Warhammer 40,000: Gladius - Relics of War - Edmon
“Ask not the Aeldari a question, for they will give you three answers, all of which are true and terrifying to know.”
— Inquisitor Czevak


This update will add the Craftworld Aeldari to the world of Gladius Prime -- a new fully-featured faction with their very own unique playstyle and storyline once the DLC has launched at 5PM GMT. To bring the existing factions more in line with each other and improve gameplay, it also contains a wide array of balance changes as well as a new neutral unit, new items, new colors, UI improvements, improved post-game stats, bug fixes, new Steam achievements and optional Epic Games Account social integration.

New Faction (Craftworld Aeldari DLC)
* Children of Asuryan
* Initial Challenge: Medium
* Webway Gate: Exploit your knowledge of webway gates to activate them and move swiftly across the battlefield.
* Webway Redoubt: Found a city on top of an activated webway gate to fortify Craftworld Aeldari’s presence on Gladius.
* Remnants of the Fall: Reduced city growth rate. The last remnants of a people whose mere dreams once overturned worlds and quenched suns.
* Asuryani Arrivals: Call upon offworld Asuryani to join you and temporarily boost your growth rate.
* Transcendent Bliss: Focus the Aeldari’s spiritual consciousness to experience a period of increased loyalty towards your cause.
* Spirit Preservation: Gain energy for every fallen Aeldari unit.
* Battle Focus: Many Craftworld Aeldari units can move after using their actions.
* Ancient Doom: The Aeldari loathe and fear She Who Thirsts above all else, increasing their accuracy, but also the damage taken when fighting the forces of Chaos.

New
* Added a new neutral unit: Umbra (terrifying flying monstrous creature that is vulnerable to light).
* Added 3 new items: Entropic Locum [Common] (increases the armour penetration), Laurels of Command [Uncommon] (restores the morale of adjacent allied units), Faolchu's Wing [Artefact] (consumes action to increase movement).
* Added a new Ork research: Kraklin Gubbinz [Tier 8] (Increases the energy output of Ork cities).
* Added 32 new Steam achievements.
* Transports can now carry allied units.
* Units in transports can now be selected to inspect their status such as ability cooldowns. Disembarking is done by right-clicking on the destination tile.
* Added details tab to the stats panel, listing the resources accumulated, units created, units lost, units killed, damage dealt, damage taken and buildings constructed for each player.
* Improved stats economy graph to more accurately reflect total resource income.
* Added mark tile button to the world hud.
* Added stats button to the world hud on game over and for spectators.
* The selected unit's armour, hitpoints and morale hints now show additional details: the unit's damage reductions, exact hitpoints and morale decimal values, total group size, and healing and morale regeneration rates.
* A building's production hint now says how much production has been accumulated.
* Added 7 new colors.
* Added the ability to connect an Epic Games Account with Gladius to invite Epic Games friends to multiplayer games. Cross-play and cross-invite support with Steam and standalone versions is fully supported.

General
* Victorious players now get the map revealed.
* Once all non-AI players have been defeated, only the host has to end the turn.
* Improved building hints to say "total" and "limit" instead of "per turn" for loyalty and population limit.
* Improved performance.
* Improved Dakkagun, Reaper Autocannon and Vespid Stingwings jump pack sounds.
* Lowered the volume of some excessively loud sound effects.
* Malanthropes can now consume tiles that have an Artefact.
* Changing the overall difficulty setting now changes non-AI player difficulties to medium to reduce the confusion about achievements that are tied to difficulties.
* Updated some icons to be more distinguishable.
* Updated localizations.

Balance
* Moved Apothecaries research from tier 6 to 5.
* Moved Thunderfire Cannon research from tier 5 to 6.
* Moved Bolster Defences research from tier 6 to 8.
* Moved Space Marines Multi-Melta weapon research from tier 8 to 7.
* Moved Space Marines Dozer Blade research from tier 7 to 6.
* Added Assault Vehicle trait to Battlewagon and Tidewall Gunrig (all open-topped transports are assault vehicles).
* Increased Tidewall Gunrig cost by 33%.
* Moved Tidewall Gunrig research from tier 4 to 5.
* Icon of Despair now works against units with And They Shall Know No Fear.
* Increased Tomb Blades cost by 33%.
* Increased morale regeneration rate from 10% to 20%.
* It is no longer possible to use Stomp on fortifications.
* Changed Rapid Fire from adding +1 attacks to doubling the attacks. This primarily fixes Chimera's Lasgun Arrays, but also affects attack buffs on Rapid Fire weapons, such as Skull Altar's Blood Blessing.
* The first use of Deploy Fortress of Redemption is now free.
* Markerlight now requires line of sight.
* Jink is no longer usable if the unit has attacked this turn, even if it attacked with free action weapons.
* Skyfire no longer has reduced accuracy against jetbike and jet pack units.
* Moved Sky Ray Gunship research from tier 5 to 6.
* Moved Hammerhead Gunship research from tier 6 to 5.
* Master of Possession can no longer heal himself.
* Builder Drones can now heal themselves.
* Painboy can now use his abilities on himself.
* Reduced Tervigon's Catalyst range from 2 to 1.
* Tervigon's Catalyst now only works on Tyranids units.
* Space Marines Orbital Deployment can now only be done from Space Marines cities.
* Tyranids outposts now grant Instinctive Behaviour Override.
* Reduced Birthing Canals influence upkeep reduction from -50% to -25%.
* Reduced Spore Mines group size from 6 to 5.
* Increased Spore Mines cooldown from 3 to 5.
* Reclaim Unit's production returned now increases by 2.5% with each unit level.
* Deffkoptas now have ore upkeep.
* Land Speeders now have requisitions upkeep.
* Mek Gunz no longer cost energy and now have ore upkeep.
* Apothecaries now have requisitions upkeep.
* Thunderfire Cannon now has requisitions upkeep.
* Venomcrawler now has ore upkeep.
* Warpsmith now has ore upkeep.
* Chaos Spawns now have food upkeep.
* Techpriest Enginseers how have ore upkeep.
* Meks now cost food and ore and have ore upkeep.
* Builder Drones now have ore upkeep.
* Increased Daemon Prince hitpoints from 16 to 20.
* Reduced Grey Matter Dispersion from +2 to +1 loyalty from amount of cities.
* Possession now has a cooldown of 3, Chaos Spawn level scales from level 1 to 7.
* Proselytise cost now scales with game pace.
* Increased Adaptive Biology feel no pain damage reduction from +20%...+60% to +25%...+75%.
* Chaos Space Marines heroes can no longer transform.
* Reduced Daemon Prince influence cost and upkeep by 25%.
* Increased Chaos Rising city found cost reduction from -33% to -50%.
* Changed Stabilising Anchors to work if the unit has not moved instead of having movement remaining. Using melee weapons such as Stomp counts as having moved.
* Increased Destroyer Lord Jet Charge invulnerable damage reduction from +10%...+30% to +15%...+45%.
* Changed Heavy, Salvo and High Power weapons to reduce accuracy if the unit has actually moved this turn rather than having 0 movement.
* Increased all Chaos Rite bonuses from +25% to +33%.
* Increased all Ork and Necron economic upgrade bonuses from +10% to +17%.
* Reduced Necron population limit upgrade from +2 to +1 per housing building.
* Changed Objuration Mechanicum damage from 8...16 to 6...18.
* Changed Veterans of the Long War from +2 morale to -33% morale loss.
* Mark, Icon and Install Support System influence cost now scales with unit strength (death experience value * 3).
* Changed Targeting Relay to cause a debuff on attack that increases the ranged accuracy of Necron units against the target unit by 2 for 1 turn.
* Markerlight Target Acquired now increase the accuracy against the unit marked by 1 instead of increasing damage taken by 10%.
* Markerlight Target Acquired now only works for Tau.
* Networked Markerlight now increases the accuracy against the target unit by 1 instead of increasing damage taken by 10%.
* Increased Vaul Sentry movement from 1 to 2.
* Reduced Stomp damage by 3.

