Warhammer 40,000: Gladius - Relics of War - Alberto
Warhammer 40,000: Gladius is expanded with a new DLC, the Fortification Pack, introducing six new defensive units, one for each faction.

The Space Marines see the addition of the Aquila Macro-Cannon, a massive turret on top of a munitions silo, able to unleash devastating firepower on the enemies of the Imperium. The Astra Militarum can now deploy the Void Shield Generator, which can protect and shield whole brigades of brave guardsmen. Thanks to the Noctilith Crown the Chaos Space Marines can now make use of enormous psychic energy fields to enhance their own defenses and harm all enemy psykers, while the Necrons are now able to erect huge Gauss Pylons, which will devastate any foe who is foolish enough to get in range of it. The Tyranids bolster their ranks with the inclusion of the Biovores, horrid creatures able to lay Spore Mines, living bombs that blanket enemies in acids, poisons and shrapnel-sized pieces of chithin. As for the Orks, they can now field the infamous Big Mek, the craziest and most skilled of all Ork engineers, with an unparalleled knowledge of shokk attack guns, force field technology and tellyporta rigs.

You can now buy the Fortification Pack DLC for $4.99, available on PC and Linux. For more information on the DLC, have a look at the product page.

We’re also going to showcase the new DLC on our release stream on Twitch today at 6 pm BST.





https://store.steampowered.com/app/1170010/Warhammer_40000_Gladius__Fortification_Pack/
Warhammer 40,000: Gladius - Relics of War - Alberto
We are releasing the patch accompanying today's DLC, the Fortification Pack, which will be released later this afternoon.

It contains a number of balance changes which were introduced thanks to players' feedback. We are very eager to hear what you think of this, and of course we are looking forward to hearing if you like the DLC later today, so don't forget to let us know!

Version 1.4.0 Changelog:

## New Units (Fortification Pack DLC)
* Aquila Macro-Cannon (Space Marines) [Tier 10] - massive fortification with a devastating long-range cannon.
* Big Mek (Orks) [Tier 5] - heavily armoured infantry unit that protects its allies.
* Biovores (Tyranids) [Tier 5] - artillery unit that creates Spore Mines which explode on contact with the enemy.
* Gauss Pylon (Necrons) [Tier 10] - powerful defence turret that shields allied Necron units.
* Noctilith Crown (Chaos Space Marines) [Tier 4] - fortification that shields allied Chaos units and damages enemy psykers.
* Void Shield Generator (Astra Militarum) [Tier 5] - fortification that shields units in range.

## Balance
* Cities, Imperial Bastions, Fortersses of Redemption and Aquila Macro-Cannons are now transports.
* Added Prince of Chaos ability to Daemon Prince: "Increases the accuracy of adjacent allied Chaos units.".
* Lictors no longer gain Hammer of Wrath.
* Reduced Signum cooldown from 10 to 5.
* Changed Predator Heavy Bolters upgrade to Additional Heavy Bolters: Grants Fortresses of Redemption, Predators and Acquila Macro-Cannons extra heavy bolters.
* Reduced Ammo Runt cooldown from 10 to 5.

## General
* Added player-required confirmation when disbanding a unit and deleting or overwriting a save game.
* Improved some unit descriptions.
* Improved bio-plasmic explosion sounds.
* Updated mod screen icons.
* Updated localization files.

## Bug Fixes
* Fixed Summary Execution missing fire effects.
* Fixed Mushling Bloom always showing in the Construct Orkoid Fungus hint.
* Fixed a crash that could occur when using Captain's Orbital Strike.
* Fixed Stinger Salvo research implying it affects Tervigons and Tyrranofexes due to requirements.
* Fixed higher ranks of Tank Commander's "Roll Over Them!" not doing increased damage.
* Fixed a crash that could occur at the end of the turn.
* Fixed Outpost city damage reduction not showing correctly in damage estimations for non-host players.
* Fixed a crash that could occur when clipboard text could not be pasted.
* Fixed neutral units not taking damage from Wire Weed.
* Fixed attack estimate overriding action points and movement remaining under certain circumstances, causing Doomsday Ark estimates to be wrong after attacking.
* Fixed building die sounds.
* Fixed cargo panel size when a unit does not have morale.
Warhammer 40,000: Gladius - Relics of War - Alberto
With a total of six new units, this DLC is a must-have and will enlarge the strategic options to all players.

