Warhammer 40,000: Gladius - Relics of War - Alberto
We are releasing a new update for Gladius.
It is a smaller one, it includes a few fixes and balance improvements, following up on last week's bigger patch which accompanied the new Assault Pack DLC and the new Skull Altar.
Let us know what you think!
In the meantime, the team is already at work on future content. Stay tuned.
Changelog:
## General * Selecting other players' units and holding the right mouse button now shows their movement and attack estimates. * Multi-threaded rendering is now forced off for AMD graphics cards on Windows to avoid a black screen when changing the graphics card vendor.
## Balance * Aura of Discipline now works only on Astra Militarum infantry. * "Bring it Down!" now works only on Astra Militarum infantry. * Defensive Protocots now works only on Necron infantry. * Sense of Stone, Storm of Fire, Calm of Tides and Zephyr's Grace now work only on T'au infantry and monstrous creatures. * Infernal Power now only works on Chaos Space Marines units. * Increased Consume Tile cost from 20 to 30. * Decreased Necrodermis Repair cost from 80 to 60. * Increased Tidewall Gunrig cost and upkeep by 33%.
## Bug Fixes * Fixed Steam friend invites not working. * Fixed being able to move Tidewall Gunrig multiple times per turn. * Fixed crash when a city with a `<` character acquires a tile. * Fixed Tyranid city tiles not blocking sight. * Fixed not being able to research Space Marines Dozer Blade with only Razorback as pre-requisite. * Fixed attack estimate for the enemy not showing when they do not have sight. * Fixed Ruin of Vaul rewards inversely scaling with game speed. Rewards no longer scale with speed. * Fixed Skull Altar giving multiple non-stacking Blood Blessings in later turns. * Fixed missing Assault Vehicle trait from Chaos Land Raider. * Fixed a crash that could occur when clicking Multiplayer. * Fixed missing upgrade descriptions not mentioning Chaos Land Raiders for Dirge Caster, Smoke Launchers, Havoc Launcher and Warpflame Gargoyles. * Fixed Chaos Land Raider Heavy Bolter not recieving bolter damage upgrade. * Fixed a crash that could occur when attacking.
Warhammer 40,000: Gladius - Relics of War - Alberto
Slitherine is celebrating the Steam Games Workshop event Skulls for the Skull Throne in the best possible way: brand new DLC content for Warhammer 40,000: Gladius, plus a free content update for both Gladius and Sanctus Reach!
The Skulls for the Skull Throne Steam event is a big festival dedicated to all Warhammer games. From today until Monday, all games set in Warhammer and Warhammer 40,000 as well as other settings created by Games Workshop will receive amazing discounts and see loads of new content released!
Warhammer 40,000: Gladius, the one and only 4x Civ-like strategy game set in the grim future of Warhammer 40,000, is getting a new DLC. In the Assault Pack DLC, every faction will receive a new, unique unit that will greatly expand offensive power and mobility.
Warhammer 40,000: Gladius also get fulls support on Steam Workshop, so players can find, download and play user-generated mods more easily. Finally, to celebrate the Skulls for the Skull Throne event, a new terrain feature will be added to the base game, free for all players: The Skull Altar, delivering dark powers and rewards to any unit bold enough to venture onto its tile.
The tactical game Warhammer 40,000: Sanctus Reach is also getting brand new free features. Players will now be able to challenge each other with the new Slitherine Tournament System. This feature handles all the “grunt work” behind the tournament – ladders, pairings, keeping the score of each game – and lets the players enjoy the fun part: battling to reach the final. Click here to join: https://www.slitherine.com/tournaments and check the rules here: https://www.slitherine.com/tournaments/rules
Also, Warhammer 40,000: Sanctus Reach now supports Co-op games, allowing players to join forces and fight as allies. Plus, a new challenge arises: can you please the Gods by unlocking 100% of Warhammer 40,000: Sanctus Reach’s new, long-awaited Steam Achievements?
Warhammer 40,000: Gladius - Relics of War - Alberto
Some of you might have expected this, while for others this will come as a surprise. A new DLC for Warhammer 40,000: Gladius is now available.
The Assault Pack greatly expands your tactical options by introducing a new unit for each faction!
These new units are entirely focused on offensive power and mobility. Enact new tactics and bold new aggressive strategies by fielding them on the wartorn surface of Gladius.