Bug Fixes
* Fixed a pathing issue for units not moving around artefacts in explored but unsighted tiles.
* Fixed a crash that could occur after playing with a mod that increases the amount of difficulty options.
* Fixed a crash that could occur while dragging a unit in cargo.
* Fixed spectators having to end the first turn.
* Fixed resource hints having a blank line for total if the total is 0.
* Fixed an issue that could cause the camera to permanently continue to scroll in a direction if the camera was being scrolled with the keyboard when mouse scrolling began.
* Fixed an issue that could cause the camera to permanently continue to scroll in a direction if the display mode was changed while scrolling.
* Fixed Lord Commissar's Summary Execution affecting enemy units.
* Fixed an issue with units being incorrectly positioned when coming out of transports.
* Fixed The Sound of Unsilence achievement not working correctly.
* Fixed Cluster Mines not preventing movement on outposts.
* Fixed a threading crash that could in a variety of circumstances.
* Fixed item hints not showing the effects of the unit's modifiers.
* Fixed Super-Brolly 2000 getting unlocked when other players use the Big Mek's shield.
* Fixed city trait description saying movement cost is reduced only for allied units instead of all units.
* Fixed rapid rise cost scaling twice with game pace.
* Fixed actions that require line of sight not working correctly.
* Fixed unit hitpoints being clamped too soon, resulting in very rare order-dependence when an individual action had multiple effects or weapons that both increased hitpoints past max hitpoints and also decreased hitpoints at the same time.
* Fixed explosion sound not playing when Kastelan Robot dies.
* Fixed items hints not showing "On cooldown.".
* Fixed Override Instinctive Behaviour cost scaling with unit level.
* Fixed some font glyphs rendering as boxes.
* Fixed an battle estimate error that could occur for weapon actions after the unit has moved.
* Fixed Pulse Driver Cannon and Twin-Linked Pulse Carbine using Brachyuran Assemblies instead of Mor'tonium Accelerators.
* Fixed language mods having to include English language files.
* Fixed faction DLC units not spawning as neutrals when specified in Wildlife.xml.
* Fixed units losing movement in special circumstances when a new turn starts, e.g. Pinned + 'Ere We Go.
* Fixed tile hint with Orkoid Fungus showing incorrect food % when Mushling Bloom has not been researched.
* Fixed being able to have units selected that are on unsighted tiles.
* Fixed if you click found city and click a valid unexplored tile, the settler will settle right where he is currently at immediately.
* Fixed being able to use found city to check where units are under the fog of war.
* Fixed chat button in the lobby sometimes being incorrectly laid out.
* Fixed debug panel position when visibility is toggled.
* Fixed VK_ERROR_DEVICE_LOST due to erroneous TwitchNativeOverlay64.dll by force-disabling Twitch Studio's Vulkan layer (DISABLE_TWITCH_VULKAN_OVERLAY=1).

Modding
* Added `<groupSize>` unit effect to change current group member count.
* `<summaryExecution>` action is no longer hardcoded and as such no longer supports moraleMin and moraleMax attributes. It's now implemented with generic conditions and effects.
* `<deployFortress>` action now supports `unit` attribute.
* Added `<aiControlled>` and `<notAIControlled>` player conditions.
* Costs and upkeeps can now be modified by traits and upgrade.
* Fixed opponent attacking condition not working.
Warhammer 40,000: Gladius - Relics of War - Edmon
Slitherine has announced the Warhammer 40,000: Gladius – Craftworld Aeldari DLC

"Ask not the Aeldari a question, for they will give you three answers, all of which are true and terrifying to know.”
— Inquisitor Czevak

Slitherine LTD and Proxy Studios are proud to announce Craftworld Aeldari DLC, the 7th DLC for the award winning Warhammer 40,000 Gladius. After Tyranids, Chaos Space Marines and T’au, it’s time to conquer the forsaken planet of Gladius with the new faction of the Craftworld Aeldari.

