur under certain circumstances.
• Fixed Webway Gates being able to capture and hold Artefacts.
• Fixed pressing on some unit dicovered entries not showing the right compendium entry.
• Fixed Slowed trait description.
• Fixed Icon of Despair trait not showing.
• Fixed being able to use Icon of Despair and Icon of Flame on units that already have it.
• Fixed being able to use Dimensional Corridor while in a city's cargo.
• Fixed Webway Constriction description.
• Fixed a rare multiplayer crash that could occur when a city is destroyed.
• Fixed debug panel's complete action temporarily leaving a city in an inconsistent state for non-host players in multiplayer.
• Fixed a Steam crash that could occur when connection to the master server is restored
• Fixed being able to found Craftworld Aeldari cities within a 4 tile radius of another city.
Warhammer 40,000: Gladius - Relics of War - Alberto


Craftworld Aeldari, the latest DLC for Warhammer 40,000: Gladius, is now available on Steam.

With its release the roster of playable factions has been expanded: the Craftworld Aeldari enter the fray with 19 new units and unique gameplay mechanics.

Their selection of units is extremely versatile: Aeldari units are absolutely lethal from a distance, but you won't lack for deadly close combat options either.

Exploit the Webway Gates to achieve incredible mobility on the battlefield, but be wary, for Aeldari lives are rare and precious and any loss will be felt greatly.

https://store.steampowered.com/app/1425820/Warhammer_40000_Gladius__Craftworld_Aeldari/

We will be streaming the new DLC later today at 8 pm GMT on our Twitch channel.

Furthermore, we are discounting Warhammer 40,000: Gladius at 60% off for one week, and its DLCs are discounted up to 40% off.

https://store.steampowered.com/app/489630/Warhammer_40000_Gladius__Relics_of_War/
Warhammer 40,000: Gladius - Relics of War - Edmon
“Ask not the Aeldari a question, for they will give you three answers, all of which are true and terrifying to know.”
— Inquisitor Czevak


This update will add the Craftworld Aeldari to the world of Gladius Prime -- a new fully-featured faction with their very own unique playstyle and storyline once the DLC has launched at 5PM GMT. To bring the existing factions more in line with each other and improve gameplay, it also contains a wide array of balance changes as well as a new neutral unit, new items, new colors, UI improvements, improved post-game stats, bug fixes, new Steam achievements and optional Epic Games Account social integration.

New Faction (Craftworld Aeldari DLC)
* Children of Asuryan
* Initial Challenge: Medium
* Webway Gate: Exploit your knowledge of webway gates to activate them and move swiftly across the battlefield.
* Webway Redoubt: Found a city on top of an activated webway gate to fortify Craftworld Aeldari’s presence on Gladius.
* Remnants of the Fall: Reduced city growth rate. The last remnants of a people whose mere dreams once overturned worlds and quenched suns.
* Asuryani Arrivals: Call upon offworld Asuryani to join you and temporarily boost your growth rate.
* Transcendent Bliss: Focus the Aeldari’s spiritual consciousness to experience a period of increased loyalty towards your cause.
* Spirit Preservation: Gain energy for every fallen Aeldari unit.
* Battle Focus: Many Craftworld Aeldari units can move after using their actions.
* Ancient Doom: The Aeldari loathe and fear She Who Thirsts above all else, increasing their accuracy, but also the damage taken when fighting the forces of Chaos.

New
* Added a new neutral unit: Umbra (terrifying flying monstrous creature that is vulnerable to light).
* Added 3 new items: Entropic Locum [Common] (increases the armour penetration), Laurels of Command [Uncommon] (restores the morale of adjacent allied units), Faolchu's Wing [Artefact] (consumes action to increase movement).
* Added a new Ork research: Kraklin Gubbinz [Tier 8] (Increases the energy output of Ork cities).
* Added 32 new Steam achievements.
* Transports can now carry allied units.
* Units in transports can now be selected to inspect their status such as ability cooldowns. Disembarking is done by right-clicking on the destination tile.
* Added details tab to the stats panel, listing the resources accumulated, units created, units lost, units killed, damage dealt, damage taken and buildings constructed for each player.
* Improved stats economy graph to more accurately reflect total resource income.
* Added mark tile button to the world hud.
* Added stats button to the world hud on game over and for spectators.
* The selected unit's armour, hitpoints and morale hints now show additional details: the unit's damage reductions, exact hitpoints and morale decimal values, total group size, and healing and morale regeneration rates.
* A building's production hint now says how much production has been accumulated.
* Added 7 new colors.
* Added the ability to connect an Epic Games Account with Gladius to invite Epic Games friends to multiplayer games. Cross-play and cross-invite support with Steam and standalone versions is fully supported.