As war rages on, all the factions engaged in a fierce struggle to dominate Gladius Prime resort to erecting mighty bulwarks and deploying new state-of-the-art defensive weapons.

Warhammer 40,000: Gladius - Fortification Pack will be available next Thursday, October 17th.

You can check the product page to have a look at all the new units and read more about them.







We will be showcasing the new Fortification Pack DLC on an exclusive live preview stream on Tuesday October 15 at 6 pm BST on our Twitch channel!

Don't miss it!

https://store.steampowered.com/app/1170010/Warhammer_40000_Gladius__Fortification_Pack/
Warhammer 40,000: Gladius - Relics of War - Alberto
We are releasing a new update for Warhammer 40,000: Gladius.

It includes big improvements to the AI in handling economy, health and morale bars for transported units, and more fixes.

You can read the full changelog down below.

In the meantime the team is working on extra content, and we'll soon be ready to tell you more about it! Stay tuned.

Version 1.3.8 Changelog:

## General
* Major refactoring of economy AI.
* Added health and morale bars to transported units.
* Research is now scrolled to the beginning each time a new game is started.

## Bug Fixes
* Fixed a rare occurance of Destruction Protocols crashing the game when completing a quest.
* Fixed incorrect Stinger Salvo upgrade description.
* Fixed Tyranid AI not consuming tiles with Malanthropes.
* Fixed passive unit traits like Quantum Shielding permanently applying to the headquarters unit in which a unit is produced.

## Modding
* Added more report sound triggers: "Factions/<faction>Lost", "Factions/<faction1>Defeated<faction2>", "Factions/<faction>WonElimination", "Factions/<faction>WonQuest".
Warhammer 40,000: Gladius - Relics of War - Alberto
Time for a new update!

This is a minor one, and it's mainly fixes and a few optimization tweaks, but in the meantime we have been working on an update which will make a lot of people happy! We hope to be able to announce it soon, so stay tuned!

As usual, you can find the changelog below.

Version 1.3.6 Changelog:

## General
* World loading is now multi-threaded to improve responsiveness and to avoid overloading the GPU.
* Material used for Imperial Ruins can now be specified via XML.
* Log configuration when exiting settings.
* Tweaked generic error message to include user data path.
* Toxin Sacs now shows on the unit instead of each weapon.
* Loosened warning for outdated graphics drivers.
* Disabled multi-threaded rendering check box for AMD on Windows.
* Gladius.exe is now SHA256 signed by Proxy Studios GmbH.
* Items now show cooldown on the icon.

## Bug Fixes
* Fixed a bug that could result in a failed to submit to queue error.
* Fixed Steam friend invites not working.
* Fixed a pathing issue that could cause units to stop moving before entering the enemy zone of control.
* Fixed a potential synchronization issue.
* Fixed Stinger Salvo upgrade icon.
* Fixed overlay not fading out smoothly.
* Removed frame duration cap, which resulted in wrong fps numbers being reported when the frame rate dropped below 20.
* Fixed autocycle moving to the next unit when an item starts being dragged, is placed on a different slot, activated or deactivated.
* Fixed items on cooldown being enabled when moved.
* Added checks to prevent abilities being leveled past the amount of available points due to things like quick multi-clicking and multiplayer lag.
* Fixed crash when exiting a game with a unit in a transport.
* Fixed passive buffs of units in a transport applying to the transport itself.
* Fixed passive buffs working while a unit is in a transport.
* Vulkan-Loader: Check JSON API version in create instance #228.
* Vulkan-Loader: Ignore old driver registry entries #231
Warhammer 40,000: Gladius - Relics of War - Alberto
We are releasing a new update for Gladius!

The work to improve the game is never over, and once again thanks to your feedback we are able to deliver some of those requested fixes.