The Craftworld Aeldari enter the fray with 19 new units and unique gameplay mechanics. The Craftworld roster of units is extremely versatile: Aeldari units are absolutely lethal from a distance, but you won't lack for deadly close combat options either. Exploit the Webway Gates to achieve incredible mobility on the battlefield, but be wary, for Aeldari lives are rare and precious and any loss will be felt greatly.

The Craftworld Aeldari DLC will be out on November 12th.

https://store.steampowered.com/app/1425820/Warhammer_40000_Gladius__Craftworld_Aeldari/





https://store.steampowered.com/app/1425820/Warhammer_40000_Gladius__Craftworld_Aeldari/
Warhammer 40,000: Gladius - Relics of War - Alberto
We are releasing a new update for Warhammer 40,000: Gladius.

This update adds the ability to automatically issue attacks for maximum possible damage and improves the world generation. It also includes a host of balance changes and fixes to minor bugs. Thank you for reporting bugs and expressing your wishes and concerns!

Version 1.6.4 Changelog

## General
* Holding Ctrl when attacking now chooses a tile for maximum damage instead of only forcing melee weapons, thus also working on ranged units and traits such as rapid fire.
* Adjusted the world generator to spread water more evenly across the map and produce shorter cliffs.
* City traits, such as economic boosts like Cultist Sacrifice and edicts, now show in the city's tile hint.
* Tau AI will no longer install support systems into units of allied Tau.
* Produced hero level now scales with game pace.
* Replaced the wording "New" on the multiplayer screen with "Create" because loading games is done after clicking that button.
* Multiplayer game visibility is now taken from the lobby setting instead of the save game setting.
* Installed unit packs are now enabled for the introduction game.
* Killing Joke achievement no longer requires unit to be broken.
* Changed Super-Brolly 2000 achievement to "Use a Big Mek's shield to reduce ranged damage taken by your unit.".
* Engine cleanup, including minor stability and performance improvements.
* Improved scroll bar behaviour.
* Improved resource line wrapping.

## Balance
* Bikes and Jetbikes can no longer be pinned as per 7th edition tabletop rules.
* Teleporting or Orbital Deploying transports no longer allows unloading cargo units in the same turn.
* Increased Heavy Flamer damage by 0.5 and armour penetration by 1. The previous values were incorrectly identical to the Flamer.
* Moved Icon of Vengeance research to tier 6.
* Moved Icon of Flame research to tier 10.
* Reduced Tidewall Gunrig accuracy from 50% to 33%.
* Reduced Tidewall Gunrig costs and upkeep by 25%.
* Added No Escape and Ignores Cover traits to Bio Acid Spray and Gorestorm Cannon.
* Added Psychic Power trait to Psychic Scream.
* Changed Twin-Linked Plasma Rifle from 2 to 1 attack, 2 to 6 armor penetration and 4 to 3 damage. The previous stats were not correctly taken from tabletop.
* Reduced Nova cooldown from 3 to 1 turn.
* Increased Nova Fire attacks from +50% to +67%.
* Changed Blind Grenade from uncommon to common, reducing its cost from 80 to 40 influence.
* Reduced Broadside Battlesuit costs and upkeep by 33%.
* Added Daemonforge to Defiler and Venomcrawler.
* Added new Walker trait to walking vehicles, which reduces the movement cost in forests and imperial ruins by 1 (bringing it to 2 from 3).
* Kastelan Robot is no longer a monstrous creature.
* Increased In Diversity, Unity loyalty bonus from +33% to +100%.
* Reduced Scythed Hierodule hitpoints from 96 to 72.
* Scythed Hierodule now has Instinctive Behaviour.
* Reduced Grey Matter Dispersion loyalty loss reduction from -50% to -33%.
* Added No Escape to Soul Blaze.
* Increased Shred damage from +25% to +33%; affects Flayer Claws and Lightning Claws.
* Added Aura of Fear to Chaos Spawn, Defiler, Heldrake, Master of Possession, Maulerfiend, Obliterator, Venomcrawler, Warp Talon, Gauss Pylon, Obelisk and Tesseract Vault.
* Added Fearless to Chaos Lord.

## Bug Fixes
* Fixed invalid font glyphs in the Chapter 3: Citadel of the Witch objective descriptions.
* Fixed sometimes not receiving the reward for killing the Lord of Skulls.
* Fixed max movement sometimes showing as a negative number.
* Fixed being able to save a game with no name.
* Fixed Orks Extra Vehicle Armour missing upgrade requirements: Killa Kan and Gorkanaut.
* Fixed Gift of Contagion description.
* Fixed being able to teleport with Dimensional Corridor to your own tile, crashing the game.
* Fixed being able to claim the same item multiple times in some circumstances.
* Fixed Astra Militarum Dozer Blade missing Chimera upgrade requirement.
* Fixed cancelling the "Disband unit" function and re-executing it causing disbanding without confirmation question.
* Fixed Space Marines Dozer Blade upgrade description not mentioning Razorbacks.
* Fixed Tyranids Hammer of Wrath upgrade description and requirement missing Scythed Hierodule.
* Fixed damage buffs and debuffs not modfying the damage of some melee weapons correctly.
* Fixed a crash related to marking invalid tiles.
* Fixed Machine Empathy not applying to fortifications.
* Fixed Life Drain damage bonus applying against all units, not just infantry.
* Fixed Snazzy Digs achievement unlocking even if Flash Gitz are not moved.
* Fixed end turn button prompting to select research even after all research has been completed.
* Fixed Assault Cannon not benefiting from Warpborne Bolts.
* Fixed Skorcha not benefiting from Improved Frag Casings.
* Fixed Meteoric Descent not benefiting from Conjoined Weaponry.
* Fixed Heat Ray (Dispersed) not benefiting from Dispersed Targetting.
* Fixed changing action not refreshing yield overlays in some circumstances.
* Fixed missing Shadow In The Warp on Hive Tyrant.
* Fixed Tyranids Hammer of Wrath description not saying it affects Hive Tyrant.
* Fixed a bug related to movement costs resulting in a wrong movement area being shown under certain circumstances.
* Fixed a networking crash that could occur under very limited circumstances.
* Fixed item cooldown being reduced to 1 when moving items to another hero.
* Fixed Launcher preventing Steam invites from working properly when accepting the invite before the game was started.
* Fixed produced hero level being lower than intended on higher difficulties.
* Fixed cargo slots being displayed as floating numbers in the compendium.
* Fixed units dying from self-inflicted health loss not disappearing.
* Fixed attack estimate sometimes being incorrect.
* Fixed transports gaining Hammer of Wrath when using jump pack to land in them.
* Fixed effects that remove action cost, movement cost or cooldown not showing in hints.
* Fixed units not getting rendered properly when jumping into transports.
* Fixed Life Drain trait not being visible.
* Fixed Jetbikes still being pinnable in certain circumstances.
* Fixed passive abilities and items that go off cooldown while the unit is being transported not working when the unit exits the transport.