The Assault Pack DLC is accompanied by a massive update, introducing the new Skull Altar. It is part of a broader Steam event, the Skulls for the Skull Throne, a massive sale for all games set in the Warhammer universe, as well as other settings created by Games Workshop. There are plenty of amazing games on discount, and you can check them out here: http://store.steampowered.com/sale/skulls/
The highlight for this update is the Skull Altar, a new terrain feature that will provide rewards to all units visiting it. The update also gets the Steam Workshop out of beta, and it is now implemented officially to Gladius. You can now download and install mods directly from Steam, with a simple click. Check it out here, there are already plenty of cool mods available.
The update is released as part of the Skulls for the Skull Throne steam event, a big sale on all games set in the Warhammer universe, as well as in other settings created by Games Workshop. There are plenty of amazing games on discount right now, check it out here: http://store.steampowered.com/sale/skulls/
Change History:v1.06.00 – 19th May, 2020
This update adds new units for each faction through the Assault Pack DLC, adds a free new terrain feature and brings Steam Workshop support to Gladius, along with enhanced modding and multiplayer connectivity improvements.
## New Units (Assault Pack DLC) * Chimera (Astra Militarum) [Tier 1] - Amphibious transport unit with manned weaponry and communication equipment. * Razorback (Space Marines) [Tier 1] - Tank unit that transports infantry. * Flayed Ones (Necrons) [Tier 1] - Close combat infantry unit that ignores enemy overwatch. * Warbiker (Orks) [Tier 1] - Fast skirmish unit with high fire power. * Scythed Hierodule (Tyranids) [Tier 10] - Agile gargantuan creature unit that shreds entire armies. * Chaos Land Raider (Chaos Space Marines) [Tier 9] - Massively armoured and heavily armed transport unit. * Tidewall Gunrig (T'au) [Tier 4] - Heavily armed fortification that can be moved by transporting troops.
## New Terrain Feature * Skull Altar - Special feature that provides a recurring reward to units entering the tile and increases the influence output of the city when acquired.
## Steam Workshop Launch * Mods can now be downloaded directly through Steam, simply subscribe to a mod through its Steam Workshop page and the mod will be automatically installed for you for the next time you start Gladius. * To upload a mod, follow these 4 easy steps: (1.) Create a directory that represents your mod under "My Documents/Proxy Studios/Gladius/Mods/". To include a preview image, add a "Preview.png" or "Preview.jpg" file to that directory. The preview image must be smaller than 1 MB. (2.) Restart the game and the mod will appear in-game under Extras > Mods. (3.) Press the "Upload mod." button next to your mod. You will be required to agree to the modding terms and the upload will begin. (4.) After a successful upload, the mod will gain an additional button to open the mod's details. This opens the Steam Workshop page for the mod in the Steam client where the player has to agree to Valve's Steam Workshop legal agreement and can then change the description, add additional assets and make the mod public for everyone. * In addition to mods fully overriding game files, blueprints and world data files from mods can now be loaded as extensions to the game's files through .ext files. For example, Guardsman.xml.ext will load after and in addition to the game's Guardsman.xml so it is no longer needed to copy values from the base game. * From now on, greater care will also be taken with changes to the engine to preserve mod support. * Save games now display mods with which the save was made on hover before loading. * Multiplayer server list now display active mods and if world data or revision differs from local. * Hero cost scaling is now implemented with `<duplicateTypeCost mul="1.0"/>` in the Hero trait xml. * Added `<onUnitEmbarked>` and `<onTransportEmbarked>` trait triggers. * Added `<cargoSlots>`, `<cargoSlotsFree>` and `<cargoSlotsTaken>` trait value conditions. * Added `<movedThisTurn>` and `<notMovedThisTurn>` trait conditions. * Added `<explorable>` tile conditions. * Added `exploreCooldown` attribute to features.
## Improved Multiplayer Connectivity * Multiplayer connections that cannot be established directly between clients and servers now route data through a relay as fallback. This should guarantee multiplayer connectivity as long as the relay servers are up, albeit at a higher latency. * Multiplayer game list now shows friends-only games of your Steam friends. * Game list now shows when a player is disconnected or a spectator. * Improved multiplayer performance. * Ping times now include application processing time to better reflect actual latency. * Fixed connected players sometimes losing connection when new players connect. * Fixed ping messages sometimes preventing a NAT traversal from completing successfully. * Fixed a crash that could occur after being kicked from a server. * Fixed a crash that could occur after being disconnected from a server and then hosting a new game.