General
* Victorious players now get the map revealed.
* Once all non-AI players have been defeated, only the host has to end the turn.
* Improved building hints to say "total" and "limit" instead of "per turn" for loyalty and population limit.
* Improved performance.
* Improved Dakkagun, Reaper Autocannon and Vespid Stingwings jump pack sounds.
* Lowered the volume of some excessively loud sound effects.
* Malanthropes can now consume tiles that have an Artefact.
* Changing the overall difficulty setting now changes non-AI player difficulties to medium to reduce the confusion about achievements that are tied to difficulties.
* Updated some icons to be more distinguishable.
* Updated localizations.

Balance
* Moved Apothecaries research from tier 6 to 5.
* Moved Thunderfire Cannon research from tier 5 to 6.
* Moved Bolster Defences research from tier 6 to 8.
* Moved Space Marines Multi-Melta weapon research from tier 8 to 7.
* Moved Space Marines Dozer Blade research from tier 7 to 6.
* Added Assault Vehicle trait to Battlewagon and Tidewall Gunrig (all open-topped transports are assault vehicles).
* Increased Tidewall Gunrig cost by 33%.
* Moved Tidewall Gunrig research from tier 4 to 5.
* Icon of Despair now works against units with And They Shall Know No Fear.
* Increased Tomb Blades cost by 33%.
* Increased morale regeneration rate from 10% to 20%.
* It is no longer possible to use Stomp on fortifications.
* Changed Rapid Fire from adding +1 attacks to doubling the attacks. This primarily fixes Chimera's Lasgun Arrays, but also affects attack buffs on Rapid Fire weapons, such as Skull Altar's Blood Blessing.
* The first use of Deploy Fortress of Redemption is now free.
* Markerlight now requires line of sight.
* Jink is no longer usable if the unit has attacked this turn, even if it attacked with free action weapons.
* Skyfire no longer has reduced accuracy against jetbike and jet pack units.
* Moved Sky Ray Gunship research from tier 5 to 6.
* Moved Hammerhead Gunship research from tier 6 to 5.
* Master of Possession can no longer heal himself.
* Builder Drones can now heal themselves.
* Painboy can now use his abilities on himself.
* Reduced Tervigon's Catalyst range from 2 to 1.
* Tervigon's Catalyst now only works on Tyranids units.
* Space Marines Orbital Deployment can now only be done from Space Marines cities.
* Tyranids outposts now grant Instinctive Behaviour Override.
* Reduced Birthing Canals influence upkeep reduction from -50% to -25%.
* Reduced Spore Mines group size from 6 to 5.
* Increased Spore Mines cooldown from 3 to 5.
* Reclaim Unit's production returned now increases by 2.5% with each unit level.
* Deffkoptas now have ore upkeep.
* Land Speeders now have requisitions upkeep.
* Mek Gunz no longer cost energy and now have ore upkeep.
* Apothecaries now have requisitions upkeep.
* Thunderfire Cannon now has requisitions upkeep.
* Venomcrawler now has ore upkeep.
* Warpsmith now has ore upkeep.
* Chaos Spawns now have food upkeep.
* Techpriest Enginseers how have ore upkeep.
* Meks now cost food and ore and have ore upkeep.
* Builder Drones now have ore upkeep.
* Increased Daemon Prince hitpoints from 16 to 20.
* Reduced Grey Matter Dispersion from +2 to +1 loyalty from amount of cities.
* Possession now has a cooldown of 3, Chaos Spawn level scales from level 1 to 7.
* Proselytise cost now scales with game pace.
* Increased Adaptive Biology feel no pain damage reduction from +20%...+60% to +25%...+75%.
* Chaos Space Marines heroes can no longer transform.
* Reduced Daemon Prince influence cost and upkeep by 25%.
* Increased Chaos Rising city found cost reduction from -33% to -50%.
* Changed Stabilising Anchors to work if the unit has not moved instead of having movement remaining. Using melee weapons such as Stomp counts as having moved.
* Increased Destroyer Lord Jet Charge invulnerable damage reduction from +10%...+30% to +15%...+45%.
* Changed Heavy, Salvo and High Power weapons to reduce accuracy if the unit has actually moved this turn rather than having 0 movement.
* Increased all Chaos Rite bonuses from +25% to +33%.
* Increased all Ork and Necron economic upgrade bonuses from +10% to +17%.
* Reduced Necron population limit upgrade from +2 to +1 per housing building.
* Changed Objuration Mechanicum damage from 8...16 to 6...18.
* Changed Veterans of the Long War from +2 morale to -33% morale loss.
* Mark, Icon and Install Support System influence cost now scales with unit strength (death experience value * 3).
* Changed Targeting Relay to cause a debuff on attack that increases the ranged accuracy of Necron units against the target unit by 2 for 1 turn.
* Markerlight Target Acquired now increase the accuracy against the unit marked by 1 instead of increasing damage taken by 10%.
* Markerlight Target Acquired now only works for Tau.
* Networked Markerlight now increases the accuracy against the target unit by 1 instead of increasing damage taken by 10%.
* Increased Vaul Sentry movement from 1 to 2.
* Reduced Stomp damage by 3.