## Modding
* The GUI now makes full use of the extendable blueprints system and no longer uses skins. This increases flexibility and stability. See Data/GUI/Blueprints for the overhauled xmls.
* Added `<groupSizeMax>` modifier effect.
Warhammer 40,000: Gladius - Relics of War - Alberto
We're releasing a new update for Warhammer 40,000: Gladius.

You can find the full changelog below. Please let us know if you have any feedback, it is very useful to us.

Changelog:
## General
* AI now claims and uses items.
* AI is now better at closing in to utilize melee and rapid fire weapons.
* Clarified that Blind also applies to monstrous creatures and not only infantry.
* Added support for Hangul Syllables. A Unicode block containing precomposed Hangul syllable blocks for modern Korean.

## Balance
* Increased Iron Halo invulnerable damage reduction from 33% back up to 50%.
* Increased Rosarius invulnerable damage reduction from 33% back up to 50%.

## Bug Fixes
* Fixed being able to move units during the enemy's turn.
* Fixed a crash that could occur when loading a game.
* Fixed a crash that could occur when joining a game.
* Fixed crashes that could occur while certain tips are shown and the game is exited.
* Fixed crash while in the faction selection screen when you are kicked from a server.
* Fixed being able to damage invulnerable units with the debug panel.
* Fixed AI building Tidewall Gunrigs in cities.
* Fixed not being able to add new languages through mods.
* Fixed a crash that could occur when using mods that add unit response sounds.
* Fixed not losing 1 movement when Endurace Implants is removed or moved.
* Fixed a crash that could occur when building the scene on a machine with very low video memory.
* Fixed Tidewall Gunrig cost.
Warhammer 40,000: Gladius - Relics of War - Alberto
We are releasing a new update for Gladius.

It is a smaller one, it includes a few fixes and balance improvements, following up on last week's bigger patch which accompanied the new Assault Pack DLC and the new Skull Altar.

Let us know what you think!

In the meantime, the team is already at work on future content. Stay tuned.

Changelog:

## General
* Selecting other players' units and holding the right mouse button now shows their movement and attack estimates.
* Multi-threaded rendering is now forced off for AMD graphics cards on Windows to avoid a black screen when changing the graphics card vendor.

## Balance
* Aura of Discipline now works only on Astra Militarum infantry.
* "Bring it Down!" now works only on Astra Militarum infantry.
* Defensive Protocots now works only on Necron infantry.
* Sense of Stone, Storm of Fire, Calm of Tides and Zephyr's Grace now work only on T'au infantry and monstrous creatures.
* Infernal Power now only works on Chaos Space Marines units.
* Increased Consume Tile cost from 20 to 30.
* Decreased Necrodermis Repair cost from 80 to 60.
* Increased Tidewall Gunrig cost and upkeep by 33%.

## Bug Fixes
* Fixed Steam friend invites not working.
* Fixed being able to move Tidewall Gunrig multiple times per turn.
* Fixed crash when a city with a `<` character acquires a tile.
* Fixed Tyranid city tiles not blocking sight.
* Fixed not being able to research Space Marines Dozer Blade with only Razorback as pre-requisite.
* Fixed attack estimate for the enemy not showing when they do not have sight.
* Fixed Ruin of Vaul rewards inversely scaling with game speed. Rewards no longer scale with speed.
* Fixed Skull Altar giving multiple non-stacking Blood Blessings in later turns.
* Fixed missing Assault Vehicle trait from Chaos Land Raider.
* Fixed a crash that could occur when clicking Multiplayer.
* Fixed missing upgrade descriptions not mentioning Chaos Land Raiders for Dirge Caster, Smoke Launchers, Havoc Launcher and Warpflame Gargoyles.
* Fixed Chaos Land Raider Heavy Bolter not recieving bolter damage upgrade.
* Fixed a crash that could occur when attacking.
Warhammer 40,000: Gladius - Relics of War - Alberto


Slitherine is celebrating the Steam Games Workshop event Skulls for the Skull Throne in the best possible way: brand new DLC content for Warhammer 40,000: Gladius, plus a free content update for both Gladius and Sanctus Reach!

The Skulls for the Skull Throne Steam event is a big festival dedicated to all Warhammer games. From today until Monday, all games set in Warhammer and Warhammer 40,000 as well as other settings created by Games Workshop will receive amazing discounts and see loads of new content released!

