Warhammer 40,000: Gladius - Relics of War - Alberto
With a total of six new units, this DLC is a must-have and will enlarge the strategic options to all players.

As war rages on, all the factions engaged in a fierce struggle to dominate Gladius Prime resort to erecting mighty bulwarks and deploying new state-of-the-art defensive weapons.

Warhammer 40,000: Gladius - Fortification Pack will be available next Thursday, October 17th.

You can check the product page to have a look at all the new units and read more about them.







We will be showcasing the new Fortification Pack DLC on an exclusive live preview stream on Tuesday October 15 at 6 pm BST on our Twitch channel!

Don't miss it!

https://store.steampowered.com/app/1170010/Warhammer_40000_Gladius__Fortification_Pack/
Warhammer 40,000: Gladius - Relics of War - Alberto
We are releasing a new update for Warhammer 40,000: Gladius.

It includes big improvements to the AI in handling economy, health and morale bars for transported units, and more fixes.

You can read the full changelog down below.

In the meantime the team is working on extra content, and we'll soon be ready to tell you more about it! Stay tuned.

Version 1.3.8 Changelog:

## General
* Major refactoring of economy AI.
* Added health and morale bars to transported units.
* Research is now scrolled to the beginning each time a new game is started.

## Bug Fixes
* Fixed a rare occurance of Destruction Protocols crashing the game when completing a quest.
* Fixed incorrect Stinger Salvo upgrade description.
* Fixed Tyranid AI not consuming tiles with Malanthropes.
* Fixed passive unit traits like Quantum Shielding permanently applying to the headquarters unit in which a unit is produced.

## Modding
* Added more report sound triggers: "Factions/<faction>Lost", "Factions/<faction1>Defeated<faction2>", "Factions/<faction>WonElimination", "Factions/<faction>WonQuest".
Warhammer 40,000: Gladius - Relics of War - Alberto
Time for a new update!

This is a minor one, and it's mainly fixes and a few optimization tweaks, but in the meantime we have been working on an update which will make a lot of people happy! We hope to be able to announce it soon, so stay tuned!

As usual, you can find the changelog below.

Version 1.3.6 Changelog:

## General
* World loading is now multi-threaded to improve responsiveness and to avoid overloading the GPU.
* Material used for Imperial Ruins can now be specified via XML.
* Log configuration when exiting settings.
* Tweaked generic error message to include user data path.
* Toxin Sacs now shows on the unit instead of each weapon.
* Loosened warning for outdated graphics drivers.
* Disabled multi-threaded rendering check box for AMD on Windows.
* Gladius.exe is now SHA256 signed by Proxy Studios GmbH.
* Items now show cooldown on the icon.

## Bug Fixes
* Fixed a bug that could result in a failed to submit to queue error.
* Fixed Steam friend invites not working.
* Fixed a pathing issue that could cause units to stop moving before entering the enemy zone of control.
* Fixed a potential synchronization issue.
* Fixed Stinger Salvo upgrade icon.
* Fixed overlay not fading out smoothly.
* Removed frame duration cap, which resulted in wrong fps numbers being reported when the frame rate dropped below 20.
* Fixed autocycle moving to the next unit when an item starts being dragged, is placed on a different slot, activated or deactivated.
* Fixed items on cooldown being enabled when moved.
* Added checks to prevent abilities being leveled past the amount of available points due to things like quick multi-clicking and multiplayer lag.
* Fixed crash when exiting a game with a unit in a transport.
* Fixed passive buffs of units in a transport applying to the transport itself.
* Fixed passive buffs working while a unit is in a transport.
* Vulkan-Loader: Check JSON API version in create instance #228.
* Vulkan-Loader: Ignore old driver registry entries #231
Warhammer 40,000: Gladius - Relics of War - Alberto
We are releasing a new update for Gladius!

The work to improve the game is never over, and once again thanks to your feedback we are able to deliver some of those requested fixes.

Version 1.3.5 Changelog:

## Bug Fixes
* Loosened memory requirements.
* Fixed incorrect sample count for stereo cached sounds causing them to not play properly.
* Fixed unit-city boni applying twice.
* Fixed a rare crash that could occur when a unit tried to move onto a blocked tile without having vision.
* Fixed several disabled weapons being in the compendium.
* Fixed max tick rate under certain circumstances not getting set properly when disabling vertical synchronization
Warhammer 40,000: Gladius - Relics of War - Alberto
Hi everyone!