## General * Cargo is now affected by experience gain and death morale. * Fortifications in general (instead of only Headquarters) now have an increased height for calculating sight lines. * Fortresses of Redemption can now capture outposts from allies if those do not have an adjacent fortification. * Added advanced setting to disable ai-control of disconnected players. * Added additional content available prompt to the bottom left of the main menu screen. * Added world seed and version info to the menu while in a game. Many were asking how to find a world seed for a game that has already been started. * Added currently active city traits to the tile hint. This makes it possible to see how long city abilities such as edicts, sacrifices and subvert city are still in effect outside the city view. * Added restore defaults button to the game lobby screen and the settings screen. * Increased drop list height cap to show more information at a glance. * Reduced stutter during gameplay and when saving a game. * Improved unit order responsiveness. * Improved startup speed and reduced memory usage. * Higher difficulties now also increase the levels of cities and starting units. * Moving units are now only shown while they are moving across sighted tiles. * Updated localizations. * Updated Vulkan headers.
## Balance * Hive Crone Tentaclids now have a 3 turn cooldown. * Neutral units no longer unleash due to reflected damage. * Swapped Skyray Gunship and Hammerhead Gunship in the tech tree. * Piranha, Devilfish, Skyray Gunship and Hammerhead Gunship now also cost energy. * Commander, Crisis Battlesuit, Stealth Battlesuit and Broadside Battlesuit now have food upkeep. * Increased Ghostkeel Battlesuit cost from 60 to 80. * The Cadre Fireblade's Volley Fire and Break Composure now only affect infantry. * Seeker and Destroyer Missiles now consume movement on firing. * Reduced Shield Drone's Shielded trait invulnerable damage reduction from 33% to 17%. * Increased maximum Waaagh level from 5 to 10, with the same amount of influence being required to reach max level. * Reduced Waaagh attacks modifier from +/-5% to +/-3% per level. * Changed Smash from min 6 melee armor penetration to +6 melee armor penetration. Adjusted armor penentration values for certain melee weapons in combination with Smash. Some upgrades did nothing due to the min modifier. * Synapse Creatures dying now reduces the morale of linked creatures as per normal death. We want Tyranids to care more if their synapse creatures die. * Changed Instinctive Behaviour from -10% to -1 morale per turn. A creature with higher morale should take longer to be break. * Reduced Fire Team from +2 to +1 ranged accuracy. The condition is too easy to achieve to warrant a bigger accuracy boost. * Reduced Networked Markerlight from +20% to +10% damage. The damage boost should not be higher than for the regular markerlight. * Reduced Psychic Scream damage from 1.5 to 1.0 and max rank damage from +200% to +100% to be more in line with Shockwave. * Increased Convert Auxiliary cooldown from 1 to 5. Converting neutrals as Tau should be a useful, but as an addition to other units. * Jink now requires an action point, decreases accuracy by 33% and has a cooldown of 3 turns. Jink should require more thought behind its usage and not always be a 'good' thing. * Warp Talons now cost food and ore instead of food and energy, with food instead of energy upkeep. Warp Talons do not fit the support role and the energy cost was too prohibitive. * Added Blood for the Blood God trait to Khorne Berzerkers, increasing their attacks by 17%. Berzerkers were a bit on the weak side, so we're taking inspiration from 8th edition tabletop for a buff. * Reduced the influence cost of Tactical, Assault and Devastator Doctrine from 80 to 40. These affect only single types of units so warrant cheaper cost. * Apothecarion now grants +1 population limit instead of +1 loyalty. Population is much more useful to start off than loyalty. * And They Shall Known No Fear and Stubborn units can now be broken but have -33% morale loss. We have found that not being able to break units creates an asymmetric interval of morale affects that do not play as intended. * Increased Fearless and Zealot morale loss reduction from -50% to -67%. * Champions of Chaos can now receive multiple Boons of Chaos in one kill with a chance of 25% per boon. The investement to research boons was too heavy with the chance of a unit never gaining a reward. * Void Shield Generator damage reduction now has a 1 turn cooldown when constructed. The damage reduction is powerful so should require pre-planning and an additional round of upkeep before becoming operational. * Reduced artefact density by 50%. Even on tiny maps artefacts were too common making them not feel special. * Reduced Tau headquarters Pulse Rifle count from 5 to 3. Tau Headquarters did disproportionately more damage than other factions' headquarter units. * Necron Tombs are now guaranteed to have 5 tile neighbors that are not ocean, cliff, wire weed or artefact (in addition to the existing minimum guaranteed resource output of the tile). * Player starting locations are now guaranteed to have 5 tile neighbors that are not ocean, cliff or wire weed. * Removed loyalty and food penalties to adjacent tiles for Fermentation Pool and Promethium Relay Pipes, since it devalued these two special features a bit too much. * Reduced Thunderbolt cost and upkeep by 33%. * Increased Thunderfire Cannon cost and upkeep by 50%. * Decreased Sky Ray Gunship and Hammerhead Gunship armour by 1. * Reduced Razorshark Strike Fighter cost and upkeep by 25%. * Added missing Aura of Fear to Marauder Bomber. * Added missing Jink to Marauder Bomber, Doom Scythe, Night Scythe, Razorshark Strike Fighter and Sun Shark Bomber. * Reduced Vespid Stingwings group size from 6 to 5 as well as cost and upkeep by 33%. They are now in line with the other neutral units that spawn closer to a player, while conversion is still viable due to the reduced cost. * Increased Gloom Prism witchfire damage reduction from +25% to +33%. * Removed the second twin-linked heavy bolter from the Land Raider (it doesn't exist on the model). * Moved Land Raider tech from tier 10 to 9. * Moved Krakstorm Missile Silo tech from tier 9 to 10.