Check the Skulls for the Skull Throne event here: http://store.steampowered.com/sale/skulls/

Warhammer 40,000: Gladius, the one and only 4x Civ-like strategy game set in the grim future of Warhammer 40,000, is getting a new DLC. In the Assault Pack DLC, every faction will receive a new, unique unit that will greatly expand offensive power and mobility.

Warhammer 40,000: Gladius also get fulls support on Steam Workshop, so players can find, download and play user-generated mods more easily. Finally, to celebrate the Skulls for the Skull Throne event, a new terrain feature will be added to the base game, free for all players: The Skull Altar, delivering dark powers and rewards to any unit bold enough to venture onto its tile.

https://store.steampowered.com/app/489630/Warhammer_40000_Gladius__Relics_of_War/

https://store.steampowered.com/app/1330480

The tactical game Warhammer 40,000: Sanctus Reach is also getting brand new free features. Players will now be able to challenge each other with the new Slitherine Tournament System. This feature handles all the “grunt work” behind the tournament – ladders, pairings, keeping the score of each game – and lets the players enjoy the fun part: battling to reach the final. Click here to join: https://www.slitherine.com/tournaments and check the rules here: https://www.slitherine.com/tournaments/rules

Also, Warhammer 40,000: Sanctus Reach now supports Co-op games, allowing players to join forces and fight as allies. Plus, a new challenge arises: can you please the Gods by unlocking 100% of Warhammer 40,000: Sanctus Reach’s new, long-awaited Steam Achievements?

https://store.steampowered.com/app/502370/Warhammer_40000_Sanctus_Reach/

And don't forget to check out other amazing discounts on the rest of our catalog!

https://store.steampowered.com/app/312370/Warhammer_40000_Armageddon/
https://store.steampowered.com/app/455340/Warhammer_40000_Armageddon__Da_Orks/
Warhammer 40,000: Gladius - Relics of War - Alberto
Some of you might have expected this, while for others this will come as a surprise. A new DLC for Warhammer 40,000: Gladius is now available.

The Assault Pack greatly expands your tactical options by introducing a new unit for each faction!

These new units are entirely focused on offensive power and mobility. Enact new tactics and bold new aggressive strategies by fielding them on the wartorn surface of Gladius.

Assault Pack is out now at $4.99.

https://store.steampowered.com/app/1330480

The Assault Pack DLC is accompanied by a massive update, introducing the new Skull Altar. It is part of a broader Steam event, the Skulls for the Skull Throne, a massive sale for all games set in the Warhammer universe, as well as other settings created by Games Workshop. There are plenty of amazing games on discount, and you can check them out here: http://store.steampowered.com/sale/skulls/

Astra Militarum - Chimera



Tyranids - Scythed Hierodule



Chaos Space Marines - Chaos Land Raider



Necrons - Flayed Ones



Space Marines - Razorback



T'au - Tidewall Gunring



Orks - Warbikers


Warhammer 40,000: Gladius - Relics of War - Alberto
We are releasing a massive patch for Gladius, bringing it to version 1.6.0.

It accompanies the Assault Pack DLC, which introduces new units for each faction! You can find more info on the new DLC on its product page.

https://store.steampowered.com/app/1330480

The highlight for this update is the Skull Altar, a new terrain feature that will provide rewards to all units visiting it. The update also gets the Steam Workshop out of beta, and it is now implemented officially to Gladius. You can now download and install mods directly from Steam, with a simple click. Check it out here, there are already plenty of cool mods available.

The update is released as part of the Skulls for the Skull Throne steam event, a big sale on all games set in the Warhammer universe, as well as in other settings created by Games Workshop. There are plenty of amazing games on discount right now, check it out here: http://store.steampowered.com/sale/skulls/


Change History:v1.06.00 – 19th May, 2020

This update adds new units for each faction through the Assault Pack DLC, adds a free new terrain feature and brings Steam Workshop support to Gladius, along with enhanced modding and multiplayer connectivity improvements.

## New Units (Assault Pack DLC)
* Chimera (Astra Militarum) [Tier 1] - Amphibious transport unit with manned weaponry and communication equipment.
* Razorback (Space Marines) [Tier 1] - Tank unit that transports infantry.
* Flayed Ones (Necrons) [Tier 1] - Close combat infantry unit that ignores enemy overwatch.
* Warbiker (Orks) [Tier 1] - Fast skirmish unit with high fire power.
* Scythed Hierodule (Tyranids) [Tier 10] - Agile gargantuan creature unit that shreds entire armies.
* Chaos Land Raider (Chaos Space Marines) [Tier 9] - Massively armoured and heavily armed transport unit.
* Tidewall Gunrig (T'au) [Tier 4] - Heavily armed fortification that can be moved by transporting troops.

## New Terrain Feature
* Skull Altar - Special feature that provides a recurring reward to units entering the tile and increases the influence output of the city when acquired.

## Steam Workshop Launch
* Mods can now be downloaded directly through Steam, simply subscribe to a mod through its Steam Workshop page and the mod will be automatically installed for you for the next time you start Gladius.
* To upload a mod, follow these 4 easy steps:
(1.) Create a directory that represents your mod under "My Documents/Proxy Studios/Gladius/Mods/". To include a preview image, add a "Preview.png" or "Preview.jpg" file to that directory. The preview image must be smaller than 1 MB.
(2.) Restart the game and the mod will appear in-game under Extras > Mods.
(3.) Press the "Upload mod." button next to your mod. You will be required to agree to the modding terms and the upload will begin.
(4.) After a successful upload, the mod will gain an additional button to open the mod's details. This opens the Steam Workshop page for the mod in the Steam client where the player has to agree to Valve's Steam Workshop legal agreement and can then change the description, add additional assets and make the mod public for everyone.
* In addition to mods fully overriding game files, blueprints and world data files from mods can now be loaded as extensions to the game's files through .ext files. For example, Guardsman.xml.ext will load after and in addition to the game's Guardsman.xml so it is no longer needed to copy values from the base game.
* From now on, greater care will also be taken with changes to the engine to preserve mod support.
* Save games now display mods with which the save was made on hover before loading.
* Multiplayer server list now display active mods and if world data or revision differs from local.
* Hero cost scaling is now implemented with `<duplicateTypeCost mul="1.0"/>` in the Hero trait xml.
* Added `<onUnitEmbarked>` and `<onTransportEmbarked>` trait triggers.
* Added `<cargoSlots>`, `<cargoSlotsFree>` and `<cargoSlotsTaken>` trait value conditions.
* Added `<movedThisTurn>` and `<notMovedThisTurn>` trait conditions.
* Added `<explorable>` tile conditions.
* Added `exploreCooldown` attribute to features.