Bug Fixes
* Fixed a pathing issue for units not moving around artefacts in explored but unsighted tiles.
* Fixed a crash that could occur after playing with a mod that increases the amount of difficulty options.
* Fixed a crash that could occur while dragging a unit in cargo.
* Fixed spectators having to end the first turn.
* Fixed resource hints having a blank line for total if the total is 0.
* Fixed an issue that could cause the camera to permanently continue to scroll in a direction if the camera was being scrolled with the keyboard when mouse scrolling began.
* Fixed an issue that could cause the camera to permanently continue to scroll in a direction if the display mode was changed while scrolling.
* Fixed Lord Commissar's Summary Execution affecting enemy units.
* Fixed an issue with units being incorrectly positioned when coming out of transports.
* Fixed The Sound of Unsilence achievement not working correctly.
* Fixed Cluster Mines not preventing movement on outposts.
* Fixed a threading crash that could in a variety of circumstances.
* Fixed item hints not showing the effects of the unit's modifiers.
* Fixed Super-Brolly 2000 getting unlocked when other players use the Big Mek's shield.
* Fixed city trait description saying movement cost is reduced only for allied units instead of all units.
* Fixed rapid rise cost scaling twice with game pace.
* Fixed actions that require line of sight not working correctly.
* Fixed unit hitpoints being clamped too soon, resulting in very rare order-dependence when an individual action had multiple effects or weapons that both increased hitpoints past max hitpoints and also decreased hitpoints at the same time.
* Fixed explosion sound not playing when Kastelan Robot dies.
* Fixed items hints not showing "On cooldown.".
* Fixed Override Instinctive Behaviour cost scaling with unit level.
* Fixed some font glyphs rendering as boxes.
* Fixed an battle estimate error that could occur for weapon actions after the unit has moved.
* Fixed Pulse Driver Cannon and Twin-Linked Pulse Carbine using Brachyuran Assemblies instead of Mor'tonium Accelerators.
* Fixed language mods having to include English language files.
* Fixed faction DLC units not spawning as neutrals when specified in Wildlife.xml.
* Fixed units losing movement in special circumstances when a new turn starts, e.g. Pinned + 'Ere We Go.
* Fixed tile hint with Orkoid Fungus showing incorrect food % when Mushling Bloom has not been researched.
* Fixed being able to have units selected that are on unsighted tiles.
* Fixed if you click found city and click a valid unexplored tile, the settler will settle right where he is currently at immediately.
* Fixed being able to use found city to check where units are under the fog of war.
* Fixed chat button in the lobby sometimes being incorrectly laid out.
* Fixed debug panel position when visibility is toggled.
* Fixed VK_ERROR_DEVICE_LOST due to erroneous TwitchNativeOverlay64.dll by force-disabling Twitch Studio's Vulkan layer (DISABLE_TWITCH_VULKAN_OVERLAY=1).

