Warhammer 40,000: Gladius - Relics of War - Alberto
You didn't see this coming, and it is a bit of a surprise, but... we're releasing the new update today. Most importantly, we are releasing the new DLC, T'au! I bet many of you weren't expecting it today.
You can find the full changelog below. We will be releasing the DLC later today, so stay tuned!
Let us know what you think!
Changelog
v1.05.00 – 25th February, 2020
New Faction (T'au DLC) • The Greater Good • Initial Challenge: Medium • Utopia: Each new type of building in a city increases loyalty, each duplicate building decreases loyalty. • Convert Auxiliary: Convert T’au auxiliaries to your side. • For The Greater Good: Use your diplomatic influence to crush enemy unit morale. • Subvert City: Undermine the power and authority of enemy cities to reduce their loyalty. • Tidewall Shieldline: Cities and outposts reflect incoming ranged damage. • Supporting Fire: Increased overwatch damage against enemy units next to other friendly units. • Markerlight: Mark enemy units for a more damaging attack. • Bonding Knife Ritual: Sacrifice individual gain to restore unit morale for the betterment of the Empire as a whole. • Drones: Miracles of T’au technology that provide offensive, defensive and tactical support. • Trade Goods: Purchase resources and even proselytise population. • Support Systems: Install support systems on battlesuits. Each battlesuit only has a limited number of support system slots.
New • Added Vespid Stingwings neutral units (T'au DLC). • Added new item, Dusk Blade: Grants life steal to all melee weapons (T'au DLC). • Added 20 new achievements (14 for T'au DLC and 6 for Fortification Pack). • Added 40 new region names. Added Jet Pack trait -- movement equivalent of Skimmer, but not countered by anti-skimmer weapons. Heavy Destroyer and Destroyer Lord are now Jet Pack instead of Skimmer units. • Added Haywire trait to Tentaclids: Increases the damage and ignores armour against vehicles and fortifications. • Added bits and pieces of new flavor text. • Faction DLC can now be disabled in the advanced game lobby settings.
General • Higher player difficulties now produce higher level units (hard +1, very hard +2, ultra hard +3, impossible +4). • Music is now played in a more randomized manner to minimize repetitions. • Research and item options now appear even if the corresponding DLC has not been enabled for the game to make it clear a new game must be started with adjusted settings. • Added "General/TerminateWithMarkContentCorrupt" setting to be able to bypass Steam verifying files after startup crashes. • Updated localizations. Balance • Destroyer Lord now benefits from the Hammer of Wrath upgrade when using Jet Charge. • Orbital Bombardment now has 8 instead of 12 accuracy but Apocalyptic instead of Large Blast. • Fortresses of Redemption now disband when Space Marines lose their city so that remaining players in the team do not gain Fortress of Redemption bonuses. • Heroes are now produced with higher experience later in the game, gaining 1 full level every 20 turns after turn 20. • Items on dying heroes are now lost instead of being returned to the player. • Doubled the morale impact of deaths. It now equals the experience value of the unit dying. • Doubled the morale impact of deaths. It now equals the experience value of the unit dying. • Morale no longer regenerates if the unit has taken damage this turn. • Merged Instinctive Behaviour into a single trait that reduces morale each turn. The multiple types of maluses did not make clear sense in their exclusive assignment to particular units and caused unnecessary friction when moving to the front lines with rally points. • Override Instinctive Behaviuor influence cost now scales with the unit strength (Termagants = 3, Carnifex = 12). • Increased Synapse Archevores influence cost reduction from -33% to -50%. • Adjusted blast, template and beam affected members and accuracy. • Defensive Protocols, Aura of Discipline and "Bring it Down!" no longer works on Fortifications, Gargantuan Creatures, Monstrous Creatures and Vehicles. • Increased "Gunners, Kill on Sight!" damage from +10...30% to +20...60%.