## Improved Multiplayer Connectivity
* Multiplayer connections that cannot be established directly between clients and servers now route data through a relay as fallback. This should guarantee multiplayer connectivity as long as the relay servers are up, albeit at a higher latency.
* Multiplayer game list now shows friends-only games of your Steam friends.
* Game list now shows when a player is disconnected or a spectator.
* Improved multiplayer performance.
* Ping times now include application processing time to better reflect actual latency.
* Fixed connected players sometimes losing connection when new players connect.
* Fixed ping messages sometimes preventing a NAT traversal from completing successfully.
* Fixed a crash that could occur after being kicked from a server.
* Fixed a crash that could occur after being disconnected from a server and then hosting a new game.

## General
* Cargo is now affected by experience gain and death morale.
* Fortifications in general (instead of only Headquarters) now have an increased height for calculating sight lines.
* Fortresses of Redemption can now capture outposts from allies if those do not have an adjacent fortification.
* Added advanced setting to disable ai-control of disconnected players.
* Added additional content available prompt to the bottom left of the main menu screen.
* Added world seed and version info to the menu while in a game. Many were asking how to find a world seed for a game that has already been started.
* Added currently active city traits to the tile hint. This makes it possible to see how long city abilities such as edicts, sacrifices and subvert city are still in effect outside the city view.
* Added restore defaults button to the game lobby screen and the settings screen.
* Increased drop list height cap to show more information at a glance.
* Reduced stutter during gameplay and when saving a game.
* Improved unit order responsiveness.
* Improved startup speed and reduced memory usage.
* Higher difficulties now also increase the levels of cities and starting units.
* Moving units are now only shown while they are moving across sighted tiles.
* Updated localizations.
* Updated Vulkan headers.

## Balance
* Hive Crone Tentaclids now have a 3 turn cooldown.
* Neutral units no longer unleash due to reflected damage.
* Swapped Skyray Gunship and Hammerhead Gunship in the tech tree.
* Piranha, Devilfish, Skyray Gunship and Hammerhead Gunship now also cost energy.
* Commander, Crisis Battlesuit, Stealth Battlesuit and Broadside Battlesuit now have food upkeep.
* Increased Ghostkeel Battlesuit cost from 60 to 80.
* The Cadre Fireblade's Volley Fire and Break Composure now only affect infantry.
* Seeker and Destroyer Missiles now consume movement on firing.
* Reduced Shield Drone's Shielded trait invulnerable damage reduction from 33% to 17%.
* Increased maximum Waaagh level from 5 to 10, with the same amount of influence being required to reach max level.
* Reduced Waaagh attacks modifier from +/-5% to +/-3% per level.
* Changed Smash from min 6 melee armor penetration to +6 melee armor penetration. Adjusted armor penentration values for certain melee weapons in combination with Smash. Some upgrades did nothing due to the min modifier.
* Synapse Creatures dying now reduces the morale of linked creatures as per normal death. We want Tyranids to care more if their synapse creatures die.
* Changed Instinctive Behaviour from -10% to -1 morale per turn. A creature with higher morale should take longer to be break.
* Reduced Fire Team from +2 to +1 ranged accuracy. The condition is too easy to achieve to warrant a bigger accuracy boost.
* Reduced Networked Markerlight from +20% to +10% damage. The damage boost should not be higher than for the regular markerlight.
* Reduced Psychic Scream damage from 1.5 to 1.0 and max rank damage from +200% to +100% to be more in line with Shockwave.
* Increased Convert Auxiliary cooldown from 1 to 5. Converting neutrals as Tau should be a useful, but as an addition to other units.
* Jink now requires an action point, decreases accuracy by 33% and has a cooldown of 3 turns. Jink should require more thought behind its usage and not always be a 'good' thing.
* Warp Talons now cost food and ore instead of food and energy, with food instead of energy upkeep. Warp Talons do not fit the support role and the energy cost was too prohibitive.
* Added Blood for the Blood God trait to Khorne Berzerkers, increasing their attacks by 17%. Berzerkers were a bit on the weak side, so we're taking inspiration from 8th edition tabletop for a buff.
* Reduced the influence cost of Tactical, Assault and Devastator Doctrine from 80 to 40. These affect only single types of units so warrant cheaper cost.
* Apothecarion now grants +1 population limit instead of +1 loyalty. Population is much more useful to start off than loyalty.
* And They Shall Known No Fear and Stubborn units can now be broken but have -33% morale loss. We have found that not being able to break units creates an asymmetric interval of morale affects that do not play as intended.
* Increased Fearless and Zealot morale loss reduction from -50% to -67%.
* Champions of Chaos can now receive multiple Boons of Chaos in one kill with a chance of 25% per boon. The investement to research boons was too heavy with the chance of a unit never gaining a reward.
* Void Shield Generator damage reduction now has a 1 turn cooldown when constructed. The damage reduction is powerful so should require pre-planning and an additional round of upkeep before becoming operational.
* Reduced artefact density by 50%. Even on tiny maps artefacts were too common making them not feel special.
* Reduced Tau headquarters Pulse Rifle count from 5 to 3. Tau Headquarters did disproportionately more damage than other factions' headquarter units.
* Necron Tombs are now guaranteed to have 5 tile neighbors that are not ocean, cliff, wire weed or artefact (in addition to the existing minimum guaranteed resource output of the tile).
* Player starting locations are now guaranteed to have 5 tile neighbors that are not ocean, cliff or wire weed.
* Removed loyalty and food penalties to adjacent tiles for Fermentation Pool and Promethium Relay Pipes, since it devalued these two special features a bit too much.
* Reduced Thunderbolt cost and upkeep by 33%.
* Increased Thunderfire Cannon cost and upkeep by 50%.
* Decreased Sky Ray Gunship and Hammerhead Gunship armour by 1.
* Reduced Razorshark Strike Fighter cost and upkeep by 25%.
* Added missing Aura of Fear to Marauder Bomber.
* Added missing Jink to Marauder Bomber, Doom Scythe, Night Scythe, Razorshark Strike Fighter and Sun Shark Bomber.
* Reduced Vespid Stingwings group size from 6 to 5 as well as cost and upkeep by 33%. They are now in line with the other neutral units that spawn closer to a player, while conversion is still viable due to the reduced cost.
* Increased Gloom Prism witchfire damage reduction from +25% to +33%.
* Removed the second twin-linked heavy bolter from the Land Raider (it doesn't exist on the model).
* Moved Land Raider tech from tier 10 to 9.
* Moved Krakstorm Missile Silo tech from tier 9 to 10.