## Bug Fixes * Fixed Special Delivery achievement unlocking by using a Tau faction ability. * Fixed some flavor typos. * Fixed cities not gaining hitpoints bonus from abilities like Mobile Holoprojector artefact. * Fixed cities getting damaged after losing Mobile Holoprojector artefact. * Fixed Veterans of the Long War not increasing current morale. * Fixed several T'au weapon effects. * Fixed being able to use Subterranean Assault to move into transports, crashing the game. * Fixed already queued actions' hints saying there are not enough resources available. * Fixed Lord Commissar Iron Will visual effect. * Fixed T'au spellings: shas'el instead of Shas'El etc. * Refactored action blocking system to make it more robust under laggy conditions. * Fixed being able to embark artefacts on transports, causing artefacts to die when the transport dies, resulting in potential crashes. * Fixed Jokaero Digital Weapon not doing the same damage across heroes. * Fixed disabling Sleeping Sentry returning action points to the Obelisk. * Fixed performance info label not having a shadow. * Fixed a graphical glitch that could occur when changing display modes. * Fixed a crash that could occur on quit. * Fixed servers not reconnecting to the master server on disconnect. * Fixed cities not gaining the correct amount of hitpoints when constructing a building while their max hitpoints are increased. * Fixed crash if the same building order was cancelled twice in the same frame. * Fixed player pings not updating consistently. * Fixed headquarters units showing as having x0 weapons. * Fixed bombers potentially disappearing when bombing targets on the edge of the map. * Fixed attack estimate sometimes showing old target after releasing alt. * Fixed a crash that could occur on quit. * Fixed a crash that could occur when starting a new game. * Fixed Helhaunted Eyrie description. * Fixed scaling issue when taking a screenshot and then changing display mode. * Fixed save / load screens' "../" entry returning two directories back instead of one. * Fixed weapons in the compendium showing x8 attacks. * Fixed Soul Blaze doing less damage if the source unit is dead. * Fixed Soul Blaze damage being dependent on the source unit. * Fixed old attack estimate showing when pressing alt without a unit selected. * Fixed Subvert City decreasing the loyalty of a city more than intended. * Fixed Subvert City affecting units on the tile after a city is destroyed. * Fixed Subvert City affecting the next city after the affected city is destroyed. * Fixed a crash that could occur when confirming to disband a unit. * Fixed teleport sounds not being audible when a unit teleports into an unsighted tile. * Fixed teleport visual effect showing on an unsighted tile. * Fixed teleport crashing when teleporting to the edge of the map. * Fixed Wire Weed not doing damage in the first turn. * Fixed auras that apply an affect every turn always stacking. * Fixed AI being able to research technologies locked under disabled DLC. * Fixed Psychic Maelstorm effect not being displaced by terrain height. * Fixed setting a mouse button as a control binding crashing the game. * Fixed a crash that could occur during the AI turn. * Fixed a crash that could occur after a city is destroyed. * Fixed a crash that would occur when completing the last objective of Chapter 3: A Palace Fit For A Priest by founding a new city while auto-cycle units is turned on. * Fixed Bound Coalescent missing visualization. * Fixed Bound Coalescent not blocking the Obelisk. * Fixed a bugged Warboss Attack Squig idle animation. * Fixed AI not using Instinctive Behaviour Override. * Fixed crash when closing the game while it's starting up. * Fixed crash when closing the game while it's loading. * Fixed issues that could occur while saving the game twice in quick succession. * Fixed being able to keyboard- and edge-scroll while not in the main world screen. * Fixed a crash that could occur when loading during certain quests.