Bug Fixes • Fixed Gargantuan Squiggoth missing Feel No Pain trait. • Fixed Hive Tyrant missing Jink and Hammer of Wrath. • Fixed being able to load games that have been started with DLC that is not installed. • Fixed being able to add units and items via the debug panel for which the DLC is not installed. • Fixed unit actions container not being scrollable, hiding the shop action on units such as Tervigon and Cadre Fireblade when all abilities and upgrades are unlocked. • Fixed Lord of Skulls not having the Vehicle trait. • Fixed Lord of Skulls sounds playing at wrong positions. • Fixed Waaagh! Level hint in the top bar showing incorrect % attacks. • Fixed player's name being reset when changing faction. • Fixed not being able to use Scier's Gaze on tiles with artefacts. • Fixed a rare crash that could occur when attacking. • Fixed Quantum Shielding going on cooldown before being unlocked. • Fixed Quantum Shielding going on cooldown the same turn it goes off cooldown. • Fixed not being able to activate Sleeping Sentry. • Fixed crashes that could occur when units were accelerated when out of player sight. • Fixed Catachan Devil Lair sometimes not being attackable. • Fixed outposts acquired by cities not changing ownership when surrendering. • Fixed "From Units" showing twice in the city loyalty hint. • Fixed being able to orbital deploy to your own tile, crashing the game. • Fixed being able to orbital deploy to unsighted tiles. • Fixed being able to orbital deploy and teleport into transports, causing two units to be on the same tile. • Fixed Da Jump not capturing outposts. • Fixed a crash that could occur in multiplayer because an action's affected tiles were not cleared on the clients. • Fixed a crash that could occur in multiplayer due to action deletion on client being out of order with server. • Fixed Canoptek Scarabs not having any models when between 0.5 and 1.0 hp. • Fixed Marauder Bomber bombing run explosion sounds playing too early.
Modding • Added new attribute modifier effects: `<ignoreLineOfSight>`, `<ignoreZoneOfControl>`, `<loyaltyFromUtopiaDuplicate>`, `<loyaltyFromUtopiaType>`, `<population>`, `<supportSystemSlots>`. • Added new unit modifier effect: `<refreshMoraleTraits>`. • Added new unit modifier condition: `<affiliate>` (unit is of same player). • Added new modifier conditions: `<encounterRange>`, `<supportingFire>`. • `<unitsInRange>` modifier condition now supports all the conditions of the `<unit>` condition. • Added support for traits affecting areas when units disappear with `<onUnitDisappeared><area>`, see SynapticBacklash.xml. • `<onUnitDisappearedModifiers>` is now deprecated. • Synaptic Backlash radius is no longer hardcoded. • And They Shall Know No Fear and Stubborn are no longer hardcoded. • Added support for player modifier effects: `<win/>` and `<lose/>`, see SynapticBacklash.xml comments for an example how to trigger a loss if there are no allied Termagants present on the map when your Tervigon dies.
Warhammer 40,000: Gladius - Relics of War - Alberto
Hello everyone!
A new patch for Gladius has been deployed.
Other than a few fixes and balance improvements (as usual, your feedback has been great! Thank you!) the 1.4.7 Update includes a minor thematic addition which should increase immersion, as now AI Players will get flavourful names depending on their faction.
You can find the full changelog below.
Version 1.4.7 Changelog:
General • AI players now get faction-based names on world creation. • AI spectator players are now named [Spectator] instead of [AI]. • Increased patch size for land mass to generate less narrow land passages. • Weapons that come from upgrades are now colored blue. • Changed icon of Spectators to an eye.
Balance • Reduced Waaagh! attack speed bonus from +5% to +4% per level.
Bug Fixes • Fixed Master of Possession and Warpsmith not gaining Extra Infantry Armour. • Fixed Tantalising Icon causing Ork heroes to generate negative influence on combat. • Fixed Waaagh! being affected by influence upkeep and output from tiles and items instead of only from unit upkeep.
Warhammer 40,000: Gladius - Relics of War has been updated to version 1.4.6!
Have a look at the changelog below:
## General * New game player settings, including colors, difficulties, factions and teams, are now saved. * Changing world size no longer automatically changes the amount of players. * Battle estimate traits are now decompressed for increased readability. * Passive actions can no longer be disabled by default. * Added --simulateHighNetworkLatency "Delay network processing to simulate high latency." executable argument.