We're releasing a new update for Gladius, introducing some balance tweaks plus several fixes recently implemented thanks to your constant feedback and suggestions.

Let us know what you think in the comments section down below or on the forum!

Version 1.3.4 Changelog:

## Balance
* Exalted Strike now performs a Thunder Hammer attack at +150% accuracy against units with hitpoints below 50%.
* Replaced Daemon Prince's Furious Charge with Shrouded to better reflect the fact that he's a Psyker.
* Halved the cost of unit clear tile.
* Increased Chaff ranged damage reduction from +17% to +33%.
* Reduced Dispense Chaff cooldown from 10 to 5 and duration from 2 to 1.
* Reduced Jink ranged damage reduction from +33% to +17%.
* Changed Siren Caster from +4 loyalty to +2 loyalty and +10% requisitions.
* Changed Waaagh! from +5%...+25% damage to +4%...+20% damage and +2%...+10% feel no pain damage reduction.
* Changed Warpath to "Increases the number of melee attacks (+15%...+45%) of the Weirdboy and adjacent Mob Rule allied units."
* Increased Channel Mental Emissions research from +3...+9 to +4...+12.
* Increased Lord cost by 33%.
* Battlewagon now starts with Big Shoota weapons.
* Moved Battlewagon Rokkit Launchas from tier 8 to 7.
* Moved Grabbin Klaw from tier 7 to 6.
* Increased Red Paint Job damage from +10% to +25%.
* Moved Red Paint Job from tier 5 to 8.

## General
* Improved video memory usage on UMA systems.

## Bug Fixes
* Fixed crash when a player with outposts remaining is defeated and has a Spectator ally.
* Fixed crash that could occur when exiting a hotseat game.
* Fixed traits that have a longer remaining duration not showing over other identical traits that were applied previously.
* Fixed traits like Alpha Warrior not expanding their range on level up before being reactivated.
* Fixed Extra Bitz sometimes not working.
* Fixed Tyranids found city costing biomass for the first city.
* Fixed Tyranids found city not scaling biomass for non-first cities.
* Fixed loading of sounds from unicode paths on Windows.
* Fixed language files not being loaded from mods.
* Fixed Soul Blaze kills not granting experience.
* Fixed transported units keeping a queued order if the transport moves before the unit fully embarks.
* Fixed unit auto-cycle moving forward while a unit is still moving into a transport.
* Fixed Blood Rage not granting +1 movement correctly.
* Fixed crash when teleporting into a tile with an enemy city.
* Fixed Toxin Sacs trait not showing on weapons.
* Fixed Cast visualization crash.
* Fixed Ctrl key not showing melee attack prediction.
* Fixed top bar resources "from units" not taking into account +% items.
* Fixed some issues related to Vulkan.
* Fixed unicode text issues.
Warhammer 40,000: Gladius - Relics of War - Alberto
We are rolling out a new update for Gladius!

It's a smaller one, and it's been tested in Beta all of yesterday.

Thank you for your constant feedback and support! We are planning even greater things for Gladius, and we can't wait to tell you more!


Version 1.3.3 Changelog:

## Balance
* Moved Mark of Nurgle back from tier 1 to 2.
* Moved Rite of Change back from tier 2 to 1.

## General
* Mods are now disabled if the game crashes on startup, world creation or when loading a save game. Set "General/TerminateWithDisableMods" to "0" in the config file to disable this behavior.

## Bug Fixes
* Fixed crash when the game is started with a disconnected audio output device that has been previously chosen to be used.
* Fixed potential rendering race conditions.
* Fixed Data/Core files not being loaded from mods.
Warhammer 40,000: Gladius - Relics of War - Alberto
We are releasing a new update for Gladius. It is focused on balance and bugfixes.

You can find the full changelog below. As usual, let us know what you think of the update by commenting below or on the forum.

Version 1.3.2 Changelog:

## Balance
* Reduced Chaos Rhino squad size from 2 to 1.
* Reduced Chaos Rhino cost by 25%.
* Added Jink to Heldrake.
* Meteoric Descent is now part of the Heldrake's regular attack.
* Reduced Gift of Contagion cooldown from 5 to 3.
* Increased Gift of Contagion range from 1 to 3.
* Sensory Overload now scales attacks instead of cooldown (now: cooldown 3, attacks +0%...+100%).
* Added missing Monstrous Creature trait to Daemon Prince.
* Moved Mark of Nurgle from tier 2 to 1.
* Moved Rite of Change from tier 1 to 2.
* Moved Havoc from tier 2 to 3.
* Moved Khorne Berzerker from tier 3 to 2.
* Tentaclids are now part of the Hive Crone's regular attack.