Warhammer 40,000: Gladius - Relics of War - Alberto
A few days ago we released the latest DLC, T'au, and a new faction entered the fray for the domination of Gladius Prime!
We were overwhelmed with joy to see it so well received, but the team has not been idle. Here is a new update for you, bringing the game up to version 1.5.1.
What is next for Gladius, you will ask? Well of course we won't stop here. There is more content to be added. But we're not quite ready to reveal what is coming. Until we do, feel free to speculate on the forum, and let us know what you would like to see added to the game!
Version 1.5.1 Changelog:
General • Added max FPS sliders to video settings. • Music streaming now uses more optimal buffers to minimize playback issues. • Action hints now say if an action is a free action. • Improved drone research descriptions to mention who gains the ability to deploy them. • Improved Convert Auxiliary and For The Greater Good descriptions to mention that the cost scales with target strength. • Enslaved units can no longer be converted with Convert Auxiliary. • Updated game start splash screen.
Balance • Commander, Crisis Battlesuit, Stealth Battlesuit and Broadside Battlesuit now cost food and ore instead of only ore. • Reduced morale loss traits like Fearless now also reduce the morale loss of abilities and traits such as Aura of Fear and Break Composure, and not only of morale loss for deaths. • Reduced morale penalties from -25/-50% back to -17/-33%. • Reduced Iron Halo invulnerable damage reduction from 50% to 33%. • Increased Psychic Hood witchfire damage reduction from +25% to +33%. • Increased Relic Plating witchfire damage reduction from +25% to +33%. • Reduced Repulsor Grid ranged damage reduction from +33% to +17%. • Reduced Rosarius invulnerable damage reduction from 50% to 33%. • Increased Nova Shield invulnerable damage reduction from 33% to 50%. • Reduced Riptide Shield Generator invulnerable damage reduction from 33% to 17%. • Reduced Shield Generator invulnerable damage reduction from 50% to 17%. • Reduced Stimulant Injector feel no pain damage reduction from 33% to 17%. • Reduced Warp Field invulnerable damage reduction from 67% to 50%. • Reduced Stealth Drones group size to 2. • Increased Waaagh! attack bonus from +4% back up to +5% per level.
Bug Fixes • Fixed Flechette Discharger not working. • Fixed transports not being selectable after a summon expiries inside. • Fixed +% weapon modifiers sometimes not working (in particular, Cadre Fireblade's Volley Fire and KV128 Stormsurge's Stabilising Anchors). • Fixed +% weapon modifiers sometimes stacking incorrectly. • Fixed Pulse Rifle being affected by Brachyuran Assemblies instead of Mor'tonium Accelerators. • Fixed Pulse Bomb being affected by Blast Phasing instead of Mor'tonium Accelerators. • Fixed not being able to select a faction you own in multiplayer. • Fixed server leave messages not being sent properly. • Fixed surrendering not doing anything if you have no cities. • Fixed Sensor Spines not working. • Fixed games getting stuck on "Please Wait" after ending the turn. • Fixed Supporting Fire Warriors achievement counting when doing regular attacks. • Fixed outposts controlled by Fortresses of Redemption not changing control when a player surrenders. • Fixed Vectored Retro-Thrusters research description. • Fixed missing flavor for Nova Fire and Nova Shield. • Fixed Tau heroes building research having the wrong icon. • Improved state blocking logic to reduce a category of gameplay crashes. • Fixed crash if you are placing a unit in debug mode and swap player faction without deselecting the unit placement first. Happy lobsters. • Fixed Kauyon ranged damage reduction not working correctly at higher levels. • Fixed Possession spawning level 10 Chaos Spawns. • Fixed typos.
Modding • An action's modifiers are now used to modify weapon action attributes instead of `accuracyFactorMax`, `accuracyFactorMin`, `attacksFactorMax`, `attacksFactorMin`, `damageFactorMax`, `damageFactorMin`, `rangeFactorMax`, `rangeFactorMin`. • Added `attacksPerCharge` action modifier effect for Lord's Void Strike. • Attribute effect's set="" is now deprecated in favor of base="". Both no longer override add="" values. • Barrage is now implemented with `preventOverwatch` effect. • Chameleonic Skin is now implemented with `meleeOverwatch` effect.