Modding
* Added `<groupSize>` unit effect to change current group member count.
* `<summaryExecution>` action is no longer hardcoded and as such no longer supports moraleMin and moraleMax attributes. It's now implemented with generic conditions and effects.
* `<deployFortress>` action now supports `unit` attribute.
* Added `<aiControlled>` and `<notAIControlled>` player conditions.
* Costs and upkeeps can now be modified by traits and upgrade.
* Fixed opponent attacking condition not working.
Warhammer 40,000: Gladius - Relics of War - Edmon
Slitherine has announced the Warhammer 40,000: Gladius – Craftworld Aeldari DLC

"Ask not the Aeldari a question, for they will give you three answers, all of which are true and terrifying to know.”
— Inquisitor Czevak

Slitherine LTD and Proxy Studios are proud to announce Craftworld Aeldari DLC, the 7th DLC for the award winning Warhammer 40,000 Gladius. After Tyranids, Chaos Space Marines and T’au, it’s time to conquer the forsaken planet of Gladius with the new faction of the Craftworld Aeldari.

The Craftworld Aeldari enter the fray with 19 new units and unique gameplay mechanics. The Craftworld roster of units is extremely versatile: Aeldari units are absolutely lethal from a distance, but you won't lack for deadly close combat options either. Exploit the Webway Gates to achieve incredible mobility on the battlefield, but be wary, for Aeldari lives are rare and precious and any loss will be felt greatly.

The Craftworld Aeldari DLC will be out on November 12th.

https://store.steampowered.com/app/1425820/Warhammer_40000_Gladius__Craftworld_Aeldari/





https://store.steampowered.com/app/1425820/Warhammer_40000_Gladius__Craftworld_Aeldari/
Warhammer 40,000: Gladius - Relics of War - Alberto
We are releasing a new update for Warhammer 40,000: Gladius.

This update adds the ability to automatically issue attacks for maximum possible damage and improves the world generation. It also includes a host of balance changes and fixes to minor bugs. Thank you for reporting bugs and expressing your wishes and concerns!

Version 1.6.4 Changelog

## General
* Holding Ctrl when attacking now chooses a tile for maximum damage instead of only forcing melee weapons, thus also working on ranged units and traits such as rapid fire.
* Adjusted the world generator to spread water more evenly across the map and produce shorter cliffs.
* City traits, such as economic boosts like Cultist Sacrifice and edicts, now show in the city's tile hint.
* Tau AI will no longer install support systems into units of allied Tau.
* Produced hero level now scales with game pace.
* Replaced the wording "New" on the multiplayer screen with "Create" because loading games is done after clicking that button.
* Multiplayer game visibility is now taken from the lobby setting instead of the save game setting.
* Installed unit packs are now enabled for the introduction game.
* Killing Joke achievement no longer requires unit to be broken.
* Changed Super-Brolly 2000 achievement to "Use a Big Mek's shield to reduce ranged damage taken by your unit.".
* Engine cleanup, including minor stability and performance improvements.
* Improved scroll bar behaviour.
* Improved resource line wrapping.