## General
* Added an exclamation mark to the population display when the required population exceeds the available.
* Improved Chaos Space Marines Grenades descriptions to note which units they apply to.
* Added Sensory Overload description.
* Log world seed when loading game.

## Bug Fixes
* Fixed crash that could occur due to a non-UTF user locale.
* Fixed not being able to load games through the load game screen's load button under rare circumstances.
* Fixed crash that could occur due to the pathfinder not having a valid goal.
* Fixed crash that could occur when cycling autosaves or quicksaves.
* Fixed some issues related to Vulkan.
* Fixed No Escape trait not showing on weapons.
* Fixed Poisoned trait not showing on weapons.
* Fixed experience value of units on Orkoid Fungus being reduced to 0.6.
* Fixed Gift of Contagion consuming the Daemon Prince's action points until the Blighted effect ends.
* Fixed enemies gaining experience when a Champion of Chaos transforms.
* Fixed allies losing morale when a Champion of Chaos transforms.
* Fixed unit weapon upgrades not showing in the compendium.
* Fixed Shatter Defences not showing the amount of ranged damage reduction.
* Fixed Features in the compendium not showing trait properties.
* Fixed weapon effect in the portrait rendering through the unit.
Warhammer 40,000: Gladius - Relics of War - Alberto
We are releasing a new patch for Gladius, aiming to fix a few of the technical issues encountered yesterday, as well as balance tweaks.

As usual your feedback will be very useful, especially if you're still encountering technical issues, so let us know on the forum.

Version 1.3.1 Changelog:

## Balance
* Reduced Dark Glory damage reduction from +20%...+60% to +15%...+45%.
* Increased Worthy Offering Boon of Chaos chance from +20%...+60% to +25%...+75%.
* Reduced Ichor Blood cooldown from 2 to 1.
* Increased Ichor Blood returned damage from 50%...150% to 100%...300%.
* Possession summons are now permanent.
* Increased Master of Mechanisms heal from +6...+18 to +8...+24.
* Increased Shatter Defences range from 1 to 2.
* Increased Mechatendrils attacks from 1...3 to 2...4.
* Increased Infernal Industry energy and ore gain from +9 to +12.
* Reduced Daemonforge cooldown from 10 to 3.
* Changed Cultist Sacrifice from +2 to +25%.
* Summons no longer cost upkeep.

## New
* Tiles affected by Shatter Defences are now visually marked.

## Bug Fixes
* Fixed Master of Possession's Possession ability making units disappear.
* Fixed not being able to load games through the load game screen under rare circumstances.
* Fixed crash that could occur when a transport dies with units inside.
* Fixed crash when starting a game as a Spectator with cinematics enabled.
* Fixed found city cost not increasing from queued orders.
* Fixed Adamantium Weave Vest applying to the tile instead of the unit.
* Fixed Worthy Offering sometimes not applying.
* Fixed Fire Frenzy not increasing the ranged attacks.
* Fixed Blood Rage and Fire Frenzy not restoring decreased movement.
* Fixed Cultist Sacrifice affecting all cities instead of just one city.
* Fixed Chaos Rhino self-repair missing healing effect.
* Fixed please wait message appearing when deselecting a transport while it is not your turn.
* Improved cancel order handling in multiplayer.
Warhammer 40,000: Gladius - Relics of War - Alberto


The Chaos Space Marines are here!

Legions of Heretic Astartes are ready to unleash their fury upon Gladius Prime! Neither the lapdogs of the Fallen Emperor nor the Xeno shall withstand their wrath.

https://www.youtube.com/watch?v=mRooRyTz9M0

The Chaos Space Marines DLC introduces a brand new playable faction to Warhammer 40,000: Gladius.

The Chaos Space Marines are hardened warriors, veterans of thousands of battle in the Immaterium and realspace alike. Their style of fighting has been portrayed with new unique gameplay mechanics, a full roster of new units, a brand new technology tree, buildings and quest-chain.

The Chaos Space Marines are a force to be reckoned with: they can field very good infantry, like the Khorne Berzerkers, who will carve through any enemy formation, and the Havocs, ready to unleash devastating fire from afar. Powerful daemon engines, like the Defiler and the Maulerfiend, are able to crush any opposition. And of course esoteric sorcerers like the Master of Possession make full use of their warp-infused powers to gain a decisive edge on the battlefield. For more information on all new units please refer to this page.