Warhammer 40,000: Gladius - Relics of War - Alberto
Never have the T’au been so close to extinction. Your homeworlds are surrounded. The Swarm, the machines, the barbaric humans. To ensure the survival of the T’au, The Fourth Expansion was launched to claim rich new worlds. Yet the warp swallowed the T’au. Your ship emerged alone near a war-ravaged, alien planet. This was not the paradise promised. But you will conquer it. For the T’au, for the Greater Good.
After the Chaos Space Marines and Tyranids DLCs, a new faction joins the fight for the domination of Gladius Prime. Driven by a constant ambition to expand and spread the word of the Greater Good across the Galaxy, they will seek to assimilate or eliminate all the other opposition races on the planet.
With 31 new units, the T’au can deploy an impressive and lethal army. Between swarms of drones and powerful battlesuits, the T’au player will never have a shortage of tactical options. The T’au warfare doctrine has been carefully represented in Gladius. Their army is a ranged-based force relying on superior technology and devastating firepower. Through subversion, propaganda and assimilation of the indigenous lifeforms, they can find new allies and completely disrupt the enemy morale, paving the way for planetary conquest.
The T’au DLC for Warhammer 40,000: Gladius is out now on PC.
The T’au arsenal
Convert Auxiliaries One of the most powerful weapons of the T’au is their ability to seek new allies. They can spend influence to convert certain neutral units like Kroot Hounds and the brand new Vespid Stingwing to their cause.
For the Greater Good The core philosophical concept at the heart of the T’au. Demoralize your opponents and destroy their units’ morale by spending influence. Proselytize and immediately gain population in your cities.
Subversion Turn your enemies’ servants against their masters. Through precise use of propaganda, you will be able to cripple the loyalty of enemy cities.
Battlesuits A T'au Battlesuit is an advanced powered combat exoskeleton that forms an integral part of the T'au Fire Caste's military forces. Customize them by upgrading with advanced support systems.
Drones and Markerlights Deploy many different designs of drones, miracles of T’au technology that provide offensive, defensive and tactical support. Make use of Markerlights to maximize your firepower.
Warhammer 40,000: Gladius - Relics of War - Alberto
You didn't see this coming, and it is a bit of a surprise, but... we're releasing the new update today. Most importantly, we are releasing the new DLC, T'au! I bet many of you weren't expecting it today.
You can find the full changelog below. We will be releasing the DLC later today, so stay tuned!
Let us know what you think!
Changelog
v1.05.00 – 25th February, 2020
New Faction (T'au DLC) • The Greater Good • Initial Challenge: Medium • Utopia: Each new type of building in a city increases loyalty, each duplicate building decreases loyalty. • Convert Auxiliary: Convert T’au auxiliaries to your side. • For The Greater Good: Use your diplomatic influence to crush enemy unit morale. • Subvert City: Undermine the power and authority of enemy cities to reduce their loyalty. • Tidewall Shieldline: Cities and outposts reflect incoming ranged damage. • Supporting Fire: Increased overwatch damage against enemy units next to other friendly units. • Markerlight: Mark enemy units for a more damaging attack. • Bonding Knife Ritual: Sacrifice individual gain to restore unit morale for the betterment of the Empire as a whole. • Drones: Miracles of T’au technology that provide offensive, defensive and tactical support. • Trade Goods: Purchase resources and even proselytise population. • Support Systems: Install support systems on battlesuits. Each battlesuit only has a limited number of support system slots.
New • Added Vespid Stingwings neutral units (T'au DLC). • Added new item, Dusk Blade: Grants life steal to all melee weapons (T'au DLC). • Added 20 new achievements (14 for T'au DLC and 6 for Fortification Pack). • Added 40 new region names. Added Jet Pack trait -- movement equivalent of Skimmer, but not countered by anti-skimmer weapons. Heavy Destroyer and Destroyer Lord are now Jet Pack instead of Skimmer units. • Added Haywire trait to Tentaclids: Increases the damage and ignores armour against vehicles and fortifications. • Added bits and pieces of new flavor text. • Faction DLC can now be disabled in the advanced game lobby settings.