Version 1.3.5 Changelog:

## Bug Fixes
* Loosened memory requirements.
* Fixed incorrect sample count for stereo cached sounds causing them to not play properly.
* Fixed unit-city boni applying twice.
* Fixed a rare crash that could occur when a unit tried to move onto a blocked tile without having vision.
* Fixed several disabled weapons being in the compendium.
* Fixed max tick rate under certain circumstances not getting set properly when disabling vertical synchronization
Warhammer 40,000: Gladius - Relics of War - Alberto
Hi everyone!

We're releasing a new update for Gladius, introducing some balance tweaks plus several fixes recently implemented thanks to your constant feedback and suggestions.

Let us know what you think in the comments section down below or on the forum!

Version 1.3.4 Changelog:

## Balance
* Exalted Strike now performs a Thunder Hammer attack at +150% accuracy against units with hitpoints below 50%.
* Replaced Daemon Prince's Furious Charge with Shrouded to better reflect the fact that he's a Psyker.
* Halved the cost of unit clear tile.
* Increased Chaff ranged damage reduction from +17% to +33%.
* Reduced Dispense Chaff cooldown from 10 to 5 and duration from 2 to 1.
* Reduced Jink ranged damage reduction from +33% to +17%.
* Changed Siren Caster from +4 loyalty to +2 loyalty and +10% requisitions.
* Changed Waaagh! from +5%...+25% damage to +4%...+20% damage and +2%...+10% feel no pain damage reduction.
* Changed Warpath to "Increases the number of melee attacks (+15%...+45%) of the Weirdboy and adjacent Mob Rule allied units."
* Increased Channel Mental Emissions research from +3...+9 to +4...+12.
* Increased Lord cost by 33%.
* Battlewagon now starts with Big Shoota weapons.
* Moved Battlewagon Rokkit Launchas from tier 8 to 7.
* Moved Grabbin Klaw from tier 7 to 6.
* Increased Red Paint Job damage from +10% to +25%.
* Moved Red Paint Job from tier 5 to 8.

## General
* Improved video memory usage on UMA systems.

## Bug Fixes
* Fixed crash when a player with outposts remaining is defeated and has a Spectator ally.
* Fixed crash that could occur when exiting a hotseat game.
* Fixed traits that have a longer remaining duration not showing over other identical traits that were applied previously.
* Fixed traits like Alpha Warrior not expanding their range on level up before being reactivated.
* Fixed Extra Bitz sometimes not working.
* Fixed Tyranids found city costing biomass for the first city.
* Fixed Tyranids found city not scaling biomass for non-first cities.
* Fixed loading of sounds from unicode paths on Windows.
* Fixed language files not being loaded from mods.
* Fixed Soul Blaze kills not granting experience.
* Fixed transported units keeping a queued order if the transport moves before the unit fully embarks.
* Fixed unit auto-cycle moving forward while a unit is still moving into a transport.
* Fixed Blood Rage not granting +1 movement correctly.
* Fixed crash when teleporting into a tile with an enemy city.
* Fixed Toxin Sacs trait not showing on weapons.
* Fixed Cast visualization crash.
* Fixed Ctrl key not showing melee attack prediction.
* Fixed top bar resources "from units" not taking into account +% items.
* Fixed some issues related to Vulkan.
* Fixed unicode text issues.
Warhammer 40,000: Gladius - Relics of War - Alberto
We are rolling out a new update for Gladius!

It's a smaller one, and it's been tested in Beta all of yesterday.

Thank you for your constant feedback and support! We are planning even greater things for Gladius, and we can't wait to tell you more!


Version 1.3.3 Changelog:

## Balance
* Moved Mark of Nurgle back from tier 1 to 2.
* Moved Rite of Change back from tier 2 to 1.

## General
* Mods are now disabled if the game crashes on startup, world creation or when loading a save game. Set "General/TerminateWithDisableMods" to "0" in the config file to disable this behavior.

## Bug Fixes
* Fixed crash when the game is started with a disconnected audio output device that has been previously chosen to be used.
* Fixed potential rendering race conditions.
* Fixed Data/Core files not being loaded from mods.
Warhammer 40,000: Gladius - Relics of War - Alberto
We are releasing a new update for Gladius. It is focused on balance and bugfixes.