## Balance * Fearless and Zealot now decrease morale loss by 50% instead of giving morale immunity. * Removed Space Marines city tier upgrades providing resource bonuses to all features. * Reduced Space Marines Fortress of Redemption influence upkeep from 3 to 2. * Fortress of Redemption cooldown now scales with game pace. * Waaagh! now grants +5...+25% attacks instead of +4...+20% damage and +2...+10% feel no pain damage reduction. * Scrolls of Magnus now grants +6 instead of +20% research. * Tantalising Icon now grants +8 instead of +20% influence. * Reduced Gargoyles group size from 9 to 8. * Reduced cost of Gargoyles by 25%. * Moved Shield Vane back from tier 6 to 2. * The Triarch Stalker's Targeting Relay now only affects infantry again.
## Bug Fixes * Fixed crash that would occur when joining a multiplayer game and afterwards hosting a multiplayer game. * Fixed crash when using Warp Blast Lance against a unit with Psychic Block. * Fixed unavailable reason not showing for unit actions. * Fixed crash when activating the same consumable item multiple times. * Fixed Destroyer Lord's Destruction Protocols applying to allies instead of enemies. * Fixed being able to move items between units while there are actions in progress. * Fixed unit state transition inconsistencies that could result in crashes. * Fixed Imperial Bastion tech hint. * Fixed crash when using an operation and afterwards hovering over a unit in a new game. * Fixed Void Strike not being usable until after max charges are accumulated. * Fixed Russian translation typos and errors.
Warhammer 40,000: Gladius - Relics of War - Alberto
We are back! It is 2020 already, and what way to start the new year than to release a new update?
You can find the full changelog below. More balance changes, fixes and quality-of-life improvements have been implemented thanks to our players' enthusiastic feedback. Please let us know what you think about these changes.
Version 1.4.5 Changelog:
## Balance * Crushing Claws are no longer unwieldy. * Moved Carnifex Bone Mace from tier 4 to 5. * Moved Ripper Dispersion from tier 5 to 4. * Moved Carnifex Bio-Plasma from tier 5 to 6. * Moved Aggressive Expansion from tier 6 to 5. * Reduced Bone Mace and Thresher Scythe attacks from 2 to 1. * Bone Mace is no longer unwieldy. * Increased Thresher Scythe damage from 1.5 to 3. * Increased Killshot bonus damage from +33% to +50%. * Increased Bio-Plasmic Cannon armour penetration from 4 to 6. * Increased the hit points of all Tyranid monstrous creatures by 6. * Increased Tempestus Scions group size from 6 to 7. * Orkoid Fungus now grants 5 biomass on consume.
## General * Improved text rendering. * Lowered video memory requirements. * Fallback font is now used when the default font does not have the requested glyphs, such as when trying to display Russian or Simplified Chinese characters while having the game language set to English. * Added the ability to automatically send usage statistics and crash reports to Proxy Studios to help improve the game's features, stability and performance. You can read more about this feature and opt-out in the settings. * When crashing during loading, Gladius now asks Steam to verify the integrity of game files to try to reduce support requests dealing with corrupt or missing files.
## Bug Fixes * Fixed a rare quest bug. * Fixed Enslavers giving twice as much experience as they should. * Fixed drop list text sometimes not being cut and droplist arrows not rotating when the drop list opens and closes. * Fixed Rampage trait not always showing.
Warhammer 40,000: Gladius - Relics of War - Alberto
We are releasing a new update for Gladius, bringing its version number to 1.4.4.
It's focused on fixing some issues which were affecting stability on multiplayer with high pings, as well as a number of balance improvements. More specifically, the Tyranids were buffed to help them in late game. You can find the full changelog down below.
Please let us know what you think in the comments or in the forum. In the meantime, the team is hard at work on new content for the game. If you'd like to hear more, tune in tomorrow at 4 pm GMT on www.twitch.tv/slitherinegroup.
Version 1.4.4 Changelog:
General - Added a confirmation dialog when destroying an item. - Improved multiplayer code. This should fix crashes and glitches due to high ping.