The new expansion is accompanied by a massive new free update. It adds a lot of new content, including new items and achievements. You can read the full changelog here.

https://store.steampowered.com/app/1084820/Warhammer_40000_Gladius__Chaos_Space_Marines/

If you still need to get your hands on Gladius and one of its DLCs, this is the perfect occasion! Starting today, until July 22nd, Warhammer 40,000: Gladius will be at 35% off, while its DLCs will be discounted at 25% off! The sale will start at 6 pm BST.

Last but not least, we will be running a release stream later today at 6 pm BST! Tune in on our Twitch channel and watch Chaos Lord Helping Hans as he continues his devastating crusade on Gladius Prime!
Warhammer 40,000: Gladius - Relics of War - Alberto
**NOTE: Saved games from previous versions are not compatible with this version.**

*“Heresy... must be eradicated leaf, brand and root. It must be exorcised utterly or it will return all the stronger, time and time again, until it is too great to destroy.”*
*— Galan Noirgrim, Master of the Ordo Malleus*

Today marks the release of 1.3.0, accompanying the new expansion: Chaos Space Marines!

We like you’ll enjoy this update. It is massive, as you can see from the changelog below. A lot of the new improvements have been made possible thanks to your constant feedback, support and suggestions.
Unfortunately, the update is not savegame compatible. If you’re playing through a game and you would like to continue it, a Legacy branch will be kept active so that you can.

We hope you’ll have fun with 1.3.0. Let us know what you think, on the forum or in the comments below.


Changelog:

New Faction (Chaos Space Marines DLC)
Death to the False Emperor

* **Initial Challenge:** Medium
* **Chaos Cultists:** Cheap fodder infantry that can found cities and increase city growth.
* **Unholy Rites:** Sacrifice city population to a Dark God to grant the city a significant temporary economic boost based on the god.
* **Boons of Chaos:** When a Champion of Chaos kills an enemy, there's a chance the unit gains a permanent boon.
* **Spawnhood:** Instead of gaining a Boon of Chaos, there's a chance the unit transforms into a Chaos Spawn.
* **Dark Apotheosis:** Instead of gaining a Boon of Chaos, there's a chance the unit transforms into a mighty Daemon Prince.
* **Marks of Chaos:** Brand individual units with a mark from one of the Dark Gods to increase the unit's powers.
* **It Will Not Die:** Daemon engines that regenerate hitpoints each turn and even consume the souls of their enemies.
* **Veterans of the Long War:** Veteran units with increased morale that gain a bonus to melee accuracy against loyal Space Marine units.

New
* Added 4 new items: Axe of Blind Fury, Scrolls of Magnus, Tantalising Icon, Omni-Scope.
* Added 13 new achievements.
* Added 5 new tips.
* Added display of total number of Chaos Cultists killed on Gladius to the menu screen.
* Unit overlay now shows if a unit has actions remaining with a player-colored border around the unit icon.
* Holding Ctrl while giving attack orders now makes the unit go into melee range for the attack if the unit has melee and ranged weapons.
* Added population limit to the city overlay, so you can see at a glance if a city is population-capped.
* Items are now colored by rarity: uncommon—turquoise, artefact—purple.
* Elite abilities are now colored purple.
* Research screen can now be scrolled by dragging the mouse left or right while the left mouse button is pressed.
* Added weapons list to the compendium.
* Added compendium faction sub-folders for buildings and units.
* Added Spectator faction for observing games in multiplayer.
* Added setting that controls the audio output device.
* Added a Mods management screen under Extra in the main menu.

Balance
* When a hero unit dies all his items now become unclaimed for the hero's owner. This should reduce the overwhelming impact of losing a hero.
* Damage reduction from traits is now always additive instead of sometimes specifying the minimum. This fixes damage reduction buffs and debuffs applying in a confusing manner.
* A single type of damage reduction can no longer apply past 83%.
* Kastelan Robot's Repulsor Grid now returns 17% of ranged damage done by weapons that are not blast, template or witchfire.
* Neutral units no longer gain upgrades.
* All walkers now have access to Hammer of Wrath, as per 7th edition tabletop rules.
* Mourning Blade of Lazaerek now increases melee damage and melee armour penetration instead of hitting additional enemies.
* Gets Hot now deals 5% of the weapon's raw damage to the unit instead of 2% of the unit's hitpoints per attack.
* Smoke screen now blocks line of sight.
* Teleportation is no longer possible into enemy city tiles.
* Reduced Mob Rule morale loss reduction from -5% to -3%.
* Reduced Mob Rule morale loss reduction cap from -80% to -30%.
* Reduced Bosspole morale loss reduction from -3% to -1.5%.
* Increased Extra Bitz upkeep reduction from 10%...30% to 25%...75%.
* Mek Gunz's Traktor weapon now applies Immobilized instead of Slowed.
* Slowed no longer applies -10% accuracy.
* Smoke Screen is now self-target.
* Canoptek Spyder is no longer erroneously considered a vehicle.
* Added missing Tank trait to Battlewagon, Hunter, Predator and Vindicator.
* Fixed Poisoned rank not working. This correctly increases Toxinspike, 'Urty Syringe and Malanthope damage against infantry.
* Fixed Shockwave not applying Pinned.