## Balance
* Bikes and Jetbikes can no longer be pinned as per 7th edition tabletop rules.
* Teleporting or Orbital Deploying transports no longer allows unloading cargo units in the same turn.
* Increased Heavy Flamer damage by 0.5 and armour penetration by 1. The previous values were incorrectly identical to the Flamer.
* Moved Icon of Vengeance research to tier 6.
* Moved Icon of Flame research to tier 10.
* Reduced Tidewall Gunrig accuracy from 50% to 33%.
* Reduced Tidewall Gunrig costs and upkeep by 25%.
* Added No Escape and Ignores Cover traits to Bio Acid Spray and Gorestorm Cannon.
* Added Psychic Power trait to Psychic Scream.
* Changed Twin-Linked Plasma Rifle from 2 to 1 attack, 2 to 6 armor penetration and 4 to 3 damage. The previous stats were not correctly taken from tabletop.
* Reduced Nova cooldown from 3 to 1 turn.
* Increased Nova Fire attacks from +50% to +67%.
* Changed Blind Grenade from uncommon to common, reducing its cost from 80 to 40 influence.
* Reduced Broadside Battlesuit costs and upkeep by 33%.
* Added Daemonforge to Defiler and Venomcrawler.
* Added new Walker trait to walking vehicles, which reduces the movement cost in forests and imperial ruins by 1 (bringing it to 2 from 3).
* Kastelan Robot is no longer a monstrous creature.
* Increased In Diversity, Unity loyalty bonus from +33% to +100%.
* Reduced Scythed Hierodule hitpoints from 96 to 72.
* Scythed Hierodule now has Instinctive Behaviour.
* Reduced Grey Matter Dispersion loyalty loss reduction from -50% to -33%.
* Added No Escape to Soul Blaze.
* Increased Shred damage from +25% to +33%; affects Flayer Claws and Lightning Claws.
* Added Aura of Fear to Chaos Spawn, Defiler, Heldrake, Master of Possession, Maulerfiend, Obliterator, Venomcrawler, Warp Talon, Gauss Pylon, Obelisk and Tesseract Vault.
* Added Fearless to Chaos Lord.

## Bug Fixes
* Fixed invalid font glyphs in the Chapter 3: Citadel of the Witch objective descriptions.
* Fixed sometimes not receiving the reward for killing the Lord of Skulls.
* Fixed max movement sometimes showing as a negative number.
* Fixed being able to save a game with no name.
* Fixed Orks Extra Vehicle Armour missing upgrade requirements: Killa Kan and Gorkanaut.
* Fixed Gift of Contagion description.
* Fixed being able to teleport with Dimensional Corridor to your own tile, crashing the game.
* Fixed being able to claim the same item multiple times in some circumstances.
* Fixed Astra Militarum Dozer Blade missing Chimera upgrade requirement.
* Fixed cancelling the "Disband unit" function and re-executing it causing disbanding without confirmation question.
* Fixed Space Marines Dozer Blade upgrade description not mentioning Razorbacks.
* Fixed Tyranids Hammer of Wrath upgrade description and requirement missing Scythed Hierodule.
* Fixed damage buffs and debuffs not modfying the damage of some melee weapons correctly.
* Fixed a crash related to marking invalid tiles.
* Fixed Machine Empathy not applying to fortifications.
* Fixed Life Drain damage bonus applying against all units, not just infantry.
* Fixed Snazzy Digs achievement unlocking even if Flash Gitz are not moved.
* Fixed end turn button prompting to select research even after all research has been completed.
* Fixed Assault Cannon not benefiting from Warpborne Bolts.
* Fixed Skorcha not benefiting from Improved Frag Casings.
* Fixed Meteoric Descent not benefiting from Conjoined Weaponry.
* Fixed Heat Ray (Dispersed) not benefiting from Dispersed Targetting.
* Fixed changing action not refreshing yield overlays in some circumstances.
* Fixed missing Shadow In The Warp on Hive Tyrant.
* Fixed Tyranids Hammer of Wrath description not saying it affects Hive Tyrant.
* Fixed a bug related to movement costs resulting in a wrong movement area being shown under certain circumstances.
* Fixed a networking crash that could occur under very limited circumstances.
* Fixed item cooldown being reduced to 1 when moving items to another hero.
* Fixed Launcher preventing Steam invites from working properly when accepting the invite before the game was started.
* Fixed produced hero level being lower than intended on higher difficulties.
* Fixed cargo slots being displayed as floating numbers in the compendium.
* Fixed units dying from self-inflicted health loss not disappearing.
* Fixed attack estimate sometimes being incorrect.
* Fixed transports gaining Hammer of Wrath when using jump pack to land in them.
* Fixed effects that remove action cost, movement cost or cooldown not showing in hints.
* Fixed units not getting rendered properly when jumping into transports.
* Fixed Life Drain trait not being visible.
* Fixed Jetbikes still being pinnable in certain circumstances.
* Fixed passive abilities and items that go off cooldown while the unit is being transported not working when the unit exits the transport.