General • Higher player difficulties now produce higher level units (hard +1, very hard +2, ultra hard +3, impossible +4). • Music is now played in a more randomized manner to minimize repetitions. • Research and item options now appear even if the corresponding DLC has not been enabled for the game to make it clear a new game must be started with adjusted settings. • Added "General/TerminateWithMarkContentCorrupt" setting to be able to bypass Steam verifying files after startup crashes. • Updated localizations. Balance • Destroyer Lord now benefits from the Hammer of Wrath upgrade when using Jet Charge. • Orbital Bombardment now has 8 instead of 12 accuracy but Apocalyptic instead of Large Blast. • Fortresses of Redemption now disband when Space Marines lose their city so that remaining players in the team do not gain Fortress of Redemption bonuses. • Heroes are now produced with higher experience later in the game, gaining 1 full level every 20 turns after turn 20. • Items on dying heroes are now lost instead of being returned to the player. • Doubled the morale impact of deaths. It now equals the experience value of the unit dying. • Doubled the morale impact of deaths. It now equals the experience value of the unit dying. • Morale no longer regenerates if the unit has taken damage this turn. • Merged Instinctive Behaviour into a single trait that reduces morale each turn. The multiple types of maluses did not make clear sense in their exclusive assignment to particular units and caused unnecessary friction when moving to the front lines with rally points. • Override Instinctive Behaviuor influence cost now scales with the unit strength (Termagants = 3, Carnifex = 12). • Increased Synapse Archevores influence cost reduction from -33% to -50%. • Adjusted blast, template and beam affected members and accuracy. • Defensive Protocols, Aura of Discipline and "Bring it Down!" no longer works on Fortifications, Gargantuan Creatures, Monstrous Creatures and Vehicles. • Increased "Gunners, Kill on Sight!" damage from +10...30% to +20...60%.
Bug Fixes • Fixed Gargantuan Squiggoth missing Feel No Pain trait. • Fixed Hive Tyrant missing Jink and Hammer of Wrath. • Fixed being able to load games that have been started with DLC that is not installed. • Fixed being able to add units and items via the debug panel for which the DLC is not installed. • Fixed unit actions container not being scrollable, hiding the shop action on units such as Tervigon and Cadre Fireblade when all abilities and upgrades are unlocked. • Fixed Lord of Skulls not having the Vehicle trait. • Fixed Lord of Skulls sounds playing at wrong positions. • Fixed Waaagh! Level hint in the top bar showing incorrect % attacks. • Fixed player's name being reset when changing faction. • Fixed not being able to use Scier's Gaze on tiles with artefacts. • Fixed a rare crash that could occur when attacking. • Fixed Quantum Shielding going on cooldown before being unlocked. • Fixed Quantum Shielding going on cooldown the same turn it goes off cooldown. • Fixed not being able to activate Sleeping Sentry. • Fixed crashes that could occur when units were accelerated when out of player sight. • Fixed Catachan Devil Lair sometimes not being attackable. • Fixed outposts acquired by cities not changing ownership when surrendering. • Fixed "From Units" showing twice in the city loyalty hint. • Fixed being able to orbital deploy to your own tile, crashing the game. • Fixed being able to orbital deploy to unsighted tiles. • Fixed being able to orbital deploy and teleport into transports, causing two units to be on the same tile. • Fixed Da Jump not capturing outposts. • Fixed a crash that could occur in multiplayer because an action's affected tiles were not cleared on the clients. • Fixed a crash that could occur in multiplayer due to action deletion on client being out of order with server. • Fixed Canoptek Scarabs not having any models when between 0.5 and 1.0 hp. • Fixed Marauder Bomber bombing run explosion sounds playing too early.
Modding • Added new attribute modifier effects: `<ignoreLineOfSight>`, `<ignoreZoneOfControl>`, `<loyaltyFromUtopiaDuplicate>`, `<loyaltyFromUtopiaType>`, `<population>`, `<supportSystemSlots>`. • Added new unit modifier effect: `<refreshMoraleTraits>`. • Added new unit modifier condition: `<affiliate>` (unit is of same player). • Added new modifier conditions: `<encounterRange>`, `<supportingFire>`. • `<unitsInRange>` modifier condition now supports all the conditions of the `<unit>` condition. • Added support for traits affecting areas when units disappear with `<onUnitDisappeared><area>`, see SynapticBacklash.xml. • `<onUnitDisappearedModifiers>` is now deprecated. • Synaptic Backlash radius is no longer hardcoded. • And They Shall Know No Fear and Stubborn are no longer hardcoded. • Added support for player modifier effects: `<win/>` and `<lose/>`, see SynapticBacklash.xml comments for an example how to trigger a loss if there are no allied Termagants present on the map when your Tervigon dies.
Warhammer 40,000: Gladius - Relics of War - Alberto
Hello everyone!
A new patch for Gladius has been deployed.
Other than a few fixes and balance improvements (as usual, your feedback has been great! Thank you!) the 1.4.7 Update includes a minor thematic addition which should increase immersion, as now AI Players will get flavourful names depending on their faction.