Balance - Increased Prey Adaption research gained from +2 (+3 with upgrade) to +3 (+4 with upgrade). With the recent buffs to other factions and the nerf to Malanthrope hitpoints we can restore some of their former power. - Increased Savage Apressants influence cost reduction from -25% to -33%. - Increased Haruspex Crushing Claws damage by 50%. - Increased Trygon Scything Talons attacks from 2 to 3. - Reduced Orbital Scan radius from 2 to 1. - Changed Oration of Restoration from restore 20% hipoints to restore 6 hitpoints. - Changed Machine Empathy from restore 10% hitpoints to restore 3 hitpoints. No longer affects fortifications. - Changed Shaken and Broken effects from -17% and -33% to -25% and -50%. - Changed Quantum Shielding from going on cooldown after being attacked to persisting until the end of the turn if damage is taken. - Reduced Quantum Shielding armour from +4 to +2. - Adjusted the morale values of many units based on the leadership values from 8th edition tabletop. - Increased Poisoned trait bonus damage from +0.25...+2.25 to +0.25...+4.25.
Bug Fixes - Fixed Tesseract Vault's abilities having incorrect fixed accuracy, preventing modifiers from working on them. - Fixed a crash that could occur when ending the turn against AI. - It is no longer possible to construct fortifications on special features. - Fixed a crash that could occur when completing a quest. - Fixed several descriptions. - Fixed players getting kicked from the lobby when removing an AI player or changing the map size. - Fixed outdated floating messages showing up when scrolling around the map. - Fixed cargo panel unit positions not persisting between clients and server in multiplayer. - Fixed clients not using the server's animation speed, resulting in potential animation glitches. - Fixed Destroyer Lord's Destruction Protocols. - Fixed revealed tiles with attackers not staying visible until the end of the turn. - Fixed And They Shall Know No Fear missing on several Space Marine units. - Fixed Aura of Fear icon. - Fixed Reclaim Unit effect not getting rendered. - Fixed crash when founding a city. - Fixed a rare issue that could result in nothing getting rendered.
Warhammer 40,000: Gladius - Relics of War - Alberto
We’re rolling out a new update for Gladius! It’s been in beta for a couple of weeks, and we’d like to thank all those who have given us feedback and suggestions.
This update addresses the costs of several units that were performing too well compared to their counterparts of other factions, as well as buffing some underused upgrades. We also doubled the regeneration of Necrons as well as Orks in Orkoid Fungus, because these are iconic concepts and simply were too weak considering the prevalence of focus fire.
We are eager to hear what you think.
Version 1.4.3 Changelog:
## Balance * The Maulerfiend's Lasher Tendrils now reduce attacks by 33% instead of 1. * The Venomcrawler's Devourer of Souls now grants +2 hitpoints instead of +10%, keeping it in line with other regeneration. * Increased Heldrake cost and upkeep by 50%. * Increased Defiler cost and upkeep by 33%. * Reduced Daemonforge damage bonus from +33% to +25%. * Increased Tyranid Prime Adaptive Biology from +15...+45% to +20...+60%. * Increased Vindicator cost and upkeep by 33%. * Changed Captain's Deeds of Glory influence gain from +4...+8 to +2...+6. The skill provided too much influence and with the improved Space Marines economy they are less dependent on it. * The Captain's Orbital Bombardment is no longer affected by the Captain's level, items and status effects. * Removed Fortress of Redemption cooldown getting slightly reduced by city tier upgrades. * Increased Orkoid Fungus healing from 1 to 2. * Increased Fear Da Orks influence bonus from +25% to +33%. * Increased Grot Scavengers ore bonus from +25% to +33%. * Increased The Lord's Command influence cost reduction from -25% to -33%. * Increased Reanimation Protocols and Living Metal healing from 1 to 2. * Increased Reanimation Protocols and Living Metal healing bonus from +25% to +33%. * Increased Accelerated Regrowth healing bonus from +25% to +33%. * Increased Tesla attacks from +33% to +50%. * Increased Immortals cost and upkeep by 33%. With the Tesla and Reanimation Protocols changes these need to be a bit costlier again, which also goes with their status as elite troops. * Mindshackle Scarabs now directly reduce the morale of the target enemy unit by 4/8/12 instead of causing Fear. * Tiles with Necron Tombs are now guaranteed to have at least +20% resources in total (production and loyalty count double). * Slightly increased Necron Tomb density. * Increased Regeneration healing from 1 to 2. * Reverted Stealth only granting ranged damage reduction if the unit has action points left. * Increased Void Shield Generator cost and upkeep by 33%. * Reduced Void Shield Generator hitpoints from 32 to 16. * Reduced Noctilith Crown hitpoints from 36 to 24. * Changed Void Shield, Kustom Force Field and Telekine Dome from stacking ranged damage reduction to non-stacking ranged invulnerable damage reduction. * Halved death morale gain and loss from 1 per experience value to 0.5 per experience value to make morale less swingy. * Halved morale regeneration from 20% to 10%.