You can find the full changelog below. As usual, let us know what you think of the update by commenting below or on the forum.

Version 1.3.2 Changelog:

## Balance
* Reduced Chaos Rhino squad size from 2 to 1.
* Reduced Chaos Rhino cost by 25%.
* Added Jink to Heldrake.
* Meteoric Descent is now part of the Heldrake's regular attack.
* Reduced Gift of Contagion cooldown from 5 to 3.
* Increased Gift of Contagion range from 1 to 3.
* Sensory Overload now scales attacks instead of cooldown (now: cooldown 3, attacks +0%...+100%).
* Added missing Monstrous Creature trait to Daemon Prince.
* Moved Mark of Nurgle from tier 2 to 1.
* Moved Rite of Change from tier 1 to 2.
* Moved Havoc from tier 2 to 3.
* Moved Khorne Berzerker from tier 3 to 2.
* Tentaclids are now part of the Hive Crone's regular attack.

## General
* Added an exclamation mark to the population display when the required population exceeds the available.
* Improved Chaos Space Marines Grenades descriptions to note which units they apply to.
* Added Sensory Overload description.
* Log world seed when loading game.

## Bug Fixes
* Fixed crash that could occur due to a non-UTF user locale.
* Fixed not being able to load games through the load game screen's load button under rare circumstances.
* Fixed crash that could occur due to the pathfinder not having a valid goal.
* Fixed crash that could occur when cycling autosaves or quicksaves.
* Fixed some issues related to Vulkan.
* Fixed No Escape trait not showing on weapons.
* Fixed Poisoned trait not showing on weapons.
* Fixed experience value of units on Orkoid Fungus being reduced to 0.6.
* Fixed Gift of Contagion consuming the Daemon Prince's action points until the Blighted effect ends.
* Fixed enemies gaining experience when a Champion of Chaos transforms.
* Fixed allies losing morale when a Champion of Chaos transforms.
* Fixed unit weapon upgrades not showing in the compendium.
* Fixed Shatter Defences not showing the amount of ranged damage reduction.
* Fixed Features in the compendium not showing trait properties.
* Fixed weapon effect in the portrait rendering through the unit.
Warhammer 40,000: Gladius - Relics of War - Alberto
We are releasing a new patch for Gladius, aiming to fix a few of the technical issues encountered yesterday, as well as balance tweaks.

As usual your feedback will be very useful, especially if you're still encountering technical issues, so let us know on the forum.

Version 1.3.1 Changelog:

## Balance
* Reduced Dark Glory damage reduction from +20%...+60% to +15%...+45%.
* Increased Worthy Offering Boon of Chaos chance from +20%...+60% to +25%...+75%.
* Reduced Ichor Blood cooldown from 2 to 1.
* Increased Ichor Blood returned damage from 50%...150% to 100%...300%.
* Possession summons are now permanent.
* Increased Master of Mechanisms heal from +6...+18 to +8...+24.
* Increased Shatter Defences range from 1 to 2.
* Increased Mechatendrils attacks from 1...3 to 2...4.
* Increased Infernal Industry energy and ore gain from +9 to +12.
* Reduced Daemonforge cooldown from 10 to 3.
* Changed Cultist Sacrifice from +2 to +25%.
* Summons no longer cost upkeep.

## New
* Tiles affected by Shatter Defences are now visually marked.

## Bug Fixes
* Fixed Master of Possession's Possession ability making units disappear.
* Fixed not being able to load games through the load game screen under rare circumstances.
* Fixed crash that could occur when a transport dies with units inside.
* Fixed crash when starting a game as a Spectator with cinematics enabled.
* Fixed found city cost not increasing from queued orders.
* Fixed Adamantium Weave Vest applying to the tile instead of the unit.
* Fixed Worthy Offering sometimes not applying.
* Fixed Fire Frenzy not increasing the ranged attacks.
* Fixed Blood Rage and Fire Frenzy not restoring decreased movement.
* Fixed Cultist Sacrifice affecting all cities instead of just one city.
* Fixed Chaos Rhino self-repair missing healing effect.
* Fixed please wait message appearing when deselecting a transport while it is not your turn.
* Improved cancel order handling in multiplayer.
...