General
* 1 turn cooldown weapons that required no action points are now part of the default attack of a unit. This helps with super-heavy unit usage without any significant practical sacrifice.
* Reduced minimum turn number for a new quest appearing if the previous one was completed.
* Increased spawning distance of enemy waves in invasion quests.
* Execute queued orders prompt is now displayed before order unit.
* End turn button now shows the icon of a sand watch instead of unit skip.
* Improved item hints and compendium entries to show cost and rarity.
* Compendium entries now show default stats instead of based on the current player.
* Actions for cycling weapons are now more descriptive.
* Changed key to keep attack estimate visible from Ctrl to Shift.
* Don't show "screen shot saved" message so multiple screenshots can be taken in a row.
* All fonts now support the general punctuation UTF-8 block (e.g. “ ” ‘ ’ „ « » —).
* Added support for non-breaking space in text `<nbsp/>`.
* Improved the look of punctuation by using smart quotes and em dashes.
* % modifiers now show up to one digit after comma.
* Librarian's Objuration Mechanicum application of Gets Hot now shows on the unit instead of each individual weapon.
* Random and Spectator factions are now at the bottom of faction lists.
* Improved jump pack landing sound effect.
* Improved timing of unit die sounds.
* Improved multiplayer movement line responsiveness.
* Improved save game format to reduce GUI lag when many large save games are present on disk.
* Improved performance.

AI
* Neutral units spawned by quest objectives such as invasions no longer run away to heal.
* Fixed AI to prefer attacking the closest enemy.
* Fixed AI sometimes not retreating its army when its cities are threatened by a large enough force.

Bug Fixes
* Fixed non-starting players losing upkeep resources in the first turn.
* Fixed unit queued orders not returning resources when changing orders or when a unit dies.
* Fixed attack estimate not showing for Jokaero Digital Weapon, Orbital Bombardment and Orbital Strike.
* Fixed attack estimate not updating when selecting a targetable ability with a keyboard shortcut.
* Fixed rare occurrences where the attack estimate would show incorrect numbers.
* Fixed Tyranid Prime's Adaptive Biology incorrectly triggering after the first weapon dealt damage instead of after the first combat was over.
* Fixed buffs and upgrades showing incorrectly in the hint of some abilities such as Shockwave and Orbital Strike.
* Fixed Catachan Devil Lair sometimes not dying with 0 hitpoints.
* Fixed notifications of abilities used showing incorrect rank.
* Fixed Attack Squig name not including max rank.
* Fixed Compendium scroll bar issues.
* Fixed Dreadnought ranged attack animation.
* Fixed Feed Upon The Planet tip showing when not playing Tyranids.
* Fixed crash when an item is removed while being dragged.
* Fixed Psychneuein Infestation spawning Psychneuein when a city is founded.
* Fixed movement debuffs sometimes not working properly.
* Fixed animation speed being applied incorrectly for firing weapons at non-standard speeds.
* Fixed centering in the unit portrait being off in some circumstances.
* Fixed Forbidden Knowledge triggering Captain's Deeds of Glory.
* Fixed scroll bar button not highlighting when pressing on an empty portion of the scroll bar.
* Fixed intro cinematic sometimes not playing when starting multiple games in succession.
* Fixed the first fraction of a second of streaming audio being cut off.
* Improved cinematic audio synchronization.
* Fixed cities spawned by kill camp quest objectives not having custom names.
* Fixed being able to click inside the game world while the menu screens are visible.
* Fixed music restarting when the game is saved through the save screen with a new name.
* Fixed rain audio sometimes not playing.
* Fixed unclaimed items being clickable without a hero selected under rare circumstances.
* Fixed an issue with units avoiding their rally tile.

...