## Bug Fixes
* Fixed Special Delivery achievement unlocking by using a Tau faction ability.
* Fixed some flavor typos.
* Fixed cities not gaining hitpoints bonus from abilities like Mobile Holoprojector artefact.
* Fixed cities getting damaged after losing Mobile Holoprojector artefact.
* Fixed Veterans of the Long War not increasing current morale.
* Fixed several T'au weapon effects.
* Fixed being able to use Subterranean Assault to move into transports, crashing the game.
* Fixed already queued actions' hints saying there are not enough resources available.
* Fixed Lord Commissar Iron Will visual effect.
* Fixed T'au spellings: shas'el instead of Shas'El etc.
* Refactored action blocking system to make it more robust under laggy conditions.
* Fixed being able to embark artefacts on transports, causing artefacts to die when the transport dies, resulting in potential crashes.
* Fixed Jokaero Digital Weapon not doing the same damage across heroes.
* Fixed disabling Sleeping Sentry returning action points to the Obelisk.
* Fixed performance info label not having a shadow.
* Fixed a graphical glitch that could occur when changing display modes.
* Fixed a crash that could occur on quit.
* Fixed servers not reconnecting to the master server on disconnect.
* Fixed cities not gaining the correct amount of hitpoints when constructing a building while their max hitpoints are increased.
* Fixed crash if the same building order was cancelled twice in the same frame.
* Fixed player pings not updating consistently.
* Fixed headquarters units showing as having x0 weapons.
* Fixed bombers potentially disappearing when bombing targets on the edge of the map.
* Fixed attack estimate sometimes showing old target after releasing alt.
* Fixed a crash that could occur on quit.
* Fixed a crash that could occur when starting a new game.
* Fixed Helhaunted Eyrie description.
* Fixed scaling issue when taking a screenshot and then changing display mode.
* Fixed save / load screens' "../" entry returning two directories back instead of one.
* Fixed weapons in the compendium showing x8 attacks.
* Fixed Soul Blaze doing less damage if the source unit is dead.
* Fixed Soul Blaze damage being dependent on the source unit.
* Fixed old attack estimate showing when pressing alt without a unit selected.
* Fixed Subvert City decreasing the loyalty of a city more than intended.
* Fixed Subvert City affecting units on the tile after a city is destroyed.
* Fixed Subvert City affecting the next city after the affected city is destroyed.
* Fixed a crash that could occur when confirming to disband a unit.
* Fixed teleport sounds not being audible when a unit teleports into an unsighted tile.
* Fixed teleport visual effect showing on an unsighted tile.
* Fixed teleport crashing when teleporting to the edge of the map.
* Fixed Wire Weed not doing damage in the first turn.
* Fixed auras that apply an affect every turn always stacking.
* Fixed AI being able to research technologies locked under disabled DLC.
* Fixed Psychic Maelstorm effect not being displaced by terrain height.
* Fixed setting a mouse button as a control binding crashing the game.
* Fixed a crash that could occur during the AI turn.
* Fixed a crash that could occur after a city is destroyed.
* Fixed a crash that would occur when completing the last objective of Chapter 3: A Palace Fit For A Priest by founding a new city while auto-cycle units is turned on.
* Fixed Bound Coalescent missing visualization.
* Fixed Bound Coalescent not blocking the Obelisk.
* Fixed a bugged Warboss Attack Squig idle animation.
* Fixed AI not using Instinctive Behaviour Override.
* Fixed crash when closing the game while it's starting up.
* Fixed crash when closing the game while it's loading.
* Fixed issues that could occur while saving the game twice in quick succession.
* Fixed being able to keyboard- and edge-scroll while not in the main world screen.
* Fixed a crash that could occur when loading during certain quests.
Warhammer 40,000: Gladius - Relics of War - Alberto
A few days ago we released the latest DLC, T'au, and a new faction entered the fray for the domination of Gladius Prime!

We were overwhelmed with joy to see it so well received, but the team has not been idle. Here is a new update for you, bringing the game up to version 1.5.1.

What is next for Gladius, you will ask? Well of course we won't stop here. There is more content to be added. But we're not quite ready to reveal what is coming. Until we do, feel free to speculate on the forum, and let us know what you would like to see added to the game!

Version 1.5.1 Changelog:

General
• Added max FPS sliders to video settings.
• Music streaming now uses more optimal buffers to minimize playback issues.
• Action hints now say if an action is a free action.
• Improved drone research descriptions to mention who gains the ability to deploy them.
• Improved Convert Auxiliary and For The Greater Good descriptions to mention that the cost scales with target strength.
• Enslaved units can no longer be converted with Convert Auxiliary.
• Updated game start splash screen.