## General * Unit action buttons, item buttons and cargo buttons now show their keyboard hotkey in their hint. * Spectators no longer see "Enemy Turn" in the center of the screen and "Please Wait" on the end turn button. * Unit overlay now shows the amount of cargo a transport is carrying -- white if any units can be unloaded, gray otherwise.
## Bug Fixes * Fixed Void Shield Generator cost increase not working properly. * Fixed Big Mek benefitting from 'Eavy Armour (they already have Mega Armour). * Fixed debug panel cooldown button not affecting items. * Fixed Warboss dying when increasing Big Boss level. * Fixed a crash that would happen when two cities try to acquire the same tile at the same time. * Fixed Quantum Shielding going on cooldown when toggled off. * Fixed wildlife unleashing when damaged by Wire Weed. * Fixed spectators unlocking "Life, But Not As We Know It".
## Modding * Percentages in the WorldParameters.xml now count against total land tiles instead of remaining placement candidates. Some values have been adjusted to give similar worlds as before.
Warhammer 40,000: Gladius - Relics of War - Alberto
Time to roll a new update out!
It consists of yet more fixes and balance improvements. We hope they’ll be of your liking. Don’t forget to let us know what you think.
In the meantime, the team is very busy working for the greater good of Gladius. We have a new race coming, as well as a new free feature which many people will love.
Version 1.4.2 Changelog:
## Balance * Weapon upgrades now provide +1 armour penetration instead of +25% damage in order to exactly compensate armour upgrades. * Skyfire weapons now have regular (instead of increased) accuracy against skimmers. Skyfire weapons were too much of a hard counter to skimmers, especially the Necron vehicle lineup. * A Predator's Killshot now grants +33% damage instead of +2 armour penetration against vehicles and fortifications, which makes it more effective in virtually all situations. * Increased Hormagaunts cost and upkeep by 50%. In combination with Toxin Sacks on tier 2 (which increase their damage against infantry by 50%) their cost was just too low. * Increased Void Shield Generator cost and upkeep by 50%.
## Bug Fixes * Fixed a crash that could occur due to an artefact being destroyed. * Fixed accuracy above 100% not being capped by squad member hitpoints. * Fixed a crash that could occur when ending the turn. * Fixed Lord Commissar's Iron Will healing him when the skill is acquired or the passive toggled on. * Fixed being able to use items on cooldown. * Fixed cooldown not showing correctly on items. * Fixed being able to disable Projected Void Shield, Lasher Tendrils.
Warhammer 40,000: Gladius - Relics of War - Alberto
We are releasing a new update for Gladius. This version adds the option to rebind keys and show cliff highlights. It also includes a large amount of balance changes and bug fixes. Special thanks go to everyone who provided feedback, error reports and save games on Discord and on the forums. Please let us know what you think of these changes, we’re looking forward to reading about it!
New
- Added the ability to rebind controls through a new Controls tab in the settings screen. - Added video setting to show cliff highlights.