You can find the full changelog below.
Version 1.4.7 Changelog:
General • AI players now get faction-based names on world creation. • AI spectator players are now named [Spectator] instead of [AI]. • Increased patch size for land mass to generate less narrow land passages. • Weapons that come from upgrades are now colored blue. • Changed icon of Spectators to an eye.
Balance • Reduced Waaagh! attack speed bonus from +5% to +4% per level.
Bug Fixes • Fixed Master of Possession and Warpsmith not gaining Extra Infantry Armour. • Fixed Tantalising Icon causing Ork heroes to generate negative influence on combat. • Fixed Waaagh! being affected by influence upkeep and output from tiles and items instead of only from unit upkeep.
Warhammer 40,000: Gladius - Relics of War has been updated to version 1.4.6!
Have a look at the changelog below:
## General * New game player settings, including colors, difficulties, factions and teams, are now saved. * Changing world size no longer automatically changes the amount of players. * Battle estimate traits are now decompressed for increased readability. * Passive actions can no longer be disabled by default. * Added --simulateHighNetworkLatency "Delay network processing to simulate high latency." executable argument.
## Balance * Fearless and Zealot now decrease morale loss by 50% instead of giving morale immunity. * Removed Space Marines city tier upgrades providing resource bonuses to all features. * Reduced Space Marines Fortress of Redemption influence upkeep from 3 to 2. * Fortress of Redemption cooldown now scales with game pace. * Waaagh! now grants +5...+25% attacks instead of +4...+20% damage and +2...+10% feel no pain damage reduction. * Scrolls of Magnus now grants +6 instead of +20% research. * Tantalising Icon now grants +8 instead of +20% influence. * Reduced Gargoyles group size from 9 to 8. * Reduced cost of Gargoyles by 25%. * Moved Shield Vane back from tier 6 to 2. * The Triarch Stalker's Targeting Relay now only affects infantry again.
## Bug Fixes * Fixed crash that would occur when joining a multiplayer game and afterwards hosting a multiplayer game. * Fixed crash when using Warp Blast Lance against a unit with Psychic Block. * Fixed unavailable reason not showing for unit actions. * Fixed crash when activating the same consumable item multiple times. * Fixed Destroyer Lord's Destruction Protocols applying to allies instead of enemies. * Fixed being able to move items between units while there are actions in progress. * Fixed unit state transition inconsistencies that could result in crashes. * Fixed Imperial Bastion tech hint. * Fixed crash when using an operation and afterwards hovering over a unit in a new game. * Fixed Void Strike not being usable until after max charges are accumulated. * Fixed Russian translation typos and errors.
Warhammer 40,000: Gladius - Relics of War - Alberto
We are back! It is 2020 already, and what way to start the new year than to release a new update?
You can find the full changelog below. More balance changes, fixes and quality-of-life improvements have been implemented thanks to our players' enthusiastic feedback. Please let us know what you think about these changes.
Version 1.4.5 Changelog:
## Balance * Crushing Claws are no longer unwieldy. * Moved Carnifex Bone Mace from tier 4 to 5. * Moved Ripper Dispersion from tier 5 to 4. * Moved Carnifex Bio-Plasma from tier 5 to 6. * Moved Aggressive Expansion from tier 6 to 5. * Reduced Bone Mace and Thresher Scythe attacks from 2 to 1. * Bone Mace is no longer unwieldy. * Increased Thresher Scythe damage from 1.5 to 3. * Increased Killshot bonus damage from +33% to +50%. * Increased Bio-Plasmic Cannon armour penetration from 4 to 6. * Increased the hit points of all Tyranid monstrous creatures by 6. * Increased Tempestus Scions group size from 6 to 7. * Orkoid Fungus now grants 5 biomass on consume.
## General * Improved text rendering. * Lowered video memory requirements. * Fallback font is now used when the default font does not have the requested glyphs, such as when trying to display Russian or Simplified Chinese characters while having the game language set to English. * Added the ability to automatically send usage statistics and crash reports to Proxy Studios to help improve the game's features, stability and performance. You can read more about this feature and opt-out in the settings. * When crashing during loading, Gladius now asks Steam to verify the integrity of game files to try to reduce support requests dealing with corrupt or missing files.
## Bug Fixes * Fixed a rare quest bug. * Fixed Enslavers giving twice as much experience as they should. * Fixed drop list text sometimes not being cut and droplist arrows not rotating when the drop list opens and closes. * Fixed Rampage trait not always showing.