## Modding
* The GUI now makes full use of the extendable blueprints system and no longer uses skins. This increases flexibility and stability. See Data/GUI/Blueprints for the overhauled xmls.
* Added `<groupSizeMax>` modifier effect.
Warhammer 40,000: Gladius - Relics of War - Alberto
We're releasing a new update for Warhammer 40,000: Gladius.

You can find the full changelog below. Please let us know if you have any feedback, it is very useful to us.

Changelog:
## General
* AI now claims and uses items.
* AI is now better at closing in to utilize melee and rapid fire weapons.
* Clarified that Blind also applies to monstrous creatures and not only infantry.
* Added support for Hangul Syllables. A Unicode block containing precomposed Hangul syllable blocks for modern Korean.

## Balance
* Increased Iron Halo invulnerable damage reduction from 33% back up to 50%.
* Increased Rosarius invulnerable damage reduction from 33% back up to 50%.

## Bug Fixes
* Fixed being able to move units during the enemy's turn.
* Fixed a crash that could occur when loading a game.
* Fixed a crash that could occur when joining a game.
* Fixed crashes that could occur while certain tips are shown and the game is exited.
* Fixed crash while in the faction selection screen when you are kicked from a server.
* Fixed being able to damage invulnerable units with the debug panel.
* Fixed AI building Tidewall Gunrigs in cities.
* Fixed not being able to add new languages through mods.
* Fixed a crash that could occur when using mods that add unit response sounds.
* Fixed not losing 1 movement when Endurace Implants is removed or moved.
* Fixed a crash that could occur when building the scene on a machine with very low video memory.
* Fixed Tidewall Gunrig cost.
Warhammer 40,000: Gladius - Relics of War - Alberto
We are releasing a new update for Gladius.

It is a smaller one, it includes a few fixes and balance improvements, following up on last week's bigger patch which accompanied the new Assault Pack DLC and the new Skull Altar.

Let us know what you think!

In the meantime, the team is already at work on future content. Stay tuned.

Changelog:

## General
* Selecting other players' units and holding the right mouse button now shows their movement and attack estimates.
* Multi-threaded rendering is now forced off for AMD graphics cards on Windows to avoid a black screen when changing the graphics card vendor.

## Balance
* Aura of Discipline now works only on Astra Militarum infantry.
* "Bring it Down!" now works only on Astra Militarum infantry.
* Defensive Protocots now works only on Necron infantry.
* Sense of Stone, Storm of Fire, Calm of Tides and Zephyr's Grace now work only on T'au infantry and monstrous creatures.
* Infernal Power now only works on Chaos Space Marines units.
* Increased Consume Tile cost from 20 to 30.
* Decreased Necrodermis Repair cost from 80 to 60.
* Increased Tidewall Gunrig cost and upkeep by 33%.

## Bug Fixes
* Fixed Steam friend invites not working.
* Fixed being able to move Tidewall Gunrig multiple times per turn.
* Fixed crash when a city with a `<` character acquires a tile.
* Fixed Tyranid city tiles not blocking sight.
* Fixed not being able to research Space Marines Dozer Blade with only Razorback as pre-requisite.
* Fixed attack estimate for the enemy not showing when they do not have sight.
* Fixed Ruin of Vaul rewards inversely scaling with game speed. Rewards no longer scale with speed.
* Fixed Skull Altar giving multiple non-stacking Blood Blessings in later turns.
* Fixed missing Assault Vehicle trait from Chaos Land Raider.
* Fixed a crash that could occur when clicking Multiplayer.
* Fixed missing upgrade descriptions not mentioning Chaos Land Raiders for Dirge Caster, Smoke Launchers, Havoc Launcher and Warpflame Gargoyles.
* Fixed Chaos Land Raider Heavy Bolter not recieving bolter damage upgrade.
* Fixed a crash that could occur when attacking.
...