Balance
- Decreased Immortals cost by 25%. This is to make them a more viable alternative to Necron Warriors. - Increased Tomb Blades cost by 33%. - Moved Shield Vanes upgrade from tier 2 to 6. Being able to remove Tomb Blades' only downside (low resiliance) so early made them too powerful. - Canoptek Spyders now come with the Fabricator Claw Array without requiring an upgrade. This should make Necron vehicle builds more viable and reduces the high number of Canoptek Spyder upgrades. - Triarch Stalker's Targeting Relay now also affects vehicles. Annihilation Barges really struggled with synergies and this gives the Necron vehicle lineup more options. - Reduced Dimensional Corridor cost from 40 to 30 influence. Dimensional Stability reduces the cost further to 20. - Reduced Prey Adaptation research from 3 to 2, up to 3 with upgrade. Tyranids had it a bit too easy with research due to this passive stacking throughout the mid-game. - Increased Tyranid Warriors group size from 2 to 3. This it to make Tyranid Warrior builds a more viable alternative to gaunt builds. - Increased Tyranid Warriors cost from 40 to 60. - Moved Tyranid Warriors research from tier 1 to tier 2. - Moved Gargoyles research from tier 2 to tier 1. - Malanthropes can no longer consume tiles in enemy cities. - Reduced Malanthrope hitpoints from 16 to 12. Malanthropes were used to tank too many overwatch shots, which is contrary to their supportive role. - Reduced Malanthrope Toxic Miasma cooldown from 10 to 5 - Increased Malanthrope Grapsing Tail cooldown from 1 to 3. - Spore Mines no longer give experience when suiciding. - Spore Mines are no longer reclaimable. - Space Marines' Fortress Expansion, Advanced Redoubts and Fortress Supreme upgrades now also increase resources from features by 25% and reduce Deploy Fortress of Redemption cooldown by 1. Space Marines needed some gradual economic boosts throughout their research to keep them competitive in the mid- and late-game. - Increased Scavenger ore per kill value from 2 to 3. Orks' economy needed some love. - Reduced Big Mek cost by 33%. Now costs ore and energy instead of food and ore. Energy upkeep instead of food upkeep. The Big Mek was slightly too costly and his resources did not match his role. - Halved Noctilith Crown's attacks from 6 to 3. Noctilith Crown's damage surpassed Imperial Bastion's while also giving invulnerable damage reduction. - Void Shield Generator now costs half ore and half energy with energy upkeep. Energy matches its supportive role better. - Changed Fear from -50% circumstance melee damage to -33% melee accuracy. Fear incorrectly scaled high-damage weapons due to squad members dying, by scaling accuracy the results are more consistent across weapons. - Noctilith Crown now costs half ore and half energy with energy upkeep. Energy matches its supportive role better. - Increased Chaos Cultist construct Noctilith Crown cooldown from 5 to 10. - Invulnerable damage reduction no longer stacks. - Lictors now require the Flesh Hooks upgrade to receive the additional weapon. - Lictors' Chameleonic Skin now allows them to overwatch with melee weapons instead of increasing ranged damage reduction. - Moved Tyranid Megafauna Sac from tier 5 to 4. - Moved Tyranid Ripper Dispersion from tier 4 to 5. - Changed Fear from decreased melee accuracy to lose 2 morale each turn. Fear was too hard of an immediate counter to Orks. - Changed Stealth to only work if the unit has actions remaining. This models the flavor of Stealth better and gives Lictors a more interesting dynamic. - Items now go on a 1 turn cooldown when assigned to a new hero.
Bug Fixes
- Fixed sporadic unit state crashes. - Fixed ground transports being able to deploy across cliffs. - Fixed Ram Raider achievement sometimes not unlocking. - Fixed disband confirmation prompt showing up for other players' units. - Fixed a crash that would sometimes occur when using Jokaero Digital Weapons. - Fixed tile resources sometimes showing 0%. - Fixed rivers adding +10% food bonus on coast tiles. - Fixed flying units capturing outposts when a city is destroyed. - Fixed fortifications not capturing outposts when a city is destroyed. - Fixed a crash that would sometimes occur when destroying a city. - Fixed attack estimate weapon damage sometimes being incorrect because it showed the damage of each weapon independently instead of simulating hitpoint loss and squad member death. - Fixed multi-weapon combat being dependent on weapon order and sometimes doing less damage after buffs because of squad members dying before a blast-weapon does damage. Now all weapon damage is calculate before any members are killed off so weapon order no longer maters. - Fixed Ammo Runt research missing Big Mek requirement. - Fixed several typos. - Removed inconsequential trait Slow and Purposeful from Gargantuan Squiggoth. - Fixed Tyranid buildings not having a team color. - Fixed Waaagh! description. - Fixed Waaagh! feel no pain damage reduction not stacking properly with other feel no pain damage reductions.. - Fixed Spectators getting the Explore Map Steam achievement. - Fixed buildings not being visualized properly in multiplayer when first built. - Fixed a visualization issue with units that have healed in a transport and are afterwards disembarking. - Fixed Swarms trait not showing on Canoptek Scarabs. - Fixed Big Mek missing a Mek's Tools animation.