Balance
• Commander, Crisis Battlesuit, Stealth Battlesuit and Broadside Battlesuit now cost food and ore instead of only ore.
• Reduced morale loss traits like Fearless now also reduce the morale loss of abilities and traits such as Aura of Fear and Break Composure, and not only of morale loss for deaths.
• Reduced morale penalties from -25/-50% back to -17/-33%.
• Reduced Iron Halo invulnerable damage reduction from 50% to 33%.
• Increased Psychic Hood witchfire damage reduction from +25% to +33%.
• Increased Relic Plating witchfire damage reduction from +25% to +33%.
• Reduced Repulsor Grid ranged damage reduction from +33% to +17%.
• Reduced Rosarius invulnerable damage reduction from 50% to 33%.
• Increased Nova Shield invulnerable damage reduction from 33% to 50%.
• Reduced Riptide Shield Generator invulnerable damage reduction from 33% to 17%.
• Reduced Shield Generator invulnerable damage reduction from 50% to 17%.
• Reduced Stimulant Injector feel no pain damage reduction from 33% to 17%.
• Reduced Warp Field invulnerable damage reduction from 67% to 50%.
• Reduced Stealth Drones group size to 2.
• Increased Waaagh! attack bonus from +4% back up to +5% per level.

Bug Fixes
• Fixed Flechette Discharger not working.
• Fixed transports not being selectable after a summon expiries inside.
• Fixed +% weapon modifiers sometimes not working (in particular, Cadre Fireblade's Volley Fire and KV128 Stormsurge's Stabilising Anchors).
• Fixed +% weapon modifiers sometimes stacking incorrectly.
• Fixed Pulse Rifle being affected by Brachyuran Assemblies instead of Mor'tonium Accelerators.
• Fixed Pulse Bomb being affected by Blast Phasing instead of Mor'tonium Accelerators.
• Fixed not being able to select a faction you own in multiplayer.
• Fixed server leave messages not being sent properly.
• Fixed surrendering not doing anything if you have no cities.
• Fixed Sensor Spines not working.
• Fixed games getting stuck on "Please Wait" after ending the turn.
• Fixed Supporting Fire Warriors achievement counting when doing regular attacks.
• Fixed outposts controlled by Fortresses of Redemption not changing control when a player surrenders.
• Fixed Vectored Retro-Thrusters research description.
• Fixed missing flavor for Nova Fire and Nova Shield.
• Fixed Tau heroes building research having the wrong icon.
• Improved state blocking logic to reduce a category of gameplay crashes.
• Fixed crash if you are placing a unit in debug mode and swap player faction without deselecting the unit placement first. Happy lobsters.
• Fixed Kauyon ranged damage reduction not working correctly at higher levels.
• Fixed Possession spawning level 10 Chaos Spawns.
• Fixed typos.

Modding
• An action's modifiers are now used to modify weapon action attributes instead of `accuracyFactorMax`, `accuracyFactorMin`, `attacksFactorMax`, `attacksFactorMin`, `damageFactorMax`, `damageFactorMin`, `rangeFactorMax`, `rangeFactorMin`.
• Added `attacksPerCharge` action modifier effect for Lord's Void Strike.
• Attribute effect's set="" is now deprecated in favor of base="". Both no longer override add="" values.
• Barrage is now implemented with `preventOverwatch` effect.
• Chameleonic Skin is now implemented with `meleeOverwatch` effect.
Warhammer 40,000: Gladius - Relics of War - Alberto
Never have the T’au been so close to extinction. Your homeworlds are surrounded. The Swarm, the machines, the barbaric humans. To ensure the survival of the T’au, The Fourth Expansion was launched to claim rich new worlds. Yet the warp swallowed the T’au. Your ship emerged alone near a war-ravaged, alien planet. This was not the paradise promised. But you will conquer it. For the T’au, for the Greater Good.

https://www.youtube.com/watch?v=UFGsdu7F-V8&feature=youtu.be

After the Chaos Space Marines and Tyranids DLCs, a new faction joins the fight for the domination of Gladius Prime. Driven by a constant ambition to expand and spread the word of the Greater Good across the Galaxy, they will seek to assimilate or eliminate all the other opposition races on the planet.

With 31 new units, the T’au can deploy an impressive and lethal army. Between swarms of drones and powerful battlesuits, the T’au player will never have a shortage of tactical options. The T’au warfare doctrine has been carefully represented in Gladius. Their army is a ranged-based force relying on superior technology and devastating firepower. Through subversion, propaganda and assimilation of the indigenous lifeforms, they can find new allies and completely disrupt the enemy morale, paving the way for planetary conquest.

The T’au DLC for Warhammer 40,000: Gladius is out now on PC.

The T’au arsenal

Convert Auxiliaries
One of the most powerful weapons of the T’au is their ability to seek new allies. They can spend influence to convert certain neutral units like Kroot Hounds and the brand new Vespid Stingwing to their cause.

For the Greater Good
The core philosophical concept at the heart of the T’au. Demoralize your opponents and destroy their units’ morale by spending influence. Proselytize and immediately gain population in your cities.

Subversion
Turn your enemies’ servants against their masters. Through precise use of propaganda, you will be able to cripple the loyalty of enemy cities.

Battlesuits
A T'au Battlesuit is an advanced powered combat exoskeleton that forms an integral part of the T'au Fire Caste's military forces. Customize them by upgrading with advanced support systems.

Drones and Markerlights
Deploy many different designs of drones, miracles of T’au technology that provide offensive, defensive and tactical support. Make use of Markerlights to maximize your firepower.

https://store.steampowered.com/app/1239450/Warhammer_40000_Gladius__Tau/
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