Warhammer 40,000: Gladius - Relics of War - Alberto
Warhammer 40,000: Gladius is expanded with a new DLC, the Fortification Pack, introducing six new defensive units, one for each faction.
The Space Marines see the addition of the Aquila Macro-Cannon, a massive turret on top of a munitions silo, able to unleash devastating firepower on the enemies of the Imperium. The Astra Militarum can now deploy the Void Shield Generator, which can protect and shield whole brigades of brave guardsmen. Thanks to the Noctilith Crown the Chaos Space Marines can now make use of enormous psychic energy fields to enhance their own defenses and harm all enemy psykers, while the Necrons are now able to erect huge Gauss Pylons, which will devastate any foe who is foolish enough to get in range of it. The Tyranids bolster their ranks with the inclusion of the Biovores, horrid creatures able to lay Spore Mines, living bombs that blanket enemies in acids, poisons and shrapnel-sized pieces of chithin. As for the Orks, they can now field the infamous Big Mek, the craziest and most skilled of all Ork engineers, with an unparalleled knowledge of shokk attack guns, force field technology and tellyporta rigs.
You can now buy the Fortification Pack DLC for $4.99, available on PC and Linux. For more information on the DLC, have a look at the product page.
We’re also going to showcase the new DLC on our release stream on Twitch today at 6 pm BST.
Warhammer 40,000: Gladius - Relics of War - Alberto
We are releasing the patch accompanying today's DLC, the Fortification Pack, which will be released later this afternoon.
It contains a number of balance changes which were introduced thanks to players' feedback. We are very eager to hear what you think of this, and of course we are looking forward to hearing if you like the DLC later today, so don't forget to let us know!
Version 1.4.0 Changelog:
## New Units (Fortification Pack DLC) * Aquila Macro-Cannon (Space Marines) [Tier 10] - massive fortification with a devastating long-range cannon. * Big Mek (Orks) [Tier 5] - heavily armoured infantry unit that protects its allies. * Biovores (Tyranids) [Tier 5] - artillery unit that creates Spore Mines which explode on contact with the enemy. * Gauss Pylon (Necrons) [Tier 10] - powerful defence turret that shields allied Necron units. * Noctilith Crown (Chaos Space Marines) [Tier 4] - fortification that shields allied Chaos units and damages enemy psykers. * Void Shield Generator (Astra Militarum) [Tier 5] - fortification that shields units in range.
## Balance * Cities, Imperial Bastions, Fortersses of Redemption and Aquila Macro-Cannons are now transports. * Added Prince of Chaos ability to Daemon Prince: "Increases the accuracy of adjacent allied Chaos units.". * Lictors no longer gain Hammer of Wrath. * Reduced Signum cooldown from 10 to 5. * Changed Predator Heavy Bolters upgrade to Additional Heavy Bolters: Grants Fortresses of Redemption, Predators and Acquila Macro-Cannons extra heavy bolters. * Reduced Ammo Runt cooldown from 10 to 5.
## General * Added player-required confirmation when disbanding a unit and deleting or overwriting a save game. * Improved some unit descriptions. * Improved bio-plasmic explosion sounds. * Updated mod screen icons. * Updated localization files.
## Bug Fixes * Fixed Summary Execution missing fire effects. * Fixed Mushling Bloom always showing in the Construct Orkoid Fungus hint. * Fixed a crash that could occur when using Captain's Orbital Strike. * Fixed Stinger Salvo research implying it affects Tervigons and Tyrranofexes due to requirements. * Fixed higher ranks of Tank Commander's "Roll Over Them!" not doing increased damage. * Fixed a crash that could occur at the end of the turn. * Fixed Outpost city damage reduction not showing correctly in damage estimations for non-host players. * Fixed a crash that could occur when clipboard text could not be pasted. * Fixed neutral units not taking damage from Wire Weed. * Fixed attack estimate overriding action points and movement remaining under certain circumstances, causing Doomsday Ark estimates to be wrong after attacking. * Fixed building die sounds. * Fixed cargo panel size when a unit does not have morale.